Sorceries are a type of Magic in Elden Ring. Sorcery Spells are often dependent on the Intelligence stat, and have a variety of effects, from conjuring magic projectiles, to calling down meteors, and even attacking using blood magic. (There are also a few spells with effects other than dealing damage.) Sorceries are cast using a Glintstone Staff. There are trainers that allow you to purchase many spells for Runes, while others are found in the world.

You can hold the cast button to charge some Sorceries, to release a more powerful version, without consuming more resources. This will delay casting time; but there are several Staffs, Talismans, and other pieces of Equipment that can assist with cast time and FP consumption.

Note that casting a spell also consumes Stamina, so it may be useful to invest some points into Endurance. See Builds for ideas on how to optimize your character.

 

Sorcery Trainers

Most Sorceries can be acquired from different NPCs that act as trainers and sell you Sorcery Spells. Here is a list with all Sorcery Trainers in Elden Ring:

Of these trainers, a select few have the ability to learn from Scrolls and grant access to new Sorceries:

 

legendary sorceries and incantationsLegendary Sorcery Spells in Elden Ring

To unlock the Legendary Sorceries and Incantations Trophy and Achievement you will need to acquire the following sorceries:

  1. Founding Rain of Stars
  2. Ranni's Dark Moon
  3. Comet Azur
  4. Stars of Ruin
 
 
 
 
 
 
 
 
 

 

Elden Ring Sorceries

Sorceries Scrolls

Name

Unlocks

royal house scroll elden ring wiki guide 200px
Royal House Scroll

academy scroll elden ring wiki guide 200px
Academy Scroll

conspectus scroll elden ring wiki guide 200px
Conspectus Scroll

 

Sorceries Comparison Table
Sorceries Gallery
Sorceries by Type

Sorceries Comparison Table

Quick Search of All Spells

Click on the table headers to sort alphabetically or by stat

Spell Name

Effect

FP

Slot

INT

FAI

ARC

Stamina Cost

Bonus

Location

adulas moonblade sorcery elden ring wiki guide 200px
Adula's Moonblade
Sweeping slash followed by cold blade projectile 26 1 32 0 0  22 Cold
ambush shard sorcery elden ring wiki guide 200px
Ambush Shard
Strikes from behind with projectile fired from distance 16 1 23 0 0  15 Night
ancient death of rancor sorcery elden ring wiki guide 200px
Ancient Death Rancor
Summons horde of vengeful spirits that chase down foes 24 1 34 24 0  27 Death
briars of punishment sorcery elden ring wiki guide 200px
Briars of Punishment
Wounds caster to unleash trail of bloodthrorns

13

(14)

1 0 21 0  22 Aberrant
  • Can be found at the leftmost dead tree next to three Lesser Fire Monks just before the long stone bridge with the Golem Archer at the end in the Mountaintops of the Giants region.
briars of sin sorcery elden ring wiki guide 200px
Briars of Sin
Summons thorns from a whorl of own blood 1 0 24  0  26 Aberrant
cannon of haima sorcery elden ring wiki guide 200px
Cannon of Haima
Lobs an explosive magic projectile in an arc

45

(14)

1 25 0 0 42  Glintstone
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Carian Greatsword
Performs sweeping slash using magical greatsword 14 1 24 0 0 22 Carian
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Carian Phalanx
Forms a defensive arch of numerous magic glintblades 26 1 34 0  16 Carian
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Carian Piercer
Impales foes with magical greatsword 19 1 27 0 0  25 Carian
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Carian Retaliation
Dispels enemy spells and retaliates with glintblades 8 1 17 0 0  15 Carian
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Carian Slicer
Performs swift sweeping slash using magical sword

4

(23)

1 14 0 0  12 Carian
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Collapsing Stars
Pulls foes toward caster with gravity projectile volley

18

(24)

1 36 0 0  27 Gravity
  • Found in a chest located at the War-Dead Catacombs (Starscourge Radahn arena after defeat)
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Comet
Fires a great magic comet

26

(16)

1 52  0 0  35 Glintstone
  • Found in Raya Lucaria through an Illusory Wall just before the Site of Grace at Debate Parlor.
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Comet Azur
Fires a tremendous comet within a starry torrent

40

(46)

3 60 0 0 34 Primeval Sorceries
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Crystal Barrage
Fires a volley of glintstone crystal shards 14 1 23 0 0  26 Glintstone
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Crystal Burst
Fires a burst of glintstone crystal shards 14 1 18 0 0  9 Glintstone
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Crystal Release
Scours area with violent rain of crystal shards

38

(6)

1 41 0 0 26  Crystalian
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Crystal Torrent
Creates crystal mass that fires stream of crystal shards 24 1 47 0 0  30 Crystalian
eternal darkness sorcery elden ring wiki guide 200px
Eternal Darkness
Creates a dark space that draws in spells 25 1 35 0 15  Night
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Explosive Ghostflame
Causes ghostflame explosion that burns wide area

29

(25)

1 42 30 0 45 Death
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Fia's Mist
Release a mist of death before caster 25 1 23 18 0  13 Death
  • Obtained by defeating Fia's Champions in Deeproot Depths. After unlocking the Across the Roots Grace, head north and defeat the boss.
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Founding Rain of Stars
Releases a downpour of star rain for a while

32

(50)

2 52 0 0  37 Primeval Sorceries
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Freezing Mist
Releases cold mist before caster 20 1 21 0 0  13 Cold
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Frozen Armament
Enchants right-hand armament with frost

