Astel, Naturalborn of the Void is a Legend Boss in Elden Ring. This strange alien lifeform is comprised of many-colored star debris which landed in the Lands Between long ago, and is found in the Grand Cloister. Astel destroyed one of the Eternal Cities and wiped out their sky. This is an optional boss, as players don't need to defeat it in order to advance in Elden Ring. However, it must be defeated to achieve a certain ending.
Astel, Stars of Darkness is another version of this boss.
A malformed star born in the lightless void far away. Once destroyed an Eternal City and took away their sky. A falling star of ill omen.
Elden Ring Astel, Naturalborn of the Void Boss
- This is an optional boss, but it must be defeated to access Moonlight Altar and achieve a certain ending
- Closest Site of Grace: Grand Cloister
- Multiplayer is allowed for this boss
- You can summon Spirit Ashes for this boss
Elden Ring Astel, Naturalborn of the Void Location
From the Grand Cloister Site of Grace, head west until the path ends and carefully drop down the broken ledges to the floor below. Cross the small river of Scarlet Rot and follow it west and then south until you see a coffin. Ride the coffin to a room in front of Astel's fog gate. [Map Link]
Astel, Naturalborn of the Void Combat information
- Health: 11,170 HP
- Defense: 114
- Stance: 120
- Parryable: No
- Is vulnerable to a critical hit after being stance broken
Gravity type enemy
- Weak spot: head
- Damage:
Standard,
Magic
- Drops
80,000, Remembrance of the Naturalborn
Negations (or Absorptions)
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: 552 / 842 / 1299
Scarlet Rot: 552 / 842 / 1299
Hemorrhage: 552 / 842 / 1299
Frostbite: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 11,170 | 13,996 | 15,395 | 16,095 | 16,795 | 18,194 | 18,894 | 19,594 |
Defense | 114 | 118 | 121 | 124 | 130 | 136 | 141 | 153 |
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80,000 | 240,000 | 264,000 | 270,000 | 288,000 | 294,000 | 300,000 | 306,000 |
Resistances |
||||||||
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552 / 842 / 1299 | 270 / 560 / 1017 | 274 / 564 / 1021 | 278 / 568 / 1025 | 282 / 572 / 1029 | 286 / 576 / 1033 | 290 / 580 / 1037 | 294 / 584 / 1041 |
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552 / 842 / 1299 | 270 / 560 / 1017 | 274 / 564 / 1021 | 278 / 568 / 1025 | 282 / 572 / 1029 | 286 / 576 / 1033 | 290 / 580 / 1037 | 294 / 584 / 1041 |
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552 / 842 / 1299 | 270 / 560 / 1017 | 274 / 564 / 1021 | 278 / 568 / 1025 | 282 / 572 / 1029 | 286 / 576 / 1033 | 290 / 580 / 1037 | 294 / 584 / 1041 |
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Immune | |||||||
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Immune | |||||||
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Immune |
Elden Ring Astel, Naturalborn of the Void Boss Guide
Astel, Naturalborn of the Void Boss Video Guide
Astel, Naturalborn of the Void Fight Strategy
The Best Tips for Astel, Naturalborn of the Void:
- It is advised you do not lock onto the boss unless you are performing an attack to give yourself more manoeuvrability.
- Use the Mimic Tear Ashes or any other tanky summon that can draw the boss's attention away.
- When playing a more tanky or physical build and not wanting to change, Latenna's spirit ash is fairly cheap and will deal significant damage to Astel, as long as you keep its attention away. Ancestral Follower can also work well.
- The crystalline "body" has greater defense than the hand-like limbs or head, but can be attacked while staying out of range of most attacks barring shockwaves.
- Once it teleports, face your camera upwards to see if it's preparing to grab you.
