New Game Plus, or New Game+ (NG+), in Elden Ring is an unlockable feature upon completion of the story which allows you to begin a new journey while maintaining Stats and select pieces of Equipment. This page covers how to enter New Game Plus, what changes it brings to gameplay, and the equipment which carries over. In addition, there are community recommendations about what you may want to accomplish before entering your next journey.
Elden Ring New Game+ Helpful Links
- Check our Walkthrough page for a detailed guide on reaching the end of the game.
- You may also visit the Game Progress Route page for a quick overview of how to progress through the game.
- Check our Endings page for the different conclusions to the game.
Elden Ring New Game Plus
After defeating the final boss and watching the credits, the game will prompt you to "Begin Journey 2. If you do not start over now, you can choose to begin Journey 2 later at the Table of Lost Grace in Roundtable Hold."
What carries over to New Game Plus?
This is a list of items and discoveries you keep when starting a NG+:
- Level
- Runes
- Armaments (Weapons, Shields)
- Armor
- Magic Spells (Incantations and Sorceries)
- Talismans
- Non-Quest-related Items - Generally, if the item isn't used in a quest or unlocks a new area of the game world, it is kept
- Nearly All Consumables
- Remembrances are kept, although they won't be available for Duplication until the corresponding Boss is slain
- Nearly All Tools
- Upgrade Materials
- Crafting Materials
- Arrows and Bolts
- Spirit Ashes
- Ashes of War
- These Key Items:
- Nearly All Consumables
- NOTE: Non-Quest-related Items are kept, but for some, additional copies are not found in NG+ if they've already been obtained:
- Includes these Key Items:
- Includes these Info Items:
- Notes
- Tutorials
- Torrent (Spectral Steed Whistle)
- Maps - The overworld map will remain visible, but Sites of Grace must be rediscovered
- Location Markers (Blue markers)
- Custom Markers (Icon-based markers)
- Finger Reader Crone markers
- Co-op summons still function proper to the level difference barrier, which can be bypassed with a password
- Invasions will still take place, from other players within your level range
- Gestures
- As of Patch 1.05, the Twin Maiden Husks shop unlocks from the following Bell Bearings are kept in NG+ (they must be handed in prior to starting your next journey or the item itself is lost):
What does NOT carry over to New Game Plus?
This is a list of items and discoveries you don't keep and must obtain again in a NG+:
- Side Quest progress
- Quest-related Items - Generally, if the item is used in a quest or unlocks a new area of the game world, it is not kept
- These Key Items:
- Those used to unlock new areas:
- Dectus Medallion Halves
- Academy Glintstone Key
- etc...
- Those used in Side Quests:
- Irina's Letter
- Fingerslayer Blade
- etc...
- Great Runes
- Mending Runes (Endings)
- Sorcery Scrolls
- Incantation Prayerbooks
- Bell Bearings - Both the item itself, and the unlocks provided after turning them into the Twin Maiden Husks are lost
- Shop unlocks are kept for the Bell Bearing mentioned previously
- Those used to unlock new areas:
- These Consumables:
- This Tool:
- Info Items:
- All excluding Notes and Tutorials
- These Key Items:
- Activated Sites of Grace
- Activated Effigies of the Martyr
- BUG(?): Progress towards the Legendary Armaments Achievement - Game fails to award the achievement if it is not completed in a single playthrough
