Crumbling Farum Azula is a Legacy Dungeon in Elden RingCrumbling Farum Azula may also be considered a very small region, which can be reached through the Site of Grace at the Forge of the Giants in Mountaintops of the Giants, either by talking to Melina or listening to the flame, depending on your prior decisions in the game.

A smaller portion of the area can be reached through one of the waygates in The Four Belfries. In this part, you can find the Pearldrake Talisman on a corpse after dropping down a few ledges.


 

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General Information

 

Crumbling Farum Azula Maps

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Top Level

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Upper Level

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Middle Level

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1st Lower Level

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2nd Lower Level

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Bottom Level

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NPCs in the area

Bosses

 

 
 
 
 
 
 
 
 
 

 

Items

Talismans

Consumables

Weapons & Shields

Armor

Spells

Upgrade Materials

Enemy Drops

Keys & Other

 

Enemies

 

Notes

  • Notes go here

Full Crumbling Farum Azula Walkthrough

Click here to go to the Speedrun Walkthrough.

Getting to Crumbling Farum Azula

Once you commit to "the cardinal sin" by talking to Melina from the Site of Grace found at the Forge of the Giants, your character falls asleep during a cinematic and then wakes up in Crumbling Farum Azula. Alternatively, if you've interacted with the Three Fingers, Melina does not help you get there. Instead, while resting at the Forge of the Giants Site of Grace, select the 'Listen to the sound of the flames' option and a different cutscene will play, but take to you to the same spot in Crumbling Farum Azula.

 

Crumbling Beast Grave

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Crumbling Farum Azula is mazelike, consisting of multiple branching paths, each with different loot. Following the introductory cutscene, the player will wake up at the south bridge of  Crumbling Farum Azula. The path to follow is linear for now. At the end of the bridge, you'll find a Smithing Stone (8). Continue down the ruins to your right and pick up the Golden Rune (9) on the way. Keep following the path and you'll get to a platform overlooking several Azula Beastmen. Engage them one at a time from stealth, or lure them with ranged attacks to avoid being overwhelmed by their high-damage attacks. Defeat the Azula Beastmen in this area to pick up three Old Fangs from the corpse here. Head inside the building, where you'll find more Azula Beastmen and a Lightningproof Dried Liver. Before continuing, enter the first doorway to the left and activate the Crumbling Beast Grave Site of Grace, which then enables quick-travel to the rest of the map.

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Head back through the hallway and you'll emerge back outside. You will encounter the first Farum Azula Dragon at the large curved bridge right in front of you. The dragon takes some time to land and perform its first attack, leaving enough time to run past it and collect the Smithing Stone (6), Smithing Stone (8), and Dragonwound Grease if you'd rather not fight it. Defeating the dragon awards an Ancient Dragon Smithing Stone, and Spirit Ashes are available for this fight. Head up through the archways to your left at the end of the bridge, making sure to pick up the Smithing Stone (8), then continue forward to reach the Crumbling Beast Grave Depths Site of Grace.

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In the room ahead are two Azula Beastmen and a Smithing Stone (7). Head through the northwestern hallway, and you'll find a three-way split. To the left is a dead-end and straight ahead is a large hall. The right path takes you to an upper ledge that has two Azula Beastmen on the way, but eventually circles back to the hall ahead. Laying on the stairs right ahead of you is a corpse with fourteen Lightning Greatbolts. Continue straight and out the doorway you see ahead of you to get to an outdoor balcony with a Golden Rune (12) on a corpse dangling off of the left side. On the right side of the balcony, you can hop onto the roof and enter back into the building on a higher level. On the left side of the room are three Gravel Stones on an altar. You can find a Smithing Stone (6) on a corpse in the middle of the room, and in the far end you'll find a Great Grave Glovewort on an altar guarded by an Azula Beastman Mage flanked by two melee Beastmen. Head back into the hall and down the main stairs, where you'll find more Azula Beastmen and the Ancient Dragon Prayerbook. Immediately out the door to the northeast is the Temple-Facing Balcony Site of Grace and the Somberstone Miner's Bell Bearing (4).

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Before continuing forward, head back into the building and out the southwestern door. To the right of the stairs going down is a corpse hidden by pots holding a Hero's Rune (2). Hop onto the elevator by the base of the stairs and you'll be taken down to lower exterior levels of Crumbling Farum Azula. Immediately down the slope a Lesser Wormface will ambush you from the left. You can lure it out or avoid the ambush entirely by dropping from the ledge above behind it. then continue down the left-most path going upwards when the path splits. Here you'll find a corpse with four Fulgurbloom guarded by another Lesser Wormface.

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Continue forward and you'll emerge at a lake with three Lesser Wormface. Take care as one of them is much larger and more dangerous than the others. Ranged combat is viable from the stair-like cliffs as the enemy will easily get stuck on trees and will have a more difficult time spitting blight upwards. If you head down the slope to the east of the lake, you'll find five Gravel Stones on a corpse hidden in a corner of the outside of the ruins here. Back at the lake, you'll find the Glovewort Picker's Bell Bearing (3) in the gazebo at the far end of the lake. The Lesser Wormface here are distracted and you can easily sneak past them while grabbing the Smithing Stone (8) and Rejuvenating Boluses from the corpses beside them.

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Head back up the slope you came from at the side of the mountain, and you'll find a ladder at the side of the arch ruins guarded by another Lesser Wormface. Head up the ladder to find a Lesser Wormface keeping watch over a corpse with a Smithing Stone (8). Head back down the ladder and turn left, going through the arches. On your way back up, you'll find several more Lesser Wormface and a Somber Smithing Stone (9). Continue from here to circle back to the lift from the balcony.

Facing the lift now, look to the left and a side path leading to a large circular platform with an item is visible. Jump from rock to rock avoiding the sloped rock on the right to get to the larger platform, but be aware that a Farum Azula Dragon will engage you after a brief delay. The corpse on the far edge holds a Smithing Stone (8), which can be grabbed quickly before the dragon attacks. Defeating the dragon only awards runes, so you may choose to fight it here or attempt to disengage. Follow the same path back, again avoiding the sloped rock that is now on the left, then take the lift back up and return to the Tempest-Facing Balcony Site of Grace through the doorway to the northeast.

 

Dragon Temple

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From the Site of Grace, you will be able to see a Farum Azula Dragon in the far distance. Though you may not be able to reach it at this time, it will breathe fire towards you while you jump to the platform under it. However, if you've advanced Iron Fist Alexander's questline to its final step, he will be standing on the building instead of the Dragon.

