Side Quests in Elden Ring are numerous optional progression options and questlines that can be triggered by an event or NPC. This page is an overview of all the Quests in Elden Ring. It will inform you about the quest giver, steps required to complete the quest, and any NPCs affected by the quest. There are currently 36 side quests you can do in Elden Ring.
Side Quest Game Progression Guide
This is a compilation of all side quests and what you have to do during game progresses to max them all out. This page is not yet comprehensive, please see Game Progress Route to ensure you don't miss out on anything. For full details, look above and on the NPC pages.
Areas are ordered in our recommended order.
Area entered | Quest |
Limgrave | White Mask Varre
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Weeping Peninsula | |
Stormveil Castle |
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Liurnia of the Lakes |
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Siofra River | |
Altus Plateau |
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Caelid |
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Mt. Gelmir |
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Mountaintops of the Giants |
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Ainsel River Main and Nokron |
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Deeproot Depths | |
Consecrated Snowfield |
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Crumbling Farum Azula |
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City of Ash |
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Side Quests
This is a list of side quest sorted by the NPC that gives you or interacts with the quest.
Quest Giver | Steps to Complete | Reward | NPCs Affected | Lock-Out Conditions (excl. Death of Quest Giver) |
Irina |
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??? | |
White Mask Varre |
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??? | ||
Boc the Seamster |
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N/A | ??? |
Roderika |
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??? | ||
D Hunter of the Dead |
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??? | ||
D, Beholder of Death |
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|
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Gurranq Beast Clergyman |
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Rewarded in order for providing Deathroot: | N/A | ??? |
Thops |
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N/A | ??? | |
Hyetta |
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??? | ||
Kenneth Haight |
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??? | ||
Ranni the Witch |
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|
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Iron Fist Alexander |
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|
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Jar Bairn |
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Blaidd |
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??? | |
Fia |
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??? | |
Sorceress Sellen |
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Help Sellen: Help Jerren: | ??? | |
Gowry |
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??? | ||
Brother Corhyn |
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|
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Gatekeeper Gostoc |
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??? | ||
Nepheli Loux |
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Seluvis |
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Potion is given to Nepheli: Potion is given to Dung Eater: |
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Bloody Finger Hunter Yura |
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Shabriri |
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Knight Bernahl |
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N/A |
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Patches |
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N/A |
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Rya |
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Dung Eater |
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Given Dung Eater Seluvis potion, preventing you from completing the quest. |
||
Millicent |
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Help Millicent: Invade Millicent: |
??? | |
Blackguard Big Boggart |
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If Alive at end of quest:
If Dead at end of quest: |
Reaching Volcano Manor before initiating Rya's quest | |
Latenna |
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Ensha |
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N/A | ??? | |
Sorcerer Rogier |
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|
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Diallos |
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Tanith |
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Wandering Artist Spirit | Find the locations depicted in these Paintings: |
N/A | N/A | |
Gideon Ofnir |
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N/A |
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- Anonymous
if you rest at a site of grace outside limgrave or caelid, Irina will die if you haven't already progressed her quest, locking you out
- Anonymous
Divinity original sins 2 style journaling is would work wonders here. Its not hand holding or a cluster **** of markers on map. But a single line i heard 50hrs back from some NPC should be logged.
An in-game Journal to keep track of questlines would be really cool, don't you think?
- Anonymous
LOL, there's literally a column titled "Lock-Out Conditions" and some people argue "You don't lock yourself out of any questlines". Most of the conditions listed are normal parts of progression of the main game or progression of another side quest.
The sidequests are obviously an afterthought from the dev, they obviously crammed it all in last minute before release. Kinda like a bad student who forgot to do his homework, and tries to do the minimum acceptable the night before.
It's fine, it doesn't really matters. The world itself is large enough and there's enough stuff that they didn't really need to add any of this. Like, adding another set of armor to the 50 sets of armor you already have, all marginally different from one another, it doesn't really matter.