- A workaround is to place the items into your storage and then simple retrieve them for the achievement
- Three Fingers' Mark of the Frenzied Flame - Removed from the character, including its cosmetic changes (eye alterations and burn marks)
- Dragon Communion physical changes (eye color)
Do these before advancing to New Game Plus:
- Back up your save file (just in case)
- Hand in the following Bell Bearings to the Twin Maiden Husks:
- Bone Peddler's Bell Bearing
- Meat Peddler's Bell Bearing
- Medicine Peddler's Bell Bearing
- Gravity Stone Peddler's Bell Bearing
- Smithing-Stone Miner's Bell Bearing
- Somberstone Miner's Bell Bearing
- Glovewort Picker's Bell Bearing
- Ghost-Glovewort Picker's Bell Bearing
- Collect as many final Upgrade Materials as possible:
- Farm Runes to buy out the Merchants' shops
- Collect the following unique Key Items:
- Find and turn in all Scrolls and Prayerbooks to a trainer to purchase their Spells
- Slay dragons to obtain Dragon Hearts (23) and buy their Incantations at the Cathedral of Dragon Communion
- Only 20 are need to buy all Incantations
- Obtain all Larval Tears (18) for future Rebirth
- Turn in all Deathroots (9) to the Gurranq Beast Clergyman
- Kill any NPCs you want the gear from
- Collect Stonesword Keys; these carry over and can be used in the next playthrough
- Trade for any Remembrance Weapons you may wish to dual-wield in the future, as only one copy of each weapon can be obtained per NG cycle
- Obtain any weapons you will want to dual-wield in the next playthrough, as for most weapons only one copy can be obtained per NG cycle
- Use Walking Mausoleums (7) to duplicate Remembrances
- Collect all non-renewable Crafting Materials
- Collect the maximum number of these Key Items:
- Fully Upgrade your Sacred Flasks:
- Collect all Talismans
- Farm any Weapons or Armor that drop from Enemies (optionally respec for Arcane)
- Respec your character by talking to Rennala if you plan on playing with a different build from the beginning of NG+
What changes with NG+?
You will find some differences when starting a new playthrough through NG+:
- Runes received from Enemies and Bosses increase:
- The increase for NG+ depends on the enemies and bosses and varies between a 5x increase for earlier enemies and bosses to a 2x increase for later enemies and bosses.
- The factor seems to depend on the area (5x in Limgrave, 3x in Liurnia of the Lakes, Mt. Gelmir, Altus Plateau, Leyndell, Royal Capital, 2x in Dragonbarrow, Mountaintops of the Giants, Leyndell, Capital of Ash, ...) with some exceptions
- Further Journeys increase the amount of runes received based on NG+, or Journey 2, as illustrated in the table below.
Journey Multiplier 3 (NG+2) x1.100 4 (NG+3) x1.125 5 (NG+4) x1.200 6 (NG+5) x1.225 7 (NG+6) x1.250 8 (NG+7) x1.275
Enemies and bosses deal more damage and have more health. The amount of increase varies based on enemy and location, with larger increases in lower level areas.
The breakdown of how scaling works per level area and per ng is as follows pulled from datamined files and tested in game:
Area name SpEffectID Health Defence Resistance Attack Rate Stamina Damage
Stranded Graveyard 7000 1.000 1.000 2.000 1.000 1.000
Limgrave Middle 7010 1.141 1.013 2.018 1.097 1.021
Limgrave South 7020 1.281 1.026 2.035 1.202 1.031
Limgrave North 7030 1.656 1.039 2.053 1.495 1.052
Stormveil Castle 7040 1.813 1.053 2.070 1.495 1.119
