Sorceries are a type of Magic in Elden Ring. Sorcery Spells are often dependent on the Intelligence stat, and have a variety of effects, from conjuring magic projectiles, to calling down meteors, and even attacking using blood magic. (There are also a few spells with effects other than dealing damage.) Sorceries are cast using a Glintstone Staff. There are trainers that allow you to purchase many spells for Runes, while others are found in the world.
You can hold the cast button to charge some Sorceries, to release a more powerful version, without consuming more resources. This will delay casting time; but there are several Staffs, Talismans, and other pieces of Equipment that can assist with cast time and FP consumption.
Note that casting a spell also consumes Stamina, so it may be useful to invest some points into Endurance. See Builds for ideas on how to optimize your character.
Sorcery Trainers
Most Sorceries can be acquired from different NPCs that act as trainers and sell you Sorcery Spells. Here is a list with all Sorcery Trainers in Elden Ring:
- Thops is inside the Church of Irith in Liurnia of the Lakes.
- Sorceress Sellen can be found standing by a treasure chest within the Waypoint Ruins in the eastern part of West Limgrave.
- Gowry sits in Gowry's Shack, south of Sellia, Town of Sorcery. He becomes a merchant after the player retrieves the Unalloyed Gold Needle for the Millicent quest.
- Miriel, Pastor of Vows is inside the Church of Vows.
- Preceptor Seluvis can be found in Seluvis's Rise, after meeting him in spectral form in Ranni's Rise.
Of these trainers, a select few have the ability to learn from Scrolls and grant access to new Sorceries:
- Miriel, Paster of Vows is a highly recommended choice, because he does not move from his position at the Church of Vows, and you may give him both Sorcery scrolls and Incantation Prayerbooks.
- Sorceress Sellen
- Preceptor Seluvis
Legendary Sorcery Spells in Elden Ring
To unlock the Legendary Sorceries and Incantations Trophy and Achievement you will need to acquire the following sorceries:
Elden Ring Sorceries
Sorceries Scrolls
Name |
Unlocks |
Location |
---|---|---|
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Found in the graveyard just by the starting Site of Grace of Liurnia of the Lakes, Lake-Facing Cliffs. Guarded by several Skeletons. |
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Can be found near the Great Hall of the Raya Lucaria Academy. From the doorway, go left and you'll find a room, there is a body that you can loot to find the scroll. [Map Link] |
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Head southeast from the Agheel Lake South site of grace, head to the top of a cliff and you'll see a statue of an object that looks like the half piece of a bowl or a circle. Face the other way, to see a Knight. Keep going to a structure to see a man standing watching over the big structure, alongside a dead body with the scroll. |
Sorceries Comparison Table
Quick Search of All Spells
Click on the table headers to sort alphabetically or by stat
Spell Name |
Effect |
FP |
Slot |
INT |
FAI |
ARC |
Stamina Cost |
Bonus |
Location |
---|---|---|---|---|---|---|---|---|---|
Adula's Moonblade |
Sweeping slash followed by cold blade projectile | 22 | 1 | 32 | 0 | 0 | 22 | Cold |
|
Ambush Shard |
Strikes from behind with projectile fired from distance | 13 | 1 | 23 | 0 | 0 | 15 | Night |
|
Ancient Death Rancor |
Summons horde of vengeful spirits that chase down foes | 21 | 1 | 34 | 24 | 0 | 27 | Death |
|
Briars of Punishment |
Wounds caster to unleash trail of bloodthrorns | 9 |
1 | 0 | 21 | 0 | 22 | Aberrant |
|
Briars of Sin |
Summons thorns from a whorl of own blood | 6 | 1 | 0 | 24 | 0 | 26 | Aberrant |
|
Cannon of Haima |
Lobs an explosive magic projectile in an arc | 38 |
1 | 25 | 0 | 0 | 42 | Glintstone |
|
Carian Greatsword |
Performs sweeping slash using magical greatsword | 12 | 1 | 24 | 0 | 0 | 22 | Carian |
|
Carian Phalanx |
Forms a defensive arch of numerous magic glintblades | 24 | 1 | 34 | 0 | 0 | 16 | Carian |
|
Carian Piercer |
Impales foes with magical greatsword | 17 | 1 | 27 | 0 | 0 | 25 | Carian |
|
Carian Retaliation |
Dispels enemy spells and retaliates with glintblades | 8 | 1 | 17 | 0 | 0 | 15 | Carian |
