Weapons in Elden Ring are pieces of offensive equipment that are used by the player's character to inflict damage against Enemies and Bosses. Elden Ring features 308 Weapons from new categories as well as some returning ones from previous Souls games.
Press and hold the interact button (triangle/Y) and the attack button (R1/RB) to two-hand your equipped weapon.
Useful Links
- See Remembrance Weapons for special equipment acquired from Remembrance Items
- See Upgrades for information on empowering weapons through crafting. Mechanics are slightly different due to Ashes of War.
- See Shields for a list of available shields.
- See Armor for a list of all available armor sets.
- See Skills for a list of all available skills and their effects.
- See Weapons Comparison Table for a minimalistic view of all Weapons at max upgrade level
- See Paired Weapons for special movesets associated with dual-wielding.
- See External Weapon Calculator and All Weapon Stats [src]
- See Player Trade for information about trading online.
What are Remembrance Weapons?
Remembrance or Boss Weapons, are special weapons used and dropped by Demi-gods and Bosses. These type of Weapons have the ability to hold additional powers and effects, providing extra perks and advantages during combat.
They can be obtained by redeeming a Remembrance to Finger Reader Enia and selecting one from the provided options. Each Remembrance provide a fixed set of different options that the player must choose from (The Remembrance will be lost after being redeemed).
These weapons are valuable rewards and usually have a superior set of stats compared to regular Weapons. They also have a unique Skill attached to them to complement their already heightened stats.
All Legendary Weapons in Elden Ring
To unlock the Legendary Armaments Trophy and Achievement, you will need to acquire the following weapons:
Elden Ring Weapons Types
Weapon Requirements & Scaling
Just like previous From Software titles, all Weapons in Elden Ring have Stat requirements that must be met in order to wield the Weapon effectively. You cannot, for instance, use the Skill of a Weapon if you don't meet its requirements, so plan accordingly, and look for Weapons that you can use effectively.
Scaling is how much damage is added to a Weapon due to your investment in a specific Stat like Strength or Dexterity for example. Elden Ring also handles this in a similar manner to the Souls franchise with "S" being the best Scaling, followed by "A", "B", "C", "D", and "E".
In short, the better the letter, the more damage you will deal by investing into the specified scaling Stat. Some Weapons have more than one Scaling Stat, so pay attention to what these are and make sure to increase the ones that give you the most damage per Attribute Point invested.
You can change the Scaling on Weapons if you change the Ash of War depending on which Whetblades you have found. For example if you infuse the Weapon with the Heavy Infution it will remove every Scaling besides STR and upgrade the STR scaling on the weapon.
Weapon Damage Types
All Weapons in Elden Ring have one or more Damage Types. For instance the Longswords do both Standard and Pierce Damage. This is because its normal attacks are considered Standard Damage, while its (R2/RB) attack is a thrust, dealing Piercing Damage. Knowing what Damage Types your chosen Weapon does can benefit you, since many enemies are weak or resistant to certain types of damage.
Additionally, you can change the Damage Type of many Weapons in Elden Ring by slotting Ashes of War into them from the Ashes of War menu at a Site of Grace. Selecting your Weapon in this menu will show you which Ashes of War you can use on your Weapon from the ones you currently possess.
For instance if you use the Ash of War: Gravitas on your Longsword you will add Magic Damage to the Weapon, on top of the other Damage Types. Slotting this Ashes of War will also change the Scaling of the Longsword from STR D and DEX D Scaling to STR D, DEX E, INT C allowing you to take better advantage of your Intelligence Attribute. This makes Magic Damage a good type for those using Sorceries, since these get stronger the more Intelligence you possess.
- For more information see the Damage Types page
Weapon Upgrades
Weapon Upgrades in Elden Ring are done at the Smithing Table. Here you will be able to use Runes and Smithing Stones you've gathered to Upgrade regular Weapons and Somber Smithing Stones to upgrade unique Weapons.
When you Upgrade a Weapon it goes from the base version to the "+1" version of the same Weapon, indicating that it has been Upgraded 1 time. This not only increases the damage of the Weapon, but in some cases it will also improve the overall Scaling of the Weapon. For instance, when you Upgrade the Longsword to Longsword +1 the Strength Scaling actually improves from D to C, improving the damage you gain from investing into Strength.
