New Game Plus, or New Game+ (NG+). in Elden Ring is an unlockable feature upon completion of the story which allows you to begin a new journey while maintaining Stats and select pieces of Equipment. This page covers how to enter New Game Plus, what changes it brings to gameplay, and the equipment which carriers over. In addition, there are community recommendations about what you may want to accomplish before entering your next journey.
Elden Ring New Game+ Helpful Links
- Check our Walkthrough page for a detailed guide on reaching the end of the game.
- You may also visit the Game Progress Route page for a quick overview of how to progress through the game.
- Check our Endings page for the different conclusions to the game.
Elden Ring New Game Plus
After defeating the final boss and watching the credits, the game will prompt you to "Begin Journey 2. If you do not start over now, you can choose to begin Journey 2 later at the Table of Lost Grace in Roundtable Hold."
New Game Plus Checklist: Do these before going to NG+
- Back up your save file (just in case)
- Hand in the following Bell Bearings to the Twin Maiden Husks:
- Bone Peddler's Bell Bearing
- Meat Peddler's Bell Bearing
- Medicine Peddler's Bell Bearing
- Gravity Stone Peddler's Bell Bearing
- Smithing-Stone Miner's Bell Bearing
- Somberstone Miner's Bell Bearing
- Glovewort Picker's Bell Bearing
- Ghost-Glovewort Picker's Bell Bearing
- Collect as many final Upgrade Materials as possible:
- Farm Runes to buy out Merchants.
- Collect the following unique Key Items:
- Find and turn in all Scrolls and Prayerbooks to a trainer to purchase their Spells.
- Slay dragons to obtain Dragon Hearts and buy their Incantations at the Cathedral of Dragon Communion.
- Obtain all Larval Tears for future Rebirth.
- Complete smaller objectives you may not want to redo in NG+.
- e.g., turn in all Deathroots (9) to the Gurranq Beast Clergyman
- Kill any NPCs you want the gear from.
- Collect Stonesword Keys; these carry over and can be used in the next playthrough.
- Trade for any Remembrance Weapons you may wish to dual-wield in the future, as only one copy of each weapon can be obtained per NG cycle.
- Obtain any weapons you will want to dual-wield in the next playthrough, as for most weapons only one copy can be obtained per NG cycle.
- Use all 7 Walking Mausoleums to duplicate Remembrances.
- Collect all non-renewable Crafting Materials.
- Collect the maximum number of these Key Items:
- Fully Upgrade your Sacred Flasks:
- Collect all Talismans
- Farm any Weapons or Armor that drop from Enemies (optionally respec for Arcane).
- Respec your character by talking to Rennala if you plan on playing with a different build from the beginning of NG+.
What changes with NG+
You will find some differences when starting a new playthrough through NG+:
- Runes received from Enemies and Bosses increase.
- The increase for NG+ depends on the enemies and bosses and varies between a 5x increase for earlier enemies and bosses to a 2x increase for later enemies and bosses.
- The factor seems to depend on the area (5x in Limgrave, 3x in Liurnia of the Lakes, Mt. Gelmir, Altus Plateau, Leyndell, Royal Capital, 2x in Dragonbarrow, Mountaintops of the Giants, Leyndell, Capital of Ash, ...) with some exceptions
- Further Journeys increase the amount of runes received based on NG+, or Journey 2, as illustrated in the table below.
Journey Multiplier 3 (NG+2) x1.100 4 (NG+3) x1.125 5 (NG+4) x1.200 6 (NG+5) x1.225 7 (NG+6) x1.250 8 (NG+7) x1.275
- Enemies and bosses deal more damage and have more health. The amount of increase varies based on enemy and location, with larger increases in lower level areas.
- Movement slowdown caused from certain area hazards (such as lava and swamps) is removed upon entering NG+.
- It's not known if this is intended behavior or not.
- Note: No new items or new enemies appear. All +1 and +2 versions of talismans can be acquired in a single playthrough.
What happens after Journey 8 Elden Ring?
