Sorceries are a type of Magic in Elden Ring. Sorcery Spells are often dependent on the Intelligence stat, and have a variety of effects, from conjuring magic projectiles, to calling down meteors, and even attacking using blood magic. (There are also a few spells with effects other than dealing damage.) Sorceries are cast using a Glintstone Staff. There are trainers that allow you to purchase many spells for Runes, while others are found in the world.
You can hold the cast button to charge some Sorceries, to release a more powerful version, without consuming more resources. This will delay casting time; but there are several Staffs, Talismans, and other pieces of Equipment that can assist with cast time and FP consumption.
Note that casting a spell also consumes Stamina, so it may be useful to invest some points into Endurance. See Builds for ideas on how to optimize your character.
Sorcery Trainers
Most Sorceries can be acquired from different NPCs that act as trainers and sell you Sorcery Spells. Here is a list with all Sorcery Trainers in Elden Ring:
- Thops is inside the Church of Irith in Liurnia of the Lakes.
- Sorceress Sellen can be found standing by a treasure chest within the Waypoint Ruins in the eastern part of West Limgrave.
- Gowry sits in Gowry's Shack, south of Sellia, Town of Sorcery. He becomes a merchant after the player retrieves the Unalloyed Gold Needle for the Millicent quest.
- Miriel, Pastor of Vows is inside the Church of Vows.
- Preceptor Seluvis can be found in Seluvis's Rise, after meeting him in spectral form in Ranni's Rise.
Of these trainers, a select few have the ability to learn from Scrolls and grant access to new Sorceries:
- Miriel, Paster of Vows is a highly recommended choice, because he does not move from his position at the Church of Vows, and you may give him both Sorcery scrolls and Incantation Prayerbooks.
- Sorceress Sellen
- Preceptor Seluvis
Legendary Sorcery Spells in Elden Ring
To unlock the Legendary Sorceries and Incantations Trophy and Achievement you will need to acquire the following sorceries:
Elden Ring Sorceries
Sorceries Scrolls
Name |
Unlocks |
Location |
---|---|---|
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Found in the graveyard just by the starting Site of Grace of Liurnia of the Lakes, Lake-Facing Cliffs. Guarded by several Skeletons. |
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Can be found near the Great Hall of the Raya Lucaria Academy. From the doorway, go left and you'll find a room, there is a body that you can loot to find the scroll. [Map Link] |
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Head southeast from the Agheel Lake South site of grace, head to the top of a cliff and you'll see a statue of an object that looks like the half piece of a bowl or a circle. Face the other way, to see a Knight. Keep going to a structure to see a man standing watching over the big structure, alongside a dead body with the scroll. |
Sorceries Comparison Table
Quick Search of All Spells
Click on the table headers to sort alphabetically or by stat
Spell Name |
Effect |
FP |
Slot |
INT |
FAI |
ARC |
Stamina Cost |
Bonus |
Location |
---|---|---|---|---|---|---|---|---|---|
![]() Adula's Moonblade |
Sweeping slash followed by cold blade projectile | 22 | 1 | 32 | 0 | 0 | 22 | Cold |
|
![]() Ambush Shard |
Strikes from behind with projectile fired from distance | 13 | 1 | 23 | 0 | 0 | 15 | Night |
|
![]() Ancient Death Rancor |
Summons horde of vengeful spirits that chase down foes | 21 | 1 | 34 | 24 | 0 | 27 | Death |
|
![]() Briars of Punishment |
Wounds caster to unleash trail of bloodthrorns | 9 |
1 | 0 | 21 | 0 | 22 | Aberrant |
|
![]() Briars of Sin |
Summons thorns from a whorl of own blood | 6 | 1 | 0 | 24 | 0 | 26 | Aberrant |
|
![]() Cannon of Haima |
Lobs an explosive magic projectile in an arc | 38 |
1 | 25 | 0 | 0 | 42 | Glintstone |
|
