Weapons in Elden Ring is a piece of offensive equipment that is used by the player's character to inflict damage against enemies and bosses. Miyazaiki, the director of Elden Ring states that “this title will include a wide variety of weapons, magic, and ways to engage enemies, that make it possible to provide users with a style of gameplay and strategy that suits them”. So it is speculated that the game will have a similar category of weapons or even more like the Dark Souls series.

 

Weapons Reveals

During the Summer Game Fest 2021, many Weapons were seen by the player character. These include the usual Weapons we have come to expect from Soulslike games: Swords, Axes, Bows  and even Whips. Stats such as requirements, types of damage or special properties of Weapons have yet to be revealed 

Torches

During the Summer Game Fest 2021, the Tarnished one has been seen wielding a torch to illuminate dark places, allowing for better exploration of ruins and catacombs areas. It is yet to be revealed if Torches can be used as Weapons

 

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 Speculation Below

 
 
 
 
 
 
 
 
 

 

 

Elden Ring What ER Weapons could be like

 

In this Elden Ring What ER Weapons could be like article, we’ll be looking at the upcoming Elden Ring RPG by FromSoftware and Bandai Namco and speculating on the weapon systems that you are likely to see based on past releases.

Some information around this has been confirmed, other has been seen in some leaked gameplay but keep in mind most of this is guesswork based on past FromSoftware games and development and market trends.

 

The build variety of souls is primarily driven by an abundance of equipment and spell options that can make your character feel unique. We know that Elden Ring is “in the same genre” as Dark Souls so we expect to see some familiar things intermingled with new concepts and features.

Equipment in previous titles

FromSoftware began this journey with a rather limited selection of gear in Demon’s Souls and expanded it exponentially for subsequent Dark Souls titles. So, their “under 80” collection of weapons and 18 Armor sets became “over 220” weapons and over 90 Armor sets.

The increase in the quantity of gear didn’t necessarily mean a reduction in quality, as special effects continued to pop up and weapons acquired special skills to enhance their movesets.

Additionally, Bloodborne introduced the concept of “Trick Weapons”, limiting the player’s arsenal but allowing each weapon’s moveset to become truly intricate and unique.

Magic on the other hand has undergone less radical changes, with the main “Miracles” for buffing and healing and “Sorceries” for offensive magic becoming a norm. Dark Souls experimented with different schools of magic, introducing pyromancies and hexes in an attempt to diversify the caster’s options, and make casting possible for non-mage builds.

 

The Equipment We Will Surely See

There will likely be new and unexpected gear in the game, but first let’s discuss the equipment and magic you will surely see in Elden Ring.

“There will be a Plethora of weapons, magic and builds, and a focus on RPG elements. FromSoftware expects equipment variety to be larger than Souls in this regard.” – From announcement interviews

On this regard, the almost confirmed weapons and magic available for the game, as seen on the leaked gameplay trailer are:

  • Swords
  • Flails
  • Spears and Polearms
  • “Magic Spear” (A forward-thrusting magically summoned spear)
  • “Homing Soul Arrow” (Several Magic Spears hover above the user when cast, presumably to home on target)

Weapons We expect to see because of previous games:

  • Large and Ultra Large Swords
  • Hammers, Clubs and Large Clubs
  • Curved Swords and Large Curved Swords
  • Katanas
  • Piercing and Thrusting Weapons
  • Axes and Greataxes
  • Bows, Large Bows and Crossbows
  • Some Fist, Schythe and Whip weapons
  • Something to cast “miracle” style magic
  • Something to cast “Sorcery” style magic
  • Boss Weapons

 

Elden Ring Equipment: What could be completely New

Of course even if we’re expecting familiar systems and mechanics, we are certain FromSoftware will treat us to new and interesting concepts. We are hoping to see them stay true to their “biggest ever” claim from the announcement and deliver on a scale that no other souls game has before.

To this end, here are some of the concepts we would really love to see explored

 

Weapon Mechanics

We discussed this briefly during the Factions and Covenants theory video, and it’s something that would really tie the game together for me. Demon’s Souls had weapons that dealt more or less damage based on your character’s tendency, and it would be great to see a similar mechanic that connects covenants, character reputation and even regions to your damage and active effects.

Another interesting mechanic would be to create expanding movesets or skills based on weapon usage or character progression. Somewhere between trick weapons, dark souls 3 weapon skills and Sekiro’s ability tree, there could be a sweet spot where upgrading and using your weapon gives you special capacities and expands the moveset. This would make players who like to stick to one weapon have something to work on and get a reward for their loyalty

 

Weapon Upgrading

I would love to see weapon evolution. The tried and tested Crafting system could benefit from some of the more obscure / punishing mechanics of Demon’s Souls and Dark Souls, but more than anything I would like to see some sort of diablo-esque legendary item approach to unique and powerful drops. Bloodborne tinkered with the idea of adding drops to specific dungeons, and it could be time for FromSoftware to explore a middle ground between its traditional weapon stoicism and Nioh’s happy fountain of loot.

 

Accessory Improvements

Souls has enhanced its ring experience by increasing slots, but we may be overdue for having a full “necklace, rings, amulet” plus decorations to go with it. Elden Ring could take some ideas from the skill and decoration systems of Monster Hunter and give players the option to buff their builds via special gem slots on Armor and weapons, in addition to accessories. This was briefly explored in Bloodborne, but it was at the expense of the upgrade system, so I’d like to see them both together

 

Crafting and Upgrades Complexity

Upgrades are a divisive component for the community as many don’t want to spend time farming materials or preparing their character, and fear making mistakes that nullify that work. As a result of this, Souls abandoned the convoluted and hard to understand system of Demon’s Souls and progressed to be more and more forgiving, up to the point where you just level your weapon up then apply a gem to change its properties.

It would be interesting to see the formula reworked so players can refine their weapons with significant choices and in vastly diverging paths, merging the upgrade system with unlocks of weapon skills and movesets, special buffs, etc.

It would also be encouraging to see Armor upgrades that unlock bonuses, change appearance, or provide cosmetic options such as changing the dye of armours.

 

NPC Equipment & Magic

Boss Souls have been used to craft weapons and magic, and in some instances obtain special Armor. What I would like to see added to this system is the temptation of an evil playthrough where murdering specific NPCs gives the option to obtain special and unique gear and spells. Let Bosses and NPCs alike be fair game for the gear-obsessed, and allow us to craft many armours, weapons and spells from their life essence.

 

So what do you Think?

Your equipment and loadout are an integral part of gameplay. So now we want to know what you think: What will the Equipment of Elden Ring be like? Are you expecting anything new? What was your favourite upgrade system? What are your most wanted changes to the Armor, weapons and magic, and what do you really, really want to keep the same? Let us know in the comments

 

Elden Ring Weapon Categories

 

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Daggers
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Greatswords
 
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Katanas
 
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Axes
 
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Greataxes
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Hammers

 

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Fist & Claws
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Halberds
 
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Reapers
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Whips
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Bows
 
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Greatbows
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Crossbows
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Staves
 
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Flames
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Talismans

 

Weapons List

 

Daggers

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Straight Swords

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Great Swords

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Ultra Great Swords

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Curved Swords

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Curved Greatswords

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Katanas

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Thrusting Swords

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Axes

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Greataxes

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Hammers

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Great Hammers

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Fist & Claws

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Spears & Spikes

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Halberds

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Reapers

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Whips & Flails

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Bows

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Greatbows

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Crossbows

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Staves

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Flames, Talismans, & Chimes

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