Incantations are a type of Magic in Elden Ring. Incantation spells are typically dependent on the Faith stat, and have a variety of effects (such as healing, curing status effects, dealing damage, and enchanting people or weapons). Incantations are cast using Sacred Seals. Incantations in Elden Ring are a combination of what would be Miracles and Pyromancies from past Souls games. You will find familiar favorites, as well as new ones. 

Incantations Trainers

Most Incantations can be acquired from different NPCs that act as trainers and sell you Incantation spells. Here is a list with all Incantation trainers in Elden Ring:

Of these trainers, a select few have the ability to learn from prayerbooks and grant access to new Incantations:


legendary sorceries and incantationsLegendary Incantation Spells in Elden Ring

To unlock the Legendary Sorceries and Incantations Trophy and Achievement, you will need to acquire the following incantations:

  1. Flame of the Fell God
  2. Greyoll's Roar
  3. Elden Stars


Elden Ring Incantations

Incantation Prayerbooks



two fingers prayerbook elden ring wiki guide 200px
Two Fingers'

assassins prayerbook elden ring wiki guide 200px

golden order principia elden ring wiki guide 200px
Golden Order

dragon cult prayerbook elden ring wiki guide 200px
Dragon Cult

ancient dragon prayerbook elden ring wiki guide 200px
Ancient Dragon

fire monks prayerbook elden ring wiki guide 200px
Fire Monks'

giants prayerbook elden ring wiki guide 200px

godskin prayerbook elden ring wiki guide 200px


Incantations Comparison Table
Incantations Gallery
Incantations by Type


Incantations Comparison Table

Quick Search of All Spells

Click on the table headers to sort alphabetically or by stat

Spell Name Effect FP Slot INT FAI ARC Stamina Cost Bonus Group Location
agheels flame incantation elden ring wiki guide 200px
Agheel's Flame
Spews flame breath of Agheel from above 36 (6) 1 0 23 15  60 Dragon Communion Damage
ancient dragons lightning spear incantation elden ring wiki guide 200px
Ancient Dragons' Lightning Spear
Stabs with red lightning spear from above 25 1 0 32 0 41 Dragon Cult Damage
ancient dragons lightning strike incantation elden ring wiki guide 200px
Ancient Dragons' Lightning Strike
Summons red lightning that spreads from impact 36 1 0 26 0 31 Dragon Cult Damage
aspect of the crucible breath incantation elden ring wiki guide 200px
Aspects of the Crucible: Breath
Creates throat pouch to spew fire while walking 28 (4) 1 0 27 0 40 Erdtree [1][2] Damage
  • Obtained from Tanith's Crucible Knight invasion after attacking Tanith inside Rykard's boss room.
aspect of the crucible horns incantation elden ring wiki guide 200px
Aspects of the Crucible: Horns
Creates shoulder horn to gore foes form low stance


1 0 27 0 49 Erdtree [1][2] Damage
  • Obtained by defeating Crucible Knight in Stormveil Castle. To reach the Knight you must drop down a series of ledges to the left, outside of Rampart Tower grace.
aspects of the crucible tail incantation elden ring wiki guide 200px
Aspects of the Crucible: Tail
Creates supple tail to sweep area before caster


1 0 27 0 42 Erdtree [1][2] Damage
assassins approach incantation elden ring wiki guide 200px
Assassin's Approach
Silences footsteps, reduces fall damage/ sound 15 1 0 10 0 13 Two Fingers Buff
barrier of gold incantation elden ring wiki guide 200px
Barrier of Gold
Greatly increases magic damage negation for self & allies 30 1 0 24 0 13 Erdtree Buff
beast claw incantation elden ring wiki guide 200px
Beast Claw
Creates claws that tear through the land. 10 27 Bestial Damage
bestial constitution incantation elden ring wiki guide 200px
Bestial Constitution
Alleviates blood loss and frost buildup


1 0 9 0 10 Bestial Healing
  • Found by killing a golden scarab along the cliffside North East of the Minor Erdtree in Caelid, close to the bridge to the Bestial Sanctum
bestial sling incantation elden ring wiki guide 200px
Bestial Sling
Swiftly flings numerous sharp rock shards 7 1 0 10 0  19 Bestial Damage
bestial vitality incantation elden ring wiki guide 200px
Bestial Vitality
Heals HP over a period of time 18 1 0 12 0 10 Bestial Buff
black blade incantation elden ring wiki guide 200px
Black Blade
Black blade spinning slash that emits wave of light


2 0 46  0 44 Erdtree Damage
black flame incantation elden ring wiki guide 200px
Black Flame
Throws a ball of raging black fire 18 1 0 20 0 25 Godskin Apostle Damage
black flame blade incantation elden ring wiki guide 200px
Black Flame Blade
Enchants right-hand armament with black flame 15 1 17  10 Godskin Apostle Buff
black flame ritual incantation spell elden ring wiki guide
Black Flame Ritual
Summons circle of black flame pillars around caster. 30 1 0 42 0 39 Godskin Apostle Damage
black flames protection incantation elden ring wiki guide 200px
Black Flame's Protection
Increases physical damage negation


30  13 Godskin Apostle Buff
blessing of the erdtree incantation elden ring wiki guide 200px
Blessing of the Erdtree
Grants greater blessing to self and nearby allies 60 38  50 Erdtree Buff
blessings boon incantation elden ring wiki guide 200px
Blessing's Boon
Grants blessing to self and nearby allies 30 1 0 24 0 30 Erdtree Buff
bloodboon incantation elden ring wiki guide 200px
Scatters bloodflame before caster to set area aflame. 13 1 0 14 17 34 Blood Damage
bloodflame blade incantation elden ring wiki guide 200px
Bloodflame Blade
Enchants right-hand armament with bloodflame 20 1 0 12 10  10 Blood Buff
bloodflame talons incantation elden ring wiki guide 200px
Bloodflame Talons
Creates bloodflame lacerations that then explode 12 1 0 13 15   21 Blood Buff
borealiss mist incantation elden ring wiki guide 200px
Borealis's Mist
Spews icy breath of Borealis from above

48 (6)

1 0 23  15 60 Dragon Communion Damage
burn o flame incantation elden ring wiki guide 200px
Burn, O Flame!
Raises a series of flame pillars around caster


1 0 27 0 36 Fire Giant Damage
catch flame incantation elden ring wiki guide 200px
Catch Flame
Momentarily sparks flame from hand


