Longtail Cat Talisman |
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Weight | 0.6 |
Effect
Negates non-lethal
Fall Damage
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Longtail Cat Talisman is a Talisman in Elden Ring. Longtail Cat Talisman negates non-lethal Fall Damage. Your character will still suffer fatal damage if they fall too great a distance. Players can use talismans in Elden Ring to boost a variety of Stats.
A brooch depicting Lacrima, the long-tailed cat.
Grants immunity to fall damage, but does not prevent death from a high fall.
Lacrima features in the fables of Raya Lucaria, in which she is described as a faerie cat who was fond of playing in the great bell tower.
Longtail Cat Talisman Effect in Elden Ring
Longtail Cat Talisman negates non-lethal Fall Damage.
- Does not increase the threshold at which lethal damage is taken.
Where to find Longtail Cat Talisman in Elden Ring
- Past the graveyard section of Raya Lucaria Academy, simply ride the lift down. Looted off a corpse that can be found at the bottom section of the large rotating lift. From the Schoolhouse Classroom site of grace, head north-west and board the lift, descend using the lift, then jump off onto the platform to the south-west. Follow the platform down and find the talisman on a corpse behind the enemy. Be mindful of the Abductor Virgin. [ Map link] [Video location]
- Nearest Site of Grace: Schoolhouse Classroom.
Elden Ring Longtail Cat Talisman Notes & Tips
- Sell value: 500
- Assassin's Approach, the Longtail Cat Talisman, and Soft Cotton are three things that prevent Fall Damage from being taken. However, they do not change the height at which falls become lethal, which remains fixed at 20 meters. Using one of these means that the fall damage that is normally incurred from 16m to ~19.9m isn't taken at all.
- There is also a Lost Ashes of War to be found in this area: climb the crystals to the northwest after collecting the talisman.
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Almost as good as the dark souls variant. (Not a good thing)
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If Longtail also cancelled the fall animation (i.e. let you act immediately out of a longer fall) I think it could have a solid platforming niche
I feel so bad for this little cat! I know the talisman effect isn't great, but don't treat it too harshly, for Lacrima's sake, she's a good cat!!!
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One of the few complains but a pretty major one imo is the difference from getting damaged from a fall, say 5 feet, but death happens at 5 feet and 2 ****ing inches. Well done from soft but this is either lazy planning or plain stupid.
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Elden Ring: 20meter height. Lel only stamina "damage".
Dark Souls 3: 3 meter height. R U SURE ABOUT THAT?
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Anytime you feel useless, remember that you will never be as useless as this talisman.
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Gives Video Link of location. Link is a 1 hr 12 min video with no timestamps. This is why no one likes Fextra.
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Fall 15 m: you're perfectly fine.
Fall 20m: instant death no matter what.
Just use soft cotton, if only in protest at this stupid talisman's existence.
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this ring is ridiculous. a great nerf in comparison of the cat ring of dark souls 3. i'd suggest you test at the hole of the manus celes cathedral. you die with that ring. by the way, the hole its not deep.
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This must've been put in the game as a joke. It's even found on a corpse, at the bottom of a large fall.
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*Cat ring exists*
In DS3: Woah this **** is incredible!
In ER: Jesse this talisman is useless
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Why are people so upset about this ring? It works exactly like every other silvercat ring in the souls games. Obviously completely removing fall damage would break the game.
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Since there's not a specific thread about it, you need to take fatal damage from the abductor virgin to get transported. I didn't realize this to any other poor idiot soul like me who kept letting themselves get eaten but didn't die.
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"Renders the wearer immune to fall damage. However, it cannot prevent falling to one's death." So, it doesn't "render the wearer immune to fall damage.... Miazaki on trip..
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They should have just made this the "Sekiro fall" ring where a lethal fall at full health would just reset your position and put you at critical health. They could make it just not function in PvP so as to sidestep balancing and shenanigans.
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to make it useful, increases the "lethal" fall range by 5 meters (or less), heavily reduces stun from falling (natural fall, from horse or when stunned by HEAVY poisebreak and you fall to the ground), there you have it, an useful talisman ppl, and fits the theme of finding it on Raya Lucaria, because if you are a mage on light armor and you get your poise broken, you're DEAD.
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Ah, I remember when I first played the game, I tried for hours to discover the magic cat in Raya Lucaria this talisman alluded to. I thought for sure developers hinted you could find something cool by following such a hint.
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We should make a petition to remove this item from the game. It's wasting people's resources because you have to download it when installing the game. Also contributes to global warming if we take it at scale.
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I think the developers were using this ring as a place holder for testing talisman slots but forgot to remove it before releasing the game.
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People have the wrong idea, don't buff this talisman, buff the fall damage
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To amend my previous comment i recognize this is useless but allowing people to yeet off the top of stormveil or the various cliffs would have been amusing but not really fitting the games tone.
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So much whining about Ds3. Learn game design folks. No fall death other than kill boxes would have broken PvE which was the focus of this game.
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Grab cat talisman and equip. Get grabbed and transported to Volcano Manor. Jump off lavafall immediately to the right for easy access to the main level.
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i think a way to make this talisman "somewhat" viable is to obviously remove fall damage, but also the stamina drain from when you fall. It should also take away the little stun that you get from falling from great heights and let you walk immediately. i don't think theres any other way they could do it. if they made it longer fall distance, it would break the game for sure.
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i feel like im dying to a fall im not supposed to when im wearing this...
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The distance you can fall before taking fall damage in Elden Ring is probably double what it was in previous titles. In DS3, for example, it would enable an invader to sneak attack from unexpectedly high areas and parkour off cliffs to get away from a losing fight, none of which are really possible in this game due to the fairly flat and enclosed nature of the environments.