- Anonymous
Some questlines are obscure/hidden on purpose, so you gotta be careful with where you're going. Like ranni's questline, of course it's so hard to follow each step as she is literally hiding from the greater will, wich basically has eyes and ears wherever the erdtree's leaves falls.
Same as mogh, malenia, godwyn, etc. Needs intense in-game research for you to theorize/aknowledge what are they on about. Milicent's quest for example. Found her at the aeonian swamp for the first time, then found her at the plague church wether you find it yourself or gowry tells you about it. What to do next? Where can you find this so called "unalloyed needle" gowry speaks about? Look at the last location milicent was, eventually you'll find captain o'neil and get the needle from it. Can't find her next location? Keep exploring the map. You have no way of knowing that she will head to altus plateau, but in marais's castle you will find some rumors regarding malenia and the childrens of rot. Speak to gowry about it and he'll tell you what milicent is looking for or what she is destined to be. Between that and the next encounter with milicent in altus plateau, along with her dialogue, you can start putting things together.
- Anonymous
Some of these need to be updated.
Irina will die if you talk to Hyetta no matter what. You need to complete Irinas Quest in the Weeping Peninsula before you head to the Lake.
- Anonymous
This game would be even better with a Morrowind style journal (quest tracking is made by notes in the character voice with hints about locations, and reminders of dialogue instead of the exact place). I like to not be pointed with an arrow, but i would like hints, like "meet me north of where the mountains look like fingers in the lake after x is dead" and have it on a menu, rather than look in a wiki and be spoiled just because I don't find the place.
- Anonymous
I love Fromsoft games so much but ER actively punishes you for exploring and trying to enjoy the game. Their quest design is ass by locking you out or being so opaque and nonsensical at times that you're forced to bring yourself to this wiki. Yes, a journal would be helpful, and no, having one would not take the fun away from people who somehow like how the quests are now, just don't use it if it's there. NEEDING an out-of-game guide to do all these quests really is terrible game design but diehard fans just don't understand that you can love the game and still have criticisms, given how many dislikes some of these comments have, and most of them make really good points! Just because it's "the standard FS formula" doesn't make it GOOD. It's shameful that FS put zero effort into a big issue that's literally so easy to fix. The gameplay is fantastic, and the game setting is incredible but good quests tie RPGs together. But look at how the vast majority of the quests end... [SPOILERS BEYOND THIS POINT not that it really even matters] with the NPC just dying. after the literal 18th NPC to die (not even counting Rya and Boc) it pulls any emotional weight away. Instead of forming any emotional attachment to the NPC, I'd just end up rolling my eyes when they eventually keeled over like everyone else. I WANTED to care about them, and I WANTED to be exposed more to this world and feel a part of it but every quest has about 6 lines of dialogue and they hardly ever even interact with each other. They really chose quantity over quality. I never even got to finish Nepheli, Gostoc, and Kennith's quests because they literally never moved into the throneroom even though all their stupid esoteric conditions were met, so rip to all the effort I put in for nothing. And funny enough they're some of the very few that actually ends happily. They already outsourced the pre-shattering world-building to JRR Martin, Maybe they should consider outsourcing their side quest design too if they aren't going to bother fixing it themselves.
I love this game and have hundreds of hours in it over multiple saves. I want to see it be the best it can be. But man, just like every FS world, this **** is looking reeeeally hopeless at face value...
- Anonymous
If you listen to the NPCs and read the quest items you are given, you can complete most of these even on your first playthrough. Just because the game doesn't put a giant arrow in the middle of the screen that leads you to your next objective doesn't mean it is bad design; quite the opposite I would argue.
Also; these are side quests. This is not the main story. These are people dealing with their own problems in this world and you may come across them, you may choose to help them or you may kill them if you wish.
