Weapons in Elden Ring are pieces of offensive equipment that are used by the player's character to inflict damage against Enemies and Bosses. Elden Ring features 308 Weapons from new categories as well as some returning ones from previous Souls games.  

Press and hold the interact button (triangle/Y) and the attack button (R1/RB) to two-hand your equipped weapon. 

Useful Links

  • See Remembrance Weapons for special equipment acquired from Remembrance Items
  • See Upgrades for information on empowering weapons through crafting. Mechanics are slightly different due to Ashes of War.
  • See Shields for a list of available shields.
  • See Armor for a list of all available armor sets.
  • See Skills for a list of all available skills and their effects.
  • See Weapons Comparison Table for a minimalistic view of all Weapons at max upgrade level
  • See Paired Weapons for special movesets associated with dual-wielding.
  • See External Weapon Calculator and All Weapon Stats [src]
  • See Player Trade for information about trading online.

What are Remembrance Weapons?

Remembrance or Boss Weapons, are special weapons used and dropped by Demi-gods and Bosses. These types of Weapons have the ability to hold additional powers and effects, providing extra perks and advantages during combat.

They can be obtained by redeeming a Remembrance to Finger Reader Enia and selecting one from the provided options. Each Remembrance provides a fixed set of different options that the player must choose from (The Remembrance will be lost after being redeemed).

These weapons are valuable rewards and usually have a superior set of stats compared to regular Weapons. They also have a unique Skill attached to them to complement their already heightened stats.



Elden Ring Weapons Types





grave scythe reaper weapon elden ring wiki guide 200px


whip whip elden ring wiki guide 200px


caestus fist weapon elden ring wiki guide 200px


hookclaws claw elden ring wiki guide 200px


torch weapons elden ring wiki guide 75px


wraith calling bell elden ring wiki guide 200px



Weapon Requirements & Scaling

Just like previous From Software titles, all Weapons in Elden Ring have Stat requirements that must be met in order to wield the Weapon effectively. You cannot, for instance, use the Skill of a Weapon if you don't meet its requirements, so plan accordingly, and look for Weapons that you can use effectively.

Scaling is how much damage is added to a Weapon due to your investment in a specific Stat like Strength or Dexterity for example. Elden Ring also handles this in a similar manner to the Souls franchise with "S" being the best Scaling, followed by "A", "B", "C", "D", and "E".

In short, the better the letter, the more damage you will deal by investing in the specified scaling Stat. Some Weapons have more than one Scaling Stat, so pay attention to what these are and make sure to increase the ones that give you the most damage per Attribute Point invested.

You can change the Scaling on Weapons if you change the Ash of War depending on which Whetblades you have found. For example, if you infuse the Weapon with the Heavy Infution it will remove every Scaling besides STR and upgrade the STR scaling on the weapon.

Weapon Damage Types

All Weapons in Elden Ring have one or more Damage Types. For instance, the Longswords do both Standard and Pierce Damage. This is because its normal attacks are considered Standard Damage, while its (R2/RB) attack is a thrust, dealing Piercing Damage. Knowing what Damage Types your chosen Weapon does can benefit you since many enemies are weak or resistant to certain types of damage.

Additionally, you can change the Damage Type of many Weapons in Elden Ring by slotting Ashes of War into them from the Ashes of War menu at a Site of Grace. Selecting your Weapon in this menu will show you which Ashes of War you can use on your Weapon from the ones you currently possess.

For instance, if you use the Ash of War: Gravitas on your Longsword you will add Magic Damage to the Weapon, on top of the other Damage Types. Slotting this Ashes of War will also change the Scaling of the Longsword from STR D and DEX D into STR D, DEX E, and INT C, allowing you to take better advantage of your Intelligence Attribute. This makes Magic Damage a good type for those using Sorceries, since these get stronger the more Intelligence you possess.

Weapon Upgrades

Weapon Upgrades in Elden Ring are done at the Smithing Table. Here you will be able to use Runes and Smithing Stones you've gathered to Upgrade regular Weapons and Somber Smithing Stones to upgrade unique Weapons.

When you Upgrade a Weapon it goes from the base version to the "+1" version of the same Weapon, indicating that it has been Upgraded 1 time. This not only increases the damage of the Weapon, but in some cases, it will also improve the overall Scaling of the Weapon. For instance, when you Upgrade the Longsword to Longsword +1 the Strength Scaling actually improves from D to C, improving the damage you gain from investing in Strength.