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Honestly what this should do is make it so that if you die of fall damage with it equipped you don't lose any runes. Having to constantly waste a slot in my flask on a twiggy tear while exploring just so i don't lose half a level's worth of runes to a poorly timed jump is annoying. Especially when i forget to drink the stupid flask because i've died to this platforming bit a dozen times and am half zoned out for the run up to it.
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Not only is it not worth using, it also has no interesting lore.
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90% useless
unless you need to battle right away after jumping down from High Place that can damage almost all your HP , which is hard to gauge cause it's usually between No damage / Dead Fall.
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should also stop the land animation from playing for better ambushes from above
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Oh, I see, this only prevents damage in that 4m gap between "I'm safe" and "I'm dead". I suppose it could save me a flask while exploring, but this is extremely underwhelming compared to DS3.
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Not the best as you won’t take non-lethal fall damage unless you try to take damage
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Remember how useful this was in ds3. Now its useless.
Oh, Elden Ring...
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Quite cathartic talisman, especially because the window between the fall taking like half of your health and one outright killing you is so small
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And that's how the best ring in Dark Souls 3 becomes the most useless thing here.
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Lore wise this is obviously a throwback to ds1 but more so to the old black cat Arya befriends in GoTs first book. Tons of GoT references along with the usual berserk stuff. The cat lives in the castle, Arya bonds with it and possible spoilers ahead: Movies never covered the plot but by the final book she might be able to use the cat as a spy or even assassin with her third eye, much how she controls wolf packs in her dreams despite being a world away. It’s only theory but seems obvious when youve read the first book a few times and know her powers. The cat is important and was also the old princesses cat, the Serpents (Pedro Pascal) sisters cat who was killed by the mountain.
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Well since nobody else has said it I will. What a useless item.
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This would be useful if rainbow stone had a different noise for a drop you would take damage from, so you can better gague how high of a fall you would need the talisman for
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I think this may be meant for invasions and having a bit more leeway to ambush players below you
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Would be better if it reduced the stamina cost of jumping and jump attacks, or affected the animation speed or the recovery frames. It’s pretty useless. I take fall dmg, ok one potion fixes it. I can have like 12 or so.also doesn’t happen that often, that the player takes a lot of fall dmg many times in a row. If it’s from being risky and dropping, you will be more likely to meet death, since the difference between half life fall dmg and instant death is very short.
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Not gonna lie, first time I saw this I thought the bail (metal hoop that the necklace's chain feeds through) was its tail and its tail was a tapeworm.
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So how many of you equipped this as soon as you got it and fell to your deaths??
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I don't know who needs to hear this, but try using this to run on lava. You're welcome!
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This Talisman is redundant with how it works especially since everyone uses Pebbles anyway to find out if a fall kills you or not.
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I can understand the initial disappointment many people have after reading the description, but I think it's clear why they didn't make an amulet that makes fall distance infinite or even extends it past the standard 20 meters: because it would completely break the game.
The design of the levels and the expectation of what the player can and cannot access is built on a 20 meter hard cap for fall distance. You can't just remove or even adjust that without hugely affecting where the player can get to, to the detriment of the game.
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You can skip the Cathedral of the Forsaken’s jump puzzle with this
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A better option for this talisman would be to increase the distance you would need to fall in order to die. As most here point out, the thing is essentially useless as is.
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why not make it like it was in dark souls? its utterly pointless.
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I hope this item gets changed. The silvercat ring from DS3 would have you survive almost all falls that doesn't move the camera into birds eye view, which is how I want this talisman to work.
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I went from thinking amazing godly talisman to this is cat crap real fast lol. The fall damage window is so miniscule it might as well not exist.
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Talismans are meant to be switched depending on the situation. If you're trying to avoid taking chip damage from heights, swap to this, take the jump, swap back. Saves flasks. That's all. Leaving it equipped all the time is pointless. But so are any ailment resist or elemental negation talisman. Use it when you need it.
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The description is incorrect. It says "Renders the wearer immune to fall damage" yet you can die from falling. I don't care if you are simply "death triggered" after 19.99999 meters. You are stilling dying from falling. The description is wrong.
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Should probably be adjusted to extend the death range, since unlike any Souls game uh well you just either don't take damage or it's the kill point regardless. The only use I can think of is if it did extend the survival point to escape the infinite ganking in PvP
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This talisman sucks, honestly, waste of a slot to use it. The difference in height doesn't matter, you can tank a drop off a cliff but dropping from a lower height in a random other spot will insta-kill you. "BuT It'S tO pReVeNt SeQuEnCe BrEaKiNg"
They need to either buff the talisman to be useful or change fall death to 25m
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If the fall distance between taking damage and taking instadeath would be longer, this might be useful. As it is now, probably one of the most useless talismans in the game.
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This ring can be used to skip the platform puzzle and get to the bottom of the shaft where the three fingers are.
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The only place where this is useful is within certain mines as it will save you the damage if you misstep and skip one of the ledge while moving down some ledges in a shaft. Can be avoided by using enough light to see the ledges and taking a few seconds to adjust your fall. At least, that the only place where I ever took fall damage that wasn't related to jumping around with Torrent. (And, nope... using this doesn't drop Torrent's fall damage... Only yours.)
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I understood this as "you don't get falling damage at all, however you can still die if you jump into an endless pit"... It doesn't work that way. You will die if you fall from what the game considers "too high", but you survive with no damage otherwise.
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They should really patch the in game description to "boosts user's fall damage resistance." Saying you're immune to something, while still being affected by it is extremely odd. The other damage reduction talismans don't state you're immune.
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Most pointless thing in the game doesn't ever work when you want it to
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cant save you from tall fall dmg...well what's the freaking point of this then!!
Lacrima gotta die for this asap
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