Poison Moth Flight |
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Slash with a poison-infused blade. If the
follow-up strike lands on a poisoned foe, it will deal significant damage. |
Poison Moth Flight is a Skill in Elden Ring. Poison Moth Flight is a regular skill that can be found in Ashes of War, it can be used on small and medium Swords (Twinblades excepted). Updated to Patch 1.07. Poison Moth Flight has Poison Affinity and is Usable on small and medium swords (twinblades excepted).
How to get Poison Moth Flight in Elden Ring
- Dropped by Night's Cavalry on Caelid. Elden Ring Map Link.
Elden Ring Poison Moth Flight Guide, Notes & Tips
- This is an Ash of War Skill, associated with the Ash of War: Poison Moth Flight.
- FP Cost: 7
- Deals 9 stance damage
- This Skill is not Chargeable
- This Skill can be Parried
- Upon activation, the user briefly charges the blade with poison, making a vertical slash.
- This attack deals 250 poison buildup.
- This attack deals as much damage as a heavy attack.
- If the enemy is poisoned, using this Weapon Skill and hitting said enemy with it will remove the poison, apply accumulative resistance as normal, then deal 250 + 5% of max HP extra damage on hit.
- Note: This Skill was changed with Patch 1.07 as follows:
- Poison status buildup and its power against poisoned enemies have been increased from 160 to 250.
- Duration and damage of poison have been increased.
- Delay between the end of various actions (like using items or attack animations) and being able to perform the skill has been reduced.
- Anonymous
The flat pop should scale with arcane and weapon level instead of a fix 250 damage + 5% of enemy life, so it would be really paired with Bloodloss, wich causes 15% + 100 of damage
So this doesn't remove rot, only poison? A nice ash for my antspur then
- Anonymous
There's benefit to running this alongside bleed. Bosses get more resistance to a status the more its triggers. So there's reason to divest. U can see that on any boss page.
And normal poison according to the poison page only deal 6.3% max health dmg over 90 seconds so the 5% allows you to keep applying and consuming the otherwise seemingly useless poison.
Obviously the optimal way of using this is to hit the boss with it ASAP so that you can trigger the damage and immediately begin building up poison again (like a worse version of Bleed), but for anyone interested, here's how long you should wait before using this if you're just trying to get the most damage out of the Poison status + the Poison Moth Flight damage. Numbers ran against an HP total of 31,542, the average of every lategame remembrance boss (Fire Giant onward) + all of the DLC remembrance bosses.
- Regular poison: 27.169 seconds
- Deadly poison (Serpentbone Blade/Venomous Fang/Fetid Pots): 0 seconds, Poison Moth Flight deals more damage than the entire duration of the effect
- Deadly poison (Poison Spraymist): 9.056 seconds
tl;dr if you're using regular poison or Poison Spraymist, wait until around 30% of the poison damage has ticked to use PMF for max damage. if you're using any other source of deadly poison, just hit them with PMF immediately.
- Anonymous
Someone said it deals 5% max HP + some damage based on AR. Why would ANYONE use this instead of Bleed, which deals 15% max HP
- Anonymous
unless you want the rot from it, i personally think this is better than poison flower blooms twice. mostly because consistently hitting that ash on a moving target is a ****ing nightmare and this one can be used throughout the entire base game.
- Anonymous
Does the burst damage part of the skill get stronger if the poison is allowed to linger for longer?
- Anonymous
does the burst damage part of the skill actually increase if you let the poison linger for longer?
- Anonymous
Dual wield serpent bone and uchigatana. Proc poison normally then hit them with the moth flight for burst damage.
Or dual wield weapons, one with poison mist for longer lasting poison and the other with moth flight and profit.
Moth flight is best used to get burst damage on an opponent.
Engage. Poison. Moth flight. Repeat
- Anonymous
So I put it on a Bleed Uchigatana but the thing is the weapon art does not inflict Bleed even if the katana has high bleed. You have to hit normally to proc bleed. I guess it would be too OP for the weapon art to proc both the poison instant damage and bleed.
