Side Quests in Elden Ring are numerous optional progression options and questlines that can be triggered by an event or NPC. This page is an overview of all the Quests in Elden Ring. It will inform you about the quest giver, steps required to complete the quest, and any NPCs affected by the quest. There are currently 36 side quests you can do in Elden Ring.

 

Side Quest Progress Guide
NPC-Specific Guide

 

Side Quest Game Progression Guide

This is a compilation of all side quests and what you have to do during game progresses to max them all out. This page is not yet comprehensive, please see Game Progress Route to ensure you don't miss out on anything. For full details, look above and on the NPC pages.
Areas are ordered in our recommended order.

Area entered Quest
Limgrave White Mask Varre

Renna 

Roderika

Boc the Seamster 

D Hunter of the Dead

  • North-East Limgrave near Saintsbridge: Skippable
  • Summonwater Village: Skippable

Bloody Finger Hunter Yura 

  • South-East part of the Lake in Limgrave
  • North part of the Lake in Limgrave. Up the stream
  • Murkwater Cave

Sorceress Sellen 

Patches 

Iron Fist Alexander

  • Cliff above/near the Saintsbridge Site of Grace: Skippable

Blaidd

Kenneth Haight

  • Ruin on the Path from Limgrave going to Mistwood
  • Fort Haight

Bernahl

Gurranq, Beast Clergyman

Merchant Kale

Smithing Master Hewg

Weeping Peninsula

Irina

Edgar

Stormveil Castle

Sorcerer Rogier

Roderika

Nepheli Loux

  • From the Secluded Cell Grace move towards the main gate, past the troll and into a side room. Stormveil Castle
  • Summon her for the fight against Godrick

Gatekeeper Gostoc

D Hunter of the Dead

  • After beating Godrick, talk to them in the Roundtable Hold

Smithing Master Hewg

  • After beating Godrick, talk to them in the Roundtable Hold

Enia

Edgar

  • Revenger’s Shack

Hyetta

Liurnia of the Lakes

Boc the Seamster

  • Church of Vows, quest item needed is here.
  • Lake-Facing Cliffs Site of Grace
  • East Raya Lucaria Gate Site of Grace

Hyetta 

  • Lake-Facing Cliffs Site of Grace (Only appear if Irna's Quest is completed)
  • Purified Ruins
  • Gate Town Bridge Site of Grace
  • Bellum Church

Thops

Patches 

  • Scenic Isle: Skippable, close to the Laskyar Ruins Grace

Rya

  • Scenic Isle, close to the Laskyar Ruins Grace

Blackguard Big Boggart

White Mask Varre

Edgar

Jar Bairn

Diallos

Bloody Finger Hunter Yura

  • Main Academy Gate Site of Grace,

Smithing Master Iji
Seluvis

Ranni The Witch

Nepheli Loux 

Pidia, Carian Servant

Boc the Seamster

  • Lake-Facing Cliffs Site of Grace.

Albus

Latenna

Miriel

D Hunter of the Dead

Festering Fingerprint Vyke

Iron Fist Alexander

  • South of Carian Study Hall

Sorcerer Rogier

  • Roundtable Hold
Siofra River

Blaidd 

Altus Plateau

Blackguard Big Boggart

  • North area of the Outer moat of Leyndell

Boc the Seamster

  • East Capital Rampart Site of Grace

Brother Corhyn

  • North of the Altus Highway Junction Grace
  • Near the West Capital Rampart

Dung Eater

Millicent

Sellen

Primeval Sorcerer Azur

Iron Fist Alexander

  • Seethewater Terminus Site of Grace

Goldmask

  • Portal near the Forest Spanning Greatbridge Site of Grace
  • Near the West Capital Rampart

Yura

Melina

Nepheli

  • Throne room

Hyetta

  • Frenzied Flame Proscription
Caelid

Gowry 

Iron Fist Alexander

Millicent

Great Jar

Blaidd

Witch-Hunter Jerren

Patches

  • Can be summoned with the fight against Radahn
Mt. Gelmir

Knight Bernahl

  • Volcano Manor

Iron Fist Alexander

  • Seethewater Terminus

Millicent

Patches

Rya

Sorceress Sellen

Tanith

Great Horned Tragoth

Blackguard

Diallos

Mountaintops of the Giants

Brother Corhyn

  • South of the Stargazer’s Ruins
  • Capital of Ash Grace

Goldmask

  • South of the Stargazer’s Ruins

Millicent

  • Ancient Snow Valley Ruins Site of Grace

Shabriri

Jar-Bairn

Diallos

Patches

Latenna

Bloody Finger Hunter Yura

Knight Bernahl

Ainsel River Main and Nokron

Blaidd

  • Forlorn Hound Evergael

Miniature Ranni

  • Nokstella Site of Grace
Deeproot Depths

D's Twin Brother

Fia

Consecrated Snowfield

Millicent

  • Prayer Room Site of Grace

Latenna

Crumbling Farum Azula

Iron Fist Alexander

  • Dragon Temple Altar Site of Grace


Knight Bernahl

  • Great Bridge Site of Grace
  • Great Bridge Site of Grace

Jar Bairn

Diallos

City of Ash

Brother Corhyn

  • Spiral Spear statue


Goldmask

  • Erdtree Sanctuary

Side Quests

This is a list of side quest sorted by the NPC that gives you or interacts with the quest.

IMPORTANT: killing Rykard or Radahn or reaching Farum Azula by setting the Erdtree on fire WILL END or SKIP some quest, so be sure you've done everything possibile before doing these 3 things.