Head down the floating rocks and ruins west, where you'll get to a makeshift bridge occupied by Skeletons. The skeletons here in Crumbling Farum Azula look to have similar features and wield the same weapons as Azula Beastmen but have the same respawn mechanic as regular in-game skeletons. At the top of this first large chunk of ruin, you'll find a Golden Rune (9) on a corpse behind one of the pillars. Continue jumping across the floating ruins north, being sure to pick up the Somber Smithing Stone (7) and fourteen Golden Arrows, and jump into the hole in the corner of the next large chunk of ruin, right beside where you land.

Down the hole, to the southwest is a corpse with a Golden Rune (10). Head forwards to the northeast and before going through the first doorway to your left, go through the second one for an item protected by a Skeleton. At the end of the hallway through the first doorway, you'll emerge out onto a balcony. Turn left, scale the ruins up, and then head up the ladder you find at the end. On the altar up ahead is another  Great Grave Glovewort. Three skeletal beastmen spawn after you pick it up. When you're done dealing with them, head out of the room and look down to your left to find a safe path back down to the large chunk of ruin with the hole you went down earlier. Following the path, pick up three Gravel Stones and a Somber Smithing Stone (9) on the way, and you'll eventually find the Dragon Temple Site of Grace.

From this Site of Grace, turn around back towards the ruins you came from and look down. There are floating stair ruins that you can jump down. At the base of these stairs, turn back around again and jump down to the lowest platform here. On the left is a corpse with a Rune Arc on it. If you head into the building and turn right at the corner, you'll find the Azula Beastman Ashes right ahead on an altar, guarded by several Banished Knights. Look to the right of the altar with the ashes and pass through the doorway to find a corpse with a Somber Smithing Stone (9). Head back into the building and jump off onto the lower ruin to the east. Here, you'll find the Dragon Temple Transept Site of Grace. Don't head into the room to your left yet - that's a boss fight we'll come back to. After you're done with all that, teleport back to the Dragon Temple Site of Grace.

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This next area is the Dragon Temple. After heading into the building, turn left and head to the edge of the ruin to find a Golden Rune (11). Head back the other way to find a Smithing Stone (6). Continue down the stairs and further into the temple. When you get to the hallway, turn right, and before going down the stairs, head left to another hallway. Following this path takes you outside, where you'll find a Stonesword Key by the edge of a cliff. Head up the stairs here, being careful of the enemy right by the doorway, and head into the temple ruin to find two Dragonwound Grease at the far end. From the ledge this corpse is on, you can safely jump down to the stone steps. Head to the top to find a Golden Rune (12), then head back down to enter the main hall of the temple.

 

Miniboss: Godskin Duo

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The main hall is an arena to fight the Godskin Duo and you must defeat them to be able to advance in Crumbling Farum Azula. If you had taken the stairs down in the first hallway earlier, you would've also ended up in this room. Being one of many duo bosses, this boss can be difficult to track and defeat solo. Make sure to use the pillars of the arena to your advantage and try to focus fire on one of them. As of Patch 1.03, Bernahl can be summoned to aid you, making this fight less frustrating. His summon sign can be found in front of either of the boss room entrances.

After defeating them, you will be rewarded with 170,000 Runes, the Smithing-Stone Miner's Bell Bearing (4), and the Ash of War: Black Flame Tornado. Interact with the Dragon Temple Altar Site of Site of Grace that spawns after their defeat and now we can move forward.

 

Completing the dungeon

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Head out the northeastern door and jump down to the lower platform. Take the way to the left, heading down the stairs westward, and you'll find a Golden Rune (11) guarded by a Rotten Stray. To your left are some ruined windows. Before jumping through them, you should defeat the enemies if you have a ranged build as they can swarm and overwhelm you easily. On the corpse here are five Old Fangs, and if you check behind the ruin walls, you'll also find a Hero's Runes (5).

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Continue heading north through the ruins and at the very end, ignore the doorway to your right for now and emerge back outside, noting a staircase to your right. Head forward to find a Smithing Stone (7) behind a fallen pillar, then turn left and follow the outer wall of the ruin to find five Lightning Grease. Backtrack back to the staircase and head up them. There's not much besides a Azula Beastman down the right hallway, however, if you head straight ahead, you'll find a Somber Smithing Stone (9) and an imp statue. You can use a Stonesword Key to gain access to an elevator that takes you to the Dragon Temple Lift Site of Grace. The area up here is quite large and completely optional, but you'll find some interesting loot.

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At the top of the lift, turn left to get to a courtyard full of Skeletons. In the middle of the courtyard is a fountain with a Lord's Rune in it. Head down the stairs going east by the side of the cliff on the left side of the courtyard. The corpse at the base of the tree here has two Nascent Butterflies. Continue forward, hopping up rocks positioned like stairs, and you'll get to another Skeleton-infested area. Be careful while moving/fighting near the nearby tree as the skeletons hanging off of it will drop down and attack you. If you've got ranged abilities, you can target and hit them while they are still hung up on the tree.

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Move forwards towards the south, and head up the stairs to the elevated platform. On the east side of the platform is a corpse by the edge of the cliff that has a Smithing Stone (8). Head westward next to find a Rune Arc and a Golden Seed close to each other. Continue southwest, down the slope, and you'll find a Teardrop Scarab that drops the Golden Lightning Fortification Incantation. On the same cliff, you'll find a sleeping Farum Azula Dragon, which you can sneak towards to grab a Smithing Stone (8). If awaken, the dragon will breath fire and flies off. It is, however, possible to kill this dragon (12682 HP) to get about 21600 runes and 3 Gravel Stones after resetting the area by visiting a grace site. 

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Backtrack back up the slope towards where you found the Golden Seed & Rune Arc and at the top, turn hard left. There is a series of collapsed archways and crumbled tower pieces stretching to the west to traverse. Platform over the tower pieces and you'll reach a large open area. If you've reached the end of his questline this is where you face Iron Fist Alexander in his final duel. Defeating Alexander here gets you Shard of Alexander and Alexander's Innards. Otherwise, this is where you can kill the fire-breathing Farum Azula Dragon from earlier.

Continue ascending the floating rubble, and pick up the Ancient Dragon Apostle's Cookbook (4) inside an enclosed area at the end. Two large undead beastmen are hiding here - one in the shadows around the outside of the tower, and one in pieces on the ground behind a block of rubble. They will attack you when you pick up the cookbook, so it is better to take out the one behind the tower first, then goad the second one into attacking before defeating it in single combat.

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After exploring the area, head back down the imp statue elevator by the Dragon Temple Lift Site of Grace. Turn right towards the east, walk through the archway, then turn right again towards the south. You will be able to see a column that is floating diagonally, close enough for you to jump on and climb up. Up here, you'll find an Ancient Dragon Smithing Stone guarded by a Farum Azula Beastman and Rotten Stray. From here, there's a way back to the Godskin Duo boss arena if you look down towards the northeast and jump down to the floating platform below you. There's nothing of value on the way, however, so simply backtrack down the stairs and we'll go back to the doorway we ignored earlier.