Siofra River 7050 1.953 1.066 2.088 1.690 1.141
South Liurnia/Academy 7060 2.266 1.079 2.105 1.758 1.141
North Liurnia/Academy 7070 2.406 1.093 2.123 1.831 1.162
Lower Mt. Gelmir/Ainsel River 7080 2.688 1.106 2.140 2.000 1.189
Upper Mt. Gelmir/West Caelid 7090 3.250 1.119 2.158 2.279 1.211
Altus Plateau/South Caelid 7100 3.703 1.133 2.175 2.473 1.211
Leyndell Capital/Nokstella 7110 4.125 1.146 2.193 2.673 1.263
Volcano Manor/North Caelid 7120 4.844 1.159 2.210 3.244 1.285
Leyndell Sewers 7130 5.484 1.172 2.228 3.244 1.317
Mountaintops/Early Farum Azula 7140 6.563 1.186 2.245 3.530 1.317
Late Farum Azula 7150 6.688 1.200 2.280 3.585 1.340
Ashen Leyndell/Snowfield 7160 6.875 1.200 2.385 3.640 1.340
Elden Throne 7170 7.047 1.217 2.490 3.745 1.368
Haligtree/Mohgwyn Palace 7180 7.203 1.220 2.595 3.796 1.374
Elphael Brace of the Haligtree 7190 7.328 1.230 2.700 3.796 1.391
Haligtree Roots 7200 7.422 1.232 2.733 3.796 1.394
Area name SpEffectID Health Defense Resistance PoiseDmgTaken AtkRate Stamina Damage Rune Multiplier
Stranded Graveyard 7400 3.434 1.172 1.097 1.000 1.902 1.200 5.000
Limgrave Middle 7410 3.122 1.173 1.095 1.000 1.965 1.191 5.000
Limgrave South 7420 2.857 1.174 1.093 1.000 1.768 1.182 5.000
Limgrave North 7430 2.355 1.175 1.091 1.000 1.680 1.173 5.000
Stormveil Castle 7440 2.146 1.176 1.089 1.000 1.609 1.164 4.000
Siofra River 7450 2.099 1.177 1.087 1.000 1.483 1.155 4.000
South Liurnia/Academy 7460 1.845 1.178 1.085 1.000 1.400 1.146 4.000
North Liurnia/Academy 7470 1.523 1.179 1.083 1.000 1.314 1.137 3.000
Lower Mt. Gelmir/Ainsel River 7480 1.479 1.180 1.081 1.000 1.239 1.128 3.000
Upper Mt. Gelmir/West Caelid 7490 1.461 1.181 1.079 1.000 1.200 1.119 3.000
Altus Plateau/South Caelid 7500 1.296 1.182 1.077 1.000 1.150 1.110 3.000
Leyndell Capital/Nokstella 7510 1.253 1.183 1.075 1.000 1.141 1.101 3.000
Volcano Manor/North Caelid 7520 1.264 1.184 1.073 1.000 1.135 1.092 2.000
Leyndell Sewers 7530 1.191 1.185 1.071 1.000 1.134 1.083 2.000
Mountaintops/Early Farum Azula 7540 1.008 1.186 1.069 1.000 1.122 1.074 2.000
Late Farum Azula 7550 1.001 1.200 1.070 1.000 1.094 1.065 2.000
Ashen Leyndell/Snowfield 7560 1.015 1.200 1.070 1.000 1.134 1.070 2.000
Elden Throne 7570 1.001 1.200 1.070 1.000 1.094 1.065 2.000
Haligtree/Mohgwyn Palace 7580 1.015 1.200 1.000 1.000 1.134 1.070 2.000
Elphael Brace of the Haligtree 7590 1.015 1.200 1.000 1.000 1.134 1.070 2.000
Haligtree Roots 7600 1.015 1.200 1.000 1.000 1.134 1.070 2.000
NG+2 *1.100 *1.025 *1.015 *0.950 *1.100 *1.400 *1.100
NG+3 *1.150 *1.050 *1.030 *0.900 *1.150 *1.500 *1.125
NG+4 *1.200 *1.100 *1.045 *0.850 *1.200 *1.600 *1.200
NG+5 *1.300 *1.150 *1.060 *0.800 *1.300 *1.700 *1.225
NG+6 *1.350 *1.200 *1.075 *0.700 *1.350 *1.800 *1.250
NG+7 *1.400 *1.300 *1.090 *0.600 *1.450 *1.900 *1.275
Multiplayer HP boss scaling data:
1 more player: × 1.6
2 more players: × 2.3
3 more players: × 2.7
Formula to determine boss health in any location, ng+ value, and number of players:
((Boss base HP × map region multiplier) × multiplayer scaling) × NG+ scaling = boss HP
Examples:
Radagon in single-player at NG+7:
(( 13,339 × 1.001 ) × 1 ) × 1.4 = 18,694.6754 HP
Radagon with two players at NG+5:
(( 13,339 × 1.001 ) × 1.6 ) × 1.3 = 27,772.86512 HP
Starting in NG+2, or Journey 3, all enemies take reduced Stance damage:
NG+2: 5% reduction
NG+3: 10%
NG+4: 15%
NG+5: 20%
NG+6: 30%
NG+7: 40%
Movement slowdown caused from certain area hazards (such as lava and swamps) is removed upon entering NG+.
