Starcaller Cry

starcaller cry gif
Bring the two swords together and roar into the skies, pulling in enemies with a gravitational wave.
Follow up with an additional input to slam down with gravity-infused swords.

Starcaller Cry is a Skill in Elden Ring. Starcaller Cry is a unique skill for the Starscourge Greatsword. It pulls in enemies with a gravitational wave and additionally allows the user of the skill to follow up with a slam down the swords. Updated for Patch 1.09

 

How to get Starcaller Cry

 

Elden Ring Starcaller Cry Guide, Notes & Tips

  • This is a Unique Skill
  • FP Cost: 20 (-20)
  • Deals 15 stance damage.
  • This Skill is not Chargeable
  • This Skill cannot be Parried
  • The damage of the initial cry and gravitational pull can be boosted with the Roar Medallion
  • Other notes and tips go here.

Patch Changes  

Patch 1.09

  • Increased the speed of follow-up attacks.

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Aspects of the Crucible: Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blind Spot  ♦  Blindfold of Happiness  ♦  Blinkbolt  ♦  Blinkbolt: Long-hafted Axe  ♦  Blinkbolt: Twinaxe  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodfiends' Bloodboon  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Carian Sovereignty  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Darkness (Skill)  ♦  Deadly Dance  ♦  Deadly Poison Spray  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devonia's Vortex  ♦  Devourer of Worlds  ♦  Discus Hurl  ♦  Divine Beast Frost Stomp  ♦  Double Slash  ♦  Dragonform Flame  ♦  Dragonwound Slash  ♦  Dryleaf Whirlwind  ♦  Dynast's Finesse  ♦  Dynastic Sickleplay  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Euporia Vortex  ♦  Familial Rancor  ♦  Fan Shot  ♦  Feeble Lord's Frenzied Flame  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Skewer  ♦  Flame Spear  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flare, O Serpent  ♦  Flower Dragonbolt  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Call  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Crux  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  Hone Blade  ♦  Horn Calling  ♦  Horn Calling: Storm  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Igon's Drake Hunt  ♦  Impaling Thrust  ♦  Jori's Inquisition  ♦  Kick  ♦  Knowledge Above All  ♦  Kowtower's Resentment  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Light  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lightspeed Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Madding Spear-Hand Strike  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Messmer's Assault  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Eternal Sleep  ♦  Mists of Slumber  ♦  Moon-and-Fire Stance  ♦  Moonlight Greatsword  ♦  Moore's Charge  ♦  Nebula  ♦  Needle Piercer  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Onze's Line of Stars  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Overhead Stance  ♦  Painful Strike  ♦  Palm Blast  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Piercing Throw  ♦  Poison Moth Flight  ♦  Poison Spear-Hand Strike  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Promised Consort  ♦  Quickstep  ♦  Radahn's Rain  ♦  Raging Beast  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Rancor Shot  ♦  Rancor Slash  ♦  Raptor of the Mists  ♦  Red Bear Hunt  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Fire  ♦  Repeating Thrust  ♦  Revenge of the Night  ♦  Revenger's Blade  ♦  Roaring Bash  ♦  Rolling Sparks  ♦  Romina's Purification  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Savage Claws  ♦  Savage Lion's Claw  ♦  Scattershot (Claws)  ♦  Scattershot Throw  ♦  Sea of Magma  ♦  Seppuku  ♦  Shadow Sunflower Headbutt  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shield Strike  ♦  Shriek of Milos  ♦  Shriek of Sorrow  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sleep Evermore  ♦  Smithing Art Spears  ♦  Solitary Moon Slash  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Gravity Thrust  ♦  Spinning Guillotine  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Swift Slash  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Poison Flower Blooms Twice  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Tremendous Phalanx  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unending Dance  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  Wall of Sparks  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  Weed Cutter  ♦  White Light Charge  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wing Stance  ♦  Witching Hour Slash  ♦  Wolf's Assault  ♦  Zamor Ice Storm

 

 



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    • Anonymous

      They Change the Starcaller Cry audio at some patch?
      My new play sounds VERY different when I came again to Moghyin Palace...
      My cry sounds ridiculous...

      • Anonymous

        can the roar stack multi-hit effect ? like rotten winged storm insigna and other effect with consecutive hits ?

        • Anonymous

          Amazing PvE utility. Rips flyers from the sky (not dragons). The initial gravity pull instantly staggers and they fall. Also great for killing the invisible teardrop scarabs that leave the shiny train due to their low HP and the massive AoE of this ability. The 2nd attack after the pull is great for weaker enemy's.

          • Anonymous

            Seems to be undocumented, but this skill actually makes you get a tier of hardness during the roar to slam transitionary period. Unclear when it starts or ends, but I saw a clip of someone using it and another person punching them, and the punch bounced off the roar user as if they’d gain a hardness tier. Further testing is absolutely necessary to indicate what tier of hardness this roar provides, when it starts, and when it ends, but just thought it’d be worth noting it’s potential regardless of my lack of knowledge.

            • Anonymous

              Very good for committing Albinauric genocide decently early into an NG playthrough if you don't have the Sacred Relic Sword.

              • Anonymous

                I'm pretty sure, this also gives about 50% of damage reduction for the animation. Should probably be mentioned here

                • Anonymous

                  This should give cragblade if you use the full skill, like how Radahn gets it when using a similar move where he plunges his swords in the ground.

                  • Anonymous

                    The skill will be found lacking vs players that are decent at PvP but I’ve had a tremendous amount of fun using it for invasions. I have been able to one-shot about 80% of players that are hit with both the roar and explosion. Hits through walls, floors, and ceilings. It’s most effective when used this way because it is more difficult to time your roll correctly to avoid either. Can also be effective when used in conjunction with the mimic’s veil. Pretty hilarious.

                    TLDR: This skill is great ambushing.

                    • Anonymous

                      Increases all damage negation (+50%) momentarily while in combat, and only while in combat. The followup can be used to extend the duration of the defense buff up until the gravity wave explodes.

                      Found this out by pure chance while in arena.

                      • If you wield the Highland Axe in your offhand, it will boost the damage just like the Roar Medallion, they stack. You can even powerstance the Starscourge Greatsword and recieve the effect.

                        • Anonymous

                          Best AoE ash in the game. Not only hits enemies through walls, it goes through floors & ceilings too. If I hear anything walking above or below me I’ll hit it for easy kills usually.

                          Vertical range is sick too, I’ve used it to kill archers on rooftops from underneath or pull them off to finish on the ground.

                          Best ash for clearing rooms before walking in, shutting down ambushes & hidden enemies.

                          • Anonymous

                            Did some testing by using the Flame Grant me strenght miracle that should boost phisical dmg by 20% and got mixed result tought I'd share Ash of war gravity pull in dmg increase: 10%, wich tells us the attack does half phisical half magic damage Ash of war smash dmg increase: 13% wich tells us about one third of the attack is magic damage Heavy attack dmg increase 15% wich tells us about one fourth of the attack does magic dmg Apparently different attacks rely more on different damage typed and/or scale off of int/str or dex more? If anyone does more testing feel free to share, love this weapon

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