Sorceries are a type of Magic in Elden Ring. Sorcery Spells are often dependent on the Intelligence stat and have a variety of effects. These can range from conjuring magic projectiles, to calling down meteors, and even attacking using blood magic. (There are also a few spells with effects other than dealing damage.) Sorceries are cast using a Glintstone Staff or the Carian Sorcery Sword. There are trainers that allow you to purchase many spells for Runes, while others are found in the world.

You can hold the cast button to charge some Sorceries, to release a more powerful version, without consuming more resources. This will delay casting time; but there are several Staffs, Talismans, and other pieces of Equipment that can assist with cast time and FP consumption.

Note that casting a spell also consumes Stamina, so it may be useful to invest some points into Endurance. See Builds for ideas on how to optimize your character.

 

Sorcery Trainers

Most Sorceries can be acquired from different NPCs that act as trainers and sell you Sorcery Spells. Here is a list with all Sorcery Trainers in Elden Ring:

Of these trainers, a select few have the ability to learn from Scrolls and grant access to new Sorceries:

 

legendary sorceries and incantationsLegendary Sorcery Spells in Elden Ring

To unlock the Legendary Sorceries and Incantations Trophy and Achievement you will need to acquire the following sorceries:

  1. Founding Rain of Stars
  2. Ranni's Dark Moon
  3. Comet Azur
  4. Stars of Ruin

All Spells in Elden Ring

 

All Sorceries in Shadow of the Erdtree

 

 

Elden Ring Sorceries

Sorceries Scrolls

Name

Unlocks

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Academy
Scroll

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Conspectus
Scroll

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Royal House
Scroll

 

Shadow of the Erdtree Sorceries Table
Sorceries Comparison Table
Sorceries Gallery
Sorceries by Type

Shadow of the Erdtree Sorceries Comparison Table

Quick Search of All Spells

Click on the table headers to sort alphabetically or by stat

Spell Name Effect FP Slot INT FAI ARC Stamina Cost Bonus Location

miriams vanishing sorcery elden ring shadow of the erdtree dlc wiki guide 200px
Miriam's Vanishing

Conceals self in a glintstone haze 9 1 26 0 0 10 Carian

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Glintblade Trio

Creates sigil that forms three projectile glintblades after delay 19 1 28 0 0 22 Carian
  • The Glintblade Trio spell is found by looting it off a corpse inside Castle Ensis. After passing through the iron gate just beyond the chapel in the midpoint of the castle, then dropping off the side of the cliff and climbing up the ladders to the rooftop of the chapel. You can then drop down on the north side of the roof to get to the corpse hanging over a ledge that has the spell. [Map Link]

rellanas twin moons sorceries elden ring shadow of the erdtree dlc wiki guide 200px
Rellana's Twin Moons

Incarnate twin moons and repeatedly strike the ground 47 2 72 0 0 32 Moon

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Glintstone Nail

Fires a shattering magic nail 10 1 18 0 0 21 Finger

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Glintstone Nails

Fires multiple shattering magic nails 23 1 32 0 0 26 Finger

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Blades of Stone

Pulls blade-like clumps of rock from the earth 18 2 48 0 0 29 Gravity

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Gravitational Missile

Fires a bolt of gravity that pulls in enemies before exploding 18 1 36 0 0 29 Gravity

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Mantle of Thorns

Covers self with the Scadutree's impenetrable thorns 9 1 0 20 0 22 Thorn

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Impenetrable Thorns

Summons the Scadutree's impenetrable thorns from the earth 15 1 0 24 0 22 Thorn
  • Shadow Keep: Available after rotating the specimen statues. from the Storehouse, Seventh Floor, climb the rotated beams and walk outside. Drop down the ledge next to the bat. 

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Rings of Spectral Light

Creates rings of spectral light that fire in unison 14 1 24 18 0 21 Death
  • Looted from the altar by the giant bird statue after defeating several birds in Charo's Hidden Grave [Map Link]

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Vortex of Putrescence

Launches a whirl of putrescent jets 29 2 32 26 0 45 Death

mass of putrescence
Mass of Putrescence

Flings a great mass of putrescence 41 1 28 22 0 42 Death
  • Stone Coffin Fissure: From the Fissure Waypoint Grace, hop the small gap and drop down the ledge to the left. Found behind some small stalagmites. 

fleeting microcosm sorceries elden ring shadow of the erdtree dlc wiki guide 200px
Fleeting Microcosm

Conjures a microcosm that pulses with a single wave, disappearing in a burst 26 1 42 0 0 26 Finger

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Cherishing Fingers

Surrounds the caster with a mesh of hefty fingers 20 1 36 0 0 20 Finger

All Elden Ring Sorceries Comparison Table

Quick Search of All Spells

Click on the table headers to sort alphabetically or by stat

Spell Name

Effect

FP

Slot

INT

FAI

ARC

Stamina Cost

Bonus

Location

Requires

 

miriams vanishing sorcery elden ring shadow of the erdtree dlc wiki guide 200px
Miriam's Vanishing