It's not known if this is intended behaviour or not.
NG+ does not introduce any new enemies or equipment.
What happens after Journey 8 of Elden Ring?
Journey 8 (NG+7) marks the end of Elden Ring's new game scaling; all subsequent journeys will have an identical level of difficulty and rewards.
At this point, players can choose to pursue their own defined goals, such as:
- Collecting all Armaments
- Challenge Runs
- Obtaining all Trophies & Achievements
- Experiment with new Builds
- Prepare for future DLC
- Anonymous
Wiki says some bosses like Fire Giant or Mohg have lovered status resistance in NG+. Is that bug in game or just missinformation?
- Anonymous
My only complaint is that the early parts of the game are still too easy for your high-level character, even on ng+7. Might do some good to scale the early enemies harder.
- Anonymous
It is impossible to use more than 2 of the same weapon at the same time (yes I know you can equip up to 6 of the same weapon if you really want to, but you can't -use- more than 2 of them at once), and more than 1 of everything else at the same time. Since you can get everything bar 2 talismans in one run, and since the runes dropped by enemies basically flatlines after NG+2, there is no reason at all to go any further than NG+2 IMO. If you're at the end of the second run on a toon, you may as well stay there and just make a new toon for any new runs, in all honesty.
- Anonymous
Is there a reason to go to ng+? No new enemies, no new items or mechanics like dark souls 2 sotfs, everything is exactly the same
- Anonymous
For those wondering about the exact scaling at NG+7:
Enemies Health Scaling: 1.4x
Enemies Stamina Scaling: 1.275x
Enemy Damage Scaling: 1.450x
Enemy Status Resistance Rate: 1.090x
The numbers here are taken from a modder who looked into the games files and made a mod where the NG+ scaling continues to NG+20.
Ngl, I don’t like the level system. I have one main save and am at ~300 and find it dumb I can’t get summoned by a LVL 120 or so. Could they not just lower our HP, Mind, Damage and Endurance to that similar of the host?
- Anonymous
- Anonymous
Am I imagining things or do some of the pillar traps in certain catacombs change in behaviour in NG+? Looking at the one in Consecrated Snowfield with clean rot knights and watchdogs.
- Anonymous
- Anonymous
Imma just chilling on ng+17 on level 168, making some TT runs and summoning people for bosses to see how long they'll last before getting oneshot, it's totally fine. Adding more enemies wouldn't make a big difference for me since I usually just skip them
- Anonymous
I agree with everyone saying NG+ sucks in elden ring. But stop complaining about it here, maybe take it up with From if you hate it so much. Not that they'll do anything.
- Anonymous
- Anonymous
what are the poise multipliers because i know they exist i havent poisebroken a rat sine ng+2 unless i use the B O N K hammers(giant crushers)
- Anonymous
I find it funny people mad over others for saying how bad NG+ is. Like, From could have easily added those phantom/blue enemies to spawn in certain areas to make NG+ fun, they could have added a way for you to exchange tears and seeds for something and also added something in the chests that are now empty in NG+. Of course the devs are not lazy and the game is massive and amazing, but these changes are really not something that could have taken too much time to implement.
NG+ permagravelorded in Dark Souls 1 is the best NG+ ever.
