Buffs and Debuffs in Elden Ring are categories of Status Effects. This page will cover how Buffs and Debuffs stack, the potency of their effects, FP costs, and their respective stat requirements.
However, this page will not include an exhaustive list of every effect in the game, only those which are temporary and how they're categorized.
- See Status Effects for all status buildups and other effects applied to your character.
- See Equipment with Special Effects for special stat-increasing or effect-granting weapons and armor.
- See Damage Types to identify the best sources and resistances for all damage types.
- See Affinities for a comparison of each affinity's effects and their respective whetblades.
Stacking Buffs & Debuffs in Elden Ring
Permanent Buffs and buffs from permanent sources, their effects represented by a square border, can be freely stacked:
Temporary Buffs, their effects represented by a diamond border, fall into categories where only one of each category can be active a time:
- Weapon
- Shield
- Body
- Aura
Buildup Debuffs can be freely stacked:
Temporary Debuffs fall into categories where only one of each category can be active a time:
- Defense Shred
- Destined Death
The Unique categories below are used as a catch-all for the remaining Buffs & Debuffs which don't share a "slot" and can be freely stacked.
Buff & Debuff Order Tips in Elden Ring
Spells require a catalyst to cast:
Old Lord's Talisman increases the duration of buff Spells by 30%.
Armament buffs, excluding Skills, require wielding the armament in a specified hand:
Armament buffs are lost when the armament is swapped.
When dual-wielding, Skills are used from the right-hand armament:
- Shields take priority when using Skills, regardless of the hand they're held, giving purpose to the Ash of War: No Skill
Consumables can be used at any time.
Buffs & Debuffs often stack multiplicatively (e.g., Red-Feathered Branchsword (+20% Damage) and Exalted Flesh (+20% Physical Damage) result in 1.44x Physical Damage).
For Skills such as Golden Vow, the Dagger is immediately usable by all Classes with its low stat requirements of STR 5 / DEX 9.