One thing I will say though; having to talk to Miniature Ranni three times is stupid. That might get you stuck because why would you assume it would be thrice? Other than that, I don't see how any of these can't be followed during a chill playthrough.
- Anonymous
found Shabriri's set at zamor ruines after meating three fingers
it terminates his quest if you not yet met to him
- Anonymous
85% of these quests can be done after becoming elden lord, so don't haste too much. If you don't get em now you ll get em next time.
- Anonymous
Side quests in this game are just one bad design after another. The amount of "You locked yourself out of quest X because you talked to Y" is just too much. So, you happened to talk to Bob before you talked to Jeff? Well congratulations, you just killed Dave and now you can't finish Dan's quest that you were half way through. Dan will now have to sell potatoes at the market to feed his family.
In the first 10 minutes of the game I locked myself out of a quest. Trying to figure out the controls, I accidentally hit Varre. He got mad, killed me. No problem, I just start again from that site of grace, right? Wrong, the dude is still mad at me. So he killed me again. Then a few more times. So I try to outrun him, but I get one-shotted by a knight that's about 3-story high. Well, I'll try my luck with the starving dude who sends flies at me instead of "what if King-Kong had a horse and a spear". So I eventually manage to kill Varre with my starting gears.
About 20-30 hours into the game later, I'm still in Limgrave, tired of running around not knowing what to do so I end up on this wiki and I find out how many quests I've locked. I'm not starting over, even though my build is completely messed up.
People, don't confuse bad design and bad storytelling with world exploration. If you need to follow a guide to avoid locking too many parts of the game (not even talking about content that's hidden so well and so deep that no normal human being would find it by themselves), you're not exploring the world, you're just following a guide. And to the "that must be your first FromSoft game" crowd... Well, yeah, it is, I usually like games with good design, which ER is not.
- Anonymous
with the way the sidequests are layed out with little guidance, it supports a "do everything" mode of operation. this would be fine if it were not for how seemingly completely unrelated triggers will have flags that soft lock you out of progressing further....
- Anonymous
why the heck this game does not support player in any way in doing the quests. I'm lvl 100 and still don't know what this game is about. from time to time I accidentaly meet an NPC, and the conversation looks like the beginning of a quest but then the dialogue options stop and I have absolutely no clue what to do next. No hints, no markigns on the map, nothing. I'm left with Google. It's ridiculous I cannot progress without checking youtoube or elden.wiki.
The moment I was on the verge of leaving the game was when Ranni told me to talk to those 3 guys.
So did I, but couldn't leave her tower. After checking online guides I learned that for player to leave her tower one needs to talk to Ranni again. It would be enough to add 1 simple line to her last dialogue: "Talk to them and come back to me". As simple as that.
I've purchased a final version of the game, not a beta. Still I have a feeling as if it was not complete.
I find it frustrating, I cannot progress the story and side quests without checking online guides.
Not to mention it's still super confusing to me why I'm killing all those bosses anyway...
Other than that - great game ;)
- Anonymous
Jar Biarn's quest does not require reaching Consecrated Snowfields. I found Jarburg was attacked even before I got to Leyndell.
- Anonymous
Patches quest — contracts aren't necessary: I didn't complete assassination contracts at all, just exploring the manor and talking to everyone and killing Rykard. Still I found Patches in Shaded Castle and after giving Tanith the Dancer's Castanets he is in Murkwater Cave safe and sound.
- Anonymous
I like how this page conveniently leaves out the fact that if you progress Ranni's quest up to giving her the item from Nokron, you can't get the Dung Eater/Nepheli Loux summons. Great work by the writers there.