20

(32)

1 15 0 0 10 Cold
gavel of haima sorcery elden ring wiki guide 200px
Gavel of Haima
Attacks using a magic greathammer 25 1 25 0 0  46 Glintstone
gelmirs fury sorcery elden ring wiki guide 200px
Gelmir's Fury
Covers area with surge of magma from the earth

27

(32)

1 28 15 0  38 Magma
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Glintblade Phalanx
Forms a defensive arch of magic glintblades 20 1 22 0 0  12 Carian
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Glintstone Arc
Launches a horizontally-widening magic arc

10

(45)

1 13 0 0  18 Glintstone
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Glintstone Cometshard
Fires a magic comet with a trailing tail

10

(38)

1 36 0 0  30 Glintstone
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Glintstone Icecrag
Fires mass of cold magic from glintstone

12

(22)

1 15 0 0 26 Cold
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Glintstone Pebble
Fires magic projectiles from glintstone 7 1 10 0 0  20 Glintstone
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Glintstone Stars
Fires guided magic shooting stars

14

(36)

1 12 0 0  21 Glintstone
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Gravity Well
Pulls foes toward caster with gravity projectile

12

(18)

1 17 0 0 20 Gravity
  • Location: Raya Lucaria Academy
  • Nearest Site of Grace: Church of the Cuckoo or Schoolhouse Classroom
  • Dropped by the Monolith Guardian enemy that appears from a gravity portal. The section is near the graveyard and the large rotating lift of Raya Lucaria Academy.
great glintstone shard sorcery elden ring wiki guide 200px
Great Glintstone Shard
Fires larger magic projectiles from glintstone 12 1 16 0 0  26 Glintstone
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Great Oracular Bubble
Launches a large magic bubble 16 1 25 0 18  27 Claymen Sorceries
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Greatblade Phalanx
Forms a defensive arch of larger magic glintblades 35 1 29 0 0  20 Carian
lorettas greatbow sorcery elden ring wiki guide 200px
Loretta's Greatbow
Fires great arrow from a magic greatbow

28

(50)

1 26 0 0  30 Loretta's Sorceries
lorettas mastery sorcery elden ring wiki guide 200px
Loretta's Mastery
Fires four great arrow from a magic greatbow at once

43

(12)

1 46 0 0  33 Loretta's Sorceries
lucidity sorcery elden ring wiki guide 200px
Lucidity
Alleviates buildup of sleep and madness 10 1 17 0 0 10  Carian
magic downpour sorcery elden ring wiki guide 200px
Magic Downpour
Summon a magic mass that sprays projectiles over area

20

(32)

1 15 0 0  17 Carian
magic glintblade sorcery elden ring wiki guide 200px
Magic Glintblade
Creates sigil that forms a projectile glintblade after delay 12 1 14 0 0  22 Carian
magma shot sorcery elden ring wiki guide 200px
Magma Shot
Fires lump of magma that explodes on contact

24

(3)

1 19 10 0  21 Magma
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Meteorite
Calls small meteors down from the sky

30

(12)

1 30 0 0  35 Gravity
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Meteorite of Astel
Calls a hail of small meteorites from the void. 60 2 55 0 0  40 Gravity
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Night Comet
Fires a semi-invisible magic comet 24 1 38 0 0  30 Night
  • Found in Sellia, Town of Sorcery: Found in a chest in the central section of town. This location is initially sealed by a barrier that can be dispelled by lighting a brazier atop a tower in the southwest of town.
night maidens mist sorcery elden ring wiki guide 200px
Night Maiden's Mist
Releases life-sapping silver mist before caster 20 1 14 0 0 20 Night
  • Can be purchased from Gowry for 5000 Runes after completing his quest line.
night shard sorcery elden ring wiki guide 200px
Night Shard
Swiftly fires a semi-invisible magic projectile

7

(32)

1 18 0 0 9 Night
  • Can be purchased from Gowry for 4000 Runes after completing his quest line.
oracle bubbles sorcery spell elden ring wiki guide 200px
Oracle Bubbles
Launches several small magic bubbles

12

(16)

1 19 0 15 18 Claymen Sorceries
  • Can be found by killing one of the rolling beetles on top of a broken statue in the first structure on the right from the Siofra River Well Depths site of grace.
rancorcall sorcery elden ring wiki guide 200px
Rancorcall
Summons vengeful spirits that chase down foes

14

(24)

1 16 14 0 21  Death
rannis dark moon sorcery elden ring wiki guide 200px
Ranni's Dark Moon
Incarnate a cold, dark moon and launch it at foes.

62

(25)

2 68 0 0  32 Full Moon
rennalas full moon sorcery icon elden ring wiki guide 200px
Rennala's Full Moon
Incarnate a full moon and launch it at foes 55 2 70 0 0 32  Full Moon
rock blaster sorcery elden ring wiki guide 200px
Rock Blaster
Thrust staff into ground to emit a massive shockwave 25 1 21 0 0 35 

Glintstone

(Stonediggers)

rock sling sorcery elden ring wiki guide 200px
Rock Sling
Summons rocks from the earth and sends its flying

18

(12)

