Upgrades for Elden Ring contains information regarding upgrades for the player's arsenal. Players can upgrade their WeaponsShields, and Sacred Flasks by collecting their respective Upgrade Materials. Ashes of War can be used to change the Skills and Affinities of armaments but they are not strictly considered upgrades.

See the Weapons Comparison Tables or the Shields Comparison Tables to see armaments at their maximum upgrade level.

 

Elden Ring Upgrades Guide

short sword straight sword weapon elden ring wiki guide 200px
Armaments
spirit calling bell elden ring wiki guide 200px
Spirit Ashes
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Sacred Flasks

 

Armament Upgrades

Armament Upgrades universally increase Attack PowerStamina Damage and Guard Boost.

Additionally, Glintstone Staves gain Sorc Scaling, and Sacred Seals gain Incant Scaling.

Armaments no longer require special Smithing Stones or Gems to change affinity!

Instead, players have the Whetstone Knife and Whetblades, which allow you to freely change Skills and Affinities.

Where to Upgrade Armaments

A basic Smithing Table can be found at the Church of Elleh [Map Link], allowing you to upgrade armaments up to +3.

Smithing Masters are capable of upgrading armaments to their maximum potential:

 

Normal Armaments

ancient dragon smithing stone upgrade material elden ring wiki guide 200px
Can be upgraded to +25 using Smithing Stones.
Whetstone Knife and Whetblade can be used to custom their Skills and Affinity respectively.

Special Armaments

somber ancient dragon smithing stone upgrade material elden ring wiki guide 200px
Can be upgraded to +10 using Somber Smithing Stones
.
Special Armaments are not customizable.

 

Total Upgrade Costs - Armaments

Normal Armament upgrades require 12 Smithing Stones per 3 levels (i.e., 2 -> 4 -> 6).

Bell Bearing  Normal Upgrade Material Unit Cost
Tier Cost Total Cost
Smithing-Stone Miner's Bell Bearing [1] To +3 Smithing Stone [1] 200 2,400 2,400
To +6 Smithing Stone [2] 400 4,800 7,200
Smithing-Stone Miner's Bell Bearing [2] To +9 Smithing Stone [3] 600 7,200 14,400
To +12 Smithing Stone [4] 900 10,800 25,200
Smithing-Stone Miner's Bell Bearing [3] To +15 Smithing Stone [5] 1,200 14,400 39,600
To +18 Smithing Stone [6] 1,500 18,000 57,600
Smithing-Stone Miner's Bell Bearing [4] To +21 Smithing Stone [7] 2.400 28,800 86,400
To +24 Smithing Stone [8] 3,600 43,200 129,600
- To +25 Ancient Dragon Smithing Stone - - 129,600

Special Armament upgrades require 1 Somber Smithing Stone per level.

 

Early Max Level Regular Weapon in Elden Ring

The best place to find regular Smithing Stones in bulk are in tunnels around the world. Once you’ve opened a map to a new place, you can find new tunnels by looking for a small black semi-circles surrounded by a faint orange outline on the map. It isn't possible to get a +24 weapon without clearing some dungeons (namely Leyndell), but you can get at least up to a +15 right at the beginning of the game just through exploration and avoiding enemies.

Starting from Limgrave, head up north to Stormhill and go to the cliffside southeast of the Warmaster’s Shack where a bunch of Trolls are hanging out. Make one destroy the stone statue in the area to get 5 Smithing Stone (1) and a Smithing Stone (2). Next head south to the Limgrave Tunnels to find 8 more Smithing Stone (1). In tunnels, Smithing Stones can be found on the walls or floors where enemy miners are currently mining, as yellow crystals on the ground, or on corpses lying around.

Exit the tunnel and follow the road going up north to Stormhill. When you get to the end of the collapsed bridge, jump down to the cliffside on the left and follow the path up to Liurnia of the Lakes. Head northwest to find 3 Smithing Stone (2) in a gazebo southwest of the Temple Quarter. In the southwestern part of the Academy Gate Town, you’ll find another 3 Smithing Stone (2) on a corpse near a Giant Crab. Head southeast to find a gazebo with 3 Smithing Stone (3) in it and slightly further north is a corpse on a chair with another 3 Smithing Stone (3). Make your way up north to the Raya Lucaria Crystal Tunnel to collect the rest of your Smithing Stone (2) and (3). You can find 5 Smithing Stone (2) and 8 Smithing Stone (3) there. You can also obtain the Smithing-Stone Miner's Bell Bearing (1) by defeating the boss here to buy unlimited Smithing Stone (1) and (2) at the Twin Maiden Husk if you wish.

Head up north to the Ruin-Strewn Precipice to find 9 Smithing Stone (4) and 2 Smithing Stone (5). Teleport back to Limgrave and take the teleporter chest at the Dragon-Burnt Ruins to get to the Sellia Crystal Tunnel. There, you will find 8 Smithing Stone (5). Head west and enter the Gael Tunnel to find 8 more Smithing Stone (4). You’ll have to interact with the Site of Grace near the end to leave. You can find the last 2 Smithing Stone (5) at Redmane Castle.

