HemorrhageStatus Effect |
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Effect | Take damage equal to percentage of Max HP |
Mitigated by | |
Cured by | |
Resistive Stat | Robustness |
Hemorrhage is a Status Effect in Elden Ring. Status Effects are various buffs or ailments that apply either a beneficial or detrimental effect to the target. Status Effects can be applied on both enemies and players alike. Status Effects are triggered after a buildup meter is filled by repeated application of attacks that cause the effect. Both players and enemies can have varying resistances to a given Status Effect.
Elden Ring Hemorrhage Guide
Hemorrhage (also known as Blood Loss) is a status effect that builds up through repeated application of the effect. Hemorrhage is inflicted via various means including Weapons, Skills and Spells. Once the Hemorrhage meter is filled, the effect is triggered and the target takes damage equal to a percentage of their Max HP.
Hemorrhage (combined with it's governing stat, Arcane) is the only status effect and stat combo that stacks multiplicatively with itself.
Hemorrhage Effects in Elden Ring
A Hemorrhage occurs when the amount of bleed damage (also called blood loss) becomes higher than the target's Robustness, causing immediate damage and consuming the effect. The damage is equal to a percentage of the target's Max HP.
- Hemorrhage inflicts 15% of a normal enemy's max HP plus 100 or 200 damage depending on the weapon used.
- Most bosses, as well as normal enemies located in boss rooms, will take 10.5% of their max HP plus 100 or 200 damage depending on the weapon used.
- The exception to this is Mohg, Lord of Blood who takes 7.5% max HP plus 100 or 200 damage.
- Weapons that deal % + 200 damage: Reduvia, Morgott's Cursed Sword, Varré's Bouquet, Hoslow's Petal Whip (any affinity), and then any weapon with innate Hemorrhage buildup when infused with Blood Affinity.
- All other sources of Hemorrhage deal % + 100 damage.
- There are no cooldowns or other limits in place to prevent Hemorrhage from being repeatedly, and/or instantly triggered.
- Hemorrhage's build up can be slowed by raising your Robustness stat, increasing the amount of bleed damage required to trigger the effect. Robustness can be improved by adding points into Endurance.
- The Damage Type inflicted by Hemorrhage's activation is unknown, and doesn't seem to be reduced by any type of Defensive Stat.
- Hemorrhage buildup can be eliminated by consuming Stanching Boluses, or by the Incantations of Bestial Constitution and Lord's Aid.
- Compared to other Status Effects, Hemorrhage has several unique mechanics which drastically reduce the viability of the above options in most situations, especially during Player-versus-Player.
Elden Ring Hemorrhage Effect on Players
This section lists information pertaining to the Hemorrhage effect and its relation to Players
Elden Ring Hemorrhage Effect on Enemies
This section lists information pertaining to the Hemorrhage effect and its relation to Enemies and Bosses.
Note : Testing on Trolls and Godrick Soldiers, Damage is equal at 100 + 15% of their Max Health
Tested on Godrick and Margit, Damage is equal at 100 + 10% of their Max Health
Elden Ring Hemorrhage Mechanics, Trivia and History
FAQ: How do you bleed better Elden Ring?
The best way to improve your bleed is to create a Bleed build that works well with your chosen Weapon. A lot of different equipment pieces or Ashes of War that can be equipped to increase the chances of bleed. There are a few existing Bleed builds that have been made to strengthen these effects as a Melee player or Magic player. A few are perfect for beginners who want to strengthen bleed. There are 4 Ashes of War to consider that have a direct Affinity with Bleed. With these in mind, players can experiment creating their own Bleed Builds or test and modify a few existing Ones.
One example is the Bloodblade Build for Beginners: A Bleed-focused Build that uses the Bleed Status Effect to continuously rip off huge chunks of enemy health via dual blades. To view other Builds, check out the Builds page for more late game or endgame builds that uses Bleed.