1 18 0 0 29 Gravity
  • Found in a chest in an underground cellar just north of the Street of Sages Ruins icon on the map. It is surrounded by poison mages, but otherwise is free to be picked up.
roiling magma sorcery elden ring wiki guide 200px
Roiling Magma
Fires lump of magma that explodes after delay 32 1 21 12 0  27 Magma
rykards rancor sorcery elden ring wiki guide 200px
Rykard's Rancor
Releases searing spirits that repeatedly explode after delay 35 2 40 18 0  36 Magma
scholars armament sorcery elden ring wiki guide 200px
Scholar's Armament
Enchants right-hand armament with magic damage 25 1 12 0 0  10 Glintstone
scholars shield sorcery elden ring wiki guide 200px
Scholar's Shield
Enhances left-hand shield damage negation 30 1 12 0 0  10 Glintstone
shard spiral sorcery elden ring wiki guide 200px
Shard Spiral
Fire twin spiraling projectiles

14

(14)

1 27 0 0  28 Glintstone
  • Available for purchase from the Sorcery Instruction of Sorceress Sellen for 8000er runes 13 after progressing through her questline and choosing to side with her.
shatter earth sorcery elden ring wiki guide 200px
Shatter Earth
Thrust staff into ground to emit a shockwave

12

(5)

1 15 0 0  22

Glintstone

(Stonedigger)

shatterlng crystal sorcery elden ring wiki guide 200px
Shatterlng Crystal
Creates crystal mass that shatters in forward burst 32 1 38 0 0  35 Crystalian
  • Looted off a corpse on the second floor, west side, of the Church of the Cuckoo in Raya Lucaria Academy. The only way to reach this is going through the broken glass window of the church via the rooftops. [Map Coordinates]

star shower sorcery elden ring wiki guide 200px
Star Shower
Fires six shooting stars that pursue foes

23

(2)

1 24 0 0  26 Glintstone
starlight sorcery elden ring wiki guide 200px
Starlight
Creates star light to illuminate surroundings

12

(10)

1 15 0 0  5 Glintstone
stars of ruin sorcery elden ring wiki guide 200px
Stars of Ruin
Fire twelve dark shooting stars that pursue foes 38 1 43 0 0  33 Primeval Sorceries
swift glintstone shard sorcery elden ring wiki guide 200px
Swift Glintstone Shard
Swiftly fires magic projectiles from glintstone

5

(25)

1 12 0 0  9 Glintstone
terra magicus sorcery elden ring wiki guide 200px
Terra Magica
Raises the magic strength of those within the sigil 20 1 20 0 0  12 Glintstone
  • Take the elevator behind the Crystalians and climb the stairs, to find it inside a chest.
thopss barrier sorcery elden ring wiki guide 200px
Thops's Barrier
Erect a magic forcefield to deflect spells

7

1 18 0 0  10 Glintstone
  • Looted from Thops's body.
  • You must give him the Academy Glintstone Key first.
  • Once he has it, fast travel to the Schoolhouse Classroom site of grace of Raya Lucaria Academy, you'll find him dead outside the room. Go outside and turn right, you'll find him, sitting in a chair. Map Link.
tibias summons sorcery elden ring wiki guide 200px
Tibia's Summons
Summons Those Who Live in Death

20

(46)

1 28 20 0 27  Death
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Unseen Blade
Makes right-hand armament completely invisible 18 1 12 0 0  10 Night
  • This sorcery can be found at the top of the Tower after completing the Mirage Rise puzzle.
unseen form sorcery elden ring wiki guide 200px
Unseen Form
Makes the caster semi-invisible

20

(10)

1 16 0 0 10  Night
  • This sorcery can be found at the top of the Tower after completing the Mirage Rise puzzle.
zamor ice storm spell elden ring wiki guide 100px
Zamor Ice Storm
Thrust staff into ground to create freezing tornado

22

(20)

1 36 0 0  27 Cold

 

 

 

Sorceries by Type

Aberrant Sorceries

 

Carian Sorceries

 

Claymen Sorceries

 

Cold Sorceries

Crystalian Sorceries

 

Death Sorceries

 

 

 

 

 

Full Moon Sorceries

 

Glintstone Sorceries

 

Gravity Sorceries

 

 

 

 

 

Loretta's Sorceries

 

Magma Sorceries

 

 

 

 

 

 

Night Sorceries

 

Primeval Sorceries

 



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    • Anonymous

      for the life of me I cant make a fun sorc build. I've tried almost all of them (yes even thorns and bubbles), and I always just fall back on incantations

      • Anonymous

        Why'd they remove (compared to ds3) the two all sorceries- and all mircale- achievements in favor of one that requires you to get all legendary incantations and legendary sorceries on the same char tho? I get why it's only the legendaries instead of ALL, but who in their right mind, except achievement hunters, would get them on the same character in a normal playthrough?

        • Anonymous

          If you want to see what dynamic staff spellcasting looks like, cast your eye over to Kingdoms of Amalur and ask yourself why we're still stood there like statues firing the same variations of the same blue dot for fifteen years.

          • Anonymous

            Let us pray they add back chain casting one day and balance spell casting speed with it so we don't get another instant MEGA dragon magma explosion incident as well as free gravel hammer instant counters. There really wasn't a need to gut the entire thing as it made spells feel a lot slower and makes people spam the same thing more instead of having unique mix ups. The old system really did feel so smooth and fun with 95% of the spells and spells like dragon claw were only good because it could be chaincasted for a slightly faster cast speed because of it.