Upgrading your weapon past +15 will require you to progress in the game. Finding higher level Smithing Stones in tunnels is harder and you may have to rely on the unlimited stock you get from finding their respective Bell Bearing. You can obtain the two halves of the medallion for the Grand Lift of Dectus without fighting to take you to Altus Plateau. The Sealed Tunnel houses 3 Smithing Stone (6) and the Smithing-Stone Miner's Bell Bearing (2) for an unlimited stock of Smithing Stone (3) & (4). You'll find the Smithing-Stone Miner's Bell Bearing (3) at Zamor Ruins in the Mountaintops of the Giants for unlimited Smithing Stone (5) & (6). The Yelough Anix Tunnel in Consecrated Snowfield has 8 Smithing Stone (8) and you can obtain the Smithing-Stone Miner's Bell Bearing (4) for unlimited Smithing Stone (7) & (8) by defeating the Godskin Duo at Crumbling Farum Azula.

The earliest Ancient Dragon Smithing Stone you can acquire is from helping Jerren at the end of Sellen's questline. You'll have to progress far enough to defeat Rennala at the Academy of Raya Lucaria and Radahn during the festival at Redmane Castle to be able to finish this quest and obtain the stone.

 

Early Max Level Unique Weapon in Elden Ring

It is possible to get a +9 unique weapon at the start of the game without defeating any bosses; it just requires some exploration and running away from enemies. From the First Step Grace, follow the road north to the Gatefront Ruins then head east. Cross the bridge to get to a cliff overlooking the northeastern part of Lake Agheel. Sitting on a chair on this cliff is a corpse with a Somber Smithing Stone (1) on it. Head back on the road and follow it south into the Weeping Peninsula. After crossing the Bridge of Sacrifice, keep following the road south to approach Castle Morne. After grabbing the map for the area, split off the path to the left (towards the southeast) and head down onto the beach. The red jellyfish here are guarding a corpse in the water with a Somber Smithing Stone (2).

Teleport back to the Gatefront Ruins and follow the road northwest. At the end of the collapsed bridge, jump down to the cliffside on the left and follow the path up to Liurnia of the Lakes. Grab the Lake-Facing Cliffs grace and make your way north towards the Academy of Raya Lucaria. Grab the Academy Glintstone Key from behind Smarag and enter the academy. Make a beeline for the Church of the Cuckoo Grace just in case you get defeated. Behind the altar in the previous room is a Somber Smithing Stone (3).

Run through the dungeon, past the graveyard, and onto the large waterwheel-like lift. Get grabbed and killed by the Abductor Virgin at the bottom to be taken to Volcano Manor. Instead of following the path here to the Subterranean Inquisition Chamber, you’ll want to jump down onto the lava below. To the left of the lava waterfall, is a large pile of rocks, and to the left of these rocks is a slight protrusion in the floor. If you jump to the left of the protrusion and surf the wall just right, you won’t take and fall damage and can run through the lava to a safe platform with a Burning Slug. Head southwest towards the ruined buildings and climb up the slope you see to your left to get to an area with many cages and cage lifts. Scale the roofs to the southwest to find a corpse with a Somber Smithing Stone (6).

Jump down onto the lava level and go back up the slope to the cage area. Head up the northeastern cage lift and to the right is a Somber Smithing Stone (5). Head up the stairs, making sure to avoid getting hit by the enemy here. Activate the bridge shortcut in the northwest to be able to reach the next smithing stone. You'll find a corpse on the balcony at the far end of the bridge. You can jump up there by jumping from the small iron piece on the side of the bridge to the chain wheel. From the chain wheel, you can then jump up onto the balcony to grab the Somber Smithing Stone (7). Interact with any Site of Grace in the area to be able to leave afterwards. You can be defeated to get back up to the ledge that leads to the Subterranean Inqusition Chamber Site of Grace.

Teleport back to Gatefront Ruins and make your way south to the Dragon-Burnt Ruins in Lake Agheel. Interact with the chest to get teleported to the Sellia Crystal Tunnel. In the tunnel, you’ll find multiple Somber Smithing Stone (4)s. In the main chamber, head up the slope until you are able to jump on the roof of the central storage shed. Jump onto the wooden platform in the east and hop over the barricade blocking the tunnel. Go through the tunnel until you end up in a room with a ladder and wooden walkways above. A stone is found on a body on one of the walkways.

Exit the tunnel and make your way towards the Divine Tower of Caelid in Dragonbarrow. On a small dead branch just before you get to the tower, you’ll find a Teardrop Scarab that drops a Somber Smithing Stone (8) (careful it explodes). Follow the cliff here southeast and when you get to the lower cliff ledge, head north on this lower ledge to find a group of corpses sitting on chairs, one of which has a Somber Smithing Stone (9).

