Sorceries are a type of Magic in Elden Ring. Sorcery Spells are often dependent on the Intelligence stat and have a variety of effects. These can range from conjuring magic projectiles, to calling down meteors, and even attacking using blood magic. (There are also a few spells with effects other than dealing damage.) Sorceries are cast using a Glintstone Staff or the Carian Sorcery Sword. There are trainers that allow you to purchase many spells for Runes, while others are found in the world.
You can hold the cast button to charge some Sorceries, to release a more powerful version, without consuming more resources. This will delay casting time; but there are several Staffs, Talismans, and other pieces of Equipment that can assist with cast time and FP consumption.
Note that casting a spell also consumes Stamina, so it may be useful to invest some points into Endurance. See Builds for ideas on how to optimize your character.
Sorcery Trainers
Most Sorceries can be acquired from different NPCs that act as trainers and sell you Sorcery Spells. Here is a list with all Sorcery Trainers in Elden Ring:
- Thops is inside the Church of Irith in Liurnia of the Lakes.
- Sorceress Sellen can be found standing by a treasure chest within the Waypoint Ruins in the eastern part of West Limgrave.
- Gowry sits in Gowry's Shack, south of Sellia, Town of Sorcery. He becomes a merchant after the player retrieves the Unalloyed Gold Needle for the Millicent quest.
- Miriel, Pastor of Vows is inside the Church of Vows.
- Preceptor Seluvis can be found in Seluvis's Rise, after meeting him in spectral form in Ranni's Rise.
Of these trainers, a select few have the ability to learn from Scrolls and grant access to new Sorceries:
- Miriel, Paster of Vows is a highly recommended choice, because he does not move from his position at the Church of Vows, and you may give him both Sorcery scrolls and Incantation Prayerbooks.
- Sorceress Sellen
- Preceptor Seluvis
Legendary Sorcery Spells in Elden Ring
To unlock the Legendary Sorceries and Incantations Trophy and Achievement you will need to acquire the following sorceries:
All Spells in Elden Ring
All Sorceries in Shadow of the Erdtree
Elden Ring Sorceries
Sorceries Scrolls
Name |
Unlocks |
Location |
Availability |
---|---|---|---|
|
Found in the graveyard just by the starting Site of Grace of Liurnia of the Lakes, Lake-Facing Cliffs. Guarded by several Skeletons. |
Base Game | |
|
Can be found near the Great Hall of the Raya Lucaria Academy. From the doorway, go left and you'll find a room, there is a body that you can loot to find the scroll. [Map Link] |
Base Game | |
|
Head southeast from the Agheel Lake South site of grace, head to the top of a cliff and you'll see a statue of an object that looks like the half piece of a bowl or a circle. Face the other way, to see a Knight. Keep going to a structure to see a man standing watching over the big structure, alongside a dead body with the scroll. |
Base Game |
Shadow of the Erdtree Sorceries Comparison Table
Quick Search of All Spells
Click on the table headers to sort alphabetically or by stat
Spell Name | Effect | FP | Slot | INT | FAI | ARC | Stamina Cost | Bonus | Location | Requires |
---|---|---|---|---|---|---|---|---|---|---|
|
Conceals self in a glintstone haze | 9 | 1 | 26 | 0 | 0 | 10 | Carian |
|
Shadow of the Erdtree DLC |
|
Creates sigil that forms three projectile glintblades after delay | 19 | 1 | 28 | 0 | 0 | 22 | Carian |
|
Shadow of the Erdtree DLC |
|
Incarnate twin moons and repeatedly strike the ground | 47 | 2 | 72 | 0 | 0 | 32 | Moon |
|
Shadow of the Erdtree DLC |
|
Fires a shattering magic nail | 10 | 1 | 18 | 0 | 0 | 21 | Finger |
|
Shadow of the Erdtree DLC |
|
Fires multiple shattering magic nails | 23 | 1 | 32 | 0 | 0 | 26 | Finger |
|
Shadow of the Erdtree DLC |
|
Pulls blade-like clumps of rock from the earth | 18 | 2 | 48 | 0 | 0 | 29 | Gravity |
|
Shadow of the Erdtree DLC |
|