Unlike the Souls games, there are no "Gems" or other materials you use to change the damage type of Weapons, but instead you use Ashes of War and Whetblades you find through out the game. These can be removed from your Weapon as well, allowing you to try many different versions of your current Weapon, to see what you like best.
- See the Upgrades page for more information about this topic
Weapon Parry Frames
Listed below are some equipment Parry Frame numbers still in preliminary testing. They are listed with the start of parry frame and number of parry frames.
(Start of Parry Frame/Number of parry frames)
- Parry + Daggers: 12/9
- Parry + Fists: 13/5
- Parry + Claws: 13/5
- Parry + Curved Swords: 12/5
- Parry + Thrusting Swords: 13/5
Weapon Skills & Ashes of War
Most Weapons in Elden Ring come with a Weapon Skill that can be used by pressing the L2 button. These Skills consume FP when used, which is the blue bar located below your HP bar, and each consume different amounts based on their relative power. Some Skills can even be "Charged" by holding L2, making them use more FP, but with increased damage or effectiveness.
Most Weapons in Elden Ring can have their Weapon Skill replaced by slotting an Ashes of War into it. This can be done at a Site of Grace in the Ashes of War menu. This allows you to mix and match Skills with the Weapon you prefer to use, though not all Ashes of War work on all Weapons. Some have specific types of Weapons they must be used on.
Using Ashes of War is not a permanent change, and can be undone at any time by revisiting a Site of Grace and "Un-enhancing" your Weapon. Or you can replace it with other Ashes of War if you like. Keep in mind many Ashes of War also allow you to change the Damage Type of the Weapon or just the Scaling, such as if you select "Keen" or "Quality". However, this is not mandatory and you are free to keep your "Standard" Scaling if you don't want to change this, and you can still use the Weapon Skill anyway.
Note that not all Weapons allow the use of Ashes of War, such as those that possess unique Weapon Skills like Reduvia.
- See the Ashes of War page for more information
- See the Skills page for more information
Weapon Types
Elden Ring All Weapons List
Please visit Weapons Comparison Table for a minimalistic view of all Weapons at max upgrade level
Daggers
Straight Swords
Greatswords
Colossal Swords
Thrusting Swords
Heavy Thrusting Swords
Curved Swords
Curved Greatswords
Katanas
Twinblades
Axes
Greataxes
Hammers
Flails
Great Hammers
Colossal Weapons
Spears
Great Spears
Halberds
Reapers
Whips
Fists
Claws
Light Bows
Bows
Greatbows
Crossbows
Ballistas
Glinstone Staves
Sacred Seals
Torches
Tools
- Anonymous
All these speed buffs to big weapons are just contributing to the games main issue, where everything is unpunishable and using anything with any amount of recovery time means you lose by default
- Anonymous
in a game with the potential for so many unique setups its a shame to see so many people defaulting to the same handful of weapons
- Anonymous
- Anonymous
I alone have the impression that the Great Epee is the best and most versatile weapon ever? It combines the best features of several classes at once: rapier, spear and greatsword. At the same time, the epee is not inferior to any of them, causes great damage to the poise, even when attacking through a raised shield, but most importantly, it spends very little stamina on R2. Externally, it fits perfectly with the knight and carian knight sets. Its only drawback is a dark and dirty model - thank you, Chilling Mist, yeah.
- Anonymous
I think it's kinda weird that tools are included in this list but not shields but okay
- Anonymous
I can't be the only one annoyed at how little damage unarmed strikes do, right? Bare fists do nothing, but putting what is little more than a leather glove over said fist suddenly makes it a viable combat tactic. Weird.