![]() Carian Greatsword |
Performs sweeping slash using magical greatsword | 12 | 1 | 24 | 0 | 0 | 22 | Carian |
|
![]() Carian Phalanx |
Forms a defensive arch of numerous magic glintblades | 24 | 1 | 34 | 0 | 0 | 16 | Carian |
|
![]() Carian Piercer |
Impales foes with magical greatsword | 17 | 1 | 27 | 0 | 0 | 25 | Carian |
|
![]() Carian Retaliation |
Dispels enemy spells and retaliates with glintblades | 8 | 1 | 17 | 0 | 0 | 15 | Carian |
|
![]() Carian Slicer |
Performs swift sweeping slash using magical sword | 4 |
1 | 14 | 0 | 0 | 12 | Carian |
|
![]() Collapsing Stars |
Pulls foes toward caster with gravity projectile volley | 18 |
1 | 36 | 0 | 0 | 27 | Gravity |
|
![]() Comet |
Fires a great magic comet | 24 |
1 | 52 | 0 | 0 | 31 | Glintstone |
|
![]() Comet Azur |
Fires a tremendous comet within a starry torrent | 40 (10) |
3 | 60 | 0 | 0 | 34 | Primeval Sorceries |
|
![]() Crystal Barrage |
Fires a volley of glintstone crystal shards | 14 (2) | 1 | 23 | 0 | 0 | 26 | Glintstone |
|
![]() Crystal Burst |
Fires a burst of glintstone crystal shards | 14 | 1 | 18 | 0 | 0 | 9 | Glintstone |
|
![]() Crystal Release |
Scours area with violent rain of crystal shards | 34 |
1 | 41 | 0 | 0 | 26 | Crystalian |
|
![]() Crystal Torrent |
Creates crystal mass that fires stream of crystal shards | 20 (5) | 1 | 47 | 0 | 0 | 30 | Crystalian |
|
![]() Eternal Darkness |
Creates a dark space that draws in spells | 25 | 1 | 35 | 0 | 0 | 15 | Night |
|
![]() Explosive Ghostflame |
Causes ghostflame explosion that burns wide area | 29 |
1 | 42 | 30 | 0 | 45 | Death |
|
![]() Fia's Mist |
Release a mist of death before caster | 25 | 1 | 23 | 18 | 0 | 13 | Death |
|
![]() Founding Rain of Stars |
Releases a downpour of star rain for a while | 27 |
2 | 52 | 0 | 0 | 31 | Primeval Sorceries |
|
![]() Freezing Mist |
Releases cold mist before caster | 20 | 1 | 21 | 0 | 0 | 13 | Cold |
|
![]() Frozen Armament |
Enchants right-hand armament with frost | 20 |
1 | 15 | 0 | 0 | 10 | Cold |
|
![]() Gavel of Haima |
Attacks using a magic greathammer | 22 | 1 | 25 | 0 | 0 | 38 | Glintstone |
|
![]() Gelmir's Fury |
Covers area with surge of magma from the earth | 16 (3) |
1 | 28 | 15 | 0 | 38 | Magma |
|
![]() Glintblade Phalanx |
Forms a defensive arch of magic glintblades | 18 | 1 | 22 | 0 | 0 | 12 | Carian |
|
![]() Glintstone Arc |
Launches a horizontally-widening magic arc | 9 |
1 | 13 | 0 | 0 | 18 | Glintstone |
|
![]() Glintstone Cometshard |
Fires a magic comet with a trailing tail | 17 |
1 | 36 | 0 | 0 | 28 | Glintstone |
|
![]() Glintstone Icecrag |
Fires mass of cold magic from glintstone | 12 |
1 | 15 | 0 | 0 | 26 | Cold |
|
![]() Glintstone Pebble |
Fires magic projectiles from glintstone | 7 | 1 | 10 | 0 | 0 | 20 | Glintstone |
|
![]() Glintstone Stars |
Fires guided magic shooting stars | 12 |
1 | 12 | 0 | 0 | 21 | Glintstone |
|
![]() Gravity Well |
Pulls foes toward caster with gravity projectile | 12 |
1 | 17 | 0 | 0 | 20 | Gravity |
|
![]() Great Glintstone Shard |
Fires larger magic projectiles from glintstone | 12 | 1 | 16 | 0 | 0 | 26 | Glintstone |
|
![]() Great Oracular Bubble |
Launches a large magic bubble | 16 | 1 | 25 | 0 | 18 | 27 | Claymen Sorceries |
|
![]() Greatblade Phalanx |
Forms a defensive arch of larger magic glintblades | 30 | 1 | 29 | 0 | 0 | 20 | Carian |
|
![]() Loretta's Greatbow |
Fires great arrow from a magic greatbow | 24 |
1 | 26 | 0 | 0 | 30 | Loretta's Sorceries |
|
![]() Loretta's Mastery |
Fires four great arrow from a magic greatbow at once | 39 |
1 | 46 | 0 | 0 | 33 | Loretta's Sorceries |
|
![]() Lucidity |
Alleviates buildup of sleep and madness | 10 | 1 | 17 | 0 | 0 | 10 | Carian |
|
![]() Magic Downpour |
Summon a magic mass that sprays projectiles over area | 18 |
1 | 15 | 0 | 0 | 17 | Carian |
|
![]() Magic Glintblade |
Creates sigil that forms a projectile glintblade after delay | 12 | 1 | 14 | 0 | 0 | 22 | Carian |