Unlike the Souls games, there are no "Gems" or other materials you use to change the damage type of Weapons. Instead, you use the Ashes of War and Whetblades you find throughout the game. These can be assigned or removed from your Weapon as well, allowing you to try many different versions of your current Weapon, to see what you like best.

  • See the Upgrades page for more information about this topic

Weapon Parry Frames

Listed below are some equipment Parry Frame numbers still in preliminary testing. They are listed with the start of the parry frame and the number of parry frames. 
(Start of Parry Frame/Number of parry frames)

Weapon Skills & Ashes of War

Most Weapons in Elden Ring come with a Weapon Skill that can be used by pressing the L2 button. These Skills consume FP when used, which is the blue bar located below your HP bar, and each consumes different amounts based on their relative power. Some Skills can even be "Charged" by holding L2, making them use more FP, but with increased damage or effectiveness.

Most Weapons in Elden Ring can have their Weapon Skill replaced by slotting an Ashes of War into it. This can be done at a Site of Grace in the Ashes of War menu. This allows you to mix and match Skills with the Weapon you prefer to use, though not all Ashes of War work on all Weapons. Certain Ashes of War are limited to only a specific type of Weapon.

Using Ashes of War is not a permanent change, and can be undone at any time by revisiting a Site of Grace and "Un-enhancing" your Weapon. Or you can replace it with other Ashes of War if you like. Keep in mind many Ashes of War also allow you to change the Damage Type of the Weapon or just the Scaling, such as if you select "Keen" or "Quality". However, this is not mandatory and you are free to keep your "Standard" Scaling if you don't want to change this, and you can still use the Weapon Skill anyway.

Note that not all Weapons allow the use of Ashes of War, such as those that possess unique Weapon Skills like Reduvia.



Elden Ring All Weapons List

 Please visit the Weapons Comparison Table for a minimalistic view of all Weapons at max upgrade level





Straight Swords
















Colossal Swords




Thrusting Swords












Heavy Thrusting Swords



Curved Swords



Curved Greatswords


























Great Hammers






Colossal Weapons






Great Spears



















Light Bows




































Glinstone Staves



Sacred Seals










Register to EDIT the Wiki!
    • Anonymous

      Would you like too join the holy order of the PKCS the ever brilliant. If yes, start by spreading gospel about it on the comments If no, F you -PKCS Pope

      • Anonymous

        Michealzaki should add a dlc weapon that’s just frayed blade weapon art with the range of 2 spears taped together

        • Anonymous

          My main gripes with this game's weapons: normal weapons are more expensive and tedious to upgrade than special weapons, some somber weapons are just normal weapons without flexibility and damage(eg; crystal dagger vs a dagger with magic affinity), tools suck so bad, damage on crossbows, black bow kinda defeats the purpose of short bows, and the worst of all, drop rates for farmable weapons.
          Just my opinion on what they should work on, not concrete facts.

          • Anonymous

            if you use anithing other than bare fists you are a baboon since it was not how Miyazaki intended you to play the game

            • Anonymous

              It may sound obvious, but the key to making your weapons hit as hard as possible is to hard invest your stats into whatever the weapon scales greatly with (A,B,C,D and E). Try to get 450-700 on your weapon AR before worrying about your fashion. Heavy armor has great damage negation, but is almost a hinderance if your opponent has really high weapon AR in PVP.

              • Anonymous

                Pontiff Knight Curved Sword is a Weapon in Dark Souls 3.

                Curved sword wielded by the Pontiff’s knights, frigid spirits that linger in Irithyll.

                The large blade appears to be eaten away by insects, making it lightweight but also brittle.

                Skill: Frost Blade
                Execute large spinning motion to embue blade with frost, and follow through with a strong attack that slashes with a giant blade made of frost.

                • Anonymous

                  Pontiff Knight
                  Curved Sword
                  icon wp physicalAttack
                  123 physical defense shield icon 45
                  icon magicbonus
                  magic defense shield icon
                  icon firebonus
                  fire defense shield icon
                  icon lightningbonus
                  - lightning defense shield icon 25
                  icon darkbonus
                  dark defense shield icon
                  icon wp critical
                  100 icon wp stability 30
                  icon weight 3.5
                  icon durabilitiy
                  Requirements & Bonus
                  icon strength 22

                  icon dexterity 22

                  icon intelligence 22

                  icon faith 22
                  D D - -
                  12 18 10 -
                  weapon type icon Curved Sword damage type icon Slash
                  skill icon Frost Blade icon fp cost 8 (-/14)

                  Pontiff Knight Curved Sword is a Weapon in Dark Souls 3.

