Ashes of War in Elden Ring are special items that allow you to grant your armaments (Weapons and Shields) new Skills and Affinities. They're integral for creating Builds and adapting to the many Enemies and Bosses of The Lands Between.
- Click here to scroll down to the Ash of War List ↓
- Check Upgrades to learn more about upgrading and modifying your equipment.
- Ashes of War are allowed in Player Trade online.
How to Use Ashes of War in Elden Ring
With a Whetstone Knife, you can use Ashes of War to grant your armaments new Skills and Affinities at Sites of Grace. Alternatively, players may visit Smithing Master Hewg at the Roundtable Hold who offers the same services.
An armament can only have one skill; any skills it previously had will be removed.
An armament's type determines which skills or affinities it can have. Details on which armaments an ash of war is for can be found in its item description.
Some special armaments have unique skills and cannot be granted new ones.
Ashes of War can be repeatedly used without a cost, unlike similar items from previous FromSoftware titles (Embers, Stones, and Gems).
Elden Ring Ashes of War Guide
Where to Find Ashes of War in Elden Ring
Ashes of War can obtained in the following ways:
Duplicating Ashes of War in Elden Ring
Ashes of War can be duplicated by Smithing Master Hewg in exchange for Lost Ashes of War.
All Ashes of War in Elden Ring
Elden Ring Ashes of War by Type
Quick Search of All Ashes of War
Name | Availability | Skill | Skill Effect | Affinity | Location |
---|---|---|---|---|---|
![]() Ash of War: Stamp (Upward Cut) |
Swords, Axes, and Hammers (small and medium swords excepted) | Stamp (Upward Cut) |
Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for an upward strike. | Heavy |
|
![]() Ash of War: Stamp (Sweep) |
Swords, Axes, and Hammers (small and medium swords excepted) | Stamp (Sweep) |
Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for a sweeping strike. | Heavy |
|
![]() Ash of War: Wild Strikes |
Axes and Hammers | Wild Strikes | Swing armaments with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack. | Heavy |
|
![]() Ash of War: Lion's Claw |
Swords, Axes, and Hammers (small armaments and Thrusting Swords excepted) | Lion's Claw | Skill of the Redmanes, who fought alongside General Radahn. Somersault forwards, striking foes with armament. | Heavy |
|
![]() Ash of War: Cragblade |
All melee armaments (Whips excluded) | Cragblade | Reinforce weapon with earth. | Heavy |
|
![]() Ash of War: Kick |
All melee armaments | Kick | Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. Sometimes a simple tool is the most effective. | Heavy |
|
![]() Ash of War: Endure |
All melee armaments | Endure | Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced. | Heavy |
|
![]() Ash of War: Ground Slam |
All melee armaments | Ground Slam | Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions. | Heavy |
|
![]() Ash of War: Earthshaker |
Greataxes, Warhammers, and Colossal Weapons | Earthshaker | Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Follow up with a strong attack to swing the armament in a sweeping strike. | Heavy |
|
![]() Ash of War: Hoarah Loux's Earthshaker |
All melee armaments | Hoarah Loux's Earthshaker | Slam both hands onto the ground to violently shake the earth and unleash a shockwave. Follow up with an additional input to slam the ground again. | Heavy |
|
![]() Ash of War: War Cry |
All melee armaments (Daggers, Thrusting Swords, and Whips excepted) | War Cry | Give a war cry to rally the spirit and increase attack power. While active, strong attacks change to charging attacks. | Heavy |
|
![]() Ash of War: Barbaric Roar |
All melee armaments (Daggers, Thrusting Swords, and Whips excepted) | Barbaric Roar | Increase attack power. Strong attacks turn into savage combo attacks. | Heavy |
|
![]() Ash of War: Braggart's Roar |
All melee armaments (Daggers, Thrusting Swords, and Whips excepted) | Braggart's Roar | Declare your presence with a boastful roar. Raises attack power, defense, and stamina recovery speed. | Heavy |
|
![]() Ash of War: Troll's Roar |
Large and colossal swords, axes, and hammers. | Troll's Roar | Generate powerful shock wave then slam weapon down | Heavy |
|
![]() Ash of War: Spinning Slash |
Swords, Axes, and Polearms (colossal weapons excepted) | Spinning Slash | Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack. | Keen |
|
![]() Ash of War: Impaling Thrust |
All armaments capable of thrusting (colossal weapons excepted) | Impaling Thrust | Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a strong thrust that pierces an enemy's guard. | Keen |
|
![]() Ash of War: Piercing Fang |
All medium and large armaments capable of thrusting | Piercing Fang | Skill used by Yura, the Bloody Finger Hunter. Starting with the blade held horizontally, make a powerful thrust that cannot be blocked | Keen |
|
![]() Ash of War: Repeating Thrust |
All armaments capable of thrusting (Colossal Weapons excepted) | Repeating Thrust | Twist to build power, then unleash a flurry of thrusts. This Skill takes some time to build up, but it is very powerful. | Keen |
|
![]() Ash of War: Double Slash |
Swords and Polearms capable of slashing (colossal weapons excepted) | Double Slash | Skill of superior swordsmen. Perform a crossing slash attack from a low stance. Repeated inputs allow for up to two follow-up attacks. | Keen |
|
![]() Ash of War: Sword Dance |
Swords, Axes, and Polearms capable of slashing (colossal weapons and great spears excepted) | Sword Dance | Quickly close in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash. | Keen |
|
![]() Ash of War: Unsheathe |
Katanas only | Unsheathe | Skill of swordsmen from the Land of Reeds. Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack. | Keen |
|
![]() Ash of War: Quickstep |
All melee armaments | Quickstep | Skill prized by the crafty and fleet of foot. Perform a quickstep maneuver that allows for circling around lock-on targets. | Keen |
|
![]() Ash of War: Bloodhound's Step |
All melee armaments | Bloodhound's Step | Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets. | Keen |
|
![]() Ash of War: Raptor of the Mists |
All melee armaments | Raptor of the Mists | Duck into a low stance, momentarily vanishing. If an enemy attack connects, avian wings will allow for a quick escape into the air. | Keen |
|
![]() Ash of War: Beast's Roar |
All melee armaments | Beast's roar | Unleash a beastly roar, rending the air as a forward-travelling projectile. | Keen |
|
![]() Ash of War: Square Off |
Straight Swords only | Square Off | This skill starts with the sword held level. Follow up with a normal attack to slash upwards through enemy's guard, or a strong attack to perform a running thrust. | Quality |