|
![]() Magma Shot |
Fires lump of magma that explodes on contact | 16 |
1 | 19 | 10 | 0 | 21 | Magma |
|
![]() Meteorite |
Calls small meteors down from the sky | 30 (10) |
1 | 30 | 0 | 0 | 35 | Gravity |
|
![]() Meteorite of Astel |
Calls a hail of small meteorites from the void. | 60 (12) | 2 | 55 | 0 | 0 | 40 | Gravity |
|
![]() Night Comet |
Fires a semi-invisible magic comet | 21 | 1 | 38 | 0 | 0 | 30 | Night |
|
![]() Night Maiden's Mist |
Releases life-sapping silver mist before caster | 20 | 1 | 14 | 0 | 0 | 20 | Night | |
![]() Night Shard |
Swiftly fires a semi-invisible magic projectile | 7 |
1 | 18 | 0 | 0 | 9 | Night | |
![]() Oracle Bubbles |
Launches several small magic bubbles | 12 |
1 | 19 | 0 | 15 | 18 | Claymen Sorceries |
|
![]() Rancorcall |
Summons vengeful spirits that chase down foes | 12 |
1 | 16 | 14 | 0 | 21 | Death |
|
![]() Ranni's Dark Moon |
Incarnate a cold, dark moon and launch it at foes. | 57 |
2 | 68 | 0 | 0 | 32 | Full Moon |
|
![]() Rennala's Full Moon |
Incarnate a full moon and launch it at foes | 47 | 2 | 70 | 0 | 0 | 32 | Full Moon |
|
![]() Rock Blaster |
Thrust staff into ground to emit a massive shockwave | 22 (5) |
1 | 21 | 0 | 0 | 35 | (Stonediggers) |
|
![]() Rock Sling |
Summons rocks from the earth and sends its flying | 18 |
1 | 18 | 0 | 0 | 29 | Gravity |
|
![]() Roiling Magma |
Fires lump of magma that explodes after delay | 28 | 1 | 21 | 12 | 0 | 27 | Magma |
|
![]() Rykard's Rancor |
Releases searing spirits that repeatedly explode after delay | 23 | 2 | 40 | 18 | 0 | 36 | Magma |
|
![]() Scholar's Armament |
Enchants right-hand armament with magic damage | 25 | 1 | 12 | 0 | 0 | 10 | Glintstone |
|
![]() Scholar's Shield |
Enhances left-hand shield damage negation | 30 | 1 | 12 | 0 | 0 | 10 | Glintstone |
|
![]() Shard Spiral |
Fire twin spiraling projectiles | 14 |
1 | 27 | 0 | 0 | 28 | Glintstone |
|
![]() Shatter Earth |
Thrust staff into ground to emit a shockwave | 10 |
1 | 15 | 0 | 0 | 22 | (Stonedigger) |
|
![]() Shattering Crystal |
Creates crystal mass that shatters in forward burst | 21 | 1 | 38 | 0 | 0 | 30 | Crystalian |
|
![]() Star Shower |
Fires six shooting stars that pursue foes | 23 |
1 | 24 | 0 | 0 | 26 | Glintstone |
|
![]() Starlight |
Creates star light to illuminate surroundings | 9 |
1 | 15 | 0 | 0 | 5 | Glintstone |
|
![]() Stars of Ruin |
Fire twelve dark shooting stars that pursue foes | 32 | 1 | 43 | 0 | 0 | 29 | Primeval Sorceries |
|
![]() Swift Glintstone Shard |
Swiftly fires magic projectiles from glintstone | 5 |
1 | 12 | 0 | 0 | 9 | Glintstone |
|
![]() Terra Magica |
Raises the magic strength of those within the sigil | 20 | 1 | 20 | 0 | 0 | 12 | Glintstone |
|
![]() Thops's Barrier |
Erect a magic forcefield to deflect spells | 7 (7) |
1 | 18 | 0 | 0 | 10 | Glintstone |
|
![]() Tibia's Summons |
Summons Those Who Live in Death | 17 |
1 | 28 | 20 | 0 | 27 | Death |
|
![]() Unseen Blade |
Makes right-hand armament completely invisible | 13 | 1 | 12 | 0 | 0 | 10 | Night |
|
![]() Unseen Form |
Makes the caster semi-invisible | 20 |
1 | 16 | 0 | 0 | 10 | Night |
|
![]() Zamor Ice Storm |
Thrust staff into ground to create freezing tornado | 17 |
1 | 36 | 0 | 0 | 27 | Cold |
|
Sorceries Gallery
Sorceries by Type
Aberrant Sorceries
Carian Sorceries
Claymen Sorceries
Cold Sorceries
Crystalian Sorceries
Death Sorceries
Full Moon Sorceries
Glintstone Sorceries
Gravity Sorceries
Loretta's Sorceries
Magma Sorceries
Night Sorceries
Primeval Sorceries
- Anonymous
I miss the white dragon's breath. Hopefully it returns in the DLC
- Anonymous
Come level intelligence, we have:
-30 variants of the same spell
-worthless utility spells
-5 actually cool things that require 100 stats to use
-400 hp
- Anonymous
Cursed idea: Yellow glint stone spells that are madness themed, and they come with the silly yellow hat that's in all souls games.