Conceals self in a glintstone haze 9 1 26 0 0 10 Carian

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Glintblade Trio

Creates sigil that forms three projectile glintblades after delay 19 1 28 0 0 22 Carian
  • The Glintblade Trio spell is found by looting it off a corpse inside Castle Ensis. After passing through the iron gate just beyond the chapel in the midpoint of the castle, then dropping off the side of the cliff and climbing up the ladders to the rooftop of the chapel. You can then drop down on the north side of the roof to get to the corpse hanging over a ledge that has the spell. [Map Link]

rellanas twin moons sorceries elden ring shadow of the erdtree dlc wiki guide 200px
Rellana's Twin Moons

Incarnate twin moons and repeatedly strike the ground 47 2 72 0 0 32 Full Moon

glintstone nail sorceries elden ring shadow of the erdtree dlc wiki guide 200px
Glintstone Nail

Fires a shattering magic nail 10 1 18 0 0 21 Finger

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Glintstone Nails

Fires multiple shattering magic nails 23 1 32 0 0 26 Finger

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Blades of Stone

Summons rock blades from the earth 18 2 48 0 0 29 Gravity

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Gravitational Missile

Fires a bolt of gravity that pulls in enemies 18 1 36 0 0 29 Gravity

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Mantle of Thorns

Covers self with the Scadutree's impenetrable thorns 9 1 0 20 0 22 Thorn

impenetrable thorns sorceries elden ring shadow of the erdtree dlc wiki guide 200px
Impenetrable Thorns

Summons the Scadutree's impenetrable thorns from the earth 15 1 0 24 0 22 Thorn
  • Shadow Keep: Accessible after rotating the specimen statues. From the Storehouse, Seven Floor grace, climb rotated beams until you reach outside. Drop down the ledge to the bat below.

rings of spectral light sorceries elden ring shadow of the erdtree dlc wiki guide 200px
Rings of Spectral Light

Creates rings of spectral light that fire in unison 14 1 24 18 0 21 Death
  • Looted from the altar by the giant bird statue after defeating several birds in Charo's Hidden Grave [Map Link]

vortex of putrescence elden ring shadow of the erdtree dlc wiki guide
Vortex of Putrescence

Launches a whirl of putrescent jets 29 2 32 26 0 45 Death

mass of putrescence
Mass of Putrescence

Flings a great mass of putrescence 41 1 28 22 0 42 Death
  • Stone Coffin Fissure: from the Fissure Waypoint grace, jump the small gap and drop down the ledge to the left. Located behind some small stalagmites.

fleeting microcosm sorceries elden ring shadow of the erdtree dlc wiki guide 200px
Fleeting Microcosm

Conjures a microcosm that pulses with a single wave, disappearing in a burst 26 1 42 0 0 35 Finger

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Cherishing Fingers

Surrounds the caster with a mesh of hefty fingers 20 1 36 0 0 20 Finger
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Adula's Moonblade
Sweeping slash followed by cold blade projectile 22 1 32 0 0  22 Carian
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Ambush Shard
Strikes from behind with projectile fired from distance 13 1 23 0 0  15 Night
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Ancient Death Rancor
Summons horde of vengeful spirits that chase down foes 21 1 34 24 0  27 Death
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Briars of Punishment
Wounds caster to unleash trail of bloodthrorns

9

1 0 21 0  22 Thorn
  • Can be found at the leftmost dead tree next to three Lesser Fire Monks just before the long stone bridge with the Golem Archer at the end in the Mountaintops of the Giants region.
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Briars of Sin
Summons thorns from a whorl of own blood 6 1 0 24  0  26 Thorn
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Cannon of Haima
Lobs an explosive magic projectile in an arc

38

1 25 0 0 42  Glintstone
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Carian Greatsword
Performs sweeping slash using magical greatsword 12 1 24 0 0 22 Carian
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Carian Phalanx
Forms a defensive arch of numerous magic glintblades 24 1 34 0  16 Carian
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Carian Piercer
Impales foes with magical greatsword 17 1 27 0 0  25 Carian
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Carian Retaliation
Dispels enemy spells and retaliates with glintblades 8 1 17 0 0  15 Carian
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Carian Slicer
Performs swift sweeping slash using magical sword

4

1 14 0 0  12 Carian
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Collapsing Stars
Pulls foes toward caster with gravity projectile volley

18

1 36 0 0  27 Gravity
  • Found in a chest located at the War-Dead Catacombs (Starscourge Radahn arena after defeat)
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Comet
Fires a great magic comet

24

1 52  0 0  31 Glintstone
  • Found in Raya Lucaria through an Illusory Wall just before the Site of Grace at Debate Parlor.
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Comet Azur
Fires a tremendous comet within a starry torrent

40 (10)