- Anonymous
so few unique movesets, its like they got done with the straight swords and great swords and then just crtl+c crtl+v the entire rest of the games weapons
- Anonymous
In classic souls fashion, the order in which weapons are scattered around the world is completely a55 backwards
- Anonymous
What I will forever mourn about this game is the departure from Dark Souls' weapon design philosophy, at least as it applies to PvP. It's always been true that any weapon is enough to beat the game - hell, no weapon at all is enough to beat all the PvE. But Dark Souls PvP was truly exceptional for the fact that everything from generic starter weapons to crazy boss soul weapons had a time and place. Almost no weapons were considered completely unserious or masochistic. You could go onto Dark Souls 3 right now, and, if there was enough activity at least, find success fighting other players with pretty much anything that wasn't a torch or the Handmaid's Dagger (and hey, it has blind spot, it could work!)
Elden Ring is not so. Only the best weapon of a given category will do and even then, that weapon needs to bring a unique Ash of War or be the best user of a not-unique one. Go ahead and TRY to defeat another player using Mace R1s and R2s. It's not going to happen. Maybe in the arena if you have a terrible connection with your opponent that benefits you, but dollars to damn donuts, not gonna happen in an invasion.
And I get it. Elden Ring is not Dark Souls or Bloodborne. But it always charmed me the way Fromsoft eschewed the traditional RPG trope of early game weapons being bad and ones you find later being just better. That's not exactly the case in ER, but there are far more weapons that are purposeless than there are diamonds in the rough.
- Anonymous
weapons are for nerds. wraith calling bell is the only damage source you need
- Anonymous
Ok so for staffs/seals, how does the scaling work. Like I understand bigger number=better, but how does it apply? Is that number the amount that gets added to the spell or is it like a multiplier? Literally no one I’ve seen has talked about it.
- Anonymous
Medium weapons like straight swords, katana and curved swords may as well be daggers in PvE. Unless you have some weird min-max set-up, they're completely ineffective. Bosses don't leave you enough time for attacks to have sufficient DPS and they can't even stagger regular mobs like knights unless you're doing heavy attacks. You really don't want to be using anything smaller than a Claymore in this game.
- Anonymous
I watched the whole puss in boots 2 movie while farming two iron greatswords. Got them almost back to back at the end of the movie. 10/10 movie, 10/10 swords.
- Anonymous
I want the hand stick music bow thing the merchants have, haha get bonked by hand on a stick or smth
Having now farmed EVERY single weapon possible. The Celebrant's Rib-Rake was the ABSOLUTE worst to obtain! It has so many mobs that wield it, but I farmed for a total of 4 hours at 200 and obtained 4 Celebrant's Sickles, 9 Celebrant's Cleavers, 10 Festive Hoods, 7 Blue Festive Hoods. 50 Festive Garbs, 9 Blue Festive Garbs, 341 Human Bone Shard, finally got 1 Celebrant's Rib-Rake. The drop rate on this is STUPID LOW. Do yourselves a favor if you got for that weapon... make sure you have something to listen to or watch otherwise you'll go mad
- Anonymous
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I wish PvPers would stop clogging up the comments of certain weapons with their god awful "if you use this meta build, you maidenless" trash. No one cares.
- Anonymous
I hop the dlc gives us the gravity scythes the T posers are using and the armor to for a better looking gravity build.
- Anonymous
- Anonymous
- Anonymous
Anyone else just surprised that there are only NINE "Legendary" armaments you need to collect in order to get the associated achievement? Seems easy-peasy compared to the horror that was Knight's Honor in DS1.
- Anonymous
Journey 20. I have 1 of each item(weapons, shields etc) at max lvl. I am at rune lvl 420. I feel nothing. I am become elden ring
- Anonymous
Reading these comments without playing the game would make someone think this game ****ing sucks - do you all actually enjoy playing the game?
- Anonymous
I wish From add more Asian armaments to the game like REAL Wakizashi (not a f**king disguised Tanto we have right now), Nodachi, Bo Staff, Tonfa, Guandao, Karambit, REAL Kris (not a f**king Kris-looking dagger we have right now), Butterfly Sword etc.
- Anonymous
I hope they put a elden blicky in dlc, there's some critters i need to talk with
- Anonymous
I wish they could add a new weapon class in a dlc like nodachis
Only casuls use weapons, real men use armour pieces such as gauntlets to fight with
- Anonymous
how many somber and normal ancient dragon smithing stones would you need to upgrade all weapons, shields, staffs etc? Im curious but lazy :(
- Anonymous
Remeber when everyone was in entitled mode about how From wasn't allowed to "nerf" stuff if it only hurt the single-player experience? Good times.
