Creatures and Enemies in Elden Ring are the wildlife and foes inhabiting the Lands Between. These hostile monters, animals, and NPCs are fought in order to progress through the game, or to obtain different types of items and resources, like Runes, Spells, and Equipment. This page contains a list of all Elden Ring Enemies, each with their individual page containing specific information; such as stats, locations, drops, and resistances. Enemies in Elden Ring retain the dark, brooding style that FromSoftware is known for. Grotesque and imposing figures, as well as traps like fire contraptions and ballistae, will attempt to stop the player from completing the journey for the elusive Elden Ring.
Invaders
A particular type of Enemies are NPC Invaders. These are foes that materialize at specific points throughout the game. They often bear relation to the story, and defeating them also yields Equipment, just like normal Enemies. Note that the invasion mechanic is also present as one of the PvP Multiplayer modes, meaning that other players can invade you while playing Elden Ring if connected to the servers. With the exception of Bloody Finger Nerijus, Invaders can only intrude on gameplay if at least one of the area Bosses is still alive (Legacy Dungeons, Evergaols, and nighttime Bosses do not count).
Bosses
For exceptional enemies like those blocking progress to the game or found at the end of Legacy Dungeons, see the Bosses page. These are greater rivals that can be identified by their health bar appearing at the bottom of the screen with the Boss name on it, as well as a notorious change of the in-game music. Many of these Bosses can also be found as normal enemies at some other point during gameplay, often as a "Lesser"-variant foe (e.g. Runebear and Lesser Runebear). This means that some features, like summoning spirits for help, may not be available when facing a Lesser variant. Similarly, features not accessible during Boss fights—like summoning Torrent—may be available, allowing for different combat strategies.
Elden Ring Creatures and Enemies
Quick Search of Enemies
Wildlife of The Lands Between
- Abnormal Stone Cluster
- Basilisk
- Bear
- Boar
- Burning Slug
- Chariot
- Crab
- Crystal Snail
- Deer
- Direwolf
- Dog
- Eagle
- Farum Azula Dragon
- Giant Ant
- Giant Bat
- Giant Crab
- Giant Dragonfly
- Giant Land Octopus
- Giant Crayfish
- Giant Miranda Sprout
- Giant Rat
- Glintstone Dragon
- Guillemot
- Horse
- Iron Virgin
- Land Octopus
- Land Squirt
- Lesser Dragon
- Lesser Fingercreeper
- Lesser Red Wolf of Radagon
- Lesser Runebear
- Lesser Spirit-Caller Snail
- Lone Wolf
- Malformed Star
- Miranda Sprout
- Monstrous Dog
- Monstrous Crow
- Owl
- Slug
- Springhare
- Rotten Stray
- School of Graven Mages
- Sheep
- Silver Tear
- Skeletal Slime
- Skeletal Snail
- Fingercreeper
- Spirit Jellyfish
- Teardrop Scarab
- Turtle
- Warhawk
- Wild Mouflon
NPC Invaders, Invadable NPCs, Etc.