Quest Giver Steps to Complete Reward NPCs Affected Lock-Out Conditions
(excl. Death of Quest Giver)
Irina
  • Exhaust Varre's dialogue at The First Step Site of Grace.
  • Upon speaking to Irina, she will implore you to help deliver a letter, "Irina's Letter", to her father in Castle Morne, at the southern tip of the Weeping Peninsula.
  • After successfully delivering her letter to Edgar, he will lament that he is not able to go to Irina because of his ongoing duties at Castle Morne - he cannot allow the Grafted Blade Greatsword to be stolen by the Misbegotten.
  • Upon delivering the letter to Edgar, return to Irina to find an Iron Cleaver embedded in the ground next to her.
  • After defeating Leonine Misbegotten and retrieving the sword, Edgar will thank the player and return to Irina.
  • Edgar can then be found next to Irina. Talk to him to progress the questline.
  • Travel to the Revenger's Shack in Western Liurnia and defeat the invader Edgar the Revenger to finish the quest line
???
White Mask Varre ???
Boc the Seamster
  • Free Boc from his tree form in Limgrave. Can be found south of the Agheel Lake North grace.
  • Talk to Boc at the Coastal Cave. Defeat the boss of the cave and return to him.
  • Give Boc his sewing tools.
  • Boc will move to the following Sites of Grace in order where you can find him.
    • Lake-Facing Cliffs, at Liurnia of the Lakes
    • East Raya Lucaria Gate
    • Altus Highway Junction
    • East Capital Rampart
  • Collect the Gold Sewing Needle in the Church of Vows
  • Purchase any of the alterable boss armors from Enia
  • Visit Boc at any of the above Sites of Grace and give him the Gold Sewing Needle, to allow for alteration of boss armors
  • Boc will voice his desire to be rebirthed by Rennala. Two choices to proceed:
N/A ???
Roderika
  • Meet Rodreika and exhaust her dialogue at Stormhill Shack in Limgrave
  • OPTIONAL: Obtain Chrysalids' Memento from Stormveil Castle and return it to Rodreika
  • Talk to her and Smithing Master Hewg several times at the Roundtable Hold. He will take her as his apprentice
  • Rest at a Site of Grace and Roderika will now be in the same hall as Master Hewg
  • Roderika will now be a Spirit-Tuner, able to level players Spirit Ashes with Glove Ghostwort's
  • OPTIONAL: Return to where you found the Chrysalids' Memento to find the Crimson Hood
  • After a major story event involving the Erdtree, she moves to the fireplace in the round table. She asks you to speak to smithing Master Hewg and try to convince him to leave the roundtable.
???
D Hunter of the Dead
  • OPTIONAL: Talk to him in Stormhill, past the Saintsbridge. He will talk about the enemies in Summonwater Village Ruins. Defeat the enemies and go back to D to continue the quest. He will then give the location for the Sending gate in the to the Bestial Sanctum and meet Gurranq.
  • Alternatively, D can be initially found in the Roundtable Hold, where he will give you the location of the Sending gate after you defeat a Tibia Mariner boss.
  • Obtain the map to Bestial Sanctum
  • He will appear in the Roundtable Hold, sitting in a chair. He will sell some spells to you.
  • OPTIONAL: Give him the Weathered Dagger you get from Fia's questline. Reloading the area will open the door on the right side of the Hold. You will obtain D's armor set and his Bell Bearing.
  • D's Twin Brother can be found at Nokron, Eternal City, east of the Great Waterfall Basin
He dies when reaching Farum Azula(still obtain his set and Bell Bearing)
D, Beholder of Death
  • Find him in Nokron, Eternal City, east of the Great Waterfall Basin and give him the unaltered Twinned Set
  • OPTIONAL: Summon him for the Valliant Gargoyles fight in Siofra Aqueduct
  • He can then be found in the Deeproot Depths, in front of Godwyn's Corpse
  • NOTE: If given the Twinned Set AND Fia's Questline is complete, he will be found gloating over her body
  • Reload the area to find the Twinned Set and the Inseparable Sword
  • If D, Hunter of the Dead is killed by the player and the Twinned Set is given to D, Beholder of Death, he will become hostile once the area is reloaded.
Gurranq Beast Clergyman
  • Talk to him at Bestial Sanctum after doing D, Hunter of the Dead's Quest.
  • He can be fed Deathroot, up to a maximum of nine (9) times, in exchange for Bestial-related items.
  • After feeding the fourth Deathroot, Gurranq will temporarily stop awarding incantations and items. Rest at the Bestial Sanctum Site of Grace and you will see him turn aggressive. Inflict a small amount of damage (or die several times) to get him to calm down. You will then receive all the other rewards that you'd get normally.
  • His final reward is an Ancient Dragon Smithing Stone.
Rewarded in order for providing Deathroot:
  1. Clawmark Seal
  2. Bestial Sling
  3. Bestial Vitality
  4. Ash of War: Beast's Roar
  5. Beast Claw
  6. Stone of Gurranq
  7. Beastclaw Greathammer
  8. Gurranq's Beast Claw
  9. Ancient Dragon Smithing Stone
N/A ???
Thops N/A ???
Hyetta Killing Irina 
Kenneth Haight
  • Meet him in the northern area of Mistwood and exhaust his dialogue
  • Kill the knight wielding Bloody Slash on top of Fort Haight
  • Return to him for your reward: Erdsteel Dagger
  • Accept his Accord
  • Exhaust his dialogue at Fort Haight.
  • Defeat Godrick and proceed with Nepheli Loux's questline. Instead of giving her Seluvis's potion, give her the Stormhawk King and exhaust her dialogue. (The Stormhawk King can be found at the Chapel of Anticipation upon return)
  • After defeating Morgott, the Omen King, travel to Godrick's grace and rest at it. Kenneth and Nepheli can then be found inside the throne room.
???
Ranni the Witch
Iron Fist Alexander
  • DO NOT SKIP/MISS This Step: Alexander can be found in Northern Stormhill. [Map Link]
  • After that he can be found at Gael Tunnel
  • He can be found at Redmane Castle, preparing to enter the festival, alongside Blaidd.
  • After killing Starscourge Radahn, Alexander moves to Starscourge Radahn grace.
  • OPTIONAL: South of Carian Study Hall Alexander, stuck in another hole. Use one or more oil pots and then heavy attacks to free him.
  • In Seethewater Terminus, behind the Magma Wyrm, you can find Alexander bathing in the lava.
  • OPTIONAL: Alexander can be summoned to battle the Fire Giant at Mountaintops of the Giants.
  • At Crumbling Farum Azula, Alexander can be found on a large flat span of ruins and challenges player. Drops Shard of Alexander as well as Alexander's Innards
  • Before patch 1.0.6 Skipping the First Step of meeting Alexander at Northern Stormhill will lock Alexander to Radahn's Arena later on and locking you out of the questline.
Jar Bairn
  • Speak with Jar Bairn, he will ask you to become Potentate, but deems your hands too rough.

  • Meet/save Alexander at least once.
  • Reload the area and talk to Jar-Bairn multiple times, until their dialogue is exhausted. The stopping point here is where Jar-Bairn talks about poachers

  • Progress Diallos's questline in Volcano Manor until he leaves, this will cause him to move to Jarburg.

  • Reload the area multiple times and talk to Diallos and Jar Bairn until Diallos tells you not to pity him and Jar Bairn laments they'd like to have a stronger Potentate.
  • After you've reached the Consecrated Snowfield, return here to find several of the jars destroyed. The mortally wounded Diallos will be lying in the center of Jarburg, and ask if he successfully defended the jars from the poachers.
  • Reload the area, and speak to Jar-Bairn as he's attempting to inherit some of Diallos's power from his remains.
  • Reload the area once again, and speak to Jar Bairn.
  • Finish Iron Fist Alexander's questline
  • Give Jar Bairn the Alexander's Innards
  • Receive the Companion Jar Talisman from where Jar-Bairn was previously seated.
  • Destroying any of the jars in Jarburg will anger Jar-Bairn and render this questline inaccessible.
Blaidd
  • Once you enter Mistwood, you will hear a wolf howling.
  • Return to Merchant Kalé and ask him about it. He will teach you the Finger Snap gesture
  • Return to Mistwood and use this gesture after hearing the howl to summon Blaidd.
  • Talk to him when you find him, and he will announce that he is looking for a man named "Darriwil"
  • OPTIONAL: Head to the Forlorn Hound Evergaol to fight Darriwil. Blaidd will make an appearance as a summon for this fight.
  • Exhaust his dialog. He mentions a blacksmith (Iji)
  • Meet Iji and mention "Blaidd sent them" to unlock Carian Filigreed Crest to purchase.
  • OPTIONAL: Renna will request you to meet him at Siofra River. Enter the Siofra River Well and find Blaidd, exhaust his dialog. Find Preceptor Seluvis and receive Seluvis's Introduction, and present it to Sorceress Sellen. Discuss her findings with Blaidd and he'll talk about the Radahn Festival.
  • Meet Blaidd at the Castle Redmane plaza. After you've defeated Starscourge Radahn, speak to him again near the Site of Grace in the boss arena. Proceed to Nokron and continue advancing Ranni's questline.
  • Return to where you first met him to find a message. Speak to War Counselor Iji and head to the Forlorn Hound Evergaol to free Blaidd. Go back to War Counselor Iji and talk to him.
  • After completing Ranni's questline Blaidd is at Ranni's Rise, enraged and hostile. Kill him for his armor and greatsword.
Killing Radahn will skip the first part of the quest
Fia Reaching Farum Azula will move her to Deeproot Dephts,  skipping the first part of the quest
Sorceress Sellen
  • Find her at Waypoint Ruins in Limgrave. Accept to study under her teaching, exhaust all dialogues.
  • Return to Sorceress Sellen. She tasks you to find another Sorcerer and gives you a key for an arcane ward.
  • Go to Sellia Hideaway and open the Warded door in the second pit. Interact with the Sorcerer inside.
  • After defeating Starscourge Radahn return to her, exhaust dialog.
  • Go to the Redmane Castle throne room and exhaust dialogue with Witch-Hunter Jerren, if you haven't already.
  • Find Primeval Sorcerer Azur and interact with him, near the Hermit Village. [Map Link].
  • Meet her at the Witchbane Ruins for Primevil Glintstone.
  • Return to Witchbane Ruins and you'll find Witch-Hunter Jerren. Exhaust his dialogue again until he mention's Sellen possibly moving to a new body.
  • Go to Three Sisters and hit the illusory floor in the center of the ruins, northeast of Ranni's Rise. Inside is another illusory wall to the left of Seluvis' message on the floor.
  • Interact with the Sellen puppet behind the illusory wall and give over the Primevil Glintstone.
  • Travel to Raya Lucaria Grand Library grace. Outside of the Library you'll find two summon signs.
  • white sign: you'll help Sellen kill Jerren, awarding: Jerren's armor drop, Glintstone Kris and Shard Spiral added to Sellen's shop, after transform Witch's Glintstone Crown.
  • red sign: you'll help Jerren kill Sellen, awarding Witch's Glintstone Crown and her bell bearing. Talk to Jerren after reloading the area near the summon signs for Ancient Dragon Smithing Stone
  • If you chose to help Sorceress Sellen, after exhausting her dialogue in the Grand Library and reloading the area, you can find her crown near the Grand Library Site of Grace.