- Anonymous
So, which weapons do you, the reader, think are the rarest to get?
Personally, I'd say the Magma Blades, Envoys Great horn, and the Gelmir Glintstone Staff are definitely up there in rarity.
- Anonymous
Ds3 weapon arts being unchangeable ensured every weapon had its own identity in some way, shape or form, barring some exceptions. On top of this, every weapon had unique mechanical depth, in all of its miscellaneous facets: even something as basic in moveset as katanas had a special identity between all of them.
Uchi was the old reliable and acted as a baseline for the others.
Darkdrift had its shield pierce and weapon art, alongside being a buffable special weapon like the Bloodhound's fang.
Washing pole had its amazing range in return for no R1-R1 combo.
Chaos Blade had massive base damage, but ticked your own health away as you inflicted damage.
Black Blade was short range, high power, alongside unique r1s as a small aside.
Onikiri and Ubidachi was all about a strong flow, with high damage combos and a surprisingly poise-heavy weapon art that had headshot properties, in return for the general stamina costs a dual weapon demanded from you.
Bloodlust acted as a sidegrade to the Chaos Blade, which cost an initial burst of health with its weapon art for a powerful boost in damage.
And Frayed Blade acted as your last katana, going max weeb with its weapon art(in a good way!) And being one of the few weapons in ds3 that could feasibly proc bleed.
Compare that to elden ring, where:
Uchi lasts you till nagakiba.
Nagakiba is L2 spam.
Rivers is L2 spam.
Moonveil is L2 spam.
Hand of Malenia is L2 spam.
Meteoric ore blade is R2 spam. Hey, something special there, I guess.
And dragonscale blade + serpentbone blade are swept under the rug and ignored by the majority. Dragonscale Blade is more of a trophy than anything, considering the trouble you had to go through to get it.
Why from
- Anonymous
To Anonymous 14 Feb. Try using cold-infused Twinned Knight Swords with Ice Spear AOW.
- Anonymous
- Anonymous
So i got almost all normal weapons except 4, and from my calculations it takes 2832 smithing stones 1 to 8. On the other hand somber weapons about 120 somber smithing stones. So in short, you ain't getting all max weapons without 100+hrs of grinding
- Anonymous
I'm only missing a few of these and they're all from farum or the haligtree. I wonder why :))
- Anonymous
I really, REALLY dislike how Dual-only weapons just awkwardly block with the offhand when you L1.
- Anonymous
It is pretty funny how Dark Souls 2 not only has equal or more weapons in most weapon classes compared to Elden Ring but also has MUCH better moveset variety and just has more interesting weapons in general
- Anonymous
Farming all of these is true pain. These drop rates are absolutely crazy.
- Anonymous
There are so many weapons but always remember, think about all of your weapon attack options for any situation:
Charge Attack. Jump Attack R1/R2 RA/RB. Couch Attack R1/R2 RA/RB.
Running Attack R1/R2 RA/RB.
Hyper-armor. Poise Damage. Guard Breaking.
Stacking passive effects via Talismans/ off-hand Weapons.
Weapon's range. Horizonal-swinging weapons. Vertical-swinging weapons.
- Anonymous
hot take: elden rings weapons kinda suck. only around 2-5 weapons per category actually matter. example: shortsword, longsword, broadsword, weathered straight sword, lordsworns straight sword, nobles straight sword, cane straight sword. their infusion ratings are VERY similar with only a few outliers due to differences in base damage. just whats the point?
- Anonymous
There's not a single Faith/Arcane weapon in the game. Despite two incantations types uses them. You can use Erdsteel Dagger with blood or poison infusion, but as I've heard blood version is bugged.
This means as a standard weapons there are 0 viable Faith/Arcane weapons outside of seals. Lets hope DLC brings more to the table.
- Anonymous
Noticed that all the Colossal Swords are listed as Standard damage, but the four I have in-game list Standard/Pierce. Is there a reason they are only listed Standard on here, or perhaps an oversight?