- Anonymous
mfw the most cool spells take faith but the only cool weapons that don't get nuked by split damage are pure faith or pure int exclusively
- Anonymous
- Anonymous
if we get 10 more variations of blue rock that does damage spells in dlc im gonna flip out
- Anonymous
- Anonymous
I wish we had more thorn sorceries and they were more viable, red magic is so cool.... same thing with magma sorceries..
- Anonymous
Briars of Sin and Zamor Ice Storm need a buff, I agree. Thorn sorceries are cool but kinda trash sadly.
- Anonymous
Night sorceries are the best for PvE, since enemies/bosses/NPC will not react to them. Night shard is the best for PvP since it’s fast and boosted by offhand Staff of Loss. I’ve sent countless hosts/gankers to hell using that spell alone.
- Anonymous
Intelligence review:
Very good in elden ring. Easy to improve in the early game, with some of the best staffs and talismans availible in liurnia.
Int allows you to deal high magic damage, but you are largely restricted to this damage type. Thankfully, not many enemies are resistant and there are many ways to boost magic damage, such as terra magica.
Spells are not very diverse. What you end up mostly using is some variation of glinstone pebble, but there are some interesting spells like the gravity, magma and sword ones which can add to the playstyle. Also, some look pretty cool or have interesting effects, like the night sorceries. The two "stars" primeval sorceries are my favourite, they look very cool. Regardless, it is always satisfying to fire a blue ICBM at your enemies and delete their health bar.
As for tools, mages have many staves and weapons to choose from. Most have a specific perk or bonus to using them, but not all are are practically viable, such as the prince of death staff. Some become irrelevant at high levels, some require a very high level, and some are not useful outside of their respective school of magic. This adds "flavour" to the staves and allows the player to direct their character towards an interesting playstyle if they choose to. But this also means some staves are useless at pvp levels, if you are into "pvp optimisation". In terms of weapons, there are many powerful options. Mages can easily deal frostbite to their enemies and use powerful weapon skills to take out foes. Some weapons have considerable requirements, and most hybrid builds perform better at higher levels, but they are good regardless.
Overall, intelligence allows players to deal high damage in a short time whilst staying at a distance. There is a good level of customisation within the role of mage, but a considerble lack of diversity in spells. You are largely restricted to one damage type. But the magnitude of magic damage dealt can account for this. Magic weapons are also quite powerful, and can become a primary damage source if you want. Intelligence and magic is very good in elden ring.
- Anonymous
I wish there were magic catalysts other then just staves, purely from a aesthetic point of view. Let me wield a magic tome or something a little more visually interesting.
- Anonymous
It's actually kinda sad how pyromancies and dark hexes went from being int/faith and dark damage to just faith and magic damage in this game. The staffs are built such that you have to invest purely/mostly in int to get decent damage at pvp meta levels, with less options for hybridisation. And the sorceries if you build this way are mostly limited to different flavors of pew pew, some magic swords, a few rocks and a handful of frost spells. Meanwhile, pure faith incantations get fire damage, lightning damage, physical damage, heals, heal over time, damage negation buffs, overall damage buffs, and with a little bit of hybridisation, also get magic damage and frost, bloodflame spells, holy discus.
- Anonymous
Some spells need to be buffed, especially in PvP
For example : Carian Slicer should do more poise damage, Zamor Ice Storm and Briars of Sin casting speed needs to be faster, Carian Greatsword should have hyperarmor, Comet should have a longer range, Loretta's Greatbow damage should be increased, etc.. etc...
- Anonymous
Not being able to add supplement ash of War spells to staves like Waves of Darkness, Golden Land, Black Flame Tornado is actually miserable and needs to be looked at in future. Sorcery still stiff asf compared to incantation synergies. Running crucible incantations alongside rot and blood allowed a druid/polymorph type caster with heaps of stuff to hold interest. Sorcery is so 'stand there and pew' it's dull.
- Anonymous
- Anonymous
Sword of Night and Flame + Gelmir Staff and using magma/cold sorceries by far my favorite sorcery build. In PvP I'll open w/ a Rykard's Rancor and then combo w/ Adula's Moonblade/Stars of Ruin/WA Comet at range, if they charge in use Zamor Ice Storm/WA Flame. Area control w/ Roiling Magma. Finish w/ Gelmir's Fury if they close in when their health is low. Super fun mix-ups.
- Anonymous
There are two types of Mage builds:
1. The braindead FP guzzling spammers.
2. The mages who took the time to learn the properties of each spell and mix them in fun or clever combos.
Which one are you going to be?
