Giant Miranda Sprout |
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Location | Everywhere in the Lands Between |
Drops |
Giant Miranda Sprout is a Wildlife Creature in Elden Ring. Giant Miranda Sprouts are large toxic flowers that are found all across the Lands Between. They are often surrounded by their smaller variants, Miranda Sprouts.
Giant Miranda Sprout Location in Elden Ring
Where to Find Giant Miranda Sprout:
- A Toxic Giant Miranda Sprout can be found in Waypoint Ruins in Limgrave.
- A Toxic Giant Miranda Sprout can be found in Stillwater Cave.
- Magic Giant Miranda Sprouts can be found in Liurnia of the Lakes.
- A Toxic Giant Miranda Sprout can be found in a large room on the ground-level of Siofra River.
- Rotten Giant Miranda Sprouts can be found in Caelid.
- Frenzied Giant Miranda Sprouts can be found in the wooded area west of the Frenzied Flame Village, and one in Ainsel River Main.
- A Toxic Giant Miranda Sprout can be found in Seethewater Cave.
- Rotten Giant Miranda Sprouts can be found in Miquella's Haligtree.
Elden Ring Giant Miranda Sprout Combat Information
- Health:
- 2,212 HP (Limgrave - Waypoint Ruins)
- 2,483 HP (Weeping Peninsula - Minor Erdtree, Tombsward Catacombs Entrance, Morne Tunnel Entrance)
- 4,393 HP (Siofra River; Liurnia of the Lakes - Mausoleum Compound, Temple Quarter; Stillwater Cave)
- 5,212 HP (Perfumer's Grotto; Altus Plateau - Perfumer's Ruins, Unsightly Catacombs Entrance)
- 6,301 HP (Seethewater Cave)
- 7,998 HP (Ainsel River)
- 10,633 HP (Subterranean Shunning-Grounds)
- 12,968 HP (Leyndell, Ashen Capital)
- Poise: 100
ABSORPTIONS
- Phy (Standard): 0
- Phy (Slash): -40
- Phy (Strike): 35
- Phy (Pierce): 0
The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
RESISTANCES
Poison: 1093 ~ 1235 *
Scarlet Rot: 508 ~ 574
Hemorrhage: 508 ~ 574
Frostbite: 127 ~ 143
Sleep: 226 ~ 255
* The ones in Seethewater Cave, Stillwater Cave and Perfumer's Grotto are IMMUNE
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.
Giant Miranda Sprout Drops in Elden Ring
Item |
Drop Rate |
Additional Info |
Runes | 100% | ![]() |
Miranda Powder | 100% | N/A |
5x Poisonbloom | 100% | Drops from all but the Magic Giant Miranda Sprouts. |
3x Poisonbloom | 100% | Drops only from the Magic Giant Miranda Sprouts. |
3x Cracked Crystal | 100% | Drops only from the Magic Giant Miranda Sprouts. |
- Runes:
256 (Limgrave - Waypoint Ruins)
268 (Weeping Peninsula - Minor Erdtree, Tombsward Catacombs Entrance, Morne Tunnel Entrance)
399 (Stillwater Cave; Liurnia of the Lakes - Temple Quarter, Mausoleum Compound)
425 (Siofra River)
899 (Perfumer's Grotto; Altus Plateau - Perfumer's Ruins, Unsightly Catacombs Entrance)
956 (Seethewater Cave)
1467 (Ainsel River)
1894 (Subterranean Shunning-Grounds)
3802 (Leyndell, Ashen Capital)
5825 (Elphael Brace of the Haligtree)
Elden Ring Giant Miranda Sprout Notes & Tips
- This enemy summons pillars of light in large AoE from the sky. Better fought at a distance to avoid clouds of toxic pollen.
- All plants deals Strike Damage.
- Blue Giant Miranda Sprouts release a myriad of blue homing magic projectiles that seek out enemies, similar to Star Shower. It deals Magic Damage.