Fires a bolt of gravity that pulls in enemies before exploding | 18 | 1 | 36 | 0 | 0 | 29 | Gravity |
|
Shadow of the Erdtree DLC |
|
Covers self with the Scadutree's impenetrable thorns | 9 | 1 | 0 | 20 | 0 | 22 | Thorn |
|
Shadow of the Erdtree DLC |
|
Summons the Scadutree's impenetrable thorns from the earth | 15 | 1 | 0 | 24 | 0 | 22 | Thorn |
|
Shadow of the Erdtree DLC |
|
Creates rings of spectral light that fire in unison | 14 | 1 | 24 | 18 | 0 | 21 | Death |
|
Shadow of the Erdtree DLC |
|
Launches a whirl of putrescent jets | 29 | 2 | 32 | 26 | 0 | 45 | Death |
|
Shadow of the Erdtree DLC |
|
Flings a great mass of putrescence | 41 | 1 | 28 | 22 | 0 | 42 | Death |
|
Shadow of the Erdtree DLC |
|
Conjures a microcosm that pulses with a single wave, disappearing in a burst | 26 | 1 | 42 | 0 | 0 | 26 | Finger |
|
Shadow of the Erdtree DLC |
|
Surrounds the caster with a mesh of hefty fingers | 20 | 1 | 36 | 0 | 0 | 20 | Finger |
|
Shadow of the Erdtree DLC |
All Elden Ring Sorceries Comparison Table
Quick Search of All Spells
Click on the table headers to sort alphabetically or by stat
Spell Name |
Effect |
FP |
Slot |
INT |
FAI |
ARC |
Stamina Cost |
Bonus |
Location |
Requires
|
---|---|---|---|---|---|---|---|---|---|---|
Conceals self in a glintstone haze | 9 | 1 | 26 | 0 | 0 | 10 | Carian |
|
Shadow of the Erdtree DLC | |
Creates sigil that forms three projectile glintblades after delay | 19 | 1 | 28 | 0 | 0 | 22 | Carian |
|
Shadow of the Erdtree DLC | |
Incarnate twin moons and repeatedly strike the ground | 47 | 2 | 72 | 0 | 0 | 32 | Full Moon |
|
Shadow of the Erdtree DLC | |
Fires a shattering magic nail | 10 | 1 | 18 | 0 | 0 | 21 | Finger |
|
Shadow of the Erdtree DLC | |
Fires multiple shattering magic nails | 23 | 1 | 32 | 0 | 0 | 26 | Finger |
|
Shadow of the Erdtree DLC | |
Summons rock blades from the earth | 18 | 2 | 48 | 0 | 0 | 29 | Gravity |
|
Shadow of the Erdtree DLC | |
Fires a bolt of gravity that pulls in enemies | 18 | 1 | 36 | 0 | 0 | 29 | Gravity |
|
Shadow of the Erdtree DLC | |
Covers self with the Scadutree's impenetrable thorns | 9 | 1 | 0 | 20 | 0 | 22 | Thorn |
|
Shadow of the Erdtree DLC | |
Summons the Scadutree's impenetrable thorns from the earth | 15 | 1 | 0 | 24 | 0 | 22 | Thorn |
|
Shadow of the Erdtree DLC | |
Creates rings of spectral light that fire in unison | 14 | 1 | 24 | 18 | 0 | 21 | Death |
|
Shadow of the Erdtree DLC | |
Launches a whirl of putrescent jets | 29 | 2 | 32 | 26 | 0 | 45 | Death |
|
Shadow of the Erdtree DLC | |
Flings a great mass of putrescence | 41 | 1 | 28 | 22 | 0 | 42 | Death |
|
Shadow of the Erdtree DLC | |
Conjures a microcosm that pulses with a single wave, disappearing in a burst | 26 | 1 | 42 | 0 | 0 | 35 | Finger |
|
Shadow of the Erdtree DLC | |
Surrounds the caster with a mesh of hefty fingers | 20 | 1 | 36 | 0 | 0 | 20 | Finger |
|
Shadow of the Erdtree DLC | |
Adula's Moonblade |
Sweeping slash followed by cold blade projectile | 22 | 1 | 32 | 0 | 0 | 22 | Carian |
|
Base Game |
Ambush Shard |
Strikes from behind with projectile fired from distance | 13 | 1 | 23 | 0 | 0 | 15 | Night |
|
Base Game |
Ancient Death Rancor |
Summons horde of vengeful spirits that chase down foes | 21 | 1 | 34 | 24 | 0 | 27 | Death |
|
Base Game |
Briars of Punishment |
Wounds caster to unleash trail of bloodthrorns | 9 |
1 | 0 | 21 | 0 | 22 | Thorn |
|
Base Game |
Briars of Sin |
Summons thorns from a whorl of own blood | 6 | 1 | 0 | 24 | 0 | 26 | Thorn |
|
Base Game |
Cannon of Haima |
Lobs an explosive magic projectile in an arc | 38 |
1 | 25 | 0 | 0 | 42 | Glintstone |
|
Base Game |
Carian Greatsword |
Performs sweeping slash using magical greatsword | 12 | 1 | 24 | 0 | 0 | 22 | Carian |
|
Base Game |
Carian Phalanx |
Forms a defensive arch of numerous magic glintblades | 24 | 1 | 34 | 0 | 0 | 16 | Carian |
|
Base Game |
Carian Piercer |
Impales foes with magical greatsword | 17 | 1 | 27 | 0 | 0 | 25 | Carian |
|
Base Game |
Carian Retaliation |