The quickest way to get an Somber Ancient Dragon Smithing Stone is by doing Varre's quest. You will have to kill at least one shardbearer to progress his quest, but with up to 9 Somber Smithing Stones, it shouldn’t be too much of a problem. Finish Varre’s quest to receive the Pureblood Knight's Medal (you can get maiden blood from the dead maiden in the Church of Inhibition). Using it takes you to the Dynasty Mausoleum Entrance Grace. Progress through the mausoleum, running and doing your best to dodge enemies attacks until you reach the next Site of Grace, Dynasty Mausoleum Midpoint. From the grace, you should be able to see a large statue surrounded by many Albinaurics and a Sanguine Noble. In front of that statue is a chest with a Somber Ancient Dragon Smithing Stone in it. It may take a death or two to open it if you’re low level at this point.

 

Spirit Ash Upgrades

Spirit Ash Upgrades universally increase the summons' Attack Power and Defenses.

Giant Rat Ashes are unique in that enhancing the spirit ashes will increase their numbers.

Where to Upgrade Spirit Ashes

Roderika is the only NPC capable of upgrading Spirit Ashes. She offers her services after a short side-quest:

  1. Talk to Roderika at the Stormhill Shack [Map Link]
  2. Head to Stormveil Castle and collect Chrysalids' Memento [Map Link]
  3. Return to Roderika and return the memento
  4. Travel to the Roundtable Hold and exhaust both her and Blacksmith Hewg's dialogue
  5. Reload the area by leaving or other means
  6. Roderika will now be sat across from Blacksmith Hewg and is able to upgrade your Spirit Ashes

 

Standard Spirit Ashes

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Can be upgraded to +10 using Grave Gloveworts
.

Renowned Spirt Ashes

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Can be upgraded to +10 using Ghost Gloveworts
.

 

Total Upgrade Costs - Spirit Ashes

Standard Spirit Ashes upgrades require 1 Grave Glovewort per level.

Bell Bearing  Standard Upgrade Material Unit Cost
Total Cost
Glovewort Picker's Bell Bearing [1] To +1 Grave Glovewort [1] 800 800
To +2 Grave Glovewort [2] 1,200 2,000
To +3 Grave Glovewort [3] 1,600 3,600
Glovewort Picker's Bell Bearing [2] To +4 Grave Glovewort [4] 2,400 6,000
To +5 Grave Glovewort [5] 3,200 9,200
To +6 Grave Glovewort [6] 4,000 13,200
Glovewort Picker's Bell Bearing [3] To +7 Grave Glovewort [7] 5,000 18,200
To +8 Grave Glovewort [8] 6,000 24,200
To +9 Grave Glovewort [9] 8,000 32,200
- To +10 Great Grave Glovewort - 32,200

Renowned Spirit Ashes upgrades require 1 Ghost Glovewort per level.

Bell Bearing  Renowned Upgrade Material Unit Cost
Total Cost
Ghost-Glovewort Picker's Bell Bearing [1] To +1 Ghost Glovewort [1] 1,200 1,200
To +2 Ghost Glovewort [2] 1,800 3,000
To +3 Ghost Glovewort [3] 2,400 5,400
Ghost-Glovewort Picker's Bell Bearing [2] To +4 Ghost Glovewort [4] 3,600 9,000
To +5 Ghost Glovewort [5] 4,800 13,800
To +6 Ghost Glovewort [6] 6,000 19,800
Ghost-Glovewort Picker's Bell Bearing [3] To +7 Ghost Glovewort [7] 7,500 27,300
To +8 Ghost Glovewort [8] 9,000 36,300
To +9 Ghost Glovewort [9] 12,000 48,300
- To +10 Great Ghost Glovewort 14,000 48,300

 

Early Max Level Standard Spirit Ash in Elden Ring

Steps 1-4, up to a +7 Standard Spirit Ash, can be done without fighting any Bosses

Minimum 6 Bosses* for +10 Standard Spirit Ash

  1. Grave Glovewort [1] and Grave Glovewort [2] are found at the Impaler's Catacombs, Limgrave [Map Link]
  2. Grave Glovewort [3]Grave Glovewort [4], and Grave Glovewort [5] are found at the Minor Erdtree Catacombs, Caelid [Map Link] or Caelid Catacombs, Caelid [Map Link]
  3. Reach the Altus Plateau using the Dectus Medallion Halves
  4. Grave Glovewort [6], Grave Glovewort [7] are found at the Gelmir Hero's Grave. Mt. Gelmir [Map Link]
  5. (3 Bosses) Defeat two Shardbearers (Starscourge Radahn and one other) for their Great Runes
  6. (1 Boss) Defeat the Draconic Tree Sentinel
  7. Enter Leyndell Royal Capital
  8. (1 Boss) Defeat Godfrey, First Elden Lord (Golden Shade)
  9. (1 Boss) Defeat Morgott the Omen King
  10. Ascend the Grand Lift of Rold to the Mountaintops of the Giants 
  11. Grave Glovewort [8]Grave Glovewort [9], and Great Grave Glovewort are found at the Giant-Conquering Hero's Grave. Mountaintops of the Giants [Map Link]

Congratulations, you now have a maxed Standard Spirit Ash!