Imagine going onto a wiki page where a majority of people are discussing the confusing quest progression and not agreeing that a journal would have been a nice addition. Mate, you're on the wiki page talking about quest progression, meaning that most people here would love to have an in-game journal created by the developers that can assist you in figuring out what you need to do, rather than needing to go online to a fan-curated site to find out what you are supposed to be doing instead. Are you saying that anyone who is rightfully upset that they failed a quest because of obtuse non-instructions are somehow idiots or wrong for wanting to figure out what they did wrong INSIDE the game, rather than having to find what they needed to do OUTSIDE the game? What kind of logic is that, on a WIKI of all places? People aren't asking for complete information about what exactly you need to do, they are asking for a journal written in their own characters words about what they think they should be doing or keeping track of. Is that too much to ask for, or would that somehow ruin your experience?
- Anonymous
Idk if this is listed anywhere, but I just recognized the following:
If you start Rannis questline and get to the point where Seluvis wants you to talk to Sellen and she isn't longer in her usual spot but in witchbanes ruins - talk to her there once (automatic triggered dialog when entering the room). Go then to Jerren and talk with him about Iji. After that, talk with Iji about Jerren. Iji will then realize that Radhan is the key to Nokron and tells you to go with Blaidd to the festival.
- Anonymous
As of 1.07, Alexander's quest no longer fails if you don't talk to him the first time, at least under some circumstances. I missed the first encounter and triggered all the others, and he still showed up in Faram Azula.
- Anonymous
Jesus Christ, I spent so much time to help Boc, to help Corwyn, I talked to Haogzt about 5 times after clearing his castle, all of the quests just vanished like Torrent because I went to far. I've cleared Altus Plateau before I killed Lunnara, thinking I don't wanna miss anything, all the ****ing quests bogged out.
Milicent doesn't appear in Dominula, Sellen was in one of the 2 locations I missed in Limgrave
Its just frustrating, I hoped to get 100% of the content on run1, I don't play ng+ ever and now Im just reading up about all the ****ing quests Ive missed bc I cleared about everything and the nps move to places I have no reason to go to anymore.
I just wanted to tell Boc he's beautiful, seeing him dead made me legit depressed
- Anonymous
"Continuing south, below the elevator, there's a new path that leads to a dead Goldmask. His corpse drops the Mending Rune of Perfect Order."
Why not just say "leads to Goldmask, who gives you the Mending Rune of Perfect Order"? Leave out unnecessary spoilers.
- Anonymous
A questlog containing hints and who you meet or missed would come in hand
- Anonymous
- Anonymous
I dont get why ppl downvoting comments about a journal when they're on a wiki about the quests. And I get that its more immersive if you dont get hand held, but then you gotta atleast make the quest design "good".
Dont make characters move all of the sudden to a complete unrelated location, that you maybe already cleared and dont need the player have to get an item in an also completly unrelated location with also no indication.
For example millicent, at least give her a dialog about where shes heading and that she heard about a prosthetis user in shaded castle.
Its sad that a skyrim mod (Vigilant) made by ONE guy pulled the no quest markee system off, better than elden ring.
- Anonymous
It should be noted that you cannot get Yura's Ash of War if you progress too far in the game before using his red sign in Raya Lucaria.
- Anonymous
FromSoftware quests be like:
Find this NPC in a room way too far from main progression route.
Exhaust dialogue
Go to the other side of map to find this unrelated item.
Speak to other NPC in a town (Be sure not to kill the boss, otherwise NG+)
Exhaust dialogue
Find the first NPC because he moved
Speak to him and find him behind illusory wall next time. Exhaust dialogue
Get invaded by him later, but again don't kill the area boss.
Find his dead body somewhere and loot a helmet from it.
Honestly, not a fan of that. :)
- Anonymous
From Softs way of doing quests is a bit lack luster.
Like, all story bosses get cool intros and transformation cut scenes.
But quests is just
"Thanks mate. Ill move further north. On this huge ass map. With no clues of where. And ill stand a bit off from the road and try to blend in to the enviorment."
Or like Ranni. I did...something? And aggroed Blaidd early on. But read he was important. Tje quest progressed without help. Until I got "speak to the doll".
So I did. Nothing.