- Anastasia, Tarnished-Eater
- Baleful Shadow
- Bloody Finger Assassin
- Bloody Finger Nerijus
- Bloody Finger Okina
- Chief Guardian Arghanthy
- Dung Eater
- Edgar The Revenger
- Eleonora, Violet Bloody Finger
- Ensha of the Royal Remains
- Festering Fingerprint Vyke
- Great Horned Tragoth
- Inquisitor Ghiza
- Juno Hoslow, Knight of Blood
- Knight Bernahl
- Mad Tongue Alberich
- Magnus the Beast Claw
- Maleigh Marais, Shaded Castle Castellan
- Millicent
- Moongrum Carian Knight
- Nameless White Mask
- Old Knight Istvan
- Preceptor Miriam
- Recusant Henricus
- Rileigh the Idle
- Sanguine Noble
Hostile Humanoids in The Lands Between
- Albinauric
- Albinauric Wolfback Archer
- Ancestral Follower
- Ancestral Follower Shaman
- Avionette Soldier
- Azula Beastman
- Banished Knight
- Battlemage
- Blackflame Monk
- Broken Statue
- Celebrant
- Chanting Winged Dame
- Clayman
- Commoner
- Demi-Human
- Demi-Human Queen
- Depraved Perfumer
- Exile Soldier
- Fallen Hawks Soldier
- Fanged Imp
- Fire Monk
- First-Generation Albinauric
- Flame Guardian
- Frenzied Villager
- Giant Skeleton (Spirit)
- Glintstone Miner
- Glintstone Sorcerer
- Godrick Foot Soldier
- Godrick Knight
- Godrick Soldier
- Golem
- Guardian
- Haligtree Foot Soldier
- Haligtree Knight
- Haligtree Soldier
- Highwayman
- Kaiden Sellsword
- Knight of Zamor
- Large Oracle Envoy
- Lazuli Sorcerer
- Lesser Abductor Virgin
- Lesser Alabaster Lord
- Lesser Black Knife Assassin
- Lesser Bloodhound Knight
- Lesser Burial Watchdog
- Lesser Cemetery Shade
- Lesser Cleanrot Knight
- Lesser Crucible Knight
- Lesser Crystalian
- Lesser Demi-Human Chief
- Lesser Dragonkin Soldier (Spirit)
- Lesser Kindred of Rot (Pests)
- Lesser Mad Pumpkin Head
- Lesser Ulcerated Tree Spirit
- Lesser Wormface
- Leyndell Foot Soldier
- Leyndell Knight
- Leyndell Soldier
- Living Jar
- Man-Serpent
- Flame Chariot
- Marionette Soldier
- Mausoleum Foot Soldier
- Mausoleum Knight
- Mausoleum Soldier
- Miner
- Misbegotten
- Night Maiden
- Noble Sorcerer
- Nox Monk
- Nox Swordstress
- Omen
- Oracle Envoy
- Oracle Envoy Giant
- Page
- Perfumer
- Prelate
- Putrid Corpse
- Radahn Foot Soldier
- Radahn Soldier
- Raya Lucaria Foot Soldier
- Raya Lucaria Knight
- Raya Lucaria Soldier
- Raya Lucaria Sorcerer
- Raya Lucaria Warden
- Redmane Knight
- Revenant
- Rotten Duelist
- Sanguine Noble
- Second-Generation Albinauric
- Servant of Rot
- Soldier
- Skeletal Bandit
- Skeletal Militiaman
- Skeleton Mage
- Skeletons
- Starcaller
- Thorn Sorcerer
- Troll
- Troll Knight
- Twinsage Sorcerer
- Vulgar Militiamen
- Wandering Nobles
- Wraith Caller
Elden Ring Creature & Enemy Gallery
Giant Bat
The Giant Bats of Limgrave are nocturnal creatures and often rest during the day, unless they are disturbed.
Warhawk
The servants of Stormveil come in many shapes, including Eagles that have been enslaved and fitted with blades, driving them to attack those who approach.
Putrid Corpse
The decaying bodies of those recently deceased, tormented souls that have little fight in them, often shambling towards opponents.
Giant Crab
Giant Crabs crowd the shores and shallows, attacking any who approach by swinging their powerful claws and spewing forth high-pressure water.
Giant Land Octopus
Giant Land Octopuses are a dangerous foe for any daring to visit the beaches of Limgrave
Giant Poison Miranda Sprout
Giant Poison Miranda Sprouts grow in unlikely places, and summon down poison on those who approach them.
Owl
Owls can be resting on the cliffs of Stormhill, and would even seem friendly and unconcerned by those passing by
Land Squirt
Repulsive shallow water creatures that emit a poison mist to kill and intoxicate those nearby.
Giant Rat
Giant Rats plague the various mines and caves of the Lands Between, swarming upon their victims to start a fight.
These vermin seem to multiply endlessly.
Skeletal Slime
Skeletal slime drudges the shores and shallows of Limgrave, looking for prey to consume
Turtle
Turtles are passive creatures almost driven to extinction by those seeking its meat, said to have curative properties
Lone Wolf
Hunters of the night and day in The Lands Between. All those traveling should beware of their fierce ambushes.
Rotten Stray
Undead canines long turned feral. Despite their malnourished aspect, these are ferocious and agile beasts.
Bloody Finger Nerijus
Bloody Finger Nerijus follows the Bloody Finger code, hunting for fellow Tarnished without remorse
Exile Soldier
Exile Soldiers comprise the bulk of Stormveil's defenses, but are by no means the most dangerous of the many great ones within
Demi-Human
Creatures small in stature, but with a violently brutish disposition. Though they seem somewhat intelligent, when night falls their blood boils, and they become feral.
