O, Flame!

o flame incantation elden ring wiki guide 200px
Spell Type Fire Monk Incantation
FP Cost 16 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Momentarily sparks roaring flame from hand

attributes required elden ring wiki guide 18Requires

O, Flame! is an Incantation in Elden Ring. O, Flame! spell allows the user to be able to emit flames from the hands.

 

Incantation of the Fire Monks.

Momentarily sparks roaring flame from the caster's hand.
Charging enhances potency.

The Giants' Flame still smolders upon the distant northern
mountaintop, and the Fire Monks are its guardians.

 

Where to find O, Flame!

Where to find O, Flame!:

 

Elden Ring O, Flame! Guide

  • Fire Monk Incantation
  • Stamina Cost: 24
  • Deals Fire Damage.
  • A much stronger version of Catch Flame. However, unlike Catch Flame, O, Flame! is slower to cast, can't be chain-casted, spell cannot be used out of jumps, rolls or sprinting, making it considerably less useful.  Its high damage, and decent AOE can still find a niche as a sidearm spell for less spell-dedicated faith users.
 
 
 
 
 
 
 
 
 

 

 
Elden Ring Incantations
Agheel's Flame  ♦  Ancient Dragons' Lightning Spear  ♦  Ancient Dragons' Lightning Strike  ♦  Aspects of the Crucible: Breath  ♦  Aspects of the Crucible: Horns  ♦  Aspects of the Crucible: Tail  ♦  Barrier of Gold  ♦  Beast Claw  ♦  Bestial Constitution  ♦  Bestial Sling  ♦  Bestial Vitality  ♦  Black Blade  ♦  Black Flame  ♦  Black Flame's Protection  ♦  Black Flame Blade  ♦  Black Flame Ritual  ♦  Blessing's Boon  ♦  Blessing of the Erdtree  ♦  Bloodboon  ♦  Bloodflame Blade  ♦  Bloodflame Talons  ♦  Borealis's Mist  ♦  Burn O Flame!  ♦  Catch Flame  ♦  Cure Poison  ♦  Darkness  ♦  Death Lightning  ♦  Discus of Light  ♦  Divine Fortification  ♦  Dragonbolt Blessing  ♦  Dragonclaw  ♦  Dragonfire  ♦  Dragonice  ♦  Dragonmaw  ♦  Ekzyke's Decay  ♦  Ekzykes's Decay  ♦  Elden Stars  ♦  Electrify Armament  ♦  Erdtree Heal  ♦  Ezykes's Decay  ♦  Fire's Deadly Sin  ♦  Flame Fall Upon Them  ♦  Flame Fortification  ♦  Flame of the Fell God  ♦  Flame Protect Me  ♦  Fortissax's Lightning Spear  ♦  Frenzied Burst  ♦  Frozen Lightning Spear  ♦  Giantsflame Take Thee  ♦  Glintstone Breath  ♦  Golden Lightning Fortification  ♦  Golden Vow (Spell)  ♦  Great Heal  ♦  Greyoll's Roar  ♦  Heal  ♦  Honed Bolt  ♦  Howl of Shabriri  ♦  Immutable Shield  ♦  Inescapable Frenzy  ♦  Lansseax's Glaive  ♦  Law of Causality  ♦  Law of Regression  ♦  Lightning Fortification  ♦  Lightning Spear  ♦  Lightning Strike  ♦  Litany of Proper Death  ♦  Lord's Aid  ♦  Lord's Divine Fortification  ♦  Lord's Heal  ♦  Magic Fortification  ♦  Magma Breath  ♦  Noble Presence  ♦  Order's Blade  ♦  Order Healing  ♦  Pest Threads  ♦  Placidusax's Ruin  ♦  Poison Armament  ♦  Poison Mist  ♦  Protection of the Erdtree  ♦  Radagon's Rings of Light  ♦  Rejection  ♦  Rotten Breath  ♦  Scarlet Aeonia  ♦  Scouring Black Flame  ♦  Shadow Bait  ♦  Smarag's Glintstone Breath  ♦  Stone of Gurranq  ♦  Surge O Flame!  ♦  Swarm of Flies  ♦  The Flame of Frenzy  ♦  Theodorix's Magma  ♦  Triple Rings of Light  ♦  Unendurable Frenzy  ♦  Urgent Heal  ♦  Vyke's Dragonbolt  ♦  Whirl O Flame!  ♦  Wrath of Gold



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    • Anonymous

      the hitbox is very wide, but doesn't span very far forward. thats why it looks like it should go further than it does

      • Anonymous

        Combos into many spells. It should be hard to land cuz if you do the opponent is basically dead so stop whining about this being useless.

        • Anonymous

          Does this break guard/stance like blackflame/combustion on ds3? I dont wanna use FoTm id like to break guards with a pyromancy spell again. Gonna test in invasions for now

          • Anonymous

            Been enjoying this with invasions, if people are super aggressive. Use endure AOW directly into a charged O, Flame. The endure will prevent you from staggering and vastly increase damage resistance for enough time to cast. In some cases, people get one shot if they haven't levelled vigor

            • Anonymous

              Either give us the lunge the Fire Monks have or increase the range of the blast significantly. I don't think just increasing the speed is a good buff, because then it would just be a better catch flame, and I don't know about you, but I'm not a big fan of a spell being strictly better than the other. It's nice to have variety and alternatives

              • Anonymous

                Still O' Lame even after the buff. You are probably done casting two Catch Flame once you are done charging this spell.
                Black Flame Combustion when, From?

