Incantations are a type of Magic in Elden Ring. Incantation spells are typically dependent on the Faith stat, and have a variety of effects (such as healing, curing status effects, dealing damage, and enchanting people or weapons). Incantations are cast using Sacred Seals. Incantations in Elden Ring are a combination of what would be Miracles and Pyromancies from past Souls games. You will find familiar favorites, as well as new ones.
Incantations Trainers
Most Incantations can be acquired from different NPCs that act as trainers and sell you Incantation spells. Here is a list with all Incantation trainers in Elden Ring:
- Brother Corhyn can be found at Roundtable Hold, then he moves next to a road in Altus Plateau, after which he proceeds to the broken bridge (also in Altus), and finally he relocates to Leyndell.
- D, Hunter of the Dead initially stands near Summonwater Village, and later he sits at the table in Roundtable Hold.
- Gurranq, Beast Clergyman can be found at the Bestial Sanctum in northeastern Caelid. This location can be accessed by using a waygate in Limgrave. [Map link]
- Miriel, Pastor of Vows is inside the Church of Vows, in eastern Liurnia of the Lakes.
- Gowry
Of these trainers, a select few have the ability to learn from prayerbooks and grant access to new Incantations:
- Miriel, Pastor of Vows, who is a highly recommended choice, because he does not move from his position at the Church of Vows, and you may give him both Incantation prayerbooks and Sorcery scrolls.
- Brother Corhyn.
Legendary Incantation Spells in Elden Ring
To unlock the Legendary Sorceries and Incantations Trophy and Achievement, you will need to acquire the following incantations:
Elden Ring Incantations
Incantation Prayerbooks
Name |
Unlocks |
Location |
---|---|---|
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Fortified Manor, First Floor: in the Leyndell Royal Capital. | |
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Can be found behind the second Imp Statue door in Roundtable Hold. The first door will require one Key to open, and the second door behind the first requires two keys to open, totaling three keys. | |
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Erdtree Sanctuary, found hanging from the ceiling. You need to jump on the roof and through a window to find it. | |
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Liurnia of the Lakes: Dropped by Golden Knight patrolling the road outside of Artist's Shack Site of Grace. [Map Link] |
|
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Crumbling Faram Azula: Located behind Tempest Facing Balcony Site of Grace, in the middle of the hall. | |
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Liurnia of the Lakes: Found on a corpse in a Fire Monk outpost on the southern landmass. Accessible via the southwest of the lake. [Map Link] |
|
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Inside a chest at the very top of Guardian's Garrison in Mountaintops of the Giants. | |
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Stormveil Castle: From the arch doorway exiting to the courtyard, make a hard left and you'll see a set of stairs that goes underground. You'll find a room that is guarded by three Rats, and ahead, is a doorway that is blocked by a white fog. To dispel this, you will need to use a Stonesword Key on the Imp Statue. You'll find a stock room upon unlocking the doorway, the room has a treasure chest where the book is. |
Incantations Comparison Table
Quick Search of All Spells
Click on the table headers to sort alphabetically or by stat
Spell Name | Effect | FP | Slot | INT | FAI | ARC | Stamina Cost | Bonus | Group | Location |
---|---|---|---|---|---|---|---|---|---|---|
Agheel's Flame |
Spews flame breath of Agheel from above | 36 (6) | 1 | 0 | 23 | 15 | 60 | Dragon Communion | Damage |
|
Ancient Dragons' Lightning Spear |
Stabs with red lightning spear from above | 25 | 1 | 0 | 32 | 0 | 41 | Dragon Cult | Damage |
|
Ancient Dragons' Lightning Strike |
Summons red lightning that spreads from impact | 36 | 1 | 0 | 26 | 0 | 31 | Dragon Cult | Damage |
|
Aspects of the Crucible: Breath |
Creates throat pouch to spew fire while walking | 28 (4) | 1 | 0 | 27 | 0 | 40 | Erdtree [1][2] | Damage |
|
Aspects of the Crucible: Horns |
Creates shoulder horn to gore foes form low stance | 18 |
1 | 0 | 27 | 0 | 49 | Erdtree [1][2] | Damage |
|
Aspects of the Crucible: Tail |
Creates supple tail to sweep area before caster | 20 |
1 | 0 | 27 | 0 | 42 | Erdtree [1][2] | Damage |
|
Assassin's Approach |
Silences footsteps, reduces fall damage/ sound | 15 | 1 | 0 | 10 | 0 | 13 | Two Fingers | Buff |
|
Barrier of Gold |
Greatly increases magic damage negation for self & allies | 30 | 1 | 0 | 24 | 0 | 13 | Erdtree | Buff |
|
Beast Claw |
Creates claws that tear through the land. | 10 | 1 | 0 | 8 | 0 | 27 | Bestial | Damage |
|
Bestial Constitution |
Alleviates blood loss and frost buildup | 10 |
1 | 0 | 9 | 0 | 10 | Bestial | Healing |
|
Bestial Sling |
Swiftly flings numerous sharp rock shards | 7 | 1 | 0 | 10 | 0 | 19 | Bestial | Damage |
|
Bestial Vitality |
Heals HP over a period of time | 18 | 1 | 0 | 12 | 0 | 10 | Bestial | Buff |