But how the fudge am I supposed to know to so it thrice?
Pretty great game, but the side quests were the weakest part.
- Anonymous
People hate on FromSoft's quest design, but I actually like it. Other games give you a backlog of side quests that have you running menial tasks from being a delivery person to killing something on behalf of someone. Elden Ring sticks to what it does best. Then as you're playing the game for what it does best it intersperses some quick dialog from some NPC's and doesn't distract you from the gameplay that you're ultimately playing the game for. I got fatigued from Witcher 3 for this reason after just a couple dozen hours and meanwhile I'm approaching hour 300 in Elden Ring because it sticks to what it does best. All the while I'm still discovering new things, quests, and NPCs I missed in previous playthroughs.
- Anonymous
They made all of these quests in a single day based on the low quality and low effort. This is their quest design LMAO: The player interacts with what’s essentially a statue NPC that either has a standing or sitting animation. The NPC doesn’t do anything other than delivering a few lines of dialogue. To update the quest state, you have to reload the map because scripting the NPC to advance to the next quest state is too much effort.
- Anonymous
Geeze. I recently made my way to Faram and there are so many quest NPC's I never even encountered and it's not like I haven't explored places either.
- Anonymous
Elden Ring would benefit more from sidequest achievements/trophies than some of the boss ones. Would be a nice way to know that you overcome their "quest" design. Some of these end so abruptly that it always keeps me wondering if I missed something.
- Anonymous
D quest line does not need you to slay a Tibia Mariner, you just need to obtain a deathroot. Doesn't matter where you got it from.
- Anonymous
Latenna section needs a note, quest line cannot be completed if you get the 2nd haligtree medallion before you talk to her again and get her spirit ashes.
- Anonymous
Corhyn moved to Leyndell (the colosseum) before defeating Godfrey for me, I defeated Mohg in Moghwyn Palace and Mogh in the capital underground before realizing he moved so not quite sure which conditions were met to allow the move
- Anonymous
In my first playthrough I've found 75% of these NPCs on my own but was only able to finish 2 out of 29 quest lines. Quest design is just ridiculous. Works with the linear level design of Dark Souls but completely breaks down in an open world.
- Anonymous
Isn't it kind of clear that all of this is a bit ridiculous? Why even have these "quests"? Without reading a guide like this, it's pretty much opaque how many of them work. Couple that with the fact that many of the quests can be locked out. For example, if you go to the Gael Cave *before* you free Iron Fist Alexander -- he actually isn't in the hole at Stormhill. So you are locked out of the quest simply because you explored. This happens in other situations as well. (It is true that *sometimes* missing him in the hill won't lock out his quest, but other times it will.)
From's engine (which requires reloading areas sometimes to cause triggers) is simply not up to the task of providing a good quest system. Case in point: the Renna bug -- and it is a confirmed bug -- where she won't appear in the Church of Elleh unless, and only unless, you TELEPORT there at night. You can't just show up at night. You can't just teleport somewhere else and go to the Church at night. You must teleport at night to that specific location. Dying to the Tree Sentinel is confirmed as causing the world triggers to update, not just the local triggers so that also works.
- Anonymous
Managed to get nepheli and kenneth and the shifty guy move into the chamber after defeating morgott and Mohg in The Cathedral of the Forsaken, talking to Gideon about Mohg, and going back to Godrick Grace (shifty guy still there stepping), rest at secluded cell and back, and they all moved in
- Anonymous
Missing Alexander at Northern Stormhill does not lock you out of completing his questline. The first time I ever saw him was during the Radahn festival, and I was able to return to the boss grace to start his quest after killing the Elden Beast.
- Anonymous
Missing Alexander at Northern Stormhill does not lock you out of completing his questline. The first time I ever saw him was during the Radahn festival, and I was able to return to the boss grace to start his quest after killing the Elden Beast.