3 60 0 0 34 Primeval
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Crystal Barrage
Fires a volley of glintstone crystal shards 14 (2) 1 23 0 0  26 Glintstone
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Crystal Burst
Fires a burst of glintstone crystal shards 14 1 18 0 0  9 Glintstone
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Crystal Release
Scours area with violent rain of crystal shards

34

1 41 0 0 26  Crystalian
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Crystal Torrent
Creates crystal mass that fires stream of crystal shards 20 (5) 1 47 0 0  30 Crystalian
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Eternal Darkness
Creates a dark space that draws in spells 25 1 35 0 15  Night
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Explosive Ghostflame
Causes ghostflame explosion that burns wide area

29

1 42 30 0 45 Death
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Fia's Mist
Release a mist of death before caster 25 1 23 18 0  13 Death
  • Obtained by defeating Fia's Champions in Deeproot Depths. After unlocking the Across the Roots Grace, head north and defeat the boss.
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Founding Rain of Stars
Releases a downpour of star rain for a while

27

2 52 0 0  31 Primeval
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Freezing Mist
Releases cold mist before caster 20 1 21 0 0  13 Cold
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Frozen Armament
Enchants right-hand armament with frost

20

1 15 0 0 10 Cold
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Gavel of Haima
Attacks using a magic greathammer 22 1 25 0 0  38 Glintstone
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Gelmir's Fury
Covers area with surge of magma from the earth

16 (3)

1 28 15 0  38 Magma
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Glintblade Phalanx
Forms a defensive arch of magic glintblades 18 1 22 0 0  12 Carian
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Glintstone Arc
Launches a horizontally-widening magic arc

9

1 13 0 0  18 Glintstone
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Glintstone Cometshard
Fires a magic comet with a trailing tail

17

1 36 0 0 28 Glintstone
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Glintstone Icecrag
Fires mass of cold magic from glintstone

12

1 15 0 0 26 Cold
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Glintstone Pebble
Fires magic projectiles from glintstone 7 1 10 0 0  20 Glintstone
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Glintstone Stars
Fires guided magic shooting stars

12

1 12 0 0  21 Glintstone
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Gravity Well
Pulls foes toward caster with gravity projectile

12

1 17 0 0 20 Gravity
  • Location: Raya Lucaria Academy
  • Nearest Site of Grace: Church of the Cuckoo or Schoolhouse Classroom
  • Dropped by the Monolith Guardian enemy that appears from a gravity portal. The section is near the graveyard and the large rotating lift of Raya Lucaria Academy.
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Great Glintstone Shard
Fires larger magic projectiles from glintstone 12 1 16 0 0  26 Glintstone
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Great Oracular Bubble
Launches a large magic bubble 16 1 25 0 18  27 Oracle
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Greatblade Phalanx
Forms a defensive arch of larger magic glintblades 30 1 29 0 0  20 Carian
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Loretta's Greatbow
Fires great arrow from a magic greatbow

24

1 26 0 0  30 Carian
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Loretta's Mastery
Fires four great arrow from a magic greatbow at once

39

1 46 0 0  33 Carian
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Lucidity
Alleviates buildup of sleep and madness 10 1 17 0 0 10  Carian
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Magic Downpour
Summon a magic mass that sprays projectiles over area

18

1 15 0 0  17 Carian
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Magic Glintblade
Creates sigil that forms a projectile glintblade after delay 12 1 14 0 0  22 Carian
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Magma Shot
Fires lump of magma that explodes on contact

16

1 19 10 0  21 Magma
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Meteorite
Calls small meteors down from the sky

30 (10)

1 30 0 0  35 Gravity
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Meteorite of Astel
Calls a hail of small meteorites from the void. 60 (12) 2 55 0 0  40 Gravity
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Night Comet
Fires a semi-invisible magic comet 21 1 38 0 0  30 Night
  • Found in Sellia, Town of Sorcery: Found in a chest in the central section of town. This location is initially sealed by a barrier that can be dispelled by lighting a brazier atop a tower in the southwest of town.
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Night Maiden's Mist
Releases life-sapping silver mist before caster 20 1 14 0 0 20 Night
  • Can be purchased from Gowry for er runes 135,000 Runes after completing his quest line.
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Night Shard
Swiftly fires a semi-invisible magic projectile

7

1 18 0 0 9 Night
  • Can be purchased from Gowry for er runes 134,000 Runes after completing his quest line.
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Oracle Bubbles
Launches several small magic bubbles

12

1 19 0 15 18 Oracle
  • Can be found by killing one of the rolling beetles on top of a broken statue in the first structure on the right from the Siofra River Well Depths site of grace.
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Rancorcall
Summons vengeful spirits that chase down foes

12

1 16 14 0 21  Death
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Ranni's Dark Moon
Incarnate a cold, dark moon and launch it at foes.

