Night Comet

night comet sorcery elden ring wiki guide 200px
Spell Type Night Sorceries
FP Cost 21 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Fires semi-invisible magic comet

attributes required elden ring wiki guide 18Requires

Night Comet is a Sorcery in Elden Ring. The Night Comet spell allows casters to fire a semi-invisible magic comet to deal damage to opponents. Updated to Patch 1.07.

 

One of the night sorceries of Sellia, Town of Sorcery.

Fires a semi-invisible magic comet.
This sorcery can be cast repeatedly and while in motion. Charging enhances potency.

The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.

 

Night Comet Location in Elden Ring

Night Comet can be found in the following location:

 

Elden Ring Night Comet Guide

  • Night Sorcery
  • Staff of Loss boosts its potency by 30%
  • this effect stacks when wielding two Staff of Loss, making Night Comet effectively the strongest of the comet-type spells (even compared to Comet cast with Lusat's Glintstone Staff while wearing Azur's Glintstone Crown
  • Stamina Cost: 30
  • Moderate cost Sorcery (24 Focus Points per cast)
  • Uses only 1 Memory Slot
  • Requires medium-high Intelligence (38)
  • Deals Magic Damage
  • Can be chain-cast as long as player has enough stamina and FP
  • Can be charged to increase potency.
  • This spell, like other comet spells, will penetrate targets until it hits a barrier or maximum range.
  • NPC enemies will not dodge this spell, making it arguably superior option against bosses who consistently dodge attacks (like Malenia)
  • Note: This Skill was changed with Patch 1.07 as follows:
    • FP Consumption has been reduced from 24 to 21.

 

 
 
 
 
 
 
 
 
 

 

 
 
 
 
 
 
 
 
 

Dark Knight Written Guide

 

 
Elden Ring Sorceries
Adula's Moonblade  ♦  Ambush Shard  ♦  Briars of Punishment  ♦  Briars of Sin  ♦  Cannon of Haima  ♦  Carian Greatsword  ♦  Carian Phalanx  ♦  Carian Piercer  ♦  Carian Retaliation  ♦  Carian Slicer  ♦  Collapsing Stars  ♦  Comet  ♦  Comet Azur  ♦  Crystal Barrage  ♦  Crystal Burst  ♦  Crystal Release  ♦  Crystal Torrent  ♦  Eternal Darkness  ♦  Explosive Ghostflame  ♦  Fia's Mist  ♦  Founding Rain of Stars  ♦  Freezing Mist  ♦  Frozen Armament  ♦  Gavel of Haima  ♦  Gelmir's Fury  ♦  Glintblade Phalanx  ♦  Glintstone Arc  ♦  Glintstone Cometshard  ♦  Glintstone Icecrag  ♦  Glintstone Pebble  ♦  Glintstone Stars  ♦  Gravity Well  ♦  Great Glintstone Shard  ♦  Great Oracular Bubble  ♦  Greatblade Phalanx  ♦  Loretta's Greatbow  ♦  Loretta's Mastery  ♦  Lucidity  ♦  Magic Downpour  ♦  Magic Glintblade  ♦  Magma Shot  ♦  Meteorite  ♦  Meteorite of Astel  ♦  Night Maiden's Mist  ♦  Night Shard  ♦  Oracle Bubbles  ♦  Rancorcall  ♦  Ranni's Dark Moon  ♦  Rennala's Full Moon  ♦  Rock Blaster  ♦  Rock Sling  ♦  Roiling Magma  ♦  Rykard's Rancor  ♦  Scholar's Armament  ♦  Scholar's Shield  ♦  Shard Spiral  ♦  Shatter Earth  ♦  Shattering Crystal  ♦  Star Shower  ♦  Starlight  ♦  Stars of Ruin  ♦  Swift Glintstone Shard  ♦  Terra Magica  ♦  Thop's Barrier  ♦  Thops's Barrier (Spell)  ♦  Tibia's Summons  ♦  Unseen Blade  ♦  Unseen Form  ♦  Zamor Ice Storm (Spell)

 




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    • Anonymous

      I actually prefer this over comet/comet shard as it's pretty much a direct upgrade of comet shard and enemies won't dodge it.