As stated above, each playthrough is considered a Journey in Elden Ring. Each New Game+ is a new journey with adjusted Rune multipliers and increases in difficulty. Further Journeys increase the amount of runes received based on NG+. The multipliers for each New Game Plus have been calculated and displayed in the table above, which ends at Journey 8 or New Game Plus 7. Once you complete Journey 8, the multipliers and difficulty stops increasing and caps after this journey. Starting a New Game Plus (NG+8) after Journey 8 will play out the same way as Journey 8 with the same calculated multipliers and difficulty. Players are welcome to continue to start new Journeys to continue to complete their collection or experience the game in an attempt to discover new things and secrets, but the scaling will stop after NG+7.
This comes after the 8th Journey which is also New game + 7 since it will be the 7th restart of the game beside the original, making it 8 journeys in total. Players can still choose to continue further, start another new game, or play another journey, if they wish to continue playing with the same multipliers as Journey 8. Since the difficulty caps after this journey, players will sometimes choose to end their game here. Other players continue to motivate themself to try different challenges when approaching the game, try unique build or replay the game with different approaches, Weapons, Classes and equipment. Others may want to attempt building their collection of Items and Equipment or unlocking all the available Trophies & Achievements as well. Players can also look forward to balancing updates and Patch Notes as a motivation to continue playing or await any DLCs that could be added to Elden Ring.
What carries over to New Game Plus?
This is a list of items and discoveries you keep when starting a NG+:
- All levels and runes are kept.
- Any armor, weapons, seals, and staves (including chest contents) are kept, along with their upgrades, and upgrade materials.
- Incantations and Sorceries learned are also saved. They will respawn and restock.
- Cookbooks carry over, as well as the Crafting Kit and tailoring tools. They will not respawn or restock.
- All Talismans and Talisman Pouches carry over. Talismans respawn in the world, but duplicates cannot be equipped.
- Torrent is available immediately at the start of the new game.
- The map exploration, acquired map fragments, location markers and custom markers carry over, however the Sites of Grace are all missing and need to be re-discovered.
- This does not include the "map" items that are quest clues, or the red markers placed by quests.
- The underground map is not available until the player first enters an underground area, but the map exploration and markers themselves are similarly kept.
- (Patch 1.03) NPC markers do not carry over and must be re-discovered, except for the Finger Reader Crone markers which are always available.
- Co-op summons still function proper to the level difference barrier, which can be bypassed with a password.
- Invasions will still take place, from other players within your level range.
- Any boss Remembrance is kept, although they won't be available for duplication until the corresponding boss is slain in the new game.
- Sacred Tears and Golden Seeds carry over in your inventory, as well as respawn in the world, and your flasks retain their upgrades. However, there is the same limit on flask upgrades of 14 charges at +12.
- The Flask of Wondrous Physick and any collected Crystal Tears carry over but do not respawn.
- Stonesword Keys in your inventory carry over, and Stonesword Keys in the world respawn.
- Memory Stones that have already been collected are kept, and do not respawn.
- All Whetblades, Cracked Pots, Ritual Pots and Perfume Bottles that have already been collected are kept and do not respawn. Merchants who sell those items will not restock them.
- You keep all Dragon Hearts, Rune Arcs, Starlight Shards, Memory of Grace, Larval Tears, Spirit Ashes, Ashes of War, Lost Ashes of War, and Celestial Dews you had. These items also respawn in the world.
- Reusable items not related to quests carry over: e.g. Spirit Calling Bell, Ancestral Infant's Head, Mimic's Veil, Regal Omen Bairn, Radiant Baldachin's Blessing, Margit's Shackle, Telescope, Lantern, Weathered Map, Blasphemous Claw.
- All Notes purchased from Merchants are kept and will not restock.
- All Prattling Pates are kept, as well as respawn in the world.
- You keep all gestures already obtained.
- As of the 1.05 patch, the following Bell Bearings carry over when given to the Twin Maiden Husks: Bone Peddler's Bell Bearing/ Meat Peddler's Bell Bearing/ Medicine Peddler's Bell Bearing/ Gravity Stone Peddler's Bell Bearing/ Smithing-Stone Miner's Bell Bearing/ Somberstone Miner's Bell Bearing/ Glovewort Picker's Bell Bearing/ Ghost-Glovewort Picker's Bell Bearing
What does NOT carry over to New Game Plus?