Buffs

Debuffs
Temporary Buff Categories

Weapon

Shield

Body

Aura

Health Regen

Stamina Regen

Fall Damage

Dodge Roll

Unique
Weapon
Weapon Buffs are recognizable by a visual coating (excluding Roars), increasing attack power, status buildup, or otherwise augmenting the weapon.
Non-Skill Weapon Buffs cannot be applied to Special weapons or those with non-physical Affinities.
Name | Type | Description/Effects | Dur. (s) | FP | Stat Req. |
|
Consum. |
|
60 |
- |
- |
|
Consum. |
|
10 | - | - |
|
Consum. |
|
15 | - | - |
|
Sorcery |
|
90 | 25 | INT 12 |
|
Sorcery |
|
60 | 20 | INT 15 |
|
Sorcery |
|
45 | 13 | INT 12 |
|
Incant. |
|
7 | 15 | FTH 17 |
|
Incant. |
|
90 | 27 | FTH 15 |
|
Incant. |
|
70 | 35 | FTH 23 |
|
Incant. |
|
90 | 22 | INT 13 FTH 13 |
|
Incant. |
|
60 | 20 | FTH 12 ARC 10 |
|
Incant. |
|
60 | 15 | FTH 10 |
|
Skill |
|
40 | 25 | STR 42 DEX 14 |
|
Skill |
|
60 | 32 | STR 16 DEX 11 INT 38 |
|
Skill |
|
45 | 25 | STR 12 DEX 20 |
|
Skill |
|
60 | 20 | STR 19 DEX 10 INT 22 |
|
Skill |
|
40 | 19 | STR 19 DEX 15 |
|
Skill |
|
20 | 20 | STR 24 DEX 14 ARC 27 |
|
Skill |
|
40 | 30 | STR 15 DEX 19 |
|
Skill |
|
45 | 16 | STR 10 DEX 25 FTH 30 |
|
Skill |
|
30 | 20 | STR 10 DEX 12 INT 14 |
|
Ash of War |
|
60 | 16 | - |
|
Ash of War |
|
40 | 16 | - |
|
Ash of War |
|
40 | 16 | - |
|
Ash of War |
|
60 | 16 | - |
|
Ash of War |
|
10 | 10 | - |
|
Ash of War |
|
10 | 15 | - |
|
Ash of War |
|
40 | 4 | - |
|
Ash of War |
|
40 | 10 | - |
|
Ash of War |
|
40 | 19 | - |
|
Ash of War | 60 | 18 | - | |
|
Ash of War | 40 | 14 | - | |
|
Ash of War |
|
40 | 14 | - |
|
Ash of War |
|
60 | 4 | - |
Shield
Shield Buffs are recognizable by a visual coating, increasing the shield's guard boost, guarded damage negation, or resistances.
Non-Skill Shield Buffs cannot be applied to Special shields or those with non-physical Affinities.
Name | Type | Description/Effects | Dur. (s) | FP | Stat Req. |
|
Consum. |
|
60 | - | - |
|
Sorcery |
|
60 | 30 | INT 12 |
|
Incant. |
|
30 | 15 | INT 19 FTH 19 |
|
Ash of War |
|
10 | 12 | - |
Body
Body Buffs are self buffs (excluding Greater Barriers) which boost attack power, damage negation, resistances, and more.
Name | Type | Description/Effects | Dur. (s) | FP | Stat Req. |
|
Consum. |
|
60 | - | - |
|
Consum. |
|
120 |
- |
- |
|
Consum. |
|
35 |
- |
- |
|
Consum. |
|
105 |
- |
- |
|
Consum. |
|
30 | - | - |
|
Consum. |
|
60 | - | - |
|
Consum. |
|
40 | - | - |
|
Consum. |
|
15 | 10 | - |
|
Consum. |
|
70 | 20 | - |
|
Incant. |
|
90 |
20 |
FTH 10 |
|
Incant. |
|
70 |
30 |
|
|
Incant. |
|
30 | 28 | FTH 15 |
|
Incant. |
|
40 | 21 | FTH 33 |
|
Incant. |
|
70 | 20 | FTH 21 |
|
Incant. |
|