- Anonymous
- Anonymous
Ng+ is completely pointless in this game, since they give you all the +1 & +2 talismans in the base cycle, and because ds2 was the only game to change anything regarding enemy placement/new invaders.
And since you're able to savescum to get multiple endings in the same cycle, you don't even need to NG+ for that. Just do the side quests for the endings, unlock the final grace right before the 3 finger door, do your sage scumming for the non frenzy endings, then go back and get hugged by the fingers and do the frenzy ending. Boom, every single ending in a single go.
Literally no point in doing NG+ except for 2 talismans(which ever Alexander talisman you don't have and milicents prosthetic). And even that's just for total inventory completion. Other than that you might as well just do the above method of getting the endings, stop before Journey 2, and spend your time farming for whatever weapons and armor you want and maybe the Moghwyn farm for levels.
From clearly ran out of time/ideas halfway through development.
- Anonymous
I'm wondering if I've done every dungeon now, or not. I have all of the talismans, all the legendary weapons, but just discovered giant-hunter in a corner I hadn't looked in.
- Anonymous
Is it just me, or does it start taking away half your runes from death around New game +3?
- Anonymous
Ng+6 at rl 25 wl 3.1 is a lot of fun summoning low levels who have no idea what's going on. Just bring lots Bewitching Branches and crafting for perfume bubbles
- Anonymous
Trying to get the great doot to drop... then I think I've farmed what I need for ng+
- Anonymous
- Anonymous
- Anonymous
There is NO POINT in leveling up and getting stronger if NG+7 enemies 3-hit you at 99 vigor.
I am at MAX LEVEL!!!
A good game would let me shred the Bosses to pieces as a reward for leveling up.
This comment will only be disliked by masochists.
- Anonymous
- Anonymous
I know it doesn't make sense and is obviously cheesing, but they should let you go back. I want to my max build on Journey 1. I spent so much time leveling only to be shredded by NG+7 scaled bosses.
- Anonymous
Warning to all casual players like me:
I was not ready
NG+6 was easy
NG+7 is different
There's a pretty clear JUMP in difficulty
I can't get past the first boss in DS3 but I beat this game 7 times
I love it, I do
But NG+7 is... different
I want to go back
Please let me go back
- Anonymous
To all of you who find the NG+ disappointing, yes it could be better, but it’s better that we have one than none, afterall, how would we powerstance godfrey’s axe otherwise?
I'm literally level 450 and I still feel like I'm under leveled on NG+7 I'd honestly stop at NG+3 or NG+4 if you've done everything and gotten every item. Not worth the added pain for such little gain.
- Anonymous
Use Walking Mausoleums (7) to duplicate Remembrances
Should be listed before:
Trade for any Remembrance Weapons you may wish to dual-wield in the future, as only one copy of each weapon can be obtained per NG cycle
- Anonymous
Worst ng+ of all souls games, they were so lazy they didnt even change up enemy spawns, no new items, no black phantoms.
- Anonymous
- Anonymous
the 2 main differences between NG and NG+7 is, mind you:
the things that used to two-shot you, will now overkill you with one hit
whereas the things that you used to two-shot, will now require several attacks to beat
but hey, at least now you get almost triple the amount of runes... so that's something... i guess... haha... ye no spoiler alert it sucks
- Anonymous
- Anonymous
increase the rune multiplier for each ng+ that is so whack at least have a 2x multiplier
- Anonymous
no new items, no new enemy placements. literally why even bother
- Anonymous
I can't change class in a NG+??? So what, because i picked a damn astrologer, now i have to start a completely new game as prophet so i woudn't be weaker in pvp by 7 levels?
It's not my fault intelligence spells are useless in pvp compared to faith.
can you find cookbooks you didn't get on first playthrough?
Going into NG+ I still had both shackles and the Blasphemous Claw but the guide says you loose those
On the flip side I lost my deathroots even tho I thought you kept them.
I’m not complaining. Maybe it’s a glitch. I know I started a new cycle 4 times tho and kept the shackles and claw each time.