|
Black Blade |
Black blade spinning slash that emits wave of light | 26 |
2 | 0 | 46 | 0 | 44 | Erdtree | Damage |
|
Black Flame |
Throws a ball of raging black fire | 18 | 1 | 0 | 20 | 0 | 25 | Godskin Apostle | Damage |
|
Black Flame Blade |
Enchants right-hand armament with black flame | 15 | 1 | 0 | 17 | 0 | 10 | Godskin Apostle | Buff |
|
Black Flame Ritual |
Summons circle of black flame pillars around caster. | 30 | 1 | 0 | 42 | 0 | 39 | Godskin Apostle | Damage |
|
Black Flame's Protection |
Increases physical damage negation | 30 |
1 | 0 | 30 | 0 | 13 | Godskin Apostle | Buff |
|
Blessing of the Erdtree |
Grants greater blessing to self and nearby allies | 60 | 1 | 0 | 38 | 0 | 50 | Erdtree | Buff |
|
Blessing's Boon |
Grants blessing to self and nearby allies | 30 | 1 | 0 | 24 | 0 | 30 | Erdtree | Buff |
|
Bloodboon |
Scatters bloodflame before caster to set area aflame. | 13 | 1 | 0 | 14 | 17 | 34 | Blood | Damage |
|
Bloodflame Blade |
Enchants right-hand armament with bloodflame | 20 | 1 | 0 | 12 | 10 | 10 | Blood | Buff |
|
Bloodflame Talons |
Creates bloodflame lacerations that then explode | 12 | 1 | 0 | 13 | 15 | 21 | Blood | Buff |
|
Borealis's Mist |
Spews icy breath of Borealis from above | 48 (6) |
1 | 0 | 23 | 15 | 60 | Dragon Communion | Damage |
|
Burn, O Flame! |
Raises a series of flame pillars around caster | 26 |
1 | 0 | 27 | 0 | 36 | Fire Giant | Damage |
|
Catch Flame |
Momentarily sparks flame from hand | 10 |
1 | 0 | 8 | 0 | 17 | Fire Monk | Damage |
|
Cure Poison |
Cures poison ailment and reduces poison build-up. | 7 | 1 | 0 | 10 | 0 | 10 | Two Fingers | Healing |
|
Darkness |
Creates area of darkness that conceals caster | 24 | 1 | 0 | 18 | 0 | 24 | Two Fingers | Buff |
|
Death Lightning |
Strikes surroundings with storm of death lightning | 28 |
2 | 0 | 47 | 0 | 32 | Dragon Cult | Damage |
|
Discus of Light |
Fires ring of light before the caster | 3 | 1 | 13 | 13 | 0 | 20 | Golden Order | Damage |
|
Divine Fortification |
Increases holy damage negation | 20 | 1 | 0 | 10 | 0 | 13 | Two Fingers | Buff |
|
Dragonbolt Blessing |
Bolsters caster's body with lightning | 20 |
1 | 0 | 21 | 0 | 20 | Dragon Cult | Buff |
|
Dragonclaw |
Channels dragon to rend foes with dragon claws | 24 | 1 | 0 | 17 | 13 | 50 | Dragon Communion | Damage |
|
Dragonfire |
Channels dragon to spew flame breath | 28 (4) |
1 | 0 | 15 | 12 | 40 | Dragon Communion | Damage |
|
Dragonice |
Channels dragon to spew icy breath | 36 (4) |
1 | 0 | 15 | 12 | 48 | Dragon Communion | Damage |
|
Dragonmaw |
Channels dragon to bite foes before caster | 34 | 1 | 0 | 24 | 16 | 72 | Dragon Communion | Damage |
|
Ekzykes's Decay |
Spews scarlet rot breath of Ekzykes from above | 48 (6) |
1 | 0 | 23 | 15 | 60 | Dragon Communion | Damage |
|
Elden Stars |
Creates a steam of golden shooting stars that assail the area. | 41 | 2 | 0 | 50 | 0 | 48 | Erdtree | Damage |
|
Electrify Armament |
Enchants right-hand armament with lightning damage | 27 | 1 | 0 | 15 | 0 | 10 | Dragon Cult | Buff |
|
Erdtree Heal |
Vastly heals HP for self and nearby allies | 65 | 1 | 0 | 42 | 0 | 50 | Erdtree | Healing |
|
Fire's Deadly Sin |
Sets area and self ablaze with raging flames | 26 | 1 | 0 | 19 | 0 | 28 | - | Damage |
|
Flame Fortification |
Increases fire damage negation | 20 | 1 | 0 | 10 | 0 | 13 | Two Fingers | Buff |
|
Flame Sling |
Throws balls of raging fire | 11 |
1 | 0 | 10 | 0 | 22 | Fire Monk | Damage |
|
Flame of the Fell God |
Summons raging fireball that explodes and sets the area ablaze | 34 |
2 | 0 | 41 | 0 | 42 | Fire Giant | Damage |
|
Flame, Cleanse Me |
Alleviates buildup and cures both poison and scarlet rot | 14 | 1 | 0 | 12 | 0 | 10 | Fire Monk | Healing |
|
Flame, Fall Upon Them |
Hurls several balls of fire at once | 16 |
1 | 0 | 28 | 0 | 40 | Fire Giant | Damage |
|
Flame, Grant me Strength |
Raises physical and fire-affinity attack power | 28 | 1 | 0 | 15 | 0 | 16 | Fire Monk | Buff |
|
Flame, Protect Me |
Greatly increases fire damage negation | 30 |
1 | 0 | 24 | 0 | 20 | Fire Monk | Buff |
|
Fortissax's Lightning Spear |
Stabs from above with two red lightning spears in tandem | 35 | 1 | 0 | 46 | 0 | 52 | Dragon Cult | Damage |
|
Frenzied Burst |
Emits concentrated blast of yellow flame of frenzy from eyes | 24 | 1 | 0 | 22 | 0 | 33 | Frenzied Flame | Damage |
|
Frozen Lightning Spear |
Stabs with ice lightning spear from above | 29 | 1 | 0 | 34 | 0 | 45 | Dragon Cult | Damage |
|
Giantsflame Take Thee |
Hurls massive ball of raging fire | 30 | 2 | 0 | 30 | 0 | 43 | Fire Giant | Damage |
|
Glintstone Breath |
Channels dragon to spew magic breath | 28 (4) |
1 | 0 | 15 | 12 | 40 | Dragon Communion | Damage |
|
Golden Lightning Fortification |
Greatly increases lightning damage negation for self and allies | 30 | 1 | 0 | 24 | 0 | 20 | Erdtree | Buff |
|
Golden Vow |
Increases attack and defense for self and allies | 47 | 1 | 0 | 25 | 0 | 50 | Erdtree | Buff | |
Great Heal |
Greatly Heals HP for self and nearby allies | 45 | 1 | 0 | 15 | 0 | 40 | Two Fingers | Healing |
|
Greyoll's Roar |
Emits the roar of Elder Dragon Greyoll | 50 | 2 | 0 | 28 | 17 | 80 | Dragon Communion | Damage |