|
Carian Slicer |
Performs swift sweeping slash using magical sword | 4 |
1 | 14 | 0 | 0 | 12 | Carian |
|
Collapsing Stars |
Pulls foes toward caster with gravity projectile volley | 18 |
1 | 36 | 0 | 0 | 27 | Gravity |
|
Comet |
Fires a great magic comet | 24 |
1 | 52 | 0 | 0 | 31 | Glintstone |
|
Comet Azur |
Fires a tremendous comet within a starry torrent | 40 (10) |
3 | 60 | 0 | 0 | 34 | Primeval Sorceries |
|
Crystal Barrage |
Fires a volley of glintstone crystal shards | 14 (2) | 1 | 23 | 0 | 0 | 26 | Glintstone |
|
Crystal Burst |
Fires a burst of glintstone crystal shards | 14 | 1 | 18 | 0 | 0 | 9 | Glintstone |
|
Crystal Release |
Scours area with violent rain of crystal shards | 34 |
1 | 41 | 0 | 0 | 26 | Crystalian |
|
Crystal Torrent |
Creates crystal mass that fires stream of crystal shards | 20 (5) | 1 | 47 | 0 | 0 | 30 | Crystalian |
|
Eternal Darkness |
Creates a dark space that draws in spells | 25 | 1 | 35 | 0 | 0 | 15 | Night |
|
Explosive Ghostflame |
Causes ghostflame explosion that burns wide area | 29 |
1 | 42 | 30 | 0 | 45 | Death |
|
Fia's Mist |
Release a mist of death before caster | 25 | 1 | 23 | 18 | 0 | 13 | Death |
|
Founding Rain of Stars |
Releases a downpour of star rain for a while | 27 |
2 | 52 | 0 | 0 | 31 | Primeval Sorceries |
|
Freezing Mist |
Releases cold mist before caster | 20 | 1 | 21 | 0 | 0 | 13 | Cold |
|
Frozen Armament |
Enchants right-hand armament with frost | 20 |
1 | 15 | 0 | 0 | 10 | Cold |
|
Gavel of Haima |
Attacks using a magic greathammer | 22 | 1 | 25 | 0 | 0 | 38 | Glintstone |
|
Gelmir's Fury |
Covers area with surge of magma from the earth | 16 (3) |
1 | 28 | 15 | 0 | 38 | Magma |
|
Glintblade Phalanx |
Forms a defensive arch of magic glintblades | 18 | 1 | 22 | 0 | 0 | 12 | Carian |
|
Glintstone Arc |
Launches a horizontally-widening magic arc | 9 |
1 | 13 | 0 | 0 | 18 | Glintstone |
|
Glintstone Cometshard |
Fires a magic comet with a trailing tail | 17 |
1 | 36 | 0 | 0 | 28 | Glintstone |
|
Glintstone Icecrag |
Fires mass of cold magic from glintstone | 12 |
1 | 15 | 0 | 0 | 26 | Cold |
|
Glintstone Pebble |
Fires magic projectiles from glintstone | 7 | 1 | 10 | 0 | 0 | 20 | Glintstone |
|
Glintstone Stars |
Fires guided magic shooting stars | 12 |
1 | 12 | 0 | 0 | 21 | Glintstone |
|
Gravity Well |
Pulls foes toward caster with gravity projectile | 12 |
1 | 17 | 0 | 0 | 20 | Gravity |
|
Great Glintstone Shard |
Fires larger magic projectiles from glintstone | 12 | 1 | 16 | 0 | 0 | 26 | Glintstone |
|
Great Oracular Bubble |
Launches a large magic bubble | 16 | 1 | 25 | 0 | 18 | 27 | Claymen Sorceries |
|
Greatblade Phalanx |
Forms a defensive arch of larger magic glintblades | 30 | 1 | 29 | 0 | 0 | 20 | Carian |
|
Loretta's Greatbow |
Fires great arrow from a magic greatbow | 24 |
1 | 26 | 0 | 0 | 30 | Loretta's Sorceries |
|
Loretta's Mastery |
Fires four great arrow from a magic greatbow at once | 39 |
1 | 46 | 0 | 0 | 33 | Loretta's Sorceries |
|
Lucidity |
Alleviates buildup of sleep and madness | 10 | 1 | 17 | 0 | 0 | 10 | Carian |
|
Magic Downpour |
Summon a magic mass that sprays projectiles over area | 18 |
1 | 15 | 0 | 0 | 17 | Carian |
|
Magic Glintblade |
Creates sigil that forms a projectile glintblade after delay | 12 | 1 | 14 | 0 | 0 | 22 | Carian |
|
Magma Shot |
Fires lump of magma that explodes on contact | 16 |
1 | 19 | 10 | 0 | 21 | Magma |
|
Meteorite |
Calls small meteors down from the sky | 30 (10) |
1 | 30 | 0 | 0 | 35 | Gravity |
|
Meteorite of Astel |
Calls a hail of small meteorites from the void. | 60 (12) | 2 | 55 | 0 | 0 | 40 | Gravity |
|
Night Comet |
Fires a semi-invisible magic comet | 21 | 1 | 38 | 0 | 0 | 30 | Night |
|
Night Maiden's Mist |
Releases life-sapping silver mist before caster | 20 | 1 | 14 | 0 | 0 | 20 | Night | |
Night Shard |
Swiftly fires a semi-invisible magic projectile | 7 |
1 | 18 | 0 | 0 | 9 | Night | |
Oracle Bubbles |
Launches several small magic bubbles | 12 |
1 | 19 | 0 | 15 | 18 | Claymen Sorceries |
|
Rancorcall |
Summons vengeful spirits that chase down foes | 12 |
1 | 16 | 14 | 0 | 21 | Death |
|
Ranni's Dark Moon |
Incarnate a cold, dark moon and launch it at foes. | 57 |
2 | 68 | 0 | 0 | 32 | Full Moon |
|
Rennala's Full Moon |