This is a list of items and discoveries you don't keep and must obtain again in a NG+:
- All Great Runes must be obtained again and restored again in the new game; this includes the story requirement of two Great Runes to gain access to Leyndell.
- Any bell bearings aside from the ones previously listed.
- Bell Bearings that are given to the Twin Maiden Husks, aside from the ones previously listed, must be found in the world again; including the item or upgrade Bell Bearings that expand the inventory and the NPC Bell Bearings that add shop menu entries. Bell Bearings held within your inventory still and not yet handed in are also lost.
- (As of patch 1.05) The only bell bearings that carry over to NG+ when given to the Twin Maiden Husks include: Bone Peddler's Bell Bearing/ Meat Peddler's Bell Bearing/ Medicine Peddler's Bell Bearing/ Gravity Stone Peddler's Bell Bearing/ Smithing-Stone Miner's Bell Bearing/ Somberstone Miner's Bell Bearing/ Glovewort Picker's Bell Bearing/ Ghost-Glovewort Picker's Bell Bearing
- All other bell bearings must be found in the world again
- All pieces of the Dectus Medallion, the Rold Medallion and the Haligtree Secret Medallion must be found again
- The Pureblood Knight's Medal must be obtained again.
- Key items that are required for story progression, locked doors, or NPC quests must be obtained again. ex: both Academy Glintstone keys, Black Knifeprint, Sewer-Gaol Key, Miquella's Needle, etc.
- All Mending Runes must be obtained again.
- Previously found Sites of Grace need to be found and activated again, their locations in the map are not preserved.
- Martyr Effigies must be activated again to become part of your summoning pool.
- Progress towards the Legendary Armaments achievement; all relevant items for the achievement must be collected in a single journey. This can, however, be worked around by moving weapons to storage and retrieving them back ("collecting" them).
- This point is highly debated. Further testing is necessary.
- Letters, clues, and other documents from NPC quests must be obtained again.
- Painting puzzle clues must be found again.
- Any side quests will be reset, along with your relationship to any NPCs.
- Sorcery scrolls and Incantation prayerbooks are lost upon reset and must be given to trainer NPCs again.
- The Mark of Frenzied Flame will be removed from your character, along with any cosmetic changes (eye alterations and the burn marks from the Three Fingers). Dragon Communion incantations carry over, but must be purchased again for their cosmetic changes.
- Anonymous
Wish FromSoft would make NG+ cycles more flexible, worthwhile, and give players the freedom to redo certain levels of it. A system sort of like this:
1) New Game (fresh character)
2) Upon beating the game, NG+ is available
3) Upon beating NG+, unlock NG+1, and a Great Rune that allows players to reset the game back to the start, and let them begin at any NG+ difficulty of their choosing (each cycle must be manually unlocked by beating the current highest NG+ cycle unlocked)
- Players CANNOT revert back to the standard difficulty, only the standard NG+
Then, add Talismen upgrades for each cycle (the +1/+2 varients should be saved for NG+, honestly). This would give players incentive to play those modes.
- Anonymous
- Anonymous
When I saw Talismans with '+1' and '+2' I was hoping we would get stronger Talismans in NG+, which would incentivise further exploration and give us ways to grow stronger without leveling. What a shame.
- Anonymous
I'm very disappointed at this ng+. I mean, even the rune items scattered around remain the same, what does a lv 120 character with a 100 rune item?
Dark souls 3 had new bigger soul drops. Dark souls 2 even had different items for some merchants. And let's not compare this "ng+" to other soulslikes such as nioh. I found it extremely lazy
- Anonymous
Is there a way to continue with ng+ after the seventh cycle? like an ng+8 for example?
- Anonymous
For everyone asking, your damage to enemy stance is debuffed starting in your 3rd journey. This goes from a 5% decrease in ng+2 to a 40% decrease in ng+7. This was revealed by Illusory Wall not long long ago. So if you notice you break the stance of enemies less easily you're not crazy. But considering that enemy HP increases so much over your journeys, this probably means you'll break a boss's stance about the same number of times over the course of a battle as you would have in your first run because the fights are longer, the time in between staggering them will just be greater.