Dispels enemy spells and retaliates with glintblades | 8 | 1 | 17 | 0 | 0 | 15 | Carian |
|
Base Game |
Carian Slicer |
Performs swift sweeping slash using magical sword | 4 |
1 | 14 | 0 | 0 | 12 | Carian |
|
Base Game |
Collapsing Stars |
Pulls foes toward caster with gravity projectile volley | 18 |
1 | 36 | 0 | 0 | 27 | Gravity |
|
Base Game |
Comet |
Fires a great magic comet | 24 |
1 | 52 | 0 | 0 | 31 | Glintstone |
|
Base Game |
Comet Azur |
Fires a tremendous comet within a starry torrent | 40 (10) |
3 | 60 | 0 | 0 | 34 | Primeval |
|
Base Game |
Crystal Barrage |
Fires a volley of glintstone crystal shards | 14 (2) | 1 | 23 | 0 | 0 | 26 | Glintstone |
|
Base Game |
Crystal Burst |
Fires a burst of glintstone crystal shards | 14 | 1 | 18 | 0 | 0 | 9 | Glintstone |
|
Base Game |
Crystal Release |
Scours area with violent rain of crystal shards | 34 |
1 | 41 | 0 | 0 | 26 | Crystalian |
|
Base Game |
Crystal Torrent |
Creates crystal mass that fires stream of crystal shards | 20 (5) | 1 | 47 | 0 | 0 | 30 | Crystalian |
|
Base Game |
Eternal Darkness |
Creates a dark space that draws in spells | 25 | 1 | 35 | 0 | 0 | 15 | Night |
|
Base Game |
Explosive Ghostflame |
Causes ghostflame explosion that burns wide area | 29 |
1 | 42 | 30 | 0 | 45 | Death |
|
Base Game |
Fia's Mist |
Release a mist of death before caster | 25 | 1 | 23 | 18 | 0 | 13 | Death |
|
Base Game |
Founding Rain of Stars |
Releases a downpour of star rain for a while | 27 |
2 | 52 | 0 | 0 | 31 | Primeval |
|
Base Game |
Freezing Mist |
Releases cold mist before caster | 20 | 1 | 21 | 0 | 0 | 13 | Cold |
|
Base Game |
Frozen Armament |
Enchants right-hand armament with frost | 20 |
1 | 15 | 0 | 0 | 10 | Cold |
|
Base Game |
Gavel of Haima |
Attacks using a magic greathammer | 22 | 1 | 25 | 0 | 0 | 38 | Glintstone |
|
Base Game |
Gelmir's Fury |
Covers area with surge of magma from the earth | 16 (3) |
1 | 28 | 15 | 0 | 38 | Magma |
|
Base Game |
Glintblade Phalanx |
Forms a defensive arch of magic glintblades | 18 | 1 | 22 | 0 | 0 | 12 | Carian |
|
Base Game |
Glintstone Arc |
Launches a horizontally-widening magic arc | 9 |
1 | 13 | 0 | 0 | 18 | Glintstone |
|
Base Game |
Glintstone Cometshard |
Fires a magic comet with a trailing tail | 17 |
1 | 36 | 0 | 0 | 28 | Glintstone |
|
Base Game |
Glintstone Icecrag |
Fires mass of cold magic from glintstone | 12 |
1 | 15 | 0 | 0 | 26 | Cold |
|
Base Game |
Glintstone Pebble |
Fires magic projectiles from glintstone | 7 | 1 | 10 | 0 | 0 | 20 | Glintstone |
|
Base Game |
Glintstone Stars |
Fires guided magic shooting stars | 12 |
1 | 12 | 0 | 0 | 21 | Glintstone |
|
Base Game |
Gravity Well |
Pulls foes toward caster with gravity projectile | 12 |
1 | 17 | 0 | 0 | 20 | Gravity |
|
Base Game |
Great Glintstone Shard |
Fires larger magic projectiles from glintstone | 12 | 1 | 16 | 0 | 0 | 26 | Glintstone |
|
Base Game |
Great Oracular Bubble |
Launches a large magic bubble | 16 | 1 | 25 | 0 | 18 | 27 | Oracle |
|
Base Game |
Greatblade Phalanx |
Forms a defensive arch of larger magic glintblades | 30 | 1 | 29 | 0 | 0 | 20 | Carian |
|
Base Game |
Loretta's Greatbow |
Fires great arrow from a magic greatbow | 24 |
1 | 26 | 0 | 0 | 30 | Carian |
|
Base Game |
Loretta's Mastery |
Fires four great arrow from a magic greatbow at once | 39 |
1 | 46 | 0 | 0 | 33 | Carian |
|
Base Game |
Lucidity |
Alleviates buildup of sleep and madness | 10 | 1 | 17 | 0 | 0 | 10 | Carian |
|
Base Game |
Magic Downpour |
Summon a magic mass that sprays projectiles over area | 18 |
1 | 15 | 0 | 0 | 17 | Carian |
|
Base Game |
Magic Glintblade |
Creates sigil that forms a projectile glintblade after delay | 12 | 1 | 14 | 0 | 0 | 22 | Carian |
|
Base Game |
Magma Shot |
Fires lump of magma that explodes on contact | 16 |
1 | 19 | 10 | 0 | 21 | Magma |
|
Base Game |
Meteorite |
Calls small meteors down from the sky | 30 (10) |
1 | 30 | 0 | 0 | 35 | Gravity |
|
Base Game |
Meteorite of Astel |
Calls a hail of small meteorites from the void. | 60 (12) | 2 | 55 | 0 | 0 | 40 | Gravity |