Melee Users
At the start of the encounter it will likely fire a laser that can deal massive damage to you on the spot. Dodge through it and, if you want it, summon your Spirit Ashes. Dodge through its attacks up until you reach it and, by then, stay on its head while dodging every attack. It has a lot of AoE skills that might one or two-shot you so stay on the safe side and slowly chip away its HP. If you summoned your Spirit Ashes - they'll often distract him which gives you plenty of opportunities to get some attacks in.
Don't get hit by its bite attack. It'll be indicated by the mandibles glowing purple on its face. It is easily dodged but can deal massive damage if it connects.
Around 50%, Astel will teleport away and cast Meteorite of Astel on you. Dodge through them or run towards the sides, as even one of them can break through your guard and deal heavy damage. The fight itself doesn't change as its HP goes down, so if you're doing everything right, you'll have it downed in no time.
Magic and Ranged Users
Longbow users may use Poison or Rot Arrows to trigger either status effects. You must hit Astel several times in a row to proc the status ailment, missing too many shots will allow its poison or rot buildup to go down faster than you can build it. If you have enough HP to tank a few hits, the Pulley Crossbow can apply status effects very fast. The status effects can be reapplied again once they have worn off. The Ash of War: Enchanted Shot is highly recommended while using these arrows to ensure you are not missing and wasting them. While it is poisoned or rotting, you may continue to do ranged battle with regular arrows. You can also conserve FP by switching down to R1 attacks. With the Arrow's Reach Talisman, you can ensure these R1 attacks will land without damage loss due to distance, giving an acceptable chip damage if your Longbow is at least +12.
For magic users, A high-intelligence build can do a lot of damage in a short period of time. Using Comet Azur with a Flask of Wondrous Physick (Cerulean Hidden Tear + Magic-Shrouding Cracked Tear) after dodging the initial attacks is a good combination to try. After this attack, try staying at medium-long range where a sorcery like Great Glintstone Shard can hit him. If you use these types of spells, you can attack quick enough to dodge many of its attacks while still doing fairly decent damage. For lower intelligence casters, Night Maiden's Mist isn't a terrible option, although it is decently fast and can move out of it from time to time. Pairing the mist with glintstone pebble can make efficient use of your FP without needing much investment. Additionally charged Shard Spiral can deal a ton of damage provided you stay close to the boss (make sure to equip Godfrey Icon if using this strategy for 15% extra damage).
Astel, Naturalborn of the Void Attacks & Counters
Attack | Description | Counter |
Cosmic Burst | Astel raises its head high, summoning a purple orb in its jaws. After a delay, it fires an extremely fast beam that deals high damage and heavy knockback. | Wait for a slight second before dodging to the side or head-on into the beam. Blocking can also help. |
Waves of Darkness | Astel creates three orbs on its arms, before slamming it down and create shockwave that pulses three times, with a higher radius each time | Run away from it or block to reduce damage. The "pulse" is too quick for Medium and Heavy builds to dodge. It is also possible to jump over the crest of the shockwaves. |
Large Wave of Darkness | Astel rises up high, summoning orbs on all six of its arms before slamming down, creating a larger wave that increases four times before dissipating. | This attack has a very high windup. Once you see Astel fly upwards, run away immediately. |
Tail Slam | Astel raises its tail high and slams it down before repeating once again. This is usually down at medium to long range. | Dodge left or right. Getting close enough will avoid this attack completely. |
Tail Sting | Astel positions its tail above its head, indicated by the tail twitching slightly before striking the ground three times. | Highly telegraphed, you can rush forward and hit its head while it is busy doing this move. |
Nebula | Swipes its hands in varying patterns, leaving behind an exploding cloud of stars. The entire arm of Astel becomes a hitbox, making this move hard to avoid. | Dodge to the sides. Dodging backwards or forwards is ill advised. |
Bite | Astel clicks its mandibles and chomps down its target once or twice. Usually used when a target is close in front of it. | This attack comes out very quickly and can deal high damage. Dodge toward its head to avoid it. |