Golem Warrior
Golems lay inactive in the hills of Stormhill, but those foolish enough to wake them will soon curse their fate
Fanged Imp
Imps infest many of the various catacombs of The Lands Between, although some theorize they could be protecting their secrets. These creatures are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
Troll
The Trolls of the Lands Between are frequently enslaved for defensive positions, but are also used in lieu of beasts of burden
Godrick Soldier
The Godrick Soldiers of the Lands Between now roam the landscape, their clothes rags, hoping to rebuild their lives
Skeletal Militiaman
Skeletal Militiamen rise from cemeteries and ruins of the Lands Between, attacking relentlessly any who approach
Skeletal Bandit
Former warriors who live in Death, often assembling in cemeteries and ruins across the Lands Between.
Skeleton Mage
Skeletal creatures with spell-casting abilities that wield large Scythes. Often found alongside Skeletal Bandits or Skeletal Militiamen.
Living Jar
Vases that lurk in the dark, hidden waiting for their moment to strike. Much like Mimics in the Dark Souls franchise
Misbegotten Warrior
Small creatures with tiny wings on their back, although not all of them fly. Often found wielding a large Iron Cleaver.
Wandering Nobles
Nobles wander the roads in groups and work in various camps and ruins. After the Shattering, these undead beings became the pitiful product of unending life.
Noble Sorcerer
Noblemen who once asked to be given a place at the Raya Lucaria Academy to learn glintstone sorceries, but their talents were insufficient to be worthy of donning the stone crown.
School of Graven Mages
Safeguard of the Witchbane Ruins' basement cellar. Mysteriously rare and highly unconventional.
Recusant Henricus
Invader representing the Recusant faction that manifests abruptly with full body armor and a Great Mace as a weapon.
Mounted Knight
Abnormal Stone Cluster
An enigmatic, shape-shifting cluster of stones with an uncanny eye. Often manifests in a giant worm shape.
Godrick Knight
Aggressive and heavily armored, this Knight is rushed into battle often aided by soldiers or hostile dogs.
Chanting Winged Dame
An uncanny female humanoid with bat-like features recognizable by its mysterious chanting in Latin.
Lesser Runebear
Feral, often massive bears with runic patterns on their chest. Commonly found scavenging East Limgrave.
Commoner
The Commoner is a servant that is bound to perform duties for their superiors within Stormveil Castle. They appear to be tall, slender, yet weak, who is still capable of fighting trespassers.
Banished Knight
A tall knight who was banished and bound to serve the Grafted Lord, and to kill those trespassers of Stormveil Castle. They are normally seen wielding a large weapon such as a longsword with a shield or a polearm, and they are fully protected with a complete set of armor.
Omen
Ogre-like creatures, one of which is kept imprisoned within the grounds of Stormveil Castle. It appears to be battered and treated violently to discipline it, and used as a weapon to fight against trespassers.
Flame Chariot
A heavily armored, tank-like flame thrower that can easily cause mayhem in its proximities.
Fire Monk
Fire monks are located in Eastern Liurnia of The Lakes. They reside in bases and gather in ceremonies, often at night.
Marionette Soldier
Marionette soldiers created to serve and protect sorcerers of Raya Lucaria Academy. On the verge of falling apart, they can sometimes malfunction when damaged.
Glintstone Sorcerer
Scholars of the Raya Lucaria Academy dressed in Raya Lucarian robes and Glinstone Crown masks. Versed in low-tier Sorceries.
Lazuli Sorcerer
Scholars of the Lazuli Conspectus at the Raya Lucaria Academy, who expected to master Carian Sorceries.
Twinsage Sorcerer
Scholars of the Twinsage Conspectus, elites of the academy permitted to study and excel in Sorceries of all kinds.
Ancestral Follower
Horned folk versed in distinctive spiritual arts often found protecting and chanting at sites around Siofra River.
Clayman
Slow-moving humanoids found in large groups in Siofra River that can swarm around unprepared players.
Skeletal Snail
Hides in it's skull shell waiting to ambush unsuspecting players. Found within the Capital Outskirts.