Help Sellen:

Help Jerren:
???
Gowry ???
Brother Corhyn
  • Exhaust his dialogue at Roundtable Hold.
  • After reaching the Altus Plateau he will tell you he is going on a journey to find the Goldmask.
  • After reloading, he appears just north of the Altus Highway Junction site of grace, exhaust his dialogue. 
  • On the north side of Altus Plateau there is a broken bridge, go here and interact with Goldmask.
  • Return to Brother Corhyn and exhaust his dialogue telling him you found the Goldmask.
  • Reload the area and Corhyn will be next to the Goldmask on the bridge, exhaust dialogue. 
  • When the player arrives to Leyndell, he will move to the colosseum at Leyndell, exhaust his dialogue.
  • Get the incantation Law of Regression (requires 37 INT, boostable). Head west from Erdtree sanctuary grace until you see a white message saying "Regression" facing a statue. Cast Law of Regression on the message while facing the statue. New message appears. Read it and then speak with Goldmask and tell him the secret you've learned.
  • Brother Corhyn and Goldmask will move to the bridge south of Stargazers Ruins. Exhaust his dialogue.
  • After killing Fire Giant and Beast Clergyman in Crumbling Farum Azula he can be found at Capital of Ash grace. 
  • Continuing south, below the elevator, there's a new path that leads to Goldmask. His corpse drops the Mending Rune of Perfect Order.
  • Reload the area to find a Flail, Corhyn's Robe, and Corhyn's Bell Bearing. Find Goldmask's Set where you last saw him.
  • Reaching Crumbling Farum Azula by burning the Erdtree when Corhyn has not reached Stargazers Ruins yet or discovered Radagon's statue secret
Gatekeeper Gostoc
  • Speak to Gatekeeper Gostoc, he advises you to avoid entering the castle using the main gate.
  • Either accept or decline his advice
  • Obtain the Rusty Key, he will start to provide merchant services.
  • After passing through specific trigger points, Gostoc will appear in certain locations behind the player. Gostoc can be found on a ruined watchtower while traversing through the side path, inside the rampart tower, and on the castle chapel roof above Sorcerer Rogier. He will give you a Grace Mimic the first time you speak to him at one of these locations.
  • Enter the dark room containing the Rusty Key, the door will close behind you and you can hear Gostoc's laugh. This will leave you alone with a dangerous Banished Knight.
  • After defeating Godrick, Gostoc will move to the boss room and begin stomping on the corpse

  • Complete Kenneth Haight and Nepheli Loux's questlines
  • Defeat Morgott, the Omen King
  • Gostoc and the other two NPCs will move the Godrick's Throne Room
  • Gostoc re-opens his shop and has a new item of an Ancient Dragon Smithing Stone
???
Nepheli Loux
  • Find her in the courtyard near Godricks grace. Exhaust her dialogue she will offer to help fight Godrick.
    Note: you don't need to summon her for the fight for this to progress.
  • Kill Godrick the Grafted
  • After defeating Godrick she will move to the library in Roundtable Hold
  • Exhaust her dialogue for an Arsenal Charm.
  • Give her the Stormhawk King remains from the Chapel of Anticipation.
  • Follow Kenneth Haight's questline. He can be found at the top of Fort Haight, lamenting the lack of a Lord for Limgrave. Exhaust dialogue.
  • After defeating Morgott, the Omen King, travel to Godrick's grace and rest at it. Nepheli and Kenneth can be found in the throne room.
  • Reaching Crumbling Farum Azula before giving her the Stormhawk
  • Giving Nepheli Seluvis's Potion will terminate the quest
Seluvis
  • Speak to Preceptor Seluvis and receive his quest.
  • Find Nepheli at Village of the Albinaurics, exhaust her dialogue and kill Omenkiller nearby.
  • Go to Roundtable Hold and find Nepheli downstairs and exhaust her dialogue.
  • Go to Gideon Ofnir and ask him about Nepheli, and tell him about the potion.
  • Give potion to Ofnir, Nepheli or Dung Eater, and then report to Seluvis so you can purchase sorceries from him.
  • Discover his hidden cellar and read the message, then talk to him to receive a puppet for free.
  • After 2 rest, ask about wanting another puppet to purchase other puppet ashes. You can get Nepheli's or Dung Eater's Spirit Ashes depending on how you dealt with his Potion.
  • Ask about his scheme to learn about the Amber Starlight Shard. Find it in Altus Plateau.
  • Bring the Amber Starlight to receive the Magic Scorpion Charm.
  • Return to him to collect the Amber Draught.
  • Attempting to give the Amber Draught to Ranni concludes the questline and prematurely ends Ranni's own questline. You can use a Celestial Dew to resume Ranni's questline.
  • Find him dead in his tower to collect his armor set and Bell Bearing. Find Pidia's dead body to collect his Bell Bearing.

Potion is given to Nepheli:

Potion is given to Dung Eater:

  • He dies when you give Ranni the Fingerslayer Blade (still can always obtain his set,  spell and puppets but not the Scorpion Charm).
Bloody Finger Hunter Yura
  • Yura is slain during the initial encounter with Nerijus
  • Reaching the Mountaintops of the Giants, he dies
Shabriri
  • Find Shabriri next to the Zamor Ruins site of grace
  • He will speak about how Yura died and gave him his body
  • He will then give you directions to meeting the Three Fingers
  • Meet the Three Fingers and embrace the Frenzied Flame
  • Shabriri will now be gone and Ronin's Set will be in his place
  • You can now summon him for the Godfrey, First Elden Lord fight
Knight Bernahl N/A
Patches
  • Find and fight Patches at Murkwater Cave. When he surrenders, forgive him. He will open up shop there.
  • After finishing all dialogue, opening some other chest nearby and transport you to Mistwood. As you travel back to Murkwater Cave and talk to Patches. If you Attack Patches you can use Grovel for Mercy gesture to end the fight.
  • You can find Patches a second time on the Scenic Isle, near the Laskyar Ruins Site of grace, in Liurnia of the Lakes.
  • Join the Volcano Manor and complete the first two assassination quests for them. Return to the Manor and speak to everyone there to receive individual requests.
  • Reload and speak to Patches to receive the Letter to Patches.
  • Go to Ruin-Strewn Precipice and find the red invasion sign. Defeat the target to receive the Bull-Goat Set. Reload the area and he'll reward you with the Magma Whip Candlestick.
  • Patches appears in the Shaded Castle, after defeating Rykard, Lord of Blasphemy. He gives you the Dancer's Castanets, which can be given to Tanith in Rykard's arena.
  • Return to Murkwater Cave. The boss fog will have returned. Open the chest to initiate Patches' fight again, but wait a few seconds for him to start cowering. Wait a few more seconds and the fight ends.
  • Exhaust his dialogue, then reload the area for permanent access to his shop. Patches will not restock or have any new items at this point.
N/A
Rya
  • Meet her at Liurnia of the Lakes [Map Link]
  • Go to Boilprawn Shack.
  • Speak to Blackguard Big Boggart, who sells the necklace for runes currency elden ring wiki guide 18 1,000 Runes. Killing him is not recommended, he has a quest line later.
  • Return the necklace to Rya to obtain a Volcanic Manor invitation.
  • After reaching Altus Plateau you can find Rya at Lux Ruins (if you haven't received both halves of the Dectus Medallion) or at the top of the Grand Lift of Dectus. Talk to her and she will teleport you inside Volcano Manor.
    NOTE: If she does not appear in either of these locations, try teleporting to the Grand Lift and riding it to the top again to trigger her spawn.
  • Complete first part of Tanith's quest and she will move to a new room. Speak to her during her snake form to progress the questline.
    NOTE: Proceeding Volcano Manor quests up to Rykard makes this quest impossible to continue.
  • Complete the second part of Tanith questline: assassination of Rileigh the Idle
  • Return to Rya, where she hints of secret passage. Enter the illusory wall in the room right of hers and reach the grace in Prison Town Church. Return to Zoraya and tell her what you have seen to continue.
    (OPTIONAL) Speak to Lady Tanith and choose the "Zoraya's troubles" option.
  • Defeat Godskin Noble in Temple of Eiglay to get the Serpent's Amnion.
  • Give the Serpent's Amnion to Zoraya and she will disappear from the manor.
    (OPTIONAL) Speaking to Lady Tanith will have the new option "Zoraya's absence". She will give a Tonic of Forgetfulness to give to the upset Zoraya.
  • Zoraya has moved to the Legacy Dungeon's interior. If you have fully unlocked the area, you can reach it by taking the wooden elevator next to the Temple of Eiglay, getting off at a hidden doorway just below the lift's highest point, and heading straight through the rooms beyond until you jump across a lava floe.
    - if the elevator is not yet active, you can reach the lava floe (or unlock the elevator) by jumping off the balcony of the top floor of Temple of Eiglay.
    - you can also reach this room by taking the wooden elevator to the top, going straight ahead toward the man-serpent with the lava sword, and jumping out the windows on the left.
  • She asks you to kill her and end her pain.
    - if you kill her, she will transform back into a snake and drop Daedicar's Woe.
    - if you leave her alive and return after killing Rykard, she realizes that you are not willing to kill her. When you reset the area, she is gone and has left Daedicar's Woe and Zoraya's letter in her place.
    - if you give her the Tonic of Forgetfulness, she simply goes to sleep.
  • Defeating Rykard, Lord of Blasphemy before you give her the Serpent's Amnion.
  • Progressing too far through Volcano Manor quests too soon
Dung Eater

Given Dung Eater Seluvis potion, preventing you from completing the quest. (Kill him immediately after to also get his armor)

 Millicent
  • Speak with Gowry in his shack and he tasks you to get Unalloyed Gold Needle dropped by Commander O'Neil.
  • Return to Gowry with the needle. He will give you Sellia's Secret.
  • Warp to a nearby point and return and he'll give you the repaired needle.
  • Light the beacons in Sellia according to Sellia's Secret. Each beacon also opens a barrier with loot.
  • Bring the needle to Millicent at the Church of the Plague [Map Link]
  • After Millicent uses the needle, rest at the nearby site of grace, then exhaust her dialog. She will gift you the Prosthesis-Wearer Heirloom. Rest again to move her to Gowry's shack.
  • Return to Gowry's shack. Millicent is there. Exhaust her dialog. Quit and reload at the shack, this will move Millicent and have Gowry return.
  • Millicent moves to north of the Erdtree-Gazing Hill Grace [Map Link]. Give her Valkyrie's Prosthesis. (It can be found in the Shaded Castle)
  • After defeating boss of Dominula she will be near the Windmill Heights Grace after reload [Map Link]. Exhaust her dialogue.
  • Millicent will move to Ancient Snow Valley Ruins Grace.
  • Millicent will move to the Prayer Room Grace. She will not move until player has defeated an Ulcerated Tree Spirit mini-boss just before the Drainage Channel Grace.
  • Once player defeats the mini-boss and rests at a Grace, there will be two summon signs near where the mini boss used to be:
  • Use the golden summon sign, and help her fight 4 NPC invaders known as Millicent’s Sisters. After the fight, you'll get the Rotten Winged Sword Insignia.

  • Use the red summon sign to challenge her in her world. After the fight, you'll get Millicent's Prosthesis. [ENDS QUESTLINE]

Help Millicent:

Invade Millicent:

???
Blackguard Big Boggart
  • Boggart is introduced as the thief from Rya's questline.
  • Buy the necklace from him for runes currency elden ring wiki guide 18 1,000 Runes.
    Note: You must initiate the quest from Rya before reaching Volcano Manor or you're unable to progress.
  • Buy Boiled Prawns from him. This befriends him and progresses his questline.
  • OPTIONAL: He can be summoned for the Magma Wyrm Makar fight.
  • He later moves to Leyndell in the outer moat nearest the Capital Rampart, selling Boiled Crabs.
  • At the Leyndell moat, he will warn the player about his time in prison with the Dung Eater.
  • If the Dung Eater's questline is at the point where he will be "waiting in the outer moat", and the blackguard is present in Leyndell, exhaust Big Boggart's dialogue here until he says he thinks the Dung Eater is lurking somewhere nearby.
  • Then reload the area, and you must interact with the now-wounded blackguard to trigger the invasion.
  • A Seedbed Curse will be found on Big Boggart's body at the end of his questline, along with his drops. If you have been invaded by the Dung Eater in the moat before Boggart moves there, you will be unable to get a Seedbed Curse from his body.

If Alive at end of quest:

If Dead at end of quest:

Reaching Volcano Manor before initiating Rya Necklace's quest
Latenna
Ensha
  • Upon first interaction, players obtain the What Do You Want? Gesture from Ensha of the Royal Remains.
  • After obtaining the Haligtree Secret Medallion (Right), Ensha will invade the player the next time they teleport to Roundtable Hold.
  • Defeating Ensha rewards the Royal Remains Set from where he used to stand.
N/A Reaching Farum Azula
Sorcerer Rogier
  • First met in Stormveil Castle by the altar of the Chapel [Map Link]
  • After defeating Godrick moves to Roundtable Hold. NOTE: Rogier will die if you speak with Ranni before finishing his quest!
  • At Stormveil Castle, examine Rogier's bloodstain near the rotting face, in the area where a Lesser Ulcerated Tree Spirit spawns.
  • Ask Rogier about the face.
  • Talk to Fia and allow her to hold you. Exhaust lines "Talk in secret", "Did you know?" and "About the Black Knifeprint".
  • Defeat Black Knight Assassin miniboss in Black Knife Catacombs by riding the trap to the upper level [Map Link] for the Black Knifeprint
  • Return the Knifeprint to Rogier. Reload the area and he will ask you to look for Ranni.
  • Upon talking to Ranni she tells the player to leave. Return to Rogier who suggests becoming Ranni's vassal.
  • Ranni allows player to become her vassal. Returing to Rogier results in him falling into a deep slumber.
  • Soon after 4 rest, Rogier will die, leaving behind his set and a letter.
  • Speaking with Ranni before prompted to do so will make him fall into slumber (still you will  get all rewards, don't waste your time doing this quest after the first playtrough)
Diallos
  • Exhaust Diallos' dialogue at Roundtable hold.
  • Exhaust Diallos' dialogue northwest of the Academy Gate Town Site of Grace in Northern Liurnia atop a sunken roof. [Map]
  • Exhaust Diallos' dialogue at Roundtable hold. He will learn of the Recusants
  • Join Volcano Manor, and exhaust Diallos' dialogue in Volcano Manor's drawing room.
  • Finish Volcano Manor's questline, or defeat Rykard.
  • After progressing the Jar Bairn questline he will appear in one of the shacks, tending to Jar Bairn.
  • Revisiting Jarburg after sometime will have you find the town damaged; Diallos will be there. Exhaust Diallos' dialogue. Then, exhaust Jar-Bairn's dialogue.
  • Rest at a Site of Grace.
  • Jar Bairn will move over Diallos. Rest at a Site of Grace or reload the area.
  • Diallos will disappear, leaving Diallos's Mask, Hoslow's Petal Whip, and a Numen's Rune where he was last encountered.
Tanith
Wandering Artist Spirit

Find the locations depicted in these Paintings:

N/A N/A
Gideon Ofnir N/A

 




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    • Anonymous

      ER is my first FromSoft game. i played well over 100 hours before looking anything up on the internet. managed to complete most of these quests before then. whenever i didn't know what to do next i just explored, did parts of other quests, progressed main story, and eventually i found the next step. the quest design of this game is the best i've ever experienced. very immersive, and forces you to actively follow the story. i suspect people who complain wants to methodically complete each quests and cross it off their (missing) journal. games that encourage that kind of playing is what made me stop playing RPGs altogether. ER gave me a new lease on (gaming) life.