|
Gurranq's Beast Claw |
Creates beast claws to rend surroundings with shockwaves | 21 | 1 | 0 | 15 | 0 | 42 | Bestial | Damage |
|
Heal |
Heals HP for you and nearby allies. | 32 | 1 | 0 | 12 | 0 | 35 | Two Fingers | Healing |
|
Honed Bolt |
Strikes foe with lightning bolt from above | 12 | 1 | 0 | 24 | 0 | 29 | Dragon Cult | Damage |
|
Howl of Shabriri |
Shrieks, building up madness in nearby foes | 21 |
1 | 0 | 33 | 0 | 38 | Frenzied Flame | Damage |
|
Immutable Shield |
Increases left-hand shield's affinity/ailment resistance | 15 | 1 | 19 | 19 | 0 | 10 | Golden Order | Buff |
|
Inescapable Frenzy |
Latches onto foes to spread madness | 32 |
1 | 0 | 21 | 0 | 31 | Frenzied Flame | Damage |
|
Lansseax's Glaive |
Sweeps from above with red lightning glaive | 22 | 1 | 0 | 40 | 0 | 55 | Dragon Cult | Damage |
|
Law of Causality |
Retaliates upon receiving a number of blows | 22 | 1 | 29 | 0 | 0 | 20 | Golden Order | Buff |
|
Law of Regression |
Heals all ailments and dispels all special effects | 55 | 1 | 37 | 0 | 0 | 50 | Golden Order | Healing |
|
Lightning Fortification |
Increase lightning damage negation | 20 | 1 | 0 | 10 | 0 | 13 | Two Fingers | Buff |
|
Lightning Spear |
Hurls lightning spear before caster | 18 |
1 | 0 | 17 | 0 | 28 | Dragon Cult | Damage |
|
Lightning Strike |
Summons lightning bolt that spreads from impact | 19 | 1 | 0 | 28 | 0 | 37 | Dragon Cult | Damage |
|
Litany of Proper Death |
Creates image of Order to deal holy damage | 17 | 1 | 17 | 17 | 0 | 28 | Golden Order | Damage |
|
Lord's Aid |
Alleviates poison/ blood loss/ sleep buildup for self/ allies | 12 | 1 | 0 | 12 | 0 | 10 | Two Fingers | Healing |
|
Lord's Divine Fortification |
Greatly increases holy damage negation incl. allies | 30 |
1 | 0 | 27 | 0 | 20 | Two Fingers | Buff |
|
Lord's Heal |
Massively heals HP for self and nearby allies | 55 | 1 | 0 | 20 | 0 | 45 | Two Fingers | Healing |
|
Magic Fortification |
Increases magic damage negation | 20 | 1 | 0 | 10 | 0 | 13 | Two Fingers | Buff |
|
Magma Breath |
Channels wyrm to spew magma breath | 30 | 1 | 0 | 14 | 10 | 40 | Dragon Communion | Damage |
|
Noble Presence |
Thrust out belly with gusto to unleash repelling shockwave | 20 | 1 | 0 | 26 | 0 | 28 | Godskin Apostle | Damage |
|
O, Flame! |
Momentarily sparks roaring flame from hand | 16 |
1 | 0 | 16 | 0 | 24 | Fire Monk | Damage |
|
Order Healing |
Alleviates death blight buildup | 15 | 1 | 11 | 11 | 0 | 10 | Golden Order | Healing |
|
Order's Blade |
Enchants right-hand armament with holy damage | 22 | 1 | 13 | 13 | 0 | 10 | Golden Order | Buff |
|
Pest Threads |
Launches countless sticky threads before caster | 19 | 1 | 0 | 11 | 0 | 35 | Servants of Rot | Damage | |
Placidusax's Ruin |
Spews golden breath of Dragonlord Placidusax | 62 | 3 | 0 | 36 | 0 | 75 | - | Damage |
|
Poison Armament |
Enchants right-hand armament with poison | 15 | 1 | 0 | 10 | 0 | 10 | Servants of Rot | Buff |
|
Poison Mist |
Releases poison mist before caster | 18 | 1 | 0 | 12 | 0 | 10 | Servants of Rot | Damage |
|
Protection of the Erdtree |
Increases affinity damage negation for self & allies | 30 | 1 | 0 | 35 | 0 | 50 | Erdtree | Buff |
|
Radagon's Rings of Light |
Creates golden ring of light to attack wide area | 21 | 1 | 31 | 31 | 0 | 37 | Golden Order | Damage |
|
Rejection |
Produces a shockwave that pushes away foes. | 9 |
1 | 0 | 12 | 0 | 24 | Two Fingers | Utility |
|
Rotten Breath |
Channels dragon to spew scarlet rot breath | 36 (4) |
1 | 0 | 15 | 12 | 48 | Dragon Communion | Damage |
|
Scarlet Aeonia |
Creates a giant flower that explodes with scarlet rot | 48 | 3 | 0 | 35 | 0 | 50 | Servants of Rot | Damage |
|
Scouring Black Flame |
Sweeps area before caster with black flame | 21 |
1 | 0 | 28 | 0 | 36 | Godslayer | Damage |
|
Shadow Bait |
Creates shadow that lures the aggression of foes of human build | 15 | 1 | 0 | 13 | 0 | 14 | Two Fingers | Utility |
|
Smarag's Glintstone Breath |
Spews magic breath of Glintstone Dragon Smarag from above | 36 (6) | 1 | 0 | 23 | 15 | 60 | Dragon Communion | Damage |
|
Stone of Gurranq |
Hurls a boulder before the caster | 15 |
1 | 0 | 13 | 0 | 37 | Bestial | Damage |
|
Surge, O Flame! |
Incinerates area before caster with stream of fire | 1 (1) |
1 | 0 | 9 | 0 | 2 | Fire Monk | Damage |
|
Swarm of Flies |
Releases a swarm of bloodflies before caster | 14 | 1 | 0 | 11 | 16 | 24 | Blood | Damage |
|
The Flame of Frenzy |
Emits burst of yellow flame of frenzy from eyes | 16 |
1 | 0 | 16 | 0 | 30 | Frenzied Flame | Damage |
|
Theodorix's Magma |
Spews magma breath of Theodorix from above | 45 |
1 | 0 | 21 | 14 | 60 | Dragon Communion | Damage |
|
Triple Rings of Light |
Fire three rings of light before the caster | 23 |
1 | 23 | 23 | 0 | 28 | Golden Order | Damage |
|
Unendurable Frenzy |
Emits violent burst of yellow flame of frenzy from eyes | 22 (6) |
1 | 0 | 31 | 0 | 40 | Frenzied Flame | Damage |
|
Urgent Heal |
Heals a small amount of HP | 16 | 1 | 0 | 8 | 0 | 30 | Two Fingers | Healing |
|
Vyke's Dragonbolt |
Bolsters right-hand armament & body with red lightning | 35 | 1 | 0 | 23 | 0 | 20 | Dragon Cult | Buff |
|
Whirl, O Flame! |