|
Base Game |
Night Comet |
Fires a semi-invisible magic comet | 21 | 1 | 38 | 0 | 0 | 30 | Night |
|
Base Game |
Night Maiden's Mist |
Releases life-sapping silver mist before caster | 20 | 1 | 14 | 0 | 0 | 20 | Night | Base Game | |
Night Shard |
Swiftly fires a semi-invisible magic projectile | 7 |
1 | 18 | 0 | 0 | 9 | Night | Base Game | |
Oracle Bubbles |
Launches several small magic bubbles | 12 |
1 | 19 | 0 | 15 | 18 | Oracle |
|
Base Game |
Rancorcall |
Summons vengeful spirits that chase down foes | 12 |
1 | 16 | 14 | 0 | 21 | Death |
|
Base Game |
Ranni's Dark Moon |
Incarnate a cold, dark moon and launch it at foes. | 57 |
2 | 68 | 0 | 0 | 32 | Moon |
|
Base Game |
Rennala's Full Moon |
Incarnate a full moon and launch it at foes | 47 | 2 | 70 | 0 | 0 | 32 | Moon |
|
Base Game |
Rock Blaster |
Thrust staff into ground to emit a massive shockwave | 22 (5) |
1 | 21 | 0 | 0 | 35 |
|
Base Game | |
Rock Sling |
Summons rocks from the earth and sends its flying | 18 |
1 | 18 | 0 | 0 | 29 | Gravity |
|
Base Game |
Roiling Magma |
Fires lump of magma that explodes after delay | 28 | 1 | 21 | 12 | 0 | 27 | Magma |
|
Base Game |
Rykard's Rancor |
Releases searing spirits that repeatedly explode after delay | 23 | 2 | 40 | 18 | 0 | 36 | Magma |
|
Base Game |
Scholar's Armament |
Enchants right-hand armament with magic damage | 25 | 1 | 12 | 0 | 0 | 10 | Glintstone |
|
Base Game |
Scholar's Shield |
Enhances left-hand shield damage negation | 30 | 1 | 12 | 0 | 0 | 10 | Glintstone |
|
Base Game |
Shard Spiral |
Fire twin spiraling projectiles | 14 |
1 | 27 | 0 | 0 | 28 | Glintstone |
|
Base Game |
Shatter Earth |
Thrust staff into ground to emit a shockwave | 10 |
1 | 15 | 0 | 0 | 22 |
|
Base Game | |
Shattering Crystal |
Creates crystal mass that shatters in forward burst | 21 | 1 | 38 | 0 | 0 | 30 | Crystalian |
|
Base Game |
Star Shower |
Fires six shooting stars that pursue foes | 23 |
1 | 24 | 0 | 0 | 26 | Glintstone |
|
Base Game |
Starlight |
Creates star light to illuminate surroundings | 9 |
1 | 15 | 0 | 0 | 5 | Glintstone |
|
Base Game |
Stars of Ruin |
Fire twelve dark shooting stars that pursue foes | 32 | 1 | 43 | 0 | 0 | 29 | Primeval |
|
Base Game |
Swift Glintstone Shard |
Swiftly fires magic projectiles from glintstone | 5 |
1 | 12 | 0 | 0 | 9 | Glintstone |
|
Base Game |
Terra Magica |
Raises the magic strength of those within the sigil | 20 | 1 | 20 | 0 | 0 | 12 | Glintstone |
|
Base Game |
Thops's Barrier |
Erect a magic forcefield to deflect spells | 7 (7) |
1 | 18 | 0 | 0 | 10 | Glintstone |
|
Base Game |
Tibia's Summons |
Summons Those Who Live in Death | 17 |
1 | 28 | 20 | 0 | 27 | Death |
|
Base Game |
Unseen Blade |
Makes right-hand armament completely invisible | 13 | 1 | 12 | 0 | 0 | 10 | Night |
|
Base Game |
Unseen Form |
Makes the caster semi-invisible | 20 |
1 | 16 | 0 | 0 | 10 | Night |
|
Base Game |
Zamor Ice Storm |
Thrust staff into ground to create freezing tornado | 17 |
1 | 36 | 0 | 0 | 27 | Cold |
|
Base Game |
Shadow of the Erdtree Sorceries Gallery
Elden Ring Sorceries Gallery
Sorceries by Type
Carian Sorceries
Cold Sorceries
Crystalian Sorceries
Death Sorceries
Finger Sorceries
Glintstone Sorceries
Gravity Sorceries
Magma Sorceries
Moon Sorceries
Night Sorceries
Oracle Sorceries
Primeval Sorceries
Thorn Sorceries
- Anonymous
For the love of god why are there only few spells with their base damage mentioned? Would be so goddamn nice if I could compare comet and ancient death rancor, but noo, finding comet damage is too hard for some reason >:(
- Anonymous
I wish they made more full spell slinger spell sets like Death/Fia spells and Frenzy where they scale in both Int and Fai
- Anonymous
i wished that fromsoft had made more spells and incants now don't get me wrong the new ones are cool but i just wished there were more
- Anonymous
- Anonymous
- Anonymous
"If you think casters are hard, you're delusional. Magic has always been easy mode."