- Anonymous
There really need to be more low requirement utility type sorceries. weapons like the ruin greatsword and meteoric ore blade excel on pure str, but getting the minimum int just to not use any of it just seems like poor stat management. I'd love to see more stuff like scholars armament and thops barrier, just to make use out of your int.
- Anonymous
People in the comments like "muh fp efficiency!". Your only making fights last longer and more threatening by needing to use more spells cause 1 doesn't do the job. Especially in late game areas. I'm not risking my ass throwing pebbles at farum azula beastmen cause they dodge that ****, I throw a comet at their ass 1 shot and move on. You got 7 fp flasks and like 200fp. Go nuts. Don't complain about spell variety if you keep limiting yourself with efficiency. Glintsone stars may be more fp efficient. But stars of ruin throws 12 and will finish the job quicker.
- Anonymous
Use the cerulean tear and Meteorite of Astel and whoosh, easy boss kills through the whole game.
- Anonymous
WORD OF ADVICE If you are trying to make an efficient Mage build. DO NOT over-rely on Spells that consume too much FP per cast (20-40)
You must use spells that are basic but hit more reliably. (Swift Glintstone Shard, Glintstone Pebble, etc)
You must use trick spells that are for set-ups. (Magic Downpour, Magic Glintblade, Terra Magica)
You must use melee spells. (Carian Slicer, Carian Piercer, etc)
Trying using multiple staves with passive effects, for certain spells, on your off-hand.
Raise Intelligence (50-80)
- Anonymous
I hope we get more sorcery variety in the future, incantations get all the cool toys
- Anonymous
Mage sucks in this they should have kept dual catalysts and weapon catalysts
- Anonymous
- Anonymous
playing mage is so free in this game compared to the souls games, its unreal.
- Anonymous
i really like the "blue projectile" and "blue projectile but does more damage" spells, they're really cool and interesting
- Anonymous
- Anonymous
“Hey let’s bring back int+faith spells, and throw in a few arc+int too cause why not,”
“And let’s also make exactly one weapon scale with int+faith and theme it after none of them, and make the weapons that are themed after them scale purely with intelligence, and also make it so there’s no way to infuse your weapon to scale with int+faith.”
Thank you Miyazaki
- Anonymous
i sure do love that 90% of these spells are just some variation of "fire blue projectile". meanwhile incantations have lightning, fire, dragon attacks, divine incantation, rocks, most status effects, animal imitation and scarlet aeonia. sorceries are so boring.
- Anonymous
There's so many different groups of sorceries but almost none of them have enough spells to justify building exclusively around that group. Kinda makes any staff passive pointless.
- Anonymous
So nice that a quarter of these sorceries require decent investment in Faith. Yeah, seems right.
- Anonymous
glintstone seems so lame compared to carian ngl. im sure it gets the job done but "blue dot" spells aren't very fun to use imo
- Anonymous
Sorcery is a million times more fun when you don’t use comet azur and still do melee
- Anonymous
If the DLC will be concerning Godwyn and his death and rebirth into the Prince of Death, will we get sorcery that's embodies that theme?
- Anonymous
Uh I favor melee but my mage builds always combo'd in these games being quite effective. I'm glad they fixed chain casting... From a pvp stand point you were supposed to have to set up different spells with different tracking, speed, and mix in melee spells and pokes from weapons and when you finally hit it was like a truck and usually multiple spells... The trade off was you could cheese most of PvE... JS casters are still good in PvP. Sorcerer more so than faith but that's been a thing for multiple games and faith can still work too
- Anonymous
I will NEVER play a pure sorcerer
....solely for the reason that it looks like I'm going skiing. The power stance staves look so silly. If they had seal that increased casting speed I'd think about it.
- Anonymous
for the life of me I cant make a fun sorc build. I've tried almost all of them (yes even thorns and bubbles), and I always just fall back on incantations
- Anonymous
praying for a death, magma, and thorn sorc rework. the damage scaling is so wack
- Anonymous
Why'd they remove (compared to ds3) the two all sorceries- and all mircale- achievements in favor of one that requires you to get all legendary incantations and legendary sorceries on the same char tho? I get why it's only the legendaries instead of ALL, but who in their right mind, except achievement hunters, would get them on the same character in a normal playthrough?
- Anonymous
If you want to see what dynamic staff spellcasting looks like, cast your eye over to Kingdoms of Amalur and ask yourself why we're still stood there like statues firing the same variations of the same blue dot for fifteen years.
- Anonymous
Let us pray they add back chain casting one day and balance spell casting speed with it so we don't get another instant MEGA dragon magma explosion incident as well as free gravel hammer instant counters. There really wasn't a need to gut the entire thing as it made spells feel a lot slower and makes people spam the same thing more instead of having unique mix ups. The old system really did feel so smooth and fun with 95% of the spells and spells like dragon claw were only good because it could be chaincasted for a slightly faster cast speed because of it.