|
![]() Ash of War: Charge Forth |
Polearms capable of thrusting, Heavy Thrusting Swords, and Twinblades | Charge Forth | Quickly charge forward with the armament at the hip, carrying the momentum into a thrust. Hold to cover a greater distance. | Quality |
|
![]() Ash of War: Spinning Strikes |
Polearms (Great Spears excepted) | Spinning Strikes | Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning. | Quality |
|
![]() Ash of War: Giant Hunt |
Large and colossal weapons capable of thrusting, spears, and Twinblades | Giant Hunt | Skill developed for confronting gigantic foes. Step forward from a low stance, carrying the momentum into a sudden upward thrust. | Quality |
|
![]() Ash of War: Storm Blade |
All melee armaments capable of slashing | Storm Blade | Your armament is wrapped in a stormy blade that can be fired in rapid succession. | Quality |
|
![]() Ash of War: Storm Assault |
Polearms capable of thrusting, heavy thrusting swords, and Twinblades | Storm Assault | One of the skills that channel the tempests of Stormveil. Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact. | Quality |
|
![]() Ash of War: Stormcaller |
Swords capable of slashing, Axes, Hammers, and polearms (small and colossal weapons excepted) |
Stormcaller | One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks. | Quality |
|
![]() Ash of War: Storm Stomp |
All melee armaments | Storm Stomp | One of the skills that channel the tempests of Stormveil. Stomp hard on the ground to kick up a momentary storm. | Quality |
|
![]() Ash of War: Vacuum Slice |
Swords and Axes (small and colossal axes excepted) | Vacuum Slice | Lost skill of ancient heroes. Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile. | Quality |
|
![]() Ash of War: Phantom Slash |
Polearms and Twinblades only (Great Spears excepted) | Phantom Slash | Skill inspired by the fond remembrances of the Night's Cavalry. Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack. | Quality |
|
![]() Ash of War: Determination |
All melee armaments | Determination | Hold the flat of the armament to your face and pledge your resolve, powering up your next attack. | Quality |
|
![]() Ash of War: Royal Knight's Resolve |
All melee armaments | Royal Knight's Resolve | Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack. | Quality |
|
![]() Ash of War: Glintstone Pebble |
Swords and Polearms capable of thrusting (colossal weapons excepted) | Glintstone Pebble Skill | Skill that employs the glintstone sorcery of the same name. Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone. | Magic |
|
![]() Ash of War: Glintblade Phalanx |
Swords and polearms capable of thrusting (colossal weapons excepted) |
Glintblade Phalanx | Skill that creats glitnstone blades over your head and attack enemies automatically when they get close enough | Magic |
|
![]() Ash of War: Carian Greatsword |
Swords (Colossal Weapons excepted) | Carian Greatsword Skill | Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power. | Magic |
|
![]() Ash of War: Carian Grandeur |
Swords (Colossal Weapons excepted) | Carian Grandeur | Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power by up to two levels. | Magic |
|
![]() Ash of War: Spinning Weapon |
Small and medium Swords, Axes, Hammers, Polearms and Staves (Great spears excepted) | Spinning Weapon | Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks. | Magic |
|
![]() Ash of War: Loretta's Slash |
Polearms and Twinblades | Loretta's Slash | Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash. | Magic |
|
![]() Ash of War: Gravitas |
All melee armaments (small ones excepted) | Gravitas | Pierce the ground with your armament to damage foes as a surge of gravity draws them in. | Magic |
|
![]() Ash of War: Waves of Darkness |
Greataxes, Warhammers, Colossal Weapons and (despite the description) Great Spears | Waves of Darkness | Plunge armament into the ground to release three waves of darkness. | Magic |
|
![]() Ash of War: Flaming Strike |
All melee armaments (Colossal Weapons and Whips excepted) | Flaming Strike | Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire. | Fire |
|
![]() Ash of War: Flame of the Redmanes |
All melee armaments | Flame of the Redmanes | Skill of the Redmanes, who fought alongside General Radahn. Produce a powerful burst of flames in a wide frontward arc. | Fire |
|
![]() Ash of War: Eruption |
Greatswords, Greataxes, Great Hammers, Heavy Thrusting Swords, and Colossal Weapons | Eruption | Slamming the armament into the ground will spawn roiling lava which also spouts up upon release. | Fire |
|
![]() Ash of War: Prelate's Charge |
Large and colossal axes and hammers | Prelate's Charge | Slam armament into the ground to create a surge of flames, then charge in. Hold to continue the charge. | Flame Art |
|
![]() Ash of War: Black Flame Tornado |
Polearms and Twinblades | Black Flame Tornado | Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament. | Flame Art |
|
![]() Ash of War: Thunderbolt |
All melee armaments | Thunderbolt | Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession. | Lightning |
|
![]() Ash of War: Lightning Slash |
Swords, Axes, and Hammers | Lightning Slash | Call down a bolt of lightning into armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while. | Lightning |
|
![]() Ash of War: Lightning Ram |
All melee armaments | Lightning Ram | Skill inspired by tumbling rams. Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession. | Lightning |
|
![]() Ash of War: Sacred Blade |
Usable on melee armaments (Whips, Fists, and Claws excepted) | Sacred Blade | Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for awhile. | Sacred |
|
![]() Ash of War: Prayerful Strike |
Axes and Hammers | Prayerful Strike | Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to the self and nearby allies if it successfully hits. | Sacred |
|
![]() Ash of War: Sacred Ring of Light |
Polearms only (Great Spears excepted) | Sacred Ring of Light | The armament gathers a sacred ring of light and then fires it forward, the skill can be fired in rapid succession. | Sacred |
|
![]() Ash of War: Sacred Order |
All melee armaments | Sacred Order | Skill of the Golden Order fundamentalist knights. Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death." | Sacred |
|
![]() Ash of War: Shared Order |
All melee armaments | Shared Order | Skill of the Golden Order fundamentalist knights. Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death. | Sacred |
|
![]() Ash of War: Golden Land |
Greataxes, Warhammers, and Colossal Weapons | Golden Land | Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike | Sacred |
|
![]() Ash of War: Golden Slam |
All melee armaments | Golden Slam | Jump and slam on ground | Sacred |