1 0 8 0 17 Fire Monk Damage
cure poison elden ring wiki guide 200px
Cure Poison
Cures poison ailment and reduces poison build-up. 7 1 0 10 0  10 Two Fingers Healing
darkness incantation elden ring wiki guide 200px
Creates area of darkness that conceals caster 24 1 0 18 0 24 Two Fingers Buff
death lightning incantation elden ring wiki guide 200px
Death Lightning
Strikes surroundings with storm of death lightning


2 0 47 0 32 Dragon Cult Damage
discus of light incantation elden ring wiki guide 200px
Discus of Light
Fires ring of light before the caster 3 1 13 13 0 20 Golden Order Damage
divine fortification incantation elden ring wiki guide 200px
Divine Fortification
Increases holy damage negation 20 1 0 10 0 13 Two Fingers Buff
dragonbolt blessing incantation elden ring wiki guide 200px
Dragonbolt Blessing
Bolsters caster's body with lightning


1 0 21 0 20 Dragon Cult Buff
dragonclaw incantation elden ring wiki guide 200px
Channels dragon to rend foes with dragon claws 24 1 0 17 13 50 Dragon Communion Damage
dragonfire incantation elden ring wiki guide 200px
Channels dragon to spew flame breath

28 (4)

1 0 15 12 40 Dragon Communion Damage
dragonice incantation elden ring wiki guide 200px
Channels dragon to spew icy breath

36 (4)

0 15 12 48 Dragon Communion Damage
dragonmaw incantation elden ring wiki guide 200px
Channels dragon to bite foes before caster 34 1 0 24 16 72 Dragon Communion Damage
ekzykess decay incantation elden ring wiki guide 200px
Ekzykes's Decay
Spews scarlet rot breath of Ekzykes from above

48 (6)

1 0 23 15 60 Dragon Communion Damage
elden stars incantation elden ring wiki guide 200px
Elden Stars
Creates a steam of golden shooting stars that assail the area. 41 2 0 50  0 48 Erdtree Damage
  • From the Great Waterfall Crest until you find a pack of Giant Ants. Follow the roots and head inside the cave, you'll find Elden Stars inside.
electrify armament incantation elden ring wiki guide 200px
Electrify Armament
Enchants right-hand armament with lightning damage 27 1 0 15 0 10 Dragon Cult Buff
erdtree heal incantation elden ring wiki guide 200px
Erdtree Heal
Vastly heals HP for self and nearby allies 65 1 0 42 0 50 Erdtree Healing
fire's deadly sin incantation elden ring wiki guide 200px
Fire's Deadly Sin
Sets area and self ablaze with raging flames 26 1 0 19 0 28 - Damage
flame fortification incantation elden ring wiki guide 200px
Flame Fortification
Increases fire damage negation 20 10 13 Two Fingers Buff
feast upon flame incantation elden ring wiki guide 200px
Flame Sling
Throws balls of raging fire


1 0 10 0 22 Fire Monk Damage
flame of the fell god incantation elden ring wiki guide 200px
Flame of the Fell God
Summons raging fireball that explodes and sets the area ablaze


2 0 41 0 42 Fire Giant Damage
flame cleanse me incantation elden ring wiki guide 200px
Flame, Cleanse Me
Alleviates buildup and cures both poison and scarlet rot 14 1 0 12 0 10 Fire Monk Healing
flame fall upon them incantation elden ring wiki guide 200px
Flame, Fall Upon Them
Hurls several balls of fire at once


1 0 28 0 40 Fire Giant Damage
flame grant me strength incantation spell elden ring wiki guide 200px
Flame, Grant me Strength
Raises physical and fire-affinity attack power  28 1 0 15 0 16 Fire Monk Buff
  • Found behind Fort Gael, on a body between two flame carts
flame protect me spell elden ring wiki guide 100px
Flame, Protect Me
Greatly increases fire damage negation


1 0 24 0 20 Fire Monk Buff
fortissaxs lightning spear incantation elden ring wiki guide 200px
Fortissax's Lightning Spear
Stabs from above with two red lightning spears in tandem 35 1 0 46 0 52 Dragon Cult Damage
frenzied burst incantation elden ring wiki guide 200px
Frenzied Burst
Emits concentrated blast of yellow flame of frenzy from eyes 24 1 0 22 0 33 Frenzied Flame Damage
frozen lightning spear incantation elden ring wiki guide 200px
Frozen Lightning Spear
Stabs with ice lightning spear from above 29 1 0 34 0 45 Dragon Cult Damage
giantsflame take thee spell item elden ring wiki guide 100px
Giantsflame Take Thee
Hurls massive ball of raging fire 30 2 0 30 0 43 Fire Giant Damage
glintstone breath incantation elden ring wiki guide 200px
Glintstone Breath
Channels dragon to spew magic breath

28 (4)

1 0 15 12 40 Dragon Communion Damage
golden lightning fortification incantation elden ring wiki guide 200
Golden Lightning Fortification
Greatly increases lightning damage negation for self and allies 30 1 0 24 0 20 Erdtree Buff
  • Crumbling Farum Azula: Dropped by a Teardrop Scarab found by the cliffs south of the fountain plaza. This area is located in the upper level after ascending the Dragon Temple Lift.
golden vow incantation elden ring wiki guide 200px
Golden Vow
Increases attack and defense for self and allies 47 1 0 25 0 50 Erdtree Buff
great heal incantation elden ring wiki guide 200px
Great Heal
Greatly Heals HP for self and nearby allies 45 1 0 15 0 40 Two Fingers Healing
greyolls roar incantation elden ring wiki guide 200px
Greyoll's Roar
Emits the roar of Elder Dragon Greyoll 50 2 0 28 17 80 Dragon Communion Damage
gurrangs beast claw incantation elden ring wiki guide 200px
Gurranq's Beast Claw
Creates beast claws to rend surroundings with shockwaves 21 1 0 15 0 42 Bestial Damage
heal incantation elden ring wiki guide 200px
Heals HP for you and nearby allies. 32 1 0 12 0 35 Two Fingers Healing
honed bolt incantation elden ring wiki guide 200px
Honed Bolt
Strikes foe with lightning bolt from above 12 1 0 24 0 29 Dragon Cult Damage
howl of shabriri incantation elden ring wiki guide 200px
Howl of Shabriri
Shrieks, building up madness in nearby foes