      • Anonymous

        Can confirm double Loss does less damage than Prince of Death's Staff if you have 99 on both Intelligence and Faith. You deal less damage (something like 50 less damage), but I tested for science, lol.
        Example: Loss + Prince of Death: 1704 dmg. Double Loss: 1655 dmg.

        • Anonymous

          With the combo of 80 int, Godfrey Icon, Magic Scorpion, Graven Mass, and TWO Staff of Loss, I seem to be able to hit the common soldiers in the Haligtree for 2365 on a charge, 1683 uncharged. Lusat's is a downgrade compared to double staff, hitting for only 2222 and 1609.

          • Anonymous

            This spell is the single most overpowered thing in the game. It's not even close. Let me explain:

            To start off, the range and base damage is less than comet. In exchange, you do infinitely more damage to targets like Malenia and NPCs who would otherwise just dodge comet. But actually this is literally the single most damaging projectile in the game, because you nearly DOUBLE its damage just by dual wielding staffs of loss and using godfrey icon. Which does more damage than comet, comet azur without hidden tear, full stars of ruin, renallas moon, and basically everything else, even when they are buffed with their respective headgear and cast with lusats. The only exception might be if you can 1-hit proc frostbite with ranni's dark moon cast with lusats, and regal scepter in the offhand. Even then that costs about 2.5x as much fp as this and takes about 4x as long to cast especially considering the very high chain cast speed of night comet.

            I just obliterated Malenia at RL 120 casting nothing but ranni's dark moon and night comet in terra magica. The fact that npcs don't dodge alone makes this spell S tier in PvE but the absurd damage potential and good range is the icing on the cake. IMO, better than rivers of blood.

            • Anonymous

              To the left hand put Staff of Loss (which passively Boost invisibility sorcery) and you will do really good dmg + pierce :).

              • Anonymous

                Despite the name, Night Comet's size, speed, and power is more comparable to Glintstone Comet Shard than to true Comet.
                The tradeoff you make compared to Glintstone Cometshard is that you give up a significant amount of maximum range in exchange for enemies not dodging in response to you casting it. This is incredibly powerful in some situations, while in others you may find it detrimental.
                — Courh the Explorer

                • Anonymous

                  this is the best glintsone sorcery though this isnt cuz its a night sorcery. npcs dont dodge so this makes it easy to kill pve invaders. also lore states its an assassination arts which is cool.

                  • Anonymous

                    so finally got my build to malenia and all I can say is: normal magic builds are pretty rough against her. magic builds with this bad boy? the fight is a joke. phase 1 is pretty much a free hitless win and phase 2 whenever she isn't running at you or attacking shoot, if she does clones run away and shoot when she lands (you can outrange it easy). keep in mind you can't spam fire, she always side dodges after getting hit and if she side dodges twice in a row she does waterfowl dance which you should outspace anyway. this was done using 60 int (70 with flask) magic scorpion both graven talismans and godfrey icon with a +25 staff in 1 hand a +0 staff in the other for the stacking buff, 28 dex 40 vigor and exactly enough mind for 7 casts (168fp) per bar.

                    • Anonymous

                      Some test results at Gatefront:

                      80 int, spell not charged.

                      cgs+10, staff of loss+24 offhand: 1300 dmg

                      dual staff of loss+24: 1500 dmg

                      dual staff of loss+24, Godfrey icon, magic shrouding tear+int knot physick, spell charged: 2500 dmg.

                      Really impressive. Probably could one shot majority of npc invaders.

                      • Anonymous

                        To add to the it can't be parried comment someone else left, this also nopes right under eternal darkness.

                        • Anonymous

                          This spell with Staff of Loss off hand / X2 in NG+ and the right buffs MELTS enemies. I love watching NPC invaders and bosses just take this spell to the face. Add in the fact you can get this very early on and the only gating is your intelligence stat makes this one of the most powerful and best spells (right up there with Carian Slicer and Rock Sling).