|
![]() Ash of War: Golden Vow |
All melee armaments | Golden Vow | Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense. | Sacred |
|
![]() Ash of War: Vow of the Indomitable |
Shields only | Vow of the Indomitable | Skill of the ancient warriors of the Erdtree. Hold shield aloft to imbue yourself with golden power, granting momentary invincibility. | Sacred |
|
![]() Ash of War: Holy Ground |
Shields only | Holy Ground | Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it | Sacred |
|
![]() Ash of War: Poisonous Mist |
All melee armaments (Whips, Fists, and Claws excepted) | Poisonous Mist | Coats the selected armament in poison, slashing spreads the toxic mist forward. The armament retain its poison for a while. | Poison |
|
![]() Ash of War: Poison Moth Flight |
Small and medium Swords (Twinblades excepted) | Poison Moth Flight | Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, it will deal significant damage. |
Poison |
|
![]() Ash of War: Blood Blade |
Small and medium Swords only | Blood Blade | Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging. Can be fired in rapid succession. | Blood |
|
![]() Ash of War: Bloody Slash |
Swords (colossal weapons excepted) | Bloody Slash | Blood Oath skill granted by the Lord of Blood. From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc. | Blood |
|
All armaments capable of thrusting (Colossal Weapons excepted) | Blood Tax | Blood Oath skill granted by Lord of Blood. Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP. | Blood |
|
|
![]() Ash of War: Seppuku |
Swords and polearms capable of thrusting (small and colossal weapons excepted) | Seppuku | Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss. | Blood |
|
![]() Ash of War: Ice Spear |
Polearms capable of thrusting, Twinblades | Ice Spear | Skill of the warriors who served Lunar Princess Ranni. Spin armament to release cold magic, then channel it into a piercing spear of ice. | Cold |
|
![]() Ash of War: Chilling Mist |
All melee armaments (Whips, Fists, and Claws excepted) | Chilling Mist | Coat armament in frost, and then slash, spreading frigid mist forwards. The armament retains its frost for a while. | Cold |
|
![]() Ash of War: Hoarfrost Stomp |
All melee armaments | Hoarfrost Stomp | Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect. | Cold |
|
![]() Ash of War: Spectral Lance |
Polearms only (Reapers excepted) | Spectral Lance | Skill of the headless Mausoleum Knights. Hurl a phantasmic spear at foes. | Occult |
|
![]() Ash of War: Lifesteal Fist |
Fists and Claws | Lifesteal Fist | Skill that demonstrates mastery of the art of controlling vital energies. A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build. |
Occult |
|
![]() Ash of War: White Shadow's Lure |
All melee armaments | White Shadow's Lure | Hold armament in a brief, silent prayer to create a white shadow. The apparition lures in foes of human build who are not in combat, drawing their aggression. Effective on demi-humans even if they are already in a combat state. | Occult |
|
![]() Ash of War: Assassin's Gambit |
Small and medium Straight Swords and Thrusting Swords | Assassin's Gambit | A skill where it masks the player's presence at the cost of a self-inflicted wound. The ablilty grants near-invisibility and silenced footsteps. | Occult |
|
![]() Ash of War: Mighty Shot |
Light bows and Longbows | Mighty Shot | Archery skill performed from an oblique stance. Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard. | Standard |
|
![]() Ash of War: Through and Through |
Greatbows only | Through and Through | Powerful archery skill using a greatbow held in an oblique stance. Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies. | Standard |
|
![]() Ash of War: Barrage |
Light Bows only | Barrage | Archery skill using a bow held horizontally. Ready the bow, then fire off a rapid succession of shots faster than the eye can see. | Standard |
|
![]() Ash of War: Sky Shot |
Light Bows and Longbows | Sky Shot | Archery skill performed from a low stance. Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from abose when it comes down. | Standard |
|
![]() Ash of War: Enchanted Shot |
Light Bows and Longbows | Enchanted Shot | A skill where a spiritual essence is gathered within the arrow, allowing it to fly faster than a regular shot arrow. It also changes its trajectory to follow the target. | Standard |
|
![]() Ash of War: Rain of Arrows |
All Bows | Rain of Arrows | Archery skill performed from a low stance. Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles | Standard |
|
![]() Ash of War: Parry |
Daggers, Curved Swords, Thrusting Swords, Fists, Claws, and small and medium shields | Parry Skill | Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This provides an opening to perform a critical hit. | Standard |
|
![]() Ash of War: Golden Parry |
Small and medium Shields only | Golden Parry | Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance. | Sacred |
|
![]() Ash of War: Storm Wall |
Small and medium Shields only | Storm Wall | Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles. Can also be used in the same way as a regular parry. | Standard |
|
![]() Ash of War: Shield Bash |
Shields only | Shield Bash | Brace behind shield before using bodyweight to ram foes while maintaining guarding stance. Weaker enemies will be shoved backwards, and can even be staggered. | Standard |
|
![]() Ash of War: Shield Crash |
Shields only | Shield Crash | Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered. Hold to extend the duration of the charge forwards. | Standard |
|
![]() Ash of War: Barricade Shield |
Shields only | Barricade Shield | Focus your energy into the shield, temporarily hardening it to deflect greater blows. | Standard |
|
![]() Ash of War: Thops's Barrier |
Small and medium Shields only | Thops's Barrier | Erect a magical forcefield while swinging the shield to deflect sorceries and incantations. Can also be used in the same way as a regular parry. | Magic |
|
![]() Ash of War: Carian Retaliation |
Small and medium shields only | Carian Retaliation | Dispels incoming sorceries and incantations, transforming the magic into retaliatory glintblades. | Standard |
|
![]() Ash of War: No Skill |
Shields and Torches | No Skill | This armament has no skill. If the armament in the other hand has a skill, that skill will be used instead. | Standard |
|
![]() Lost Ashes of War |
- | None | Empty ashes of war, devoid of any memories of battle. Unable to apply any kind of affinity in their current state, but can be used by Smithing Master Hewg of the Roundtable Hold to recreate other ashes. Thus does the copy pass into becoming the genuine article. | None |
|
Elden Ring Ashes of War Gallery