Incarnate a full moon and launch it at foes | 47 | 2 | 70 | 0 | 0 | 32 | Full Moon |
|
Rock Blaster |
Thrust staff into ground to emit a massive shockwave | 22 (5) |
1 | 21 | 0 | 0 | 35 | (Stonediggers) |
|
Rock Sling |
Summons rocks from the earth and sends its flying | 18 |
1 | 18 | 0 | 0 | 29 | Gravity |
|
Roiling Magma |
Fires lump of magma that explodes after delay | 28 | 1 | 21 | 12 | 0 | 27 | Magma |
|
Rykard's Rancor |
Releases searing spirits that repeatedly explode after delay | 23 | 2 | 40 | 18 | 0 | 36 | Magma |
|
Scholar's Armament |
Enchants right-hand armament with magic damage | 25 | 1 | 12 | 0 | 0 | 10 | Glintstone |
|
Scholar's Shield |
Enhances left-hand shield damage negation | 30 | 1 | 12 | 0 | 0 | 10 | Glintstone |
|
Shard Spiral |
Fire twin spiraling projectiles | 14 |
1 | 27 | 0 | 0 | 28 | Glintstone |
|
Shatter Earth |
Thrust staff into ground to emit a shockwave | 10 |
1 | 15 | 0 | 0 | 22 | (Stonedigger) |
|
Shattering Crystal |
Creates crystal mass that shatters in forward burst | 21 | 1 | 38 | 0 | 0 | 30 | Crystalian |
|
Star Shower |
Fires six shooting stars that pursue foes | 23 |
1 | 24 | 0 | 0 | 26 | Glintstone |
|
Starlight |
Creates star light to illuminate surroundings | 9 |
1 | 15 | 0 | 0 | 5 | Glintstone |
|
Stars of Ruin |
Fire twelve dark shooting stars that pursue foes | 32 | 1 | 43 | 0 | 0 | 29 | Primeval Sorceries |
|
Swift Glintstone Shard |
Swiftly fires magic projectiles from glintstone | 5 |
1 | 12 | 0 | 0 | 9 | Glintstone |
|
Terra Magica |
Raises the magic strength of those within the sigil | 20 | 1 | 20 | 0 | 0 | 12 | Glintstone |
|
Thops's Barrier |
Erect a magic forcefield to deflect spells | 7 (7) |
1 | 18 | 0 | 0 | 10 | Glintstone |
|
Tibia's Summons |
Summons Those Who Live in Death | 17 |
1 | 28 | 20 | 0 | 27 | Death |
|
Unseen Blade |
Makes right-hand armament completely invisible | 13 | 1 | 12 | 0 | 0 | 10 | Night |
|
Unseen Form |
Makes the caster semi-invisible | 20 |
1 | 16 | 0 | 0 | 10 | Night |
|
Zamor Ice Storm |
Thrust staff into ground to create freezing tornado | 17 |
1 | 36 | 0 | 0 | 27 | Cold |
|
Sorceries Gallery
Sorceries by Type
Aberrant Sorceries
Carian Sorceries
Claymen Sorceries
Cold Sorceries
Crystalian Sorceries
Death Sorceries
Full Moon Sorceries
Glintstone Sorceries
Gravity Sorceries
Loretta's Sorceries
Magma Sorceries
Night Sorceries
Primeval Sorceries
- Anonymous
Some sorceries make sense and others don’t. Fromsoft in a nutshell
- Anonymous
Update to 3 mar
I remembered the regal ancestor spirit and ancestral followers. Both rely on the spirits of “small animals” to deal that damage: ancestor deer through the absorption of the animals in the arena and gaining their qualities and followers with their dwelling arrows. These have a description which states directly there are small animal spirits inside them, in a similar way like spiritflame arrows.
And besides we have magic damage in regalia of eochaid, marais sword , clinging bone and lifesteal fist which deal magic damage. There are implications of a conduit imbued in the sword for the use of your soul’s “vital energies” (lifesteal fist) so that’s why they deal magic damage.
So there we have another implication spirits are aligned to magic, besides bones burning by ghostflame.
And about wraiths, the wraith calling bell apparently deals magic damage and so these enemies (stated in this site) while omen bairns and omens themselves deal holy damage. What difference exists between these two is beyond me.
Only explanation I have is that omens are products of the crucible which is directly a seed of the Greater Will (aka all source of ALL holy damage) and so the spirits get influenced by the GW, while wraiths called from the bell are just spirits roaming around. But both sharing the same texture is misleading tbh.
- Anonymous
Am I the only one who finds it weird that the highest sorcery stat requirements are like 20-30 more stats than the highest incantation requirements?
- Anonymous
all those new miracles in the dlc trailer and not a single new sorcery, magic users gotta be on suicide watch right now
- Anonymous
What doesn’t appear to fit is the fact that an outer god of death exists governing these sorceries based on lore, especially considering they deal magic damage which is lit glintstone.