Sweeps area before caster with stream of fire | 19 | 1 | 0 | 13 | 0 | 26 | Fire Monk | Damage |
|
Wrath of Gold |
Produces golden shockwave that knocks back foes | 40 | 1 | 0 | 32 | 0 | 44 | Erdtree | Damage |
|
Incantations Gallery
Incantations by Type
Bestial Incantations
Blood Incantations
Dragon Communion Incantations
Dragon Cult Incantations
Erdtree Incantations
Fire Giant Incantations
Fire Monk Incantations
Frenzied Flame Incantations
Godskin Apostle Incantations
Golden Order Incantations
Servants of Rot Incantations
Two Fingers Incantations
Unique
Incantations Notes & Tips Elden Ring
Where do I learn Faith Incantations Elden Ring?
Requirements
- Faith Incantations are spells that scale with Faith and will also have a Faith requirement to use them. In general, Incantation spells are typically dependent on the Faith stat, and have a variety of effects. View all Incantations and each of their stat requirements and effects above. To get started with any type of Magic or Incantation, you will need to make sure you first meet all the stat requirements which would be some combination of Intelligence, Faith and Arcane. This is also beneficial to you at higher levels of these stats since these spells will also scale with your stat levels increasing their effectiveness or damage against opponents in combat. You will also need to have a Sacred Seal, which are equipment pieces specifically for casting Incantations. You will need one with you in order to be able to cast the spell. One of the Classes, the Prophet, will already have one as part of their starting equipment set. There are a number of Sacred Seals to choose from and each will have a set of stats and passive effects or boosts that can further improve your build.
Memorize Spell
- Obtain your desired spell or incantation then you can start Memorizing Spells from your inventory. The first step is to rest at a Site of Grace where you will have a few additional options besides resting at this spot. Choose to Memorize Spell to bring up a menu with your Sorceries and Incantations. From here this will also display your current Memory Slots, Empty Slots and FP. The Slots at the top display your Memory Slots. Select one of the slots then choose which spell you will like to equip into that memory slot. Make sure that you meet the requirements and conditions for the Spells you select to memorize. You may now see these equipped spells from the quick access menu and switch your items here with the designated button depending on the platform you play on. Once selected, attack to use the spell. You may need to press and hold down your attack button until the action successfully activates. This will then successfully deploy the spell and drain some of your FP.
Memory Slots
- You will start off with only 2 Memory Slots so you will also need to increase your Memory Slots with Memory Stones, which are obtained from different Locations throughout the game. View all known locations here.
Incantations Other Notes
- Incantations Other Notes and Tips go here
- Anonymous
Minimum Faith requirement for any PVP build is 12 imo: Bloodflame Blade, Bestial Vitality, Rejection, Flame Cleanse Me, Magic Fortification, and some
more options, lots of utility for a small investment or keeping the Two Fingers Heirloom on your build to help boost.
- Anonymous
Incantation requests for the DLC as a DS3 fan:
Chaos Bed Vestiges
Vow of Silence
Sacred Flame
Lightning Stake
Warmth
Black Serpent
Carthus Flame Arc
- Anonymous
Bring back vow of silence as a miquella incantation in dlc, but dont have it with any int requirements i want to stay a crayon muncher
- Anonymous
I just really hope they have a chaos-like infusion in the dlc so these golden order incantations become useful (besides discus that **** is insane)
- Anonymous
Biggest DLC wishes for Incantations: ranged version of Ancient Dragon Lightning Spear, Aspects of the Crucible: Claw, an INCANTATION version of the Crucible Wings Skill attached to the twin blade we see at the end of the trailer, better Golden Order Incantations, Black Flame Combustion, Better Golden Order Fundamentalist Incantations, expanded Rot Incantations (it’s just pest threads and poison mist), and new families of incantations (that butterfly one from the trailer looks interesting). I doubt they we’ll get even more then 3 crucible incantations because it looks like there’s potentially 2 with the aforementioned wings, and the branches / spines the Hippo boss conjures. Hoping the last one will be the Silurian Crucible grab.
- Anonymous
01 Mar
You can see it in two ways: the lorewise consequences and the gameplay dynamics. The first one will be too long so I won’t blame you if you don’t read it so best go to the last paragraph. Besides it leaves gañs so watch lore videos if interested.
Glintstones are the cornerstone of sorceries, and those staves contain them and you “ channel” that power with your understanding of the spell.
Sellen states that glintstones are amber (magic damage), and have residual life while golden amber (holy damage) has remnants of ancient life and houses its vitality. So glintstone sorcery is study of stars and the life they contain.