57

2 68 0 0  32 Moon
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Rennala's Full Moon
Incarnate a full moon and launch it at foes 47 2 70 0 0 32  Moon
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Rock Blaster
Thrust staff into ground to emit a massive shockwave

22 (5)

1 21 0 0 35 

Glintstone

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Rock Sling
Summons rocks from the earth and sends its flying

18

1 18 0 0 29 Gravity
  • Found in a chest in an underground cellar just north of the Street of Sages Ruins icon on the map. It is surrounded by poison mages, but otherwise is free to be picked up.
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Roiling Magma
Fires lump of magma that explodes after delay 28 1 21 12 0  27 Magma
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Rykard's Rancor
Releases searing spirits that repeatedly explode after delay 23 2 40 18 0  36 Magma
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Scholar's Armament
Enchants right-hand armament with magic damage 25 1 12 0 0  10 Glintstone
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Scholar's Shield
Enhances left-hand shield damage negation 30 1 12 0 0  10 Glintstone
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Shard Spiral
Fire twin spiraling projectiles

14

1 27 0 0  28 Glintstone
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Shatter Earth
Thrust staff into ground to emit a shockwave

10

1 15 0 0  22

Glintstone

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Shattering Crystal
Creates crystal mass that shatters in forward burst 21 1 38 0 0  30 Crystalian
  • Looted off a corpse on the second floor, west side, of the Church of the Cuckoo in Raya Lucaria Academy. The only way to reach this is going through the broken glass window of the church via the rooftops. [Map Coordinates]

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Star Shower
Fires six shooting stars that pursue foes

23

1 24 0 0  26 Glintstone
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Starlight
Creates star light to illuminate surroundings

9

1 15 0 0  5 Glintstone
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Stars of Ruin
Fire twelve dark shooting stars that pursue foes 32 1 43 0 0  29 Primeval
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Swift Glintstone Shard
Swiftly fires magic projectiles from glintstone

5

1 12 0 0  9 Glintstone
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Terra Magica
Raises the magic strength of those within the sigil 20 1 20 0 0  12 Glintstone
  • Take the elevator behind the Crystalians and climb the stairs, to find it inside a chest.
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Thops's Barrier
Erect a magic forcefield to deflect spells

7 (7)

1 18 0 0  10 Glintstone
  • Looted from Thops's body.
  • You must give him the Academy Glintstone Key first.
  • Once he has it, fast travel to the Schoolhouse Classroom site of grace of Raya Lucaria Academy, you'll find him dead outside the room. Go outside and turn right, you'll find him, sitting in a chair. Map Link.
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Tibia's Summons
Summons Those Who Live in Death

17

1 28 20 0 27  Death
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Unseen Blade
Makes right-hand armament completely invisible 13 1 12 0 0  10 Night
  • This sorcery can be found at the top of the Tower after completing the Mirage Rise puzzle.
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Unseen Form
Makes the caster semi-invisible

20

1 16 0 0 10  Night
  • This sorcery can be found at the top of the Tower after completing the Mirage Rise puzzle.
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Zamor Ice Storm
Thrust staff into ground to create freezing tornado

17

1 36 0 0  27 Cold Base Game

 

Shadow of the Erdtree Sorceries Gallery

Elden Ring Sorceries Gallery

 

 

 

 

 

 

 

 

 

 

 

 

 

  

 

 

 

 

 

 

Sorceries by Type

Carian Sorceries

 

Cold Sorceries

 

Crystalian Sorceries

 

Death Sorceries

 

Finger Sorceries

 

Glintstone Sorceries

 

Gravity Sorceries

 

Magma Sorceries

 

Moon Sorceries

 

Night Sorceries

 

Oracle Sorceries

 

Primeval Sorceries

 

Thorn Sorceries

 

 

 



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    • Anonymous

      For the love of god why are there only few spells with their base damage mentioned? Would be so goddamn nice if I could compare comet and ancient death rancor, but noo, finding comet damage is too hard for some reason >:(

      • Anonymous

        I wish they made more full spell slinger spell sets like Death/Fia spells and Frenzy where they scale in both Int and Fai

        • Anonymous

          i wished that fromsoft had made more spells and incants now don't get me wrong the new ones are cool but i just wished there were more

          • "If you think casters are hard, you're delusional. Magic has always been easy mode."
            If you think 60 vig builds are hard, you're delusional. Leveling HP has always been easy mode. I'd say dodging boss attacks requires more 'skill' than hyper armoring through and stance breaking the boss with 3 charged attacks.
            But that doesn't matter. Tell someone in your life that you love them, stop putting people down on the internet. Who knows - someone may love you too.

            • Anonymous

              It's a tiny gripe, but I would prefer it be called Intellect, not Intelligence, sounds ever so slightly more immersive since it is used even less than the latter in a modern context.

              • Anonymous

                death and finger sorceries are more fun which require investment into faith, anyways RIP to impenetrable thorns, unnecessary nerf on PVE. only way to 3 shot a boss was to stack up insane amount of buffs beforehand and perfect execution afterwards, which could make almost anything OP

                • Anonymous

                  Me personally, I think int builds are kinda boring compared to fth or any melee build. But if you enjoy using int builds more power to ya

                  • Anonymous

                    I wish spellswording was better, just with the amount of damage enemies do toward the end of the game you can't sacrifice vigor you'd normally do. It kinda sucks when I can beat ds1-3 comfortably with 40-50 vigor, but even with that much and some decently heavy armor I get two shot by enemies in mountaintop areas.