 

Early Max Level Renowned Spirit Ash in Elden Ring

Steps 1-4, up to a +7 Renowned Spirit Ash, can be done without fighting any Bosses

Minimum 1 Boss* for +10 Renowned Spirit Ash

  1. Ghost Glovewort [1]Ghost Glovewort [2], Ghost Glovewort [3]Ghost Glovewort [4], and Ghost Glovewort [5] are found at the Siofra River under Limgrave [Map Link]
  2. Reach the Altus Plateau using the Dectus Medallion Halves
  3. Ghost Glovewort [6] is found at the Wyndham CatacombsAltus Plateau [Map Link]
  4. Ghost Glovewort [7] is found at the Gelmir Hero's Grave, Mt. Gelmir [Map Link]
  5. (1 Boss) Defeat Starscourge Radahn for his Great Rune
  6. Complete White Mask Varré's quest for the Pureblood Knight's Medal to reach the Mohgwyn Palace 
  7. Ghost Glovewort [8]Ghost Glovewort [9], and Great Ghost Glovewort are found at the Mohgwyn Palace [Map Link]

Congratulations, you now have a maxed Renowned Spirit Ash!

 

*Although Starscourge Radahn does satisfy the need for defeating a shardbearer and obtaining their Great Rune, it will likely be easier to fight a different shardbearer and their prerequisite boss such as:

 

Upgrading Sacred Flasks

Sacred Flasks can be upgraded by visiting any Sites of Grace and selecting the "Flasks" menu option.

From here, the player can choose from the following options:

Amount needed for Max Upgrade

Golden Seeds require an increasing amount for each use increase:

  • You need 1 Seed for upgrades increasing to 6 total Flasks.
  • You need 2 Seeds for upgrades increasing to 8 total Flasks.
  • You need 3 Seeds for upgrades increasing to 10 total Flasks.
  • You need 4 Seeds for upgrades increasing to 12 total Flasks.
  • You need 5 Seeds for upgrades increasing to 14 total Flasks.

Therefore, a total of 30 Seeds are needed to reach the maximum number of Flasks.

Sacred Tears require 1 per potency increase.

Therefore, a total of 12 Tears are need to reach the maximum potency of Flasks.

 

Golden Seeds

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Increases Sacred Flask's charges up to 14.
Can be picked from ethereal saplings.

Sacred Tears

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Improves Sacred Flask's potency up to +12.
Can be found inside many of the land's decayed churches.

 

flask of crimson tears elden ring wiki guide 200pxFlask of Crimson Tears

Flask of Crimson Tears restores HP on use. Rest at any of the Sites of Grace to replenish.

Total Amount of HP Restored

Upgrade Level 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
HP Restored 250 345 430 505 570 625 670 700 730 755 780 795 810
Min. Vigor to accept all HP from 1 flask 1 6 11 15 17 19 21 22 23 24 25 25 26
Vigor to heal 3/4 HP with 1 flask: 5 13 17 21 24 26 28 29 30 31 32 33 33
Vigor to fill HP with 2 flasks: 15 22 27 31 34 36 38 39 40 43 45 46 47

 

flask of cerulean tears elden ring wiki guide 200pxFlask of Cerulean Tears

Flask of Cerulean Tears restores FP on use. Rest at any of the Sites of Grace to replenish

Total Amount of FP Restored

Upgrade Level 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
FP Restored 80 95 110 125 140 150 160 170 180 190 200 210 220
Min. Mind to accept all FP from 1 flask 11 15 18 21 24 26 28 30 32 34 35 37 38
Mind to restore 3/4 FP from 1 flask 18 21 25 29 33 35 37 39 41 43 45 47 50

 

 

 



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    • Anonymous

      UPDATED: prices of upgrading Renown Ashes (Ghost glovewort)

      1+ 2000
      2+ 3200
      3+ 4400
      4+ 5600
      5+ 6800
      6+ 8000
      7+ 9200
      8+ 10400
      9+ 11600
      10+ 14000

      • Anonymous

        If you want TWO early Somber +9 weapons, go to Lake of Rot instead of Volcano Manor in addition to Dragonbarrow. There are three sevens, an eight and a nine in that area.

        • Anonymous

          There's a quicker (maybe) way to get a somber weapon to +10 without having to go into Altus other than hitting the first bonfire and beating two bosses.

