Spinning Weapon |
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Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks.
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Channel magic into glintstone to suspend the scepter in mid air and cause it to spin violently. Those it touches will suffer successive magic attacks.
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Spinning Weapon is a Skill in Elden Ring. Spinning Weapon is a regular skill found in Ashes of War and can be applied to small and medium Swords, Axes, Hammers, Halberds, Thrusting Shields and Staves. This is a defensive skill that causes your weapon to spin violently and hit enemies multiple times. Spinning weapon uses Magic Affinity and is Usable on small and medium swords, axes, and hammers, as well as polearms and staves (great spears excepted).
How to get Spinning Weapon
- Default skill for the Carian Regal Scepter
- Ash of War: Spinning Weapon is sold by Sorcerer Rogier at Stormveil Castle or the Roundtable Hold for 1,000 . Elden Ring Map Link.
- Ash of War: Spinning Weapon can be purchased from Twin Maiden Husks at the Roundtable Hold after giving them Rogier's Bell Bearing.
Elden Ring Spinning Weapon Guide, Notes & Tips
- This is an Ash of War Skill, associated with the Ash of War: Spinning Weapon.
- FP Cost: 12
- Deals 6 stance damage
- This Skill is not Chargeable
- This Skill cannot be Parried
- This skill is affected by Winged Sword Insignia, Rotten Winged Sword Insignia, and Godskin Swaddling Cloth
- The version of this Skill used by the Carian Regal Scepter is significantly more powerful than the standard version
NOTE: As of Patch 1.12: The damage animation motion when stunning other players has been reduced.
- Anonymous
Does anyone know what the motion values for the spins are? Thinking about using this on a Occult Great Katana but I doubt it's better than Blood Tax
- Anonymous
How does it work against enemy attacking you with piercing weapon? Giving any protection or its just a very fast weapon, with very low range?
- Anonymous
Has a surprising amount of armor on the Carian staff version
- Anonymous
I'm new to pvp, and I'd like to ask if anyone knows how to properly dodge this in fights? Specifically the Carian regal scepter variant.
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Bloodflame blade is insanely strong on a weapon with this. Each individual hit causes 40 bleed build-up regardless of hit strength/motion value, so a single execution of this skill will deal 7*40=280 bleed build-up from the bloodflame alone, even higher on a weapon with innate bleed, like grave scythe or bloodfiend's fork. The fact that bloodflame blade ignores motion values makes this WAY stronger than blood grease, even for specialized arcane builds. I was able to deal close to 500 bleed build-up with a single use of spinning blade on a bloodflamed bloodfiend's fork vs a miranda bloom.
There is a funny bug with this skill, use it while sneaking and walking, keep walking while using it until it ends, you will walk in funny way after it.
- Anonymous
An odd quirk about this ash is that you can crouch while using it by walking forward from a crouched position when you use the ash. I tried utilizing this with Midra’s beyblade attack where you can crouch under it normally, but I wasn’t able to get it to work (probably because the player’s back still stands straight up while the legs are bent).
- Anonymous
I just dont get it, i'm using the scepter version and it's so piddly i cant see it being useful in any pre lvl 40 content and the staff is after that level. Does it not scale with Int and instead with STR/DEX? if so it's a complete letdown why would my 85 int sorc use this over anything else when in melee range, even Rogier's rapier is superior for usefulness at the range and danger this puts you in. if it reflected projectiles that'd be something, or counters, but as it stands it's a great way to EAT an attack and get sent flying while tickling your foe for a hit or 2 while they ignore it and knock you out of the animation
- Anonymous
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This is actually a very good Skill for any immovable enemy that lets you attack for a second then becomes effectively invulnerable, like dragons, and oh what a pain they are always leaving 1 second after you reach their feet.
-Good mid-game damage and high late-game damage per Skill (as long as your weapon is properly upgraded otherwise it'll hit like peanuts thanks to the defense system). I can't speak for early game, it might work, if someone wants to confirm please do so.
-It's slightly slow to start up and to transition from into doing another action, but it deals a ton of damage in the very short amount of time in-between.
-It lets you walk while executing it which is good for bosses that slowly move or use small Area of Effect attacks while you're able to attack them, or even just to dodge some random projectiles.
-It hits 7 times. That has a few amazing benefits:
Use it on your heaviest weapon. There are no bonuses to smaller weapons to make them worth it, so heavier weapons will naturally deal more damage and status build-up (e.g. bleed), way more damage thanks to the peanut defense system, and they attack in a bigger area too. I recommend the Grave Scythe, it's the heaviest, most innately bleedy weapon I found pre-DLC on the wiki. There are 3 ways you can play with this Ash of War. Bleed, Magic, and Cold:
-Bleed: You can use Bloodflame Blade on a weapon with Spinning Weapon. It's a spell that you eventually can find, it only costs 12 faith (that's only 2 points for the Wretch class which is the most adaptive class). The weapon has to be used with a physical affinity because otherwise you can't apply Bloodflame Blade.
-Cold: Well, it just works. The only reason you wouldn't want to use Cold is possibly because of the Magic version.
-Magic: If you're struggling to deal much damage (probably in early-game), you might prefer Magic over Cold, because the stats are more balanced (well, magic damage is less low to be specific) so the defense system discriminates the damage less (yes, the defense system discriminates weak attacks, and it discriminates once per element), resulting in more damage early in the game when your weapons and stats are not very upgraded.
- Anonymous
Did they nerd the stagger on the Carian version? Used to be decent for punishing people who were too aggressive but it feels like everyone can just roll out of it now.