            • Anonymous

              Can I recommend having dark moon great sword or wing of astel on your int build to have some melee coverage as well as a strong heavy ranged attack

              • Anonymous

                probably a good idea to have sorceries that proc frost X fire sorceries as well, bc enemies that are resistant to magic are weak fire

                • Anonymous

                  All I can say is, comet azur is considered a stone digger sorcery moon blade is a full moon, and most of all gavel is carian. You might say, so the **** what? Well with things like buffing your spells with stacked scaling intricacy is paramount. In case you don’t know you can buff sheer scaling items like erdtree seal or lusats staff with your left hand, so there is a reason to power stance staves or seals

                  • Anonymous

                    Gotta say I'm pretty disappointed with sorcery so far. I came from a STR faith build, and respeced to int dex.
                    I actually put 10 additional points in int than I had in faith... And so far I'm eating through FP faster and doing less damage.
                    And every spell basically looks the same as operates similarly...
                    Once again FromSoft leaves sorcery lacking, which is unfortunate. (Except DS2, of course)

                    • Anonymous

                      Wish this page would have an option that lists them in the order they appear in the in game menu, since in game there's no alphabetical option

                      • Anonymous

                        Since there is a lot of people that don't understand how boosting sorceries work here's the TL;DR. Think of using a boosting staff like powerstancing melee wpns but sorcerer edition (that goes for seals too btw). Yes, you can try to min max them if you so choose and wanna complicate things for yourself but the way to go is this: You use your most powerful staff in your right hand, and use the boosting staff in your left hand while you cast. For example, I use Rock Sling with the Carian Regal staff with a shield in my left hand, it does 750 damage. Now if I trade off the shield for the Meteorite staff and cast Rock Sling with my Carian Regal staff, it does 1000 damage. Same goes for Night Comet if you equip the Staff of loss in your left hand, for casting speed with the Azur staff etc etc etc. Just like powerstancing, you trade off defense for offense. And you don't need to upgrade the boosting staff, you only need to hold if in your hand while casting.

                        • Anonymous

                          For quality of life’s sake in terms of this wiki, could there be an option to sort these by their appearance in the inventory? Even on other pages like incants or armor or talismans this would be extremely helpful to quickly figure out what you’re missing.

                          • Anonymous

                            PLEASE SORT THESE LIKE THEY APPEAR IN-GAME, and NOT in some made-up/head-canon categories like "Moon Sorceries" and "Loretta' s Sorceries". This makes it way harder to find the ones I missed.

                            • Anonymous

                              Why are the Stonedigger sorceries in the Glintstone type when they are their own type? Can someone fix that?

                              • Anonymous

                                Can we get Astel of the Naturalborns Teleport and levitation AoE in the DLC or we still good with Rock Sling.

                                • Anonymous

                                  Real talk, can people give guidance on how a staff user with full sorcery build can handle themselves in pvp other than being a ranged mortar for someone else because you cannot gap close, punish or keep distance with cast times, squishiness and zero poise nor can you hit anyone with any of the 20 blue projectiles. Wooden, vulnerable unreactive casting animations and no spell utility whatsoever.

                                  • Anonymous

                                    Something I think would be cool would have been a sorta 'conjuration' class of sorcery, kinda like how Rennala summons the wolves/bloodhound knight/dragon in her 2nd phase, conjuration style spells could be like you have to have a constant stream of FP but it's like an extra summon that'll attack enemies or you could do specific moves from enemies using these style sorceries, like maybe a conjuration style sorcery would be a crucible knight that just the simple 3-hit combo with the sword they do but once you cast it the crucible knight would target the person till it finished and try to move forward to get to them, I think it would suck for PVP (Not suck as in be bad, suck as be annoying to fight against) but it could be cool, I mostly got this idea from the second phase rennala fight and thought "It would be cool to have things like that"

                                    • Anonymous

                                      In the DLC(s), Im hoping there will be: more Death spells, Sleep spells in general, more lava sorceries, seals/staves that can cast other types of spells (like the White Hair Talisman from DS3), and some more Thorn sorceries

                                      • Anonymous

                                        Aaand they deleted chain casting different spells. Great, now prepare for boring stars of ruin and swift shards spammers, cause nothing else will ever hit long range.

                                        • Anonymous

                                          One thing I think would be super cool to see here is FGC-esque frame data of sorceries and incantations. That is to say, how many frames (or milliseconds) each spell takes to charge up at its slowest, then at max speed, as well as charge frames, recovery frames, stun time on hit, etc. That would really let PvP go wild because it would allow for so much in terms of figuring out what the true combos are, so on and so forth. Just a thought!

                                          • Anonymous

                                            Mage is crazy OP, most bosses go down in 2-3 Azur casts, even without magic-boosting talismans or dual wielding staffs. Throw in Spirit Ashes and bossfights become terribly boring. As a bonus, Mimic Tear (spirit) works great when combing these spells.

                                            Quick rundown of the best spells: Pebble, economic and useful until the end. Night Maiden's Mist, economic AoE spell, perfect for cheesing while you're unreachable (stack with Pebble for economic poisonous flower smashing). Rock Sling, easy stuns, boosted by Meteorite staff (the early game pro staff), lets you farm dragons easily as soon as you get it (also works great against the Gelmir boss, even without the gimmick spear). Loretta's Greatbow, midrange-economic roaming spell, very useful on open plains and as an opener, also highly cheesable. Comet Azur, the ultimate bosskiller (also great while roaming and have plenty of FP to waste). Greatblade Phalanx, great to pre-buff for a fight, can stun (all sword magic can), wrecks NPC invaders as they can't dodge it (including the Great Jar's summons). Later on, consider these: Adula's Moonblade, combines ranged spell with melee magic sword. Can be very OP, especially with the Snow Witch hat. Full Moon/Dark Moon, look great, AoE high damage spells when you've got FP to waste.