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At the bottom of the stairs, turn left to enter back into the ruins and left again to go through the doorway. Continue forward, jumping down the ruins here, where you'll be able to pick up the Dragoncrest Shield Talisman (+2) hidden behind and a Golden Rune (12). Keep following the path and you'll get to an open area where you will meet a Crucible Knight, like the one you can find in Limgrave

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After you've defeated it, the Crucible Knight won't respawn. Your next course of action is to head southeast. There are two choices to take - you can simply jump over the banister of the balcony overlooking the Dragon Temple Rooftop Site of Grace ahead, or you can jump to the floating rock on the right, which requires a very tight jump, where you'll be rewarded with a Smithing Stone (8). If you can't take on the Crucible Knight in a straight fight, you can make the save jump straight to the Site of Grace and then pick it off from afar.

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Once you go down, you will encounter a seemingly harmless Eagle laying on the floor near an open elevator shaft. Beware, however, of another eagle waiting to ambush you inside the round tower at your left. The corpse here has a Smithing Stone (6) on it.

(Optional side path to Drake Knight Set): Go down the ladder to the south and immediately turn left to find a floating platform behind the corner, hop on it and then jump down to a circular lift area. Run around it to the other end to find Drake Knight Set in a chest. Then take the elevator up to encounter an Azula Beastman across the small bridge. Loot the Lightning Greatbolt here and safely drop back down to grace.

After going back to the ladder where you encountered two eagles, looking to the south, you'll see a hostile pale Dragon casting red lightning bolts all over the rooftops. Keep in mind that before hitting the ground, bright red flames mark the areas the lightning is about to strike. By staying away from these flames, you can avoid being hit by these attacks.

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Descend by using the ladder in front of you, or by jumping down from the roof on your right, and keep moving ahead in direction of the Dragon. On the way, you'll come across another couple of large Eagles. Using long-range attacks, like magic or archery, is a good strategy here, as there seem to be certain spots where the lightning won't land. As you approach the Dragon, you'll notice it is in quite low health. You can defeat the Dragon the normal way or cause it to flee by landing a few good hits or by backtracking a short distance. In its place eight Fulgurblooms and a Golden Rune (12) at his position, and the gazebo behind it holds a Somber Ancient Dragon Smithing Stone.

(Optional side path to Boltdrake Talisman +2 & Dragon Towershield): Left of the gazebo, in the eastward direction, if you look down, you'll see platforms down below. Keep dropping down and then drop down to another platform by the right side, next to the building. Drop below, left again to find a doorway. Enter it and to your left, you'll fight through a Banished Knight. Continue to find an Eagle and a ladder. Be careful as you ascend the ladder as there is another knight with a spear patrolling above and another soldier with two swords standing on the left. The Dragon Towershield can be found in the chest directly left from the ladder. Right across the ladder, there is an elevator. Take it up to find a path going west which takes you into the building right below the birds that you fought earlier on your way to the Dragon. Enter this set of ruins and you should encounter a Crucible Knight fighting Beastmen. If you are quick enough, you can run past them and take the ladder up at the end, otherwise, you can choose to defeat the Crucible Knight. After ascending the ladder, to your right, you can finally pick up Boltdrake Talisman +2 from the corpse. Drop down to find yourself back at the area with Eagles where the Dragon was using his lightning and make your way back to the Dragon's location where this side path started.

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Next, head southwest and fight through a total of five Beastmen. Cross north to the other side by using the fallen structure as a bridge (mind the Beastman with thrown axes on the other side), and focus on the next building to your right. You can see a Beastman that's standing over a corpse with the Somberstone Miner's Bell Bearing [5]. Take care when you approach, as on your right there is a Beastman with a greataxe and on the left is a Beastman that can cast lightning. Take out the Beastman you can see from range, step in and lure out the greataxe Beastman, but bear in mind that the caster Beastman can call down lightning from behind the walls.

Once you've dealt with or escaped from the foes, move forward through the stairs located to the right of the chapel's altar. The path will take you to an elevator, after which, you'll reach the Beside the Great Bridge Site of Grace. Moving further up the stairs you will then reach the Great Bridge. You'll be situated now at the middle of the bridge, and facing the choice to either go right (South) or left (North). The Bossfight takes place at the coliseum-like structure located upwards, so if you want to enter the last stage of your journey at Crumbling Farum Azula you can head this way. Please note that there is also another optional boss fight (Dragonlord Placidusax) that can be accessed by going back down the elevator from Beside the Great Bridge Site of Grace. If you'd like to fight the boss now, click here. However, this section of the guide will first cover what lies at your left, that is, heading north.


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This route takes you directly to the Dragon Temple, and the path is as straightforward as it gets. After descending through a set of stairs and heading through the door you'll reach a terrace. You'll find the ladder to move forward located on your right. But first turn left, as you'll find a corpse holding a Somber Smithing Stone [8]. Just beware of the resting Gnoll on the western-most side of the terrace, these creatures are powerful enough to defeat you if they catch you by surprise. Once that's taken care of, you may resume the previous route and head south for the ladder you encountered when arriving at this terrace.

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Now, the next area after going down the ladder is a bridge leading you to one of the towers. Inside, you will find a coffer guarded by three Beastmen, but upon reaching the tower you are invaded by Recusant Bernahl, previously known as Knight Bernahl. You don't want to take them all at once, so your best bet is to defeat the invader first.

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Recusant Bernahl wields a Devourer's Scepter Warhammer and his fight style consists mostly of melee attacks. However, the skill on his weapon, Devourer of Worlds, allows him to charge it with magic and strike it against the ground to steal your HPs. Once defeated, Recusant Bernahl drops the entire Beast Champion Set as well as the Devourer's Scepter Warhammer and x1 Blasphemous Claw.

Once the area is cleared, you may loot the coffer inside the rounded tower. This chest contains the Old Lord's Talisman, which extends the duration of effects caused by sorceries and incantations. Now that this area has been exhausted, return to the Beside the Great Bridge Site of Grace to refill your health and flasks, and go back onto the Great Bridge and head for the boss fight.

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Before you take on the boss of this area, there is a Draconic Tree Sentinel that will intercept you when attempting to reach the gates. Be aware of his devastating downward Mace attack, and try to avoid it by sticking close on his left side. Upon losing 50% of his life bar, he enters phase 2 and calls down powerful red lightning to course through his Mace. His attacks become more violent and gain the ability to summon a small controlled storm around him, similar to the dragon you came across earlier. It is recommended once he starts sparkling to fall back until the lightning has cleared away.