- Anonymous
you can use it against the murder eagles as soon as they start approaching with some poise (it's possible that two handing is necessary, this game is weird and uninformative) to stagger them before they can land an attack, or before they can land two
- Anonymous
This on a cold grave scythe with rotten wing sword insignia, millicent's prosthesis, thorny cracked tear, shard of alexander, white mask and lord of blood's exultation is just absolute insanity
- Anonymous
Unironically one of the best AOW in the game, this with Bloodflame Blade on a weapon that has innate bleed by default like the Grave Scythe is nuts as it'll bleed after 1 to 2 spins depending on the enemy or bosses resistances basically 100% of the time. No arcane required, so it's perfect for a quality build or pure strength and dex builds if you still want to apply statuses and effects fast.
Also as well although it's not wildly recommended it's also great with greases! Sleep, rot and freeze grease will almost always apply their effects on the second or third spin and then once you apply those you can pop bloodflame and go right back to spam bleed proccing everything lol. It's actually awesome.
- Anonymous
This with godskin cloth is good when you are out of healing flasks
- Anonymous
Does this work if I add poison armament rot/sleep/poison grease?
- Anonymous
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Unironically good to build up rotten sword insignia's buff.
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This ability is the melee "weapon" of wizards. If you have that, you don't need to wield a sword.
- Anonymous
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This needs more poise damage in pvp to be viable. It's funny how this, on a staff, staggers fully clad knights, but not tarnished in robes.
- Anonymous
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On a frost Banished Knights Halberd, this is unexpectedly good at applying frostbite and I presume other statuses when you have enough time to use the full art.
- Anonymous
Just started a new playthrough today. This hits above 2k against most enemies with a +10 Carian Regal Scepter.
- Anonymous
- Anonymous
Despite this being the only Skill that can be put onto a staff, you actually shouldn't be using this Skill on staves. Put it on normal weapons instead.
Staves have terrible damage outputs compared to literally any other melee option, plus the rapid hits from Spinning Weapon make it combo well with items that raise attack power by attacking quickly, such as the Winged sword Insignia talisman.
— Courh the Explorer
- Anonymous
Is there a specific type of weapon this skill favors? I know for some skills, having a lighter weapon makes it go faster, like with double slash. Does weight affect this at all, or should I should put it on the longest weapon to increase the hitbox? Trying to figure out if there'd ever be a point to putting this on something small like a dagger or smaller swords.
- Anonymous
Nothing is more satisfying when some smartass who ACTUALLY knows to run up to you spitting dragonbreath, rather than away, ends up walking into the blender and dying.
- Anonymous
twinblades don't hit twice as other weapons, it's so sad...
- Anonymous
It’s called a “Defensive skill”, but there’s no notion of how. Does it block projectiles? Or is it just figuratively defensive?
- Anonymous
For cosplay purposes, I've put this on a Heavy Grave Scythe, on a character with 87 STR and Winged Sword Insignia (have to get the Rotten version yet, as well as the Shard of Alexander), buffed with Bloodflame Blade. Sure, landing the whole spin on faster enemies is tricky but if every strike connects it does up to 4k damage per spin and is guaranteed to proc bleed at least once (sometimes twice, thanks to bloodflame's lingering effect).
Prior to respecing into Strength, used it on the same scythe with Cold infusion and a quality build. Less raw damage (about 2500 per spin in ideal conditions) but the first spin is guaranteed to proc frostbite and the second one bleed.
The spin range on the scythe is also sizable, able to hit three smaller enemies at once with good positioning (or four with ideal one), and you can turn your character around during it to hit even more enemies if you're quick enough. It also interrupts a number of enemy attacks (most notably, the bloody albinaurics' Sonic Spin Dash).
I also tested multiple "spinny" ashes on the scythe (Sword Dance, Double Slash, Spinning Strikes etc) and this one seems to have the highest DPS still, but also is the riskiest to use because you need to get close to the enemy. Rolling into enemy's attack and immediately starting spinning helps a lot, and if the enemy is distracted by summon or coop buddy, you can actually chain these.
- Anonymous
does this scale with int? or does it only scale with int if the weapon does? also do weapons take int scaling into account with normal strikes if they scale with int? sorry im new to souls like games xD
- Anonymous
- Anonymous
Do skills get affected by poise? Imagine not being able to be staggered while you punish an aggressive enemy.
I use this with my +25 bleed/cold scythe and easily get 2k damage when I hit the full skill. Pretty cheap for the damage output if you can land it, although not super ideal for PVP.
- Anonymous
Using it with the starting scepter seems to spin the scepter doing little damage.
Using the Carian Regal Scepter adds light blue effects which probably does more damage. I don't exactly know the differences, further tests required
- Anonymous
I really wanted to make this work in early game because for a while it was the only Ash of War I could put on my Flail to make it scale off Int. By doing so I learned not to bother pressing the skill button during combat, which I had to later unlearn when I found Ashes that were worth using. You can use this thing while rubbing right against the collision box of a giant boss and somehow whiff the entire attack. The hitbox is tiny and enemies are far too mobile for it to be worthwhile. And I don't know what the description means by "defensive" as it doesn't benefit you defensively at all, in fact locking yourself into several seconds of slow-walking is likely the least defensive action you could take in this game.
Does 1200 dmg with the scepter for me when everything hits. deceptively damaging.
- Anonymous
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Altho it's not mentioned anywhere, I was able to dissolve a lava breath attack from the Magma Wyrm boss in the Ruin-Strewn Precipice dungeon, so I would assume it works like that for attacks of that type.
My go to AoW when Cosplaying a Clock Master build from the Anime.
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