Ash of War:
Storm Stomp
This Ash of War grants an armament the Quality affinity and the following Skill:
Storm Stomp

Ash of War:
Repeating Thrust
This Ash of War grants an armament the Keen affinity and the following Skill:
Repeating Thrust

Ash of War:
Gravitas
This Ash of War grants an armament the Magic affinity and the following Skill:
Gravitas

Ash of War:
Stamp (Sweep)
This Ash of War grants an armament the Heavy affinity and the following skill:
Stamp (Sweep)

Ash of War:
Unsheathe
This Ash of War grants an armament the Keen affinity and the following skill:
Unsheathe

Ash of War:
Mighty Shot
This Ash of War grants no affinity to an armament, but imparts the following skill:
Mighty Shot

Ash of War:
Golden Vow
This Ash of War grants an armament the Sacred affinity and the following skill:
Golden Vow

Ash of War:
Sacred Blade
This Ash of War grants an armament the Sacred affinity and the following skill:
Sacred Blade

Ash of War:
Stamp (Upward Cut)
This Ash of War grants an armament the Heavy affinity and the following skill:
Stamp (Upward Cut)

Ash of War:
Kick
This Ash of War grants an armament the Heavy affinity and the following skill:
Kick

Ash of War:
Endure
This Ash of War grants an armament the Heavy affinity and the following skill:
Endure

Ash of War:
War Cry
This Ash of War grants an armament the Heavy affinity and the following skill:
War Cry

Ash of War:
Spinning Slash
This Ash of War grants an armament the Keen affinity and the following skill:
Spinning Slash

Ash of War:
Impaling Thrust
This Ash of War grants an armament the Keen affinity and the following skill:
Impaling Thrust

Ash of War:
Quickstep
This Ash of War grants an armament the Keen affinity and the following skill:
Quickstep

Ash of War:
Storm Blade
This Ash of War grants an armament the Quality affinity and the following skill:
Storm Blade

Ash of War:
Parry
This Ash of War grants no affinity to an armament, but imparts the following skill:
Parry Skill

Ash of War:
No Skill
This Ash of War grants no affinity to an armament and replaces any skill present with the following:
No skill

Ash of War:
Glintstone Pebble
This Ash of War grants an armament the Magic affinity and the following skill:
Glintstone Pebble Skill

Ash of War:
Spinning Weapon
This Ash of War grants an armament the Magic affinity and the following skill:
Spinning Weapon

Ash of War:
Wild Strikes
This Ash of War grants an armament the Heavy affinity and the following skill:
Wild strikes

Ash of War:
Storm Wall
This Ash of War grants no affinity to an armament, but imparts the following skill:
Storm Wall

Ash of War:
Bloody Slash
This Ash of War grants an armament the Blood affinity and the following skill:
Bloody Slash

Ash of War:
Ground Slam
This Ash of War grants an armament the Heavy affinity and the following skill:
Ground Slam

Ash of War:
Spectral Lance
This Ash of War grants an armament the Occult affinity and the following skill:
Spectral Lance

Ash of War:
Charge Forth
This Ash of War grants an armament the Quality affinity and the following skill:
Charge Forth

Ash of War:
Square Off
This Ash of War grants an armament the Quality affinity and the following skill:
Square Off

Ash of War:
Sacred Order
This Ash of War grants an armament the Sacred affinity and the following skill:
Sacred Order

Ash of War:
Lifesteal Fist
This Ash of War grants an armament the Occult affinity and the following skill:
Lifesteal Fist

Ash of War:
Barrage
This Ash of war grants no affinity to an armament, but imparts the following skill:
Barrage

Ash of War:
Prayerful Strike
This Ash of War grants an armament the Sacred affinity and the following skill:
Prayerful Strike

Ash of War:
Lightning Slash
This Ash of War grants an armament the Lightning affinity and the following skill:
Lightning Slash

Ash of War:
Giant Hunt
This Ash of War grants an armament the Quality affinity and the following skill:
Giant Hunt

Ash of War:
Sword Dance
This Ash of War grants an armament the Keen affinity and the following skill:
Sword Dance

Ash of War:
Vow of the Indomitable
This Ash of War grants an armament the Sacred affinity and the following skill:
Vow of the Indomitable

Ash of War:
Beast's Roar
This Ash of War grants an armament the Keen affinity and the following skill:
Beast's Roar

Ash of War:
Carian Grandeur
This Ash of War grants an armament the Magic affinity and the following skill:
Carian Grandeur

Ash of War:
Loretta's Slash
This Ash of War grants an armament the Magic affinity and the following skill:
Loretta's Slash

Ash of War:
Hoarfrost Stomp
This Ash of War grants an armament the Cold affinity and the following skill:
Hoarfrost Stomp

Ash of War:
Thops's Barrier
This Ash of War grants an armament the Magic affinity and the following skill:
Thops's Barrier

Ash of War:
Chilling Mist
This Ash of War grants an armament the Cold affinity and the following skill:
Chilling Mist

Ash of War:
Lightning Ram
This Ash of War grants an armament the Lightning affinity and the following skill:
Lightning Ram

Ash of War:
Lion's Claw
This Ash of War grants an armament the Heavy affinity and the following skill:
Lion's Claw

Ash of War:
Flaming Strike
This Ash of War grants an armament the Fire affinity and the following skill:
Flaming Strike

Ash of War:
Determination
This Ash of War grants and armament the Quality affinity and the following Skill:
Determination

Lost Ashes of War
This Ash of War can be used to duplicate Ashes of War

Ash of War:
Glintblade Phalanx
This Ash of War grants and armament the Magic affinity and the following Skill:
Glintblade Phalanx

Ash of War:
Poison Moth Flight
This Ash of War grants and armament the Poison affinity and the following Skill:
Poison Moth Flight

Ash of War:
Poisonous Mist
This Ash of War grants and armament the Poison affinity and the following Skill:
Poisonous Mist

Ash of War:
Sacred Ring of Light
This Ash of War grants and armament the Sacred affinity and the following Skill:
Sacred Ring of Light