Fighting this Sentinel is duly compensated as it rewards you with the Malformed Dragon Set. Head up towards the fog door, grabbing the Somber Smithing Stone (7) on the way.

NOTE: Upon defeating the following boss, much of Leyndell, Royal Capital will become unavailable, as will many of the weapons, items, spells, and armor located there. Plan to collect any items you want from Leyndell before completing the fight, in particular the legendary armament the Bolt of Gransax.

Beast Clergyman/Maliketh, the Black Blade

Once you've reached the coliseum-shaped structure, you'll begin fighting Beast Clergyman. His attacks mainly consist of close-range swipes and various rock throws. Since his quicker and more deadly attacks are done in melee range, magic and ranged users will have an easier time dealing with him as they can fight back while keeping their distance. Melee users should look for opportunities where the Beast Clergyman is vulnerable before committing to any attacks. One such attack that is safer to punish is one of the rock throws where he plunges his knife into the ground. You can find more details and strategies on his boss page.

After taking the Beast Clergyman's HP to about half, it will reveal itself to be Maliketh, The Black Blade. Maliketh has a different skill set than the Beast Clergyman but has the same 'quick and hard to punish' characteristic. If you've finished Bernahl's questline and have defeated Recusant Bernahl, be sure to make use of the Blasphemous Claw that he drops. You can use the item to counter Maliketh's attacks that make his weapon briefly glow yellow. You can find more details and strategies on his boss page and the Blasphemous Claw page.

After you have defeated Maliketh, you will be teleported to the Leyndell, Capital of Ash Site of Grace. After activating that grace you can teleport back to Beside the Great Bridge Site of Grace and return to the boss fight arena to touch Maliketh, the Black Blade Site of Grace if you wish to do so. However, the main point of focus here is to go to the optional boss fight.

 

Dragonlord Placidusax

To find Dragonlord Placidusax, head back down the lift from the Beside the Great Bridge Site of Grace. Leave the temple and head straight ahead towards the cliff's edge. If you look down, you'll find some floating platforms you can jump down to. Follow the path down to get to a large empty chunk of ruin. Find the arch on the ground without bones, and you'll get prompted to lie down. When you do so, a cutscene will play and you'll get teleported to the boss arena. Dragonlord Placidusax is not a very nimble boss, but many of his attacks have large areas of effect that can be difficult to dodge out of if you've animation locked yourself. At about 50% health, it gains access to a divebomb-like attack. It's relatively easy to track, but do be careful of its large hitbox.

Upon defeat, this boss drops 280,000 Runes and the Remembrance of the Dragonlord. Interact with the Dragonlord Placidusax Site of Grace that spawns here, and you're done with the area.

If you have Miquella's Needle and have come into contact with the Three Fingers, you can use the Needle while in the arena to cure yourself of the Fingers' influence. You do not need to defeat Placidusax; you just need to be in its arena to do this.

 

 

Crumbling Farum Azula Maps

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Top Level

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Upper Level

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Middle Level

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1st Lower Level

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2nd Lower Level

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Bottom Level

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Crumbling Farum Azula Videos

 

 
 
 
 
 
 
 
 
 

 

 

Speed Run Walkthrough

Interact with Melina at the Forge of the Giants Site of Grace to teleport to Crumbling Farum Azula. If you've interacted with the Three Fingers, you have to select the 'Listen to the sound of the flames' option at the Site of Grace instead to teleport here. Cross the bridge, and at the end, you'll find a Smithing Stone (8). Turn right and follow the path down. When you get inside the building, head into the first doorway to your left to interact with the Crumbling Beast Grave Site of Grace.

At the end of the hallway, you'll be back outside and will see a makeshift bridge in front of you. When you get to about halfway through, a Farum Azula Dragon swoops down to try to attack you. It takes a while for it to attack you, however, and you can easily run past it to get to the Crumbling Beast Grave Depths Site of Grace on the other side. On your way here, you can pick up a Smithing Stone (6) and Smithing Stone (8).

In the next room, you'll find a Smithing Stone (7) on one of the altars. Head through the northwestern hallway, ignoring the left and right splits, and go straight ahead to reach a large hall. Turn right and head down the main stairway to find the Ancient Dragon Prayerbook on the floor. Immediately out the door to the northeast is the Temple-Facing Balcony Site of Grace and the Somberstone Miner's Bell Bearing (4). If you want some extra loot, including the Glovewort Picker's Bell Bearing (3), two Smithing Stone (8), and a Somber Smithing Stone (9), head back into the building and out the southwestern door. You'll find a lift taking you down to an area infested with Lesser Wormface. The path here circles 'round back to the lift, so there are no worries about getting lost just yet. Once you're done, head back to the Temple-Facing Balcony Site of Grace.

Head down the floating rocks and ruins west, where you'll get to a large floating ruin chunk occupied by skeletal Azula Beastmen. Grab the Somber Smithing Stone (7) here, then jump down north to the next large ruin chunk. Jump down into the hole in the corner of this chunk (should be to your right when you land on it) and go through the first doorway to your left. Follow the path, head up the ladder when you get to it, then you'll find a Great Grave Glovewort on the altar ahead. Head out of the room and look down to your left to find a safe path back down to the large chunk of ruin with the hole you went down earlier. Continue north, picking up a Somber Smithing Stone (9) on the way, and you'll eventually find the Dragon Temple Site of Grace.

From this Site of Grace, if you turn back around from where you came from, you'll see a set of stairs you can jump down to. At the base of these stairs, turn around again and head into the building to grab the Azula Beastman Ashes. Turn left from this altar and jump down the ledge to activate the Dragon Temple Transept Site of Grace. When that's done, teleport back to the Dragon Temple Site of Grace.

Head through the temple's doorway, then turn right. You'll find a Smithing Stone (6) at the end. Turn left and head down the stairs, then take a right again when you get to the hallway. Before going down the steps, turn left into another hallway to find a Stonesword Key. Backtrack back to the stairs and head down to get to the main hall, or go to the Dragon Temple Transept Grace and ascend the stairs to the same hall. Regardless of your entry route, you'll fight the Godskin Duo in this large room, and upon their defeat will receive the Smithing-Stone Miner's Bell Bearing (4) and the Ash of War: Black Flame Tornado. The Dragon Temple Altar Site of Grace spawns here too.

The way forward is out the northeastern door. Jump down to the lower platform in front of you, then head left down the stairs. When you emerge back outside, head through the ruined windows to your left. Jump down the ruins to the north and take note of the doorway on your right at the end of the hallway. Back outside, check behind the pillar in front of you for a Smithing Stone (7) then head up the stairs to your right.