1 0 33 0 38 Frenzied Flame Damage
immutable shield incantation elden ring wiki guide 200px
Immutable Shield
Increases left-hand shield's affinity/ailment resistance 15 1 19 19 0 10 Golden Order Buff
  • Purchasable from Brother Corhyn as part of his quest to the west of the Erdtree Sanctuary at the Colosseum overlooking Leyndell for er runes 1313,000 Runes.
inescapable frenzy incantation elden ring wiki guide 200px
Inescapable Frenzy
Latches onto foes to spread madness


1 0 21 0 31 Frenzied Flame Damage
  • Located in Subterranean Shunning-Grounds at Cathedral of the Forsaken Site of Grace just after Mohg, the Omen boss fight; behind the altar in the boss is a hidden path. At the end of the hidden path are a series of drops, and Inescapable Frenzy is towards the very bottom path.
lansseaxs glaive incantation elden ring wiki guide 200px
Lansseax's Glaive
Sweeps from above with red lightning glaive 22 1 0 40 0 55 Dragon Cult Damage
law of causality incantation elden ring wiki guide 200px
Law of Causality
Retaliates upon receiving a number of blows 22 1 29 0 0 20 Golden Order Buff
law of regression incantation elden ring wiki guide 200px
Law of Regression
Heals all ailments and dispels all special effects 55 1 37 0 0 50 Golden Order Healing
lightning fortification incantation elden ring wiki guide 200px
Lightning Fortification
Increase lightning damage negation 20 1 0 10 0 13 Two Fingers Buff
lightning spear incantation elden ring wiki guide 200px
Lightning Spear
Hurls lightning spear before caster


1 0 17 0 28 Dragon Cult Damage
lightning strike incantation elden ring wiki guide 200px
Lightning Strike
Summons lightning bolt that spreads from impact 19 1 0 28 0 37 Dragon Cult Damage
litany of proper death incantation elden ring wiki guide 200px
Litany of Proper Death
Creates image of Order to deal holy damage 17 1 17 17 0 28 Golden Order Damage
lord's aid incantation elden ring wiki guide 200px
Lord's Aid
Alleviates poison/ blood loss/ sleep buildup for self/ allies 12 1 0 12 0 10 Two Fingers Healing
lords divine fortification incantation elden ring wiki guide 200px
Lord's Divine Fortification
Greatly increases holy damage negation incl. allies


1 0 27 0 20 Two Fingers Buff
lords heal incantation elden ring wiki guide 200px
Lord's Heal
Massively heals HP for self and nearby allies 55 1 0 20 0 45 Two Fingers Healing
magic fortification incantation elden ring wiki guide 200px
Magic Fortification
Increases magic damage negation 20 1 0 10 0 13 Two Fingers Buff
magma breath incantation elden ring wiki guide 200px
Magma Breath
Channels wyrm to spew magma breath 30 1 0 14 10 40 Dragon Communion Damage
noble presence incantation elden ring wiki guide 200px
Noble Presence
Thrust out belly with gusto to unleash repelling shockwave 20 1 0 26 0 28 Godskin Apostle Damage
o flame incantation elden ring wiki guide 200px
O, Flame!
Momentarily sparks roaring flame from hand


1 0 16 0 24 Fire Monk Damage
order healing incantation elden ring wiki guide 200px
Order Healing
Alleviates death blight buildup 15 1 11 11 0 10 Golden Order Healing
orders blade incantation elden ring wiki guide 200px
Order's Blade
Enchants right-hand armament with holy damage 22 1 13 13 0 10 Golden Order Buff
pest threads incantation elden ring wiki guide 200px
Pest Threads
Launches countless sticky threads before caster 19 1 0 11 0 35 Servants of Rot Damage
placidusaxs ruin incantation elden ring wiki guide 200px
Placidusax's Ruin
Spews golden breath of Dragonlord Placidusax 62 3 0 36 0 75 - Damage
poison armament incantation elden ring wiki guide 200px
Poison Armament
Enchants right-hand armament with poison 15 1 0 10 0 10 Servants of Rot Buff
poison mist incantation elden ring wiki guide 200px
Poison Mist
Releases poison mist before caster 18 1 0 12 0 10 Servants of Rot Damage
protection of the erdtree incantation elden ring wiki guide 200px
Protection of the Erdtree
Increases affinity damage negation for self & allies 30 1 0 35 0 50 Erdtree Buff
  • Dropped by an incantation scarab found on a stone platform slightly east of Goldmask's first location, in Altus Plateau.
radagons rings of light incantation elden ring wiki guide 200
Radagon's Rings of Light
Creates golden ring of light to attack wide area 21 1 31 31 0 37 Golden Order Damage
rejection incantation elden ring wiki guide 200px
Produces a shockwave that pushes away foes.


1 0 12 0 24 Two Fingers Utility
rotten breath incantation elden ring wiki guide 200px
Rotten Breath
Channels dragon to spew scarlet rot breath

36 (4)

1 0 15 12 48 Dragon Communion Damage
scarlet aeonia incantation elden ring wiki guide 200px
Scarlet Aeonia
Creates a giant flower that explodes with scarlet rot 48 3 0 35 0 50 Servants of Rot Damage
scouring black flame incantation elden ring wiki guide 200px
Scouring Black Flame
Sweeps area before caster with black flame


1 0 28 0 36 Godslayer Damage
shadow bait incantation elden ring wiki guide 200px
Shadow Bait
Creates shadow that lures the aggression of foes of human build 15 1 0 13 0 14 Two Fingers Utility
  • Can be found on a corpse at Subterranean Shunning-Grounds, after going through the pipe room to a room with the corpse sitting at the center, next to a not very well hidden Ogre ready to strike.
smarags glintstone breath incantation elden ring wiki guide 200px
Smarag's Glintstone Breath
Spews magic breath of Glintstone Dragon Smarag from above 36 (6) 1 0 23 15 60 Dragon Communion Damage
stone of gurranq incantation elden ring wiki guide 200px
Stone of Gurranq
Hurls a boulder before the caster


1 0 13 0 37 Bestial Damage
surge o flame incantation elden ring wiki guide 200px
Surge, O Flame!
Incinerates area before caster with stream of fire

1 (1)