"When you Upgrade a Weapon it goes from the base version to the "+1" version of the same Weapon, indicating that it has been Upgraded 1 time. This not only increases the damage of the Weapon, but in some cases it will also improve the overall Scaling of the Weapon. For instance, when you Upgrade the Longsword to Longsword +1 the Strength Scaling actually improves from D to C, improving the damage you gain from investing into Strength."
No, wiki. That's wrong. EVERY upgrade level improves scaling, not just "some". The letter only changes when the hidden scaling number value hits a specific threshold.
I wish they just showed us the number because some weapons may as well be S scaling as they have a higher number than some actual S weapons even though they are actually listed as A.
- Anonymous
there's should be reduced damage to piercing weapon or piercing attack when it only hit the tip of the weapon. i remember there is stuff like this on previous souls games.
- Anonymous
There are three infusable S keen weapons. There are seven infusable S heavy weapons. Why?
- Anonymous
So many weapons and I've never even seen half of them used literally ever
- Anonymous
For those of you who want to use two of your favorite weapons on each hand, try toggling them by holding Y/triangle and then pressing L1/R1.
Useful for gaining access to unique weapon skill(s) that you couldn't otherwise use, straight away.
A few weapons on this page seem to be listed out of order. All of the weapons requiring somber smithing stones seem to be listed after all the ones requiring regular smithing stones except for a few:
Under Hatchets, Icerind and Ripple should switch places. Icerind is Somber, Ripple is not.
Under Halberds, Gargoyle's Black Halberd should be after the Ripple Crescent Halberd. Gargoyle's Black is Somber, Nightrider Glaive, Pest's Gliave, & Ripple Crescent are not.
Under Bows, Horn Bow should be before Black Bow. Horn Bow is not Somber, Black Bow & Pulley Bow are.
- Anonymous
I have almost 1000 hrs in elden ring but i dont even wanna think about how many i hours i have staring at this page of weapons and thinking about builds.
This page states there are 309 Weapons, however I can count only 308:
16 Daggers
19 Straight Swords
21 Greatswords
11 Colossal Swords
7 Thrusting Swords
4 Heavy Thrusting Swords
15 Curved Swords
9 Curved Greatswords
8 Katanas
6 Twinblades
13 Axes
11 Greataxes
15 Hammers
5 Flails
14 Warhammers
15 Colossal Weapons
16 Spears
6 Great Spears
16 Halberds
4 Reapers
6 Whips
9 Fists
4 Claws
5 Light Bows
7 Bows
4 Greatbows
7 Crossbows
2 Ballistas
18 Glinstone Staffs
9 Sacred Seals
6 Torches
- Anonymous
Easy to get decent somber smithing weapons:
1. Bloodhounds fang: solid all around, get blaidd's summon sign to easily get this
2. Icerind hatchet: still a great weapon after the nerf, easy to get by reaching liurnia early
3. Meteoric ore blade: mid tier katana(still means a good weapon) with the best charged heavys for its class. Easily gotten, but you will most probably die after getting it
Honerable mention: sword of night and flame, easily obtained, still good after nerfs and great after getting things to boost its damage, but its too stat demanding to be a starter weapon.
Feel free to correct anything wrong below
- Anonymous
Which weapons are both fun/varied to use, and fun to fight against?
- Anonymous
I miss weapon/catalyst combo weapons, and dual cast catalysts... I realize there's only sorcery and incantations, but if it scaled poorly, I'd still take it.
- Anonymous
Elden Ring, I am grateful to you for being the game to convince me that the Fromsoft games are not as bad as I thought they'd be, and for getting me into the souls series, but holy **** is the balancing in this game completely ****ed, I'd argue it's the worst soulsborne game in that particular regard.
- Anonymous
I'm not that bothered over weapons being bad, some are obviously lacking a niche or undertuned, but that's nothing new. And the patches we've gotten so far have been the best yet. The biggest issue for me is how... bland the selection of weapons is. Nothing sticks out to me as much as the weapons in DS2, DS3 or BB did. They sort of blend together in my mind in a way From's other games don't, and I've had no desire to go back and build a new character.