In fact sellen herself uses a primal glintstone as a vessel for her soul and, well, crystalians live too. There’s also the general notion that stars command the fate of everyone including the gods’.
No matter how you look at it, the power, intelligence or faith, is directed to sorceries that command the power of the stars and you require glintstone for it.
That’s why seals can’t cast them: because they don’t have a form of glintstone. Some seals however do have things that enhance their affinities with certain incantations. Only that fact makes it odd to mix things up.
Though there’s also the mt gelmir, thorn and ancient death sorceries, there are some explanations for those varieties
The first two are considered hexes.
Death sorceries contain burnt spirits which are residual life as ghostflame, and some things indicate the very spirits are the reason why they deal magic damage (closes a gap), and the prince of death staff has a golden amber that comes from godwyn, who is affected by the cursemark of death so that’s how the sorceries are buffed. Also supports implication that souls are related to glintstone
Gelmir sorceries have a staff with red glintstones (magma s are enhanced by those glintstones) and rykard rancor contains the spirits of heroes he ate (residual life).
Thorn sorceries gain power with glintstones formed by blood sacrifices (alberich set and staff of guilty). The reason they are unlocked with faith is due to the sole need of becoming blind and submitting yourself to pain (lore)
For all of these there are signs of glintstones and residual life.
And faith is kinda like offering yourself to a superior entity and drawing some of their powers. Greater Will, rot god, flame of frenzy, and fell god only demand allegiance so intelligence isn’t needed. Lightning stuff is apparently drawn from the sky and has also roots from the sanctified whetblade which for some reason grants the lightning affinity. Sanctification implies divinity so lightning has those properties.
As for arcane, power is from yourself. So arc-int (bubble sorceries) and arc-faith (poison, dragon, bloodflame) combine those precepts with the usage of your own primal body (or idk) strength.
The point for all the sht I’ve talked about is to make it clear that lorewise seals can’t do the same as staves so what you propose doesn’t make sense. Neither can staves do the opposite due to their nature of submitting to glintstone
There are many other open gaps that are honestly covered in better detail by a youtuber called smoughtown in his videos about primeval current, greater will, golden order (incants included) and outer gods, so I won’t go beyond since it’s too difficult for me.
Which leads to the most practical answer: it’s a fcking tradition meant for variety and balance. Mages and priests are classical stones in games, as well as swordsmen and bonkers. They just gave each category a certain variety of features and advantages to make them more valuable and unique individually so mixing them up would:
A. Destroy the purpose of those classes
B. Become unfathomably op
C. Render other classes obsolete
Thus? Making the game unplayable and way too cheesy/ monotonous. Not that it isn’t faulty now…
So think twice of what you wish.
- Anonymous
Probably an unpopular opinion, but: they should have combined sorceries and incants into one group. It's generally very easy to make mixed incant builds, not so much with sorceries, where your choices are pretty much dump into int and mind (sometimes arcane) and use the leftovers for str/dex, vit and end if you want to be a battlemage, with not much extra until 200+. Bleed incant build? No problem. Bleed sorcerer? Ehhhh. Rot incant? Easy! Rot battlemage? Nope.
This would help alleviate the sameyness of sorceries, one of the worst parts about them. They're all variants of blue or purple bursts. Gavel of Haima looks cool, but how many versions of "glowy blue rock" do we need?
And really, all it would do is combine seals and staffs into one group. So the people who like the way staffs look could use them with whatever spell they want, and those who prefer seals can use them instead.
As far as lore, I can't be convinced that there wouldn't be some crossover. No seal could ever cast sorceries, not even from a golden order incanter? No mage ever tried figuring out how to cast incants from his staff? Azur could have done it for sure.
I hate having to choose. I just want to shoot lasers from my hands, man.
- Anonymous
looks like we'll be getting more aspects of the crucible through ashes of war and some more incantations, which i'm very hyped for. the runebear roar spell looked like it had horns coming off of it, so i'm guessing that'll be one of the aspects as well.
- Anonymous
As of the DLC trailer, we got some Dragon Communion-esque Bear Incantation on the way, a purplish AOE incantation done by the player in roderika armor, and Aspects of the Crucible: Wings (though this may be an Ash of War).
- Anonymous
Melina is gatekeeping some of the coolest incantations and this makes me mildly upset
- Anonymous
- Anonymous
Now there’s something I’ve had in mind for a while but couldn’t figure it out until today, and that is how can you make it less annoying to change spells without stumbling upon the buffs and other damage stuff you’ve selected?
I think there should be a special option that would allow you to have your buffs in a special slot. And your damage spells/incant in another one. But this could also translate in creating as much as three slot groups that you can change while in combat according to the use you want to employ. Like group A for buffs and group B and C for other purposes you’d want. With a click you go from A to B and successively, or each slot group with its own particular button you’d like
You know that would make gameplay more versatile and interesting, allowing you to access to your combo spells more easily even in pvp
- Anonymous
Incantation is a pretty good band, you should check them out
(pre 95 albums only)
- Anonymous
I can’t believe noble presence is better than blackflame ritual.
Noble presence is the type of spell that is outclassed and missed but is still good at its job by dealing reliably against knights omens and whatever enemy you can stagger with the belly thrust. Despite the poor range it performs well with most humanoid enemies and slow bosses due to the fact that it’s fast with radagon icon and it applies fire and percentile damage. It’s not the best, but it gets good balance while making it look amazing.
However the entire concept of blackflame ritual is even better: a spell that allows you to keep enemies at bay. I’ve tested it and it does a good job against many enemies by stunning them and then attacking them with something stronger, or being a source of damage depending on the situation. But all the potential bf ritual had was thrown to a deep garbage pit by the simple fact its pillars last too little. Only six seconds that feel like the blink of an eye. They need at least 8-9 seconds but 11 or 12 could make it great for zoning. Remeber that this costs 30 fp, casting it leaves you open for a considerable amount of time and it isn’t guaranteed to hit because of its odd hitboxes.