Ash of War:
Eruption
This Ash of War grants and armament the Fire affinity and the following Skill:
Eruption

Ash of War:
Assassin's Gambit
This Ash of War grants and armament the Occult affinity and the following Skill:
Assassin's Gambit

Ash of War:
Seppuku
This Ash of War grants and armament the Blood affinity and the following Skill:
Seppuku

Ash of War:
Black Flame Tornado
This Ash of War grants and armament the Flame affinity and the following Skill:
Black Flame Tornado

Ash of War:
Hoarah Loux's Earthshaker
This Ash of War grants and armament the Heavy affinity and the following Skill:
Hoarah Loux's Earthshaker

Ash of War:
Enchanted Shot
This Ash of War grants no affinity to an armament, but imparts the following Skill:
Enchanted Shot

Ash of War:
Barricade Shield
This Ash of War grants no affinity to an armament, but imparts the following Skill:
Barricade Shield

Ash of War:
Golden Land
This Ash of War grants armaments the Sacred affinity and the following skill:
Golden Land

Ash of War:
Carian Retaliation
"Carian Retaliation: Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry."
Carian Retaliation

Ash of War:
Waves of Darkness
This ash of war grants affinities and skills to an armament
Waves of Darkness

Ash of War:
Ice Spear
This Ash of War grants armaments the Cold affinity and the following skill:
Ice Spear

Ash of War:
Double Slash
This Ash of War grants armaments the Keen affinity and the following skill:
Double Slash

Ash of War:
Vacuum Slice
This Ash of War grants armaments the Quality affinity and the following skill:
Vacuum Slice

Ash of War:
Stormcaller
This Ash of War grants armaments the Quality affinity and the following skill:
Stormcaller

Ash of War:
Piercing Fang
This Ash of War grants armaments the Keen affinity and the following skill:
Piercing Fang

Ash of War:
Blood Tax
This Ash of War grants armaments the Blood affinity and the following skill:
Blood Tax

Ash of War:
Spinning Strikes
This Ash of War grants armaments the Quality affinity and the following skill:
Spinning Strikes

Ash of War:
Prelate's Charge
This Ash of War grants armaments the Flame affinity and the following skill:
Prelate's Charge

Ash of War:
Storm Assault
This Ash of War grants armaments the Quality affinity and the following skill:
Storm Assault

Ash of War:
Earthshaker
This Ash of War grants armaments the Heavy affinity and the following skill:
Earthshaker

Ash of War:
Thunderbolt
This Ash of War grants armaments the Lightning affinity and the following skill:
Thunderbolt

Ash of War:
Carian Greatsword
This Ash of War grants armaments the Magic affinity and the following skill:
Carian Greatsword Skill

Ash of War:
Royal Knight's Resolve
This Ash of War grants armaments the Quality affinity and the following skill:
Royal Knight's Resolve

Ash of War:
Blood Blade
This Ash of War grants armaments the Blood affinity and the following skill:
Blood Blade

Ash of War:
Phantom Slash
This Ash of War grants armaments the Quality affinity and the following skill:
Phantom Slash

Ash of War:
Shield Bash
This Ash of War grants no affinity to an armament, but imparts the following skill:
Shield Bash

Ash of War:
Golden Parry
This Ash of War grants armaments the Sacred affinity and the following skill:
Golden Parry

Ash of War:
Shield Crash
This Ash of War grants no affinity to an armament, but imparts the following skill:
Shield Crash

Ash of War:
Through and Through
This Ash of War grants no affinity to an armament, but imparts the following skill:
Through and Through

Ash of War:
Sky Shot
This Ash of War grants no affinity to an armament, but imparts the following skill:
Sky Shot

Ash of War:
Rain of Arrows
This Ash of War grants no affinity to an armament, but imparts the following skill:
Rain of Arrows

Ash of War:
Flame of the Redmanes
This Ash of War grants armaments the Fire affinity and the following skill:
Flame of the Redmanes

Ash of War:
Golden Slam
This Ash of War grants armaments the Sacred affinity and the following skill:
Golden Slam

Ash of War:
Shared Order
This Ash of War grants armaments the Sacred affinity and the following skill:
Shared Order

Ash of War:
Cragblade
This Ash of War grants armaments the Heavy affinity and the following skill:
Cragblade

Ash of War:
Barbaric Roar
This Ash of War grants armaments the Heavy affinity and the following skill:
Barbaric Roar

Ash of War:
Troll's Roar
This Ash of War grants armaments the Heavy affinity and the following skill:
Troll's Roar

Ash of War:
Braggart's Roar
This Ash of War grants armaments the Heavy affinity and the following skill:
Braggart's Roar

Ash of War:
Holy Ground
This Ash of War grants armaments the Sacred affinity and the following skill:
Holy Ground

Ash of War:
Bloodhound's Step
This Ash of War grants armaments the Keen affinity and the following skill:
Bloodhound's Step

Ash of War:
Raptor of the Mists
This Ash of War grants armaments the Keen affinity and the following skill:
Raptor of the Mists