                  Curved sword wielded by the Pontiff’s knights, frigid spirits that linger in Irithyll.

                  The large blade appears to be eaten away by insects, making it lightweight but also brittle.

                  Skill: Frost Blade
                  Execute large spinning motion to embue blade with frost, and follow through with a strong attack that slashes with a giant blade made of frost.

                  Notes and Tips:

                  Cannot be Buffed or Infused.
                  Reinforced with Twinkling Titanite.
                  Highest durability of all Curved Swords.
                  Has the longest 2-handed range out of all the Curved Swords.

                  Softcaps & Scaling:

                  Pontiff Knight Curved Sword +5:
                  2 Handed stats
                  12/18/10/0 = 273 AR = Base Stats
                  26/18/10/0 = 319 AR = Str Softcap
                  12/40/10/0 = 347 AR = Dex Softcap
                  26/40/10/0 = 392 AR = Overall Softcap
                  40/40/10/0 = 403 AR
                  Gets less than 2 AR per level after the softcaps.
                  Does not benefit from high int despite the base requirement.

                  Location/Where to Find

                  Dropped by Pontiff Knights in Irithyll or bought from Greirat, or from Shrine Handmaid if given Greirat's ashes, for 6000 souls once he returns from his first outing

                  Moveset and Videos:

                  (If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

                  Pontiff Knight Curved Sword moveset

                  Pontiff Knight Curved Sword Upgrade Table
                  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
                  icon wp physicalAttack

                  icon magicbonus

                  icon firebonus

                  icon lightningbonus

                  icon darkbonus





                  icon wp poisonbld
                  icon wp frost
                  icon wp bleed

                  icon wp physicaldef

                  icon wp magicdef

                  icon wp firedef

                  icon wp lightningdef

                  icon wp darkdef
                  Regular 123 - - - - D D - - - - - 45 30 25 25 30
                  Regular +1 136 - - - - D C - - - - - 45 30 25 25 30
                  Regular +2 146 - - - - D C - - - - - 45 30 25 25 30
                  Regular +3 171 - - - - D C - - - - - 45 30 25 25 30
                  Regular +4 192 - - - - D C - - - - - 45 30 25 25 30
                  Regular +5 214 - - - - D C - - - - - 45 30 25 25 30

                  • Anonymous

                    There are two Things elden ring sadly got wrong:
                    First: weapons dont feel unique. Second:daggers,claws,flails and some other classes are completely outclassed

                    • Anonymous

                      Spears need so much love still, the moveset is so depressing (apart from you short spear, you're a supernova in a galaxy of trash)

                      • Anonymous

                        After playing ER for a couple of hundreds of hours and going back to DS3, I noticed just how much I want the DS3 weapons in this game, if only for their design. Especially some of the larger weapons in that game looked WAY better than in ER, I'm looking at stuff like Black Knight Great Sword or Greataxe, Ledo's Greathammer...
                        The weapons in ER look either like they've been sitting around in swampwater for some centuries of as if they were hand-crafted by someone without sufficient skill/materials.

                        • Anonymous

                          I think it would be really nice if the tarnished would put the weapon (if its big enough) to the ground if you idled more than, say, 5 seconds.

                          • Anonymous

                            Who else wants an all-access chest that you can use to transfer weapons between toons? There are loads of things I want to see if I can run the whole game with (not counting NG+ since, by then, you're neither at base difficulty nor at base level unless you do a no-level run), but by the time you find them, you're already well into the game.

                            I'm sure there'll be people screaming about how this is the worst idea ever and / or the end of all things good in the universe (hello internet), but think about it: with the exception of tools and the Frenzyflame Seal, every weapon in the game has stat requirements, and almost all of them have weights as well. Even if you gave a new toon some late-game stuff, said toon would still need to fulfill the requirements and / or equip load to be able to use it and not have their movement bricked in the process. Also, precisely because RL1 runs are not only possible but fairly popular among the serious side of the ER community, level can often be a poor indicator of expected equipment anyway, and matchmaking only takes level into account, so what could this even allow that wasn't already possible as far as PvP is concerned?