                    • Anonymous

                      Im gonna do a Sellian/Nox mage that would ends up learning the cosmic truth with Ymir.This will be another amazing journey!

                      • Anonymous

                        To people who say int builds complain too much, it's not about how overpowered or usable it is. Int just needs to be more than just magic projectiles. For the most part, Fromsoft kept the same formula from dark souls for sorcery. Yes, there is gravity, magma, etc. But they are quite limited and situational. It's just feels disappointing to see faiths users having the flashiest spells, basically all the buffs, and access to all damage types, while int is mostly just some variation of "shoot projectile". The same applies to the weapons.

                        • Anonymous

                          It would have been interesting if there was another academy or institution which went against Raya Lucaria and specialized in more different and diverse type of sorcery. Basically, the academy for outcasts or those who wished to expand their knowledge in different sorceries. It could make sense lore-wise, since Raya Lucaria didn't like people who thought differently from them. Meytr manor doesn't count, since Ymir is just obsessed with fingers and lives a guilt-tripped fantasy.

                          • Anonymous

                            Godfrey's icon not working with spells like gravitational missile, microcosm, blades of stone, cherishing fingers, etc has been fixed in the latest patch.

                            • Anonymous

                              Funny story: was fighting an invader in coop and I used two spells in total: comet and stars of ruin, both of them once. Then the mf drank a physick and hyper armored through my greatsword swings and one shot me and the host with life steal aow.I had 60 vig, carian knight armor and crab. Then after the point down I saw coming a mile away he sent me hate mail calling my pve focused build trash at fighting his pvp focused one and how my spell spamming was bad and so on. So moral of the story: haters will call you a trash gank spammer, even if you don't even use 60fp worth of sorceries. So just say f**k off to them and play the game you like however you want. Let the sweatlords be with their one shot melee builds which is somehow fairer than you, you just enjoy throwing the moon at demigods and flattening knights with a gavel.

                              • Anonymous

                                Once I made a sorcery build but got quickly tired of it since I was blasting thru the game safely at range with no effort. Now I decided to give it a try with a focus on melee. I'm still early game, using a magic claymore with carian greatsword and demihuman queen's staff. The strategy is using mainly my sword and some spells for range like glintstone stars. This to say, mixing it up makes sorceries and incantations way more fun and balanced

                                • Anonymous

                                  Given what I seen is mods, it would have cool if there was a storm and ancestral worshipper category. Lorewise, storm sorcery would work by emulating weather phenomenon. It could be physical and some lighting damage. To make it unique, it should have a gimmick that gives it different utility from the dragon cult incantations.

                                  • Anonymous

                                    Given what I seen is mods, it would have cool if there was a storm and ancestral worshipper category. Lorewise, storm sorcery would work by emulating weather phenomenon. It could be physical and some lighting damage. To make it unique, it should have a gimmick that gives it different utility from the dragon cult incantations.

                                    • Anonymous

                                      I always used DEX and STR weapons and never did an INT playthrough before. Right now I'm in the middle of one where I prohibited myself from using melee sorceries like Carian Slicer and use only ranged sorceries. I just arrived to Leyndell it's honestly been hell up until this point. I have to level INT SO MUCH just to be able to cast some basic spells.

                                      As I said I never used these before so I don't know much about them other than Glintstone Shard only being good for FP efficiency. So I tried to get to a better sorcery and decided to use Comet, which seemed like a better version of it but I need 52 INT just to be able to cast it. So I gave up on it and am currently using Night Shard with it's staff on my off hand for the buff and Meteorite Staf on my main hand. And now a similar problem arose again: I need tons of levels to be able to play the game. I need to level up Vigor to not get oneshotted by every attack, I need Mind to be able to cast more than 4 Night Shards per flask, I need END to once again be able to cast spells without waiting for stamina to recharge after every third cast, I obviously need INT for my damage and I need a bit of FTH/ARC if I want to use any spell other than Glintstone or Carian spells, like Magma. If I was using my usual Raptor of the Mists, Raptor Talons build I would only need Vigor, END and DEX, and would deal the same amount of damage.

                                      So in conclusion, according to my experiences Sorcery builds CAN BE easier than melee builds, IF you farm for levels. But if you are playing solo without spirit ashes a sorcery build is much weaker and harder than a melee build with the same Rune Level since the melee build doesn't need spend so many levels just to be able to cast spells.

                                      • Anonymous

                                        Can we all just agree that whether you use a caster build or not, or if its easy or not, that is a viable way to play the game, that some people like it, and that people can play how ever they want?

