Spinning Weapon

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(Ash of War: Spinning Weapon)

Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks.

skill spinning weapon carian regal scepter elden ring wiki 480px
(Carian Regal Scepter)

Channel magic into glintstone to suspend the scepter in mid air and cause it to spin violently. Those it touches will suffer successive magic attacks.

Spinning Weapon is a Skill in Elden Ring. Spinning Weapon is a regular skill found in Ashes of War and can be applied to small and medium Swords, Axes, Hammers, Halberds and Staves. This is a defensive skill that causes your weapon to spin violently and hit enemies multiple times.

 

How to get Spinning Weapon

 

Elden Ring Spinning Weapon Guide, Notes & Tips

 
 
 
 
 
 
 
 
 

Spinning Weapon Demonstration

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devourer of Worlds  ♦  Double Slash  ♦  Dynast's Finesse  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Familial Rancor  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Impaling Thrust  ♦  Kick  ♦  Knowledge Above All  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Slumber  ♦  Moonlight Greatsword  ♦  Nebula  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Poison Moth Flight  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Quickstep  ♦  Radahn's Rain  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Raptor of the Mists  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Thrust  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Sea of Magma  ♦  Seppuku  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shriek of Milos  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wolf's Assault  ♦  Zamor Ice Storm

 




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    • Anonymous

      Just started a new playthrough today. This hits above 2k against most enemies with a +10 Carian Regal Scepter.

      • Anonymous

        Despite this being the only Skill that can be put onto a staff, you actually shouldn't be using this Skill on staves. Put it on normal weapons instead.
        Staves have terrible damage outputs compared to literally any other melee option, plus the rapid hits from Spinning Weapon make it combo well with items that raise attack power by attacking quickly, such as the Winged sword Insignia talisman.
        — Courh the Explorer

        • Anonymous

          Is there a specific type of weapon this skill favors? I know for some skills, having a lighter weapon makes it go faster, like with double slash. Does weight affect this at all, or should I should put it on the longest weapon to increase the hitbox? Trying to figure out if there'd ever be a point to putting this on something small like a dagger or smaller swords.

          • Anonymous

            Nothing is more satisfying when some smartass who ACTUALLY knows to run up to you spitting dragonbreath, rather than away, ends up walking into the blender and dying.

            • Anonymous

              It’s called a “Defensive skill”, but there’s no notion of how. Does it block projectiles? Or is it just figuratively defensive?

              • Anonymous

                For cosplay purposes, I've put this on a Heavy Grave Scythe, on a character with 87 STR and Winged Sword Insignia (have to get the Rotten version yet, as well as the Shard of Alexander), buffed with Bloodflame Blade. Sure, landing the whole spin on faster enemies is tricky but if every strike connects it does up to 4k damage per spin and is guaranteed to proc bleed at least once (sometimes twice, thanks to bloodflame's lingering effect).

                Prior to respecing into Strength, used it on the same scythe with Cold infusion and a quality build. Less raw damage (about 2500 per spin in ideal conditions) but the first spin is guaranteed to proc frostbite and the second one bleed.

                The spin range on the scythe is also sizable, able to hit three smaller enemies at once with good positioning (or four with ideal one), and you can turn your character around during it to hit even more enemies if you're quick enough. It also interrupts a number of enemy attacks (most notably, the bloody albinaurics' Sonic Spin Dash).

                I also tested multiple "spinny" ashes on the scythe (Sword Dance, Double Slash, Spinning Strikes etc) and this one seems to have the highest DPS still, but also is the riskiest to use because you need to get close to the enemy. Rolling into enemy's attack and immediately starting spinning helps a lot, and if the enemy is distracted by summon or coop buddy, you can actually chain these.

                • Anonymous

                  does this scale with int? or does it only scale with int if the weapon does? also do weapons take int scaling into account with normal strikes if they scale with int? sorry im new to souls like games xD

                  • Anonymous

                    Do skills get affected by poise? Imagine not being able to be staggered while you punish an aggressive enemy.
                    I use this with my +25 bleed/cold scythe and easily get 2k damage when I hit the full skill. Pretty cheap for the damage output if you can land it, although not super ideal for PVP.

                    • Using it with the starting scepter seems to spin the scepter doing little damage.
                      Using the Carian Regal Scepter adds light blue effects which probably does more damage. I don't exactly know the differences, further tests required

                      • Anonymous

                        I really wanted to make this work in early game because for a while it was the only Ash of War I could put on my Flail to make it scale off Int. By doing so I learned not to bother pressing the skill button during combat, which I had to later unlearn when I found Ashes that were worth using. You can use this thing while rubbing right against the collision box of a giant boss and somehow whiff the entire attack. The hitbox is tiny and enemies are far too mobile for it to be worthwhile. And I don't know what the description means by "defensive" as it doesn't benefit you defensively at all, in fact locking yourself into several seconds of slow-walking is likely the least defensive action you could take in this game.

                        • Anonymous

                          Altho it's not mentioned anywhere, I was able to dissolve a lava breath attack from the Magma Wyrm boss in the Ruin-Strewn Precipice dungeon, so I would assume it works like that for attacks of that type.

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