But I believe that the fact ghostflame is residual life in form of cinders by burning bones might relate it to glintstone in some way, and it has some backup with the stone sellen uses to harbor her life, as if the soul itself is glintstone, and also with the spirit calling bell.
So since souls are glintstone it would be natural that rancor spirits deal magic damage. Deathbirds use spirits as a weapon so spirits must be essentially glintstone.
The same happens with wraiths, though they are under the influence of the erdtree, therefore why they deal holy damage instead of magic.
- Anonymous
mfw three new incantations, two bosses that use incantations, and zero sorceries in the trailer:
- Anonymous
In PvP good mages tend to be flighty, yet passive. They’ll set up with Terra Magica or Phalanx. Roll-catch you with Carian spells. Use AOE spells when you are in small spaces. Set-up parry you when you get too close. Use Glintstone spells when you least expect it. Bad Mages use no such talent and will panic roll or crumble when (s)he’s under pressure.
- Anonymous
Is there a single boss, or even regular enemy in ER, for which magic damage is the primary weakness?
I've tried to go through as many as I can and everything I've so far looked at is weaker to either physical damage of at least one type, or to fire / lightning / holy.
- Anonymous
What’s the difference between the two moon sorceries? Of course besides the frostbite effect
- Anonymous
- Anonymous
- Anonymous
Wisdom by PKCS Pope If you encounter some casul spamming sorcery non-stop in the colloseum just keep rolling until magic runs out than destroy them -PKCS Pope
- Anonymous
Sorcery isn't just about raw power, there's alot strategy that goes into it.
The problem is that amateur mages are too complacent with just mashing buttons at a distance, where they think is safe.
They're not thinking about what Sorcery Scaling is great for which staff at each INT level.
They're most certainly not thinking about Mind and FP cost, so long as they take a Cerulean Sippy.
Hybrid-melee mages are less common, but just as effective when know what weapon infusion they need.
Magic-infused weapons are for mages who like to fight up-close.
Cold-infused weapons are obviously for Dexterity mages, since Dexterity scales better and improves the casting speed for spells.
- Anonymous
Adula's Moonblade - Wide-arc, two hits per cast. Spacing is advised.
Ambush Shard - Prod your on-screen targets from anywhere with Arrow Reach Talisman.
Ancient Death Rancor - Suitable with Regal Omen Bairn.
Briar of Punishment - Projectile. Alberich Set/ Staff of Guilty/ Albinauric Staff/ Frenzyflame Stones.
Briar of Sin - Crowd-control. Alberich Set/ Staff of Guilty/ Albinaric Staff/ Frenzyflame Stones.
Cannon of Haima - Precision and trajectory are required.
Carian Greatsword - Wide-arc, combo-ender.
Carian Phalanx - Setup and look away. Most damage you can inflict with Phalanx.
Carian Piercer - Strong knockback combo-ender.
Carian Retaliation - Alternative to Ash-of-War.
Carian Slicer - Magic Straight Sword.
Collapsing Stars - Split-physical damage. Drag or yank the targets.
Comet - Homing raw power.
Comet Azur - Suitable in narrow corridors.
Crystal Barrage - Fair range. Suitable in narrow corridors
Crystal Burst - Not as strong as the PVE enemies'.
Crystal Release - Devastating with very high sorcery scaling, but leaves you vulnerable.
Crystal Torrent - (See Comet Azur).
Eternal Darkness - Situational Spell nullifier.
Explosive Ghostflame - Strongest at point-blank range. Cling on surfaces. Passive Frostbite.
Fia's Mist - PvP only. Gravitas or Eclipse Shotel are advised.
Founding Rain of Stars - Overlay with multi-hit Spells/Skills.
Freezing Mist - Alternative to Ash-of-War.
Frozen Armament - Alternative to Ash-of-War.
Gavel of Haima - Knockdown combo-ender.
Gelmir's Fury - Designated Fire spell. Great for crowd-control in small spaces.
Glintblade Phalanx - (See Carian Phalanx).
Glintstone Arc - Great against small multiple targets.
Glintstone Cometshard - (See Comet).
Glintstone Icecrag - Snow Witch Hat/ Jellyfish Shield/ Howl of Shabriri (Make the most of it).
Glintstone Pebble - Decent damage for cheap FP cost.
Glintstone Stars - Keep the target at bay.
Gravity Well - (See Collapsing Stars).
Great Glintstone Shard - (See Comet).
Great Oracular Bubble - The obstructs the targets (See Ambush Shard).
Greatblade Phalanx - Notably flinches target (See Carian Phalanx).
Loretta's Greatbow - Homing Magic Greatbow.
Loretta's Mastery - Aim away from the ground, then toggle onto the target as you fire. Alternatively, impact clips through walls.
Lucidity - Situational against sleep or madness.
Magic Downpour - Great against large targets.
Magic Glintblade - Delay-action sequence.
Magma Shot - Minimum Faith requirement. Aim at the target or at the ground as bait.
Meteorite - Split-physical damage. Great against large targets. Break enemies' stance.
Meteorite of Astel - Stronger version (See Meteorite).