The only “good reason” for having such a short duration on ritual bf would be so that people don’t spam it in pvp, but there are plenty of those things already so one more won’t make a difference. So if any fromsoft dev reads this (unlikely but i gotta try) consider making the flames last longer. The odd hitboxes already serves as a disadvantage so the short duration is way too much
- Anonymous
- Anonymous
Incantations: Fire, red fire, blood fire, peepee fire, black fire, red lightning, blue lightning, yellow lightning, death lightning, throw rocks, throw claws, be a dragon and chomp, be a crucible knight, be Jesus, shoot come, God Slaying Black Blade, body buffs, weapon buffs, debuffs, heals, poison and rot. Carries menacing light in hand.
Sorceries: Me blue, me shoot blue, me blue sword, blue hit, light blue, dark blue, deeper dark blue, purple blue, blue rock, EQEQEQEQEQ. Blue damage hit blue enemy die. 250mm cannon but blue. Has to carry a stick that's blue.
Frost and Di**er sorceries are an exception and there are like 5 of them and yes they are blue.
If there were like 1/4 the amount of incantations available I might have considered playing blue for 20 minutes before switching to incantations either way.
- Anonymous
how to make miracle builds finally good:
rename pyromancy to miracles
- Anonymous
Why can't the black flame blade last as long as all the other weapon buffs? I guess that would just be too cool.
- Anonymous
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Int builds of the past were always so arrogant. "We have the best spells" they said. "We have ranged options that are actually good" they boasted. "This game is pretty easy, I don't get why you don't just play a mage" they proclaimed, tempting us to abandon our faith or our strength and stoop to their level.
No more.
We who clung to our faith in the sun have been blessed with the power of dragons and giants. We who admired the strength of the knights of Catarina have been granted the power of beasts and lords. And the few who were driven mad while attempting to make a viable faith build have been bestowed a way to share their madness with others.
You can throw blue pebbles? We can wield lightning as weapons, throw raging fireballs that can level buildings, create earthquakes with our bare hands, and even inflict you with the same madness that plagued us for years while we revel in the cathartic release of finally being able to make a viable faith build.
The era of mages is over. Now begins the era of prophets.
- Anonymous
Why the hell Miyazaki nerf pvp incantations every patch? Right now faith spec has no good pvp incants. Any offensive spells has very low cast animations, any defensive spells cut by half at pvp.
- Anonymous
Every time I try to do a sorcery run I lose interest halfway through for some reason. I have fun with each and every one of my faith characters though. Incantations are much more fun in my opinion. That isn’t to say sorceries are bad, I just find them full compared to incantations.
- Anonymous
Error on "INCANTATIONS NOTES & TIPS ELDEN RING" section, the Confessor ALSO starts with a Sacred Seal, not just the Prophet. Not that it's a major flaw but I wouldn't want that to be the reason a newer player decides not to play Confessor for some reason lol
- Anonymous
As a pyromancer enthusiast since DS2, I wish we had more flame spells - especially concerning PvP. They could have given us spells like flame swathe, lingering flame, or something like Fire Snake even. Very limited in PvP with just catchflame and Giantsflame being great.
- Anonymous
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in my opion i like incantions and i feel like we need more ( we definlty dont need more sorcies though ) like i would like to see an incantion spam instead of a sorcies spam (in future updates or perhaphs elden ring 2 or the dlc) ( please dont correct my grammar to feed ur pettines)
but yah we need alteast quicker incants ( not buffs we have too many buffys) i also think incants look cooler) i am a incant and sorcies guy but im thinking too make a all incant build because there just freaking cooll
- Anonymous
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Crazy how much value you can get out of 12-15 faith. Bestial Sling, Catch Flame, Poison Mist, Bloodflame Blade, Poison Blade, Bestial Vitality, the elelemental resistance incantations (too lazy to list each name but that's 35% resistance from a particular damage type), etc. You can fit it into basically any build lmao, but they shine on str faith and arcane w/Beastclaw talisman and dragon communion seal respectively
Really love the diversity of incantations. Tried pretty much all of them and I usually kit myself with these:
Black flame - Bread and butter incant that can melt pretty much anything.
Pest Threads/Ancient Dragons' Lightning Strike - Melts the hp of large enemies/bosses really fast.
Giantsflame Take Thee - Fairly long range with a decent AOE. Throws small enemies (including invaders) to the ground and can stance break larger enemies so is pretty good at making some breathing room.
Frenzied Burst - Very long range sniping incant.
Glintstone Breath - Highly maneuverable medium range AOE. Killed a ton of invaders with this as a summon (especially if they choose to fight in a small space).
Honed Bolt - Pretty fast cast with a moderate distance and is great at finishing off enemies. Great against invaders cause it messes up their roll times a bit.
The Flame of Frenzy - Short range AOE with a pretty small fp cost.
Stone of Gurranq - Has a decent range and can stance break enemies.
[Rotten Breath - Honorable mention. Usually don't use it cause it's too cheesy but it can deal a ton of damage to enemies over time.]
- Anonymous
Anyone who want's to know the neccessary req for all incantations, you need 50 faith and 17 arc, as well as 37 int, but the int needing ones aren't the greatest IMO
- Anonymous
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I like collecting all the incantations because they have funny images (I have never used a single spell in my life)
- Anonymous
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I really wish there was the option to materialize holy weapons in the way of Morgott or the equivalent in sorceries with slicer, piercer, gavel, etc. Very strange to me in that this actually feels like it should be in the game, not just what a fan thinks would be cool. Hopefully in the DLC :'(
- Anonymous
If there's a dlc, I think we should have an incant that greatly reduce enemies' holy defense for at least60s, without negative effect, moderate fp cost, probably make it the secondary effect of a good offensive incant. Would like to see an upgrad version of lightning spear as well as black flame.Need a better pure faith seal (like 410 inc scal when faith 99)and a good dex/faith seal.
- Anonymous
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Placidisax’s ruin is listed twice in the incantations by type. Once in unique and once in dragon cult even though it specifies in the page that it does not fit into dragon cult incantions.