- Class: Warrior
- Flask Spread: All HP
- Weapon: Scimitar x2
- Shield: Any that can Parry
- Armor: Heaviest you can wear and still Med Roll
- Primary Stats: Vigor & Endurance
- Secondary Stats: Dexterity & Arcane
- Skills: Ash of War: Bloody Slash x2
- Spells: None
The way this Build works is that you slot the Ash of War: Bloody Slash on to both Scimitars so that when you strike with both weapons via L1 you build up Bleed faster. To do this you will need a Lost Ashes of War and you'll need to Duplicate it at Blacksmith Hewg. Focus on using running and jumping L1 attacks as these do 4 hits very quickly, as opposed to just L1 by itself which does 2 or rolling L1 which does 3. Keep in mind enemy Bleed bars are not visible, but they drain just like players, meaning you must strike repeatedly and often or you won't rip off chunks of HP via Bleed. Enemies also seem to have increased resistance with each subsequent Bleed, so it will take more and more strikes the more you set this Status. Play aggressively, but make sure not to get yourself killed going for the Bleed proc. Wear the heaviest Armor you can and still mid roll, so that if you do get hit, it deals the least amount of damage possible. Use Bloody Slash when necessary, but it's situational. It's long cast time makes it hard to use, even if it's damage is incredibly high.
FAQ: Is Bleed still Op Elden Ring?
- The bleed effect has received a reputation in Elden Ring of being OP, with Weapons such as Rivers of Blood and Moonveil receiving plenty of attention from players vocalizing varying degrees of praise as well as criticism from different users, especially when faced against in PvP modes and invasions. Since the initial release of the game, developers have since released a number of Patches and Updates in attempts to add more balance to the game including a nerf to Rivers of Blood during the 1.06 Patch in August 2022. As of the end of 2022, players continue to call for nerfs to the stats of different Bleed Weapons such as Moonveil.
Hemorrhage Other Notes
- Hemorrhage has been largely changed from DS1 and DS2, and between Arcane and Hemorrhage, has elevated the Status Effect as a source of direct damage rivaling that of pure damage scaling - rather than functioning as a heavy debuff to Stamina, Stamina Regen, Max HP, and movement speed, it now only functions as a direct damage source. Several design changes have also altered previously existing mechanics, fundamentally changing counterplay options. This is in contrast to other status effects receiving similar changes while generally retaining the counterplay options of previous games.
- Previously Hemorrhage rewarded consistently landing blows in quick succession to cripple the enemy, providing a large advantage and opportunity to end the fight. Bleed buildup was much more conservative, and it drained much more quickly in previous games, often requiring several actions to trigger it.
- Elden Ring has more bleed buildup sources, many of which can be stacked to achieve multiplicative scaling - allowing bleed buildup to be stacked higher than in previous games. Additionally, because there is no cooldown preventing Hemorrhage from being repeatedly applied, it incentivizes getting as much blood loss build-up as possible in a short amount of time.
- As blood-loss buildup is increased, the number of attacks required to inflict Hemorrhage can be continually reduced to the point where a single attack can trigger Hemorrhage. When compounded by true combos, multi-hit or power-stanced attacks, Hemorrhage can be activated multiple times with a single action. This can be further compounded with various Skills, Spells, and Consumables, all of which will inflict their full effect simultaneously.
- Hemorrhage's potential damage scales well into late-game, primarily due to not having a cooldown - as bleed damage rises, actions / hits required to inflict Hemorrhage are reduced - and the sooner a Hemorrhage is triggered, the sooner any and all subsequent procs can be applied.
- Additionally, defense and resistance have been simplified to a single value: Robustness, which can be increased by leveling up endurance or wearing armor.
- DS2 included defensive values for shields against status build in addition to direct damage
- Currently all robustness from endurance and armor increase the amount of buildup your character can endure before the active effect is triggered.
- Since bleed buildup has several ways to multiplicatively stack, high Robustness can be countered by having hemorrhage proc instantly through true combos or offensive spells in addition to melee attacks. This style of play also limits the effectiveness of Staunching Boluses or incantations like Bestial Constitution since hemorrhage cannot be retroactively mitigated, but lends itself to predictable patterns of aggression.