                                            There ya go, the best spells in a single list. Get these and the game becomes laughably easy; so easy you'll probably want to try another build after ROFLstomping for a while. I still have no idea what Morgott actually does during the fight aside from transitioning and dying.

                                            • Anonymous

                                              As odd as it may sound, I'd probably prefer it if the top end spells did less damage, had a lower requirement and a lower FP cost so we could get a bit more enjoyment out of them, use them more frequently and start using them earlier. I understand making things harder to access and require more stats, but it really sucks waiting until such a later stage and three/four zones and long questlines to access spells like Comet azur, meteorite of astel and stars of ruin and you're barely able to use them for anything other than getting rid of someone in pvp before resting at a grace immediately because you're too concerned to use it anywhere else to save on flasks or as a unsatisfactory instakill on boss fights. They're so skewed, they can't replace glintstone as ol' reliable. I know what I'm trying to say but I'm not wording it right.

                                              • Anonymous

                                                faith is more enjoyable, sorceries have some cool spells but then 100 variations of magick missile.
                                                go ahead and downvote, you know it's true. and while ur sitting there mad, imagine me actually having fun with a magick build lol

                                                not gona read any replies either, lol!

                                                • Anonymous

                                                  If you havnt singlehandedly burst damaged Morgott Omen King into space with a single infinite FP physick + Comet Azur combo, you havnt felt true mage power.

                                                  • Anonymous

                                                    fth/arc builds get an entire section of incantations designed to mimic the mighty dragons, easily capable of shredding enemies apart with ailments such as fire, magic, frostbite and the dreaded scarlet rot. beautiful yet deadly powers that display the sheer power and terror of these primordial beasts
                                                    int/arc? you get to give your enemies a bubble bath
                                                    thanks fromsoftware, very cool!

                                                    • Anonymous

                                                      Int builds get the most variety with spells in this game than any other souls game and they are also pretty viable this time. They also gets shitton of different weapons yet there are still many people whining and complaining sorceries got shafted or are disappointing.

                                                      • Anonymous

                                                        Hope we get the Aristocrat Mages disappearing act as a staff ash of war in a dlc and deactivates when someone gets close. The fade out with the shimmering particles is really cool.

                                                        • Anonymous

                                                          Need an option to sort spells in the same order as in-game.
                                                          It's a nightmare trying to track which spells I'm missing.

                                                          • Anonymous

                                                            Anyone else super anal over the colour and order of their spell icons? If it's not an all aqua palette or an all blue palette I don't wanna know...
                                                            If you wanted an all red, purple or b/w palette, well rip.

                                                            • Anonymous

                                                              I wish there was a sleep inducing Sorcery. Or just more things in general that gave players access to this status effect.

                                                              • Anonymous

                                                                For DLC, I have bias towards more Gravity Spells, because its not been done before and it has the most wow factor for me. The ones we got, went from Rock Sling which became the only staple, Gravity Well and its upgrade which I hated the casting animation and function of (I don't want to be close to people as a mage lol) and then it just jumped to the most over the top annihilation with the meteor spells, which are unfeasible in majority of circumstances except cheese or sneak attacks. There's no variety of functional in-betweens that you can add to your repertoire and leads to a stale playstyle of Rock Sling everything for most of the game, and Meteor the rest if you can get away with it. Gravity could have been used for all kinds of entertaining f**kery, not necessarily overpowered because being op just means begging for nerfs, but certainly interesting and unique stuff we haven't seen yet that adds value to maining Gravity instead of being forced into other schools.

                                                                • Anonymous

                                                                  If there's a DLC, I'm thinking we could have a spell which forms a great shield that can protect you from damage,status effect and cost no stamina, can be cast after any animation without delay, can be held continuously at the cost of continuous fp drain. we could have a magic scythe that can be cast repeatedly, three consecutive casts will perform the sword dance. We could have a spell that teleports you behind enemies. Also we could use more blood maic.

                                                                  • Anonymous

                                                                    Im just defeated thinking there would be a talisman that would continuously replenish FP as the Celestial Dew Talisman does for HP—…..there isnt. •_•

                                                                    • Anonymous

                                                                      From a game design perspective, why does the magic in Demon Souls remake (even though its more limited) seem more satisfying and impactful than the sorceries in Elden Ring?

                                                                      Is it the sound fx, the casting animations or is it just me?

                                                                      • Anonymous

                                                                        finally made a sorcery account and man is this easy mode. Just dump into Int to 50 for comet with Karolos helm then mind. Enemies have never been easier, you can't be ambushed. I am hitting a wall at the academy mildly but considering how easy everything else has been I'm not complaining. PVP even is lolsy. Though I am aware Barrier of Gold would utterly bonk me I don't really care that much.