70 | 35 | FTH 23 |
Aura
Aura Buffs are group buffs which bolster the stats of nearby allies, raising attack power, damage negation, and more.
Name | Type | Description/Effects | Dur. (s) | FP | Stat Req. |
|
Consum. |
|
60 | 22 | - |
|
Ammo |
|
45 | - | - |
|
Incant. |
|
80 | 47 | FTH 25 |
|
Skill |
|
60 | 25 | STR 12 DEX 10 FTH 14 |
|
Skill |
|
30 | 30 | STR 24 DEX 14 |
|
Ash of War |
|
45 | 40 | - |
|
Ash of War | 45 | 20 | - | |
|
Spirit Ash |
|
30 | 47 | - |
Health Regen
Health Regen Buffs restore HP over time.
Name | Type | Description/Effects | Dur. (s) | FP | Stat Req. |
|
Crystal Tear |
|
180 | - | - |
|
Incant. |
|
120 | 18 | FTH 12 |
|
Incant. |
|
90 | 30 | FTH 24 |
|
Incant. |
|
90 | 60 | FTH 38 |
Stamina Regen
Stamina Regen Buffs increase Stamina recovery speed.
Name | Type | Description/Effects | Dur. (s) | FP | Stat Req. |
|
Consum. |
|
60 | - | - |
|
Crystal Tear |
|
180 | - | - |
Fall Damage Negation
Fall Damage Negation Buffs are non-stackable buffs which nullify non-lethal Fall Damage.
They do not change the lethal fall height threshold.
Name | Type | Description/Effects | Dur. (s) | FP | Stat Req. |
|
Incant. |
|
20 | 15 | FTH 10 |
|
Talisman |
|
- | - | - |
|
Consum. |
|
20 | - | - |
Dodge Rolling
Dodge Rolling Buffs are non-stackable buffs which improving dodge roll invincibility frames (iframes).
These additional iframes are added to the end of a roll, not at its startup.
Name | Type | Description/Effects | Dur. (s) | FP | Stat Req. |
|
Talisman |
|
- | - | - |
|
Crystal Tear |
|
180 | - | - |
Unique
Unique Buffs lists the remaining temporary buffs which do not fall into a shared category, meaning they can be freely stacked.
Name | Type | Description/Effects | Dur. (s) | FP | Stat Req. |
|
Skill |
|
30 | 9 | STR 20 DEX 14 |
|
Sorcery |
|
30 | 20 | INT 20 |
|
Ash of War |
|
35 | 30 | - |
|
Sorcery |
|
30 | 20 | INT 16 |
|
Consum. |
|
60 | - | - |
|
Consum. | 180 | - | - |
|
|
Consum. |
|
180 | - | - |
|
Consum. |
|
30 | 20 | - |
|
Consum. |
|
30 | 15 | - |
|
Skill |
|
60 | 20 | STR 40 DEX 14 |
|
Ash of War |
|
3 | 9 | - |
|
Crystal Tear |
|
180 | - | - |
|
Crystal Tear |
|
180 | - | - |
|
Crystal Tear |
|
15 | - | - |
|
Crystal Tear |
|
15 | - | - |
|
Crystal Tear |
|
180 | - | - |
|
Crystal Tear | 180 | - | - | |
|
Crystal Tear | 30 | - | - | |
|
Crystal Tear |
|
180 | - | - |
|
Crystal Tear |
|
180 | - | - |
|
Crystal Tear |
|
180 | - | - |
|
Crystal Tear |
|
180 | - | - |
|
Crystal Tear |
|
180 | - | - |
|
Crystal Tear |
|
180 | - | - |
|
Crystal Tear |
|
10 | - | - |
|
Crystal Tear |
|
180 | - | - |
|
Crystal Tear | 180 | - | - | |
|
Ash of War |
|
30 | 5 | - |
Temporary Debuff Categories