Night Comet - Comet that PvE enemies won't dodge.
Night Maiden's Mist - Bypass enemies'defenses/poise/hardness. Gravitas is advised.
Night Shard - Magic Throwing Knives. No need to toggle.
Oracle Bubbles - Strongest at point-blank. Fun to use with Golden Retaliation.
Rancorcall - (See Ancient Death Rancor)
Ranni's Dark Moon - Less powerful version with Frostbite. Negates Spells and Magic Defense.
Rennala's Full Moon - More powerful version without Frostbite. Negates Spells and Magic Defense.
Rock Blaster - Cast pre-emptively is advised.
Rock Sling - Split-physical damage. Breaks enemies'stance.
Roiling Magma - Designated Fire spell. Sticks to debris before explosion. Alabaster Lord's Pull/Gravitas/Starcaller Cry is advised.
Rykard's Rancor - Designated Fire spell. Obscures the caster before explosions.
Scholar's Armament - For Hybrid-Intelligence builds.
Scholar's Shield - For Shield-users.
Shard Spiral - Great against large slow-moving targets with large hit-detection areas.
Shatter Earth - Can transition into a combo.
Shattering Crystal - Strongest at point-blank range.
Star Shower - (See Glintstone Stars).
Starlight - Lantern in a Memory Slot.
Stars of Ruin - Most expensive Star Shower.
Swift Glintstone Shard - Magic Throwing Knives.
Terra Magica - Boosts all Magic elements (Spells/Skills/Pots/FP consumables) in its vicinity.
Thop's Barrier - Alternative to Ash-of-War.
Tibia's Summons - Try casting before using Phantom Slash.
Unseen Blade - Hide certain weapons. PvP only.
Unseen Form - Assassin's Gambit/ Concealing Veil.
Zamor Ice Storm - Great for crowd-control in small spaces.
- Anonymous
all the melee people keep putting down sorcery as 'easy mode' so i finally decided to see for myself if melee is harder. I made a str build using great mace then giant crusher. yes, at first before I got it going, sorcery is easier, but once I got it going, it was bang bang, stagger, dead boss. Radahn died in 3 hits, he didn't even get to do his second phase. malekith and elden beast also went down faster than any sorc or incant build i ever made. I did a dex build next with poison and bleed with scavenger and bandit curved swords and it was easy mode again. so next time someone tries to act superior because they play melee, tell them they're the ones in easy mode.
- Anonymous
kind of hard to "git gud" with sorceries. If your chosen spell causes X damage and and you get Y casts before your fp flasks are used up, that's your limitation. If a boss has more health than X*Y, then you can "git gud" as much as you want, those numbers won't change and you need to switch to melee.
- Anonymous
How are Crystal Burst and Crystal Barrage not CRYSTAL sorceries?
- Anonymous
- Anonymous
I'm sh tting on a lot of weapon classes and armor designs in ER, but sorceries are really well made. So much variety, from standard pew pews and comets, to conjuring giant hammers, ice storms, drills, greatbows, metwor showers and there are so many combo possibilities. Going for an int build was a good choice, the only thing i'd do different i would start with a class that has less points in arcane and more in faith for easier way to gelmir sorceries
- Anonymous
Always had a melee playstyle, but after an int playthru, gotta say it's pretty damn fun if u don't stick with just 1-2 spells for all the game. Adula's moonblade, Loretta's greatbow and shard spiral were rlly good. But glingstone arc was pretty cool in the early game
- Anonymous
no one will probably ever read this so ima just say i like men
- Anonymous
Here's hoping they make more int/fai or int/arc stuff, because boy they're sure lacking. In just about everything.
- Anonymous
did they remove the regular glinstone shard spell from the game or am i just misremembering the spells?
- Anonymous
People are like, “mages are too powerful!”
And mages are like “wuzuhuzuwah HUUUUUUU” and fire the cosmic dragon force eternal gaze star beam of legend
Everyone thinks mages are nerds, but the REAL wizards just say random stuff while looking at some paper while holding a cool stick and it just works
- Anonymous
Which spells have roughly the highest DPS for PvE? I've got 70+ Int and Comet has been pretty decent, but I'm looking for alternatives.
- Anonymous
the fact that we'll most likely have to wait for the equivalent of crystal soul magic from ds in the dlc is unbelievable, i genuinely thought i wasn't looking in the right places for an upgrade for scholars armament/glint phalanx for the entire first run i did in this game
- Anonymous
- Anonymous
- Anonymous
I dont care if the spell are bad at PvP or are a variation of the same thing, they look cool and im having fun using them.
Plus we got cool drip.
- Anonymous
Shame most of them are not as cool as lighting incantations
- Anonymous
Own a glintstone staff for academy defence, since that's what the founding schoolers intended. Four Leyndell knights break into the academy. "what in the primeval current!?" as i grab my twinsage glintstone crown and academy glintstone staff. Blow a comet sized hole through the first knight, he's dead on the spot. Carian Phalanx procs on the second man and misses him entirely because he moved more than three inches and nails the neighbors +10 spirit jellyfish. have to resort to the Terra-magica buffed Lusat's Staff at the top of the stairs, "Tally ho lads" Comet Azure vaporizes two men in the blast, the sound and excessive damage wakes up the nearby Albinaurics. swap to Carian piercer and charge the last terrified slug ****er. he dies waiting for the perfumers to arrive since the lingering hitbox catches rolls, just as the founding schoolers intended
- Anonymous
Would be cool if there a spell that create breakable crystal wall around you like the crystal lizard in ds3.