1 0 9 0 2 Fire Monk Damage
swarm of flies incantation elden ring wiki guide 200px
Swarm of Flies
Releases a swarm of bloodflies before caster 14 1 0 11 16 24 Blood Damage
  • Found on a corpse along the east wall of the Mohgwyn Palace blood marsh, directly north from the Palace Approach Ledge-Road Site of Grace.
the flame of frenzy incantation elden ring wiki guide 200px
The Flame of Frenzy
Emits burst of yellow flame of frenzy from eyes


1 0 16 0 30 Frenzied Flame Damage
theodorixs magma incantation elden ring wiki guide 200px
Theodorix's Magma
Spews magma breath of Theodorix from above


1 0 21 14 60 Dragon Communion Damage
triple rings of light incantation elden ring wiki guide 200px
Triple Rings of Light
Fire three rings of light before the caster


1 23 23 0 28 Golden Order Damage
  • Elphael, Brace of The Haligtree: From the Prayer Room grace, head out onto the northeastern walkway and drop down one level by using the roofs on the right. There is a sealed treasure room just under the Prayer Room that requires one Stonesword Key to unlock. The chest containing the spell is inside. 
unendurable frenzy incantation elden ring wiki guide 200px
Unendurable Frenzy
Emits violent burst of yellow flame of frenzy from eyes

22 (6)

1 0 31 0 40 Frenzied Flame Damage
  • Yelough Anix Ruins: Found in a chest in an underground treasure room in the central section of the ruins. Its entrance is in a door-less building that you must jump to from the larger ruined church building.
urgent heal incantation elden ring wiki guide 200px
Urgent Heal
Heals a small amount of HP 16 1 0 8 0 30 Two Fingers Healing
vykes dragonbolt incantation elden ring wiki guide 200px
Vyke's Dragonbolt
Bolsters right-hand armament & body with red lightning 35 1 0 23 0 20 Dragon Cult Buff
whirl o flame incantation elden ring wiki guide 200px
Whirl, O Flame!
Sweeps area before caster with stream of fire 19 1 0 13 0 26 Fire Monk Damage
  • Dropped from a Teardrop Scarab on the road between Rotview Balcony and Caelem Ruins next to the wagon.
wrath of gold incantation elden ring wiki guide 200px
Wrath of Gold
Produces golden shockwave that knocks back foes 40 1 0 32 0 44 Erdtree Damage
  • Found at Woodfolk Ruins. Among the enemies, there is a staircase that goes down and leads to a chest that contains this incantation. [Map Link]


Incantations Gallery































Incantations by Type


Bestial Incantations


Blood Incantations



Dragon Communion Incantations


Dragon Cult Incantations


Erdtree Incantations



Fire Giant Incantations


Fire Monk Incantations






Frenzied Flame Incantations






Godskin Apostle Incantations


Golden Order Incantations






Servants of Rot Incantations


Two Fingers Incantations







Incantations Notes & Tips Elden Ring

Where do I learn Faith Incantations Elden Ring?


  • Faith Incantations are spells that scale with Faith and will also have a Faith requirement to use them. In general, Incantation spells are typically dependent on the Faith stat, and have a variety of effects. View all Incantations and each of their stat requirements and effects above. To get started with any type of Magic or Incantation, you will need to make sure you first meet all the stat requirements which would be some combination of Intelligence, Faith and Arcane. This is also beneficial to you at higher levels of these stats since these spells will also scale with your stat levels increasing their effectiveness or damage against opponents in combat. You will also need to have a Sacred Seal, which are equipment pieces specifically for casting Incantations. You will need one with you in order to be able to cast the spell. One of the Classes, the Prophet, will already have one as part of their starting equipment set. There are a number of Sacred Seals to choose from and each will have a set of stats and passive effects or boosts that can further improve your build. 

Memorize Spell

  • Obtain your desired spell or incantation then you can start Memorizing Spells from your inventory. The first step is to rest at a Site of Grace where you will have a few additional options besides resting at this spot. Choose to Memorize Spell to bring up a menu with your Sorceries and Incantations. From here this will also display your current Memory Slots, Empty Slots and FP. The Slots at the top display your Memory Slots. Select one of the slots then choose which spell you will like to equip into that memory slot. Make sure that you meet the requirements and conditions for the Spells you select to memorize. You may now see these equipped spells from the quick access menu and switch your items here with the designated button depending on the platform you play on. Once selected, attack to use the spell. You may need to press and hold down your attack button until the action successfully activates. This will then successfully deploy the spell and drain some of your FP.

Memory Slots

  • You will start off with only 2 Memory Slots so you will also need to increase your Memory Slots with Memory Stones, which are obtained from different Locations throughout the game. View all known locations here

Incantations Other Notes

  • Incantations Other Notes and Tips go here

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    • Anonymous

      Fromsoft clearly have a bias towards faith. Faith spells get all the cool and diverse magic, while int are stuck with mostly blue projectiles. Why can't a sorcerer do lighting when plasma is the most common form of matter in the universe? Why does faith break tradition (which I appreciate), while sorcerer is the same as from Dark Souls? Anything that isn't blue stuff is mostly situational. Will the DLC change this?

      Also Incantations have over 100+ spells...

      • Anonymous

        The fact that Faith requirements for incantations are all only a fraction of the requirements for sorceries heavily implies that faith always has been intended for hybrid builds or as a secondary boost. The overabundance of hybrid faith scaling weapons (primarily strenght) and the overall very good performance of hybrid talismans (especially if compared with their sorcery counterparts) (example : Golden Order Seal can not just compete with the Erdtree Seal at similar investments but also has access to every single incantation in the game except maybe the [crappy] Elden Stars) also all but confirms the intention here.

        What is interessting right now is how the DLC might shake things up. Pretty much every fromsoft DLC in the past introduced new options like that. (Example strenght scaling catalyst and sorcery in AotA, proper Arcane scaling trick weapons in Old Hunters and a Pyromancy Flame that doubles as a curved sword in Ringed City)
        Extremly exited for potential 70 Faith Incants and a staff that scales with dex or maybe a weapon art (not an ash of war though not gonna work) that lets you cast spells.