- Anonymous
compared to incants, i feel like sorceries just have so much less variety in stuff that's actually good.
- Anonymous
How does this school of magic compare to the ds1 - ds3? Did it handle it well?
- Anonymous
Can I recommend having dark moon great sword or wing of astel on your int build to have some melee coverage as well as a strong heavy ranged attack
- Anonymous
probably a good idea to have sorceries that proc frost X fire sorceries as well, bc enemies that are resistant to magic are weak fire
- Anonymous
Is it possible to get an inventory sorted sorceries, just like the incantations and spirit ashes page ?
- Anonymous
All I can say is, comet azur is considered a stone digger sorcery moon blade is a full moon, and most of all gavel is carian. You might say, so the **** what? Well with things like buffing your spells with stacked scaling intricacy is paramount. In case you don’t know you can buff sheer scaling items like erdtree seal or lusats staff with your left hand, so there is a reason to power stance staves or seals
- Anonymous
Gotta say I'm pretty disappointed with sorcery so far. I came from a STR faith build, and respeced to int dex.
I actually put 10 additional points in int than I had in faith... And so far I'm eating through FP faster and doing less damage.
And every spell basically looks the same as operates similarly...
Once again FromSoft leaves sorcery lacking, which is unfortunate. (Except DS2, of course)
- Anonymous
Wish this page would have an option that lists them in the order they appear in the in game menu, since in game there's no alphabetical option
- Anonymous
Since there is a lot of people that don't understand how boosting sorceries work here's the TL;DR. Think of using a boosting staff like powerstancing melee wpns but sorcerer edition (that goes for seals too btw). Yes, you can try to min max them if you so choose and wanna complicate things for yourself but the way to go is this: You use your most powerful staff in your right hand, and use the boosting staff in your left hand while you cast. For example, I use Rock Sling with the Carian Regal staff with a shield in my left hand, it does 750 damage. Now if I trade off the shield for the Meteorite staff and cast Rock Sling with my Carian Regal staff, it does 1000 damage. Same goes for Night Comet if you equip the Staff of loss in your left hand, for casting speed with the Azur staff etc etc etc. Just like powerstancing, you trade off defense for offense. And you don't need to upgrade the boosting staff, you only need to hold if in your hand while casting.
- Anonymous
For quality of life’s sake in terms of this wiki, could there be an option to sort these by their appearance in the inventory? Even on other pages like incants or armor or talismans this would be extremely helpful to quickly figure out what you’re missing.
- Anonymous
We need snow staff. I’m using a maxed out azur staff(94 int) and my snow spells SUCK
- Anonymous
PLEASE SORT THESE LIKE THEY APPEAR IN-GAME, and NOT in some made-up/head-canon categories like "Moon Sorceries" and "Loretta' s Sorceries". This makes it way harder to find the ones I missed.
- Anonymous
Why are the Stonedigger sorceries in the Glintstone type when they are their own type? Can someone fix that?
- Anonymous
Can we get Astel of the Naturalborns Teleport and levitation AoE in the DLC or we still good with Rock Sling.
- Anonymous
- Anonymous
The list when sorted "sorceries by type" is missing Crystal Barrage
- Anonymous
Real talk, can people give guidance on how a staff user with full sorcery build can handle themselves in pvp other than being a ranged mortar for someone else because you cannot gap close, punish or keep distance with cast times, squishiness and zero poise nor can you hit anyone with any of the 20 blue projectiles. Wooden, vulnerable unreactive casting animations and no spell utility whatsoever.
- Anonymous
Something I think would be cool would have been a sorta 'conjuration' class of sorcery, kinda like how Rennala summons the wolves/bloodhound knight/dragon in her 2nd phase, conjuration style spells could be like you have to have a constant stream of FP but it's like an extra summon that'll attack enemies or you could do specific moves from enemies using these style sorceries, like maybe a conjuration style sorcery would be a crucible knight that just the simple 3-hit combo with the sword they do but once you cast it the crucible knight would target the person till it finished and try to move forward to get to them, I think it would suck for PVP (Not suck as in be bad, suck as be annoying to fight against) but it could be cool, I mostly got this idea from the second phase rennala fight and thought "It would be cool to have things like that"
- Anonymous
Info to find Terra Magica is too vague. Behind the elevator WHERE?
- Anonymous
- Anonymous
how to deal with shields? seems if npc blocking it reduse damage even if hit in back
- Anonymous
In the DLC(s), Im hoping there will be: more Death spells, Sleep spells in general, more lava sorceries, seals/staves that can cast other types of spells (like the White Hair Talisman from DS3), and some more Thorn sorceries
- Anonymous
I wish there was a good lightning sorcery, why do incantations get them all?
- Anonymous
Aaand they deleted chain casting different spells. Great, now prepare for boring stars of ruin and swift shards spammers, cause nothing else will ever hit long range.