At the top of the stairs, turn left and you'll find a column that is floating diagonally, close enough for you to jump on and climb up. Up here, you'll find an Ancient Dragon Smithing Stone guarded by a Rotten Stray. Back track back to the top of the stairs and head west, where there will be a Somber Smithing Stone (9) and imp statue in the area. The imp statue here locks off a large, but completely optional area. If you unlock it, you can take the lift behind it to the Dragon Temple Lift Site of Grace. Explore the area and you'll be able to find valuable loot such as a Rune Arc, Golden Seed, the Golden Lightning Fortification incantation, Ancient Dragon Apostle's Cookbook (4), and various Smithing Stones.

When you're done with that area, head back down the stairs and back to the doorway, you took a note of earlier. Continue forward, jumping down the ruins here, where you'll be able to pick up the Dragoncrest Shield Talisman (+2) hidden within the ruins. Keep following the path and you'll get to an open area where you will meet a Crucible Knight. Once you defeat it, it will not respawn again.

You'll want to head southwest next. There are two viable ways to get to the Site of Grace you see ahead. One is by simply jumping over the banister of the balcony, and the other is by doing a tricky jump onto the floating ruins where you'll find an item. Once you've interacted with the Dragon Temple Rooftop Site of Grace, jump down the roofs and you'll find a Smithing Stone (6). Go down the ladder in front of you and if you look to the left, you'll find a floating platform behind the corner that you can jump to. Follow the path here to get the Drake Knight Set and you'll be able to circle back to the Dragon Temple Rooftop Site of Grace.

Head back down the ladder and head south towards the Farum Azula Dragon. You'll find a Somber Ancient Dragon Smithing Stone in the gazebo behind it. To the left of the gazebo, you'll see platforms down and to the east. If you follow this path, you'll be able to find the Boltdrake Talisman (+2) & Dragon Towershield and from here, you will eventually circle back to the rooftops. Head back to where the dragon was sitting and head southwest.

Go up the slope then turn right, crossing the ruins here going north. You'll find a temple to your right with the Somberstone Miner's Bell Bearing (5). Be careful in this temple as you will get ambushed by two strong Azula Beastmen. On the south side of the temple, you'll find a path and an elevator taking you to the Beside the Great Bridge Site of Grace.

From here there are multiple options to take. To go and fight Dragonlord Placidusax, head back down the elevator and exit the temple. Head straight ahead towards the edge of the cliff, and if you look down, you'll find some floating platforms you can jump down to. Follow the path down and in the arch on the ground without bones, you'll get prompted to lie down. A cutscene will play, after which you'll find yourself in the boss' arena. Defeat it for the Remembrance of the Dragonlord and interact with the Site of Grace hereafter it spawns.

Teleport back to the Beside the Great Bridge Site of Grace. Follow the stairs up and you'll get to a large crumbling bridge. For even more loot, head north down the bridge. Head into the building and when you emerge back out, turn left to find a Somber Smithing Stone (8). On the right of the doorway is a ladder you can descend. If you've completed Bernahl's questline and defeated Rykard, Recusant Bernahl will invade you when you reach about halfway across the bridge here. Defeat him for a Blasphemous Claw, the Devourer's Scepter, and the Beast Champion Set. In the building ahead, you'll find a chest with the Old Lord's Talisman guarded by multiple Azula Beastmen.

After you're done with that area, teleport back to the Beside the Great Bridge Site of Grace and back to the bridge. Head south, going up the bridge this time and you'll encounter a Draconic Tree Sentinel. You can choose to run past this enemy, however defeating it nets you the Malformed Dragon Set. Continue up the bridge, collecting the Somber Smithing Stone (7), and head through the fog door.

You'll start by fighting the Beast Clergyman. Once you get him down to 50% health, a cutscene will play and he'll transform into Maliketh, the Black Blade. On his defeat, you'll be given the Remembrance of the Black Blade and get teleported back to Leyndell, now in a different state. If you head back to Maliketh's boss area, you can interact with the Maliketh, the Black Blade Site of Grace.

 

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    • Anonymous

      If you are having trouble finding Bernahl's spawn it may be because there us more then one entrance for the Duo fight. The entrance with Bernhal's spawn is by Dragon Temple Transept and up the stairs in front.

      • Anonymous

        I've been on the Farum Azula dragon wiki and it says there the dragons can be fought but I think the dragons after the first one on the curved bridge are buggy. It says on that page the dragon past the rooftop grace continually casting red lightning as soon as you get near the ladder can be fought and drops an ancient dragon stone. But for me it was disappearing after taking damage every time, I got close enough to it one time to use melee against it but it flies upward then vanishes and it was the same trying to kill it from longer range.
        All the stationary dragons were doing the exact same thing as well. I wouldn't care except the ancient dragon stones for +10 and +25 are limited resources. Is anyone else here seeing the same thing happen when trying to kill the dragons after the first one?

        • Anonymous

          theres so many cool flat arenas to duel here. too bad nobody does because people crutch so hard on liurnia's rain for their lightning builds.

          • Anonymous

            "Turn left, scale the ruins up, and then head up the ladder you find at the end. On the altar up ahead is another Great Grave Glovewort. Three skeletal beastmen spawn after you pick it up."

            The skeletal beastmen don't "spawn"; they are already there, suspended from the ceiling like the marionettes in Raya Lucaria. Picking up the Great Grave Glovewort just prompts them to fall into the room behind you and attack. You can hit them with magic or ranged attacks before going in to make them fall and take them out one-by-one. Then casually stroll in and pick up the Glovewort when they're done.

            • Anonymous

              Is there an issue with Bernahl not spawning? I killed the sentinel but no bosses. He isn't invading where he is supposed to I got the talisman but no sign of him.

              • Anonymous

                I don't see it mentioned here but if you plan to snipe the draconic sentinel from long distance thinking you are safe and it wont be able to get at you, think again. He has a red LTN attack that can either pass through walls and the floor as it hones in on you or the LTN automatically hits you wherever you are. Also, that malformed dragon set is one of the stupidest looking armour in the game, and that's really saying something.

                • Anonymous

                  The weapon art on a +10 bolt of gransax with ritual sword talisman, lightning scorpion charm and golden vow cast kills the mob wormface enemies in one fully charged and one quick hit from the lightning spear it throws. For the big wormface and both smaller ones in the shallow pool I highly recommend climbing the ladder up to the top of the remains of the wrecked bridge and killing all three from range its safe enough to drop down the to the first or even second floating stone platform if you need target lock for spells or incantations after drawing their aggro with a bow their deathblight vomit wont reach up that far but don't get impatient and drop down to the third until at least the big wormface and one of the smaller are dead, getting hit by deathblight from two or three or even just the big one will kill you quickly regardless of how high your vitality is, having the prince of death's cyst equipped or having boluses ready.