                          • Anonymous

                            After lots of testing, I agree this is potentially the best all around magic spell in the game. It’s boosted by holding a Staff of Loss on left hand. It’s also buffed by Godfrey’s Icon. Add to that all the other magic talismans (Graven Mass/School, Radagon’s Icon, Magic Scorpion) and you deal some insane damage.

                            Malenia and Elden Beast’s Phase 1 are very easy with this, because humanoid enemies don’t seem to be able to dodge or block this.

                            • Anonymous

                              I solo’d malenia and Radagon with this spell 1100+Dmg and guess what Radagon doesn’t block it and malenia doesn’t dodge if you don’t launch them consecutively, better to charge them against her, reason being is because the spell is supposed to be invisible

                              • Anonymous

                                This is the best all around spell in the game I have found. 1.1k-1.4k damage at RL 80 (regal staff physick buff and offhand staff of loss) and it is spammable without enemies dodging it. Haven't run into a single boss that gave me trouble. Haven't found a reason to use anything else

                                Highly recommend you all use this, been the easiest playthrough by far and still extremely fun

                                • Anonymous

                                  I summoned a phantom for Godskin Duo and the guy was no joke doing 1,5k damage each cast. Fight was a joke. I was at around SL 110

                                  • Anonymous

                                    With this and staff of loss on offhand, pve npc invader become a joke basically. All of them were defeated before they even approached you. You can switch to something else if you challenges instead.

                                    • Anonymous

                                      Enemies from NPC invaders, to alabaster lords, to beastmen, to sir gideon the whatever will not dodge this spell. For as much FP as it uses, it's far more likely to hit, and thus so worth it. You can use it straight on with an enemy running at you and they act like it never happened. With glintblade they're at least sware you cast a spell. The Loathesome Dung-eater didnt even make it all the way over to me

                                      • Anonymous

                                        Semi-invisible or not, I actually do prefer using this one in PvP over Comet, as they both are functionally identical except this one is slightly harder to see compared to the glaringly fluorescent-teal beam that is Comet.

                                        • Anonymous

                                          best spell in pve, if u pair it with dual staff of loss in ng+. the damage will out class everything for just 24fp per cast. ai breaking etc make mage easy mode the entire game.

                                          • Anonymous

                                            This is a great late game spell. When boosted with staff of loss, it does more damage than the regular comet and won’t be dodged / deflected by AI (crucial for Malenia and Radagon).

                                            • Anonymous

                                              Because this one has a cost that increases to a fairly high value, the Primal Glintstone Blade talisman is great. It takes base cost of this spell from 24//32 FP to 18//24 FP. So, rather than getting 4 casts of the regular version, you instead get 4 casts of the charged for the same cost (24x4=96), whereas without you only get 3 charged (32x3=96).

                                              Per Cerulean Flask it gives you roughly +3 of whichever version you're casting since each 220 FP would normally net you 9 normal or 6 charged, you instead get 12 normal or 9 charged. Especially with a spell like this that NPCs don't dodge easily it very much pays for itself in the sacrificed HP that might otherwise be more risky.

                                              • Anonymous

                                                Wish the casting of this spell was silent for pvp. There is no way to not completely give yourself away with the signature cast sound

                                                • Anonymous

                                                  This is absolutely deadly against NPC invaders since they don't react to its casting unlike any other spell. Get Staff of Loss on your other hand and watch as their health gets absolutely obliterated while they pace around.

                                                  • Anonymous

                                                    Only tested against one boss, but they wouldnt dodge this specific sorcery at all, but would dodge regular spells like mad.
                                                    If in fact the "hard to see" nature of this makes it so npcs dont dodge, could be way more useful than I suspect

                                                    • Anonymous

                                                      Only tested against one boss, but they wouldnt dodge this specific sorcery at all, but would dodge regular spells like mad.
                                                      If in fact the "hard to see" nature of this makes it so npcs dont dodge, could be way more useful than I suspect

                                                      • Anonymous

                                                        such a cheeky spell in PVP, no one seems to expect it. Great to use after lulling someone into a false sense of security.