          1) On a corpse sitting in a chair near the troll carriage with the greataxe.
          2) Drops from the teleporting scarab near the glintstone dragon guarding the academy glintstone key.
          3) On a corpse sitting in a chair below the East Raya Lucaria Gate bonfire.
          4) On a corpse sitting in a chair near the entrance to the ravine in Liurnia.
          Then hit the first bonfire in Altus. That'll activate the Festival of Radahn to let you fight him and bypass the Crucible Knight + Leonin Misbegotten Warrior duo bossfight.
          5) There's one next to the stone astrolabe right before Radahn's arena.
          6) Bossfight number one. Drops from the fallenstar beast in the Sellia crystal tunnel.
          7) Bossfight number two. Beat Radahn and do Ranni's questline up until you take the teleporter in Renna's Rise. It'll drop you right near a fallenstar beast dangling from the ceiling that drops this one.
          8) Drops from an exploding scarab near the Caelid Divine Tower.
          9) On a corpse sitting in a chair near the base of the Caelid Divine Tower. You have to go down a ramp past the dragons to get to it.
          10) Do Varre's quest all the way to the end and he'll give you the skip to Mogh's Mausoleum. Right before the fogwall for Mogh's fight, there's a group of blood albinaurics and a sanguine noble guarding a chest that has your somber ancient dragon smithing stone.

          That's how to get a +10 somber weapon before Altus.

          • Anonymous

            The Somber Smithing Stone (7) on the early max upgrade section needs to be revised. As of 1.10, that jump is not doable without using an explosion to help get you up there. But for that, you would have to take on the erdtree avatar in Liurnia of the Lakes.

            • im frustrated because i have got exactly how i wanna look and i know my armor is not going to be up to the task as the game goes on as im only level 36!

              • Anonymous

                Hey, quick question:

                It seems that every weapon in my inventory (except the ones I use) got a free +1 upgrade.

                Is this normal?

                I have no idea what may have triggered it.

                Hopefully the answer(s) won't include any spoilers, for other people reading here.

                Thanks

                • Anonymous

                  Master Hewg won't upgrade a weapon that uses Somber Stones even though I have the Stones needed. Any idea why?

                  • Anonymous

                    Hi, just a quick typo:

                    EARLY MAX LEVEL REGULAR WEAPON IN ELDEN RING - Paragraph Three, Sentence Seven:

                    "Make your way up north to the Raya Lucaria Crystal Tunnel to collect the rest of your Smithing Stone (2) and (3). You can find 5 Smithing Stone (2) and 8 Smithing Stone (8) there."

                    - Should say "and 8 Smithing Stone (3)" not "Smithing Stone (8)".
                    Cheers.

                    • Anonymous

                      What do they mean when they say “this upgrade can be enchanted or buffed by consumables” on stuff like the sword of st.Trina?

                      • Anonymous

                        Honestly this game has the worst weapon upgrade system in my opinion out of every Souls game. Especially when it throws you with an ancient dragon somberstone while you're just desperate to finally get a +3 regular. In Dark Souls, there were 3 different levels of minerals +the slab, which made it very convenient to upgrade weapons and you didn't have to look for a separate material for each damn weapon. Ofc I could just sprint past everything to get the stones but I don't wanna miss the content and mess questlines up. But everyone in PvP is twinked to death so if I actually manage to invade someone in like once every 2 hours, I don't stand a chance.
                        This ties into the problem with the whole reward system. Game constantly throws worthless junk at the player like arteria leaf, while the only thing you really want are weapons, armor, minerals and questline items.

                        • Anonymous

                          How do I run sword dance on my partisan and make the infusion lightning? Right now all I can select is lightning ram to keep the infusion lightning, but I want to be able to have a lightning spear with sword dance as the weapon art.

                          • Anonymous

                            Kind of a shame that there is not a dual faith/int scaling infusion, akin to DS3's Dark Gem. Really limits the options for those builds to Sword of Night and Flame and... yeah sword of night and flame. Potentially a Sleep AoW could be such an infusion?

                            • Anonymous

                              Doing normal smithing stones feels like a slog. I think they should bring back a more linear style so there isn’t all these hard to find locations. It’s quite difficult to upgrade a weapon fully without using the internet.

                              Maybe there is appeal in spending a long time exploring a video game world for some, but not for me.

                              • Anyone know if the innate bonuses of the Sacred Seals also increase as it's upgraded if one is to wield it in offhand?

                                I have a lightning/dragon breath build in mind and with gravel stone seal on main hand... I know the dragon seal bonus will apply when I use dragon breath... but do I need to bother to upgrade the dragon seal if it is in offhand & just there for the boost?

                                • Anyone know if the innate bonuses of the Sacred Seals also increase as it's upgraded if one is to wield it in offhand?

                                  I have a lightning/dragon breath build in mind and with gravel stone seal on main hand... I know the dragon seal bonus will apply when I use dragon breath... but do I need to bother to upgrade the dragon seal if it is in offhand & just there for the boost?

                                  • Anyone know if the innate bonuses of the Sacred Seals also increase as it's upgraded if one is to wield it in offhand?

                                    I have a lightning/dragon breath build in mind and with gravel stone seal on main hand... I know the dragon seal bonus will apply when I use dragon breath... but do I need to bother to upgrade the dragon seal if it is in offhand & just there for the boost?