Ash of War:
White Shadow's Lure
This Ash of War grants armaments the Occult affinity and the following skill:
White Shadow's Lure
- Anonymous
I want an ash of war where the tarnished picks someone up by their running them through and then slams them into the ground. That would be so cool.
- Anonymous
I really appreciate the 'Buff Weapon' Ashes of War (flame strike, sacred blade, lightning slash etc) is because they are a proactive process where the tarnished is using them as an attack while simultaneously buffing their weapon. So much more engaging than stand still and slowly apply a bit of paper over the weapon while you can't do anything.
Thank you for coming to my Ted Talk.
- Anonymous
I'm a little confused. Lightning ashes can be used to grant a weapon the sacred affinity, but their l2s still scale exclusively with dex making it a poor choice for faith builds? The fire affinity scales with strength and the flame art affinity scales with faith, but fire ashes can grant the flame art affinity and flame art ashes can grant the fire affinity? So if I have something like Flame of the Redmanes but I'm using it on the flame art affinity, is the l2 going to scale with strength of faith?
- Anonymous
I want a dragon punch/shoryuken ash of war for fists. And I mean the actual thing, where it comes out extremely quick and absolutely messes up people who like to spam jump attacks ON REACTION.
Even if it had absolutely no hitbox in front of you, just give it an abnormally giant hitbox that extends well above the player's fist. I want to let those jump attack spammers know that they are not safe, and that I can invade their safe space both in-game and irl with ease.
Alternatively, give me Anti-Air Deathblow from Sekiro.
- Anonymous
Am I daft or are we missing at least one shield ash of war here? (Golden land, I believe)
- Anonymous
I need The Kaiden Sellsword 2h Curved sword parry / strike!! Even if its a block / strike like Carian Knight sword charged R2, the look of it is really a beautiful animation... Since the very first one I fought I was like ooo that looks mint I need thier sword so I can do that - then after getting one as a summon I became jealous and eventually started making him solo Royal Revenants, but he just smokes them like a cheap cigar :( I love you My Sellsword bastard.
- Anonymous
I doubt it will happen, but I hope we get some Fai/int affinities in the DLC as those builds could really use it.
- Anonymous
- Anonymous
I would give away half of the catacombs/caverns and the entire Snowfield + Haligtree area in exchange for more unique movesets and ashes of war instead of the 10y old r1, r2 from Demon Souls. Not to mention the entire mess the smithing stones system is compared to Somber, which goes against the ashes of war variety. Also, Sekiro is a game that exists, but Miyazaki seems to have forgotten that.
- Anonymous
Kinda sucks we have 0
Dragon communion AoW’s banished knights in caelid have one and I need it
- Anonymous
micheal zaki i want the bone fist hadouken and drop kick back please
- Anonymous
getting crap load of players spamming spinning slash now after patch 1.10
- Anonymous
On the location for Sword Dance all it says is, "near the minor erdtree in southwest Liurnia. This is a little vague and not entirely accurate as you cant actually see the minor erdtree from the location of the scarab. A more accurate description would be that it was found, "on the path leading down to Roads-End Catacombs."
- Anonymous
- Anonymous
I hope we get more blood ashes, there is nothing for bonk weapons.
- Anonymous
I want a mikiri counter ash of war. Would be fitting considering how powerful thrusting and pokey attacks are in pvp.
- Anonymous
Enable the Magic spell AoWs (Maybe Gravitas and WoD too) to be put on staffs. Right now, there is literally 1 staff AoW, and it's completely useless when actually put onto staffs - bizarrely, putting Spinning Weapon on swords / spears / etc. makes for a fairly good L2 on most of them, but put it on a staff? lolnope: damage is beyond pathetic.
- Anonymous
Wow, can't believe this game features upwards of 50 unsatisfying gimmicks. Truly one of the systems of all time.
- Anonymous
Does the size of your weapon effect the reach of your ash of war? I.e if i put something like piercing fang on a short spear vs on a pike
- Anonymous
More weapon types need unique ashes of war. It's insane how much love certain weapon types get, whereas the whips have zero ashes of war that use the whips to attack. It's crazy because they already have decent whip animations with things like the fire giant whip or the lava whip, but for whatever reason there is no ash of war variant of either that can be applied to standard whips.
- Anonymous
- Anonymous
Here's an idea. People do miss hybrid weapon catalysts. But instead of making those, i think it would be nice to implement a talisman that converts equipped spells into ashes of war, and the weapon's affinity would change with the last weapon art chosen. So catalysts, seals, etc couldn't be used and stat requirements would still be in effect, but as ashes of war at the cost of a talisman slot.
It would take quite the headache to balance, but just imagine a great spear chaining charge forth + gelmir's fury.
- Anonymous
There needs to be more purple magic ones like PLEASE it looks epic
- Anonymous
- Anonymous
Is it wring that I feel like Ashs are stronger then spells a lot of the time?
- Anonymous
It would be great if there existed legendary war ashes similar to legendary armaments and talismans, but having them would only create another achievement that would obstruct obtaining the platinum.
- Anonymous
Wish weapons arts were equipped in spell slots. Not sure if it would make the game more busted or less busted, but it would make it more interesting, I think.
- Anonymous
Does anyone know if there is a way to get arcane scaling on a hammer?
- Anonymous
Does anyone know if there is a way to get arcane scaling on a hammer?
- Anonymous
- Anonymous
For anyone wondering, Twinblades can accept the most Ashes of War (56), followed by Greatswords (53) and Straight Swords/Katana (52).
- Anonymous
Really hope the DLC adds some anime style skills like what ds3 had.
- Anonymous
This wiki is always super helpful I've used it to get all the sorceries/incantations , talismans but going for the ashes of war using this wiki is a pain because it's not organized to look the same as the game whereas the talismans and spells were only problem I have with the wiki cause it makes confirming which ashes of war I have a egg hunt
- Anonymous
a whopping 2 flame art ashes, both are found very late game, both limited to certain weapon types, one of them is a blackflame so if youre cosplaying / trying to match, that narrows things down even more depending on what you want.
are you kidding me.
im hoping the dlc adds more flame art ashes
- Anonymous
- Anonymous
Would love to see a bloodflame Ash of War. Maybe it riffs off of Bloodflame Talons, and is exclusive to fists and claws?
- Anonymous
- Anonymous
Kinda don’t like the ashes of war balance, when I actually use them I just find myself out trading enemies. At times it feels like the rest of the move set is irrelevant and I should just hit l2.
- Anonymous
- Anonymous
really missing an int/faith and a raw infusion. Also missing dark damage.
- Anonymous
Storm Blade isn't dropped by the Grave Warden in Murkwater Catacombes. That's a mistake.
- Anonymous