- Anonymous
just dont lvl past 150 and you will remain in the pvp meta, while ng cycles become more challenging
- Anonymous
- Anonymous
- Anonymous
This isn't entirely accurate anymore. A previous update changed to where the bell bearings that you give to the twin maidens now stays with them. Now I'm not for sure about the ones we get from npcs, but the regular ones we can find does. As far as I can remeamber anyways.
- Anonymous
Can we have a NG+ after the 8th journey ? Or do we have to gather all the Smithing Stones to upgrade them all within those 8 journeys?
- Anonymous
While I think the challenge of starting a character from scratch for a run of the game is great, I do appreciate how it becomes a more condensed experience in Ng+, while the first playthrough seems long and exhausting you can then run Ng + in a few hours which is nice for a more concise experience of the same game
- Anonymous
- Anonymous
I have three characters on my first playthrough. One is about to be finished, one is about to enter Lyndel and one is still in Limgrave. I have to say, the one in Limgrave is beating bosses on their first try. Even my 2nd character is beating bosses that my first struggled with. But I sure am taking my first character into NG+ Can't wait to dualwield the Bloodhound Fang.
- Anonymous
- Anonymous
Do enemies have increased resistances and stance break values in NG+? Is there any chart with all the multipliers up to NG+7?
- Anonymous
I've just gone back to the remains where the final boss fight was and I saw a blue summon sign. When I interacted with it I got the trophy for age of the stars but f**k all else no cut scene to show what the age of the stars ending actually was. Anyone else get this with AotS or any other ending?
- Anonymous
Pro Tip : In NG+ immediately throw away and unequipp your Marika and Radagon's Soreseal.... Preferably around RL200-250 , at that point in NG+ you should easily have 3 Main Hardcap attributes given you are RL225+. ( Also try to Abuse buy every spared runes for Boild Crabs for your NG++ cycles , and make use of your Rune Arcs for Godricks Great Rune Active incase you want those 5 Levels to every Attribute ). This is Extremely helpful or else you might get One shot dead by most Bosses in NG+ from Radhan and upwards actually which is Early on still... Goodluck Tarnished.
- Anonymous
Does anyone know if runes stop increasing after you reach NG+7? Or do they keep increasing?
- Anonymous
Apologies if this has already been asked and answered: do enemies (mainly bosses) receive increased poise on NG+ cycles? Thanks
- Anonymous
To clarify, all levels of the stone and glovewort carry over into NG+. I spent way too long farming halilgtree for runes to buy upgrade materials before starting NG+ ;(
- Anonymous
My bell bearings appear to have been reset a good while into my second playthrough. Not the worst thing, but annoying.
- Anonymous
Are merchants' bell bearings moved or lost after going to NG+?
- Anonymous
Are merchants' bell bearings moved or lost after going to NG+?
- Anonymous
Literally no point in going to New Game plus instead of just starting a new character.
- Anonymous
Hey does anyone know if the Rune multiplier stacks. For example 1.1 on top of 1.125
- Anonymous
So theoretically if you taunters tounge in the lack of rot and you are on new game plus and the invader is still first playthrough they are going to have an impossible time lol
- Anonymous
For clarification when it says "obtain any weapons you'll want to dual wield in the next playthrough, as for most weapons only one copy can be obtained per NG cycle" it only applies to unique weapons yes? Like Gizha's wheel or bolt of Gransax? Or does it mean only one of each weapon carries over in the inventory to NG+ so if I had three Vulgar Militia saws only one would be there when I start the next playthrough?
- Anonymous
Most underrated thing bout ng+…… YOU CAN ACTUALLY RUN through pools of lava, scarlet rot, poison etc. this has helped me many times…. Idk why they would add this feature but I like it. I hated having to trudge through the huge scarlet rot lake/waterfall at the center of the haligtree, then having all the enemies murder me that were hiding in it. I can zoom now ez
- Anonymous
- Anonymous
One good use I can see out of NG+ is that you can get duplicates of non farmable weapons, so you can power stance them. Otherwise, the game is long and drags on for far, far too long. As a completionist, I dread starting a new game and only going for the important bits, but at the same time there are some neat fights I could go for again.