                                    • If you're planning on playing multiplayer with random strangers, you should be careful about how fast you upgrade weapons. The matchmaking for both co-op and pvp is based on level AND your highest upgraded item. Rushing a high upgrade will put you in a tier where you'll never get summoned and you can't really summon anyone else unless they also went out of their way to do what you did. Not likely. Check the summoning calculator on this site to make sure you're okay with the limitations you're gonna be putting yourself in.

                                      • Anonymous

                                        Is there any weapon that does more damage with 99str / 99dex / 99arcane on occult ifusion compared to 99 str / 99 dex quality infused?

                                        • Anonymous

                                          So am I getting it right that faith only gets holy (which the final boss is immune to) and flame? Is there even a point to picking faith over arcane or intelligence?

                                          • Anonymous

                                            Availability of smithing stones is WAY out of sync with game progression. My current weapon is +20, but if I want to buy more smithing stones to upgrade another the highest I can get it to is +6. This doesn't make the game more balanced, it only makes it less fun.

                                            • Anonymous

                                              can you upgrade the ashes of war on unique weapons, e.g. Bloodhound's Finesse on the Bloodhound Fang, or Transient Moonlight on the Moonveil Katana?

                                              • Anonymous

                                                Lightning is the only element whose weapon damage stat (Dex) is completely inconsistent with its spellcasting stat (Faith).

                                                As if Lighting builds weren't cursed enough for having 6 Ancient Dragon incants that are incredibly hard to use at best or just outright not worth it, they also have to double-spec in both Dex and Faith to maximize their physical and magical Lightning damage.

                                                • Anonymous

                                                  The real problem is that the Lightning affinity doesn't increase the damage of Lightning ashes as much as the Keen affinity does. Magic, Sacred, Flame, Cold, Blood, and Occult infusions are all consistent with their spellcasting stats (Int, Faith, and/or Arcane), but Lightning is the exception as it's randomly Dex-based instead of Faith.

                                                  • Anonymous

                                                    It's interesting that Arcane is associated with Bleed infusions, since there is nothing arcane about bleeding

                                                    • Anonymous

                                                      After getting Rogier's Rapier +8, which is a Normal weapon, to what level should I upgrade a Special weapon? Can I upgrade it to +3? Is that the equal weapon level? I wanted to make a new character and collect all weapons but not upgrade them and use that specific character for PvP and Coop. But getting Rogier's Rapier +8 will put me in that same matchmaking pool. So I was wondering to what level I should upgrade a Special weapon to stay on the pool the same as the +8 Normal weapons.

                                                      • Anonymous

                                                        1) The linked URLs for some elements' Weapon Comparison Tables don't work. The desitnation URL should say "Weapon+Comparison+Table" instead of "...+Tables"

                                                        2) Flame Ashes of War's descriptions should say that it adds Faith scaling.

                                                        • Anonymous

                                                          I'm doing a STR/FTH build and I was wondering about fire infusions. Do they merely lower str/dex scaling or do they give it E scaling (a.k.a. essentially removing scaling)?

                                                          • Anonymous

                                                            Are weapon upgrade levels similar to ds3 between normal and special weapons? Would a +5 somber weapon be equal to a +10 smithing weapon? If I upgraded a special weapon to +9, could I upgrade a normal weapon to +24 on another build and transfer it and be able to pick it up?

                                                            • Anonymous

                                                              Are weapon upgrade levels similar to ds3 between normal and special weapons? Would a +5 somber weapon be equal to a +10 smithing weapon? If I upgraded a special weapon to +9, could I upgrade a normal weapon to +24 on another build and transfer it and be able to pick it up?

                                                              • Filling out your inventory and storage chest with regular smithing stones would cost you 21,578,400 runes. For Somber smithing stones that number goes up to 215,384,400. You obviously won't ever need that many. I don't know how many weapons use regular and how many use somber stones for upgrading so I couldn't calculate how many runes you'd need to upgrade every weapon to +24/+9.

                                                                • Anonymous

                                                                  Flame Art adds or maintains Faith scaling. If you infuse Misericorde+25 with a Flame affinity, it adds a D scaling in Faith. If you infuse Erdsteel Dagger+0, which already has a D scaling in Faith, it retains a D scaling in Faith, but Str/Dex drop from D->E.

                                                                  • Anonymous

                                                                    Fire increases Strength scaling. If you infuse Misericorde +25 with a Fire affinity, it goes from an E scaling to a C scaling in Str.

                                                                    • Anonymous

                                                                      I'm trying to understand why only Sacred Ashes of War lock you out of being able to use the weapon buff incantations. I could understand if it locked out similar damage types like holy/holy or blood/blood, but a Faith build should be able to still use electrify, bloodflame, blackflame, poison ect... It makes zero sense to me

                                                                      • Anonymous

                                                                        With patch 1.03, every regular smithing stone except (7) and (8) cost 1/4 of what they used to. (7) costs 1/3.75 of what it used to cost, and (8) costs 1/3.33...