If you think 60 vig builds are hard, you're delusional. Leveling HP has always been easy mode. I'd say dodging boss attacks requires more 'skill' than hyper armoring through and stance breaking the boss with 3 charged attacks.
But that doesn't matter. Tell someone in your life that you love them, stop putting people down on the internet. Who knows - someone may love you too.
- Anonymous
It's a tiny gripe, but I would prefer it be called Intellect, not Intelligence, sounds ever so slightly more immersive since it is used even less than the latter in a modern context.
- Anonymous
death and finger sorceries are more fun which require investment into faith, anyways RIP to impenetrable thorns, unnecessary nerf on PVE. only way to 3 shot a boss was to stack up insane amount of buffs beforehand and perfect execution afterwards, which could make almost anything OP
- Anonymous
Me personally, I think int builds are kinda boring compared to fth or any melee build. But if you enjoy using int builds more power to ya
- Anonymous
I wish spellswording was better, just with the amount of damage enemies do toward the end of the game you can't sacrifice vigor you'd normally do. It kinda sucks when I can beat ds1-3 comfortably with 40-50 vigor, but even with that much and some decently heavy armor I get two shot by enemies in mountaintop areas.
- Anonymous
- Anonymous
Im gonna do a Sellian/Nox mage that would ends up learning the cosmic truth with Ymir.This will be another amazing journey!
- Anonymous
Damn. Yall complaining about caster build are giving off small pp energy.
Its not a good look babes
- Anonymous
- Anonymous
To people who say int builds complain too much, it's not about how overpowered or usable it is. Int just needs to be more than just magic projectiles. For the most part, Fromsoft kept the same formula from dark souls for sorcery. Yes, there is gravity, magma, etc. But they are quite limited and situational. It's just feels disappointing to see faiths users having the flashiest spells, basically all the buffs, and access to all damage types, while int is mostly just some variation of "shoot projectile". The same applies to the weapons.
- Anonymous
It would have been interesting if there was another academy or institution which went against Raya Lucaria and specialized in more different and diverse type of sorcery. Basically, the academy for outcasts or those who wished to expand their knowledge in different sorceries. It could make sense lore-wise, since Raya Lucaria didn't like people who thought differently from them. Meytr manor doesn't count, since Ymir is just obsessed with fingers and lives a guilt-tripped fantasy.
- Anonymous
It's ok to use different builds like magic but it's also ok to accept that you're playing on baby mode.
- Anonymous
Godfrey's icon not working with spells like gravitational missile, microcosm, blades of stone, cherishing fingers, etc has been fixed in the latest patch.
- Anonymous
Funny story: was fighting an invader in coop and I used two spells in total: comet and stars of ruin, both of them once. Then the mf drank a physick and hyper armored through my greatsword swings and one shot me and the host with life steal aow.I had 60 vig, carian knight armor and crab. Then after the point down I saw coming a mile away he sent me hate mail calling my pve focused build trash at fighting his pvp focused one and how my spell spamming was bad and so on. So moral of the story: haters will call you a trash gank spammer, even if you don't even use 60fp worth of sorceries. So just say f**k off to them and play the game you like however you want. Let the sweatlords be with their one shot melee builds which is somehow fairer than you, you just enjoy throwing the moon at demigods and flattening knights with a gavel.
- Anonymous
Man all these cool sorceries and they only give us 10 spell slots? This is bulls***
- Anonymous
Once I made a sorcery build but got quickly tired of it since I was blasting thru the game safely at range with no effort. Now I decided to give it a try with a focus on melee. I'm still early game, using a magic claymore with carian greatsword and demihuman queen's staff. The strategy is using mainly my sword and some spells for range like glintstone stars. This to say, mixing it up makes sorceries and incantations way more fun and balanced
- Anonymous
Fromsoft really love Ranni and Radhan but not actual sorcerers.
- Anonymous
- Anonymous
Given what I seen is mods, it would have cool if there was a storm and ancestral worshipper category. Lorewise, storm sorcery would work by emulating weather phenomenon. It could be physical and some lighting damage. To make it unique, it should have a gimmick that gives it different utility from the dragon cult incantations.
- Anonymous
Given what I seen is mods, it would have cool if there was a storm and ancestral worshipper category. Lorewise, storm sorcery would work by emulating weather phenomenon. It could be physical and some lighting damage. To make it unique, it should have a gimmick that gives it different utility from the dragon cult incantations.
- Anonymous
You are playing the game properly if you meet these two criteria:
>Winning
>Having fun
- Anonymous
I always used DEX and STR weapons and never did an INT playthrough before. Right now I'm in the middle of one where I prohibited myself from using melee sorceries like Carian Slicer and use only ranged sorceries. I just arrived to Leyndell it's honestly been hell up until this point. I have to level INT SO MUCH just to be able to cast some basic spells.