                • Anonymous

                  Pretty great when you can find an opening as of 1.04. Still kinda slow, but hits like a bus when it connects.

                  • Anonymous

                    The problem with O, Flame! currently is the cast speed, I think they should've made it more expensive and almost as fast as Catch Flame so it would be the burst version of it that could be much more viable on bosses which are the prime targets players would want to use it on.

                    • Anonymous

                      The black flame monk in volcano manor casts the black flame version of this spell. I wish we could get it. DLC?

                      • By the time you use this you could have used Catch Flame 3 times. Its hitbox doesn't linger as long as the animation plays either. It needs another damage buff and also the hitbox needs to linger longer. Otherwise Bloodflame talons is better and cheaper in every way or just go with catch flame.

                        • Anonymous

                          It hurts a lot now when it hits, but it is still so slow that I feel like it is impossible to hit on any opponent. I'd be fine with them nerfing the damage back to what it was previously if they gave this better cast speed. You can't even mix up with Catch Flame since this has the fire monk sigil, while Catch Flame has no sigil, so they know it is a different spell from the get go.

                          • Anonymous

                            Problem is that speed is everything. Maybe if it lunged forward like the fire monks do. They have good range.

                            • Anonymous

                              Damage is buffed as per 1.04
                              Maybe viable in pve
                              Surely still not viable in pvp. They should improve the initial cast time of this spell.

                              • Anonymous

                                In pve, it's situational, and possibly only if your running giants seal. Vs basic enemies normal combustion is better 90% of the time but where it really shines is poise-y enemies that you'll have decent attack opportunities(enough for the charged version) with. i.e. many bosses, it has very, very good poise dmg, like colossal r2 to charged r2 poise dmg, leading to vastly more staggers and thus potentially higher and safer dps. As for pvp I've yet to try it but I suspect between it and the normal combustion having three possible release timings of the same animation could lead to a great mix with a major limiting factor being it's meager range, so it would be complimented by a good ranged poke i.e decent ranged pressure spells(slow chase-down type spells especially, possible use for flame fell god here if you can manage the fp cost) and/or weapon with good range like spears, g-spears, halberds, scythes, whips(namely the magma whip and giants braid being fire dmg and faith scalding) ect.
                                -Dh

                                • Anonymous

                                  I think all this needs is of course more damage, but definitely more stagger damage to move apart from Catch Flame, since they could both exist as viable incantations, one being fast and swift damage and the other being slow, heavy posture breaking damage. I think it would make the choices between these two nearly identical incantations to be more diverse and appeal to a wider set of play styles, which an open world game could always use more of.

                                  • Anonymous

                                    This spell was hits for nearly 2k when charged up for me and Catch flames is only hiting aroubd 800. I think this spell only shines when you have the Fire Scorpian charm, Giants seal, and Godfreys Talisman. Its basically doing x2.1 more damage when not charged compared to my Catch Flames and x2.5 more damage when fully charged with more stagger damage. I had 80 Faith and used Erdtree seal (357 Inc scaling) as my spell casting hand in my right and put Giants seal in my left for the passive buff.

                                    • Anonymous

                                      yeah this spell is ****ing awful, less dps than catch flame, less damage per fp than catch flame, this spell either needs to have a way bigger range than catch flame or have the same cast speed as catch flame because right now its pretty useless.

                                      • Anonymous

                                        Why is it so slow? I feel like Incantations were the last thing Fromsoft made and they just wanted it to not be OP. Ekzyke's decay seems like an oversight.

                                        • Anonymous

                                          Idk what's with the people in the comments but Catch Flame is 10 FP, 8 Faith.

                                          From the numbers posted it's consistent with the increase in FP cost, and when charged, seems more efficient.

                                          Per cast at least, chaining has value.

                                          • Uses too much FP compared to Catch Flame. Also catch flame can combo. Not really worth it unless a group of enemis and you have plenty of FP to spare.

                                            • Anonymous

                                              If carian slicer can get a FP cost reduction I don't see why this theoretically useless spell can't get one aswell

                                              • Anonymous

                                                Another anon already mentioned below that there is no reason to run this over Catch Flame. But there's no reason to run it PERIOD. Damage and range especially is far too low, even when charged and used together with Giant's Seal. You're much better off investing 15 into Arcane and use Bloodflame Talons, which has better reach and more damage, is faster to execute and also gives you access to bleed.

                                                • Anonymous

                                                  Pretty much worse than catch flame. 60% more FP to cast for 20% more damage, or 40% more if charged up, so it's less efficient per FP used. However, it's so slow to cast, that catch flame could have been cast multiple times in the same time, making catch flame better efficiency and DPS.

                                                  • Anonymous

                                                    So this spell has x2 the faith requirement and costs %60 more fp than catch flame but has almost double the cast time, can't be chained and only does marginally more damage? there seems to be a lot of oversights related to spell balance in this game.

                                                    • Anonymous

                                                      118% the damage of Catch flame with a longer cast time. Charged version deals 144% the damage of Catch Flamce

                                                      • Anonymous

                                                        catch flame is better in dps i think. Catch flame is so fast that it out damages this. i tested it on tree sentinel and o flame only did 20 more dmg. Also fire is busted early

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