Fallen Hawks Soldier
The withered remains of the once proud Fallen Hawks, soldiers ordered to explore the Eternal City.
Lesser Crucible Knight
Stalwart knights able to wield powerful golden magic, found patrolling the Siofra Aqueduct.
Giant Worker Ant
Giant Ants can be found creating nests using piles of humanoid remains in underground caves.
Mausoleum Knight
A headless knight that has willingly beheaded themselves to follow and serve their masters in death.
Lesser Red Wolf of Radagon
Majestic canine creatures overlaid with long, red fur, giving them an almost leonine look.
Battlemage
Staff-wielding ranged mage better known as Raya Lucaria scholars whose pursuits were deemed worthy.
Celebrant
Dancers at the festivities in Dominula, the village of windmills. They are the young maids who play the central role in the festival.
Crystal Snail
Snails with crystals growing from their shell. Normally found curled up within their shells blending in to their surroundings, will attack if provoked.
Glintstone Miner
Frail and malnourished, these diggers wield a glintstone-imbued staff for mining which doubles as a weapon when push comes to shove.
Avionette Soldier
Avionettes can be seen either pretending to be statues or simply standing completely still. They wield dual scimitars and blood loss-inducing scythes.
Demi-Human Queen
Agile and hostile, Demi-Humans scavenge the land in groups commanded by a leader, the Demi-Human Queen.
Albinauric
Short creatures with smooth grey skin. They use primitive weapons and often congregate in large groups.
Chariot
A Colossal guardian of the Hero's Graves, doomed to patrol these tunnels, pummeling those in its path.
Revenant
A grotesque amalgamation of limbs structured like an arachnid, with the face of a human. The many limbs it possesses seem to have been grafted onto its body.
Lesser Mad Pumpkin Head
A large, robust outcast creature used by soldiers as a weapon to fight against intruders and trespassers alike. Wears a distinct Pumpkin Helm, a distressed cloak, and wields a large club.
Grafted Scion
Arachnid-like creature comprised of grafted limbs. It wields two swords and a shield, first found as a Boss in the Tutorial Area.
Perfumer
Previous to The Shattering, a blessed apothecary in the eyes of the many. Now they have trade their aromatics for poisons and explosives.
Blackflame Monk
Robust hooded monks that call upon the powers of the Black Flame. Dexterous in wielding curved greatswords and other two-handed weaponry.
Broken Statue
Guardians of specific paths within the Royal Capital. Cemented to the ground and usually conjures pillars of flames to attack their foes from afar.
Chief Guardian Arghanthy
Aggressive soldier hostile to anyone foolish enough to trespass into his garrison.
Lesser Abductor Virgin
Controlled by a creature resting within, this saint-looking statue stands on a small wagon with two pendulum blades as arms.
Flame Guardian
Slender humanoids dressed in white garbs and a bronze mask. These guardians are equipped with long, flaming staves and use fire magic.
Frenzied Villager
Malnourished humanoids dressed in tattered red garbs. Often found in places with high concentrations of influence of the maddening Three Fingers.
Anastasia, Tarnished-Eater
An NPC invader clad in cloth armor that attacks players with a wide, curved greatsword.
Great Horned Tragoth
One of the assassination targets eventually assigned as the game story unfolds.
Guardian
Often found protecting Minor Erdtrees, these creatures are hostile at close proximity and will rush forward to attack with their Swordspears.
Page
Servants of Lords long dead. With their masters gone, they remain dutiful and protect the possessions of those they once served.
Lesser Bloodhound Knight
Highly agile armored warrior. It wields a large Curved Sword and attacks without pause.
Moongrum, Carian Knight
Wielding the shield of those who served the Carian Royal Family, Moongrum is the guardian of the Raya Lucaria Academy's Grand Library.
Lesser Kindred of Rot (Pests)
Large shrimp-like creatures often found underground or at mining caves. Lethal at combat and extremely skilled melee fighters.
Servant of Rot
Mutated humanoid spell casters that wield the powers of rot, throwing poisonous bolts at their targets from afar.
Glintstone Dragon
Dragons that serves Ranni the Witch, and will protect her from any intruders. It can summon its signature Moonblade to slice and can blast enemies away with homing crystals.
Thorn Sorcerer
Exiled criminals who follow the Fire Monks. Weak on their own, but challenging when in groups.