- Anonymous
It's insane how many of these I haven't found yet despite playing since launch. I mean I've seen most of them but there's still a few I just learned about. Like there's a Fire Giant in Liurnia? WHAT?!
I love this game so much.
- Anonymous
Honed bolt a PvP nightmare good to use, horrible when used on you
- Anonymous
When you have the blasphemous blade everything else in the game loses value. This is because late game bosses like Malania and Radagon are weak to fire. Most other bosses that are not weak to fire get destroyed by the blade either way.
- Anonymous
Excitedly started a faith build. Unfortunately, as far as offensive incant. go, as soon as you get the blasphemous blade you throw incantations out the door as they do 1/3 the damage of blasphemous blade AoW. they should've kept the talisman poisecast feature from DS3 to make them viable at high levels
- Anonymous
Faith is once again left with very little "good" offensive spells for PVP. Chain/Combo casting was the bread a butter of a faith build only to be removed because the couldn't fix the bug associated with it. Bestial sling nerfed so much you can consistently poise through it. Honed bolt is too slow and anyone paying attention can just walk up and hit you. Many other spells are too slow or have terrible tracking in fact. Not to mention you're sacrificing poise damage on your weapon by not 2handing or power stancing.
All that I hope for is some better spells in the dlc and some buffs to the currently existing ones
- Anonymous
**** amazing spells and incants that you can only get lategame.
All my homies hate only being able to use my coolest and best stuff on like 15% of the game.
- Anonymous
Dang I wish I didn’t have to kill a boss for a madness spell
- Anonymous
- Anonymous
tying cast speed to dex was a stupid fcking idea, this **** mechanic only exist to make the life of faith builds even more miserable. Mages have fast damaging spells with great tracking and hitboxes, while faith users have slow telegraphed spells that are easy to roll and deal mediocre damage at best, yet it is the mages who get a staff with 40 cast speed and easily reach cast speed cap while also having another weapon. Faith users meanwhile get fcking nothing, you need to waste a talisman slot just so the spells aren't completely useless. The funny thing is that incantation were even slower before patches, which makes me question if devs have even a slightest idea of remotely balanced experience. Dex affecting cast speed shouldn't even be a thing, it makes balancing spells a convoluted mess.
- Anonymous
I'm hoping for at least two additional incantations from each family in the future DLC(s).
- Anonymous
Yes sorcerer's can hit more often and faster... But faith builds do shid like run from your gank around a corner and poise cast lightning storm or greyolls..
- Anonymous
did an invader build with a ton of faith and mind where i just cast buffs on nearby enemies, it was a very tricky and unique playstyle to say the least
Okay, I've done some testing and I have to ask, WHAT do the numbers in brackets (Parentheses) mean?
I know what it means in game, sure, it's the cost to charge or chaincast the spell, but on the wiki? I haven't a clue.
For Example:
Rejection says it has an FP cost of 9(40), but cannot be chain casted, and while it can be charged, this doesn't effect the FP cost.
Black Flame's Protection says 30(20) but cannot be chain casted or charged. nor does it's cost change when reapplied.
Dragonbolt Blessing says 20(4) but cannot be chain casted or charged. nor does it's cost change when reapplied.
Flame, Protect me says 30(32) but cannot be chain casted or charged. nor does it's cost change when reapplied.
So do you see why I'm confused? oh and here's another things: Wrath of Gold says 40, and it CAN be charged, but it doesn't change the cost, so some of these are right. Are these second FP costs just typos? and if so, how? That's an incredibly strange mistake to make.
- Anonymous
Look I enjoy my faith build as much as my int one... But I shouldn't have to pre cast endure for more than half these incants to be viable against hyper agressive bosses,which are many, knowing a trade or stagger out will happen. If it isn't immune to holy waves of gold is the only slapper you don't need to almost always trade with.. a lotta these need damage negation, hyper armor, or more cast speed .. badly
- Anonymous
Some of these are half decent... The main thing is a lot of incantations leave you vulnerable for taking DMG and infact, with highest investments, do about the same DMG as AoW's that work for cheaper fp and in a fraction of time... Still needs more love in a lot of spells. Hopefully the patches keep coming
- Anonymous
PLS give us a Black Flame Dragon for a badass black flame breath incant!
- Anonymous
incants: do you want to shoot fire, lightning, frisbees, boulders, or become a dragon?
sorcs: what kind of blue rocks do you wanna shoot?
- Anonymous
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- Anonymous
Give us a beast incant like blood talons but deals physical damage and has a faster attack rate.
- Anonymous
Looks like 15 faith is a sweet spot; gives access to FGMS, some weapon buffs, bestial vit, cleanse me, fortifications, great heal, etc
- Anonymous
Incants look cooler, but sorceries deal more damage
I'd rather look cool killing a boss then shooting blue lasers at them
- Anonymous
I am (again) the guy who posted incants>sorceries. Just wanted to say, whoever replied “cool nobody asked”, I agree. I am a nerd. Also I have no problem with people who play sorceries, I simply enjoy incants far more. But that’s my personal opinion.
- Anonymous
I’m (again) the guy who posted incantations are better than sorceries. This is specifically a reply to the first reply to my previous incantation>sorceries rant. Even if I relied on summons ,(which I dont) it sounds to me like you rely on meteorite of Astel and comet azur. If anything is OP, that is. Also Honed bolt>Swift glimstone shard. Ya know why? More range, far better in pvp, and much better crowd control. Also, yes, rock sling was beat by ekzykes decay. By a very long shot. With Lords Divine Fortification, the elden beast’s spells can literally be facetanked and Radagon’s aoe’s are pretty much nothing, and you want sniping? Give lightning spear or frenzied burst a try. Giantsflame take Thee is unmatched, and incantations can heal you. Golden Vow is the best buff in the game without question.The only good buff sorceries have doesn’t exist.
- Anonymous
Ancient Dragon lightning strike can 2 cast elden beast. It’s not trash.