                                                                        • Anonymous

                                                                          is there like a DS3 variant of blessed infusion? the one that heals you and prevents skeletons from respawning or something like that? i was thinking it would be ''sacred'' but the wiki doesnt seem to say so? didnt test sacred infusion myself

                                                                          • Anonymous

                                                                            On a weapon's page, the upgrade tables that show damage values -- what is the "Sta" column that appears after the Holy damage column? See Battleaxe Heavy path for example.

                                                                            The "Sta" increases as level increases, so I'm assuming it's not stamina usage. And bigger weapons seem to have higher Sta values on average (compare dagger to a greatsword)

                                                                            My guesses right now are either: the amount of stamina enemies lose if they block it -- OR -- the amount of damage it does to the enemy's stance, which eventually results in the stance break that gives a free critical.

                                                                            • Anonymous

                                                                              Regular upgrades should cost 1/5 of what they cost. Unbelievable that they are 5 times more expensive than special.

                                                                              • Anonymous

                                                                                Has anyone seen any smithing tables besides the one by Kale? Sure, Hewg and Iji are cool, but it would improve my immersion to make my way towards a local table; not unlike finding alchemy tables in Skyrim.

                                                                                However, it seems like Smithing tables go largely forgotten by players and devs alike. They don't even have a page on here...

                                                                                • Anonymous

                                                                                  Weapon upgrades appear to work the following way for weapons:

                                                                                  Regular: 5.8% more damage than the base per level of upgrade. (Rounded down)
                                                                                  Somber: 14.5% more damage than the base per level of upgrade. (Rounded down)
                                                                                  Somber adds exactly 2.5× more damage per level than regular upgrades. Both total 2.45× base damage at maximum upgrade level.

                                                                                  • Anonymous

                                                                                    i wish there was a raw infusion that worked the same as in ds3, was a really good infusion for int or faith builds

                                                                                    • Anonymous

                                                                                      Where do we see how the weapon scaling will change while upgrading the weapon? Lets say my weapon +0 and has a D scaling in DEX and STR. How do i know what scaling the weapon has at +10? Do i skill in DEX or in STR?
                                                                                      And my Ashe of War gives a D scaling in ARC at weapon + 0. Does it get a better scaling with the same weapon +10?

                                                                                      • Anonymous

                                                                                        Can someone explain me why I can't upgrade my Reduvia to +5 ? It says Required Items: Somber Smithing Stone (5) 1(in red) (0)
                                                                                        I have those stone and I have the runes for it too. Thanks

                                                                                        • Anonymous

                                                                                          There's an upgrade element called Flame Art which increases faith scaling and adds fire damage. Not only Fire.

                                                                                          • Anonymous

                                                                                            Something I did for funzies: (On my second character) I was able to upgrade the Reduvia to +9 before fighting any achievement boss (most notably, Margit). In fact, you should be able to do it without fighting any boss whatsoever.

                                                                                            • Anonymous

                                                                                              why in the world would quality scaling decrease base dmg what would be the point???? wtf??? does it at least increase attack speed wtf???

                                                                                              • Anonymous

                                                                                                Total Cost upgrades is wrong,

                                                                                                S1 - 9,600 Runes (12 Stones +3)
                                                                                                S2 - 19,200 Runes (12 Stones +6)
                                                                                                S3 - 28,800 Runes (12 Stones +9)
                                                                                                S4 - 43,200 Runes (12 Stones +12)
                                                                                                S5 - 57,600 Runes (12 Stones +15)
                                                                                                S6 - 72,000 Runes (12 Stones +18)
                                                                                                S7 - 108,000 Runes (12 Stones +21)
                                                                                                S8 - 144.000 Runes (12 Stones +24)

                                                                                                TOTAL = 482,400 Runes (not including cost to upgrade armament)

                                                                                                Cumulative

                                                                                                S1 - 9,600 Runes
                                                                                                S2 - 28,800 Runes
                                                                                                S3 - 57,600 Runes
                                                                                                S4 - 108,800 Runes
                                                                                                S5 - 158,400 Runes
                                                                                                S6 - 230,400 Runes
                                                                                                S7 - 338,400 Runes
                                                                                                S8 - 482,400 Runes

                                                                                                • Anonymous

                                                                                                  400k+ to fully upgrade a normal weapon as opposed to 100k for special weapons? Thx but i ll skip the endgame grind and stick to special weapons. I know the normal weapons have the ability to change skills, but that price gap is huge and needs balanced imo.

                                                                                                  • Anonymous

                                                                                                    It would be nice to have at least one affinity for hybrid int/faith users, since the sword of night and flame is the only weapon I've seen that scales this way.

                                                                                                    • Anonymous

                                                                                                      Would it be a waste to upgrade a non-INT weapon if I'm going mainly INT build with Scholar's Armament spell? As far as I know upgrading is only for physical damage so not sure if an upgraded weapon would do any bonus damage with the scholar buff.