As I said I never used these before so I don't know much about them other than Glintstone Shard only being good for FP efficiency. So I tried to get to a better sorcery and decided to use Comet, which seemed like a better version of it but I need 52 INT just to be able to cast it. So I gave up on it and am currently using Night Shard with it's staff on my off hand for the buff and Meteorite Staf on my main hand. And now a similar problem arose again: I need tons of levels to be able to play the game. I need to level up Vigor to not get oneshotted by every attack, I need Mind to be able to cast more than 4 Night Shards per flask, I need END to once again be able to cast spells without waiting for stamina to recharge after every third cast, I obviously need INT for my damage and I need a bit of FTH/ARC if I want to use any spell other than Glintstone or Carian spells, like Magma. If I was using my usual Raptor of the Mists, Raptor Talons build I would only need Vigor, END and DEX, and would deal the same amount of damage.
So in conclusion, according to my experiences Sorcery builds CAN BE easier than melee builds, IF you farm for levels. But if you are playing solo without spirit ashes a sorcery build is much weaker and harder than a melee build with the same Rune Level since the melee build doesn't need spend so many levels just to be able to cast spells.
- Anonymous
Can we all just agree that whether you use a caster build or not, or if its easy or not, that is a viable way to play the game, that some people like it, and that people can play how ever they want?
- Anonymous
Loretta's should be merged with the Carian sorceries, they share the same background crest on the page and are clearly meant to be part of the same group. In fact, in the storage box interface the Loretta sorceries are grouped in with the Carian ones anyways.
Furthermore, Adula's Moonblade should also be moved to the Carian sorceries as well. Again, it shares the same background page crest as the other sword sorceries, and just like Loretta's sorceries, it's grouped with the Carian ones in the storage box interface.
- Anonymous
- Anonymous
- Anonymous
Lol these comments. If you think casters are hard, you're delusional. Magic has always been easy mode.
- Anonymous
full casting int builds are easy mode in this game. you only have to level , mind and int then grab some spirit ash and spam blue rocks or kamehameha your way until everyone dies. Basically why use a melee weapon when you can just cast magic from afar then no need to learn the boss moveset or whatever. We need a buff from stuff like guts or giantcrusher so they are at the same level because unga bunga is fun but not so effective like sorceries. JJ from the comment below me.
- Anonymous
full casting int builds are hard mode in this game. you have to level vigor, mind and endurance then have less left over for int. basically every spell is just outclassed directly by a melee weapon. ur doing like the damage of a regular R1 from a sword but it costs 20 FP and has a longer animation and costs more stamina, while doing no stance damage. u get no critical hits or anything. basically no status effects either. literally useless outside of specialized gimmick builds like comet azur on mohg or something. and people who have never tried an int casting build claim it's "easy mode" while five-shotting every major boss in the game using lions claw on greatsword
- Anonymous
I have a theory that Fromsoft saw how they handled faith in dark souls, and decided that faith has to be more than mostly healing/buffs. In doing so, they shafted int due to this focus and didn't alter int that much from dark souls. Also, considering how the Erdtree is the main motif of the game, they ended up developing more ideas for faith compared to int. Which is strange and could be a fault in my theory, since Ranni and Radahn are very important for the lore of the game too.
- Anonymous
- Anonymous
All the big AoE sorceries in the DLC like gravitational missile, fleeting microcosm, blades of stone, etc have been bugged since the DLC came out and don't work with Godfrey icon talisman at all. We're missing out on 20% damage while charging these spells. Is there any way we can draw the balance team's attention toward this?
- Anonymous
never let the people who think sorcery is op know about dark bead
- Anonymous
They need to halve the damage of all projectile sorceries and incants.
- Anonymous
Wait until the comment section hears about STR/INT hybrid builds
- Anonymous
We all know how broken sorceries are in this game, both in PvE and PvP. A good way to balance them would be to give them cooldowns. You shouldn't be able to spam Comet like a machine gun imo; there should be a 5 second cooldown between each cast on a powerful spell like that. Lower tier spells like Pebble or Glintstone shard should have lower cooldowns like only 2-3 seconds. This would remove the balance disparity between magic and melee builds. Right now melee is hard mode and magic is easy mode.
- Anonymous
We could have the ricocheting spells that the mages in the catacombs used
- Anonymous
- Anonymous
I was hoping for that paralyze spell the lamprey and fingercreepers do
- Anonymous
Enlightenment is knowing every build can be made very strong, and that it is therefore impossible to play the game "wrong" as long as you are having fun.
True enlightenment is knowing every build can be made very strong, so you are therefore a disgusting casual if you have an item of any sort in any of your equipment slots.
- Anonymous
Hello, Int/fth player here, I do think the lack of sorcery in this dlc is actually lore accurate due to the fact that this dlc is set in Marika homeland(faith focused), which I am pretty sure 99% of the population including hornsents dont know about sorcery and space stuff, even Marika herself doesn't know sorcery existence until Raya Lucaria.
Mesmer has some sorcerers in his disposal. But most came from land between and are too few to invent any sorceries, only some prototypes.
What's left are the fingers sorceries and those came from gravebirds...
My personal hopium is that maybe high sales of the dlc convinced Formsoft to makes one last dlc(which most likely won't) to answer some lore questions like Ranni mentor witch and Godwyn, and maybe int get some love in a slightly more int focused dlc area/lore.