- Anonymous
More support sorceries are needed, maybe something like FP on hit
- Anonymous
Glintstones, meet the Glintstones! They're modern day Sorceries! From the town of Carian, they're books right out of magic-witchery! Lets summon magic through the abandoned land's streets, through the courtesy of our magic summoning feats! When you're with the Glintstones, have a yabba-dabba-doo time, a dabba-doo time, We'll have a great old time!
- Anonymous
People always say mages are nerds with all the reading
All REAL mages know that no mage reads. We just put our arms up and utter something silly and something cool happens cause we have a cool stick I guess
- Anonymous
Why are these not ordered as in the in-game menus? It makes it a pain to look for anything.
- Anonymous
I'm not actually a sorcery user i'm just here to remind you that some people prefer ranni over the great iron fist warrior jar alexander, remember folks, maiden is temporary, legend is forever
- Anonymous
I want lightning sorceries! T_T
... or at least a staff that can cast lightning incantations and boost their damage.
- Anonymous
- Anonymous
My favorite is Comet, looks sooo amazing. But y’all sleep too much on Zamor Ice Storm and Rock Blaster, both are crazy fun spells
- Anonymous
I just realized that it would be very easy to play Walter White as a sorcerer, because basically all you do is produce blue crystals.
- Anonymous
If your looking for some good utility spells you've come to the wrong place.
Use incantations.
- Anonymous
- Anonymous
Only scholar's armament for weapon enchantment?
What? I just now realized this.
There should be more enchantments than this.
Sorceries always feel a bit underwhelming and unimaginative after I discover them all.
- Anonymous
I miss the white dragon's breath. Hopefully it returns in the DLC
- Anonymous
Come level intelligence, we have:
-30 variants of the same spell
-worthless utility spells
-5 actually cool things that require 100 stats to use
-400 hp
- Anonymous
Cursed idea: Yellow glint stone spells that are madness themed, and they come with the silly yellow hat that's in all souls games.
- Anonymous
mfw the most cool spells take faith but the only cool weapons that don't get nuked by split damage are pure faith or pure int exclusively
- Anonymous
- Anonymous
if we get 10 more variations of blue rock that does damage spells in dlc im gonna flip out
- Anonymous
- Anonymous
I wish we had more thorn sorceries and they were more viable, red magic is so cool.... same thing with magma sorceries..
- Anonymous
Briars of Sin and Zamor Ice Storm need a buff, I agree. Thorn sorceries are cool but kinda trash sadly.
- Anonymous
Night sorceries are the best for PvE, since enemies/bosses/NPC will not react to them. Night shard is the best for PvP since it’s fast and boosted by offhand Staff of Loss. I’ve sent countless hosts/gankers to hell using that spell alone.
- Anonymous
Intelligence review:
Very good in elden ring. Easy to improve in the early game, with some of the best staffs and talismans availible in liurnia.
Int allows you to deal high magic damage, but you are largely restricted to this damage type. Thankfully, not many enemies are resistant and there are many ways to boost magic damage, such as terra magica.
Spells are not very diverse. What you end up mostly using is some variation of glinstone pebble, but there are some interesting spells like the gravity, magma and sword ones which can add to the playstyle. Also, some look pretty cool or have interesting effects, like the night sorceries. The two "stars" primeval sorceries are my favourite, they look very cool. Regardless, it is always satisfying to fire a blue ICBM at your enemies and delete their health bar.
As for tools, mages have many staves and weapons to choose from. Most have a specific perk or bonus to using them, but not all are are practically viable, such as the prince of death staff. Some become irrelevant at high levels, some require a very high level, and some are not useful outside of their respective school of magic. This adds "flavour" to the staves and allows the player to direct their character towards an interesting playstyle if they choose to. But this also means some staves are useless at pvp levels, if you are into "pvp optimisation". In terms of weapons, there are many powerful options. Mages can easily deal frostbite to their enemies and use powerful weapon skills to take out foes. Some weapons have considerable requirements, and most hybrid builds perform better at higher levels, but they are good regardless.
Overall, intelligence allows players to deal high damage in a short time whilst staying at a distance. There is a good level of customisation within the role of mage, but a considerble lack of diversity in spells. You are largely restricted to one damage type. But the magnitude of magic damage dealt can account for this. Magic weapons are also quite powerful, and can become a primary damage source if you want. Intelligence and magic is very good in elden ring.
- Anonymous
I wish there were magic catalysts other then just staves, purely from a aesthetic point of view. Let me wield a magic tome or something a little more visually interesting.