- Anonymous
One thing I think would be super cool to see here is FGC-esque frame data of sorceries and incantations. That is to say, how many frames (or milliseconds) each spell takes to charge up at its slowest, then at max speed, as well as charge frames, recovery frames, stun time on hit, etc. That would really let PvP go wild because it would allow for so much in terms of figuring out what the true combos are, so on and so forth. Just a thought!
- Anonymous
Just remember magic is the art of souls and no better than the demons.
- Anonymous
Mage is crazy OP, most bosses go down in 2-3 Azur casts, even without magic-boosting talismans or dual wielding staffs. Throw in Spirit Ashes and bossfights become terribly boring. As a bonus, Mimic Tear (spirit) works great when combing these spells.
Quick rundown of the best spells: Pebble, economic and useful until the end. Night Maiden's Mist, economic AoE spell, perfect for cheesing while you're unreachable (stack with Pebble for economic poisonous flower smashing). Rock Sling, easy stuns, boosted by Meteorite staff (the early game pro staff), lets you farm dragons easily as soon as you get it (also works great against the Gelmir boss, even without the gimmick spear). Loretta's Greatbow, midrange-economic roaming spell, very useful on open plains and as an opener, also highly cheesable. Comet Azur, the ultimate bosskiller (also great while roaming and have plenty of FP to waste). Greatblade Phalanx, great to pre-buff for a fight, can stun (all sword magic can), wrecks NPC invaders as they can't dodge it (including the Great Jar's summons). Later on, consider these: Adula's Moonblade, combines ranged spell with melee magic sword. Can be very OP, especially with the Snow Witch hat. Full Moon/Dark Moon, look great, AoE high damage spells when you've got FP to waste.
There ya go, the best spells in a single list. Get these and the game becomes laughably easy; so easy you'll probably want to try another build after ROFLstomping for a while. I still have no idea what Morgott actually does during the fight aside from transitioning and dying.
- Anonymous
- Anonymous
As odd as it may sound, I'd probably prefer it if the top end spells did less damage, had a lower requirement and a lower FP cost so we could get a bit more enjoyment out of them, use them more frequently and start using them earlier. I understand making things harder to access and require more stats, but it really sucks waiting until such a later stage and three/four zones and long questlines to access spells like Comet azur, meteorite of astel and stars of ruin and you're barely able to use them for anything other than getting rid of someone in pvp before resting at a grace immediately because you're too concerned to use it anywhere else to save on flasks or as a unsatisfactory instakill on boss fights. They're so skewed, they can't replace glintstone as ol' reliable. I know what I'm trying to say but I'm not wording it right.
- Anonymous
- Anonymous
I use sorceries and incantations just to see how cool the spells are in elden ring. Never regretted it!
- Anonymous
faith is more enjoyable, sorceries have some cool spells but then 100 variations of magick missile.
go ahead and downvote, you know it's true. and while ur sitting there mad, imagine me actually having fun with a magick build lol
not gona read any replies either, lol!
- Anonymous
- Anonymous
Damn, even incantations managed to be interesting this time around. Sorcerers truly are pathetic.
- Anonymous
If you havnt singlehandedly burst damaged Morgott Omen King into space with a single infinite FP physick + Comet Azur combo, you havnt felt true mage power.
- Anonymous
Faith gets madness, so I think it would be fair to give at least some sleep sorceries to INT users.
- Anonymous
fth/arc builds get an entire section of incantations designed to mimic the mighty dragons, easily capable of shredding enemies apart with ailments such as fire, magic, frostbite and the dreaded scarlet rot. beautiful yet deadly powers that display the sheer power and terror of these primordial beasts
int/arc? you get to give your enemies a bubble bath
thanks fromsoftware, very cool!
- Anonymous
Int builds get the most variety with spells in this game than any other souls game and they are also pretty viable this time. They also gets shitton of different weapons yet there are still many people whining and complaining sorceries got shafted or are disappointing.
- Anonymous
Hope we get the Aristocrat Mages disappearing act as a staff ash of war in a dlc and deactivates when someone gets close. The fade out with the shimmering particles is really cool.
- Anonymous
Need an option to sort spells in the same order as in-game.
It's a nightmare trying to track which spells I'm missing.
- Anonymous
Anyone else super anal over the colour and order of their spell icons? If it's not an all aqua palette or an all blue palette I don't wanna know...
If you wanted an all red, purple or b/w palette, well rip.
- Anonymous
- Anonymous
Definitely feels better to use than ds3 sorcery I can wait to see what the DLC has for sorcerers
- Anonymous
- Anonymous
- Anonymous
I wish there was a sleep inducing Sorcery. Or just more things in general that gave players access to this status effect.