Giant Crayfish
Hostile creatures that attack with deadly pinchers, with the ability to spew a very accurate shot from afar.
Giant Land Squirt
Larger variation of Land Squirts able to spew out a toxic gas clouds when threatened.
Monstrous Dog
Massive feral dogs grown to be much larger than normal, with smaller forelegs in exchange for bigger and stronger hind legs.
Monstrous Crow
Intimidating massive crows that prey upon any living organism they set their eyes upon.
Oracle Envoy
Monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear playing their pipes, they do so to herald the arrival of a new god, or age.
Haligtree Knight
Golden Knights who swore themselves to Miquella the Unalloyed. They wield greatbows, spears imbued with magic, and greatswords with holy powers.
Leyndell Soldier
During the Shattering, these loyal soldiers were the ramparts that fortified the royal capital.
Redmane Knight
Experienced Knights wearing Red and Blue clothes and armor, representing themselves as wardens of Caelid, who serve under General Radahn.
Rotten Duelist
Heavy duelists found within Consecrated Snowfield, wielding either a greataxe or a massive battle hammer.
Albinauric Wolfback Archer
First-generation Albinauric warriors with paralyzing, weak legs. They rely on their archery to take down opponents. Those found riding Direwolves are a force to be reckoned with.
Ancestral Follower Shaman
The ancestral followers live a distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.
Cuckoo Knight
Knights who faithfully serve the Academy of Raya Lucaria and were given free rein to wage war as they please.
Depraved Perfumer
These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
Direwolf
Special Wolves considerably more dangerous than their smaller counterparts, attacking foes with a predatory fervor.
Duelist
Former gladitorial fighters who were exiled from the colloseum. They wield chain axes and hammers, and attack with a frenzied fervor.
Edgar the Revenger
Edgar, once the proud commander of Castle Morne, has become enraged by his lust for revenge and the corruption of frenzy. Wields a large halberd into battle, and will not hesitate to cut you down.
Errant Sorcerer Wilhelm
A silent seeker of sorcery, who had gone so far as to make contact with the primeval current, Wilhelm was led by guidance into confrontation with his friend Vargram, and it is said that he was then taken prisoner in Roundtable Hold.
Festering Fingerprint Vyke
The Invader version of Vyke, Knight of the Roundtable, called Festering Fingerprint Vyke. Invades on the path towards Church of Inhibition.
Fingercreeper
Grotesque creatures resembling malformed hands with too many fingers. Often lie in wait, ambushing victims as they pass by.
Fire Prelate
The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame.
"Etch this sight upon thine breast. Of my thunderous gravity."
Giant Oracle Envoy
The largest variant of the Oracle Envoy family. They reside in Miquella's Haligtree, playing their trumpet-like instrument, only to engage the players in their sight.
Juno Hoslow, Knight of Blood
Juno inherited his brother's legacy without resistance, granting him the freedom to shower his little brother with adoration.
Knight of Zamor
Long-lived warriors clad in biting, freezing winds. They are said to have been the mortal enemies of the Fire Giants since time immemorial.
Lesser Burial Watchdog
A living construct fashioned after felines and hounds, made to watch over catacombs. These constructs wield massive stone weaponry and are attuned to different elements.
Lesser Fingercreeper
Smallest variants of the Fingercreeper family. These creatures can often be found following larger Fingercreepers around.
Lesser Spirit-Caller Snail
Odd snail-like creatures that give off a pale glow. While normally harmless on their own, their true danger lies in its ability to summon allies from beyond to fight for them. But once the snail dies, the spirits will vanish as well.
Lion Guardian
These fierce creatures have been tamed to serve their masters, often protecting castles and forts. Armed with a large blade attached to its right arm, it is astoundingly agile and strong to boot.
Mad Tongue Alberich
Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
Maleigh Marais, Shaded Castle Castellan
The sons of House Marais are all sickly born. Little wonder that Maleigh Marais would be so beguiled by the beautiful and fierce goddess who was born into rot.
Man-Serpent
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
Nameless White Mask
Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood. None but Varre, that is; but he was an exception.
Night Maiden
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Nomad
Members of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but have low HP and are frail, unable to take much in the way of punishment.