Defense Shred

Destined Death

Unique
Defense Shred
Defense Shred Debuffs reduce enemies' damage negation.
Name | Type | Description/Effects | Dur. (s) | FP | Stat Req. |
|
Skill |
|
40 | 30 | STR 15 DEX 19 |
|
Skill |
|
20 | 12 | STR 30 DEX 20 |
|
Incant. |
|
60 | 50 | FTH 28 ARC 17 |
|
Sorcery |
|
60 | 66 | INT 68 |
|
Sorcery |
|
60 | 55 | INT 70 |
|
Consum. |
|
30 | - | - |
Destined Death
Destined Death Debuffs hail from Maliketh, reducing enemies' maximum HP and dealing damage over time.
Name | Type | Description/Effects | Dur. (s) | FP | Stat Req. |
|
Skill | 15 | 40 | STR 34 DEX 12 FTH 20 |
|
|
Incant. | 15 | 26 | FTH 46 |
Unique
Unique Debuffs lists the remaining temporary debuffs which do not fall into a shared category, meaning they can be freely stacked.
Name | Type | Description/Effects | Dur. (s) | FP | Stat Req. |
|
Skill |
|
60 | 35 | STR 12 DEX 18 INT 21 |
|
Skill | 15 | 25 | STR 8 DEX 12 FTH 18 |
|
|
Skill |
|
20 | 17 | STR 16 DEX 16 FTH 24 |
|
Incant. |
|
7 | 34 | FTH 18 |
|
Consum. |
|
60 | 13 | - |
|
Consum. |
|
60 | - | - |
|
Consum. |
|
30 | 8 | - |
|
Consum. |
|
180 | 14 | - |
|
Incant. |
|
40 |
26 | FTH 19 |
Buff & Debuff Example: Paladin
With a sacred seal in the left-hand, buffable weapon in the right-hand, and shield with Holy Ground in the second left-hand slot:
- Use Flask of Wondrous Physick
for Crimsonspill Crystal Tear
(180s) and Greenburst Crystal Tear
(180s): Max HP+, Stamina Recovery+ - Unique | Stamina Regen
- Cast Blessing of the Erdtree
(90s): Heal over time - Health Regen
- Cast Order's Blade
(90s): Add Holy Damage, Damage vs. Undead+ - Weapon
- Cast Golden Vow (Spell)
(80s): Damage+, Damage Negation+ - Aura
- Cast Lord's Divine Fortification
(70s): Holy Defense+ - Body
- Swap left-hand to shield
- Use Shield Grease
(60s): Guard Boost+, Guarded Damage Negation+ - Shield
- Engage the target
- Use shield skill Holy Ground
(35s): Heal over time, Damage Negation+ - Unique
Steps 1-7 can be done before entering a boss' fog gate.
When there's time, try using Greyoll's Roar (60s) and/or Acid Spraymist
(60s) to lean into a support role and reduce the enemies' Attack Power.
Buff & Debuff Example: Comet Azur
With a Jellyfish Shield in the left-hand, weapon with Golden Vow in the right-hand, and staff of choice in the second right-hand slot:
- Use weapon skill Golden Vow
(45s): Damage+, Damage Negation+ - Aura
- Swap right-hand to staff
- Cast Terra Magica
(30s): Magic Damage+ - Unique
- Use shield skill Contagious Fury
(30s): Damage+ - Shield
- Use Flask of Wondrous Physick
for Magic-Shrouding Cracked Tear
(180s) and Cerulean Hidden Tear
(15s): Magic Damage+, No FPs - Unique
- Optional: Cast Ranni's Dark Moon
or Rennala's Full Moon
(60s): Reduce Magic Defense- Defense Shred
- Optional: Use weapon skill Knowledge Above All
(60s): Reduce Magic & Holy Defense- Unique
- Cast Comet Azur
at the target
Steps 1-5 can be done before entering a boss' fog gate (Terra Magica can be a little tricky with its range).
Honorable Mentions/Strange Behaviors
- Ironjar Aromatic supersedes other Body Buffs. Once applied, you must wait until the end of its duration to apply another body buff.
- Old Lord's Talisman increases the total healing from Incantations instead of simply extending their durations as it did in previous titles.
- Uplifting Aromatic's damage negation shield persists even after using another Aura Buff. This shield's damage negation stacks with the Opaline Bubbletear, but it will not increase the number of hits you can take before the shield breaks.
- Rallying Standard is affected by the duration increase of Old Lord's Talisman, despite not being a Spell.
Elden Ring Buffs and Debuffs Notes & Tips
- Effects from differing categories can occasionally share status icons.
- Certain effects have a visual priority over others (e.g., Uplifting Aromatic's shield).
- Consumables often require Materials, making Spells and Skills more convenient for repeated use as they often only require FP.
- Bolded and underlined Duration values indicate how long the effect is usable, not its full duration.
- e.g., Cured Meats require time to dispel initial status buildup
- Talismans were included under Fall Damage and Dodge Rolls on this page as they're uniquely non-stackable with their temporary buff counterparts.
- "Why 'Damage' and not 'Attack Power?'" The game itself can be inconsistent and you're free to simply read "Damage" as "Attack Power" if it makes more sense that way.
- "'Silenced Movement' and 'Disable Flasks' don't have their own categories. Why?" Need to eventually add them to their own tables, but it's low priority.
- Anonymous
this page has not been updated to 1.07 yet. please someone fixes it
- Anonymous
I hope that incoming DLC patch will have a buff that negate all debuff , just make it a body buff for balance (not stack with dmg nagate buff)
since everyone in pvp only use cheap build such as bleed , sleep , madness and FromSoft can not fix debuff proc without damage (yeah you can get free stun with sleep even they can roll all your attack)
I don't know how hard to program like if you don't get dmg then you don't get debuff proc when the debuff in come form weapon or somewhat that (Im not dev) , but if we have this buff , at least we will solve this issue ourselve.
- Anonymous
oil pots description should read "by ffire" at the end to provide a clear accurate understanding without having to refer to the full article to clarify that detail.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Stupid question, but... Does the pvp nerf for buffs apply if you're a summon helping the host against a boss or only against invaders/duelists? I'm just trying to figure out of the buffs are worth it when helping people out or just a waste of fp
- Anonymous
when i use golden vow + protection of the eldtree the bubble effect disappears but the buff wont itself
Tried my best to update the values to be as accurate as possible.
- Anonymous
Thanks a gigaton this page is really helpful especially the examples helped a lot. Thank you very much!!
Shouldn't Black Flame's Protection be put under Barriers, rather than Greater Barriers? It has the same DR value as the lesser ones, at 35%, rather than 60%, like the greater ones.
- Anonymous
- Anonymous