                  • Anonymous

                    Recommending this or that weapon or spirit ash to anyone else is full of pitfalls but the first dragon you run into here has a similar move-set to Lansseax, a red lightning glaive, the red lightning AoE, a fire breath attack and a claw swipe attack at close range that generates a burst of red lighting similar to Mohg's bloodflame talons, I've never seen a dragon do that before, this one might not be a boss but it has a plenty big health pool anyway. I can see how it's tempting to summon dung or mimic for everything but if you have been upgrading her Latenna is much better suited for this, for every named dragon up to this point really, dung will spend most of this fight getting knocked flat onto then up off his arse.

                    She can't be summoned in the ideal spots here, either in the doorway before you drop down after the grace or the small room overlooking the area on the left, but she can be summoned at the first alcove next to that room. If you sprint to where the dragon lands after summoning her she wont be in any danger for most of the fight and her arrows will consistently hit the dragon. As it's health gets low it flies into the air to reposition or dive bomb you and it did get close and aggro on Latenna then but it isn't too hard to get it to focus on you before any risk of her dying to it, this is how I just killed it as well as Ekzykes and Borealis.

                    • Anonymous

                      Shame how while this place has two of the coolest bosses in the game, it also unfortunately has one of the worst and most poorly designed fights in the game that you have to get past, i highly recommend bringing as many sleep pots as you can muster, you're gonna need it if you're not using dual bleed/cold weapons .etc to melt the Foreskin *******s.

                      • Anonymous

                        These ancient dragon civilization ruins had their place in DS2, but here they feel as tacked on as they did in DS3.

                        • Anonymous

                          The coolest area in the game imo, awesome visuals, great music and although the enemies are deadly and can mess you up very quickly if you get cocky, I'm glad it doesn't do the same bullshit that awful Haligtree does where it just recycles a bunch of non-unique enemies and makes them damage sponges with disgustingly huge damage to the point that normally easy as all hell trash mobs can instakill you, or leave you barely alive if you screw up even once.

                          • Anonymous

                            What is so hard about the two or three only slightly broken platforming parts? None of them are particularly dangerous or difficult. I see more complaints about the parkouring here than taking the secret jumping route down to the three fingers proscription. It, the jumps down from the dragonbarrow minor Erdtree to the ridge overlooking radahns area, and to a lesser extent the descent down the caelid divine tower, are the only three tedious platforming parts in the whole game. The hardest things in Azula are the eagles between the dragon knight and the lightning spamming dragon.

                            • Anonymous

                              "If awaken, the dragon will breath fire and flies off"
                              BS, this dragon fights your ass and doesn't fly off, got killed coz i was expecting it to fly off

                              • Anonymous

                                I really dislike this bloody place. It is nothing more than annoying enemies fannying about, waiting to catch you off-guard. I always rush through the area quickly, the only items I care to pick up are the bell-bearing and the golden seed.

                                • Anonymous

                                  Oddly not visible from anywhere but the Isolated Divine Tower. You’d think you would see it at Bestial Sanctum or the Forge of the Giants but nope, nothing but clouds. Clear as day from Malenia’s Tower though!

                                  • Anonymous

                                    Use these walkthrough guides as a reference for when you get stuck and you will not find them confusing. Skim through the guides then explore the dungeons on your own. Try to not follow the guides word by word or else you cannot enjoy the game, you are busy reading the words instead.

                                    • Anonymous

                                      My favorite area in the game visually, just forget about keeping any runes you might be carrying, even with 2k HP and 30+ phys dmg negation pretty much every enemy here has an instadeath stunlock combo if you mistime your moves

                                      • Anonymous

                                        There's a chunk of text starting with the sentence "On the right side of the balcony, you can hop onto the roof and enter back into the building on a higher level." which is out of sequence. The balcony giving access to the upper level is on the first balcony after the Crumbling Beast Grace Depths, and NOT the one where the Golden Rune (12) is.

                                        • Anonymous

                                          I thought Melina teleports you here. Isn't this a giant plot hole if you accept the Flame of Frenzy before she burns the Erdtree?

                                          • Anonymous

                                            I'm a little bit overwhelmed by the size and layout of this place. So many paths and splits and whatever to explore. Tons of scattered loot and stuff you see in the distance and you gotta backtrack a lot to explore everything. So yeah, like I said I'm kinda overwhelmed atm but I enjoy the challenge of the last dungeon, great game.

                                            • Anonymous

                                              After Godskin duo “Head out the northeastern door and jump down to the lower platform.” Northeastern did not make sense looking at the compass on the map. Maybe rephrase?

                                              • Anonymous

                                                There are so many complaints in the comments, but I really enjoyed Farum Azula. All the intricate twists and turns and hidden pathways are fun to discover, and it rewards you with the final 3 smithing stone bell bearings (one normal, two somber) plus a somber and a regular ancient dragon stone. Plus you get three whole armor sets (Drake Knight, Beast Champion and Malformed Dragon), or four if you count buying Maliketh's set after beating him. I'm also a weirdo who likes the Godskin Duo fight, so maybe I'm just the odd one out.

                                                • Anonymous

                                                  Godskin Duo is a "miniboss?!" I wouldn't call a non-optional (unless you cheat) fight a miniboss, especially considering their difficutly. Can we all agree that anything with a named healthbar is a boss?

                                                  • Anonymous

                                                    "so simply backtrack down the stairs and we'll go back to the doorway we ignored earlier."

                                                    WHAT FUXKINF STAIRS? THERE ARE NO FUXKINF STAIRS HERE!

                                                    • Anonymous

                                                      on my ng+ got up to lurnia beat the boss renela
                                                      just messing around with friends pvp etc all of a sudden i can use a bf located in crumbling farm azula straight to the dragon plasx boss fight?? iv not even got into altus yet or caria manor sht not even done radagon ??

                                                      when i get dropped into the boss i can either keep fightng and respawnng or i can teleport out mid fight during a boss fight? anyone else experiance this

                                                      • Anonymous

                                                        Which should be done first, Haligtree, or crumbling Azula? I’m at a point where I could do either next.

                                                        • Anonymous

                                                          Mimic tear is bugged on first dragon fight you encounter. Summoned the mimic and he just started walking into a wall and wouldn't move or do anything.

                                                          • Garbage level layout and terrible enemy difficulty to reward ratio. I’ll simp for a lot of From’s most egregious sins but I won’t stoop to such low depths to make excuses for this catastrophe of a level.