- Anonymous
Missing Alexander at Northern Stormhill does not lock you out of completing his questline. The first time I ever saw him was during the Radahn festival, and I was able to return to the boss grace to start his quest after killing the Elden Beast.
- Anonymous
''Use them to perform 3 invasions (success/failure has no impact).''
But I don't have Playstation Plus :(
- Anonymous
In gowry's quest: you can get pest threads after giving millicent the Golden prosthesis from shades castle. He'll also have extra dialog about melania, queen of rot and marika
- Anonymous
Brother Coryhn and Goldmask will move to the bridge south of Stargazers Ruins. Exhaust his dialogue.
---
i can give him Tonic of Forgetfulness
- Anonymous
Also, killing Mohg first will LOCK you out of obtaining the war surgeon set.
- Anonymous
For Varre's quest, if you kill Mohg, he will NOT invade 3 times. Proceed to invading his world at the midpoint site of grace.
Dung Eater - "You will find in the Roundtable Hold, after reaching Leyndell, Royal Capital."
This does not seem to be true. I made it to Altus Highway Junction, then to St Trina's Hideaway.
His door opened at Roundtable Hold. My guess is his door opens at reaching Altus Plateau, since the 1.4 patch.
- Anonymous
Why didn't they at least add a Quest book to keep track of these complicated/confusing quests?
- Anonymous
Why so many erroneous edits? Getting just Cipher Pata does NOT advance his Corhyn's questline (just tested). Also Sellen does not immediately give you the key to Selia hideaway.
- Anonymous
For those who had trouble spawning Kenneth and Nepheli in the throne room, I actually past time at the grace till night and they appeared after that
- Anonymous
Not sure who can correct but Roderika's Quest description says "Roderika will now be a Spirit-Tuner, able to level players Spirit Ashes with *Glove Ghostwort's* " Which is a funny typo. Correct if you get a chance!
- Anonymous
After completing the Nepheli and Kenneth questlines they did not show up in the throne room until I passed time at the Godrick grace not just the rest for some reason
Once you have defeated Morgott you can no longer continue the quest from Nepheli Loux and Kenneth Haight because Nepheli is no longer in the Round Table and therefore you can no longer give Nepheli as the Stormhawk King
- Anonymous
Just found that D Hunter of the Dead had a twin. It was hinted in his armor description after looting it off his body during Fia's quest. There is a sad crouched NPC (also by the name of D) that doesn't speak in front of the Valiant Gargoyle Boss in Siofra. If you have the full set of armor, and speak with him again you can give it to him. He then mumbles some **** and then disappears when the area is reloaded. I'm going to try to find him... Maybe the quest doesn't end with death?
- Anonymous
I love Elden Ring but this "Talk-Trigger- damn it- canceled Questline, because i'm to late or haven't speak in the right order" is so old and imo bad game design. All of the FS Titles should be improved with a real Questbook, which at least write down, whar any NSC has said. Furthermore a few more hintes where to go would be nice and would increase the overall RPG experience a lot. Anyway, because FS is doing (only) the best best sword Art Style games, they never ever would improve things, which they have to learn about.
- Anonymous
As of the newest patch 1.04, Patches reappears after you talked to him at the Shaded Castle. He's back in the Murkwater Cave where you originally found him.
He recognizes you and gives you the iconic patches squat gesture after the "battle"
- Anonymous
Castellan Edgar questline is not here. I have gotten to the point where he vows revenge. Then I lose him after that. Dose anyone know how to complete this?
- Anonymous
Another edition is that D’s brother can appear again after you get the death prince rune from fia, he will have killed fia and you can kill him for his sword and get the armor back.
- Anonymous
It says at Rogier that he will die if you talk with Ranni before finishing his quest, but why does it not say in "Quest Lock-Out Conditions (excl. Death of NPC)"? Same with Ranni and Blaidd. If you finish the Ranni quest you cant do the Blaidd quest, but that is also not written in the "Quest Lock-Out" Section.