I wish we had an ability to switch between multiple ashes of war mid fight, at least 2, but ideally 3. This would make ashes of war focused builds so fun and diverse
- Anonymous
- Anonymous
it's dissapointing that we didn't get any black flame ash of war's .
- Anonymous
When will we get a dropkick ash of war for fist weapons, From
- Anonymous
Been playing through the game again and realized this system is actually sick wtf
- Anonymous
- Anonymous
When will we get the option to disable these in colosseum duels
- Anonymous
There is no such thing as 'spell-based' or hybrid. It's bullet and enhanced.
- Anonymous
INT users got F'ed over with 0 magic armament buff ashes of war. Even faith users on sacred have sacred blade. Every non physical damage type except for magic gets one. Flame strike, sacred blade, chilling mist, poison moth flight, lightning slash. "But INT users can buff with magic weapon, and frozen armament!" And faith users can too with electrify armament, blackflame blade, bloodflame blade, orders blade.
- Anonymous
Would love to see a version of square of or unsheathe for great swords.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
There's a lot of info on this page for which I'm grateful. But as a relative newcomer what I want to know is which of these is best for certain situations. I'm now standing before Sorcerer Rogier and he has 3 ashes of war to sell, but I haven't the foggiest if any of them are useful to me. It's all a bit amorphous. I need damage numbers. Makes me think - "Why bother changing up? Stick with Bloody Slash." That's one of the first ones I got.
- Anonymous
Do weapon skills that have a circular area of effect when they are triggered, specifically spinning strikes, black-flame tornado and stormcaller have a larger AoE on a pike than a short-spear or does each of them have a consistent circumference regardless of the length of the weapon the AoW is put on?
- Anonymous
Do weapons do their damage type when an ash is used? As in; does a spear with spinning weapon do thrust damage per hit? Does a katana do slash damage if you use stormcaller? Does a hammer use strike if you use Stamp (upward cut)?
- Anonymous
Hear me out. What if instead of applying ashes onto weapons, you could slot them in the spell slots and applicable weapons used them akin to traditional spells? It would certainly feel better than having multiple copies of a weapon with different ashes in the inventory.
- Anonymous
"Patch 1.07: "Added a process to remove the Ash of War from weapons that cannot normally be combined with certain Ashes of War." Do we know what precisely that is?"
I can't post this as a reply for some reason, but there was an exploit that allowed people to put any ash onto any infuseable weapon regardless of weapon class and use them in online play, for example you could have Square Off on greatswords or Unsheathe on halberds, the "process" added in the patch flags those glitched weapons as invalid and reverts them to the default ash when equipped
- Anonymous
Patch 1.07: "Added a process to remove the Ash of War from weapons that cannot notmally be combined with certain Ashes of War." Do we know what precisely that is? I thought it might allow us to remove Ash of War locked to unique Weapons, so it has none. This would be useful for the purple Torch perhaps, as offhanding it forces you to use it's unique Skill instead. But I haven't found this "process" yet- did I misunderstand it or is this something yet to be discovered? And if it's my lack of understanding, then what specifically got affected by this? I would appreciate if someone could ellaborate on this!
- Anonymous
Quality infusion may as well not even exist. You don't see significant gains over heavy or keen until close to 99/99 and they never become so significant, it's more like a "oh I get 12 more AR on quality than keen now that I've invested 40 more levels in str, guess I'll go quality" situation. But even then! Some weapons get +10% poise damage when using their "intended" affinity, like Heavy on most great hammers or Keen on most curved swords. Nothing gets bonus poise damage with quality. The only reason to level both Str and Dex so much is if you're going for max level or you really like Bloodhound's Fang. You can meet base Dex requirements for every weapon you want to use, put the difference in Str, infuse everything Heavy and hit harder than a quality build otherwise.
- Anonymous
In the age of the ancient the world was unformed, shrouded by fog. A land of gray R1 spammers, straight swords and everlasting stamina. But then came Elden Ring and with Elden ring came new mechanics. Horse-riding and walking, bonfires and graces and of course, L2 spam and R1 spam. Then, from the R1 they came and founded the souls of the noobs. Irithyll Straight Sword User, first of the R1...Dark Sword Fallen Knight and their children of edginess... Pontiff Knight Curved Sword Guy, the Lord of Whiff Punishes and his faithful Meta Slaves... And the Furtive GUTS Cosplayers, so easily forgotten.... With the strength of R1 they challenged the L2. PKCS Man's mighty roll catches peeled the L2 Spammer's 10 vigor. The Edgelords edge-walked so hard the L2 Spammers slit themselves and died of cringe. Irithyll Straight Sword User unleashed a miasma of R1s and Frostbite. And Rivers of Blood user the nerfed betrayed his own and the L2 spammers were no more...
And thus began the age of R1. But soon, the R1 will fade and only L2 will remain. Even now, noobs see not R1 but only endless L2 spam. And amongst the living are seen the Accursed Ashes of war spam. Yes, indeed. The Ash of War spam brands the noobs. And in this land, L2 spammers are corralled and sent to the north to await the death of Elden Ring pvp.
This.....Is your fate...
- Anonymous
Why does the Quality infusion even exist when it has less damage than pure strength/dex in most levels?
Strength = Fire, Physical
Dexterity = Lightning, Physical
Intelligence = Magic,Cold
Faith = Holy, Flame, Black Flame
Arcane = Poison, Occult, Blood
Quality = Physical, ???
Quality is only good at using many different weapons and while that's fun, I don't feel it's okay to give all others these powers and yet give quality nothing in terms of infusions choices. Maybe a DLC will give us a new element to the table, but it's highly unlikely. But it sure would make the quality a much better choice.
- Anonymous
I wish there was a ash of war for katanas only or just all sword type weapons like this move from the game nioh called flowing shadow its a move that dose 3 rapid hits while moving behind the enemy.
So basically as the character move from front of the enemy to behind you do 3 quick hits ending up behind the enemy would love a move like that loved using it in nioh.
- Anonymous
Do some spell AoWs have different damage based on weapon class despite neing the same upgrade level?
I've tested Thunderbolt, the results were:
- +24 Heavy thrusting swords, Twinblades, & Katanas = 916 damage
- +24 Other weapon class = 878 damage
so any explanations?
I didn't use boosting gears like Spear Talisman of physick flask
- Anonymous
Am I the only thinking that it would be fun if we could be able to upgrade these AoW.... And also be able to change the AoW on most unique weapons except boss weaponry
- Anonymous
Are there any blood based ash or wars that are compatible with colossal weapons?
- Anonymous
dont use barbaric roar on twinblades, it just looks so, so wrong
- Anonymous
>Dark souls 3
>Lightning is tied to faith