                            Even if it does open up opportunities for abuse, it'd be as simple as adding a 'transferred' tag to anything taken out of the box by a toon other than the one who put it in there, and making it so that transferred equipment doesn't follow players into invasions or the arena (or simply disabling the ability to do either if using any transferred stuff). Skyrim had a 'stolen' tag and a confiscation system that removed anything with the tag if you ended up in jail, and that's approaching 14 years old now - I'm sure even From can implement something like it as an anti-cheat measure, should one be needed.

                            • Anonymous

                              When I first saw all the new weapon classes I was like woah flails? Never used them. woah twin blades? never used them. then I saw colossal weapons it was love at first sight.

                              • Anonymous

                                don't listen to what the meta slaves say, in pvp I use an urumi with an left hand claymore on a pure dex build. it takes me three times the amount of hits to kill my opponents and I still win pretty much every duel or combat ordeal. use what you find fun and get good to have more fun.

                                • Anonymous

                                  I've played 240 hours on my PvP/PvE meta character (level 125-150), made it to ng+10 and max upgraded over a hundred weapons, then I found out that the wretch class that I did choose for it can't be minmaxed and now I literally want to replay everything, but starting with vagabond this time, only for those 3-5 levels that I'm losing on different builds. Even though I know I can just use cheat engine to make life easier, but as a perfectionist, I'm not looking for easy ways. And while I realize how stupid and boring that would be, I'm going insane because I can't help myself but think about doing it sooner or later. Send help

                                  • Anonymous

                                    To anon below me. Holy ****, just uninstall ER and go replay DS2 already. Judging from what you're saying, the weapon can't be versatile if it can't cast spells/miracles in addition to fulfilling its main purpose. I thought Ashes of War exist to make weapons more versatile. "just DS2 alone" you're deliberately ignoring the fact that all your hybrid weapons/catalysts were vanished since DS3 (there are a few exceptions, but they're mostly related to DLCs). The only thing that upsets me personally is the lack of infusable paired weapons/twinblades.

                                    • Anonymous

                                      Weapon versatility has just plain disappeared from Souls games. No, I don't mean "everything's the same" - it isn't, but there's nothing that even comes close to what we had in previous titles: just DS2 alone has the Blue Flame (sword + sorcery staff that can do ANY spell, not just one in AoW format), Mace Of The Insolent (hammer + chime / seal / whatever), Black Witch Staff (sorcery staff + chime, VERY useful for hex builds), Santier's Spear (spear + halberd + twinblade)... you get the idea.

                                      The worst bit? Rogier. There's literally a character that both self-refers, and is referred to by others, as a 'spellblade', who sells magic AoW's and fights using weapons and magic simultaneously. Not enough of a slap in the face? How about the same irony applying to the entire back-story as well as everything you see in-game regarding the Carian knights / royal family as well? Either one on its own is more of an in-game lore reason to have true hybrid weapons than anything seen in DS2, and yet... where are they?

                                      • Anonymous

                                        Freezing Lake grace, go west up the hill, and find the undead skeleton soldiers and some of them have a sword that’s not on this list. Could that sword be obtainable? Looks like a great sword size but not like any of the others.

                                        • Anonymous

                                          As someone who just download the game reading the comment made me think the game suck a s s. Luckily I push through and enjoy it, I hope those comment don't chase out others player lol

                                          • Anonymous

                                            What are 5 best speedrun weapons in your opinion? Mine are the following: Serpent-Hunter, Death's Poker, DMGS, Blasphemous Blade and SoNaF

                                            • Anonymous

                                              I've never seen anyone using a standard Greataxe in PvP. The reason? It has a bit less range than other greataxes, though higher base damage. Meta lords are disgusting. Once the Colosseum update was dropped in, I went into combat ordeal with this weapon on a fresh level 20 char (no twink) and it destroyed everyone, especially wizards

                                              • Anonymous

                                                I will never understand people who complain about weapons in ER being too recurring and that there are actually no unique weapons. Try not to powerstance everything and to press buttons besides L2, maybe then you shall notice that all weapons are unique (and I'm not talking about visual appearance). They've have either different moveset, or attribute scaling, or hidden mechanics. The only exceptions are starting class weapons like Halberd, which has stronger counterparts like BK Halberd. Or just don't be annoying Dark Souls gatekeeper who won't give the game a chance to prove itself because it's not a Dark Souls game.