- Anonymous
Why do so many weapons require non-physical attributes to wield? Uh oh, Im not intelligent enough to use this huge monsters jaw that i ripped off of its head with my bare hands ! It limits the fun and options in the game so much that it peeves me off to no end! Just one of many big issues crippling what could have been the one of the best games ever
- Anonymous
Dark Souls 2: a great hammer with halberd attacks, spears with twinblade attacks, a longsword with axe attacks, ultra greatswords with greataxe attacks, greataxes with ultra greatsword attacks, critical hits with whips, power stance mix and match
ER: of the 300 weapons, there are twelve that do something different (but still bad) if you press R2
- Anonymous
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Boring. High amount of weapons but many work the same. The old Dark Souls 2 problem (Bosses). Make too much of something and it sucks because you put a lot of effort in creating many, instead of good. What does variety achieve if it just is variety of visual perception?
- Anonymous
It would be kinda handy to have a breakdown of what attacks bounce off shields for each weapon class. Everytime I start to try out a new weapon class one of the first things I have to do is go hit a greatshield wielding godrick soldier to see what bounces lol
- Anonymous
¿Chavales que significa: 087 089 170 135 074 091 080 074 072 007 086 007 087 089 086 093 072 ? Muchas gracias
- Anonymous
- Anonymous
Because I read that way to often, no weapon in the game is useless. Every single one of them has its purpose. Even if it is just filling a niche.
If you still looking for the damage number only, you didn't understand the game. And you never will.
Same goes for sorceries or incantations.
- Anonymous
Dude, anything with diagonal or vertical swing will often doomed to get aimpunched when trading & miss your attack, especially great weapon & colossal weapon.
- Anonymous
Man terraria wiki looking weird af rn how do I craft the terra blade
- Anonymous
"Weird" damage type weapons by class:
Daggers: None. They all do slash/pierce.
Straight Swords: None. They all do standard/pierce. (Warhawk's Talon doesn't even do slash!) Coded Sword, however, does pure Holy damage so it doesn't really do standard or pierce at all.
Great Swords: None. They all do standard/pierce.
Colossal Swords: None. They all do standard. Not even the slabs of stone that are Ruins and Watchdog Greatswords deal strike damage. Zweihander has a single pierce attack.
Thrusting Swords: None. They all do standard/pierce.
Heavy Thrusting Swords: None. They all do standard/pierce.
Curved Swords: None. They all do slash.
Curved Greatswords: None. They all do slash.
Katana: None. They all do slash/pierce.
Twinblades: None. They all do standard/pierce.
Axes: Jawbone Axe! It does strike, while every other Axe does standard.
Greataxes: Rusted Anchor! It does pierce, every other Greataxe does standard. (Butchering Knife doesn't do slash??)
Hammers / Flails: Warpick and Scepter of the All-Knowing do pierce, always or with certain attacks, respectively.
Great Hammers: Pickaxe does pierce (but is also kind of a greataxe, for powerstance purposes anyway.)
Colossal Weapons: Pretty healthy array of strike and standard; Golem's Halberd and Fallingstar Beast Jaw can do pierce.
Spears: Partisan and Cross Naginata can do slash, Spiked Spear can do strike.
Great Spears: None. They all do pierce.
Halberds: All do standard/pierce except Glaive, Pest's Glaive, Nightrider's Glaive, and Loretta's War Sickle, which do slash/pierce.
Reapers: None. They all do slash.
Whips: Urumi does Slash while the others do slash, even Hoslow's Petal Whip, somehow.
Fists: Katar and Veteran's Prosthesis deal slash/pierce, Clinging Bone does standard/pierce, Cipher Pata does pure Holy. All others do strike.
Claws: None. They all do slash/pierce.
Torches: Sentry's Torch and Ghostflame Torch do Holy and Magic, respectively, in place of fire, but all torches still do physical strike damage exclusively.
- Anonymous
i dont know what is a charged skill and a charged attack and i still get it...
- Anonymous
It would take 14 runs to get every weapon to +25 and 17 runs to get every weapon to +10, provided you get all 13 Ancient and 8 Somber smithing stones.