wouldn't 'dragonbolt blessing' be an aura buff not a body buff? or maybe I just don't understand the difference, but after casting dragonbolt blessing you can see lightning dancing all over your armour, or is an aura buff only when you see gold or red waves of light around you?
- Anonymous
gotta help out the noobs who still buff spam in pvp. if you think its not pvp nerfed, it is. idc about defense, but attack rating increases; golden vow ash of war is 3% increase, exulted flesh is 15%, shared order is 3%, golden great arrow buff is 1% hard to measure all the ramping up damage effects like rotten winged talisman, but they are heavily nerfed in pvp borderline worthless. warcry/roar are 12% not 7.5, idk who tf got that number. meaning golden vow spell, exulted flesh, bloodboil, and flask elemental buffs are pretty much the only buffs worth using
- Anonymous
- Anonymous
Dose blade of death stack with the the destined death debuffs?
- Anonymous
So I'm a bit confused. The sword of milos debuff can or can't stack with the black blade incantation debuff?
- Anonymous
Does anyone know where the black dumpling madness buff sits on this list?
Debuffs have been added. I was pretty singularly focused on buffs, but I've ran through and added what I can.
- Anonymous
page about buff & debuff,very good information for buff but not at all for debuff :/
- Anonymous
For Aura buffs, you should add the Warcry buff from the Stormhawk Spirit Summon.
Radagon's Soreseal is amazing +5 to all stats, but it's not. You take 15% more damage. By the time you reach the fire giant, you should just level up and get rid of this piece of ****. It's easy to get +STR +DEX +INT talismans and you can easily get the Silver Tear Mask for +8 to Arcane.
This biggest buff of all time is to simply change your graphic settings to low - particularly when fighting in Consecrated Snowfields or Farum Azula ... also the Fire Giant and Rykard... and Astel and many other areas. If you see massive environmental happenings, turn your graphic settings to low and you won't get that graphic lag which is a ****ing killer.
Fyi, you forgot the fire damage crystal tear, THAT stacks extremely well with Rallying Standard, Flame Grant Me Strength and most don't know but War Cry can stack with itself TWICE (dual wielding), because it's a weapon skill you can put it on BOTH weapons while the buff itself ALREADY applies to BOTH weapons. As long as you don't remove a weapon you will receive +10% to BOTH weapons TWICE.
- Anonymous
Sooo, which buffs can co-exist? I mean nice overview, but it's the same Elden Ring principle again: Big chaos, some logics, try all the 50000 combination and see what happens.
- Anonymous
How are you supposed to tell the difference between a weapon and aura buff. Especially when a weapons skill has an aura buff!
- Anonymous
From my testing, ash golden vow and spell golden vow seem to stack with each other.
- Anonymous
(Understandably) this page is missing the buff obtained from Golden Great Arrows. They give a 45 second buff to defense and offense to self and allies within a meter or so of the arrow's impact (needs to be fired at your own feet to receive the buff yourself). I assume it's in the aura family of buffs, but I'll check around and make sure before confirming.
- Anonymous
MIssing the Red and Blue Feathered Branch Sword Talisman Buffs (while under 20% health). They may be circumstantial, but they are still buffs.
- Anonymous
Most useful page for beginners, seeing someone buffing himself with BFlame protection and FlameGMS is painful
- Anonymous
Golden Vow(Incantation) will overwrite Boiled Crab. Using Boiled Crab while Golden Vow(Incantation) is active does nothing.
- Anonymous
Sure wish there was a body damage buff that lasted 90 seconds and lined up perfectly with Golden Vow and Electrify Armament / Order's Blade / Scholar's Armament.
- Anonymous
Still annoyed that the only spell based weapon fire buff only lasts 6 seconds
- Anonymous
"Exception Buffs are exactly that; exceptions. They do not follow the behavior of the other aforementioned buffs and can be stacked with both themselves and other types of buffs without concern."
Can be stacked with themself? Correct me if im wrong, but if i were to spam CONTAGIOUS FURY (jellyfish shield) for 20 seconds straight, then id have 10 seconds of super high damage before the first buff runs out?
So hear me out: We take Terra magic, Golden Vow, Uplifting Aromatic, and once they are all applied we spam Contagious Fury and drink the physick potion that gives unlimited FP for a short time to fire Comet Azur (I think that was the lazer beam like spell) and we should, assuming its times correctly and the Contagious Fury stacks with everything else, get damage high enough to evaporate anything.
If the character using this is invested the almost all points into INT, a little bit into Faith (for golden vow) and a little bit into mind to ensure all spells can be cast before using the physick potion and the staff that boosts damage for higher FP cost is used then this will be devastating.
Again, this assumes that Contagious Fury stacks with both all the other buffs and itself which allows a player to spam it for a crazy buff.
- Anonymous
When.. does a buff overwrite another buff because
The sacred order ash of war doesnt overwrite the rallying standard on me.
But i not complaining
- Anonymous
The Jellyfish shield’s Contagious Fury seems to stack with everything as long as you still have it equipped (the buff leaves even if you switch to two-handing your weapon).
Braggarts Roar isn't on here. Anyone have a good guide as to what and what doesn't stack?
- Anonymous
- Anonymous
If you are going for a support build, the best buffs that don't negate each other are Rallying Standard for the Aura, Blessing of the Erdtree for the regen buff and a damage negation barrier apropriate for the situation. If an uplifting aromatic is used before the Rallying Standard, the shield effect stays while the buff is overwritten by the later, which is higher. Any additional effects from ashes of war can be used without conflicting with the above buffs.
Does frostbite count as a defense shred or unique? Can't seem to find any information on that anywhere.
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