- Anonymous
The Poison Armament description says "Dropped an invisible scarab beetle on the northwestern shore of the Aeonia Swamp in Caelid, near the Street of Sages Ruins" I've been running around the north western part of the map for like 5 minutes then I checkd the page for the incantation and it says Northeastern, and the location in the map is also on the north eastern part. Fix this description.
- Anonymous
As human history shows: intelligence is for nerds and faith is pretty cool.
However, in this games world faith actually does something besides nice thoughts.
- Anonymous
I’m the guy who posted the “Incantations are better than sorceries, prove me wrong” comment. Rock sling: Beat by Elzykes decay, giantsflame take thee, and ancient dragon lighting strike when it comes to melting. Swift glimtstone shard: Beat easily by honed bolt. Loretta’s Sorceries: Beat by Ancient dragon lightning strike in power and AOE. Carian blades: I’ll give this one to you, they’re really good, but bestial sling is better short range because of insane poise damage. Blasphemous Blade gets a 40% buff just using flame, grant me strength, I’m pretty sure immutable shield can compete with scholars shield, and don’t even try to compete with golden vow, and there is nothing that trivializes the final boss like lords divine fortification and ancient dragon lightning strike. I rest my case.
- Anonymous
A gravity spell that increases weight and poise by a ton but makes u far heavier, or one that makes u a lot lighter.
- Anonymous
I want the incantation that gives you wings like the Stormhill evergaol jerk.
- Anonymous
Would be cool to have some gravity buffs something that gives more poise/ less weight or a gravity spell like glint blade phalanx where you can cast and have like 3-4 small tracking meteors floating around you as you run or a meteor spell kinda like the flame fell god or rannis dark moon would be cool too turn into a metor for a second like rahdan
- Anonymous
Hear me out... it would be a dope passive buff if weapon buffs like electric armament, cragblade, etc enhanced the blocking ability of weapons themselves...
Let me live out my MGR fantasy and block effectively with Katanas.
- Anonymous
Sorcerys are basically just the same projectile reskinned or useless.
It is powerful but boring and it isnt helped by the fact that the bigger or interesting spells dont have the damage to justify using them over glintstone pebble number 3. Or they are comer azur.
- Anonymous
its a shame you need to invest so much int for a pure holy build. you are basically forced to use SONAF or infused clayman spears to make any use of all your stats.
- Anonymous
Incantations are better than sorceries. Prove me wrong. Show me a sorcery with as much utility as lightning spear or golden vow or flame grant me strength or bestial sling or catch flame.
- Anonymous
Its a huge shame that you can't get the spear Crucible Knight's impaling grab, it would be so cool command grabbing dudes even if it only worked on other tarnished.
- Anonymous
Its elden stars i think it shoots tons of gold stars and one big one
- Anonymous
I thought I saw an incantation in a video that looked like the Miranda flower attack where the stars rain down, but it isn’t on this list. Does anyone know if that exists?
- Anonymous
- Anonymous
Why do incantations get all the cool looking abilities like Lansseax’s glaive and agheel’s flame when spells only get some blue stuff, purple rocks, and some lava
- Anonymous
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Why is there an incantation to alleviate every status except madness?
- Anonymous
Dragon Communion and Cult incantations should've been one category.
- Anonymous
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Just went though the list and didn’t see it. What’s the thing that chains that boss to the floor? It looks like a holy incant to me
- Anonymous
Anyone else notice that in-game incantations are sorted by "purity," for lack of a better word? Two Fingers and Erdtree incantations are at the very top while Three Fingers, blood and dragon communion incantations are the bottom. It's similar to sorceries where you'll glintstone sorceries in the highest and death sorceries in the lowest row.
- Anonymous
- Anonymous
a quick tip: if you want to use a buff before a fight as pure melee or sorcerer, just jug a faith- knot tear for extra 10 faith. No need to spend points in faith at all. You can apply most buffs 2 or 3 times while tear is active as it lasts for 3 minutes
- Anonymous
I want an incantation that is like bloodflame talons, but instead of blood its lighting
you know, the attack the dragon lord does 99% of the time
- Anonymous
Regardless of what build you're using, packing some kind of projectile is an invaluable asset. Many bosses are insufferable to deal with in melee, so attacking them with range allows you to control the fight on your own terms. I would recommend magic over projectiles, as FP costs nothing to replenish. — Courh the Explorer
- Anonymous
What are some of the incants that create a lot of smoke to hide your actions? Darkness is good, but pretty expensive. Black flame ritual needs to much faith. Maybe some of the giant's incants? They create quite some smoke on impact. Just want to chain it into crucible horns or honed bolt. Perhaps there is an item that does that?
- Anonymous
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As patch 1.05, chaincasting is completely gone instead of only bugged one. Great job fromsoft, less in depth spells and incantations is very cool
- Anonymous
I hope we get more Dragon Communion spells in DLC.
Like, the fast casting fire spell that the Exiles use (Such as the one at the Church of Dragon Communion in Caelid and the one that drops the Dragon Communion Seal)
Bleed Dragonbreath, Poison Dragonbreath, Death Dragonbreath (Oh boy that Dragon would be fun to fight...), Sleep Dragonbreath and Lightning Dragonbreath could all be neat.
Dragon Tail swipe attack (Ideally something cheap and quick that knocks back to give space to cast a damaging dragon spell).
Dragon Wings spell (Maybe like a buff that gives Bloodhound Step-esk dodges for a while)
Dragon Scales buff spell (Maybe grants Poise so other Dragon spells don't get interrupted by a sneeze in your general direction? Possibly with the drawback of reduced Pierce damage negation)
Fire Monk: Chads
Giant's Flame: Gigachads
Dragon Cult: Roman empire obsessed
Dragon Communion: Neckbeards
Blood Oath: Weebs
Frenzied Flame: Mom's basement dwellers
Godskin: Edgelords
Golden Order: Brown-nosers
Servants of Rot: Anarchists
Erdtree: Hippies
Bestial: Metalheads
Two Fingers: Nice guys
All of the above: MAIDENLESS
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