- Previous games included different methods to temporarily increase resistance to status buildup.
- The one remaining application of this design is the Incantation Immutable Shield, which enchants a shield to prevent all status build up from a blocked attack.
- Many attacks and spells which inflict bleed buildup currently are bugged, and can trigger Hemorrhage even when the attack itself misses due to active dodges, parries, or hitbox interaction.
- Interviews with Miyazaki indicated they had originally planned to develop each of the currently existing status types as their own category of magic on the level of Sorceries and Incantations, but they nixed that idea because it was a bit too restrictive on builds.[citation needed] It appears they were instead grouped into Arcane.
- Anonymous
"As of the end of 2022, players continue to call for nerfs to the stats of different Bleed Weapons such as Moonveil." I've never had problems with people using bleed against me, and rarely see people using Moonveil in PvP lately. There's a lot of other weapons that build bleed much faster. Anyway, I'm glad FS has not caved to people asking for bleed nerfs as I don't think its really a big problem, theres lots of ways to counter it. Although every once in awhile I get one shot by someone dual wielding that hits me with a jump attack that also triggers an immediate bleed proc right away. Not sure how they accomplish this but it's a brutal end.
- Anonymous
When people say sorcerery is easy mode for pve, bleed is easy mode for pvp. Don't even need to land your hits for the stagger.
- Anonymous
When people say sorcerery is easy mode for pve, bleed is easy mode for pvp. Don't even need to land your hits for the stagger.
- Anonymous
What was once luck is now Arcane. There is your bleed build.
- Anonymous
Elden Beast is Immune to everything. Why is it not on the list?
- Anonymous
Is bleed op with all weapons that have it or just certain ones like RoB or moonveil?
Bleed is OP in elden ring because every player is too much salty and salt makes bleeding more harmful
Bleed is OP in elden ring because every player is too much salty and salt makes bleeding more harmful
- Anonymous
Numbers here are outdated I believe. Rivers of blood inflict 50 bloodloss on its page but 52 here. Varre's Bouquet page says it inflicts 65 here its 38(!) blood loss.
- Anonymous
I did a bleed build on my first play through and spent my time desperately whacking away at bosses to trigger it. This was not fun and also stressful as any time I wasn't attacking I was aware that their bleed meter was emptying. Several plauthroughs later, I two hand a greatsword and can engage with the game so much more and have learned to dodge, time my attacks and wait for openings.
I don't necessarily have an issue with bleed, but I think it (and to a lesser extent other status effects) cause a desperate need in players to only trigger effects rather than learn how to dodge etc (more with a first playthrough).
A personal example would be Malenia. First time beating her I just spammed corpse piler because that was the strategy that the game had shown me was most effective (but not the most fun). Didn't really learn how to dodge her attacks and only ended up winning due to luck. Again, several playthroughs later and I can solo her with a greatsword or halberd. Much more enjoyable and rewarding.
The fact that so many options for bleed appear so early in the game can really railroad new players into over-reliance on it as the only strategy. Saying that, always worth having a bleed weapon for the massive dragon and fire giant....
- Anonymous
Still a firm believer this status effect should've inflicted its damage over time once procced instead of all in one burst and then have it unable to be procced again while the DoT is active, like how Frostbite works. The fact that it's so easy to proc and can be immediately procced again for how powerful it is is just insane.
- Anonymous
remember when dark souls 2 got bleed right and made it a status that lowered your max stamina til it went down completely preventing roll spammers or tryhards from abusing the dodge button too much all while not doing an obnoxious amount of damage?
yeah, me neither
- Anonymous
Imagine Corpse Piler on Rivers Of Blood buffed with Blood Grease, Bloodflame Blade and Seppuku.
- Anonymous
According to Fallingstar Beast's page, it is immune not resistant. Doing ~900 bleed buildup (3 colossal charged R2s with roar active) did not proc it for me so I'm inclined to say that page is correct, but at least one is wrong
- Anonymous
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Bleed is stronger than every other damage type. There is no reason to use anything other than bleed in PvE or PvP minus bleed resistant enemies of which are few and far between.