                                                • Anonymous

                                                  Replaying Dark Souls 2 and man, they really nailed weapon design down. There's almost no redundancy. There are meaningful differences between almost every weapon in a given category, and even the broken straight sword has serious potential as a viable weapon on the right build. Within the category of, say, curved swords, you had Scimitar as your balanced baseline, Falchion with inherent bleed, Warped Sword with bonus poise damage, Spider's Fang with a unique projectile attack, Red Rust Scimitar which scaled with Str, Shotel which shield chipped, and Monastery Scimitar which had a better parry and incredible Dex scaling.

                                                  Now look at curved swords in this game. Since we can put any ash and affinity on any of them, the only ones that matter are Bandit's because its the longest and strongest, and Scavenger's for occult builds because it has innate bleed. I'll grant that Wing of Astel is a kickass weapon, Magma Blade is interesting but hardly better than Flame Art Spinning Slash Bandit's, Shamshir has limited application as a 2H single curved sword and Beastman's has cool jumping attacks. But now look at how many spears there are in this game. When was the last time you saw someone using any of them besides the naginata or the pike? What use does any axe have besides the warped axe and stormhawk (and all anyone does with stormhawk is hardswap L2)? What happened to all the unique attacks and unusual damage types? It looks like there are hundreds of weapons in this game but so many of them are objectively redundant.

                                                  • Anonymous

                                                    Have tried almost every weapon available in the game and I love them, however, the game really lacks gimmick weapons and weapons+catalysts that were in DS3. Staffs and seals also miss their respective Steady Chant and Unfaltering Prayer skills, otherwise there should be more catalysts with unique AoWs besides Carian Regal Scepter. But the most frustrating part for me is that there are no infusable twinblades or paired swords, so we have to resort to powerstancing normal weapons. I'm saying this as someome who have played ER 6 times longer than DS3, lol. Hope DLC will fix this issue

                                                    • Anonymous

                                                      I've come to the conclusion that if I invade someone with a legendary weapon, they're a noob and if they have moonveil, rivers of blood, fallingstar jaw, or dual greatswords they're just lazy. People think this game needs an easy mode....

                                                      • Anonymous

                                                        All these speed buffs to big weapons are just contributing to the games main issue, where everything is unpunishable and using anything with any amount of recovery time means you lose by default

                                                        • Anonymous

                                                          in a game with the potential for so many unique setups its a shame to see so many people defaulting to the same handful of weapons

                                                          • Anonymous

                                                            I alone have the impression that the Great Epee is the best and most versatile weapon ever? It combines the best features of several classes at once: rapier, spear and greatsword. At the same time, the epee is not inferior to any of them, causes great damage to the poise, even when attacking through a raised shield, but most importantly, it spends very little stamina on R2. Externally, it fits perfectly with the knight and carian knight sets. Its only drawback is a dark and dirty model - thank you, Chilling Mist, yeah.

                                                            • Anonymous

                                                              I can't be the only one annoyed at how little damage unarmed strikes do, right? Bare fists do nothing, but putting what is little more than a leather glove over said fist suddenly makes it a viable combat tactic. Weird.

                                                              • Anonymous

                                                                so few unique movesets, its like they got done with the straight swords and great swords and then just crtl+c crtl+v the entire rest of the games weapons

                                                                • Anonymous

                                                                  In classic souls fashion, the order in which weapons are scattered around the world is completely a55 backwards

                                                                  • Anonymous

                                                                    What I will forever mourn about this game is the departure from Dark Souls' weapon design philosophy, at least as it applies to PvP. It's always been true that any weapon is enough to beat the game - hell, no weapon at all is enough to beat all the PvE. But Dark Souls PvP was truly exceptional for the fact that everything from generic starter weapons to crazy boss soul weapons had a time and place. Almost no weapons were considered completely unserious or masochistic. You could go onto Dark Souls 3 right now, and, if there was enough activity at least, find success fighting other players with pretty much anything that wasn't a torch or the Handmaid's Dagger (and hey, it has blind spot, it could work!)

                                                                    Elden Ring is not so. Only the best weapon of a given category will do and even then, that weapon needs to bring a unique Ash of War or be the best user of a not-unique one. Go ahead and TRY to defeat another player using Mace R1s and R2s. It's not going to happen. Maybe in the arena if you have a terrible connection with your opponent that benefits you, but dollars to damn donuts, not gonna happen in an invasion.