                                                        • Anonymous

                                                          such a cheeky spell in PVP, no one seems to expect it. Great to use after lulling someone into a false sense of security.

                                                          • Anonymous

                                                            Staff of Loss extra damage effect applies even if you're not casting with it. Holding Staff of Loss in one hand and using Carian Royal Scepter to actually cast the spell will give you the bonus damage from Staff of Loss while retaining the superior spell buff of the Carian Royal Scepter. 1354 damage on the chump with the spear near Gatefront Grace when casting with the Carian Royal Scepter with Staff of Loss in the offhand, 1039 damage without the Staff of Loss. Comparitively, regular Comet does 1206. All this was tested with 80 INT and Graven-Mass + Graven-School talismans equipped.

                                                            This means with Staff of Loss in one hand and casting the spell with Carian Royal Scepter, it does more damage than regular Comet for 2 less FP. However, fully charged it costs 32 FP whereas Comet costs 26 FP whether it's cast regularly or fully charged, which is weird. Might be a bug. Either way, if you're just looking for spammable dps on a late/endgame pure sorcerer, especially going into NG+, it's pretty strong with the setup I just mentioned.

                                                            You also get the added bonus of looking like a complete moron dual wielding staves.

                                                            • Anonymous

                                                              You can do a ton of long-range opener damage early on in your playthrough with this and Magic Glintblade. Fully charge Magic Glintblade, count to 1, uncharged Magic Glintblade, count to 1, fully charged Night Comet. All three should release at the same time for a lot of damage, or you can choose multiple targets and wipe out 3+ (since Night Comet has infinite piercing).

                                                              • Anonymous

                                                                Even for intended use, to trick dodging AI, it's pretty bad, even if unintended AI breaking spells didn't exist.

                                                                Now imagine if it dealt ~100% more damage at night, not that would be a great gimmick

                                                                • Anonymous

                                                                  For those wondering, this and night shard is useful against enemies who dodges your spells like anime-****. Hence the description "semi-invisible".

                                                                  • Anonymous

                                                                    From my testing the staff of lose does increase the damage this spell does. At 136 sb it did 311 damage to the miners in the Old Altus Tunnel while a regular flu stone staff at 139 sb did only about 290. This was all done with +0 staffs and at 38 int. Hopefully that makes you want to use night spells more (might be fun)

                                                                    • Anonymous

                                                                      From my testing the staff of lose does increase the damage this spell does. At 136 sb it did 311 damage to the miners in the Old Altus Tunnel while a regular flu stone staff at 139 sb did only about 290. This was all done with +0 staffs and at 38 int. Hopefully that makes you want to use night spells more (might be fun)

                                                                      • Anonymous

                                                                        I'm not sure if this is part of the spell's "semi-invisible" nature but I notice that invader type enemies (enemies that act like a player and dodge a lot) don't seem to like dodging this spell at all, they just kind of take it and maybe dodge randomly after already getting hit by it so if you throw it out and then wait a second for them to dodge at nothing you can hit them again for an easy win. With spells like the other comets and pebble they always dodge constantly.

                                                                        • Anonymous

                                                                          Be aware that this spell can penetrate an unlimited number of targets. This is very inefficient as a single target spell.
                                                                          Target the furthest enemy in a group and reposition so that as many enemies are in a line as possible.
                                                                          This spell has slightly longer range than glintstone pebble, but slightly slower casting speed and more damage.
                                                                          The FP cost is high so you will need to hit 3 or more targets to justify using this spell.

                                                                          • Anonymous

                                                                            HOLY GARBGE COMET BATMAN.
                                                                            Fired from the hip with meteor staff and 38 int, 250ish dmg, 300 if you hold it to full charge it, cost 32 FP
                                                                            glintstone pebble, does 250 dmg and cost 7 FP

                                                                            WHO THE HELL IS IN CHARGE OF BALENCING THESE SPELLS?!?!?!?!?!?!!?

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