- Anonymous
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Still ridiculously overpowered. Good bleed builds are so busted that I consider it to be cheating and bad sportsmansship.
- Anonymous
Is it better when the little number right next to the bloodloss symbol when you are on the weapon menu or is is better when the number is lager because is still have not clue about this
- Anonymous
Dump points into Arcane to have either a Bleed weapon scaling with Str/ Dex, OR an Occult weapon without bleed and un-buffable.
10/10 pure logic
- Anonymous
Wish there was an option for straight swords other than infusion. I miss the barbed straight sword from Dark Souls.
- Anonymous
I can literally see the writer's hair all over that F.A.Q part
- Anonymous
You should add under the guide section that if the player manages to time the hemorrhage effect with the i-frames of a dodge, the bloodloss will trigger but no damage will be taken. Tested myself in pvp and in controlled testing. Obviously only works if you can poise you're way through the attack that hits your robustness cap or timing your roll with one of the lord of blood spells DoT's
- Anonymous
Well people asked for a nerf, and it appears a nerf they got. I personally have never had issues with bleed in this game and was hoping they would leave it alone, but now there should really be no complaining about bleed. Although it looks like it is still decent in PvE and I give them credit for that. I think that's a good move and was really hoping they would not mess with people's private experiences, which I heard a lot of users voice, and it looks like FS listened, I do not see anything in the patch notes about PvE, so cheers for that. Overall the 1.09 patch notes look like they bring pretty good balance, except I'm not sure why they messed with pokey weapons.
- Anonymous
I think it'd feel more fair if it did the damage over a short time rather than all at once, and can't be reapplied until the first proc wears off. 15% of someones hp over 3 seconds would still be ridiculously strong. but as it is, being able to trigger it like 4 times in a row is ridiculous
- Anonymous
Minimum player health is 290, max is 3243.
Going off the 15%+200 formula-
290×0.15+200=243.5 dmg (83.96% max hp)
3243×0.15+200=686.45 dmg (21.16% max hp)
Hemorrhage has no cooldown & no required gimmick to reset.
Frostbite formula is 10%+30
290×0.1+30=59 dmg (20.34% max hp)
3243×0.1+30=354.3 dmg (10.92% max hp)
Frostbite can happen once per 30 seconds unless removed with curatives or fire dmg.
Both can apply buildup and trigger on phantom hits.
Moving a decimal, to change the formula to 15%+20 results in-
290×0.15+20=63.5 dmg (21.89% max hp)
3243×0.15+20=506.45 dmg (15.61% max hp)
PvE damage remains functionally intact and PvP is significantly closer to frostbite while still dealing more and having no cooldown mechanic.
An additional adjustment could be a DS2 style debuff (reduce the maximum stamina of the target to 75% for 5 to 10 seconds. Also any movements that are not a run, dash or roll are reduced to a walk) but preventing consecutive bleedouts.
- Anonymous
If you're a strength build feeling like it's time to get in on the blood loss game, do not sleep on the Omenkiller Cleavers
- Anonymous
This status effect is cool and all but PLEASE fix the phantom hitbox crap. roll through rivers of blood/reduvia spam and it still applies bleed? how am i supposed to enjoy any diversity in pvp if half the population uses moonveil and rob
- Anonymous
When monsters/bosses have an indication of their bleed resistance going up every time it procs, it usually stops after the 4th level on the site. does that mean that their resistance doesn't increase anymore? or that they become resistant to bleed?
- Anonymous
“Bleed too strong waaa!”
Yeah so is your 4500 damage super duper supreme ultra annihilator death nuke sorcery.
- Anonymous
This has no business existing. If you are having trouble with a boss, either use ashes or coop.
- Anonymous
It would seem 15% + 100 or another static number is inaccurate damage calculation for the weapon. Reason being if the player had a max health of 1 and got inflicted by bleed without taking direct damage they would not be killed. I'd correct the page but without knowing the calculations myself it is pointless. All I know that it is wrong.