                                                                    And I get it. Elden Ring is not Dark Souls or Bloodborne. But it always charmed me the way Fromsoft eschewed the traditional RPG trope of early game weapons being bad and ones you find later being just better. That's not exactly the case in ER, but there are far more weapons that are purposeless than there are diamonds in the rough.

                                                                    • Anonymous

                                                                      Ok so for staffs/seals, how does the scaling work. Like I understand bigger number=better, but how does it apply? Is that number the amount that gets added to the spell or is it like a multiplier? Literally no one I’ve seen has talked about it.

                                                                      • Anonymous

                                                                        Medium weapons like straight swords, katana and curved swords may as well be daggers in PvE. Unless you have some weird min-max set-up, they're completely ineffective. Bosses don't leave you enough time for attacks to have sufficient DPS and they can't even stagger regular mobs like knights unless you're doing heavy attacks. You really don't want to be using anything smaller than a Claymore in this game.

                                                                        • Anonymous

                                                                          I watched the whole puss in boots 2 movie while farming two iron greatswords. Got them almost back to back at the end of the movie. 10/10 movie, 10/10 swords.

                                                                          • Having now farmed EVERY single weapon possible. The Celebrant's Rib-Rake was the ABSOLUTE worst to obtain! It has so many mobs that wield it, but I farmed for a total of 4 hours at 200 and obtained 4 Celebrant's Sickles, 9 Celebrant's Cleavers, 10 Festive Hoods, 7 Blue Festive Hoods. 50 Festive Garbs, 9 Blue Festive Garbs, 341 Human Bone Shard, finally got 1 Celebrant's Rib-Rake. The drop rate on this is STUPID LOW. Do yourselves a favor if you got for that weapon... make sure you have something to listen to or watch otherwise you'll go mad

                                                                            • Anonymous

                                                                              I wish PvPers would stop clogging up the comments of certain weapons with their god awful "if you use this meta build, you maidenless" trash. No one cares.

                                                                              • Anonymous

                                                                                I hop the dlc gives us the gravity scythes the T posers are using and the armor to for a better looking gravity build.

                                                                                • Anonymous

                                                                                  Anyone else just surprised that there are only NINE "Legendary" armaments you need to collect in order to get the associated achievement? Seems easy-peasy compared to the horror that was Knight's Honor in DS1.

                                                                                  • Anonymous

                                                                                    Journey 20. I have 1 of each item(weapons, shields etc) at max lvl. I am at rune lvl 420. I feel nothing. I am become elden ring

                                                                                    • Anonymous

                                                                                      Reading these comments without playing the game would make someone think this game ****ing sucks - do you all actually enjoy playing the game?

                                                                                      • Anonymous

                                                                                        I wish From add more Asian armaments to the game like REAL Wakizashi (not a f**king disguised Tanto we have right now), Nodachi, Bo Staff, Tonfa, Guandao, Karambit, REAL Kris (not a f**king Kris-looking dagger we have right now), Butterfly Sword etc.

                                                                                        • Anonymous

                                                                                          how many somber and normal ancient dragon smithing stones would you need to upgrade all weapons, shields, staffs etc? Im curious but lazy :(

                                                                                          • Anonymous

                                                                                            Remeber when everyone was in entitled mode about how From wasn't allowed to "nerf" stuff if it only hurt the single-player experience? Good times.

                                                                                            • Anonymous

                                                                                              So, which weapons do you, the reader, think are the rarest to get?

                                                                                              Personally, I'd say the Magma Blades, Envoys Great horn, and the Gelmir Glintstone Staff are definitely up there in rarity.

                                                                                              • Anonymous

                                                                                                Ds3 weapon arts being unchangeable ensured every weapon had its own identity in some way, shape or form, barring some exceptions. On top of this, every weapon had unique mechanical depth, in all of its miscellaneous facets: even something as basic in moveset as katanas had a special identity between all of them.

                                                                                                Uchi was the old reliable and acted as a baseline for the others.

                                                                                                Darkdrift had its shield pierce and weapon art, alongside being a buffable special weapon like the Bloodhound's fang.

                                                                                                Washing pole had its amazing range in return for no R1-R1 combo.

                                                                                                Chaos Blade had massive base damage, but ticked your own health away as you inflicted damage.