        • Anonymous

          Get yourself to Liurnia, get Two Finger Heirloom(to meet FTH requierement), all Fortifications(for Negation) and Bestial Vitality(for Regen), Boiled Prawn/Crab(if opponent is Physical) and now you're ready to Invade my red friends, be patience, observe enemy type of damage, fall back to apply your buffs and come back for a fight, stay patience, no rushing in to 3v1 just bc u wield OP weapons or something, cast Fortifications that is the type of Overleveled phantom's damage, if it's Lightning we're screwed bc it's on Leyndell, but i believe u got the skill and don't need it.

          • Anonymous

            Regarding the Wings Crucible spell seen in the DLC trailer, there are a few distinct possibilities for how we'd use it:
            - It's a unique Weapon Skill, which is supported by the fact that the Tarnished using it has a twinblade seen before in the trailer (the knight that the Bone Fist martial arts guy is kicking) in one hand and a dueling shield in the other,
            - It's an Ash of War, and we can put it on the twinblade, or
            - It's an Incantation, like the other Aspect spells, and the twinblade is a casting weapon like Demon's Scar (imo coolest option)

            • Anonymous

              Fire Monk: Chads
              Giant's Flame: Gigachads
              Dragon Cult: Roman empire obsessed
              Dragon Communion: Neckbeards
              Blood Oath: Weebs
              Frenzied Flame: Mom's basement dwellers
              Godskin: Edgelords
              Golden Order: Brown-nosers
              Servants of Rot: Anarchists
              Erdtree: Hippies
              Bestial: Metalheads
              Two Fingers: Nice guys

              All of the above: MAIDENLESS

              • Anonymous

                Minimum Faith requirement for any PVP build is 12 imo: Bloodflame Blade, Bestial Vitality, Rejection, Flame Cleanse Me, Magic Fortification, and some
                more options, lots of utility for a small investment or keeping the Two Fingers Heirloom on your build to help boost.

                • Anonymous

                  Incantation requests for the DLC as a DS3 fan:

                  Chaos Bed Vestiges
                  Vow of Silence
                  Sacred Flame
                  Lightning Stake
                  Black Serpent
                  Carthus Flame Arc

                  • Anonymous

                    Bring back vow of silence as a miquella incantation in dlc, but dont have it with any int requirements i want to stay a crayon muncher

                    • Anonymous

                      I just really hope they have a chaos-like infusion in the dlc so these golden order incantations become useful (besides discus that **** is insane)

                      • Anonymous

                        Biggest DLC wishes for Incantations: ranged version of Ancient Dragon Lightning Spear, Aspects of the Crucible: Claw, an INCANTATION version of the Crucible Wings Skill attached to the twin blade we see at the end of the trailer, better Golden Order Incantations, Black Flame Combustion, Better Golden Order Fundamentalist Incantations, expanded Rot Incantations (it’s just pest threads and poison mist), and new families of incantations (that butterfly one from the trailer looks interesting). I doubt they we’ll get even more then 3 crucible incantations because it looks like there’s potentially 2 with the aforementioned wings, and the branches / spines the Hippo boss conjures. Hoping the last one will be the Silurian Crucible grab.

                        • Anonymous

                          01 Mar

                          You can see it in two ways: the lorewise consequences and the gameplay dynamics. The first one will be too long so I won’t blame you if you don’t read it so best go to the last paragraph. Besides it leaves gañs so watch lore videos if interested.

                          Glintstones are the cornerstone of sorceries, and those staves contain them and you “ channel” that power with your understanding of the spell.

                          Sellen states that glintstones are amber (magic damage), and have residual life while golden amber (holy damage) has remnants of ancient life and houses its vitality. So glintstone sorcery is study of stars and the life they contain.

                          In fact sellen herself uses a primal glintstone as a vessel for her soul and, well, crystalians live too. There’s also the general notion that stars command the fate of everyone including the gods’.

                          No matter how you look at it, the power, intelligence or faith, is directed to sorceries that command the power of the stars and you require glintstone for it.

                          That’s why seals can’t cast them: because they don’t have a form of glintstone. Some seals however do have things that enhance their affinities with certain incantations. Only that fact makes it odd to mix things up.

                          Though there’s also the mt gelmir, thorn and ancient death sorceries, there are some explanations for those varieties

                          The first two are considered hexes.

                          Death sorceries contain burnt spirits which are residual life as ghostflame, and some things indicate the very spirits are the reason why they deal magic damage (closes a gap), and the prince of death staff has a golden amber that comes from godwyn, who is affected by the cursemark of death so that’s how the sorceries are buffed. Also supports implication that souls are related to glintstone

                          Gelmir sorceries have a staff with red glintstones (magma s are enhanced by those glintstones) and rykard rancor contains the spirits of heroes he ate (residual life).

                          Thorn sorceries gain power with glintstones formed by blood sacrifices (alberich set and staff of guilty). The reason they are unlocked with faith is due to the sole need of becoming blind and submitting yourself to pain (lore)

                          For all of these there are signs of glintstones and residual life.

                          And faith is kinda like offering yourself to a superior entity and drawing some of their powers. Greater Will, rot god, flame of frenzy, and fell god only demand allegiance so intelligence isn’t needed. Lightning stuff is apparently drawn from the sky and has also roots from the sanctified whetblade which for some reason grants the lightning affinity. Sanctification implies divinity so lightning has those properties.

                          As for arcane, power is from yourself. So arc-int (bubble sorceries) and arc-faith (poison, dragon, bloodflame) combine those precepts with the usage of your own primal body (or idk) strength.

                          The point for all the sht I’ve talked about is to make it clear that lorewise seals can’t do the same as staves so what you propose doesn’t make sense. Neither can staves do the opposite due to their nature of submitting to glintstone

                          There are many other open gaps that are honestly covered in better detail by a youtuber called smoughtown in his videos about primeval current, greater will, golden order (incants included) and outer gods, so I won’t go beyond since it’s too difficult for me.

                          Which leads to the most practical answer: it’s a fcking tradition meant for variety and balance. Mages and priests are classical stones in games, as well as swordsmen and bonkers. They just gave each category a certain variety of features and advantages to make them more valuable and unique individually so mixing them up would:

                          A. Destroy the purpose of those classes
                          B. Become unfathomably op
                          C. Render other classes obsolete

                          Thus? Making the game unplayable and way too cheesy/ monotonous. Not that it isn’t faulty now…

                          So think twice of what you wish.