- Anonymous
I think the overabundance of bleed weapons is due to gameplay-related issues. Bosses in Elden Ring have fewer openings compared to Dark Souls and Bloodborne. FromSoftware compensated for this by lowering stamina-consuption across the board and by introducing stance-breaking. However, faster weapons have a difficult time accomplishing the latter. So instead many of them inflict bleed, to make up for the lost DPS from shorter attack windows and supplant the need for stance-breaks. Essentially, hemorrhage gives you another long-term goal to work towards after landing one or two attacks on an enemy. Of course since it's FromSoftware, the balancing ended up all over the place. And since Elden Ring brought in a lot of new players, you now have a bunch of people standing around in front of a boss, or distracting it with summons, and hoping for the best while mashing their bleed button of choice. I don't think they'll ever address this again since the fallout would be disastrous and Namco sadly seems to force them to listen to fan bickering.
- Anonymous
- Anonymous
It should only build on damaging hits. Other wise it's still busted.
- Anonymous
Why are there 3 times as many sources of Bleed than any other status effect?
- Anonymous
This disrupts the pve experience. Should be nerfed just for pve imo. Buff it all you want for pvp so that tryhards don't complain but nerf for pve.
- Anonymous
The only possible way to balance bleed and frost is to remove the stagger. Doing insane damage just by spamming is one thing. Not being able to trade with spammers in heavyer armor with high-poise attacks because insane status-effect staggering keeps knocking you out of your powermove is another.
- Anonymous
- Anonymous
the physical godskin noble and apostle are susceptible to blood loss, while the snailcaller versions are immune to it
- Anonymous
How do Godskin Noble and Apostle both appear on the vulnerable and immune lists? This is a terrible job in the wiki.
Is there a visual cue when blood loss is triggered? I have Bloodhounds Fang and I would like to know when blood loss occurs from my attacks.
- Anonymous
I hate how the mentality from esports where winning and optimizing your way to winning is the ONLY thing that matters when engaging in PvP gamemodes has completely ruined the ability of people to be decent and have fun - on one side you have people spending hours min-maxing their builds as if the Elden Ring Worlds with a prize pool of 250,000$ is starting next month and on the other you have people whining that the developer is completely and utterly INCOMPETENT and WRONG for anything that mildly inconveniences them and HAS to be corrected and nerfed into the ground and anyone who uses those things is SUBHUMAN TRASH and they act as if this is a 9 to 5 that they physically cannot step away from or engage with in a more healthy way.
Remember it's a videogame meant to be played in your spare time, yes?
- Anonymous
- Anonymous
- Anonymous
I never got to play a bleed build in Dark Souls 3 because they nerfed it out of existence. I think the bleed effect was perfect at launch, although I am glad they fixed the scaling of certain Arcane weapons. If it was me I would not nerf it at all in PvE. And in PvP I have never had any issues with it being overly abused, which is counter to all the angry comments. But I practiced for a long time and got real gud at parry timing on various weapons. Git'in gud at parrying is the solution to so many of the problems people complain about in PvP. This game gives you so many tools to counter status spamming and always gives you a partner in your natural game. How much more of an advantage do hosts need over invaders? I think bleed is awesome.
- Anonymous
Shouldn't the "The following Skills cause the Hemorrhage effect" only have skills with built-in hemmorage rather than the skills whose weapon is doing the bleed build-up?
- Anonymous
- Anonymous
So, real quick, that number beside the ‘Causes blood loss buildup’ in the parentheses what does that signify exactly? i feel like i missed it amongst the rest of the info.
- Anonymous
I like how the weapon list for other status effects are small, dont even break double digits
Then you have bleed with ****ing 50, majority of which are infusable. And this is on top of bleed being the best status effect given that it doesn't have a cooldown (poison) works on most enemies (madness) doesn't rely on side effects that the community ignores (frost) isn't a gimmick (blight) does all its
damage at once (scarlet rot) and actually has support (sleep)
To be honest From could of given every weapon type one weapon that has that status and be infusable, and the meta wouldn't change, but you'd have a lot more variety, and a lot less duplicate weapons that have no meaningful differences.