- Anonymous
I liked DS3 having weapon variety by giving them different scalings. For example, Astora greatsword had uncommonly high Dex scaling for an ultra greatsword and got A or S scaling with elemental infusion. Most katana were awful with any infusion besides Sharp, but Black Blade had enough Str scaling to work with Refined or even Heavy. Astora straight sword and Greataxe had weirdly good luck scaling for hollow, blood, and poison. Not the case at all in ER. Just pick the highest AR weapon in class and put your preferred ash on it. Go to an AR calculator and look at how little difference there is between a 2H Heavy Uchigatana and a Quality or Keen Uchigatana at 99/99. You're looking at the difference 84(!!) levels make. I don't know how they so capably gave weapons unique identities in past games and walked it all back in this one.
how many ng+ cycles does it take to get every single weapon to 25+/+10
- Anonymous
I feel like i've noticed a trend in regards to what the best weapons in each class are. The heaviest weapons tend to be the strongest. The heaviest greatsword is the Blasphemous Blade, which has long since been known as an amazing weapon that can carry you. The heaviest colossal sword is the guts sword. The heaviest thrusting sword is the estoc. The heaviest great thrusting sword is the Bloody Helice, which if you dont know can be used to one shot bosses at RL1. The bandit's curved sword is widely considered the best curved sword and is the heaviest. The warped axe does substantially more damage than the rest and is the heaviest. The executioners great axe is probably the best and again is the heaviest. The stone club and hammer for hammers, the giant crusher for colossol weapons, the bolt of gransax for spears, the serpant hunter for great spears, the godlen halabardo (any asmongold viewers?) for halberds, the grave scythe, etc... Need i go on? While there might be some exceptions. I think the trend is clear. Heavier weapons are just better
- Anonymous
my favorite part about weapon nerfs is when people act like Miyazaki killed there grandma
- Anonymous
FROM Patch 1.07
1. added feces to dung eaters room for lore accuracy
2. added extra phase to random npc quest line where your rewarded with like a flower
3. buff katanas
4. nerf (insert weapon) for countering katanas
5. ban people for using freecam
6. release actually helpful update 6 months from now
- Anonymous
cant wait for from to add rivers of magic
the rob moonveil hybrid that you can shield poke with
- Anonymous
I like how powerstancing gives double damage and status buildup with no downside and in some cases even a direct upgrade to the weapons moveset
because that's fair and balanced
- Anonymous
Anyone gonna mention the fact that there is actually 308 weapons and not 309?
- Anonymous
Would be so awesome if you guys could make a list of Somber/Unique weapons. Would be very useful, can't find a list anywhere.
- Anonymous
I just had an idea for a build, seriously it's gonna blow your mind. Ok so, first off you need flame of the redmanes, flame gran- wait where are you going? Man please don't leave bro this build is so good bro please hear me out man please...
- Anonymous
What's your favorite weapon in Elden Ring right now? I'd love to listen to what makes them great in your eyes and try them out as well!
- Anonymous
Any explanation as to why certain items don't show up in my game? The uchigatana doesn't exist in my game anywhere in deathtouched catacombs and the merchant in Weeping Peninsula doesn't have several of the items that he's supposed to have.
- Anonymous
there seems to be a bug on pc in regards to the legendary armament achievement.
I collected all legendary weapons in my 1st playthrough bc i tried finding everything by myself, which mostly worked, but i didn't get the achievement. I just checked to see what weapon i was missing but found that i missed none of the legendary weapons.
dropping one and picking it back up didn't help, but putting most of my weapons, including some legendaries, in the grace's bottomless chest gave me the achievement.
nothing too important but the wiki-admins and some ppl trying to get this achievement might want to know, though i doubt anybody else will encounter this problem.
- Anonymous
Here's the thing I don't get about multiple scaling weapons: for example cleanrot spear, 3 scaling options, str and dex scale the same amount, faith scales a bit less, at 60/60 str/dex they deal great damage, but you still have one more stat to invest in. So does this make the weapon really good late game, or weaker in the early game, how does it compare to weapons that scale with str/dex if you have let's say 80 points in every stat?
curved swords all I use, the other weapons make me want to go sleep zzzzzz so boring
- Anonymous
Can they make it possible to pair weapons? I mean like how Ornamental Straight Swords is just one armaments slot. That way we can buff magic on both weapons.