- Anonymous
It's actually kinda sad how pyromancies and dark hexes went from being int/faith and dark damage to just faith and magic damage in this game. The staffs are built such that you have to invest purely/mostly in int to get decent damage at pvp meta levels, with less options for hybridisation. And the sorceries if you build this way are mostly limited to different flavors of pew pew, some magic swords, a few rocks and a handful of frost spells. Meanwhile, pure faith incantations get fire damage, lightning damage, physical damage, heals, heal over time, damage negation buffs, overall damage buffs, and with a little bit of hybridisation, also get magic damage and frost, bloodflame spells, holy discus.
- Anonymous
Some spells need to be buffed, especially in PvP
For example : Carian Slicer should do more poise damage, Zamor Ice Storm and Briars of Sin casting speed needs to be faster, Carian Greatsword should have hyperarmor, Comet should have a longer range, Loretta's Greatbow damage should be increased, etc.. etc...
- Anonymous
Not being able to add supplement ash of War spells to staves like Waves of Darkness, Golden Land, Black Flame Tornado is actually miserable and needs to be looked at in future. Sorcery still stiff asf compared to incantation synergies. Running crucible incantations alongside rot and blood allowed a druid/polymorph type caster with heaps of stuff to hold interest. Sorcery is so 'stand there and pew' it's dull.
- Anonymous
- Anonymous
Sword of Night and Flame + Gelmir Staff and using magma/cold sorceries by far my favorite sorcery build. In PvP I'll open w/ a Rykard's Rancor and then combo w/ Adula's Moonblade/Stars of Ruin/WA Comet at range, if they charge in use Zamor Ice Storm/WA Flame. Area control w/ Roiling Magma. Finish w/ Gelmir's Fury if they close in when their health is low. Super fun mix-ups.
- Anonymous
There are two types of Mage builds:
1. The braindead FP guzzling spammers.
2. The mages who took the time to learn the properties of each spell and mix them in fun or clever combos.
Which one are you going to be?
- Anonymous
There really need to be more low requirement utility type sorceries. weapons like the ruin greatsword and meteoric ore blade excel on pure str, but getting the minimum int just to not use any of it just seems like poor stat management. I'd love to see more stuff like scholars armament and thops barrier, just to make use out of your int.
- Anonymous
People in the comments like "muh fp efficiency!". Your only making fights last longer and more threatening by needing to use more spells cause 1 doesn't do the job. Especially in late game areas. I'm not risking my ass throwing pebbles at farum azula beastmen cause they dodge that ****, I throw a comet at their ass 1 shot and move on. You got 7 fp flasks and like 200fp. Go nuts. Don't complain about spell variety if you keep limiting yourself with efficiency. Glintsone stars may be more fp efficient. But stars of ruin throws 12 and will finish the job quicker.
- Anonymous
Use the cerulean tear and Meteorite of Astel and whoosh, easy boss kills through the whole game.
- Anonymous
WORD OF ADVICE If you are trying to make an efficient Mage build. DO NOT over-rely on Spells that consume too much FP per cast (20-40)
You must use spells that are basic but hit more reliably. (Swift Glintstone Shard, Glintstone Pebble, etc)
You must use trick spells that are for set-ups. (Magic Downpour, Magic Glintblade, Terra Magica)
You must use melee spells. (Carian Slicer, Carian Piercer, etc)
Trying using multiple staves with passive effects, for certain spells, on your off-hand.
Raise Intelligence (50-80)
- Anonymous
I hope we get more sorcery variety in the future, incantations get all the cool toys
- Anonymous
Mage sucks in this they should have kept dual catalysts and weapon catalysts
- Anonymous
- Anonymous
playing mage is so free in this game compared to the souls games, its unreal.
- Anonymous
i really like the "blue projectile" and "blue projectile but does more damage" spells, they're really cool and interesting
- Anonymous
- Anonymous
“Hey let’s bring back int+faith spells, and throw in a few arc+int too cause why not,”
“And let’s also make exactly one weapon scale with int+faith and theme it after none of them, and make the weapons that are themed after them scale purely with intelligence, and also make it so there’s no way to infuse your weapon to scale with int+faith.”
Thank you Miyazaki
- Anonymous
i sure do love that 90% of these spells are just some variation of "fire blue projectile". meanwhile incantations have lightning, fire, dragon attacks, divine incantation, rocks, most status effects, animal imitation and scarlet aeonia. sorceries are so boring.
- Anonymous
There's so many different groups of sorceries but almost none of them have enough spells to justify building exclusively around that group. Kinda makes any staff passive pointless.
- Anonymous
So nice that a quarter of these sorceries require decent investment in Faith. Yeah, seems right.
- Anonymous
glintstone seems so lame compared to carian ngl. im sure it gets the job done but "blue dot" spells aren't very fun to use imo
- Anonymous
Sorcery is a million times more fun when you don’t use comet azur and still do melee
- Anonymous
If the DLC will be concerning Godwyn and his death and rebirth into the Prince of Death, will we get sorcery that's embodies that theme?