      • Anonymous

        I am a new player. I haven't played any other game like this. I also had a hard time with the game controls. I also killed the NPC. I could hardly do any quest. You are want the game to be mysterious and to be solved. But you are give even smaller clues than crumbs. You may be right about the diary, people can keep their own diaries, but can one keep in mind every single thing that happened during the conversation? Also, I have to play research and research while I can have fun right now. This is not something I like. Since there is no Tr language support, I am forced to play Offline. The game is really nice, but there are some seriously annoying events.

        • Wait to kill Yura until after helping him at the main academy gate invasion. That way you get Nagakiba as early as possible, and still be able to get all of Yura’s rewards.

          • Anonymous

            There are so many factions, like the different knights, demi humans, cleanrots, etc. would have been nice if they were like covenants you could join and do quests for them. Have access to vendors with items specific to them. Restore some races, like demi-humans to what they once were. Kenneth haight was trying to do something like that.

            • Anonymous

              Side quests are definitely a major weakness in Fromsoft games, especially in an open world game like ER. How "unchallenging" would it be to just include a simple in-game journal that keeps track of the names of people you've met and maybe the last bit of dialogue you had or a simple hint like, "I remember she said something about...", and maybe a note on where you last met them? No need for map markers and compass points or objectives lists that get checked off for you or anything like what we see in most games. Just a very simple set of notes, like, "I met a sorceress named Sellen in Waypoint Ruins. She mentioned exploring primeval glintstone sorcery." I know you could write these things down in a notebook yourself, but if you don't know who is a potential quest and who isn't, or you just forget one... Well, you have to resort to guides online and hope you can find the ones you missed. If you can play for 10 hours a day and blitz through the game in a week, then sure, no journal works fine. But if you play for an hour or two here and there during the week, one NPC blends with another and you'll forget everyone.

              • Anonymous

                sellen quest is wrong, you have to get to the azur guy first and THEN in the hideway to talk to the other clown.

                • Anonymous

                  I'm going to start writing down literally everything and make my own quest log. I have missed quests and I find that really annoying. On my next playthrough I'm just going to make sure I do everything in its proper order because the absence of any knowledge of how to progress a quest and nothing to help you remember what you have done is the only thing in this game that I don't like.

                  • Anonymous

                    The fact that I am spending 90% of my time actually on the forums following a step-by-step guide for side quests is frustrating. Rather than letting the player find it out, which would take genuine ages to get through for each quest; I am here. A simple journal could fix this.

                    • Anonymous

                      A journal ingame would definitely be nice here, I know it's a souls game but the game is OPEN WORLD. That opens the doors to people missing alot of things rather than being linear level designs like previous entries

                      • Anonymous

                        if you rest at a site of grace outside limgrave or caelid, Irina will die if you haven't already progressed her quest, locking you out

                        • Anonymous

                          Divinity original sins 2 style journaling is would work wonders here. Its not hand holding or a cluster **** of markers on map. But a single line i heard 50hrs back from some NPC should be logged.

                          • Anonymous

                            LOL, there's literally a column titled "Lock-Out Conditions" and some people argue "You don't lock yourself out of any questlines". Most of the conditions listed are normal parts of progression of the main game or progression of another side quest.

                            The sidequests are obviously an afterthought from the dev, they obviously crammed it all in last minute before release. Kinda like a bad student who forgot to do his homework, and tries to do the minimum acceptable the night before.

                            It's fine, it doesn't really matters. The world itself is large enough and there's enough stuff that they didn't really need to add any of this. Like, adding another set of armor to the 50 sets of armor you already have, all marginally different from one another, it doesn't really matter.

                            • Anonymous

                              Some questlines are obscure/hidden on purpose, so you gotta be careful with where you're going. Like ranni's questline, of course it's so hard to follow each step as she is literally hiding from the greater will, wich basically has eyes and ears wherever the erdtree's leaves falls.
                              Same as mogh, malenia, godwyn, etc. Needs intense in-game research for you to theorize/aknowledge what are they on about. Milicent's quest for example. Found her at the aeonian swamp for the first time, then found her at the plague church wether you find it yourself or gowry tells you about it. What to do next? Where can you find this so called "unalloyed needle" gowry speaks about? Look at the last location milicent was, eventually you'll find captain o'neil and get the needle from it. Can't find her next location? Keep exploring the map. You have no way of knowing that she will head to altus plateau, but in marais's castle you will find some rumors regarding malenia and the childrens of rot. Speak to gowry about it and he'll tell you what milicent is looking for or what she is destined to be. Between that and the next encounter with milicent in altus plateau, along with her dialogue, you can start putting things together.

                              • Anonymous

                                Some of these need to be updated.
                                Irina will die if you talk to Hyetta no matter what. You need to complete Irinas Quest in the Weeping Peninsula before you head to the Lake.

                                • Anonymous

                                  This game would be even better with a Morrowind style journal (quest tracking is made by notes in the character voice with hints about locations, and reminders of dialogue instead of the exact place). I like to not be pointed with an arrow, but i would like hints, like "meet me north of where the mountains look like fingers in the lake after x is dead" and have it on a menu, rather than look in a wiki and be spoiled just because I don't find the place.

                                  • Anonymous

                                    I love Fromsoft games so much but ER actively punishes you for exploring and trying to enjoy the game. Their quest design is ass by locking you out or being so opaque and nonsensical at times that you're forced to bring yourself to this wiki. Yes, a journal would be helpful, and no, having one would not take the fun away from people who somehow like how the quests are now, just don't use it if it's there. NEEDING an out-of-game guide to do all these quests really is terrible game design but diehard fans just don't understand that you can love the game and still have criticisms, given how many dislikes some of these comments have, and most of them make really good points! Just because it's "the standard FS formula" doesn't make it GOOD. It's shameful that FS put zero effort into a big issue that's literally so easy to fix. The gameplay is fantastic, and the game setting is incredible but good quests tie RPGs together. But look at how the vast majority of the quests end... [SPOILERS BEYOND THIS POINT not that it really even matters] with the NPC just dying. after the literal 18th NPC to die (not even counting Rya and Boc) it pulls any emotional weight away. Instead of forming any emotional attachment to the NPC, I'd just end up rolling my eyes when they eventually keeled over like everyone else. I WANTED to care about them, and I WANTED to be exposed more to this world and feel a part of it but every quest has about 6 lines of dialogue and they hardly ever even interact with each other. They really chose quantity over quality. I never even got to finish Nepheli, Gostoc, and Kennith's quests because they literally never moved into the throneroom even though all their stupid esoteric conditions were met, so rip to all the effort I put in for nothing. And funny enough they're some of the very few that actually ends happily. They already outsourced the pre-shattering world-building to JRR Martin, Maybe they should consider outsourcing their side quest design too if they aren't going to bother fixing it themselves.
                                    I love this game and have hundreds of hours in it over multiple saves. I want to see it be the best it can be. But man, just like every FS world, this **** is looking reeeeally hopeless at face value...