                          • Anonymous

                            Probably an unpopular opinion, but: they should have combined sorceries and incants into one group. It's generally very easy to make mixed incant builds, not so much with sorceries, where your choices are pretty much dump into int and mind (sometimes arcane) and use the leftovers for str/dex, vit and end if you want to be a battlemage, with not much extra until 200+. Bleed incant build? No problem. Bleed sorcerer? Ehhhh. Rot incant? Easy! Rot battlemage? Nope.

                            This would help alleviate the sameyness of sorceries, one of the worst parts about them. They're all variants of blue or purple bursts. Gavel of Haima looks cool, but how many versions of "glowy blue rock" do we need?

                            And really, all it would do is combine seals and staffs into one group. So the people who like the way staffs look could use them with whatever spell they want, and those who prefer seals can use them instead.

                            As far as lore, I can't be convinced that there wouldn't be some crossover. No seal could ever cast sorceries, not even from a golden order incanter? No mage ever tried figuring out how to cast incants from his staff? Azur could have done it for sure.

                            I hate having to choose. I just want to shoot lasers from my hands, man.

                            • Anonymous

                              looks like we'll be getting more aspects of the crucible through ashes of war and some more incantations, which i'm very hyped for. the runebear roar spell looked like it had horns coming off of it, so i'm guessing that'll be one of the aspects as well.

                              • Anonymous

                                As of the DLC trailer, we got some Dragon Communion-esque Bear Incantation on the way, a purplish AOE incantation done by the player in roderika armor, and Aspects of the Crucible: Wings (though this may be an Ash of War).

                                • Anonymous

                                  Now there’s something I’ve had in mind for a while but couldn’t figure it out until today, and that is how can you make it less annoying to change spells without stumbling upon the buffs and other damage stuff you’ve selected?

                                  I think there should be a special option that would allow you to have your buffs in a special slot. And your damage spells/incant in another one. But this could also translate in creating as much as three slot groups that you can change while in combat according to the use you want to employ. Like group A for buffs and group B and C for other purposes you’d want. With a click you go from A to B and successively, or each slot group with its own particular button you’d like

                                  You know that would make gameplay more versatile and interesting, allowing you to access to your combo spells more easily even in pvp

                                  • Anonymous

                                    I can’t believe noble presence is better than blackflame ritual.

                                    Noble presence is the type of spell that is outclassed and missed but is still good at its job by dealing reliably against knights omens and whatever enemy you can stagger with the belly thrust. Despite the poor range it performs well with most humanoid enemies and slow bosses due to the fact that it’s fast with radagon icon and it applies fire and percentile damage. It’s not the best, but it gets good balance while making it look amazing.

                                    However the entire concept of blackflame ritual is even better: a spell that allows you to keep enemies at bay. I’ve tested it and it does a good job against many enemies by stunning them and then attacking them with something stronger, or being a source of damage depending on the situation. But all the potential bf ritual had was thrown to a deep garbage pit by the simple fact its pillars last too little. Only six seconds that feel like the blink of an eye. They need at least 8-9 seconds but 11 or 12 could make it great for zoning. Remeber that this costs 30 fp, casting it leaves you open for a considerable amount of time and it isn’t guaranteed to hit because of its odd hitboxes.

                                    The only “good reason” for having such a short duration on ritual bf would be so that people don’t spam it in pvp, but there are plenty of those things already so one more won’t make a difference. So if any fromsoft dev reads this (unlikely but i gotta try) consider making the flames last longer. The odd hitboxes already serves as a disadvantage so the short duration is way too much

                                    • Incantations: Fire, red fire, blood fire, peepee fire, black fire, red lightning, blue lightning, yellow lightning, death lightning, throw rocks, throw claws, be a dragon and chomp, be a crucible knight, be Jesus, shoot come, God Slaying Black Blade, body buffs, weapon buffs, debuffs, heals, poison and rot. Carries menacing light in hand.

                                      Sorceries: Me blue, me shoot blue, me blue sword, blue hit, light blue, dark blue, deeper dark blue, purple blue, blue rock, EQEQEQEQEQ. Blue damage hit blue enemy die. 250mm cannon but blue. Has to carry a stick that's blue.

                                      Frost and Di**er sorceries are an exception and there are like 5 of them and yes they are blue.
                                      If there were like 1/4 the amount of incantations available I might have considered playing blue for 20 minutes before switching to incantations either way.

                                      • Anonymous

                                        Why can't the black flame blade last as long as all the other weapon buffs? I guess that would just be too cool.

                                        • Anonymous

                                          Int builds of the past were always so arrogant. "We have the best spells" they said. "We have ranged options that are actually good" they boasted. "This game is pretty easy, I don't get why you don't just play a mage" they proclaimed, tempting us to abandon our faith or our strength and stoop to their level.

                                          No more.

                                          We who clung to our faith in the sun have been blessed with the power of dragons and giants. We who admired the strength of the knights of Catarina have been granted the power of beasts and lords. And the few who were driven mad while attempting to make a viable faith build have been bestowed a way to share their madness with others.

                                          You can throw blue pebbles? We can wield lightning as weapons, throw raging fireballs that can level buildings, create earthquakes with our bare hands, and even inflict you with the same madness that plagued us for years while we revel in the cathartic release of finally being able to make a viable faith build.

                                          The era of mages is over. Now begins the era of prophets.

                                          • Anonymous

                                            Why the hell Miyazaki nerf pvp incantations every patch? Right now faith spec has no good pvp incants. Any offensive spells has very low cast animations, any defensive spells cut by half at pvp.

                                            • Anonymous

                                              Every time I try to do a sorcery run I lose interest halfway through for some reason. I have fun with each and every one of my faith characters though. Incantations are much more fun in my opinion. That isn’t to say sorceries are bad, I just find them full compared to incantations.

                                              • Anonymous

                                                Error on "INCANTATIONS NOTES & TIPS ELDEN RING" section, the Confessor ALSO starts with a Sacred Seal, not just the Prophet. Not that it's a major flaw but I wouldn't want that to be the reason a newer player decides not to play Confessor for some reason lol

                                                • Anonymous

                                                  As a pyromancer enthusiast since DS2, I wish we had more flame spells - especially concerning PvP. They could have given us spells like flame swathe, lingering flame, or something like Fire Snake even. Very limited in PvP with just catchflame and Giantsflame being great.