This would allow:
+ More armaments slots for additional weapons.
+ Magic/greases being able to be put on both weapons at the same time
+ Higher build variety allowing endurance to be more broadly used
+ Seals/Staves can be paired allowing for a true pure caster build without having to swap between them all the time
+ Paired Crossbow will be possible but the time to reload is doubled. It can be rolled if one crossbow has loaded, but then only one crossbow is loaded meaning you can only shoot with one.
- Combined weapons weigh the combined amount in one slot. For example, if you combined two Greatswords (Which weigh 23.0) you would have 56 weight. So choose wisely what weapons to
pair.
- Can't two hand the weapon like you used when they were seperated in two different slots to but instead will one hand one of your paired weapons.
- Will be harder to deal with shields with certain weapons such as curved swords.
- Only one ash of war on a paired weapon.
- This would mean Ornamental Straight Sword would probably need to be buffed, but it already needs to be buffed since it bounces off every damn shield/miner meaning you have no reliable way
to deal with them.
- Paired Crossbow would be less ammo efficent and would reward aiming instead.
The reason why I thought of this is because a lot of people dual wield anyway, so making those weapons paired would almost make no difference to them. I've seen people dual wield two Crossbows to be able to do rapid fire and it struck me why has no one ever made it paired? Or how people have two staves/seals to improve their damage, but yet we can't make two seals into one seal but they are in different hands.
Alright that's one part of my thought process and if you liked my idea or generally just hated it put a comment why so I know. Because I see no reason why this wouldn't be possible as of right now.
Anyways have a good day guys :)
- Anonymous
I gotta use crouch spam or some other broken build to beat this f*cking game!
- Anonymous
- Anonymous
We've got 21 Greatswords, 19 Straight swords, 18 STAVES, 16 Halberds, 16 Daggers, 16 Spears, 15 Colossal weapons, 15 Curved swords, 15 Hammers, 14 Greathammers, 13 Axes, 11 Colossal swords, 11 Greataxes, 9 Great curved swords, 9 Fist weapons, 9 Sacred seals, 8 Katanas, 7 Thrusting swords, 7 Bows, 7 Crossbows, 6 Twinblades, 6 Greatspears, 6 Whips, 6 TORCHES, 5 Light bows, 5 Flails, 4 Greatbows, 4 Claws, 4 Reapers, 4 Heavy thrusting swords and 2 Ballistas.
Anyone notice anything?
- Anonymous
Why is it that polearms with unique movesets (Cross Naginata, Guardian Swordspear, Loretta's War Sickle) seem to be unable to stagger armored enemies like Godrick-Knights or Banished knights?
Is it because of the animation?
Upgrade level?
Why? I don't understand anyone please explain.
- Anonymous
New ER challenge run: Can you beat Elden Ring without whining?
- Anonymous
Rule 1: if it has split damage then it sucks always prefer pure damage.
Personal gripe. It's annoying that I have to 2-hand my off-hand weapon in order to use its weapon art. I mean, No Skill already exists, but it can't be put on anything other than shields and torches. I want my set up to be a solid straight sword, rapier, or curved sword for dishing out the bread and butter attacks, then put some utility or ranged AoW on my off-hand weapons, like Storm Blade or quickstep, but I can't do that. I can't wield my Shamshir on the right and Blade of Calling on the left, and then use the wicked AF Blade of Gold as if it's coming from the Shamshir. And it won't work as well as it would if I just flipped the set up and I used the CS on the left and Blade of Calling on the right, because I wouldn't be able to use the CS heavy attacks and feint attacks on the left hand.
- Anonymous
Some of y'all are literally like: doesn't do bleed IT SUCKS,not supersonic fast LITERALLY USELESS, can't R1/L2 spam everything to death DOG****, like is whining just a hobby for some of you or something, cos holy **** you love to whine about literally everything.
Can you beat Elden Ring using only the *checks list of challenge runs that have already been done*
Me when see any unique straight/curved sword: I want to of dual wield all of them
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