- Anonymous
Paintings and Volcano manor assignment notes do carry to NG+. I get message "you already have this item" and it just drops on the floor. Kind of locks you out of those, except for 1st Volcano Manor quest.
- Anonymous
When entering a ng+ cycle, do I need to revisit areas in order to invade them again? Like do I need to go to Ephael myself to be able to invade there, or could I potentially invade there as soon as I enter Limgrave?
- Anonymous
- Anonymous
I'm positive that enemies get more poise in NG+ cycles.
Up until NG+4 it took 3 hits to stancebreak a sewers Omen with 2h light attacks from Fallingstar Beast Jaw (or any colossal with strike/piece damage) and 4 hits with an UGS (or non-strike/pierce colossal). Now I'm in NG+5 and it takes 4 hits with the Fallingstar Beast Jaw and 5 with an UGS. I suspected this could have something to do with a recent patch, so I tested it on another character in NG and they do indeed still stancebreak in 3/4 hits.
- Anonymous
"Endings" page says "It is only possible to get all endings in one playthrough if you save before the final boss." Is it possible to get all endings by saving AFTER the final boss, experiencing each ending, then restarting for the next ending? I don't think I need to point out that final boss is not pushover, and I would like to experience all endings I have earned with that boss fight each time.
- Anonymous
why do the summoning pools not carry over, makes no sense to me
ive been there already in my first playthrough, its not like im beeing summoned to an area that ive not seen before
there is literally no benefit to them not carrying over, its just really ****ing tedious to activate all of them again
- Anonymous
Rune multiplier for NG plus is so disappointing. The rune multiplier is the only reason you would ever wanna do multiple NG+ cycles over a new character, but even at NG+7 its not even equivalent to the boost given by the golden foot.
I feel like NG+ should give you insane amount of runes so that people who want to get to max level can use this, just like sekiro with 99 attack
- Anonymous
Researched fact. New game+ doesn't make much difference on health for bosses, at least not after +7 (as far as I can say). I searched and saw that Ng+10 and ng+100 has same health on bosses. (%100 sure about Godrick, Godskin Duo, Ofnir and Hoarah Loux. Didn't look for other bosses, ain't thinking that it would be different either)
- Anonymous
really lame how theres a ng+ cap, and theres no ng+ specific content like previous titles
- Anonymous
I appreciate that some bell bearings carry over now but why not all of them? The limited quantity items don't even need to restock, I just want to have all the bell bearings there for completions sake and to still be able to buy the largely useless infinite items if I need to. It just feels annoying and time consuming for no reason.
- Anonymous
I missed the Bolt of Gransax on the first playthrough. I just collected it in NG+ and immediately received the legendary armaments achievement. In my case, definitely did not collect all legendary armaments within the same playthrough.
- Anonymous
With lvl 150 I am starting to struggle at NG+4 late game, bosses are tanky and hit like a truck, well even more so now, wonder if I've reach the a game threshold or I am bottle necking myself, don't know if I should go into NG+5 OR just chill on in the current world, haven't set the thing on fire so everything is pristine.
- Anonymous
I know it's just a me thing, but I wished the maps would reset upon NG+. It's kinda overwhelming and disorientating to have the whole map filled out before you even go anywhere
- Anonymous
- Anonymous
- Anonymous
wish i could go back to the first game instead of having to stay in NGpls
- Anonymous
Playing through ng+7 and the balancing issues have never been so highlighted than it is. Pre-mountaintops, you literally sneeze and everything is dead. Now post-leyndell and anything that touches you, you lose 1/3 or half of your health bar even with 80 vigor. Not to mention the amount of bullshit in the endgame and its just not fun. Just hope they added a gauntlet like sekiro so players can fight bosses and skip these horrid endgame areas.
You either need to git gud or sacrifice elden bling lmao.