- Anonymous
Uh I favor melee but my mage builds always combo'd in these games being quite effective. I'm glad they fixed chain casting... From a pvp stand point you were supposed to have to set up different spells with different tracking, speed, and mix in melee spells and pokes from weapons and when you finally hit it was like a truck and usually multiple spells... The trade off was you could cheese most of PvE... JS casters are still good in PvP. Sorcerer more so than faith but that's been a thing for multiple games and faith can still work too
- Anonymous
I will NEVER play a pure sorcerer
....solely for the reason that it looks like I'm going skiing. The power stance staves look so silly. If they had seal that increased casting speed I'd think about it.
- Anonymous
for the life of me I cant make a fun sorc build. I've tried almost all of them (yes even thorns and bubbles), and I always just fall back on incantations
- Anonymous
praying for a death, magma, and thorn sorc rework. the damage scaling is so wack
- Anonymous
Why'd they remove (compared to ds3) the two all sorceries- and all mircale- achievements in favor of one that requires you to get all legendary incantations and legendary sorceries on the same char tho? I get why it's only the legendaries instead of ALL, but who in their right mind, except achievement hunters, would get them on the same character in a normal playthrough?
- Anonymous
If you want to see what dynamic staff spellcasting looks like, cast your eye over to Kingdoms of Amalur and ask yourself why we're still stood there like statues firing the same variations of the same blue dot for fifteen years.
- Anonymous
Let us pray they add back chain casting one day and balance spell casting speed with it so we don't get another instant MEGA dragon magma explosion incident as well as free gravel hammer instant counters. There really wasn't a need to gut the entire thing as it made spells feel a lot slower and makes people spam the same thing more instead of having unique mix ups. The old system really did feel so smooth and fun with 95% of the spells and spells like dragon claw were only good because it could be chaincasted for a slightly faster cast speed because of it.
- Anonymous
compared to incants, i feel like sorceries just have so much less variety in stuff that's actually good.
- Anonymous
How does this school of magic compare to the ds1 - ds3? Did it handle it well?
- Anonymous
Can I recommend having dark moon great sword or wing of astel on your int build to have some melee coverage as well as a strong heavy ranged attack
- Anonymous
probably a good idea to have sorceries that proc frost X fire sorceries as well, bc enemies that are resistant to magic are weak fire
- Anonymous
Is it possible to get an inventory sorted sorceries, just like the incantations and spirit ashes page ?
- Anonymous
All I can say is, comet azur is considered a stone digger sorcery moon blade is a full moon, and most of all gavel is carian. You might say, so the **** what? Well with things like buffing your spells with stacked scaling intricacy is paramount. In case you don’t know you can buff sheer scaling items like erdtree seal or lusats staff with your left hand, so there is a reason to power stance staves or seals
- Anonymous
Gotta say I'm pretty disappointed with sorcery so far. I came from a STR faith build, and respeced to int dex.
I actually put 10 additional points in int than I had in faith... And so far I'm eating through FP faster and doing less damage.
And every spell basically looks the same as operates similarly...
Once again FromSoft leaves sorcery lacking, which is unfortunate. (Except DS2, of course)
- Anonymous
Wish this page would have an option that lists them in the order they appear in the in game menu, since in game there's no alphabetical option
- Anonymous
Since there is a lot of people that don't understand how boosting sorceries work here's the TL;DR. Think of using a boosting staff like powerstancing melee wpns but sorcerer edition (that goes for seals too btw). Yes, you can try to min max them if you so choose and wanna complicate things for yourself but the way to go is this: You use your most powerful staff in your right hand, and use the boosting staff in your left hand while you cast. For example, I use Rock Sling with the Carian Regal staff with a shield in my left hand, it does 750 damage. Now if I trade off the shield for the Meteorite staff and cast Rock Sling with my Carian Regal staff, it does 1000 damage. Same goes for Night Comet if you equip the Staff of loss in your left hand, for casting speed with the Azur staff etc etc etc. Just like powerstancing, you trade off defense for offense. And you don't need to upgrade the boosting staff, you only need to hold if in your hand while casting.
- Anonymous
For quality of life’s sake in terms of this wiki, could there be an option to sort these by their appearance in the inventory? Even on other pages like incants or armor or talismans this would be extremely helpful to quickly figure out what you’re missing.
- Anonymous
We need snow staff. I’m using a maxed out azur staff(94 int) and my snow spells SUCK
DLC Sorcery catalyst idea:
"Ring of the Spellblade"
"An intricately engraved silver ring adorned with a small blue glintstone. Crafted long ago by a decorated Carian spellblade who disdained staffs for their bulk, this ring was masterfully designed to allow the wearer to cast sorceries at a moment's notice. In the heat of battle a single moment can mark the difference between victory, or death."
It would be a non-staff sorcery catalyst option that gives you +30 virtual Dex, scales with both Dex and Int and would have scaling similar to the Clawmark Seal (B's in both Dex/Int and maybe 300-ish Sorcery scaling at 40/40?).
For animations the character model could just extend their finger as if it were the head of a staff during casts. Sorceries that involve thrusting a staff into the ground could be reanimated to where you'd just thrust your palm into the ground, e.g. Meteorite of Astel, Explosive Ghostflame etc.
Plus Comet Azur would look even more like a Kamehameha coming directly from your hand.
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