                                                                                                Black Blade was short range, high power, alongside unique r1s as a small aside.

                                                                                                Onikiri and Ubidachi was all about a strong flow, with high damage combos and a surprisingly poise-heavy weapon art that had headshot properties, in return for the general stamina costs a dual weapon demanded from you.

                                                                                                Bloodlust acted as a sidegrade to the Chaos Blade, which cost an initial burst of health with its weapon art for a powerful boost in damage.

                                                                                                And Frayed Blade acted as your last katana, going max weeb with its weapon art(in a good way!) And being one of the few weapons in ds3 that could feasibly proc bleed.

                                                                                                Compare that to elden ring, where:

                                                                                                Uchi lasts you till nagakiba.

                                                                                                Nagakiba is L2 spam.

                                                                                                Rivers is L2 spam.

                                                                                                Moonveil is L2 spam.

                                                                                                Hand of Malenia is L2 spam.

                                                                                                Meteoric ore blade is R2 spam. Hey, something special there, I guess.

                                                                                                And dragonscale blade + serpentbone blade are swept under the rug and ignored by the majority. Dragonscale Blade is more of a trophy than anything, considering the trouble you had to go through to get it.

                                                                                                Why from

                                                                                                • Anonymous

                                                                                                  So i got almost all normal weapons except 4, and from my calculations it takes 2832 smithing stones 1 to 8. On the other hand somber weapons about 120 somber smithing stones. So in short, you ain't getting all max weapons without 100+hrs of grinding

                                                                                                  • Anonymous

                                                                                                    It is pretty funny how Dark Souls 2 not only has equal or more weapons in most weapon classes compared to Elden Ring but also has MUCH better moveset variety and just has more interesting weapons in general

                                                                                                    • Anonymous

                                                                                                      There are so many weapons but always remember, think about all of your weapon attack options for any situation:
                                                                                                      Charge Attack. Jump Attack R1/R2 RA/RB. Couch Attack R1/R2 RA/RB.
                                                                                                      Running Attack R1/R2 RA/RB.
                                                                                                      Hyper-armor. Poise Damage. Guard Breaking.
                                                                                                      Stacking passive effects via Talismans/ off-hand Weapons.
                                                                                                      Weapon's range. Horizonal-swinging weapons. Vertical-swinging weapons.

                                                                                                      • Anonymous

                                                                                                        hot take: elden rings weapons kinda suck. only around 2-5 weapons per category actually matter. example: shortsword, longsword, broadsword, weathered straight sword, lordsworns straight sword, nobles straight sword, cane straight sword. their infusion ratings are VERY similar with only a few outliers due to differences in base damage. just whats the point?

                                                                                                        • Anonymous

                                                                                                          There's not a single Faith/Arcane weapon in the game. Despite two incantations types uses them. You can use Erdsteel Dagger with blood or poison infusion, but as I've heard blood version is bugged.

                                                                                                          This means as a standard weapons there are 0 viable Faith/Arcane weapons outside of seals. Lets hope DLC brings more to the table.

                                                                                                          • Noticed that all the Colossal Swords are listed as Standard damage, but the four I have in-game list Standard/Pierce. Is there a reason they are only listed Standard on here, or perhaps an oversight?

                                                                                                            • "When you Upgrade a Weapon it goes from the base version to the "+1" version of the same Weapon, indicating that it has been Upgraded 1 time. This not only increases the damage of the Weapon, but in some cases it will also improve the overall Scaling of the Weapon. For instance, when you Upgrade the Longsword to Longsword +1 the Strength Scaling actually improves from D to C, improving the damage you gain from investing into Strength."

                                                                                                              No, wiki. That's wrong. EVERY upgrade level improves scaling, not just "some". The letter only changes when the hidden scaling number value hits a specific threshold.

                                                                                                              I wish they just showed us the number because some weapons may as well be S scaling as they have a higher number than some actual S weapons even though they are actually listed as A.

                                                                                                              • Anonymous

                                                                                                                there's should be reduced damage to piercing weapon or piercing attack when it only hit the tip of the weapon. i remember there is stuff like this on previous souls games.

                                                                                                                • Anonymous

                                                                                                                  For those of you who want to use two of your favorite weapons on each hand, try toggling them by holding Y/triangle and then pressing L1/R1.
                                                                                                                  Useful for gaining access to unique weapon skill(s) that you couldn't otherwise use, straight away.