- Any fire damage dealt to the plant sets it aflame and negates the clouds: they get dissipated if present and the plant cannot release them for the duration of the burning animation.
- Flame duration can't be reset, however burn can be applied again after it wears off.
- Fire source does not set sprout aflame, if it breaks their poise.
- They can slam their flower bud against the ground aside them if the player gets too close.
- The Frenzied Giant Miranda Sprouts will become crazed when set on fire, violently flailing themselves around in an attempt to put out the fire.
- There are several variants, but in general their most prominent weaknesses are Slash-type Physical damage, Fire, and Frostbite. Keep in mind that fire damage will "cure" active frostbite (can be followed by more frostbite). They are suspectible to Sleep as well.
- Strong against Strike damage, Lightning, and Holy.
- They can be poise-broken, but the window to riposte is very slim, as they recover quickly.
- Riposte after poise break is done to the bloom, unlike riposte to the sleeping flower which is done to the stalk.
Enemy Type | Buildup and Damage Type | Additional Information |
Toxic Giant Miranda![]() |
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Can be pink, yellow, or fading from purple to yellow. Found in many places in the Lands Between. |
Magic Giant Miranda![]() |
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Drops 3x Cracked Crystals, 3x Poisonbloom and 1x Miranda Powder. Found only in Liurnia Lake. |
Frenzied Giant Miranda Sprout![]() |
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Found in the woods just south of the Church of Inhibition and west of the Frenzied Flame Village, as well as one in Ainsel River Main. |
Rotten Giant Miranda Sprout![]() |
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Mostly found in Caelid, The Shaded Castle, or Miquella's Haligtree. |
Elden Ring Giant Miranda Sprout Notes & Tips
- This enemy summons pillars of light in large AoE from the sky. Better fought at a distance to avoid clouds of toxic pollen.
- Magic Giant Miranda Sprouts release a myriad of blue homing magic projectiles that seek out the player.
- Any fire damage dealt to the plant sets it aflame and negates the toxic clouds: they get dissipated if present and the plant cannot release them for the duration of the burning animation.
- They can slam their flower bud against the ground aside them if the player gets too close.
- The Frenzied Giant Miranda Sprouts will become crazed when set on fire, violently flailing themselves around in an attempt to put out the fire.
- There are several variants, but in general their most prominent weaknesses are Slash-type Physical damage, Fire, and Frostbite. Keep in mind that fire damage will "cure" active frostbite (can be followed by more frostbite).
- Strong against Strike-type physical damage, Lightning, and Holy.
- They can be poise-broken, but the window to riposte is very slim, as they recover quickly.
- The boss version is called Miranda, the Blighted Bloom.
- An unused item found in the game’s code, called Miranda's Prayer, allows the player to use the pillars of light move that the flowers use.
IMAGE GALLERY
- Anonymous
One time I saw one of these big guys move around in a catacomb and it was the scariest thing in my life regarding this game. Pretty sure it was a bug since I've never seen that one move again
As someone who's made builds that have only up to certain parts unlocked (a level forty with only up to Stormveil unlocked), these dropping five basically anywhere they show up is fan-fudge-flippin'-tastic. Poison may not be the most damaging status, but ticks of damage are ticks of damage, and with 25 in a main offensive stat, I'm takin' every tick I can like my last name is tac.
- Anonymous
The resistances are wrong, at least for the Waypoint Ruins Sprouts in 1.08. Tested with all physical damage types (first hit R1 only with gargoyle halberd, dragon halberd, grave scythe and great stars). Results:
Standard: -30%
Strike: -45%
Pierce: -10%
Slash: +25%
- Anonymous
This thing should not have as much health as it does. If it was a tree, sure then I can understand. But it's a freakin' flower.
I wish the pillars of light these giant flowers cast as a spell were available to the Tarnished to use in the form of an incantation—literally the only spell I want so far.
It looks like a new and improved ranged version of Divine Pillars of Light.