                                    • Anonymous

                                      If you listen to the NPCs and read the quest items you are given, you can complete most of these even on your first playthrough. Just because the game doesn't put a giant arrow in the middle of the screen that leads you to your next objective doesn't mean it is bad design; quite the opposite I would argue.

                                      Also; these are side quests. This is not the main story. These are people dealing with their own problems in this world and you may come across them, you may choose to help them or you may kill them if you wish.

                                      One thing I will say though; having to talk to Miniature Ranni three times is stupid. That might get you stuck because why would you assume it would be thrice? Other than that, I don't see how any of these can't be followed during a chill playthrough.

                                      • Anonymous

                                        found Shabriri's set at zamor ruines after meating three fingers
                                        it terminates his quest if you not yet met to him

                                        • Anonymous

                                          85% of these quests can be done after becoming elden lord, so don't haste too much. If you don't get em now you ll get em next time.

                                          • Anonymous

                                            Side quests in this game are just one bad design after another. The amount of "You locked yourself out of quest X because you talked to Y" is just too much. So, you happened to talk to Bob before you talked to Jeff? Well congratulations, you just killed Dave and now you can't finish Dan's quest that you were half way through. Dan will now have to sell potatoes at the market to feed his family.

                                            In the first 10 minutes of the game I locked myself out of a quest. Trying to figure out the controls, I accidentally hit Varre. He got mad, killed me. No problem, I just start again from that site of grace, right? Wrong, the dude is still mad at me. So he killed me again. Then a few more times. So I try to outrun him, but I get one-shotted by a knight that's about 3-story high. Well, I'll try my luck with the starving dude who sends flies at me instead of "what if King-Kong had a horse and a spear". So I eventually manage to kill Varre with my starting gears.

                                            About 20-30 hours into the game later, I'm still in Limgrave, tired of running around not knowing what to do so I end up on this wiki and I find out how many quests I've locked. I'm not starting over, even though my build is completely messed up.

                                            People, don't confuse bad design and bad storytelling with world exploration. If you need to follow a guide to avoid locking too many parts of the game (not even talking about content that's hidden so well and so deep that no normal human being would find it by themselves), you're not exploring the world, you're just following a guide. And to the "that must be your first FromSoft game" crowd... Well, yeah, it is, I usually like games with good design, which ER is not.

                                            • Anonymous

                                              with the way the sidequests are layed out with little guidance, it supports a "do everything" mode of operation. this would be fine if it were not for how seemingly completely unrelated triggers will have flags that soft lock you out of progressing further....

                                              • Anonymous

                                                why the heck this game does not support player in any way in doing the quests. I'm lvl 100 and still don't know what this game is about. from time to time I accidentaly meet an NPC, and the conversation looks like the beginning of a quest but then the dialogue options stop and I have absolutely no clue what to do next. No hints, no markigns on the map, nothing. I'm left with Google. It's ridiculous I cannot progress without checking youtoube or elden.wiki.
                                                The moment I was on the verge of leaving the game was when Ranni told me to talk to those 3 guys.
                                                So did I, but couldn't leave her tower. After checking online guides I learned that for player to leave her tower one needs to talk to Ranni again. It would be enough to add 1 simple line to her last dialogue: "Talk to them and come back to me". As simple as that.

                                                I've purchased a final version of the game, not a beta. Still I have a feeling as if it was not complete.
                                                I find it frustrating, I cannot progress the story and side quests without checking online guides.
                                                Not to mention it's still super confusing to me why I'm killing all those bosses anyway...

                                                Other than that - great game ;)

                                                • Anonymous

                                                  Jar Biarn's quest does not require reaching Consecrated Snowfields. I found Jarburg was attacked even before I got to Leyndell.

                                                  • Anonymous

                                                    Patches quest — contracts aren't necessary: I didn't complete assassination contracts at all, just exploring the manor and talking to everyone and killing Rykard. Still I found Patches in Shaded Castle and after giving Tanith the Dancer's Castanets he is in Murkwater Cave safe and sound.

                                                    • Anonymous

                                                      I like how this page conveniently leaves out the fact that if you progress Ranni's quest up to giving her the item from Nokron, you can't get the Dung Eater/Nepheli Loux summons. Great work by the writers there.

                                                      • Imagine going onto a wiki page where a majority of people are discussing the confusing quest progression and not agreeing that a journal would have been a nice addition. Mate, you're on the wiki page talking about quest progression, meaning that most people here would love to have an in-game journal created by the developers that can assist you in figuring out what you need to do, rather than needing to go online to a fan-curated site to find out what you are supposed to be doing instead. Are you saying that anyone who is rightfully upset that they failed a quest because of obtuse non-instructions are somehow idiots or wrong for wanting to figure out what they did wrong INSIDE the game, rather than having to find what they needed to do OUTSIDE the game? What kind of logic is that, on a WIKI of all places? People aren't asking for complete information about what exactly you need to do, they are asking for a journal written in their own characters words about what they think they should be doing or keeping track of. Is that too much to ask for, or would that somehow ruin your experience?

                                                        • Anonymous

                                                          Idk if this is listed anywhere, but I just recognized the following:
                                                          If you start Rannis questline and get to the point where Seluvis wants you to talk to Sellen and she isn't longer in her usual spot but in witchbanes ruins - talk to her there once (automatic triggered dialog when entering the room). Go then to Jerren and talk with him about Iji. After that, talk with Iji about Jerren. Iji will then realize that Radhan is the key to Nokron and tells you to go with Blaidd to the festival.

                                                          • Anonymous

                                                            As of 1.07, Alexander's quest no longer fails if you don't talk to him the first time, at least under some circumstances. I missed the first encounter and triggered all the others, and he still showed up in Faram Azula.

                                                            • Anonymous

                                                              Jesus Christ, I spent so much time to help Boc, to help Corwyn, I talked to Haogzt about 5 times after clearing his castle, all of the quests just vanished like Torrent because I went to far. I've cleared Altus Plateau before I killed Lunnara, thinking I don't wanna miss anything, all the ****ing quests bogged out.
                                                              Milicent doesn't appear in Dominula, Sellen was in one of the 2 locations I missed in Limgrave

                                                              Its just frustrating, I hoped to get 100% of the content on run1, I don't play ng+ ever and now Im just reading up about all the ****ing quests Ive missed bc I cleared about everything and the nps move to places I have no reason to go to anymore.

                                                              I just wanted to tell Boc he's beautiful, seeing him dead made me legit depressed

                                                              • Anonymous

                                                                "Continuing south, below the elevator, there's a new path that leads to a dead Goldmask. His corpse drops the Mending Rune of Perfect Order."

                                                                Why not just say "leads to Goldmask, who gives you the Mending Rune of Perfect Order"? Leave out unnecessary spoilers.

                                                                • Anonymous

                                                                  I dont get why ppl downvoting comments about a journal when they're on a wiki about the quests. And I get that its more immersive if you dont get hand held, but then you gotta atleast make the quest design "good".
                                                                  Dont make characters move all of the sudden to a complete unrelated location, that you maybe already cleared and dont need the player have to get an item in an also completly unrelated location with also no indication.
                                                                  For example millicent, at least give her a dialog about where shes heading and that she heard about a prosthetis user in shaded castle.

                                                                  Its sad that a skyrim mod (Vigilant) made by ONE guy pulled the no quest markee system off, better than elden ring.

                                                                  • Anonymous

                                                                    It should be noted that you cannot get Yura's Ash of War if you progress too far in the game before using his red sign in Raya Lucaria.

                                                                    • Anonymous

                                                                      FromSoftware quests be like:

                                                                      Find this NPC in a room way too far from main progression route.
                                                                      Exhaust dialogue

                                                                      Go to the other side of map to find this unrelated item.