- Anonymous
What level should I be for following NG+ cycles if I still want a challenge? I finished my first playthrough at lvl 165 and I found I was maybe a bit overlevelled towards the end. I started a NG+ recently and I was absolutely decimating bosses up until Malekith. Not levelled up past 170 now as I'm hoping it maybe 'balances out' a bit for the following cycles so the early areas and a complete cakewalk.
- Anonymous
Do the enemies in NG+ get stronger every time you play the NG+ or only the first time?
- Anonymous
Regarding the Legendary Armaments achievement. I wasn't achievement hunting until my third journey. I used a guide to find out what Armaments I needed and I ignored anything I already had from earlier journeys. The achievement popped when I collected the missing items even though the majority were collected in earlier journeys.
- Anonymous
As someone on NG+7, can you start another journey after this or is it just done on journey 8? I can't imagine it would be, but want to make sure if this is the last real playthrough of my main character.
- Anonymous
Bleed makes ng+ too easy. I couldn't defeat Maliketh ng+3 after 10 tries. Re specced to arcane build and got him next try.
- Anonymous
Trying to decide if I want to start a new character or start a NG+.......the debate rages.
- Anonymous
- Anonymous
What is the attack power ratio increase in NG+, ex: 1.25, 1.5, 2.0???
- Anonymous
I wish they had added a couple new upgraded talismans in ng+
- Anonymous
Very sad no subsequent FS game followed Dark Souls 2 design and added some minor new things to NG+. I remember there were unique weapons, some different enemy placements and changes to bosses.
- Anonymous
I've wished for years now that From would take a note from Code Vein's game and make a "New Game+" without increasing enemy damage and health. Still keeps all your items, levels, etc. Much like regular NG+, but you just have the option of basically playing through NG again, just with your progress. I dunno, know it's kinda lame and it'd most likely be pretty boring, but I'd still love to have the option. I'm honestly surprised the option hasn't been available in anyway thus far.
- Anonymous
Has anyone done new game plus to get the different ending trophies/achievements? I see most people get the trophy for each ending then overwrite their save as a workaround but wouldn't it be fairly easy to only complete story requirements in new game plus if you're high level? I'd rather do that than overwrite saves but not if it's going to take 50 hours each run or be incredibly difficult.
- Anonymous
If I start a NG+, can my friend still on their first playthrough join my world? My friend started about a month after me, but he'll come to my world just to collect Ruin Arcs from bosses I missed in the beginning. I don't want to start a NG+ if I can't invite him anymore.
- Anonymous
I didn't think I wanted to do NG+, but on my third go around starting from scratch I gave it a whirl. Some things are better, some are worse.
I truly love now having the skill, equipment, and materials to finish the larger dungeons without having to rest. With careful conservation I went through the Subterranean Shunning Grounds without having to rest and it was bliss not having the effin Imps reset (one of my main beefs with the game in general). On the other hand I thought it was silly approaching the first Boss, Godrick Soldier, with the Sacred Relic Sword and dismissing him with a wave of my hand.
I'm torn. Part of the fun (I think) is gradually upgrading your equipment to match the opponents. That is totally missing in NG+ as I thunder through dungeons eliminating all in my path.
Not sure how to balance the two. I still think areas should have a one day cool down period before enemies reset (also cuts into farming - but that's another improvement). But bringing all your legendary equipment into Limgrave is overkill.
- Anonymous
It would be nice if From would allow you to start a fresh new character on one of the difficulties. Like, once you beat NG+, NG++ and so on on one character then it allows you to start a fresh character on that difficulty. Of course this would only be interesting if the NGs were different like in Nioh with rearranged enemy placement, new enemies, new moves on existing enemies, etc.
- Anonymous
In NG+ I defeated Godrick and restored the great rune but I cannot equip it? "Use" is greyed out.
- Anonymous
This page desperately needs to be updated. The bell bearing part in "what does not carry over...?" contradicts itself in the same paragraph, as well as a point made earlier on the page. The requirement to collect all legendary items in a cycle doesn't seem to be true anymore. I got the ashen remains and spell achievements yesterday on my NG+2 character by just collecting the remaining ones.