- Anonymous
Hey guys, I just wanted to let you know that no one is allowed to have fun playing Elden Ring. You are literally only allowed to use the Caestus with no infusion. You have to be overloaded too. Elden Ring wasn't made for people to have fun, go back to Fortnite you losers!
- Anonymous
I love the beef between STR and INT players. Its pretty funny seeing these goofy comments to be honest. ARC is the secret ruler though.
- Anonymous
don't worry my dear melee guy, you are awesome and you're the best player of the world okay? melee is cool too don't worry shhh shh don't need to come to the wiki curse upon int tab to tell how better you are for beating bosses hand to hand, have fun instead, you don't need to prove anything to anyone
- Anonymous
>cool new sorceries for int players!
>half of them require FTH
- Anonymous
Is it possible they add new sorcery spells in the future updates of the dlc?
- Anonymous
Will try an INT build using these instead of easy-moding the entire game with a STR build next time around :) STR builds are so OP and boring.
- Anonymous
int players are so funny! they act like the entire base game didn't revolve around them! sad!
- Anonymous
I hope From removes int builds from their next game. Int builds are already easy-mode of this game, you just run from bosses and spam spells from 1000 miles without having to dodge or learn the boss, and yet they still cry about everything. They're so entitled.
- Anonymous
- Anonymous
I think the reason why most new sorceries suck and why we didn't get so many cool spells that other enemies use is simply because of: PvP. This is just another case of PvP limiting the PvE potential.
- Anonymous
What happened to all the cool spells the Demi-Human Swordmaster Onze boss was using? Bro had a sorcery command grab and other cool stuff
- Anonymous
- Anonymous
- Anonymous
28 new incantations and dozens of new faith weapons. While only 14 new sorceries and 0 new int weapons... int bros... our move?
- Anonymous
They cranked up the mobility of bosses so high gd luck getting a decent spell attack in seriously. Hb add some new dodge abilities if they gonna make even casting spells too difficult. I wouldn’t even call it difficult, just too tedious
i was planning on taking my int guy for round 2 but ill just go with my strength guy. Seriously pure int got shafted and the spells it can use seem only useful in pvp for the most part. Dont even get me started on the int weapons! (there are none)
- Anonymous
Sorcery casters complain about From Software hating int builds, while melting bosses in 30 seconds with homing projectile spam. Smh my head
- Anonymous
So let's see, 9 new pure Int sorceries (compared to the 24 new pure Fth incantations), 1 casting weapon that is very cool to have but absolutely terrible in practice, 0 pure Int staves (which is not actually an issue since Fromsoft seems to have forgotten that casting tools can be interesting and not just numbers), two C/C Dex/Int weapons (the spirit sword is eh, but the freeze perfume is nice even though it's not a pure Int weapon), Rellana's C/C/C/C swords, 3 cool new AOWs (no problem here) and a sick thrusting shield (again, no problem here)
Str, Dex, Fth, Arc, all of those builds got a miriad of cool new toys to play with (thought some more than others, COUGH COUGH Dex/Fth COUGH COUGH), it really feels like Int builds got the short end of the stick this time
- Anonymous
- Anonymous
Damn the one spell I was hoping you could get (that thing that sends out ricocheting shards) does not exist
- Anonymous
I started the DLC with a int build hoping to find a lot of new things. 10 days later and I just changed my build because even the strongest are sidegrade tier niche things and i got bored of finding something new just for it to be outshined by the vanilla funny blue missiles. comet at high spell power just rips through anything and with high vdex you can turn into a 2k damage machine gun. the only ones id say are worth taking are gravity missile for aoe spam, rings of spectral light for super high range and glintblade trio (havent tried it yet im just assuming its an upgraded version of the vanilla sorcery) but that's really about it. anything else is either too niche or too unreliable to be good, the thorns one is great for bleed but im 99% sure soft is going to gut it next patch, because god forbid thorn users get something good for once. so yeah out of the already low number of sorceries more than half are meh at best..
- Anonymous
Int gets very few and no good spells, no good weapons, no witch armour, no good staves, that one sword that casts spells apparently sucks, and only 1 decent ashes of war. Faith bros we just can't stop winning.
- Anonymous
All these people disappointed in the int selection vs fth in the DLC, meanwhile my int/fth build is loving life with the best of both worlds.
- Anonymous
I thought I must have missed some sorceries when I got to the end of the DLC.
Especially when there are enemies that use some interesting sorceries that we just don't get to use.
I'm talking about the enemies in the catacombs that shoot a projectile that shoots it's own bouncing projectiles, or when they cause a large projectile to shoot from under your feet and then 180 and slam back down on you, or when they just do a short burst of bouncing projectiles.
These were some really interesting seeming spells that just don't exist for players. I can only assume it was too hard to balance for PVP, but it's a real shame.
Even the nail sorceries we did get just can't compare to the already existing night comet. They have a really interesting movement pattern too. If they could come out a little faster on repeat, or did a little more damage, I would have used them a lot more.
- Anonymous
14 new INT spells out of which 5 require faith and 3 are defensive spells. Meanwhile Faith got 28 new incantations. Bro.
- Anonymous
The ratio of new int stuff to new faith stuff in this DLC must be payback for the Artorias of the Abyss dlc for DS1.