Nox Monk
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Nox Swordstress
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Raya Lucaria Soldier
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
Rileigh the Idle
There was a time when Tarnished who had strayed from guidance feared nothing more than utter silence. One of the assassination targets assigned to the player by the Volcano Manor.
Serpent Snail
A variation of the Snail family of creatures, which also includes the Crystal Snail and the Skeletal Snail.
Troll Knight
Called into service when the Queen invoked an oath they swore, the trolls are treated as true knights of Caria, and fight arm in arm with their human comrades.
Vargram the Raging Wolf
One of the first Tarnished to arrive at the Roundtable, Vargram was named after the white wolf pelt on his helm. According to the old legends, wolves are the shadows of the Empyrean. Vargram aspired to such a state himself.
Lesser Crystalian (Ring)
The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren. This one wields a crystal ring.
Lesser Ulcerated Tree Spirit
Fast and aggressive guardians often cocealed underground. Their moves are similar to those of a centipede, while also featuring two large arms and a tail mainly used to swing around or to slam the ground.
Lesser Dragon
Lineal descendant of the ancient dragons from the prehistoric era before the Erdtree who gradually shrunk in size and power to survive the test of time.
Lesser Cleanrot Knight
The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles fiercest of all.
Lesser Demi-Human Chief
They'll rush in and beat you to a pulp. You'll end up just like me. - Boc the Seamster
Magnus the Beast Claw
Magnus is one of the remaining worshippers of Serosh, Lord of Beasts, who went to become King Godfrey's Regent.
Quick Search of Drops
Quick Search of Enemies
Dragon
- Dragons
- Flying Dragon Agheel
- Flying Dragon Greyll
- Decaying Ekzykes
- Elder Dragon Greyoll
- Glintstone Dragons including Smarag and Adula
- Borealis the Freezing Fog
- Magma Wyrms
- Banished Knights (only the ones that cast Dragon Communion incantations)
- Anonymous
whats the chance that enemys are mad like i mean with the glowing eyes that drop 5x the runes
- Anonymous
- Anonymous
Where is the Sanguine Noble, the Mountaintop of Giants Troll Variant, the Night Maiden Ant riders, and the exploding Jars?
- Anonymous
- Anonymous
Why is the bloody finger assassin the same as bloody finger Nerijus?
- Anonymous
I wish these games would either change some placements or even add in newer deadlier enemies exclusively on the ng+ runs. Dark souls 2 did this somewhat which I thought was one of that game’s strengths.
- Anonymous
- Anonymous
That's it I'm done. I'm going out of my way to melee every enemy I'm scared of until I'm not. Lobsters, Rune Bears, Flying Ants, and even Revenants. **** this game.
- Anonymous
Idk if I just missed it but their was a stronger version of the stormhawk in stormviel castle but I only met him once in the courtyard so maybe add to stormhawk page?
- Anonymous
Why are there 2 pages for Nox Swordstress? First there is the proper one and then there’s one name “Swordstress” with a picture of a Night Maiden
- Anonymous
Honestly despite Elden Ring seeming to have more enemies than other Fromsoft souls games the enemies in Elden Ring are just...boring looking for the most part.
- Anonymous
Hey Fex, could you add information about Absorption and Resistances to more enemies?
There's so much information on all the enemies, but i think Absorption/Resistances are the two informations that really matter gameplay-wise and they're missing for most enemies. Thanks!
- Anonymous
Does ANYONE have any input on those floating lightning balls of death???
- Anonymous
Hate the rats, razor birds, Imps, the Hands, Royal Revenants, Albinauric Archers, Marionettes, but reserve a special kind of hatred for Kindred of Rot, those things need wiping out.
- Anonymous
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- Anonymous
Crucible knights are mean me 1 hp drink flask Crucible knight me bonk you
- Anonymous
you missed 2 types of the skeletal enemies, the Skeletal crossbowman and the Skeletal Knight
- Anonymous
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- Anonymous
Hey guys does anyone know the name of the guy you can talk to at the first sight of grace? The one in Limgrave with the Roses in his hand. I attacked that guy and cant progress :/
- Anonymous
All of you acting like input reading enemies and bosses is new...this crap started in at LEAST Dark Souls 3. Try drinking an Estus while fighting a Lothric Knight. That thing will immediately go for you everytime.