- Anonymous
If your main weapon is Venomous Fang, you can inflict Deadly Poison, have your damage buffed with Mushroom Crown, play defensive during Deadly Poison duration, use Poison Moth Flight to burst before the duration end, and repeat. U don't have to be defensive if u good.
- Anonymous
I'ma be honest, this one baffles me.
In theory, it's pretty good: your poison procs now become damage opportunities. Could be amazing for dual poison+bleed weapons.
Except not only is it mediocre in the first place, but it can also only apply to small bladed weapons, so no putting it on an Omenkiller Cleaver or a Flamberge. It's like the only weapon this was built for are the Scavengers or double Uchis and Nagis, which combine bleed buildup with poison and arcane scaling.
- Anonymous
It's good on a poison scavengers curved sword or poison antspur rapier so you can inflict rot/bleed along with poison which you can remove and reapply
- Anonymous
People bashing this skill don't understand that if you put this on a weapon with innate bleed you can equip both the Lord of Blood's and Kindred of Rot's Exultation talismans for a +40% attack boost on top of both sources of burst damage from proccing bleed and using this skill. Throw on Flame Grant Me Strength and that's now a +60% attack boost with double burst damage... it's bananas.
- Anonymous
- Anonymous
Feels underwhelming. It's purpose is to remove poison so you can reapply it for Kindred of Rot and Mushroom Crown buffs. I don't see why you would use this for the damage, there are lot of better ways to do equivalent damage that also work against poison-immune enemies and don't remove the poison effect. And there are faster options to apply deadlier poisons, and long range options to apply the same poison, some that don't alert enemies. And it can't be applied to Serpentbone Blade and Venomous Fangs, where you might get some value out it. Seems like it was added with the intent to make it less obvious bleed is better. The Poison Moths used persistent AOE poison clouds, this really doesn't seem anything like a Poison Moth attack. They could have made a AOE cloud that does extra damage to poisoned enemies and refreshes poison timer (reapply), which sounds better for hit-and-run poison assassin gameplay.
- Anonymous
I wish this thing was useable in pvp so badly, its design fits so perfecty into a poison build's semi-passive pressure based playstyle in theory and if they buffed its speed and damage it would gives those builds a really cool way to punish desperate players commiting to a flask or some other risky move after you've been harassing them just out of reach of their attacks but close enough to punish boluses while their health slowly ticks away, it would also be a "finisher" of sorts that these kinds of build lack. It has such an interesting concept but when you actually try this thing it ends up screwing you over more often than not and is just not worth the effort when it does work, makes me a little sad.
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- Anonymous
Definitely an ash designed for PvE. If for whatever reason you feel compelled to use it in PvP, you'll get more mileage out of it at a lower level like 20 or 30
- Anonymous
- Anonymous
Does this deal more damage if I poison the enemy with 90sec Deadly Poison with the Venemous Fang or is it the same no matter the level or duration of poison?
- Anonymous
wrecks pretty hard in the early game, definitely worth it if you can kill the night rider early
- Anonymous
- Anonymous
Deals standard Deadly Poison, 12 + 0.14% HP per tick for 30 seconds.
"Pop" duration equivalents, compared to the active Poison the Skill would remove, shown as flat / %HP
Normal Poison: 36/72 out of 90, 40/80% improvement
Huge increase in total damage dealt if you wait until it ends
Poison Spraymist deals the same damage in 30 seconds, making it better for use with this Skill if you are comfortable timing it
Deadly Poison: 21/36, out of 30 - 70/120% improvement
Popping Deadly Poison almost always increases the damage it would deal, but waiting is generally preferred.
The Long Deadly Poison the Poison-infused Venomous Fang inflicts deals the same damage per second, for 90 seconds, dealing the most damage of any Poison, almost as much as ordinary Scarlet Rot.