                                        • Anonymous

                                          Loretta's should be merged with the Carian sorceries, they share the same background crest on the page and are clearly meant to be part of the same group. In fact, in the storage box interface the Loretta sorceries are grouped in with the Carian ones anyways.

                                          Furthermore, Adula's Moonblade should also be moved to the Carian sorceries as well. Again, it shares the same background page crest as the other sword sorceries, and just like Loretta's sorceries, it's grouped with the Carian ones in the storage box interface.

                                          • Anonymous

                                            full casting int builds are easy mode in this game. you only have to level , mind and int then grab some spirit ash and spam blue rocks or kamehameha your way until everyone dies. Basically why use a melee weapon when you can just cast magic from afar then no need to learn the boss moveset or whatever. We need a buff from stuff like guts or giantcrusher so they are at the same level because unga bunga is fun but not so effective like sorceries. JJ from the comment below me.

                                            • Anonymous

                                              full casting int builds are hard mode in this game. you have to level vigor, mind and endurance then have less left over for int. basically every spell is just outclassed directly by a melee weapon. ur doing like the damage of a regular R1 from a sword but it costs 20 FP and has a longer animation and costs more stamina, while doing no stance damage. u get no critical hits or anything. basically no status effects either. literally useless outside of specialized gimmick builds like comet azur on mohg or something. and people who have never tried an int casting build claim it's "easy mode" while five-shotting every major boss in the game using lions claw on greatsword

                                              • Anonymous

                                                I have a theory that Fromsoft saw how they handled faith in dark souls, and decided that faith has to be more than mostly healing/buffs. In doing so, they shafted int due to this focus and didn't alter int that much from dark souls. Also, considering how the Erdtree is the main motif of the game, they ended up developing more ideas for faith compared to int. Which is strange and could be a fault in my theory, since Ranni and Radahn are very important for the lore of the game too.

                                                • Anonymous

                                                  All the big AoE sorceries in the DLC like gravitational missile, fleeting microcosm, blades of stone, etc have been bugged since the DLC came out and don't work with Godfrey icon talisman at all. We're missing out on 20% damage while charging these spells. Is there any way we can draw the balance team's attention toward this?

                                                  • Anonymous

                                                    We all know how broken sorceries are in this game, both in PvE and PvP. A good way to balance them would be to give them cooldowns. You shouldn't be able to spam Comet like a machine gun imo; there should be a 5 second cooldown between each cast on a powerful spell like that. Lower tier spells like Pebble or Glintstone shard should have lower cooldowns like only 2-3 seconds. This would remove the balance disparity between magic and melee builds. Right now melee is hard mode and magic is easy mode.

                                                    • Anonymous

                                                      Enlightenment is knowing every build can be made very strong, and that it is therefore impossible to play the game "wrong" as long as you are having fun.

                                                      True enlightenment is knowing every build can be made very strong, so you are therefore a disgusting casual if you have an item of any sort in any of your equipment slots.

                                                      • Anonymous

                                                        Hello, Int/fth player here, I do think the lack of sorcery in this dlc is actually lore accurate due to the fact that this dlc is set in Marika homeland(faith focused), which I am pretty sure 99% of the population including hornsents dont know about sorcery and space stuff, even Marika herself doesn't know sorcery existence until Raya Lucaria.

                                                        Mesmer has some sorcerers in his disposal. But most came from land between and are too few to invent any sorceries, only some prototypes.

                                                        What's left are the fingers sorceries and those came from gravebirds...

                                                        My personal hopium is that maybe high sales of the dlc convinced Formsoft to makes one last dlc(which most likely won't) to answer some lore questions like Ranni mentor witch and Godwyn, and maybe int get some love in a slightly more int focused dlc area/lore.

                                                        • Anonymous

                                                          Hey guys, I just wanted to let you know that no one is allowed to have fun playing Elden Ring. You are literally only allowed to use the Caestus with no infusion. You have to be overloaded too. Elden Ring wasn't made for people to have fun, go back to Fortnite you losers!

                                                          • Anonymous

                                                            I love the beef between STR and INT players. Its pretty funny seeing these goofy comments to be honest. ARC is the secret ruler though.

                                                            • Anonymous

                                                              don't worry my dear melee guy, you are awesome and you're the best player of the world okay? melee is cool too don't worry shhh shh don't need to come to the wiki curse upon int tab to tell how better you are for beating bosses hand to hand, have fun instead, you don't need to prove anything to anyone

                                                              • Anonymous

                                                                Will try an INT build using these instead of easy-moding the entire game with a STR build next time around :) STR builds are so OP and boring.

                                                                • Anonymous

                                                                  I hope From removes int builds from their next game. Int builds are already easy-mode of this game, you just run from bosses and spam spells from 1000 miles without having to dodge or learn the boss, and yet they still cry about everything. They're so entitled.

                                                                  • Anonymous

                                                                    I think the reason why most new sorceries suck and why we didn't get so many cool spells that other enemies use is simply because of: PvP. This is just another case of PvP limiting the PvE potential.