                                                                      Speak to other NPC in a town (Be sure not to kill the boss, otherwise NG+)
                                                                      Exhaust dialogue

                                                                      Find the first NPC because he moved

                                                                      Speak to him and find him behind illusory wall next time. Exhaust dialogue

                                                                      Get invaded by him later, but again don't kill the area boss.

                                                                      Find his dead body somewhere and loot a helmet from it.

                                                                      Honestly, not a fan of that. :)



                                                                      • Anonymous

                                                                        From Softs way of doing quests is a bit lack luster.
                                                                        Like, all story bosses get cool intros and transformation cut scenes.
                                                                        But quests is just
                                                                        "Thanks mate. Ill move further north. On this huge ass map. With no clues of where. And ill stand a bit off from the road and try to blend in to the enviorment."

                                                                        Or like Ranni. I did...something? And aggroed Blaidd early on. But read he was important. Tje quest progressed without help. Until I got "speak to the doll".
                                                                        So I did. Nothing.
                                                                        But how the fudge am I supposed to know to so it thrice?

                                                                        Pretty great game, but the side quests were the weakest part.

                                                                        • Anonymous

                                                                          People hate on FromSoft's quest design, but I actually like it. Other games give you a backlog of side quests that have you running menial tasks from being a delivery person to killing something on behalf of someone. Elden Ring sticks to what it does best. Then as you're playing the game for what it does best it intersperses some quick dialog from some NPC's and doesn't distract you from the gameplay that you're ultimately playing the game for. I got fatigued from Witcher 3 for this reason after just a couple dozen hours and meanwhile I'm approaching hour 300 in Elden Ring because it sticks to what it does best. All the while I'm still discovering new things, quests, and NPCs I missed in previous playthroughs.

                                                                          • Anonymous

                                                                            They made all of these quests in a single day based on the low quality and low effort. This is their quest design LMAO: The player interacts with what’s essentially a statue NPC that either has a standing or sitting animation. The NPC doesn’t do anything other than delivering a few lines of dialogue. To update the quest state, you have to reload the map because scripting the NPC to advance to the next quest state is too much effort.

                                                                            • Anonymous

                                                                              Geeze. I recently made my way to Faram and there are so many quest NPC's I never even encountered and it's not like I haven't explored places either.

                                                                              • Anonymous

                                                                                Elden Ring would benefit more from sidequest achievements/trophies than some of the boss ones. Would be a nice way to know that you overcome their "quest" design. Some of these end so abruptly that it always keeps me wondering if I missed something.

                                                                                • Anonymous

                                                                                  D quest line does not need you to slay a Tibia Mariner, you just need to obtain a deathroot. Doesn't matter where you got it from.

                                                                                  • Anonymous

                                                                                    Latenna section needs a note, quest line cannot be completed if you get the 2nd haligtree medallion before you talk to her again and get her spirit ashes.

                                                                                    • Anonymous

                                                                                      Corhyn moved to Leyndell (the colosseum) before defeating Godfrey for me, I defeated Mohg in Moghwyn Palace and Mogh in the capital underground before realizing he moved so not quite sure which conditions were met to allow the move

                                                                                      • Anonymous

                                                                                        In my first playthrough I've found 75% of these NPCs on my own but was only able to finish 2 out of 29 quest lines. Quest design is just ridiculous. Works with the linear level design of Dark Souls but completely breaks down in an open world.

                                                                                        • Anonymous

                                                                                          Isn't it kind of clear that all of this is a bit ridiculous? Why even have these "quests"? Without reading a guide like this, it's pretty much opaque how many of them work. Couple that with the fact that many of the quests can be locked out. For example, if you go to the Gael Cave *before* you free Iron Fist Alexander -- he actually isn't in the hole at Stormhill. So you are locked out of the quest simply because you explored. This happens in other situations as well. (It is true that *sometimes* missing him in the hill won't lock out his quest, but other times it will.)

                                                                                          From's engine (which requires reloading areas sometimes to cause triggers) is simply not up to the task of providing a good quest system. Case in point: the Renna bug -- and it is a confirmed bug -- where she won't appear in the Church of Elleh unless, and only unless, you TELEPORT there at night. You can't just show up at night. You can't just teleport somewhere else and go to the Church at night. You must teleport at night to that specific location. Dying to the Tree Sentinel is confirmed as causing the world triggers to update, not just the local triggers so that also works.

                                                                                          • Anonymous

                                                                                            Managed to get nepheli and kenneth and the shifty guy move into the chamber after defeating morgott and Mohg in The Cathedral of the Forsaken, talking to Gideon about Mohg, and going back to Godrick Grace (shifty guy still there stepping), rest at secluded cell and back, and they all moved in

                                                                                            • Anonymous

                                                                                              Missing Alexander at Northern Stormhill does not lock you out of completing his questline. The first time I ever saw him was during the Radahn festival, and I was able to return to the boss grace to start his quest after killing the Elden Beast.

                                                                                              • Anonymous

                                                                                                Missing Alexander at Northern Stormhill does not lock you out of completing his questline. The first time I ever saw him was during the Radahn festival, and I was able to return to the boss grace to start his quest after killing the Elden Beast.

                                                                                                • Anonymous

                                                                                                  Missing Alexander at Northern Stormhill does not lock you out of completing his questline. The first time I ever saw him was during the Radahn festival, and I was able to return to the boss grace to start his quest after killing the Elden Beast.

                                                                                                  • Anonymous

                                                                                                    In gowry's quest: you can get pest threads after giving millicent the Golden prosthesis from shades castle. He'll also have extra dialog about melania, queen of rot and marika

                                                                                                    • Anonymous

                                                                                                      Brother Coryhn and Goldmask will move to the bridge south of Stargazers Ruins. Exhaust his dialogue.
                                                                                                      ---
                                                                                                      i can give him Tonic of Forgetfulness

                                                                                                      • Anonymous

                                                                                                        For Varre's quest, if you kill Mohg, he will NOT invade 3 times. Proceed to invading his world at the midpoint site of grace.

                                                                                                        • Dung Eater - "You will find in the Roundtable Hold, after reaching Leyndell, Royal Capital."

                                                                                                          This does not seem to be true. I made it to Altus Highway Junction, then to St Trina's Hideaway.
                                                                                                          His door opened at Roundtable Hold. My guess is his door opens at reaching Altus Plateau, since the 1.4 patch.

                                                                                                          • Anonymous

                                                                                                            Why so many erroneous edits? Getting just Cipher Pata does NOT advance his Corhyn's questline (just tested). Also Sellen does not immediately give you the key to Selia hideaway.

                                                                                                            • Anonymous

                                                                                                              For those who had trouble spawning Kenneth and Nepheli in the throne room, I actually past time at the grace till night and they appeared after that

                                                                                                              • Anonymous

                                                                                                                Not sure who can correct but Roderika's Quest description says "Roderika will now be a Spirit-Tuner, able to level players Spirit Ashes with *Glove Ghostwort's* " Which is a funny typo. Correct if you get a chance!

                                                                                                                • Anonymous

                                                                                                                  After completing the Nepheli and Kenneth questlines they did not show up in the throne room until I passed time at the Godrick grace not just the rest for some reason

                                                                                                                  • Once you have defeated Morgott you can no longer continue the quest from Nepheli Loux and Kenneth Haight because Nepheli is no longer in the Round Table and therefore you can no longer give Nepheli as the Stormhawk King

                                                                                                                    • Anonymous

                                                                                                                      Just found that D Hunter of the Dead had a twin. It was hinted in his armor description after looting it off his body during Fia's quest. There is a sad crouched NPC (also by the name of D) that doesn't speak in front of the Valiant Gargoyle Boss in Siofra. If you have the full set of armor, and speak with him again you can give it to him. He then mumbles some **** and then disappears when the area is reloaded. I'm going to try to find him... Maybe the quest doesn't end with death?

