Omen is a type of Monster Enemy in Elden Ring. Omen are curse-born, ogre-like beings that favor using large and heavy weapons such as Greatswords or Greataxes. They are normally slow moving and can often be found sleeping or otherwise distracted. Omen will, however, move surprisingly fast and erupt with great ferocity when provoked, jumping into battle with multiple wide swings and attacks.

Omen born to commoners often have their horns excised (cut off), generally ending in the child's death, while Omen born to Nobility are allowed to retain their gnarled horns, but are hidden away underground to live in obscurity.

 

 

 

Elden Ring Omen Locations

Where to Find Omen:

 

Elden Ring Omen Combat information

Absorptions

The absorption numbers are the % of your damage that gets blocked. For example if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

 

Elden Ring Omen Drops and Drop Rates

runes currency elden ring wiki guide 18  Runes1111 - 2520.

Item

Drop Rate

Additional Info

Runes

100.00%

runes currency elden ring wiki guide 18 451 - 2520

Omen Cleaver

4.00%

Dropped only by those that wield it.

Warped Axe

4.00%

Dropped only by those that wield it.

Omen Bairn

100%

Dropped only by one Omen in Subterranean Shunning-Grounds

 

Omen Notes & Tips

  • One of the few enemies that are attracted to Shadow Bait.
  • Sleeping Omen can sometimes be found in the Altus Plateau. They appear to be suffering from nightmares, twitching and writhing around in their sleep.
  • There are two variants, those with cut horns, and those with uncut horns, and each variant can carry either an Omen Cleaver or a Warped Axe. The uncut horn variant can summon wraiths and have some moves that have black-and-gold cursed flames, like the Revenants and Wraith Callers.
  • Omenkillers may have been created to cull the Omen population. The Omensmirk Mask are said to be in imitation of the evil spirits in the Omen’s nightmares.

 

Elden Ring Omen Gallery

 omen 2 elden ring wiki guide omen 1 elden ring wiki guide omen 3 elden ring wiki guide 
omen 4 elden ring wiki guide

 

 

Elden Ring Creatures & Enemies
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    • Anonymous

      INT build who prefers to stay away from Omens in sewers can try Night Maiden's Mist, high FP cost but works great if you could lure them over together.

      Or just Unseen Form and walk around.

      • Anonymous

        Rat meat must be really tasty in the sewers of the Lands Between because every single omen in this game except Morgott and Mohg are fat as Hell.

        • Anonymous

          The Omen in the sewers are very high-level. Super tanky with a variety of attacks in a confined area. But they also are big chunks where your attacks generally don’t miss so you can get a very good sense of your build, including consecutive hits effects. As a result, this is the best place to test builds because there are three of them and if you die, which is to be expected, you can easily recover your runes. If you find a build that generally beats them, it will be probably be amazing in the real world. Just don’t get discouraged with a build until you test it in the real world.

          • Anonymous

            Did you know that Omens except for Morgott have 3 fingers?
            This is because 3 fingers is seen as a bad omen in elden ring.

            From the Four Toed Fowl Foot description: “In the Lands Between, having three digits is seen as a bad omen.”

            Morgott has 4 fingers however because he rejects his omen nature.

            • Anonymous

              Omens seem to have a connection with phantoms. Omens (and the Omen Set) can summon spirits like the Wraith Calling Bell. Morgot can posses people like that time in the Altus Plateau. Both he and Mohg made illusions in our first encounter of them (Stormvale and the Subterranean shunning-grounds respectively) Morgott summon yellow objects to fight with and ghostly throne in his second cutscene, which look like the shading of the phantom tree, Godfrey's Golden Shade, and when we're summoned with the white cipher ring.

              • Anonymous

                Nice telegraphed attacks with long delays, Morgott Jr.

                Would be a shame if I had a buckler equipped

                And a Misericorde

                Haha

                • Anonymous

                  Things to use against them:

                  Wraith Calling Bell
                  Lion’s Claw
                  Giant Hunt
                  Prayerful Strike
                  Taker’s Flames
                  Bewitching Branch
                  Nebula
                  Ghostflame Ignition
                  Moonlight Greatsword
                  Mists of Slumber
                  Sleep status
                  Frost status
                  Bleed status
                  Parrying
                  Guard Countering

                  • Anonymous

                    Greatbow stunlocks these at range, blasts them off their feet. By the time they get up, you have another arrow ready. Though if they are close enough to start an attack animation they can sometimes poise through it.

                    • Anonymous

                      To everyone complaining about how difficult they can be.
                      Spam Wave of Gold from the Sacred Relic Sword. It knocks them back, and can be spammed enough to kill them, even if you run out of stamina. Spam til out of stamina/FP and then run away until recovered, then spam again.