- Anonymous
The explosive orb one from Ymir is okay. Use Grav missile first to knock your enemy over then charge Microcosm while they getting up.
Also glintstone trio is nice but basic. INT does feel a tad sidelined in the DLC but at least we got a catalyst that casts incants + sorcery finally
- Anonymous
I can't even put into words how depressing it is to see that there were no new weapon buff sorceries/incants despite there being new weapon buff particle effects for greases (and a few messmer aows) a messmer fire incant would've been badass. or a new upgrade to scholar's armament with that dark carian blue would've been sick. Incredible dlc but there aren't enough words to describe how underwhelming the new caster content is.
- Anonymous
Just what we needed, MORE sorcery schools with 2-3 spells to their name.
At least Death enjoyers have something resembling variety now.
- Anonymous
Crazy how many people are saying there to much Faith stuff when much of the base game and meta was center around INT for a very long time while much of the faith spells and weapons tho flashy were very much useless outside some of the buffs. Glad to see a switch in this DLC.
- Anonymous
Playing as an INT character in the DLC was such a depressing experience. You get so many incantations and Faith weapons, and so so few INT items, and most of them are just straight up terrible compared to the INT items in the base game. All the new INT talismans and staves are bad, and only one new spell is worth using: Fleeting Microcosm. Just awful. I think I'm gonna switch to a Faith build.
- Anonymous
It's insane how little INT stuff we got in the DLC, I feel like it's either an oversight or they didn't have enough time to notice the disparity between the amount of INT and FAI content.
- Anonymous
Why are Messmer’s spells incantations and not magma sorceries? Come on now. No need to make a whole new school of incantations for a spell theme that was already established in sorceries
- Anonymous
Please guys, cry if you need it.
I am very pleased. As long as FromSoft doesn't nerf the new thorn spell aka MegaOPBossKiller, everything is great.
- Anonymous
For those that don't know casting speed is a lot more important in the dlc.
Spamming charge moon into Milania might have been meta bade game.
But now it's jamming spells as fast as possible with as little recovery as possible, with microcosm.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
all the new sorcery in the dlc seem pretty bad, u can probably find 1 or 2 that r some what useful. most of them not even worth putting it into ur skill tab, at least for the pve side this was the case. the 4 major damage dealing sorcery still unchanged, I'm having a hard time trying to squeeze even one of these dlc sorcery into my build. and I am a level 450 character, so both int and faith r crank to 80 each. incantation probably will take center stage in my build after the dlc, they just got way more to offer.
- Anonymous
- Anonymous
Gotta love sorceries that require 0 INT but 20+ FAI, incredible design by fromsoft
- Anonymous
Well, the new level for this DLC is 200+ then, otherwise, we are just wasting stats as investing the minimum faith isn't enough to bring the damage.
- Anonymous
I just wanted more spell blade sorceries, like carian greatsword or carian slicer, something fabulous, like an axe, a katana, that was what hooked me to int builds, its a big shame, and well... seeing the faith requirements its weird, int/fth is cool, but i wanted more pure int spells, well, that's what i get for over wishing, Rellana's swords and armor have been a saving grace for me tho, Carian drip goes uncontested.
- Anonymous
All they had to do was not have so many DLC sorcerers not require faith smfh. And Miriam's would be good if it had more I frames, they should have made it good and locked it to upwards of 60 int.
- Anonymous
Pretty disappointing that the vast majority of gear in SOTE is str/fai or quality/fai, not even mentioning having twice the incants vs sorceries. And those sorceries and int gear half the time require faith anyways!
- Anonymous
Thank god I'm not an INT player. Most of these new sorceries suck harder than the average nagikiba user.
- Anonymous
- Anonymous
The 14/28 split should've been the other way around. Incantations already get so much variety in their spells, unlike sorceries which are "pebble and even bigger pebble." This was definitely a wasted opportunity, especially because INT got shafted the most weapon wise as well. Were they worried the STR/DEX crybabies were going to come out the woodwork again? They act as if they don't have their own OP buildz that trivialized the game.
- Anonymous
Genuinely considering going up to lvl 260 just to put points in Faith and be a full spellcaster. But then I'm not gonna have anyone to play with.
Base game: Only ONE boss remembrance gives INT-only stuff. And both the staff and spell are replaced as you progress through the game. Most flashy spells are Incantations. INT has pretty much no support options. And now we get half the spells, only a few weapons, some of them require Faith anyways.
"Oh but INT is already OP" moot argument when mages have to invest in Mind and keeping them from putting points towards increasing equipment load to wear heavier armor, and sometimes have to go as far as to use half of their flasks to replenish FP. Besides, what INT builds need is not more "upgrades" but "sidegrades" that make the new content interesting and exciting.
But hey, at least there will always be STR and DEX brainlets that run face first into spells during invasions. Easy victories, at the cost of Sorcery being perceived as "unfair."
- Anonymous
dang sorceries getting 14 spells for DLC while Incants get about 28
and 2 out of the 14 are Miriam vanishing and mantle of thorns lmao
Try making an intelligence build in real life
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