                                                  • Anonymous

                                                    in my opion i like incantions and i feel like we need more ( we definlty dont need more sorcies though ) like i would like to see an incantion spam instead of a sorcies spam (in future updates or perhaphs elden ring 2 or the dlc) ( please dont correct my grammar to feed ur pettines)
                                                    but yah we need alteast quicker incants ( not buffs we have too many buffys) i also think incants look cooler) i am a incant and sorcies guy but im thinking too make a all incant build because there just freaking cooll

                                                    • Anonymous

                                                      Crazy how much value you can get out of 12-15 faith. Bestial Sling, Catch Flame, Poison Mist, Bloodflame Blade, Poison Blade, Bestial Vitality, the elelemental resistance incantations (too lazy to list each name but that's 35% resistance from a particular damage type), etc. You can fit it into basically any build lmao, but they shine on str faith and arcane w/Beastclaw talisman and dragon communion seal respectively

                                                      • Really love the diversity of incantations. Tried pretty much all of them and I usually kit myself with these:

                                                        Black flame - Bread and butter incant that can melt pretty much anything.
                                                        Pest Threads/Ancient Dragons' Lightning Strike - Melts the hp of large enemies/bosses really fast.
                                                        Giantsflame Take Thee - Fairly long range with a decent AOE. Throws small enemies (including invaders) to the ground and can stance break larger enemies so is pretty good at making some breathing room.
                                                        Frenzied Burst - Very long range sniping incant.
                                                        Glintstone Breath - Highly maneuverable medium range AOE. Killed a ton of invaders with this as a summon (especially if they choose to fight in a small space).
                                                        Honed Bolt - Pretty fast cast with a moderate distance and is great at finishing off enemies. Great against invaders cause it messes up their roll times a bit.
                                                        The Flame of Frenzy - Short range AOE with a pretty small fp cost.
                                                        Stone of Gurranq - Has a decent range and can stance break enemies.
                                                        [Rotten Breath - Honorable mention. Usually don't use it cause it's too cheesy but it can deal a ton of damage to enemies over time.]

                                                        • Anonymous

                                                          Anyone who want's to know the neccessary req for all incantations, you need 50 faith and 17 arc, as well as 37 int, but the int needing ones aren't the greatest IMO

                                                          • Anonymous

                                                            I like collecting all the incantations because they have funny images (I have never used a single spell in my life)

                                                            • Anonymous

                                                              I really wish there was the option to materialize holy weapons in the way of Morgott or the equivalent in sorceries with slicer, piercer, gavel, etc. Very strange to me in that this actually feels like it should be in the game, not just what a fan thinks would be cool. Hopefully in the DLC :'(

                                                              • Anonymous

                                                                If there's a dlc, I think we should have an incant that greatly reduce enemies' holy defense for at least60s, without negative effect, moderate fp cost, probably make it the secondary effect of a good offensive incant. Would like to see an upgrad version of lightning spear as well as black flame.Need a better pure faith seal (like 410 inc scal when faith 99)and a good dex/faith seal.

                                                                • Anonymous

                                                                  Placidisax’s ruin is listed twice in the incantations by type. Once in unique and once in dragon cult even though it specifies in the page that it does not fit into dragon cult incantions.

                                                                  • Anonymous

                                                                    It's insane how many of these I haven't found yet despite playing since launch. I mean I've seen most of them but there's still a few I just learned about. Like there's a Fire Giant in Liurnia? WHAT?!

                                                                    I love this game so much.

                                                                    • Anonymous

                                                                      When you have the blasphemous blade everything else in the game loses value. This is because late game bosses like Malania and Radagon are weak to fire. Most other bosses that are not weak to fire get destroyed by the blade either way.

                                                                      • Anonymous

                                                                        Excitedly started a faith build. Unfortunately, as far as offensive incant. go, as soon as you get the blasphemous blade you throw incantations out the door as they do 1/3 the damage of blasphemous blade AoW. they should've kept the talisman poisecast feature from DS3 to make them viable at high levels

                                                                        • Anonymous

                                                                          Faith is once again left with very little "good" offensive spells for PVP. Chain/Combo casting was the bread a butter of a faith build only to be removed because the couldn't fix the bug associated with it. Bestial sling nerfed so much you can consistently poise through it. Honed bolt is too slow and anyone paying attention can just walk up and hit you. Many other spells are too slow or have terrible tracking in fact. Not to mention you're sacrificing poise damage on your weapon by not 2handing or power stancing.
                                                                          All that I hope for is some better spells in the dlc and some buffs to the currently existing ones

                                                                          • Anonymous

                                                                            **** amazing spells and incants that you can only get lategame.

                                                                            All my homies hate only being able to use my coolest and best stuff on like 15% of the game.

                                                                            • Anonymous

                                                                              tying cast speed to dex was a stupid fcking idea, this **** mechanic only exist to make the life of faith builds even more miserable. Mages have fast damaging spells with great tracking and hitboxes, while faith users have slow telegraphed spells that are easy to roll and deal mediocre damage at best, yet it is the mages who get a staff with 40 cast speed and easily reach cast speed cap while also having another weapon. Faith users meanwhile get fcking nothing, you need to waste a talisman slot just so the spells aren't completely useless. The funny thing is that incantation were even slower before patches, which makes me question if devs have even a slightest idea of remotely balanced experience. Dex affecting cast speed shouldn't even be a thing, it makes balancing spells a convoluted mess.

                                                                              • Anonymous

                                                                                Yes sorcerer's can hit more often and faster... But faith builds do shid like run from your gank around a corner and poise cast lightning storm or greyolls..

                                                                                • Anonymous

                                                                                  did an invader build with a ton of faith and mind where i just cast buffs on nearby enemies, it was a very tricky and unique playstyle to say the least

                                                                                  • Okay, I've done some testing and I have to ask, WHAT do the numbers in brackets (Parentheses) mean?
                                                                                    I know what it means in game, sure, it's the cost to charge or chaincast the spell, but on the wiki? I haven't a clue.
                                                                                    For Example:
                                                                                    Rejection says it has an FP cost of 9(40), but cannot be chain casted, and while it can be charged, this doesn't effect the FP cost.
                                                                                    Black Flame's Protection says 30(20) but cannot be chain casted or charged. nor does it's cost change when reapplied.
                                                                                    Dragonbolt Blessing says 20(4) but cannot be chain casted or charged. nor does it's cost change when reapplied.
                                                                                    Flame, Protect me says 30(32) but cannot be chain casted or charged. nor does it's cost change when reapplied.