                      • Anonymous

                        Sorry but how can you deal with these things with dex build. Just how? They have 8 consecutive attack and the ones in the city has holy breath after the frekin 8 attack combo. They have more health and poise than bosses in the city. I just dont understand this shitty design. This is not fair or fun. This is just bullshit.

                        • Anonymous

                          I'm convinced FromSoft can no longer design fair enemies. These guys have the entire kit and their only weakness is spamming jumping attacks over and over. In order of most annoying, they have high health, high damage, fast swings, a gap-closer, two different grab attacks, a six swing combo, a ranged attack, and can dodge projectiles.

                          • Anonymous

                            these enemies are literally impossible to fight and anyone who says otherwise is lying, just skip them; there is no gap in their attack patterns that you can use to attack them even with a fast weapon like a dagger

                            • Anonymous

                              These things are so god damned annoying. Infinite combos that deal ABSURD chunks of damage with even their "light" attacks. The only hope of beating them without wanting to rip your teeth out is ranged cheese or stunlock.

                              • Anonymous

                                I enjoy fighting them by dodging parrying early game, but the ones at the sewers do a lot more damage and can combo kill you if you make a mistake.



                                Even the Crucible Knight at Deeproot didn't have so much damage output and allowed me to make a few more mistakes and survive.



                                They kinda force you to play more passive by being a turtle or stun lock them with colossals, which is not as satisfying as dodging and parrying.

                                • Anonymous

                                  Tanky, hard hitting bastards. I prefer parrying them, but a cheesy AoW works just as well. Someone recommended Lion's Claw, and I agree, it's good against them.

                                  • Anonymous

                                    My second playthrough with the Meteoric Ore Blade after my first playthrough where i used greatswords and colossal swords really made me understand why people hate these big crackhead ogre douchebags, the way they can poise through lighter weapons outside of charged heavy attacks and jump attacks, combined with how ridiculously fast and aggressive they are for how tanky and damaging they are, like they just don't ****ing stop attacking to the point that it feels like it's hard to get more than one hit on them without them comboing you or smacking a huge chunk of your health away instantly, these chonky heavy looking ogres have no right having agility and speed comparable to a master shinobi on top of being really tanky and damaging and ridiculously aggressive, just screw these phat phucks, they are extremely annoying without a heavy weapon that can consistently stagger them.

                                    • me in first playthrough with double greatswords: i don't see why everyone complains about these guys, they're easy to stunlock

                                      me in second playthrough with single curved sword: mommy help me

                                      • Anonymous

                                        Three doses of ancient death rancor followed up by a jumping attack with a colossal weapon like the Royal Greatsword will make quick work of these tough bastards...

                                        • Anonymous

                                          I'm a prophet and also a confirmed chicken. In SubT, I figured out those big brutes do not climb ladders. Stealth to the ladder of the wooden platform to the right of the grace room and quickly climb. You'll aggro the nearest one, and he'll be at your heels, so don't daddle. From up there, I blast the omenkiller with the fire eye zapper spell or black fire. You can lure the furthest ones from the platform using the little angry spirit bell (the range of that thing is phenomenal), and also zap them away. It's a little long, but perfect for a scaredy cat like me! I bet this works with bows too.

                                          • The strategy I’ve come up with these guys for a strength build is to come up on them, get the sneak attack if you can, if not no big deal.
                                            1) Lion’s Claw, pancakes them.
                                            2) Back up a few steps while waiting about three seconds, then Lion’s Claw again. This should break their stance and leave them open to the critical.
                                            3) When they fall, three seconds wait again but *make sure your lock-on is clicked again, the critical usually clears it* and then
                                            4) Lion’s Claw one more time for the finish.

                                            If timed correctly, they never even get a move off.

                                            • Anonymous

                                              INT builds can use Wing of Astel WA on them. You get a riposte every 2 hits. You can also chain the WA continuously until they're dead after the first poisebreak, does good damage.

                                              • Anonymous

                                                The sewer variants of these dudes would not be anywhere near as much of a pain if it wasn't for the fact that they can just activate super armor at will and ignore attacks that would normally ragdoll them on, and if there weren't so many of them so close together, 1on1 they are not that bad if you're aggressive since they are not too hard to stagger, but multiple at once are a massive pain to deal with, especially with their random super armor, atleast you can run past most of these things.

                                                • Anonymous

                                                  The comically exaggerated WWE choke slam these guys do when they grab someone are weirdly funny provided your not on the receiving end of it.