                                                                        • Anonymous

                                                                          some spell costs are off likely due to not being updated after the game changed their cost.
                                                                          i would update them myself but can't edit.
                                                                          As of 1.04 these are-
                                                                          briasrs of sin 9 (-),
                                                                          carin slicer 4 (-),
                                                                          magic downpour 20 (-),
                                                                          oracle bubbles 12 (-),
                                                                          frozen armerment 20 (-),
                                                                          glintstone icecrag 12 (-),
                                                                          zamor ice storm 22 (-),
                                                                          crystal releasee 38 (-),
                                                                          crystal torrent 20 (5),
                                                                          explosive ghostflame 29 (-),
                                                                          rancorcall 14 (-),
                                                                          tibias summons 20 (-),
                                                                          ranni's dark moon 62 (-),
                                                                          cannon of haima 45 (-),
                                                                          comet 26 (-),
                                                                          crystal barrage 14 (2),
                                                                          glintstone arc 10 (-),
                                                                          glintstone cometshard 19 (-),
                                                                          glintstone stars 14 (-),
                                                                          rock blaster 25 (5),
                                                                          shard spiral 14 (-),
                                                                          shater earth 12 (-),
                                                                          star shower 23 (-),
                                                                          starlight 12 (-),
                                                                          swift glintstone shard 5 (-),
                                                                          thops barrier 7 (7),
                                                                          collapseing stars 18 (-),
                                                                          gravity well 12 (-),
                                                                          meteorite 30 (10),
                                                                          stars of astel 60 (12),
                                                                          rock sling 18 (-),
                                                                          loretta's greatbow 28 (-),
                                                                          loretta's mastery 43 (-),
                                                                          gelmir's fury 27 (3),
                                                                          magma shot 18 (-),
                                                                          rykards rancor 26 (-),
                                                                          night shard 7 (-),
                                                                          unseen form 20 (-),
                                                                          comet azur 40 (10),
                                                                          foundung rain of stars 32 (-)

                                                                          • Anonymous

                                                                            Gravity (my fav), death and blood spells got completely shafted here.

                                                                            Could have seen to lose a few of the two dozen blue bullets in exchange for some variety elsewhere.

                                                                            There's a bunch of inaccessible gravity spells already ingame that could be scaled down for us, why give a taste of the good stuff with Rock Sling then show us Fallingstar beasts aoe or the gravity consumables and think '...nah'.

                                                                            No shockwaves, no purple wrath of the gods, no lifts, traps, floats slows or pushes, no black holes and no temporary flight.

                                                                            Come on now.

                                                                            • They Must Buff and ReBuff Cold Sorceries and Cold Ashes of War!
                                                                              Glintstone Icecrag: was left out of the massive Glintstone Overhaul Treatment: the range is terribly poor, the tracking is nonexistent, the Projectile is slow and worst of all: Can't be Charged!
                                                                              Frozen Mist: is underpowered, weak and mostly ineffective or useless.
                                                                              Frozen Armament is incredibly worthless and useless, and I doubt anybody ever used it.
                                                                              Zamor Icestorm: cool idea but it's incredibly slow and vulnerable, no Poise or guard while casting do gets interrupted easily, small radius and short duration.
                                                                              Adula's Moonblade got Butchered and Nerfed to the Ground as everyone agrees, needlessly (while they buffed 100 Incantations and weapons)
                                                                              Ice Spear is good, butpoor range and tracking.
                                                                              Hoarfrost Stomp is unusable and garbage now.
                                                                              Frost Mist AoW is underpowered and not worth it.
                                                                              They have to Buff and Improve all Cold Sorceries.

                                                                              • They Must Buff and ReBuff Cold Sorceries and Cold Ashes of War!
                                                                                Glintstone Icecrag: was left out of the massive Glintstone Overhaul Treatment: the range is terribly poor, the tracking is nonexistent, the Projectile is slow and worst of all: Can't be Charged!
                                                                                Frozen Mist: is underpowered, weak and mostly ineffective or useless.
                                                                                Frozen Armament is incredibly worthless and useless, and I doubt anybody ever used it.
                                                                                Zamor Icestorm: cool idea but it's incredibly slow and vulnerable, no Poise or guard while casting do gets interrupted easily, small radius and short duration.
                                                                                Adula's Moonblade got Butchered and Nerfed to the Ground as everyone agrees, needlessly (while they buffed 100 Incantations and weapons)
                                                                                Ice Spear is good, butpoor range and tracking.
                                                                                Hoarfrost Stomp is unusable and garbage now.
                                                                                Frost Mist AoW is underpowered and not worth it.
                                                                                They have to Buff and Improve all Cold Sorceries.

                                                                                • Anonymous

                                                                                  In Yapped, in the code, there are many spells not part of any spell casting group for bonus damage for some reason, being: Glintstone Pebble, Great Glintstone Shard, Swift Glintstone Shard, Shard Spiral, Crystal Barrage, Glintstone Arc, Cannon of Haima, Crystal Burst, Gavel of Haima, Founding Rain of Stars, Magic Downpour, Both Loretta Bow spells, Ambush Shard, Oracle Bubbles, and Great Oracle Bubble. all others are programmes to gain a benefit from a correct staff.

                                                                                  • Anonymous

                                                                                    Swift Glintstone Shard is a sleeper. Can be used while running, jumping, or horsing, set it to your first slot, do your damage and then quick change and quick shot your fleeing enemy

                                                                                    • Anonymous

                                                                                      What happens if we kill Sellen and now she's pinned against the wall? Is there any other way to do her quest?

                                                                                      • Anonymous

                                                                                        Ranni's Dark Moon is much stronger than you'd think, i did a snow mage run and it was increasing damage by up to 50%, and it stacks with different individual sources, i had a mod summon using first and dealing 3.5k, second cast dealt 8k, it's also perfect to pick annoying ranged enemies that spam magic, it has a big range too. I don't care if it's slow, you can still use even on bosses, and most of the time i just used as soon as i entered the arena.