- Anonymous
Why are there no greater versions of most of the creatures labeled as lesser?
- Anonymous
You're missing the two unique enemies that are facing the cliff where u can see the lake of rot but can't reach it. If that makes any sense. It's the only time u run into them
- Anonymous
Non-boss version of the demi-human chief (larger than the two other varieties of demi-humans but smaller than the queen, and armed with 2 knives in the Hermit Village and other places) seems to be missing
- Anonymous
What is the troll knight in front of the Volcano Manor entrance? It's not a standard troll knight, since he doesn't have a helmet, wears a carpet and can shoot a frenzy flame attack
- Anonymous
- Anonymous
I wish there was an in-game ''bestiary'' kind of feature, that would fill up with screenshots/3d models and quotes of all enemies as we'd kill them!
- Anonymous
Hate flying enemies. Hate them. Those birds in Stormveil hit harder than the giant does. Reminds me of the old Ninja Gaiden and Castlevania games with how annoying they are.
- Anonymous
Hate albinaurics. Hate living jars. Hate demihumans. Tarnished are better than demihumans 'cause we're descended from the golden lineage. **** the golden lineage too, hate them. Simple as
- Anonymous
Why is the dog picture marked as "Turtle", someone fix that please
- Anonymous
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why Haligtree Knight and Haligtree Soldier are in Wildlife? lol
- Anonymous
Fromsoft dev: Hmmmmmm…mmmmm….mm…ah oh! I got a idea! let 90% of the enemies do more damage then midir and vendrick!
- Anonymous
I'm curious, I was looking through the game files and came across 2 entries for enemies that I can't place.
Grinning Torturer
Writhing Mass
It's possible they're also cut content like another NPC in the files. Especially as Writhing Mass is next to a bunch of bosses in the code.
I considered that maybe Writhing Mass was the giant ooze thing in Moghwyn Palace, but there's only one entry for Writhing Mass and there's a second giant ooze in Altus Plateau (Leading me to think they're actually the Giant Living Mass)
- Anonymous
What are the red chickens on that island in Moghwyns palace officially called?
- Anonymous
What are the large mobs called that have a head and Godrick, torso like trolls, and waist like the giant golem joints. They breath fire, and some can be found in Deeproot Depths
- Anonymous
Are there any details about the electric sprites/orbs near the siofra river bank grace?
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Whoever is doing the work for this page with all the pictures, you're the mvp.
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There are spirit versions of common animals (Deer, Sheep, Eagles, etc) that can be found in The Mountaintops of the Giants and the cave where you battle the Regal Ancestor Spirit. The ones in the Mountains cannot harm or be harmed by any means, The Regal Ancestor Spirit, however, will kill the spirits in the cave to gain health.
There are also what I've taken to calling "Dragonlings" or "Adolescent Dragons" in Greyoll's Dragonbarrow. About six or seven are part of the fight against Greyoll and will die and remain dead when she dies, but there are another six or seven scattered all over the place that do respawn. They are about 1/3 of the size of other dragons like Agheel and Smarag, hit pretty hard and are fairly tough, but they don't have any breath attacks from what I've seen and they don't really fly around much, preferring to stay on the ground.
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Hey, For the section with the pictures and notes underneath, I noticed that you included the astral followers which you can find underground, but the regular followers are missing. Also the crystal enemies which you can shatter after a certain hp threshold are missing.
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The Duelists from Leyndell?
I saw the Rotten Duelists, but not the normal variants.
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“make sure to give them all 10 hit combos and infinite poise. oh, and they should be able to two-shot the player.” - enemy design team
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I just found out that the Golden Centipede can be farmers from the Guardian enemies at the Minor Erdtree Church outside Leyndell
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This is grate cant Waite for the update on other monsters and more.
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pls add all other enemies too. Many of them are still missing.
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Lots of poor grammar, inconsistent punctuation, and repetitious, poor-quality writing in these descriptions. Many of them are also incorrect or contain unnecessary and baseless speculation.
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Would be good to know NPC Invaders by area so I know where to go before killing area bosses. Is that covered on here?
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Non-boss version of spirit caller snail from Miquella's Haligtree is not included above, also Nightmaiden from the Eternal Cities
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There's an enemy unlisted I think. The Duellist. Roaming the South Wester part of Lyndell wielding an axe and flail.