                                                                                                                  • A few weapons on this page seem to be listed out of order. All of the weapons requiring somber smithing stones seem to be listed after all the ones requiring regular smithing stones except for a few:

                                                                                                                    Under Hatchets, Icerind and Ripple should switch places. Icerind is Somber, Ripple is not.

                                                                                                                    Under Halberds, Gargoyle's Black Halberd should be after the Ripple Crescent Halberd. Gargoyle's Black is Somber, Nightrider Glaive, Pest's Gliave, & Ripple Crescent are not.

                                                                                                                    Under Bows, Horn Bow should be before Black Bow. Horn Bow is not Somber, Black Bow & Pulley Bow are.

                                                                                                                    • Anonymous

                                                                                                                      I have almost 1000 hrs in elden ring but i dont even wanna think about how many i hours i have staring at this page of weapons and thinking about builds.

                                                                                                                      • This page states there are 309 Weapons, however I can count only 308:

                                                                                                                        16 Daggers
                                                                                                                        19 Straight Swords
                                                                                                                        21 Greatswords
                                                                                                                        11 Colossal Swords
                                                                                                                        7 Thrusting Swords
                                                                                                                        4 Heavy Thrusting Swords
                                                                                                                        15 Curved Swords
                                                                                                                        9 Curved Greatswords
                                                                                                                        8 Katanas
                                                                                                                        6 Twinblades
                                                                                                                        13 Axes
                                                                                                                        11 Greataxes
                                                                                                                        15 Hammers
                                                                                                                        5 Flails
                                                                                                                        14 Warhammers
                                                                                                                        15 Colossal Weapons
                                                                                                                        16 Spears
                                                                                                                        6 Great Spears
                                                                                                                        16 Halberds
                                                                                                                        4 Reapers
                                                                                                                        6 Whips
                                                                                                                        9 Fists
                                                                                                                        4 Claws
                                                                                                                        5 Light Bows
                                                                                                                        7 Bows
                                                                                                                        4 Greatbows
                                                                                                                        7 Crossbows
                                                                                                                        2 Ballistas
                                                                                                                        18 Glinstone Staffs
                                                                                                                        9 Sacred Seals
                                                                                                                        6 Torches

                                                                                                                        • Anonymous

                                                                                                                          Easy to get decent somber smithing weapons:
                                                                                                                          1. Bloodhounds fang: solid all around, get blaidd's summon sign to easily get this
                                                                                                                          2. Icerind hatchet: still a great weapon after the nerf, easy to get by reaching liurnia early
                                                                                                                          3. Meteoric ore blade: mid tier katana(still means a good weapon) with the best charged heavys for its class. Easily gotten, but you will most probably die after getting it
                                                                                                                          Honerable mention: sword of night and flame, easily obtained, still good after nerfs and great after getting things to boost its damage, but its too stat demanding to be a starter weapon.
                                                                                                                          Feel free to correct anything wrong below

                                                                                                                          • Anonymous

                                                                                                                            I miss weapon/catalyst combo weapons, and dual cast catalysts... I realize there's only sorcery and incantations, but if it scaled poorly, I'd still take it.

                                                                                                                            • Anonymous

                                                                                                                              Elden Ring, I am grateful to you for being the game to convince me that the Fromsoft games are not as bad as I thought they'd be, and for getting me into the souls series, but holy **** is the balancing in this game completely ****ed, I'd argue it's the worst soulsborne game in that particular regard.

                                                                                                                              • Anonymous

                                                                                                                                I'm not that bothered over weapons being bad, some are obviously lacking a niche or undertuned, but that's nothing new. And the patches we've gotten so far have been the best yet. The biggest issue for me is how... bland the selection of weapons is. Nothing sticks out to me as much as the weapons in DS2, DS3 or BB did. They sort of blend together in my mind in a way From's other games don't, and I've had no desire to go back and build a new character.

                                                                                                                                • Anonymous

                                                                                                                                  Why do so many weapons require non-physical attributes to wield? Uh oh, Im not intelligent enough to use this huge monsters jaw that i ripped off of its head with my bare hands ! It limits the fun and options in the game so much that it peeves me off to no end! Just one of many big issues crippling what could have been the one of the best games ever

                                                                                                                                Load more
                                                                                                                                ⇈ ⇈