                                                                                        Dark moon+Adula moonblade are the only sorceries you would ever need.

                                                                                        • Anonymous

                                                                                          What they don't tell you: Sorcereries against NPCs or players is an absolute nightmare. They melt anything that can't just spamroll to dodge everything.

                                                                                          • Anonymous

                                                                                            I have read a lot of people saying the spells in this game suck. you guys need only to stop playing elden ring like you have played dark souls time and time again. if you really wanna know how useful a spell is truly you have to stop thinking of only the conventional way to use it. there are many ways in which certain spells with the right weapon or right area in elden ring you can wreck people/ the game very easily. try attacking without locking on, try using the telescope for added range on otherwise close range spells. get outside the old box. im telling you ive played these games since demon souls, the spells here are amazing. always have been.

                                                                                            • Anonymous

                                                                                              Faith spells: SHOOT FIRE AND LIGHTNING REND THE EARTH WITH CLAWS, HEAL/BUFF AND BE A BADASS!!!

                                                                                              Int spells: shoot blue glowy thing, shoot bigger blue glowy thing, or shoot a bunch of smaller blue glowy things

                                                                                              • Anonymous

                                                                                                build int/fath as always in every soul game for hex spells, find death prince staff, 3 dark sorceries in the entire game.....my disappointment is immeasurable and my day is ruined

                                                                                                • Anonymous

                                                                                                  Does anyone know what all sorceries deal physical damage? I've heard that the gravity sorceries deal split magic/physical damage, was wondering if stuff like rock blaster and shatter earth did as well but can't find any info and don't have the build to test for myself. Want to try an INT version of the naked clawmark seal build with the blue dancer's charm.

                                                                                                  • Anonymous

                                                                                                    Where's the sorcery to cast fire on your right hand weapon?

                                                                                                    There's one for every other status except fire. And no I don't mean bloodflame.

                                                                                                    Major oversight and Miyazaki should be informed ASAP.

                                                                                                    • Anonymous

                                                                                                      Adula's Moonblade should be placed in the same category as the ones with similar background images, namely Carian sorceries. The game also groups it together with those in the inventory.

                                                                                                      • Anonymous

                                                                                                        Adula's Moonblade should be placed in the same category as the ones with similar background images, namely Carian sorceries. The game also groups it together with those in the inventory.

                                                                                                        • Anonymous

                                                                                                          True Best Sorceries (post 1.3)
                                                                                                          #1 Comet Azure. One-shot bosses all through the game. Typically with the Physick to not use FP, but its also really good burst of damage if you have a lot of FP. This has a super slow wind up so requires a big opening, such as through summons to distract. It takes a while to get used to its nuances but nothing compares to the potential of this spell. Easily boosted through Terra Magicus as well however this adds more to the already long setup.

                                                                                                          #2 Magic Glintblade. Many enemies dodge and shield and your spells are useless or ineffective. The best spell starting out for this is Magic Glintblade. This is not only one of the strongest spells but can be used in many situations such as casting over walls, casting and moving enemies so it hits them in the back. Also very disorienting against invaders. You can charge to change delay and increases power. This spell is extremely strong and useful through the entire game.

                                                                                                          #3 Night Comet: AI simply does not dodge this spell. It seems like invaders don't see it coming either. Replaces Glintblade as a faster option in a lot of content. Also does a lot of damage against shields and pierces enemies in a line. it costs more than comparable Glintstone spells but with a ton of extra utility that makes it well worth the cost.

                                                                                                          #4 Lor. Greatbow: Hits enemies from beyond their detection range. You can snipe enemies without them ever seeing you, even with multiple casts. Does a ton of damage as well. Makes a lot of content silly easy.

                                                                                                          #5 Glintsone Arc: best easy to use general purpose AoE spell to kill multiple things at once from a safe distance.

                                                                                                          #6 Ren. Full Moon: its a massive damage bomb. It tracks a long area and explodes in a huge AoE. It also increases your spell damage by 10% for a full minute, making it a really good opener.

                                                                                                          #7 Glintstone Pebble: the most balanced go-to spell, seems to do a reasonable amount of poise damage as well. You need just an all around damage spell and this is the way to go. Late game you'll want to do damage quicker in which case you'll likely switch to comet or comet shard.

                                                                                                          #8 Night Maidens Mist: amazing for certain fights where the opponent is slow or immobile. Awesome against enemies that usually take very low damage.

                                                                                                          #9 Rock Sling: really great early on, esp with Meteor staff that most try to get early on. Does super poise damage. Late game I find that its damage is greatly outclassed by other spells.

                                                                                                          #10 Phalanx Spells: great for super fast enemies, causes a well timed poise stagger to allow you some breathing room. Generally good for more melee focused builds though.

                                                                                                          Many spells can be replaced by their frost version if you prefer. Melee spells are generally outclassed by a stronger well-upgraded melee weapon in all cases except when the target has 'hard skin' causing melee attacks to bounce. having a melee weapon is very good for FP management, but if you want to be a pure caster Carian Slicer is the most FP-efficient spell in the game with some serious DPS. Beware it can be parried like a weapon though! Greatsword spells are good for AoE damage but are otherwise inefficient, I prefer to use Arc.

                                                                                                          • Anonymous

                                                                                                            After doing my first playthrough messing around with almost all schools of incantations, I'm having a hard time feeling creative with sorceries. They feel same-y, underpowered, or too few of that school's kind (e.g., thorns). I was hoping to focus on INT builds for my NG+, but now idk.