- Anonymous
For DLC, I have bias towards more Gravity Spells, because its not been done before and it has the most wow factor for me. The ones we got, went from Rock Sling which became the only staple, Gravity Well and its upgrade which I hated the casting animation and function of (I don't want to be close to people as a mage lol) and then it just jumped to the most over the top annihilation with the meteor spells, which are unfeasible in majority of circumstances except cheese or sneak attacks. There's no variety of functional in-betweens that you can add to your repertoire and leads to a stale playstyle of Rock Sling everything for most of the game, and Meteor the rest if you can get away with it. Gravity could have been used for all kinds of entertaining f**kery, not necessarily overpowered because being op just means begging for nerfs, but certainly interesting and unique stuff we haven't seen yet that adds value to maining Gravity instead of being forced into other schools.
- Anonymous
If there's a DLC, I'm thinking we could have a spell which forms a great shield that can protect you from damage,status effect and cost no stamina, can be cast after any animation without delay, can be held continuously at the cost of continuous fp drain. we could have a magic scythe that can be cast repeatedly, three consecutive casts will perform the sword dance. We could have a spell that teleports you behind enemies. Also we could use more blood maic.
- Anonymous
- Anonymous
Im just defeated thinking there would be a talisman that would continuously replenish FP as the Celestial Dew Talisman does for HP—…..there isnt. •_•
- Anonymous
From a game design perspective, why does the magic in Demon Souls remake (even though its more limited) seem more satisfying and impactful than the sorceries in Elden Ring?
Is it the sound fx, the casting animations or is it just me?
- Anonymous
- Anonymous
- Anonymous
finally made a sorcery account and man is this easy mode. Just dump into Int to 50 for comet with Karolos helm then mind. Enemies have never been easier, you can't be ambushed. I am hitting a wall at the academy mildly but considering how easy everything else has been I'm not complaining. PVP even is lolsy. Though I am aware Barrier of Gold would utterly bonk me I don't really care that much.
- Anonymous
some spell costs are off likely due to not being updated after the game changed their cost.
i would update them myself but can't edit.
As of 1.04 these are-
briasrs of sin 9 (-),
carin slicer 4 (-),
magic downpour 20 (-),
oracle bubbles 12 (-),
frozen armerment 20 (-),
glintstone icecrag 12 (-),
zamor ice storm 22 (-),
crystal releasee 38 (-),
crystal torrent 20 (5),
explosive ghostflame 29 (-),
rancorcall 14 (-),
tibias summons 20 (-),
ranni's dark moon 62 (-),
cannon of haima 45 (-),
comet 26 (-),
crystal barrage 14 (2),
glintstone arc 10 (-),
glintstone cometshard 19 (-),
glintstone stars 14 (-),
rock blaster 25 (5),
shard spiral 14 (-),
shater earth 12 (-),
star shower 23 (-),
starlight 12 (-),
swift glintstone shard 5 (-),
thops barrier 7 (7),
collapseing stars 18 (-),
gravity well 12 (-),
meteorite 30 (10),
stars of astel 60 (12),
rock sling 18 (-),
loretta's greatbow 28 (-),
loretta's mastery 43 (-),
gelmir's fury 27 (3),
magma shot 18 (-),
rykards rancor 26 (-),
night shard 7 (-),
unseen form 20 (-),
comet azur 40 (10),
foundung rain of stars 32 (-)
- Anonymous
Gravity (my fav), death and blood spells got completely shafted here.
Could have seen to lose a few of the two dozen blue bullets in exchange for some variety elsewhere.
There's a bunch of inaccessible gravity spells already ingame that could be scaled down for us, why give a taste of the good stuff with Rock Sling then show us Fallingstar beasts aoe or the gravity consumables and think '...nah'.
No shockwaves, no purple wrath of the gods, no lifts, traps, floats slows or pushes, no black holes and no temporary flight.
Come on now.
They Must Buff and ReBuff Cold Sorceries and Cold Ashes of War!
Glintstone Icecrag: was left out of the massive Glintstone Overhaul Treatment: the range is terribly poor, the tracking is nonexistent, the Projectile is slow and worst of all: Can't be Charged!
Frozen Mist: is underpowered, weak and mostly ineffective or useless.
Frozen Armament is incredibly worthless and useless, and I doubt anybody ever used it.
Zamor Icestorm: cool idea but it's incredibly slow and vulnerable, no Poise or guard while casting do gets interrupted easily, small radius and short duration.
Adula's Moonblade got Butchered and Nerfed to the Ground as everyone agrees, needlessly (while they buffed 100 Incantations and weapons)
Ice Spear is good, butpoor range and tracking.
Hoarfrost Stomp is unusable and garbage now.
Frost Mist AoW is underpowered and not worth it.
They have to Buff and Improve all Cold Sorceries.
Only scholar's armament for weapon enchantment?
What? I just now realized this.
There should be more enchantments than this.
Sorceries always feel a bit underwhelming and unimaginative after I discover them all.
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