For the highest Damage per Poison, use the Poison Venomous Fang, or normal Poison.
For the highest Damage per Second (including full poison duration), use the Spraymist Aromatic, or Deadly Poison.
For the highest relative increase from the damage of the active Poison, use Deadly Poison.
translation:
If you really want to make every poisoning count, use this alongside the Poison Venomous Fang or any normal Poison.
If you're trying to kill things as fast as possible (with poison), use this with the Spraymist Aromatic, or at least Deadly Poison.
If you are already using Deadly Poison, this can make it much better.
- Anonymous
Excellent ash for PvE, especially when you want to substitute bleed. For best performance, keep your weapon at a physical enchantment, like keen or heavy, stock up on some poison grease and throwables, then throw this attack out when target is poisoned. Pretty fun.
Using this AoW for duels and discovered that it can proc during an opponent's dodge roll, consuming the poison status effect, and deal no damage.
- Anonymous
Received a buff in Patch 1.07
Poison Moth Flight
Increased poison status buildup and its power against poisoned enemies.
Increased the duration and damage of poison.
Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
- Anonymous
Using this on a non-poisoned enemy inflicts some poison buildup, though I'm not sure how much.
- Anonymous
- Anonymous
Do we have any more info on how this thing scales? I've done a little bit of testing with a poison focused build and can at least debunk some of the speculation I've seen on it. For one, it doesn't seem to do a flat % damage, as it's steadily gotten stronger as my character has. I've also learned it doesn't seem to change damage based on regular poison vs deadly poison. I've tested this with poison spraymist, venomous fang, serpent bow, and serpentbone blade. The poison from each of these cause poison moth flight to do the same damage as poison infusion and poison grease.
I still would like to know how poison moth flight scales though. Does the damage have stat scaling like some other AoWs do? Maybe dex or arc? If not, does the weapon upgrade improve it? Hopefully some others can work on it, because it's a pretty powerful move, despite some of the comments here, and allows you to reliably refresh your kindred of rot's exultation proc and mushroom crown proc with ease.
Does it matter what kind of poison it's dealing with? Would the serpentbone blade or venomous fang's deadly poison make it deal more damage?
- Anonymous
- Anonymous
So I did a little personal testing and I might be wrong, but it feels like the poison burst is about 5% of the enemy's max HP and is not effected by the poison duration so you could throw it in last few seconds poison to throw in an extra burst of damage before it expires
- Anonymous
The buffed attack speed makes this feel more like a strong attack.
Might be worthwhile to try now, been using it in a status build that relies on Kindred of Rot and Lord of Blood Exultation. This allows a more controlled refresh on the Kindred of Rot Exultation, basically acting like it's fix. Pretty damn useful now.
- Anonymous
This had such potential but then was given the slowest ash of war ever. Poison builds have it rough
Very underwhelming. The goal is to use this against a poisoned foe, which removes the poison and causes a burst of damage. However, the attack itself has a very long windup, low range, mediocre damage when properly used, and can be very difficult to land against mobile targets. In short, you'd be better off just spamming L1's rather than trying to set this scenario up in the first place.
- Anonymous
Just went AFK at the Caelid Catacombs Site of Grace for several hours with the grace menu left open...came back and exited the menu and was given this AoW. Haven't ever spawned the Night's Cavalry.
- Anonymous
This weapon art is terrible. It's got huge start-up, short range, low damage, and even removes the poison effect from the foe once it finally connects. I can't imagine any build making use of this one, even a dedicated poison build. Am I missing something here?
- Anonymous
I got this by running away from the calvary after activating one of the weird crows. Made it to the grace at Dragon Communion Church, and it killed him giving me the item.
It was also turning morning. Weird stuff
- Anonymous
bugged. does not have a followup attack, at least on katanas
- Anonymous
bugged. does not have a followup attack, at least on katanas
- Anonymous
So i saw a comment on Reddit that says this skill's poison build up will get arcane scaling if the weapon is infused with occult. Is that true?
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