                                                                                                            • Anonymous

                                                                                                              From has outdone themselves in sheer number of spells/percentage of those spells that are irrelevant. Though the recent patch helped a little, and hopefully more are to come.

                                                                                                              • Anonymous

                                                                                                                Hey, my FP isn't changing to the post 1.03 FP cost on sorceries but the shields changed, quests are active, and the rest of the changes went through. I've done the 'log in' thing (logging in supposedly does something to the data even without online, so long as you have an internet connection) but it's still not working. Any ideas?

                                                                                                                • Notable PvP sorceries in my experience:

                                                                                                                  Terra Magica / Stars of Ruin / Carian Slicer / Carian Piercer / Founding Rain of Stars / Collapsing Stars / Loretta's Mastery / Carian Phalanx / Gavel of Haima / Adula's Moonblade / Glintstone Icecrag

                                                                                                                  • Anonymous

                                                                                                                    I wish there were more ghostfire spells and some spells for whatever you call the type of magic the spirit ancestor uses, though there is an item that does it.

                                                                                                                    • Anonymous

                                                                                                                      I did some testing with the magic spells and anyone curious if they should or not use the spells take a look:

                                                                                                                      what i used for testing was: 80 int and demi human staff +0 (no other boosting acessories) on the giant just before godrick fight

                                                                                                                      glintstone pebble
                                                                                                                      dmg 216
                                                                                                                      mana 7
                                                                                                                      dmg/mana 30.8
                                                                                                                      ----------------------
                                                                                                                      magic glintblade
                                                                                                                      dmg 272
                                                                                                                      mana 12
                                                                                                                      dmg/mana 22.6

                                                                                                                      great glintstone shard
                                                                                                                      dmg 311
                                                                                                                      mana 12
                                                                                                                      dmg/mana 25.9

                                                                                                                      glintstone icecrag
                                                                                                                      dmg 305
                                                                                                                      mana 12
                                                                                                                      dmg/mana 25.4
                                                                                                                      ----------------------
                                                                                                                      glintstone cometshard
                                                                                                                      dmg 383
                                                                                                                      mana 19
                                                                                                                      dmg/mana 20.1
                                                                                                                      ----------------------
                                                                                                                      comet
                                                                                                                      dmg 441
                                                                                                                      mana 26
                                                                                                                      dmg/mana 16.9
                                                                                                                      ----------------------
                                                                                                                      stars of ruin
                                                                                                                      dmg 338
                                                                                                                      mana 38
                                                                                                                      dmg/mana 8.9
                                                                                                                      ----------------------
                                                                                                                      loretta's greatbow
                                                                                                                      dmg 570
                                                                                                                      mana 28
                                                                                                                      dmg/mana 20.3
                                                                                                                      ----------------------
                                                                                                                      adula's moonblade
                                                                                                                      dmg 377proj/991both
                                                                                                                      mana 26
                                                                                                                      dmg/mana 14.5/38.1
                                                                                                                      ----------------------
                                                                                                                      collapsing stars
                                                                                                                      dmg 153
                                                                                                                      mana 18
                                                                                                                      dmg/mana 8.5
                                                                                                                      ----------------------
                                                                                                                      rock sling
                                                                                                                      dmg 329
                                                                                                                      mana 18
                                                                                                                      dmg/mana 18.2

                                                                                                                      • Anonymous

                                                                                                                        Comparing game files from pre & post-patch 1.03

                                                                                                                        * Glintstone Cometshard: damage increased from 218/252 => 238/287 (this is the base value multiplied by sorcery scaling)
                                                                                                                        * Comet: damage increased from 252/290 => 272/320
                                                                                                                        * Night Comet: damage increased from 215/248 => 230/276
                                                                                                                        * Crystal Barrage: 25 per bullet => 36 per bullet
                                                                                                                        * Collapsing Stars: 41 per bullet => 44 per bullet

                                                                                                                        • Anonymous

                                                                                                                          Loretta's greatbow is not currently boosted by the glintblade staff, so either its glintstone(which the only booster for is the spellblade's gloves, which are bugged rn) or its bugged and not getting boosted properly after the patch

                                                                                                                          • Anonymous

                                                                                                                            Bunch of Sorceries fot adjusted (reduced fp consumption, in today's patch)
                                                                                                                            Reduced FP consumption and increased the damage of the following sorceries: Glintstone Cometshard/ Comet/ Night Comet
                                                                                                                            Increased the damage of the following sorceries: Gravity Well/ Collapsing Stars/ Crystal Barrage
                                                                                                                            Decreased FP consumption of the following sorceries: Star Shower/ Rock Blaster/ Gavel of Haima/ Founding Rain of Stars/ Stars of Ruin/Greatblade Phalanx/Magic Downpour/ Loretta’s Greatbow/ Loretta’s Mastery/ Carian Greatsword/ Carian Piercer/ Shard Spiral
                                                                                                                            Raised projectile speed and range of Great Glintstone Shard

                                                                                                                            • Anonymous

                                                                                                                              Cannon of Haima is really fun, it may have a long charge, but the damage, AOE, and knockback is amazing. The knockback is perfect to push people off ledges.

                                                                                                                              • Anonymous

                                                                                                                                Cannon of Haima is really fun, it may have a long charge, but the damage, AOE, and knockback is amazing. The knockback is perfect to push people off ledges.

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