                                                                                                                      • Anonymous

                                                                                                                        I love Elden Ring but this "Talk-Trigger- damn it- canceled Questline, because i'm to late or haven't speak in the right order" is so old and imo bad game design. All of the FS Titles should be improved with a real Questbook, which at least write down, whar any NSC has said. Furthermore a few more hintes where to go would be nice and would increase the overall RPG experience a lot. Anyway, because FS is doing (only) the best best sword Art Style games, they never ever would improve things, which they have to learn about.

                                                                                                                        • Anonymous

                                                                                                                          As of the newest patch 1.04, Patches reappears after you talked to him at the Shaded Castle. He's back in the Murkwater Cave where you originally found him.

                                                                                                                          He recognizes you and gives you the iconic patches squat gesture after the "battle"

                                                                                                                          • Anonymous

                                                                                                                            Castellan Edgar questline is not here. I have gotten to the point where he vows revenge. Then I lose him after that. Dose anyone know how to complete this?

                                                                                                                            • Anonymous

                                                                                                                              Another edition is that D’s brother can appear again after you get the death prince rune from fia, he will have killed fia and you can kill him for his sword and get the armor back.

                                                                                                                              • Anonymous

                                                                                                                                It says at Rogier that he will die if you talk with Ranni before finishing his quest, but why does it not say in "Quest Lock-Out Conditions (excl. Death of NPC)"? Same with Ranni and Blaidd. If you finish the Ranni quest you cant do the Blaidd quest, but that is also not written in the "Quest Lock-Out" Section.

                                                                                                                                • Anonymous

                                                                                                                                  Note on White-faced Varre: There is never a need to kill hyetta.
                                                                                                                                  Also, you don't need to fight three invasions, you only have to fight him once by getting invaded near the edge for the armor and later with the red summon sign to get the weapon.

                                                                                                                                  • Anonymous

                                                                                                                                    Why too much misinformation in this guide. Like the claim that Brother Corhyn's quest will progress if you kill mad Mad Tongue Alberich and get the Ciper Pata. I have done that and it does not progress his quest. Please people do not just make haphazard guesses at what you THINK caused a quest to progress.

                                                                                                                                    • Anonymous

                                                                                                                                      Re: Gowry... It took me forever to realize that "sells Insect needles" means the "Pest Threads" incantation.

                                                                                                                                      • Anonymous

                                                                                                                                        Sorceres selia is missing a step, she will not talk about the Sellias hideaway and give you the key unless you get the comat azur spell first.

                                                                                                                                        • Anonymous

                                                                                                                                          Nepheli's questline is missing a bunch of stuff after you get the Arsenal charm from her and she says she is leaving.

                                                                                                                                          She will leave the Roundtable Hold and can be found under a bridge near the Village of the Albinaurics. Talk with her and exhaust her dialogue. She will go back to the Roundtable Hold.
                                                                                                                                          Find her in the Roundtable Hold, down the stairs past the blacksmith. Exhaust her dialogue.
                                                                                                                                          Talk to her father. OPTIONAL: Give him the potion from Seluvius instead of giving it to her.
                                                                                                                                          Talk to her again and give her the Stormhawk King ashes.

                                                                                                                                          • Anonymous

                                                                                                                                            It would be really helpful to see a full list of all npcs in an optimal pathing through all questlines in one run. Like first see this NPC, do this event, now go to other npc before getting locked out of progression, then do such and such. Just like an optimal path based on location that wont lock you out and do everything possible in one go without worrying about repercussions. This might sound lazy or something but would be quite helpful

                                                                                                                                            • Anonymous

                                                                                                                                              Could someone please make an order of completion guide for these side-quests? I got locked out of so many and still on my first playthrough. Pretty please with elden ring on top

                                                                                                                                              • Anonymous

                                                                                                                                                Still kind of ticks me that a Journal system is not present in this game. Someone is bound to disagree with me...

                                                                                                                                                • Anonymous

                                                                                                                                                  It sucks a little that this game doesn't have a Journal system. Would've made the quality of life in this game much higher.

                                                                                                                                                  Of course, some may disagree with me.

                                                                                                                                                  • Anonymous

                                                                                                                                                    I got locked out of Fia's quest after I defeated her champions. She didn't appear after and I couldn't fight the dragon. There might be a point of failure earlier tho idk

                                                                                                                                                    • Anonymous

                                                                                                                                                      Hyetta can get locked out if you defeat the erdtree avatar near the church of inhibition. This results in Festering Finger Vyke to not invade you for some stupid reason that makes no sense, but as a result, you can never receive the fingerprint grape, locking out the rest of Hyetta's questline.

                                                                                                                                                      • Anonymous

                                                                                                                                                        Millicent Quest:
                                                                                                                                                        After invasion, reload the area again and she will be near where her summoning sign was, laying by the pool of scarlet rot down below.
                                                                                                                                                        You can kill her to get Millicent's Prosthesis. [ENDS QUESTLINE]

                                                                                                                                                        This is wrong. I helped her, then killed her myself and I didn't get the prosthesis, I got the needle.

                                                                                                                                                        • Anonymous

                                                                                                                                                          should be noted that bloody finger hunter yura's questline IS MISSABLE, i waited too long to start it and was nervous upon seeing him as shabriri in the mountain of giants, i went back and did the reduvia invade and limgrave and he did not assist me, i then went to the main academy gate for his next step and there was no sign to assist him. if you make it to mountain of giants you will miss any steps are rewards that come before!!

                                                                                                                                                          • Anonymous

                                                                                                                                                            I've always wondered how the first players of any Souls game discover how to progress questlines. They're mind boggingly complicated, give almost zero hints, and you can fail them by doing completely unrelated stuff. If there's something I hate about FS games, is the questlines.

                                                                                                                                                            Tip: print this page and cross out questline steps as you progress in the game.
                                                                                                                                                            It's the only way not to get absolutely overwhelmed by the sheer intricacy of this game's questlines and ending up doing something wrong (which usually means you'll lose important items for your build).

                                                                                                                                                            • Anonymous

                                                                                                                                                              Sellen can be found at the Raya Lucaria Grand Library if you do side with her however, she has been turned into the gaint ball of glintstone sorcerer masks and her mask will be beside her. Her shop can still be accessed but, I'm not sure if you can continue to give her scrolls.

                                                                                                                                                              • Anonymous

                                                                                                                                                                Sorceress Sellen misses an entire step on this page. you need to return to the waypoint ruin cellar after visiting "primeval sorcerer Azur" to give her "Azur's sorcery" - you dont just go directly to Witchbane ruins as this guide would have you believe. Why is nobody double checking these? if you update the direct page, update the sidequest - I'm sure SOMEONE is getting notified when an update is made on another page and so it should be added to the sidequest page by the proofer or editor. It's not complicated.

                                                                                                                                                                • Anonymous

                                                                                                                                                                  >Brother Corhyn - After reaching the Altus Plateu or defeating Mad Tongue Alberich and collecting the Cipher Pata, he will tell you he is going on a journey to find the Goldmask.
                                                                                                                                                                  Incorrect, I defeated Alberich and picked up the fist weapon before killing Margit and he didn't move from his spot at the round table until much later.

                                                                                                                                                                  >D Hunter of the Dead - Defeat a Tibia Mariner boss
                                                                                                                                                                  Not necessarily, you just need to possess a Deathroot. Even if you've already reached the bestial sanctum, if you haven't talked to Gurranq yet he will still mark the waygate towards him on the map.

                                                                                                                                                                  >Ranni the Witch - Have her agree to let you serve her. This may require the Black Knifeprint
                                                                                                                                                                  It doesn't. I started a new game, got torrent and ran all the way to her rise and the quest still progressed.

                                                                                                                                                                  • Anonymous

                                                                                                                                                                    For Varre's quest you can get maiden blood from the church of inhibition near where vyke spawns. This is also where you get the fingermaiden set

                                                                                                                                                                    • Anonymous

                                                                                                                                                                      Might be worth mentioning that not speaking to Rya at Liurnia blocks off Boggart's questline. Many of the initial steps seem skippable, except this one.

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