Also, some of the advice in the "new game plus checklist..." is questionable. The "fully upgrading flasks" one, for instance, is silly. If you need just a few more seeds/tears, why bother scouring the world for ones you haven't gotten when you can just begin a new game and collect the easily accessible ones again? They respawn and after 30 seeds and 12 tears, additional ones are useless. If you want to collect all of them before NG+, go nuts, but there's little reason to do so.
- Anonymous
- Anonymous
- Anonymous
How do i tell what new game version am i currently on. I looked evrywhere in the menus and cant find it. I know its a.ng+
- Anonymous
So about the debate on legendary armaments achievement/trophy, this my have just been dumb luck or possibly a fix in 1.05 but I was only missing the bolt of gransax before the achievement and I was already at end game when I was doing my achievement hunting, so all I did was load up ng+ and collected the weapon and poof achievement! No "re-colleting" or using my chest for storage.
- Anonymous
- Anonymous
Has anyone found a good way to save a backup file on PlayStation?
- Anonymous
I kind of wish, the map is reset. I understand why it isnt because the player gains knowledge of the map because of the map pieces you pick up in game and since the game's logic that if the item isnt a quest item, it will carry over to NG+ but I just think its cool to start the game again with no map but with all the equipments and all that. Idk.
- Anonymous
Bro I have beat every soulsborne game aside from demon souls and have never once started ng+. I just make new characters.
- Anonymous
This page will need to be updated for patch 1.05, as any non-NPC bell bearings that have been given to the Twin Husk Maidens now carry over to NG+.
- Anonymous
I was trying to determine how many games to cycle to farm runes. I farm the Albinaurics down the slope next to the "Palace Approach Ledge-Road" site of grace, plus the four that patrol together at the bottom of the slope. This cluster is 57,875 runes with the golden scarab. The table below shows how much this cluster of Albinaurics gives per NG+.
The question I don't have answered is at what Journey# the "Wave of Gold" skill on the Sacred Relic Sword +10 stops 1-shotting the Albinaurics at 80 faith. (Some talismans up the dmg.) If anyone has that answer I'd be happy to know what it is. That would influence how many NG+ to cycle for best farming.
Journey Multiplier from Prev. Journey Cumulative Rates Albinauric Cluster XP
J1 1 1 57,875.00
J2 2 2 115,750.00
J3 1.1 2.20 127,325.00
J4 1.125 2.48 143,240.63
J5 1.2 2.97 171,888.75
J6 1.225 3.64 210,563.72
J7 1.25 4.55 263,204.65
J8 1.275 5.80 335,585.93
- Anonymous
If anyone needs a good farming method to prepare for NG+: using Sacred Relic Sword's Wave of Gold at Palace Approach Ledge-Road in Moghwyn's Palace underground wipes the Albanaurics for ~3,000 runes per head.
By using Gold Scarab & Gold-Pickled Fowl Foot and running back and forth between resting at the site of grace and casting Wave of Gold, it's like ~100,000 runes a minute. Ridiculously good.
Wasn't sure where else to post this, but this farming method seems to be well-known already.
- Anonymous
with the new patch 1.05 most (all?) bell-bearings carry over. quote from patch notes:
"Major changes included in the latest update:
Additional Elements Added
Items unlocked for purchase by offering Bell Bearings to the NPC “Twin Maiden Husk” will now carry over to NG+ play. This affects all items unlocked by offering the following items to the NPC “Twin Maiden Husk”: Bone Peddler's Bell Bearing/Meat Peddler's Bell Bearing/Medicine Peddler's Bell Bearing/Gravity Stone Peddler's Bell Bearing/Smithing-Stone Miner's Bell Bearing/Somberstone Miner's Bell Bearing/Glovewort Picker's Bell Bearing/Ghost-Glovewort Picker's Bell Bearing."