                                                            • Anonymous

                                                              "If awaken, the dragon will breath fire and flies off."

                                                              Um, no it doesn't. It will straight up attack you until one of you dies. Not sure if a patch changed this, but this is no longer accurate.

                                                              • Lore question: Please share discoveries or correct me if I'm wrong.

                                                                I just came to this specific site to confirm my suspicion. Not even one golem in Farum Azula? If they come from there, at least one should be present or their weapons or something. I mean Golem descriptions say, that they come from the sky temple and Farum is the only Temple we see in the sky.
                                                                Hear me out: 1. I think there were two sky cities. Elden ring map looks like a ring. It has a hole in the middle. There could have been a city there and the divine towers, were the bridges (as they kind of extend into the water for seemingly no reason). We know from opening cinematic that the shattering war, led to the ''abandonment by the greater will'' (greater will took it's city and went away) and we see dead two fingers on each tower(Possibly they are inactive, because greater will decided they are not useful anymore). 2.Golems were constructs, made for guarding the sky temple of (possibly) greater will. After greater will abandonded the lands between, more golems cannot be created (probably because they need flame magic to work, evidence:critical hits to the core of flame+some golems use fire attack). But Lyndell still likes the stone soldiers, so they make inferior versions - Gargoyles. 3. From description of Astel and Ruins Greatsword we know that ''ruin it came from crumbled when struck by a meteorite'' and astel came to The Lands Between as a ''falling star''(meteorite). But there is a second Astel, he could have struck the other city also, as a meteore. One big meteore crater candidate it of course the hole in the middle of the map, but curiously, there is a second crater. just north of the shaded castle in Atlus in the water, there is a hole and clearly someone has drawn a big rock in the middle that looks like a meteore and not like an island, and curiosly-er right undert hat that crater is the nameless eternal city, whose people are known for worshipping stars.(I did not test it in game though, I used interactive fextralife map, so it's possible that the map is off).

                                                                Anyway, if you have something to add or evidence that contradicts, my insane ramblings, please share them with me.

                                                                • Anonymous

                                                                  My PC keeps crashing on the first Dragon. AMD Ryzen 9 5900, 64 GB RAM, RX580 8 GB. Been stable so far. Three repeatable screen freeze on the first dragon.

                                                                  • Anonymous

                                                                    I'm still lost after using the guide. I've circled the same portion of the map like 5 times. This place sucks.

                                                                    • Anonymous

                                                                      "Continue straight and out the doorway you see ahead of you to get to an outdoor balcony with a Golden Rune (12) on a corpse dangling off of the left side. On the right side of the balcony, you can hop onto the roof and enter back into the building on a higher level. "

                                                                      Nope. These are two different exits from the 2 beastman room with the 7 stone. Directions send us out the NW arch, but never say to come back to the room and exit west.

                                                                      • I honestly don't see what's so bad about Crumbling Farum Azula. Perhaps a lot players come here before proceeding to the Haligtree areas and get that impression, but I personally thought that the Crumbling Farum was fun to explore in terms of the beautiful area in all it's mysteriousness. Sure, the enemies here aren't the easiest, but it's no where near the emporium of turbo dookie mobs in the Haligtree where there's ambush after ambush. To be fair, I did make some use of the "Trash Mob Deleter 9000" (Mohgwyn's Sacred Spear). Well, that and the use of the spell Swarm of Flies. Maybe it's just down to the build; I'm not sure. Now when it comes down to the Haligtree, I pretty much needed to use Assassin's Gambit AOW on a knife to stay sane as I roleplayed like I was Solid Snake.

                                                                        • Anonymous

                                                                          When I got to the part with the dragon casting red lightning bolts all over the rooftops, the dragon was at 1/3 of his heath and after I ran up to him he didn't attack me, so I didn't attack him either. The moment I went to pick up the Somber Ancient Dragon Smithing Stone in the gazebo behind him, he vanished/flew away.

                                                                          • Anonymous

                                                                            This area felt like a complete unnecessary waste of time. I dind't even know what i was doing there in terms of story until i fought Maliketh. I get it that we would need to have Destined Death to be able to kill God in the end, but why that suddenly became a thing? Up until the fight with Morgott, all we had to do was get to the Erdtree. Even then, after being denied entry, Melina just asks us help to burn the Erdtree, never even mentioned about Destined Death.

                                                                            • Anonymous

                                                                              There is one area that is deceptively hard as hell. The optional stonesword area, after the Dragon Temple Lift grace has a courtyard.. I don't know what it is that makes this situation different, but I died 5 or 6 times in a row. The area is also littered with bloodstains.

                                                                              • Anonymous

                                                                                guide has no mention of Alexander

                                                                                also -- how can anyone say this areas platforming is worse than haligtrees? the only "hard" jump is optional. everything else is fairly obvious where to go. for optional items, there's nothing tricky really either. There is a spot near Maliketh where I thought I'd be able to drop down, even tested w/ a rainbow stone, but it was a stupid trick and made me die.

                                                                                Haligtree has bubble guys that shoot you from above/below. You can't roll or you fall off. I rage quit there many times trying to get the optional items, even after revisiting overleveled. If you just run past everything and ignore the items Haligtree isn't bad.

                                                                                • Anonymous

                                                                                  There looks like a giant temple or building of some sort underneath farum azula that nobody seems to know how to get to or even if it’s accessible at all. If you’re where you enter into placidisax’s boss fight(but don’t enter into it), if you look north east you get a pretty good view of the building, it looks massive.

                                                                                  • Anonymous

                                                                                    This was honestly one of my favorite areas, up there with Leyndell and the Haligtree. It is probably the most visually stunning area in the whole game, my jaw dropped when I saw it from the Four Belfries teleport, the background music just gives the perfect "once a great city, now crumbling ruins" feel. Yeah the mazelike exploration can get confusing at times but I think that adds to it, and besides, it's a city, it's not gonna be one linear pathway. Exploring it feels almost calming if you're not getting trampled by the enemies, which honestly aren't THAT hard to kill.

                                                                                    • Anonymous

                                                                                      A hybrid of Archdragon's Peak, Bioshock Infinite's Columbia, extremely annoying platformer game and a junkyard/demolition site full of broken parts of buildings

                                                                                      • Anonymous

                                                                                        Is this place a alternate reality of the haligtree? It resembles it heavily in many places. Has any one have thoughts about this or know the history of this region?