- Anonymous
Note on White-faced Varre: There is never a need to kill hyetta.
Also, you don't need to fight three invasions, you only have to fight him once by getting invaded near the edge for the armor and later with the red summon sign to get the weapon.
- Anonymous
Why too much misinformation in this guide. Like the claim that Brother Corhyn's quest will progress if you kill mad Mad Tongue Alberich and get the Ciper Pata. I have done that and it does not progress his quest. Please people do not just make haphazard guesses at what you THINK caused a quest to progress.
- Anonymous
Re: Gowry... It took me forever to realize that "sells Insect needles" means the "Pest Threads" incantation.
- Anonymous
For Brother Corhyn's questline, Law of Regression requires 37 INT not 33 INT like the section says.
- Anonymous
Sorceres selia is missing a step, she will not talk about the Sellias hideaway and give you the key unless you get the comat azur spell first.
- Anonymous
Nepheli's questline is missing a bunch of stuff after you get the Arsenal charm from her and she says she is leaving.
She will leave the Roundtable Hold and can be found under a bridge near the Village of the Albinaurics. Talk with her and exhaust her dialogue. She will go back to the Roundtable Hold.
Find her in the Roundtable Hold, down the stairs past the blacksmith. Exhaust her dialogue.
Talk to her father. OPTIONAL: Give him the potion from Seluvius instead of giving it to her.
Talk to her again and give her the Stormhawk King ashes.
- Anonymous
Its incomplete at least 2 ( jar biran and seluvis 2nd quest) are not here.
I confirmed that I was able to complete Ranni's entire quest after completing the game, updated accordingly.
- Anonymous
It would be really helpful to see a full list of all npcs in an optimal pathing through all questlines in one run. Like first see this NPC, do this event, now go to other npc before getting locked out of progression, then do such and such. Just like an optimal path based on location that wont lock you out and do everything possible in one go without worrying about repercussions. This might sound lazy or something but would be quite helpful
- Anonymous
- Anonymous
Good job GRRM these quests are truly literary genius, sad no one ever.
- Anonymous
Could someone please make an order of completion guide for these side-quests? I got locked out of so many and still on my first playthrough. Pretty please with elden ring on top
- Anonymous
Still kind of ticks me that a Journal system is not present in this game. Someone is bound to disagree with me...
- Anonymous
It sucks a little that this game doesn't have a Journal system. Would've made the quality of life in this game much higher.
Of course, some may disagree with me.
- Anonymous
I got locked out of Fia's quest after I defeated her champions. She didn't appear after and I couldn't fight the dragon. There might be a point of failure earlier tho idk
- Anonymous
Hyetta can get locked out if you defeat the erdtree avatar near the church of inhibition. This results in Festering Finger Vyke to not invade you for some stupid reason that makes no sense, but as a result, you can never receive the fingerprint grape, locking out the rest of Hyetta's questline.
- Anonymous
Millicent Quest:
After invasion, reload the area again and she will be near where her summoning sign was, laying by the pool of scarlet rot down below.
You can kill her to get Millicent's Prosthesis. [ENDS QUESTLINE]
This is wrong. I helped her, then killed her myself and I didn't get the prosthesis, I got the needle.
- Anonymous
should be noted that bloody finger hunter yura's questline IS MISSABLE, i waited too long to start it and was nervous upon seeing him as shabriri in the mountain of giants, i went back and did the reduvia invade and limgrave and he did not assist me, i then went to the main academy gate for his next step and there was no sign to assist him. if you make it to mountain of giants you will miss any steps are rewards that come before!!
- Anonymous
Volcano manor is 90% of the quest lines, be careful what you do or do not do in that place.
- Anonymous
I've always wondered how the first players of any Souls game discover how to progress questlines. They're mind boggingly complicated, give almost zero hints, and you can fail them by doing completely unrelated stuff. If there's something I hate about FS games, is the questlines.