>Meh damage type, outclassed by magic and especially dark
>Elden ring
>Lightning is tied to dex
>Literally the best damage type in the game
>Faith lightning is still mediocre somehow, best spells have better versions in dex AoW
>jesuswept.png
- Anonymous
Can we get a version of transient moonlight in the DLC or maybe one akin to the farron flashsword spell in DS3?
- Anonymous
This list show wrong information. War cry, barbaric roar and braggarts roar can not be used on whips.
- Anonymous
This page is wrong in saying all weapons are two handed when using an AoW it just isn't true. I used sword dance on a greatsword for a decent chunk of the early game with a brass shield and the shield wasn't on my back when I'd cast it. Bolt of gransax weapon art is one handed, spinning chain on flails, bloodhound step does not require a dagger to be in both hands to work, there's quit a long list of AoW that do not need the weapon to be in both hands to work.
- Anonymous
- Anonymous
- Anonymous
Just get rid of skills and ashes of war they mess up all the balance
- Anonymous
- Anonymous
Does duel welding the same ash of war do more damage when we press L2 then weapons with different ash of war when?
- Anonymous
There is a lack of downward strikes, I was hoping I would find one for my build, gonna have to be lightning slash
- Anonymous
very upset about how little ashes of war there are, and so many missed abilities as well. fr, if AoW was supposed to be what makes Elden rings combat dif from the rest of the soulsborne games. Why did they add a bunch of lame ones, not many of them, and not put certain boss attacks on them. and the somber weapons that use ashes of war despite being able to put the exact same thing on a better weapon, just, why, also take for example nebula, why tf isnt that a AoW. I just feel like they skimped on the system and it shows.
- Anonymous
- Anonymous
Crackpot idea: What if we were allowed to put multiple ashes of war on our weapons instead of only a single one?
- Anonymous
Fire is rarely a downgrade from heavy, especially since it can be buffed easily. Im pretty torn on aow, variety is good, but most of it is useless. I have 32/32 str/dex and quality is still outclassed by heavy, and im using a claymore, so Its most probably not because of a bad weapon
- Anonymous
Ashes themselves are not the problem. The whetstones are the REAL problem. Too many combinations that make others redundant or that should have only been on certain builds.
- Anonymous
Ashes of war were a mistake it has only led to people using the strongest weapon they can find with the best ash of war so we get nothing but robs bhs and seppeku awesome job ruining the pvp experience
- Anonymous
Strangely, you can't use the alternative whetstone knives before you obtain the normal one from Hewg.
- Anonymous
You know, with how fire damage is so gimped in this game with many enemies resistant to it and having it's performance depend on the weather, you'd expect flame art would be to faith builds what cold is to intelligence builds, having a bit more physical scaling to make up the elemental difference between it and sacred/magic.
But nope! Flame art has identical scalings to sacred, just with a worse damage type. Which is saying a lot considering how bad holy damage is, very disappointing.
- Anonymous
this cant be all of the ashes of war, whats the best aow for straight sword then??
- Anonymous
Could someone order this page by inventory please. It is rather annoying not to see what you are still missing
- Anonymous
I really hate how the Ash of War pages are different than the actual corresponding skill pages; having to view two pages to see where to find the thing and also what it does is really annoying but at this point it'd be a nightmare to undo...
- Anonymous
- Anonymous
Ashes of War are little more than a novelty, without a mod to unlock their use on any weapon -- especially for staves. The limitations placed on what can be equipped to what, is only surpassed in inexplicable FromSoft stupidity by the dated co-op mechanics restrictions (again, circumventable via mods). I really hope they bring the game up to open-world speed, and remove all these unnecessary, fun-killing restrictions...
I'm seeing something rather awkward right now. Equipping any AoW on any weapon shows Magic and Sacred dealing the same amount of damage, but my faith is 80 and my int is 24. What's the deal with that?
- Anonymous
The first Fromsoft game where trying different builds feels like I'm nerfing myself to a challenge run.
In DS2 I loved the Partizan, same in DS3 until I found the Bloodlust katana, in ER I can could have both and then found out the secret sauce that is Seppuku on War Saw, and now doing a basic STR or DEX build feels so dumb to use when I know I could be shaving off minutes from boss fights with bleed.
Like seriously using a one handed axe feels like I'm using a damn ladle for a meme run.
- Anonymous
They really should reduce the base damage and increase the stat scaling of the elemental ashes, right now they are far too strong with no stat investment, the difference is only 12-15% between 10 and 60 in the related stat for most of them
- Anonymous
Broken skills all over the shop…you’ll use one of them…sooner or later
- Anonymous
TLDR: Elemental ashes of war will always scale with one stat regardless of a basic affinity being used. Sacred ashes' Holy damage will always scale with Faith, even without any Faith scaling. Fire damage from Fire affinities will always scale with Strength, Flame Art fire damage will always scale with Faith, magic damage will always scale with Int. The one exception I haven't tested is blood projectiles, like Bloody Slash which normally scale with Arc but deal physical damage.
To test this I used the Flame of the Redmanes, which is a Fire affinity by default, meaning it has only Strength and a little bit of Dex scaling, and no faith scaling. So, I tested the damage for the flame on one of the soldiers by the gatefront site of grace, with a default Fire, Heavy, and Flame Art affinity. What I found was that it always scales with strength. Whenever I used the Heavy affinity, which has no fire damage on the weapon but higher Strength scaling, the fire damage of the weapon art increased because of the higher Strength Scaling. Then, I switched it to Flame Art, which also adds fire damage to a weapon but makes it so that said damage scales with Faith. I used the weapon art, and it did less damage than the Fire and Heavy affinities because of Flame Art's lower Strength scaling, and I tested boosting my Faith with some talismans and the damage remained unchanged.
I also tried a similar thing with the Sacred Blade, which deals pure holy damage with a base Sacred affinity. When I switched to a purely Heavy affinity, the damage increased bc the Faith Scaling was removed, but the damage was still quite high, less than a 10% decrease. Then, I tested Keen which has higher Dex scaling and lower Strenght, because my character has lower Dex so I wanted to see if they affected the damage, and if they did it would have decreased, but it remained the same. Then, I equipped the Faith boosting talismans with the Keen affinity, so there was no Faith scaling, but damage STILL increased.
basically took the place of pyromancy as a form of low stat commitment magic. every standard weapon is like a catalyst with an attunement slot on it
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