                                                                                        • To clear up some misconceptions about screwing up the progression of the game, I know for sure that just arriving to the Crumbling Farum Azula does not change Leyndell, The Royal Capital. It's when you defeat Maliketh, The Black Blade; that's what changes Leyndell. Just make sure that you've taken care of all the quests involved with the Roundtable Hold before arriving there. Also, I don't believe that the underground beneath Leyndell changes (or changes much) after defeating Maliketh. Lastly, you can leave the Crumbling Farum after tapping the first Grace site (Don't try to leave without tapping that first Grace though incase it glitches out and you can't come back; and DO NOT quit out during the cutscene when Melina does her sacrificial mission, as you'll be soft-locked). If it doesn't allow you to, try fast travelling to the Roundtable Hold or after passing some time. I never had an issue. Defeating Maliketh may lock out a lot of quests. The exceptions that I know of is Hyetta's quest with the Three Fingers and the Dung Eater's quest.

                                                                                          • Anonymous

                                                                                            There is no map fragment in Crumbling Farum Azula.

                                                                                            The MAP for this area opens up with the "Mountaintops of the Giants, East" Map Fragment

                                                                                            https://eldenring.wiki.fextralife.com/Interactive+Map?id=3270&lat=-81.15&lng=161.58&zoom=8&code=mapA

                                                                                            • Anonymous

                                                                                              Someone needs to format this walkthrough better. For example, the section after Crumbling Beast Grave Depths, it is written in a way that it makes you think the roof you can hop onto is through the next room to the north-west, and not in the room with the 2 beastmen because of the "Head through the northwestern hallway" Part

                                                                                              • Anonymous

                                                                                                Does anyone know why the trees here are red? and I guess some are green but the rest of the trees in the game are gold and probably use the Erdtree's light instead of sunlight.

                                                                                                • Anonymous

                                                                                                  Wait this place is optional? Cool, I'll be skipping then... maybe I'll come back when I'm a bit less one-hit-killable

                                                                                                  • Anonymous

                                                                                                    this area makes me want to cry, and this guide just infuriates me. doesn't do a good job at all of telling you where to go and god forbid you lose track of where you're going because the guide will look like Chinese at that point.

                                                                                                    • Anonymous

                                                                                                      can anyone confirm that the farum azula dragon at the birds location can disappear ( fleeing ) when attacked with loretta's mastery from the stone step near the last bird ?
                                                                                                      it will spawn again if you rest at any grace

                                                                                                      • Anonymous

                                                                                                        Everybody mad. Talking unkillable enemies blah blah. ÷10 tiche or mimic. ÷10 rivers of blood. S'not that hard. I killed everything in here. I thought the whole area was a blast. Godskin duo blah. Yeah the big dragon is a pain but couple more tries and I'll dead him. It's a souls game. It's the final area of a souls game and people legit mad cause it's tough. Silly.

                                                                                                        • Anonymous

                                                                                                          Can anyone confirm if teleporting Here without completing certain quest lines prevents you from completing them getting ending one wants?

                                                                                                          • Anonymous

                                                                                                            „On the right side of the balcony, you can hop onto the roof and enter back into the building on a higher level” – this is WRONG! You cannot jump right on this balcony, it is very small and under it there is nothing. Instead you must do it earlier, in room with 2 beastmen and 3 stone graves, with 3 archways leading outside to seemingly nothing. You can walk out this archway and then jump right to huge rooftop! I had to check online videos because I was thinking that I am stupid and tried to jump down from small balcony with corpse into something that looked like windowsills but game treated them like walls.

                                                                                                            • Anonymous

                                                                                                              can confirm that the glovewort on the altar near the dragon temple site of grace is a great grave glovewort

                                                                                                              • Anonymous

                                                                                                                as of current patch you can go here without torching the capital. Just go to the four belfries and warp to that rock then fast travel to perfumers grotto and quit/restart. You'll load up at the beginning of Farum Azula and can run to a bonfire. Not saying you should do this but it works

                                                                                                                • Anonymous

                                                                                                                  The Draconic Tree Sentinel and Crucible Knight are wrongly listed as bosses here. They're (un)common enemies, here, with neither a boss bar nor fog gate. At best, they can be considered minibosses, but those aren't listed as bosses on other pages, either

                                                                                                                  • So there is an area below the Great Bridge that you can go down to.. It's an unnamed area which are just a bunch of floating destroyed walls, close to a tempest.. there isnt anything there but the platforms are arranged intentionally so you could go down there.. wonder what it's in there

                                                                                                                    • Anonymous

                                                                                                                      I don't usually leave comments, but I had to vent it out here. The jumping from floating rocks and platforms is easily one of the most frustrating and pointless things I've seen in a video game. Also, this place feels very lacking as far as armor and weapon pick ups go, too many rocks and plants. This whole area felt poorly executed imo.

                                                                                                                      • Anonymous

                                                                                                                        This place, atmospherically, is incredible. Unfortunately, it has some of the most frustrating segments of the game - Godskin duo, the corridor of birbs and lightning (not too bad if you have a ranged attack), and the dragon (whom, for some reason, you can't lock the back legs of like you can on a few similarly sized dragons) on the narrow structure as you first come in. It is an endgame area, to be fair, and the Maliketh fight seems to be pretty popular, but it is almost certainly the place I most wanted to leave as quickly as possible.

                                                                                                                        • Anonymous

                                                                                                                          So what is this place? You burn yourself and end up here, and you come to get the death rune here. Is there a significant reason why maliketh is here with it? Why do you end up here after burning?

                                                                                                                          • As cool as this area looks, the first dragon encounter really left a bad taste in my mouth. The camera can barely handle these bastards on flat open spaces, and they put one on an incline with not a lot of horizontal space? Gee thanks.

                                                                                                                            • Anonymous

                                                                                                                              I realized I probably made this harder for me by playing in the offline mode, so I didn't have any of the notes showing where to jump. It was impossible to know where can you jump and which jumps will kill you and fall damage killed me more times in here than any boss in the game

                                                                                                                              • Anonymous

                                                                                                                                I died just as i killed Placidusax. Is it possible to go there again? I dont get the prompt to lie down and i couldn't activate the site of grace. I got the remembrance but lost my runes there.

                                                                                                                                • To throw in my two cents on the general opinion towards this area: eh, it's alright. Visually stunning, badass dragons, and... that's it, really. At this point in the game, you can't be faulted for feeling burnt out on the dungeons, and to that end, this area does not help that at all. The entire city(?) has the same issue as the rest of the lategame: there's no reason to bother. If you fight everything, it's a slog, since they're all the same enemies from before, just with inflated stats. If you explore, you end up with 12 Somber Smithing Stone 7s, maybe a bit of Glovewort, and a talisman+1 that makes you a teensy bit more resistant to Sleep. I'm glad I'm doing my "explore everything" run on my first playthrough, because my other builds are just going to be gunning for whatever they need instead of grabbing more rocks and plants.

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