- Anonymous
The legendary armaments thing I can confirm as like, "fixed" or whatever.
I screwed up and got every one except bolt of gransax. Started NG+. Hauled ass to Leyndell as soon as I could. Got the bolt. Got the achievement.
Good thing too because I did NOT want to do another 100 hours for the only trophy keeping me from platinum... Lol
- Anonymous
Wish FromSoft would make NG+ cycles more flexible, worthwhile, and give players the freedom to redo certain levels of it. A system sort of like this:
1) New Game (fresh character)
2) Upon beating the game, NG+ is available
3) Upon beating NG+, unlock NG+1, and a Great Rune that allows players to reset the game back to the start, and let them begin at any NG+ difficulty of their choosing (each cycle must be manually unlocked by beating the current highest NG+ cycle unlocked)
- Players CANNOT revert back to the standard difficulty, only the standard NG+
Then, add Talismen upgrades for each cycle (the +1/+2 varients should be saved for NG+, honestly). This would give players incentive to play those modes.
- Anonymous
- Anonymous
When I saw Talismans with '+1' and '+2' I was hoping we would get stronger Talismans in NG+, which would incentivise further exploration and give us ways to grow stronger without leveling. What a shame.
- Anonymous
I'm very disappointed at this ng+. I mean, even the rune items scattered around remain the same, what does a lv 120 character with a 100 rune item?
Dark souls 3 had new bigger soul drops. Dark souls 2 even had different items for some merchants. And let's not compare this "ng+" to other soulslikes such as nioh. I found it extremely lazy
- Anonymous
Is there a way to continue with ng+ after the seventh cycle? like an ng+8 for example?
- Anonymous
For everyone asking, your damage to enemy stance is debuffed starting in your 3rd journey. This goes from a 5% decrease in ng+2 to a 40% decrease in ng+7. This was revealed by Illusory Wall not long long ago. So if you notice you break the stance of enemies less easily you're not crazy. But considering that enemy HP increases so much over your journeys, this probably means you'll break a boss's stance about the same number of times over the course of a battle as you would have in your first run because the fights are longer, the time in between staggering them will just be greater.
- Anonymous
just dont lvl past 150 and you will remain in the pvp meta, while ng cycles become more challenging
- Anonymous
- Anonymous
- Anonymous
This isn't entirely accurate anymore. A previous update changed to where the bell bearings that you give to the twin maidens now stays with them. Now I'm not for sure about the ones we get from npcs, but the regular ones we can find does. As far as I can remeamber anyways.
- Anonymous
Can we have a NG+ after the 8th journey ? Or do we have to gather all the Smithing Stones to upgrade them all within those 8 journeys?
- Anonymous
While I think the challenge of starting a character from scratch for a run of the game is great, I do appreciate how it becomes a more condensed experience in Ng+, while the first playthrough seems long and exhausting you can then run Ng + in a few hours which is nice for a more concise experience of the same game
- Anonymous
- Anonymous
I have three characters on my first playthrough. One is about to be finished, one is about to enter Lyndel and one is still in Limgrave. I have to say, the one in Limgrave is beating bosses on their first try. Even my 2nd character is beating bosses that my first struggled with. But I sure am taking my first character into NG+ Can't wait to dualwield the Bloodhound Fang.
- Anonymous
- Anonymous
Do enemies have increased resistances and stance break values in NG+? Is there any chart with all the multipliers up to NG+7?
- Anonymous
I've just gone back to the remains where the final boss fight was and I saw a blue summon sign. When I interacted with it I got the trophy for age of the stars but f**k all else no cut scene to show what the age of the stars ending actually was. Anyone else get this with AotS or any other ending?