- Anonymous
with the new patch 1.05 most (all?) bell-bearings carry over. quote from patch notes:
"Major changes included in the latest update:
Additional Elements Added
Items unlocked for purchase by offering Bell Bearings to the NPC “Twin Maiden Husk” will now carry over to NG+ play. This affects all items unlocked by offering the following items to the NPC “Twin Maiden Husk”: Bone Peddler's Bell Bearing/Meat Peddler's Bell Bearing/Medicine Peddler's Bell Bearing/Gravity Stone Peddler's Bell Bearing/Smithing-Stone Miner's Bell Bearing/Somberstone Miner's Bell Bearing/Glovewort Picker's Bell Bearing/Ghost-Glovewort Picker's Bell Bearing."
- Anonymous
After todays update (1.05), bell bearings now transfer to NG+!
- Anonymous
With update 1.05 there are some Bell Bearings that stay with the Twin Maiden. Dont know exaclty but i think the ones for upgrade materials
- Anonymous
I don't understand the point of NG. everything is so much easier, you're just carving your way through the game?
- Anonymous
I understand why Great Runes don't carry over into NG+ but would've been nice if you could keep the currently equipped one. Most people will be OP going into NG+ anyway, having a great rune won't change that.
- Anonymous
After NG+7 I bought and got almost 99 somber smithing stones 1-9 and 3 Ancient Dragon Smithing Stones per each New Game. Plus I made my main weapon wich is Malikeths Black Blade and Black Knife both of them +10 and the Black Blade Incantation. Iam level 461 right now 80 Vigor 80 (cap) Faith because Iam using lot of spells and the weapon skill (Black Knife and Malikeths Black Balde) Malikeths set of course if you interested wich set Iam using. Its crazy. I can tell you. The first bosses what you face in the game you can just cast the weapon skill 2 times and they die. They gonna melt. No matter what New Game+ you start. Of course when you progress it will get little bit harder but still. Malikeths Black Blade and Black Knife at +10 with cap Faith and 70 Strenght and Dex will be overkill. Just way too easy.
Really hope a dlc will introduce some changes in new game plus gameplay, maybe depending on ending choice :), image you've chosen Goldmask rune and on your next journey you'll find a few part of the game repopulated. Or maybe new merchants, someone who trades sorceries or weapons with no more usefull items as Golden seed or Tears.
- Anonymous
Me in my first playthrough : "I'm sorry little one"
Me realizing I can't transport my bell bearings : "Why we still here .... just to suffer"
- Anonymous
Is there anything you can get locked out of completing? I was a little confused about how they worded the part about crystal tears. Is it just the ones you’ve already collected that don’t respawn, or do all of them not spawn in ng+
> Progress towards the Legendary Armaments achievement; all relevant items for the achievement must be collected in a single journey. This can, however, be worked around by moving weapons to storage and retrieving them back ("collecting" them).
This is not true, I missed the Bolt of Gransax in my first playthrough and just ran through in NG+ to get it. I don't use the box so I never had to put anything in there to get it, I just sprinted my way to the capital to collect it and got the achievement as soon as I picked it up.
- Anonymous
What level should I be towards the end of journey 2 I'm 176 rn and kept getting one shot by plasidusax before killing him in his first phase before he goes in the air
- Anonymous
Anyone knows why the rune scaling lowers on ng+7 ? i wanted to get my main character to max level in ng+7 for the full multiplier, but when i did, i clearly gained less souls than on ng+4, and i can confirm that because i made a second character that is currently in ng+4.
In my main character in ng+7 gains 6130 approx per albinauric (gold scarab and pickled foot)
In my second one on ng+4 get 6650 approx per albinauric (gold scarab and pickled foot)
most likely is just a bug, but maybe the scaling loops or something?
- Anonymous
- Anonymous
Does the cost of upgrading weapons increase for every subsequent NG+?
so Journey 8 the runes gain stopped scaling? how about difficulty?
- Anonymous
I’m in Ng+12 and Larval Tears has never carried over for me.
- Anonymous
For those who want a better challenge on NG+, I recommend stocking everything in your chest and starting only with armor and a +0 weapon. Imo there's no fun in decimating Godrick and Rennala with late game spells and +25 weapons.