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Non-boss version of Cemetery Shade from the Gelmir Hero Grave seems to be missing
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Whenever the Rotten Duelist enemy in the Consecrated Showfield finally gets a page, he is worth 9298 runes in Journey 2 (NG+)
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You have the second generation Albinaurics here already but the first generation Albinaurics looking like old humans with no legs (like Albus) are missing, also those first gen Albinaurics in wooden frames in Volcano Manor Guest Hall site of grace and those Albinaurics with large black spherical hoods that grab attack you (they are also Albinaurics, they drop Albinauric bloodclot and have white blood like the other Albinaurics)
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Are the Giant Balls in Raya Lucaria, Lenne's Rise, and Nokstella considered enemies?
Apparently the Golden Order Greatsword oneshots Skeletons... They dont revive at all. I'm not sure why, its not in the description and other holy weapons also dont do this.
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Something I don't really get: what *are* the soldiers and such you fight all game? In Dark Souls the human enemies were all Hollows, undead who've lost their minds to the curse. In Elden Ring, they're not undead- Those Who Live in Death are a very distinct and different thing- but they've got grey skin, moan and growl instead of speaking, and come back no matter how many times you kill them. All we really get from the item descriptions are that they're soldiers loyal to one Shardbearer or another who have 'long since lost their minds' according to the Lordsworn sword descriptions. So, they've been around long enough to go mad, they aren't undead, but they never actually die. What are they?
There is another enemy type not listed here. to the right of Altus Highway Junction grace beside the stairs. They have a sort of gravity magic scythe that seems like a low drop chance IMO
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This might be an incredibly stupid question, but where do the quoted creature descriptions come from?
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What are the tall slender blue glass looking creatures called? I believe there are 3 variants of them. I didn't see them in the list.
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What are these and how do I kill them? https://prnt.sc/oYBK0VdqpKhk
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Would the Oracle envoy be considered an enemy? Just wondering...
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Holy ****. Is this more enemies than all the previous Souls games combined? I've never played a game with this much enemy variety. BOTW finally avenged.
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Malenia's Valkyrie soldiers from the Shaded Castle near the boss room are missing, also those spectral/magical horses with hunched riders from the Shaded Castle
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Whatever those multiple arm and head having monsters that spawn from the yellow portals on the ground are happen to take damage from healing incantations
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after 30 hours of riding around I came across a robed skeleton dude on horseback. the horse looked magical. never saw that before. killed it quickly and it didn't fight back, did I just accidentally kill an npc? what was that thing
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What about those large things on two wheels that grab you and cause bleed?
FYI, those BS Grafted Spider-Guys that ambush the player and teleport around constantly have a very interesting quirk that I haven't seen in any other souls game; Healing spells hurt them. A lot. Mimic Tear revealed this when it cast a heal spell and killed it in two shots. I then tested this myself with the "Erdtree's Blessing" spell, causing it's health to tick down, rather than up like it would for the player. They also will not turn around when hit with these spells, as healing spells won't cause aggro to enemies that haven't noticed you yet, leading to a very easy stealth kill on them. TL;DR the BS grafted guys are like minecraft zombies.
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What are the enemies in Leyndell sewers that have large ball-shaped heads and grab attack you?
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what about the really gross spider guys you find in the lake region that teleport constantly
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What is the name of those weird birds with skull faces in Caelid
whats he name of the malformed four-leged enemy from selia hideaway? and how do you exactly find names of enemies by the way?
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Alguem sabe o nome daqueles bixos q parecem uns bonecos de neve tocando trompete ?
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I have never seen so much enemy variety in an open world game before
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Have also encountered snake people, kamakaze jar people, a huge blood ooze, Colossal Land squirts, Iron virgins with buzzsaws for arms, "regular" giant slugs, and Snake/Snails.
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what the **** are those guys crawling on the ground in volcano manor
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From Soft games have the most creative enemy designs I have ever seen in games, and most beautiful in a haunting way. Sure, unlike DS3 or Bloodborne this game has some normal looking creatures as well, like the deer, but there are many very creative enemies as well.
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what is the enemy called in stormveil castle underground where it dropped golden seed upon defeat? met a rotten one and im having trouble trying to kill it.
SO glad there aren't any spiders in this game, i hope it stays that way
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