Tip: print this page and cross out questline steps as you progress in the game.
It's the only way not to get absolutely overwhelmed by the sheer intricacy of this game's questlines and ending up doing something wrong (which usually means you'll lose important items for your build).
- Anonymous
Sellen can be found at the Raya Lucaria Grand Library if you do side with her however, she has been turned into the gaint ball of glintstone sorcerer masks and her mask will be beside her. Her shop can still be accessed but, I'm not sure if you can continue to give her scrolls.
- Anonymous
Sorceress Sellen misses an entire step on this page. you need to return to the waypoint ruin cellar after visiting "primeval sorcerer Azur" to give her "Azur's sorcery" - you dont just go directly to Witchbane ruins as this guide would have you believe. Why is nobody double checking these? if you update the direct page, update the sidequest - I'm sure SOMEONE is getting notified when an update is made on another page and so it should be added to the sidequest page by the proofer or editor. It's not complicated.
- Anonymous
- Anonymous
>Brother Corhyn - After reaching the Altus Plateu or defeating Mad Tongue Alberich and collecting the Cipher Pata, he will tell you he is going on a journey to find the Goldmask.
Incorrect, I defeated Alberich and picked up the fist weapon before killing Margit and he didn't move from his spot at the round table until much later.
>D Hunter of the Dead - Defeat a Tibia Mariner boss
Not necessarily, you just need to possess a Deathroot. Even if you've already reached the bestial sanctum, if you haven't talked to Gurranq yet he will still mark the waygate towards him on the map.
>Ranni the Witch - Have her agree to let you serve her. This may require the Black Knifeprint
It doesn't. I started a new game, got torrent and ran all the way to her rise and the quest still progressed.
- Anonymous
For Varre's quest you can get maiden blood from the church of inhibition near where vyke spawns. This is also where you get the fingermaiden set
- Anonymous
Might be worth mentioning that not speaking to Rya at Liurnia blocks off Boggart's questline. Many of the initial steps seem skippable, except this one.
- Anonymous
I progressed brother corhyn's and goldmask's quests until they reached the capital and then forgot about them. After beating Maliketh you find corhyn's bell bearing in the same spot, implying they died in the fire, so this seems to be a premature end to those questlines.
- Anonymous
The tonic of forgetfulness, which is obtained from Tanith, can also be given to brother Corhyn when he's doubting in the noble Goldmask on the bridge near stargazer ruins.
Not sure what will happen, but I will find out and report.
- Anonymous
For White-Faced Varre questline, there is also a dead maiden in the church near which you fight Vyke, assumably Vyke's maiden. You can soak the cloth there too.
- Anonymous
correction on nepheli's quest line. It can only be completed when you find the second piece of the haligtree medallion on castle sol. After speaking with her father on the roundtable, she will then move to the castle, finishing the questline
Grand lift of Dectus is really the trickiest part if you are playing blindly, it progresses some quests including emptying redmane castle for the radahn festival. Despite being open world, you are not really free. I like how From prevent entry to the capital if you haven't got 2 great runes yet, why not do the same with the dectus lift.
- Anonymous
Correction on Sellen's questline: When you help Sellen, she will appear in the library as one of those balls made of masks, after exhausting her dialogue in the Grand Library and reloading the area. Her shop still works when you talk to her there, but the voice line is rather disturbing.
- Anonymous
for the Millicent quest line there is no need to rest after defeating the Ulcerated Tree Spirit, the summons turn up on their own.
- Anonymous
I found knight Bernahl in Warmaster's Shack before going to Volcano Manor he sells ash of war
- Anonymous
- Anonymous
- Anonymous
You don't need to activate the Grand Lift of Dectus for Fia's questline.
- Anonymous
I wish there was some kind of quest tracking in this game. I feeling I'm going to miss so much just because I don't know what to look for.
Seluvis is the only one I messed up. Off to Crumbling Azula then
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