                                                  • Anonymous

                                                    I used to be like you... I hated these guys almost as much as the Creeper hands... But I got myself a couple colossal weapons: Giant's Crusher & Golem's Halberd both +20ish. Power stance them, run up on them & jump attack them with L1/LB. It breaks poise 95% of the time. Followed by either a Lion's Claw AoW or another jumping L1 will give you a riposte... don't. Waste of time.

                                                    Just jump attack 3 times then 1 or 2 regular L1s once they're knocked down & they're dead. A fun little farm of 7 if you've got both gates open in the Subterranean Shunning-Grounds.

                                                    • Anonymous

                                                      To anyone on a high-strength build or not confident with parries, here’s my recommendation as someone who farms them for runes for fun lol.

                                                      Guard counters with a decently heavy weapon will put them in riposte very easily, just make sure your stability/Boost is decent, 60-70. 2 counters with my Giant Crusher immediately puts them into Riposte, though results will vary depending on your weapon’s stamina damage and the drain from blocking attacks. Jump heavies are a nice fill in if you have the speed or as a wakeup.

                                                      If you have the option for ailments, it should help somewhat if you utilise lighter weapons.

                                                      Finally, if you can stagger or backstab the full-horned boys out of the AoE comfortably (a jump heavy does it for me), do so. The Omen Bairn attack they do boosts attack and resistance so the fight’ll only get harder, not to mention the addition of Holy Chip Damage.

                                                      Stay safe and happy Omen Slaying.

                                                      • Anonymous

                                                        I think this needs to mention the death fire, or whatever its called, the fully horned omen can use against the player. they have a few different options, they sort of explode causing a close range AoE, they can buff their weapons with it, they have a breath attack that casts a wide stream of fire towards the player and they have an attack similar to one of the rancor spells where fiery skulls home in on you.

                                                        • Anonymous

                                                          Apparently, using those guys in Subterranean Shunning Grounds as training dummies/test subjects for my new weapons/builds/incants was not the best idea...

                                                          • Anonymous

                                                            Aspect of the Crucible spells (horn, tails) absolutely destroy these guys. You can fling them around like footballs. Cleared the Leyndell underground of these guys with ease.

                                                            • Anonymous

                                                              It's interesting how these guys have really Holy resistance. Could it have something to do with their ties to the primordial Crucible?

                                                              • Anonymous

                                                                I blame the winged knights from DS3 for starting this trend of fat enemies gracefully performing 5-hit combos.

                                                                • Anonymous

                                                                  most annoying enemy for no reason at all other then to be annoying, tons of health for no reason and also every encounter decided when you need to fight them there has to be at least 3 of them.

                                                                  • Anonymous

                                                                    I hate these. They fight almost exactly like Champion Gundyr (same speed too), except they have no excuse for that since they're obese diseased ogres that are spammed all over Cliffbottom Catacombs because the game apparently thinks they're regular trash mobs.

                                                                    • Anonymous

                                                                      Flame of Redmanes will poise break them in two hits. Might not be ideal but something to possibly consider

                                                                      • Anonymous

                                                                        bloodhound's finesse follow-up attack will easily stagger these guys if you're frustrated by fighting them

                                                                        • Anonymous

                                                                          In Leyndell sewers there's a section with 3 omen in succession guarding a ladder.
                                                                          First, ensure the are behind you is clear of slugs. Continue until you locate a metal fence with a missing gate which you can walk through. Lure each omen here so they get stuck behind the fence. You can now safely use whatever ranged option you have. Storm Blade ash recommended for non-casters.
                                                                          There's no shame in cheesing a very cheesy enemy.

                                                                          • Anonymous

                                                                            Ground Slam and Golden Slam ash will drop an omen flat, giving you a moment to recoup.
                                                                            Storm Blade ash is very effective for anyone without other ranged means. Fire in pairs to make use of the quicker animation on the second fire, but no more in case their poise breaks. When it does, do your worst.
                                                                            They are generally easy to stagger - jumping heavies recommended.
                                                                            Safe melee tactic: get near enough to trigger their combo attack. Dodge back and keep sprinting in a circle to remain just outside of their melee range - this will trigger their holy breath attack. Jump over this and perform a jumping heavy. This staggers them. Dodge back and repeat. Be patient & don't get greedy.

                                                                            • Anonymous

                                                                              PS. These guys are almost completely deaf and if Sub. Shunning grounds is a chore for you, you can run past behind them. They wont notice you if they dont see you and you dont break any scenery items.

                                                                              • Anonymous

                                                                                For my fellow sorcerers and spellblades.