- Anonymous
I hope they dont listen to the people crying. Its really not that op.
- Anonymous
I really hope they stop nerfing this and other status effects. I mean I do not really take video games that seriously, I have a lot of other things going on, but I do love playing the souls series. And this games rules are so different than the other FromSoftWare titles, especially in terms of invasions. Like how they cannot happen unless you are rolling with a friend, or openly invite them, I say let it rip. More bleed, more frost, more everything. It's fun. That's what we should be doing, having a good time, playing the game, not caring, having fun. And being at least semi adults.
- Anonymous
Needs to be nerfed to utter uselessness like darksouls 3 they should have never brought this status back magic and ashes of war are strong enough this garbage needs to go.
(ps cry more tears losers by voting me down I'm right and you're all pathetic cheesy losers bring on the salt).
- Anonymous
Bleed question. Answer with a like or dislike.
Was Demon Souls' Bleed/Hemorrhage more balanced and good against bosses/players or was it just bad like Dark Souls 3? Like for good and dislike for bad. Reply for another answer. : )
- Anonymous
I may be dum, but does Arcane improve bleed or not? It felt kinda unclear...
- Anonymous
- Anonymous
Pssh, no wonder people found this game easier than most of the other games, practically half the weapons do bleed procs and bleed is flat out broken, even more broken than in previous titles, its like the devs threw the entire playerbase a giant bone.
- Anonymous
- Anonymous
What? I was using a bleed build on a Black Knife assassin. They're not immune from what I remember
- Anonymous
Item list is missing Shield of the Guilty, which is pretty easy to get (Demi-Human Ruins in Weeping) and just netted my wimpy little Astrologer 70k runes off Greyoll
- Anonymous
- Anonymous
I think bleed should be so overpowered and over tuned that bleed would be the only viable option. Truly the successor to Bloodborne
Why does the person who wrote the "Elden Ring Hemorrhage Mechanics, Trivia And History" section sound spiteful lol
- Anonymous
for a silly trollage, when you see a blood build, instantly equip the stalwart horn charm +1 and eat an invigorating cured meat.
- Anonymous
bleed should hurt if you sprint while under the status as a cripple status. It should be capable of killing still but only if ignored for too long. A burst of damage isn't very interesting nor does it like a bleeding status since in most games its always a damage over time effect, not a sudden burst that can be abused in pvp.
- Anonymous
Why is 80% of this wiki page a rant about how bleed is broken
- Anonymous
All the comments are telling me that Bleed isn't the problem, PvP is. Make Tarnished immune to Bleed.
- Anonymous
I was surprised how often a halo scythe bled people out in duels. No arcane scaling, no arcane investment and it always comes as the surprise finishing move if the opponent is tanky. If my opponent retreats and boluses, I cast the L2 or cast regen. I’d fix bleed by dropping the 15% damage to 10%. PvP only. This isn’t a true nerf, since bleed builds often stack sword insignias on top of power stance and on top of white mask+exultation. And bleed builds get to dragon breath for just 15fth at anyone who tries to bolus or cast a cure. Actually, bleed innate+bleed infusion, endure/warcry/rkr is probably the best raw infusion if you’ve got high power spells to make up for the damage, and can land ranged hits on people who bolus. This was how I made bleed viable in ds3 duels where bleed sucked. It would be competitive now with exultation and the massive spell slot allowance.
- Anonymous
bleed should work like frost too so instead your bleed status instantly reset after proc, you get bleed status effect, dealing bleed damage tick over time for a short time.
- Anonymous
- Anonymous
Every weapon except crush weapons in this game should have done bleed damage. Katanas exclusively having innate bleed makes, while the other don’t makes zero sense.
Hemorrhaging weapons should do more bleed, but every bladed weapon should have had a passive bleed function of like 25 at least.