                                                                                                      • Anonymous

                                                                                                        Just adding some random studies I did, since I was wondering how the math turned out with infusions.

                                                                                                        For reference: currently, my build has 16 Strength (24 two-Handed), 18 Dexterity, and 21 Intelligence. I'm rocking a Lordsworn's Greatsword +8 as I run these tests. Normal Infused, it has 253 Standard-type damage (199 +54) when two-handed, while Magic Infused, it has 157 (148 +9) Standard-type damage plus 182 (148 +34) Magic-type damage.

                                                                                                        The basic two-handed R1 against the Stormhawks in Stormveil Castle dealt 201 damage with the normal Affinity, and dealt 247 damage with the Magic Affinity. Additionally, a backstab against the spear-wielding knight right down the hill from Gatefront's Lost Grace dealt 618 damage with the normal Affinity, but 764 damage with the Magic Affinity.

                                                                                                        I don't exactly have the time or energy atm to do more extensive testing, but at least by these passing tests, infusions do seem to be very much worth it if your build even slightly favors them (or even if it doesn't- I had effectively 24 Strength and 18 Dexterity with D scaling on both before the infusion, but only E scaling on both of those with D scaling on my Intelligence of 21, lower than 24, afterwards.)

                                                                                                        I mostly record these tests because I hear concerns about flat damage/split damage being bad, the way it was in previous FromSoftware/Soulslike titles (Dark Souls 3 in particular comes to mind as an oft-cited example.) At least at a glance, this is absolutely not the case at all this go around. Affinity away!

                                                                                                        • Anonymous

                                                                                                          Gelmir's Heroes Grave has both Grave flowers of rank 7 inside, as opposed to going to Noct or the City of Rot. I did not grab the values, but I do know for a fact they are inside the tomb, it is also a location for a Death Root, and Ashes Summon. So, overall, rather lucrative. Beware of the heavy lava and chariots up and down through out the dungeon. Otherwise the enemies are fairly basic skeletons, nobles, and pages. There is a Shade that drops the Mantis Blade weapon as well.

                                                                                                          You can find the tomb literally across from the Grace Site and the guy that gives you the Comet spell.

                                                                                                          • Anonymous

                                                                                                            If you're struggling by his 1 shot, remeber to use Oppaline Bubbletear ( negate damage received) in Flask of Wondrous physick

                                                                                                            • Anonymous

                                                                                                              Is there a way to infuse a weapon with quality, heavy, etc, without changing the weapon skill? I really like the skill of the caestus, but I'll have to change it up get the scaling I want, and that doesn't seem right.

                                                                                                              • Anonymous

                                                                                                                WTF, maximum upgrade of a weapon is +25? This game might as well be a F2P grinding MMO. Does Fromsoft seriously think the player loves to grind? Just look at the lazy name of the stone, "XXX stone [#1-9]", I swear the Fromsoft is not even trying anymore. They simply think the more hours to grind = longer gameplay...

                                                                                                                • Anonymous

                                                                                                                  If anyone with an early copy could update this wiki for the full release it would be much appreciated. Is there a "Raw" upgrade path equivalent that removes all scaling? Is there a Faith scaling path? Chaos?

                                                                                                                  • Anonymous

                                                                                                                    Cant wait to have that insane Build of mine... A heavy tough battle mage with a Fashion Soul hint to the overall character look.... I can already feel how Diverse and Versatile the Crafting Menu and Ashes of War system would be next week ( And Farming the best Gears , Weapons , Spells , Recipes and Ashes of War would take me awhile to have my Final look for the Character ). Goodluck everyone on Launch next week , may your Journey be brighter than that Huge Bright Tree in the Center of the Hub Map in Elden Ring.... Let's get it Tarnished with folks lol Adios.

                                                                                                                    • Although controversial, I'm a bit happy upgrades won't be utilized for Armor...although I would appreciate if they did something like being able to "Enchant" armor say utilizing an item to increase one or two defensive stats, but also decreasing one or two opposing defensive stats I think that would be fun.

                                                                                                                      • Although controversial, I'm a bit happy upgrades won't be utilized for Armor...although I would appreciate if they did something like being able to "Enchant" armor say utilizing an item to increase one or two defensive stats, but also decreasing one or two opposing defensive stats I think that would be fun.

                                                                                                                        • Anonymous

                                                                                                                          where was that interview that claimed there was an item that could upgrade to plus 12? if they do that i think it will go like this, assuming the normal material progression is still here and they don't add any new materials
                                                                                                                          Shard goes up to +6
                                                                                                                          Large Shard goes to +12
                                                                                                                          chunk goes to +19
                                                                                                                          Slab goes to +20
                                                                                                                          I think it might go up to +20 (for standard weapons, perhaps special weapons upgraded with special materials we will see +10?) because of the scope. the size means there needs to be more variance in player strength to correlate to the bosses. and there will also be more places to hide upgrades for the player.

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