                                                                    • Anonymous

                                                                      What happened to all the cool spells the Demi-Human Swordmaster Onze boss was using? Bro had a sorcery command grab and other cool stuff

                                                                      • Anonymous

                                                                        28 new incantations and dozens of new faith weapons. While only 14 new sorceries and 0 new int weapons... int bros... our move?

                                                                        • Anonymous

                                                                          They cranked up the mobility of bosses so high gd luck getting a decent spell attack in seriously. Hb add some new dodge abilities if they gonna make even casting spells too difficult. I wouldn’t even call it difficult, just too tedious

                                                                          • i was planning on taking my int guy for round 2 but ill just go with my strength guy. Seriously pure int got shafted and the spells it can use seem only useful in pvp for the most part. Dont even get me started on the int weapons! (there are none)

                                                                            • Anonymous

                                                                              Sorcery casters complain about From Software hating int builds, while melting bosses in 30 seconds with homing projectile spam. Smh my head

                                                                              • Anonymous

                                                                                So let's see, 9 new pure Int sorceries (compared to the 24 new pure Fth incantations), 1 casting weapon that is very cool to have but absolutely terrible in practice, 0 pure Int staves (which is not actually an issue since Fromsoft seems to have forgotten that casting tools can be interesting and not just numbers), two C/C Dex/Int weapons (the spirit sword is eh, but the freeze perfume is nice even though it's not a pure Int weapon), Rellana's C/C/C/C swords, 3 cool new AOWs (no problem here) and a sick thrusting shield (again, no problem here)
                                                                                Str, Dex, Fth, Arc, all of those builds got a miriad of cool new toys to play with (thought some more than others, COUGH COUGH Dex/Fth COUGH COUGH), it really feels like Int builds got the short end of the stick this time

                                                                                • Anonymous

                                                                                  Damn the one spell I was hoping you could get (that thing that sends out ricocheting shards) does not exist

                                                                                  • Anonymous

                                                                                    I started the DLC with a int build hoping to find a lot of new things. 10 days later and I just changed my build because even the strongest are sidegrade tier niche things and i got bored of finding something new just for it to be outshined by the vanilla funny blue missiles. comet at high spell power just rips through anything and with high vdex you can turn into a 2k damage machine gun. the only ones id say are worth taking are gravity missile for aoe spam, rings of spectral light for super high range and glintblade trio (havent tried it yet im just assuming its an upgraded version of the vanilla sorcery) but that's really about it. anything else is either too niche or too unreliable to be good, the thorns one is great for bleed but im 99% sure soft is going to gut it next patch, because god forbid thorn users get something good for once. so yeah out of the already low number of sorceries more than half are meh at best..

                                                                                    • Anonymous

                                                                                      Int gets very few and no good spells, no good weapons, no witch armour, no good staves, that one sword that casts spells apparently sucks, and only 1 decent ashes of war. Faith bros we just can't stop winning.

                                                                                      • Anonymous

                                                                                        All these people disappointed in the int selection vs fth in the DLC, meanwhile my int/fth build is loving life with the best of both worlds.

                                                                                        • Anonymous

                                                                                          I thought I must have missed some sorceries when I got to the end of the DLC.
                                                                                          Especially when there are enemies that use some interesting sorceries that we just don't get to use.
                                                                                          I'm talking about the enemies in the catacombs that shoot a projectile that shoots it's own bouncing projectiles, or when they cause a large projectile to shoot from under your feet and then 180 and slam back down on you, or when they just do a short burst of bouncing projectiles.
                                                                                          These were some really interesting seeming spells that just don't exist for players. I can only assume it was too hard to balance for PVP, but it's a real shame.
                                                                                          Even the nail sorceries we did get just can't compare to the already existing night comet. They have a really interesting movement pattern too. If they could come out a little faster on repeat, or did a little more damage, I would have used them a lot more.

                                                                                          • Anonymous

                                                                                            14 new INT spells out of which 5 require faith and 3 are defensive spells. Meanwhile Faith got 28 new incantations. Bro.

                                                                                            • Anonymous

                                                                                              The ratio of new int stuff to new faith stuff in this DLC must be payback for the Artorias of the Abyss dlc for DS1.

                                                                                              • Anonymous

                                                                                                The explosive orb one from Ymir is okay. Use Grav missile first to knock your enemy over then charge Microcosm while they getting up.
                                                                                                Also glintstone trio is nice but basic. INT does feel a tad sidelined in the DLC but at least we got a catalyst that casts incants + sorcery finally

                                                                                                • Anonymous

                                                                                                  I can't even put into words how depressing it is to see that there were no new weapon buff sorceries/incants despite there being new weapon buff particle effects for greases (and a few messmer aows) a messmer fire incant would've been badass. or a new upgrade to scholar's armament with that dark carian blue would've been sick. Incredible dlc but there aren't enough words to describe how underwhelming the new caster content is.

                                                                                                  • Anonymous

                                                                                                    Just what we needed, MORE sorcery schools with 2-3 spells to their name.