- Anonymous
You're actually delusional or haven't invaded that much if you think bleed is the only bad thing in this game and nerfing it would fix everything. Fromsoft would need to actually completely rework the entire game fundamentally for it to not be a mess. The amount of absurdly strong niche things in this game is ridiculous. Makes me actually miss the DS3 days, when a boring straight sword or great sword was just the way to go if you wanted to gank. I've invaded like 3000 times and it's like a loot crate where the reward is a new flavor of stunlock instantkill into teabag every single time.
- Anonymous
Does it bother anyone else that this page doesn’t list any Spirit Ashes with bleed buildup?
- Anonymous
Status in the game in general are overtuned as is. This is by far the worst offender
- Anonymous
if they keep it doing this much damage just remove the stagger all together. it just screws people over in pvp
Tune down that bleed process from 15% to 10% and I think we’ll see some benefits.
- Anonymous
I think the reason bleed is so broken is to punish those who use a stupid high vigor build. At least they decided to make it where if a debuff procs once it takes more effort to proc it again. Don't take this as a complaint take it as an idea.
- Anonymous
- Anonymous
- Anonymous
It should have a cool down on the status effect like frostbite.
- Anonymous
how to run bleed effectively step-by-step: put bleed on any weapon
congrats, you've made an effective bleed build
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Its shocking how many people conflate doing a billion damage with being good at the game, especially in PvP.
- Anonymous
- Anonymous
Best way to counter 2x nagi bleed build is Steam>View>recent players>profile>block.
- Anonymous
I've been trying to make a blood loss build that isn't annoying or overpowered (though it doesn't matter much, I don't do online play) and I think that the knight in Fort Haight had the right idea. Bloody Slash on the Knight's Greatsword is fun and strong, and the greatsword itself does a good job of dealing damage and building up Bleed WITHOUT being overpowered. It's also worth mentioning that the Knight's Greatsword is a sexy weapon in both moveset and appearance. Might be worth trying if you want a blood loss build that isn't RoB.
- Anonymous
I sure love getting half of my health taken off and staggered in a single hit that's so much fun it makes me want to die
- Anonymous
powerstancing should reduce status buildup, right now its so overkill its not even funny. in no world should a dual curved sword running L1 bleed out twice in the span of half a second, no matter what your stance on bleed is.
- Anonymous
So i can literally get impaled multiple times by a halberd and still be alive but God forbid someone *****slaps me with a katana that means my entire health bar goes down such logic such balance
- Anonymous
In pve bleed builds essentially make your first playthrough an NG+. In pvp they make you an *******.
- Anonymous
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- Anonymous
They shouldn't nerf the naginata overall. They should nerf THIS. cross naginata is not more broken than any other thrusting weapon and that is because thrusting weapons need a small hitbox and tracking nerf in general, but the fact that bleed is bonkers on everything whether a spear, curved sword, katana, etc shows just how much it needs nerfing. Only thing I will hate about it is that it and frostbite are the only thing propping up most daggers.
- Anonymous
I hope whoever thought that proccing bleed (as well as frostbite I guess) on another player should stagger them regardless of how much poise they have sleeps with a warm pillow every night
- Anonymous
It didn't take long for bleed to get the nerfbat in DS3 I don't expect it to be much longer before it is nerfed here. But if they DON'T nerf it in the next patch as of my posting this expect anyone holding on to hope for PvP to just stop playing because it will mean they literally don't care anymore.
- Anonymous
wus dat smell... da sweet blooood. Oh, it sings to me... Enough to make a man sick...
Weapons with innate blood loss don't actually get more bleed buildup when infused with blood than another weapon of the same class with no innate bleed (i.e. a Bleed Scavenger's might get 83 blood loss but so will a Scimitar with the same stats.) However, the Occult infusion will increase the status build-up already present on the weapon since Arcane scaling on weapons affects statuses directly. So for a build that prioritizes Arcane over other stats, Occult on a bleed/poison weapon is ideal.
Even if Bleed damage was nerfed to 5% HP of your HP with 10 additional damage, it would still be good : it's free damage on top of your regular hits and can be reapplied instantly. I dunno what From was thinking with the way it works right now. DS2 had the right idea making it a temporary debuff that had to wait until the bar was empty to rise again.
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