- Anonymous
Pro Tip : In NG+ immediately throw away and unequipp your Marika and Radagon's Soreseal.... Preferably around RL200-250 , at that point in NG+ you should easily have 3 Main Hardcap attributes given you are RL225+. ( Also try to Abuse buy every spared runes for Boild Crabs for your NG++ cycles , and make use of your Rune Arcs for Godricks Great Rune Active incase you want those 5 Levels to every Attribute ). This is Extremely helpful or else you might get One shot dead by most Bosses in NG+ from Radhan and upwards actually which is Early on still... Goodluck Tarnished.
- Anonymous
Does anyone know if runes stop increasing after you reach NG+7? Or do they keep increasing?
- Anonymous
Apologies if this has already been asked and answered: do enemies (mainly bosses) receive increased poise on NG+ cycles? Thanks
- Anonymous
To clarify, all levels of the stone and glovewort carry over into NG+. I spent way too long farming halilgtree for runes to buy upgrade materials before starting NG+ ;(
- Anonymous
My bell bearings appear to have been reset a good while into my second playthrough. Not the worst thing, but annoying.
- Anonymous
Are merchants' bell bearings moved or lost after going to NG+?
- Anonymous
Are merchants' bell bearings moved or lost after going to NG+?
- Anonymous
Literally no point in going to New Game plus instead of just starting a new character.
- Anonymous
Hey does anyone know if the Rune multiplier stacks. For example 1.1 on top of 1.125
- Anonymous
So theoretically if you taunters tounge in the lack of rot and you are on new game plus and the invader is still first playthrough they are going to have an impossible time lol
- Anonymous
For clarification when it says "obtain any weapons you'll want to dual wield in the next playthrough, as for most weapons only one copy can be obtained per NG cycle" it only applies to unique weapons yes? Like Gizha's wheel or bolt of Gransax? Or does it mean only one of each weapon carries over in the inventory to NG+ so if I had three Vulgar Militia saws only one would be there when I start the next playthrough?
- Anonymous
Most underrated thing bout ng+…… YOU CAN ACTUALLY RUN through pools of lava, scarlet rot, poison etc. this has helped me many times…. Idk why they would add this feature but I like it. I hated having to trudge through the huge scarlet rot lake/waterfall at the center of the haligtree, then having all the enemies murder me that were hiding in it. I can zoom now ez
- Anonymous
- Anonymous
One good use I can see out of NG+ is that you can get duplicates of non farmable weapons, so you can power stance them. Otherwise, the game is long and drags on for far, far too long. As a completionist, I dread starting a new game and only going for the important bits, but at the same time there are some neat fights I could go for again.
- Anonymous
What level should I be for following NG+ cycles if I still want a challenge? I finished my first playthrough at lvl 165 and I found I was maybe a bit overlevelled towards the end. I started a NG+ recently and I was absolutely decimating bosses up until Malekith. Not levelled up past 170 now as I'm hoping it maybe 'balances out' a bit for the following cycles so the early areas and a complete cakewalk.
- Anonymous
Do the enemies in NG+ get stronger every time you play the NG+ or only the first time?
- Anonymous
Regarding the Legendary Armaments achievement. I wasn't achievement hunting until my third journey. I used a guide to find out what Armaments I needed and I ignored anything I already had from earlier journeys. The achievement popped when I collected the missing items even though the majority were collected in earlier journeys.
- Anonymous
As someone on NG+7, can you start another journey after this or is it just done on journey 8? I can't imagine it would be, but want to make sure if this is the last real playthrough of my main character.
- Anonymous
Bleed makes ng+ too easy. I couldn't defeat Maliketh ng+3 after 10 tries. Re specced to arcane build and got him next try.
- Anonymous
Trying to decide if I want to start a new character or start a NG+.......the debate rages.
- Anonymous
- Anonymous
What is the attack power ratio increase in NG+, ex: 1.25, 1.5, 2.0???
- Anonymous
I wish they had added a couple new upgraded talismans in ng+
- Anonymous
Very sad no subsequent FS game followed Dark Souls 2 design and added some minor new things to NG+. I remember there were unique weapons, some different enemy placements and changes to bosses.
how do I know what ng number am i?
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