- Anonymous
"The Frenzied Giant Miranda Sprouts will become crazed when set on fire, violently flailing themselves around in an attempt to put out the fire."
Doesn't that happen with pretty much all variants when set on fire? Why specifically mention the frenzied ones
- Anonymous
These are much more vulnerable to cold than fire. I used coldbone arrows on them in perfumer's grotto and I was seeing double the damage fire arrows were doing with the same bow, same talismans and same AoW.
- Anonymous
IMO these are the biggest waste of time to fight. Each one takes 10 minutes to kill and the reward is sub par. Even if you are shooting for a perfumer build, you can get the Miranda sprouts from their little cannon fodder plants. What they lack in difficulty they more than make up for in being an absolute annoyance.
- Anonymous
The large head will bonk you if you stay near it for too long. Don't spam R1 thinking that it's a braindead enemy, you will get bonked for massive damage.
- Anonymous
The Lone Wolves seem to love attacking these things, especially the smaller ones.
- Anonymous
There's a fifth type of Miranda not listed above. It's the yellow ones found in Atlus. They inflict deadly poison instead of normal poison. The same type is the boss of Perfumer's grotto.
- Anonymous
- Anonymous
- Anonymous
White-light beam area attack appears to be holy damage. I tested in the Altus Plateau big lake.
197 - Damage taken
171 - Damage taken with Haligdrake Talisman
- Anonymous
Fire causes the writhing animation, but you have to wait for animation to finish before they writhe with fire again, so just use fire as needed
- Anonymous
Frost helps, seems to take a decent chunk of HP when it pops.
- Anonymous
- Anonymous
You'd expect fire to do damage over time, or at least significant extra damage, to a ****ing PLANT...
- Anonymous
These things can be found literally everywhere except Farum Azula I'm pretty sure
- Anonymous
WHAT ARE THEY WEAK TO? They seem to stagger and flail around if i use fire damage against them but fire damage doesn't damage them much more compared to strike. Perhaps slash damage is good because they are plants, or maybe frost because... They are plants.
- Anonymous
- Anonymous
Recently learned that the ones that spew madness pollen violently thrash around the first time (and ONLY the first time) that they get hit with fire. I was using a bow with fire arrows but it might be a bit of a nasty surprise for somebody using a fire-buffed melee weapon.
Has anyone else seen the movie Serenity? I just find it interesting that Miranda was the name of the planet that was poisoned with gas. 90% of the population died and the rest mutated and became consumed with rage...
- Anonymous
These are also called "Miranda Flowers", as per the Miranda Powder description.
- Anonymous
This game appears to have a better and maybe even usable long range version of "Divine Pillars of Light" that actually tracks....and it's only usable by an enemy.
We can get the thunder goats rolling attack as an ash of war but not this?
smh
- Anonymous
you know, just in case players haven't enough with poison/scarlet swamps
- Anonymous
- Anonymous
This should be updated with it's actual name "Miranda Flower"
- Anonymous
FINALLY, a long-loved and awaited enemy makes it's return, from the series King's Field II on the Playstation. The area they appear is is reminiscent of the area in King's Field. I LOVE IT!
- Anonymous
- Anonymous
I really want that light/holy ability they use.. considerin they are using it, one would think its available somewhere in the game.. anyone?
What type of damage is the AoE?? Holy?? The bolts appear white. Wasn't sure if it's a type I'm not familiar with since I'm not on a magic run right now. Curious if anyone knows. Thanks.
- Anonymous
Seems liker theres verients in different zones, the ones in Lurnia cast swarms glintstone projectiles
- Anonymous
So much HP for so little reward. Unless I wasn't supposed to kill it in Siofras River
- Anonymous
If you hit it with fire, it fets stunned for a few seconds and will stop spewing poison or doing its lightning attack. I had an easy time popping it with a fire arrow, then dashing in for a combo, then rolling out to avoid the poison.
- Anonymous
Hitting them with fire damage seems to stun them out of there attack
How to ruin exploration in one simple step
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