                                                                                    So do you see why I'm confused? oh and here's another things: Wrath of Gold says 40, and it CAN be charged, but it doesn't change the cost, so some of these are right. Are these second FP costs just typos? and if so, how? That's an incredibly strange mistake to make.

                                                                                    • Anonymous

                                                                                      Look I enjoy my faith build as much as my int one... But I shouldn't have to pre cast endure for more than half these incants to be viable against hyper agressive bosses,which are many, knowing a trade or stagger out will happen. If it isn't immune to holy waves of gold is the only slapper you don't need to almost always trade with.. a lotta these need damage negation, hyper armor, or more cast speed .. badly

                                                                                      • Anonymous

                                                                                        Some of these are half decent... The main thing is a lot of incantations leave you vulnerable for taking DMG and infact, with highest investments, do about the same DMG as AoW's that work for cheaper fp and in a fraction of time... Still needs more love in a lot of spells. Hopefully the patches keep coming

                                                                                        • Anonymous

                                                                                          incants: do you want to shoot fire, lightning, frisbees, boulders, or become a dragon?
                                                                                          sorcs: what kind of blue rocks do you wanna shoot?

                                                                                          • Anonymous

                                                                                            Looks like 15 faith is a sweet spot; gives access to FGMS, some weapon buffs, bestial vit, cleanse me, fortifications, great heal, etc

                                                                                            • Anonymous

                                                                                              I am (again) the guy who posted incants>sorceries. Just wanted to say, whoever replied “cool nobody asked”, I agree. I am a nerd. Also I have no problem with people who play sorceries, I simply enjoy incants far more. But that’s my personal opinion.

                                                                                              • Anonymous

                                                                                                I’m (again) the guy who posted incantations are better than sorceries. This is specifically a reply to the first reply to my previous incantation>sorceries rant. Even if I relied on summons ,(which I dont) it sounds to me like you rely on meteorite of Astel and comet azur. If anything is OP, that is. Also Honed bolt>Swift glimstone shard. Ya know why? More range, far better in pvp, and much better crowd control. Also, yes, rock sling was beat by ekzykes decay. By a very long shot. With Lords Divine Fortification, the elden beast’s spells can literally be facetanked and Radagon’s aoe’s are pretty much nothing, and you want sniping? Give lightning spear or frenzied burst a try. Giantsflame take Thee is unmatched, and incantations can heal you. Golden Vow is the best buff in the game without question.The only good buff sorceries have doesn’t exist.

                                                                                                • Anonymous

                                                                                                  The Poison Armament description says "Dropped an invisible scarab beetle on the northwestern shore of the Aeonia Swamp in Caelid, near the Street of Sages Ruins" I've been running around the north western part of the map for like 5 minutes then I checkd the page for the incantation and it says Northeastern, and the location in the map is also on the north eastern part. Fix this description.

                                                                                                  • Anonymous

                                                                                                    As human history shows: intelligence is for nerds and faith is pretty cool.
                                                                                                    However, in this games world faith actually does something besides nice thoughts.

                                                                                                    • Anonymous

                                                                                                      I’m the guy who posted the “Incantations are better than sorceries, prove me wrong” comment. Rock sling: Beat by Elzykes decay, giantsflame take thee, and ancient dragon lighting strike when it comes to melting. Swift glimtstone shard: Beat easily by honed bolt. Loretta’s Sorceries: Beat by Ancient dragon lightning strike in power and AOE. Carian blades: I’ll give this one to you, they’re really good, but bestial sling is better short range because of insane poise damage. Blasphemous Blade gets a 40% buff just using flame, grant me strength, I’m pretty sure immutable shield can compete with scholars shield, and don’t even try to compete with golden vow, and there is nothing that trivializes the final boss like lords divine fortification and ancient dragon lightning strike. I rest my case.

                                                                                                      • Anonymous

                                                                                                        A gravity spell that increases weight and poise by a ton but makes u far heavier, or one that makes u a lot lighter.

                                                                                                        • Anonymous

                                                                                                          Would be cool to have some gravity buffs something that gives more poise/ less weight or a gravity spell like glint blade phalanx where you can cast and have like 3-4 small tracking meteors floating around you as you run or a meteor spell kinda like the flame fell god or rannis dark moon would be cool too turn into a metor for a second like rahdan

                                                                                                          • Anonymous

                                                                                                            Hear me out... it would be a dope passive buff if weapon buffs like electric armament, cragblade, etc enhanced the blocking ability of weapons themselves...
                                                                                                            Let me live out my MGR fantasy and block effectively with Katanas.

                                                                                                            • Anonymous

                                                                                                              Sorcerys are basically just the same projectile reskinned or useless.
                                                                                                              It is powerful but boring and it isnt helped by the fact that the bigger or interesting spells dont have the damage to justify using them over glintstone pebble number 3. Or they are comer azur.

                                                                                                              • Anonymous

                                                                                                                its a shame you need to invest so much int for a pure holy build. you are basically forced to use SONAF or infused clayman spears to make any use of all your stats.

                                                                                                                • Anonymous

                                                                                                                  Incantations are better than sorceries. Prove me wrong. Show me a sorcery with as much utility as lightning spear or golden vow or flame grant me strength or bestial sling or catch flame.

                                                                                                                  • Anonymous

                                                                                                                    Its a huge shame that you can't get the spear Crucible Knight's impaling grab, it would be so cool command grabbing dudes even if it only worked on other tarnished.

                                                                                                                    • Anonymous

                                                                                                                      I thought I saw an incantation in a video that looked like the Miranda flower attack where the stars rain down, but it isn’t on this list. Does anyone know if that exists?

                                                                                                                      • Anonymous

                                                                                                                        Why do incantations get all the cool looking abilities like Lansseax’s glaive and agheel’s flame when spells only get some blue stuff, purple rocks, and some lava

                                                                                                                        • Anonymous

                                                                                                                          Just went though the list and didn’t see it. What’s the thing that chains that boss to the floor? It looks like a holy incant to me

                                                                                                                          • Anonymous

                                                                                                                            Anyone else notice that in-game incantations are sorted by "purity," for lack of a better word? Two Fingers and Erdtree incantations are at the very top while Three Fingers, blood and dragon communion incantations are the bottom. It's similar to sorceries where you'll glintstone sorceries in the highest and death sorceries in the lowest row.

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