                                                                                I found that the Nebula ash of war for the Bastard's Stars and the Wing of Astel as well as the Wing of Astel's strong attack are very effective on Omen and deal really good stagger damage. Both night and flame stance attacks for the SoNaF are also good choices, Night Comet in particular can easily knock an Omen on his ass. LuciferFallen mentioned that the spell "Carian Piercer" when fully charged is another good option. Aetavicus suggested a single cast of Gavel of Haima and then quickly switching to Carian Slicer for DPS while the Omen is down.

                                                                                • Anonymous

                                                                                  These guys got an attack animation where they just grab you by the neck, fling you over their shoulder and then forcibly slam you on the ground. For some reason I fond it very funny.

                                                                                  • Anonymous

                                                                                    Collosal weapons can guard break with 2 charged heavy attacks if you can sneak behind them. Charge up another before they get up from the guard break and you can be done with them quickly.

                                                                                    • Anonymous

                                                                                      I got so frustrated with these guys. I was looking for answers on how I can take them down with ease. Then I realized that I had the best anti-omen weapon in my inventory.

                                                                                      It was called the Great Omenkiller Cleaver.

                                                                                      • Anonymous

                                                                                        If you're fighting multiple Omens, you can make them hit each other. Not only does it make them much easier to fight,but it's also hilarious

                                                                                        • Anonymous

                                                                                          The Omens in the sewers are incredibly hard to use sleep on, they are very agrresive on their attacks and when using St. Trina's sword they can literally power through the the whole "sleep" effect with their animations, just stick to a bleed weapon if you are intending on taking on these guys

                                                                                          • Anonymous

                                                                                            these guys are so tanky and there's just so many of them in the sewers. It feels like I spend hours killing them when I can't run by them

                                                                                            • Anonymous

                                                                                              while these guys are really annoying at first, if you practice parries against them and memorize the timing, they become a cinch. their attacks are very telegraphed, apart from the small little punch or kick they'll do

                                                                                              • Anonymous

                                                                                                Bleeding them during their grab-tell doesn't interrupt it - the tell animation is interrupted, but resumes when the bleed animation stops.

                                                                                                Also, they're vulnerable to being run over. Shield Crash, Charge Forth both stagger them with a knockdown finish. War Cry's shout can knock them out of the air, too, somehow, and staggers them reliably.

                                                                                                • Anonymous

                                                                                                  They are extremely tough in the Leyndell underground. Like tougher than some bosses. Does anyone know a good strat or cheese to deal with them since there are so many? I'm probably just underleveled for that area. Right now I'm level 83 doing STR melee with greatsword and shield.

                                                                                                  • Anonymous

                                                                                                    Their running grab attack is kind of dumb. Even if you roll to dodge, they will keep running at you to do it until either they catch you in-between rolls or you outpace it.

                                                                                                    • Anonymous

                                                                                                      I think it is just me but i am pretty sure the Omens full of horns are much tankier and have higher poise compared to the ones with less (also the horn ones use yellow projectiles). That's why i had a bit more trouble with the ones near the first sewer grace since none are the "weak" version. They can still be staggered with right weapons and skills either way

                                                                                                      • Anonymous

                                                                                                        Dual wield any weapon, doesn't have to be heavy weapons and use jump + L1 to interrupt most of their attacks. Combine this with Flame of the Redmanes and you should be able to break their stance quickly. I was farming them for their weapons and this was pretty much the most consistent and quick way to dispatch them, as long as you are only fighting one. The only attack you should really watch out for is their version of Wrath of Gold which shoots out fireballs - basically as soon you see them start to glow you want to bonk them to stop the attack. When it's the regular fire breath you want to dodge INTO them because you will iframe through most, if not the entirety, of the attack.

                                                                                                        • Anonymous

                                                                                                          Between these brutes and Mohg, I'm having a really hard time feeling bad for the omen. Mostly I feel bad that Morgott has to suffer the same sort of punishments rightfully reserved for the others of his kin.

                                                                                                          • Anonymous

                                                                                                            Worst designed enemy in the game since it's technically common. Any field enemy SHOULD have one or multiple openings for retaliatory strikes. FromSoft broke this one by giving it infinite stamina and attack chain. There's literally no opportunity to hit one of these guys without a nimble weapon. Backstabs if you're lucky and they dont jump off to the side. It's worse than Crucible Knight with less HP

                                                                                                            • Anonymous

                                                                                                              Weak to bleed. I chain stun them powerstancing double seppukku nagakibas, proccing bleed almost every hit. They can't even hit.

                                                                                                              • Anonymous

                                                                                                                Jump heavy attacks basically interrupt them during most of their attacks even without heavy weapons. They even lead into a poise break for a reposte.

                                                                                                                • Anonymous

                                                                                                                  Switched to my Morning star and had a way easier time killing these ones. Went from five guard counters to only two to stagger them and the crit damage went way up.

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