                                                                                                    At least Death enjoyers have something resembling variety now.

                                                                                                    • Anonymous

                                                                                                      Crazy how many people are saying there to much Faith stuff when much of the base game and meta was center around INT for a very long time while much of the faith spells and weapons tho flashy were very much useless outside some of the buffs. Glad to see a switch in this DLC.

                                                                                                      • Anonymous

                                                                                                        Playing as an INT character in the DLC was such a depressing experience. You get so many incantations and Faith weapons, and so so few INT items, and most of them are just straight up terrible compared to the INT items in the base game. All the new INT talismans and staves are bad, and only one new spell is worth using: Fleeting Microcosm. Just awful. I think I'm gonna switch to a Faith build.

                                                                                                        • Anonymous

                                                                                                          It's insane how little INT stuff we got in the DLC, I feel like it's either an oversight or they didn't have enough time to notice the disparity between the amount of INT and FAI content.

                                                                                                          • Anonymous

                                                                                                            Why are Messmer’s spells incantations and not magma sorceries? Come on now. No need to make a whole new school of incantations for a spell theme that was already established in sorceries

                                                                                                            • Anonymous

                                                                                                              Please guys, cry if you need it.
                                                                                                              I am very pleased. As long as FromSoft doesn't nerf the new thorn spell aka MegaOPBossKiller, everything is great.

                                                                                                              • Anonymous

                                                                                                                For those that don't know casting speed is a lot more important in the dlc.

                                                                                                                Spamming charge moon into Milania might have been meta bade game.

                                                                                                                But now it's jamming spells as fast as possible with as little recovery as possible, with microcosm.

                                                                                                                • Anonymous

                                                                                                                  all the new sorcery in the dlc seem pretty bad, u can probably find 1 or 2 that r some what useful. most of them not even worth putting it into ur skill tab, at least for the pve side this was the case. the 4 major damage dealing sorcery still unchanged, I'm having a hard time trying to squeeze even one of these dlc sorcery into my build. and I am a level 450 character, so both int and faith r crank to 80 each. incantation probably will take center stage in my build after the dlc, they just got way more to offer.

                                                                                                                  • Anonymous

                                                                                                                    Well, the new level for this DLC is 200+ then, otherwise, we are just wasting stats as investing the minimum faith isn't enough to bring the damage.

                                                                                                                    • Anonymous

                                                                                                                      I just wanted more spell blade sorceries, like carian greatsword or carian slicer, something fabulous, like an axe, a katana, that was what hooked me to int builds, its a big shame, and well... seeing the faith requirements its weird, int/fth is cool, but i wanted more pure int spells, well, that's what i get for over wishing, Rellana's swords and armor have been a saving grace for me tho, Carian drip goes uncontested.

                                                                                                                      • Anonymous

                                                                                                                        All they had to do was not have so many DLC sorcerers not require faith smfh. And Miriam's would be good if it had more I frames, they should have made it good and locked it to upwards of 60 int.

                                                                                                                        • Anonymous

                                                                                                                          Pretty disappointing that the vast majority of gear in SOTE is str/fai or quality/fai, not even mentioning having twice the incants vs sorceries. And those sorceries and int gear half the time require faith anyways!

                                                                                                                          • Anonymous

                                                                                                                            Thank god I'm not an INT player. Most of these new sorceries suck harder than the average nagikiba user.

                                                                                                                            • Anonymous

                                                                                                                              The 14/28 split should've been the other way around. Incantations already get so much variety in their spells, unlike sorceries which are "pebble and even bigger pebble." This was definitely a wasted opportunity, especially because INT got shafted the most weapon wise as well. Were they worried the STR/DEX crybabies were going to come out the woodwork again? They act as if they don't have their own OP buildz that trivialized the game.

                                                                                                                              • Anonymous

                                                                                                                                Genuinely considering going up to lvl 260 just to put points in Faith and be a full spellcaster. But then I'm not gonna have anyone to play with.
                                                                                                                                Base game: Only ONE boss remembrance gives INT-only stuff. And both the staff and spell are replaced as you progress through the game. Most flashy spells are Incantations. INT has pretty much no support options. And now we get half the spells, only a few weapons, some of them require Faith anyways.
                                                                                                                                "Oh but INT is already OP" moot argument when mages have to invest in Mind and keeping them from putting points towards increasing equipment load to wear heavier armor, and sometimes have to go as far as to use half of their flasks to replenish FP. Besides, what INT builds need is not more "upgrades" but "sidegrades" that make the new content interesting and exciting.
                                                                                                                                But hey, at least there will always be STR and DEX brainlets that run face first into spells during invasions. Easy victories, at the cost of Sorcery being perceived as "unfair."

                                                                                                                                • Anonymous

                                                                                                                                  dang sorceries getting 14 spells for DLC while Incants get about 28

                                                                                                                                  and 2 out of the 14 are Miriam vanishing and mantle of thorns lmao

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