- Anonymous
The comment about Legendary Armaments having to be earned in one journey is inaccurate, I had everything except Devourers Scepter in my first journey and killed Bernahl in NG+
I definitely acquired the Legendary Armaments achievement by running through NG+ exclusively to get the spear that becomes unobtainable in Leyndell. Further testing is needed there.
- Anonymous
They had some many good ideas about postgame on DS2, DS3 (PvP) and BB (chalice dungeon) but ER has none… I feel abit disappointed. I am looking forward to ER dlc
Do Seedbed Curses carry over? I have 5 but I turned Dung Eater into a puppet.
- Anonymous
Dark Souls 2's NG+ sadly stays unique. New boss moves, new boss souls and rewards, some new rewards in general, new spirit enemy types, some enemies placed differently throughout the game. ER sadly only gives you the bare minimum NG+, an even worse one than DS3 actually with 0 new items unless you chase for different sidequest outcomes. See you in 2023 when (hopefully) the first content dlc arrives. Containing some badass bosses which make Malenia look like babies first souls boss. =)
- Anonymous
I'm currently near the end of the game and i have a few questions 1 is it worth it? 2 does anyone know the health and damage multiplier for the bosses and enemies? 3 do dead NPCs i have killed respawn and drop their weapons and armor again because i've been wanting to get dual Nagas
- Anonymous
They should have given players the option to step it up if a criteria was met such as 3 consecutive bosses without a death. Way overpowered if you actually do explore everything else before starting.
- Anonymous
I wish to see a soulsborne/fromsoft game in which the NG+ mechanic is integrated into the lore, much like the checkpoint/death mechanics are.
Something like the regressor mechanic from popular novels nowadays.
So every next playthrough will contain something unique regarding your previous playthroughs. You can carry over something attainable only by completing the game, and it'll totally change your next playthrough and give you a possibility of a previously unattainable ending - something similar to Nier Automata.
- Anonymous
What I want to see.
A NG+ based off your ending. Mobs could be afflicted with different attributes and immunities. Frenzy flame ending hope you get some madness immunity In your next playthrough. Renna's ending magic reist and dmg.
Add some additional dialog or even just not killing an npc and "..." Instead of a corpse. Depending on the Ng+ environment.
An actual will of the fingers ending as burning the erdtree is against their will per the Enia in round table hold... Without breaking game (or story / lore) but is there no way to finish the game without burning it, So there is no will of the fingers ending... Where you restore the golden order and become consort to Marika repairing the ring???
Lastly instead of hiring a guy who can't finish how own books and the series based on their books ends on a sour note.... Did we expect the game to have a satisfying finish either? Next time hire Larian studios... Atleast they can make quests and clues that make sense.
- Anonymous
NG+ should add mimics. I miss that thrill of wondering if a chest was going to reward me or eat me.
- Anonymous
I saw the multiplier for xp in each new game +. Funny how the very first month people were already lvl 700 and yet needed help. Cheaters??
- Anonymous
"collect all 32 tears for mixed physick" i count 29 on tears page.
- Anonymous
I'm fine with everything but the bell-bearing stuff. I kinda wish we kept that.
- Anonymous
- Anonymous
Really hate how you need to get bell bearings again. Bloodborne was the only game that used logic in this regard.
- Anonymous
Wanted to collect everything the first time around but burned the tree and missed a ton of stuff in Leyndell...
- Anonymous
I was expecting similar kind of ng+ than in Dark Souls 2 which would little bit change enemies placement and how much there is and what kind of enemies.
Little bit shame that ng+ dont bring anything different when comparing to first run. No new items. Nothing. I guess its because this is massive game and they didnt want to "waste" their time to it. Its understandable.
Will play this game at least to ng7 anyways though!
- Anonymous
The best when you fight against skeletons... well any piece works for you, you put on the gloves or any other and when they are on the ground reviving.... Wheels!!
The legendary armaments thing I can confirm as like, "fixed" or whatever.
I screwed up and got every one except bolt of gransax. Started NG+. Hauled ass to Leyndell as soon as I could. Got the bolt. Got the achievement.
Good thing too because I did NOT want to do another 100 hours for the only trophy keeping me from platinum... Lol
2
+10
-1