Teleport | Astel raises its hands, forming an orb around itself. After a delay, Astel will teleport either above the player or far away. The teleport itself will also do damage. | Run away from the teleportation. In case of attack from above - watch your surroundings and prepare to dodge. |
Meteorite of Astel | At around half health, it will use a Teleport to get away. After that it’ll start casting a large shower of meteors to bombard the area in front of it. | Run to the sides or attempt to dodge through it. The meteors can be quite inaccurate, but they hit very hard when they connect. |
Reverse Gravity | Astel begins charging up, and after a few seconds it will lift the player into the air before slamming them down violently. The first part of the attack is what “grabs” the player, but the second part can also damage as well. | Once you see a pink glow around the boss, prepare to run away. If you time it good enough, you can dodge through the first part of the attack and get some free hits. The “grab” portion of this attack only affects “NPCs” like the player, any summoned allies, Mimic Tear, and the Puppets (excluding Nightmaiden and Swordstress) |
Diving Grab | After a Teleport, Astel positions itself directly above its target and grabs them, shoving them into their massive pincers and often killing them instantly. | Tilt your camera up to see if Astel teleported above, then dodge into and under it as its head moves forward for the grab. |
Crushing Bite | Astel's jaws glow and flash purple before biting. If the attack lands, the target will be lifted off the ground in a gravity bubble before being crushed, dealing massive damage. | This attack has an obvious windup and is very short ranged, dodge forward or run away. |
Astel, Naturalborn of the Void Lore, Notes & Other Trivia
- The magic seal just beyond the boss can be broken by killing the Baleful Shadow as directed by Ranni. Use the Discarded Palace Key you receive afterwards on the locked chest in the Raya Lucaria Grand Library. The seal will disappear upon your return.
- The description of the Remembrance of the Naturalborn implies a connection between Astel and the Fallingstar Beast, both being creatures that fell from the stars. Astel is a fully grown Malformed Star and is responsible for destroying one of the Eternal Cities, possibly the Namelss City found in the Deeproot Depths.
- An unused animation shows Astel descending from the sky while playing the sound of a roaring fire. It could've been plausible for Astel to crash-land during or after the fight with Radahn, as he had conquered the stars to prevent Astel and its spawn from arriving to the Lands Between. However, this concept never came to, and was likely reworked into Radahn's Meteor Crash attack, making them both into separate fights.
- As of patch 1.03, there is a known bug that may disconnect players who are summoned in co-op fights.
- Earlier in game-life cycle (1.0), boss was known as Astel, Misbegotten of the Void
Astel, Naturalborn of the Void Image Gallery
- Anonymous
Great boss IMO. Very varied and fun attacks at all ranges. The lack of obvious weaknesses is made up by how telegraphed the moves putting victory down to player skill rather than a particular build: rather than going for archery, I spewed rotten dragon breath in it's face a few times as it teleported near me. Beautiful and satisfying.
- Anonymous
This fight was made easier by summoning Latenna +10 and hitting ranged with a crossbow. It keeps you relatively safe at a distance, you keep him aggro with your crossbow, and Latenna takes away the boss health at a decent pace.
- Anonymous
- Anonymous
Pulley crossbow, Rotbone/Black-key bolts and poisonbone bolts work very effectively with tanky summons, scarlet rot and poison will wittle this boss to nothing and does damage while he is teleporting away, highly recommend
I beat this boss with very light armor so that I could quickly roll. I used the Bloodhound Claws +20 with the Bloodhound's Step ash of war. I used the Bloodflame Blade incantation on my claws. This knocks the enemires HP down quite a bit and you can get in several hits at a time.
The spirit ashes are basically useless, even as a distraction. I used a variety and none of them did any good. You don't need them.
Blood blades and a very light equipment load are the best way to beat this annoying boss.
- Anonymous
TIP: If availible and usable either use the best poise breaker and use the mimic tear ashes to stance break multiple times
OR: use star scourge raddans great sword 2 hands, It will do the most damage for this type of enemy
- Anonymous
- Anonymous
- Anonymous
I managed to beat it first try, I’m level 104, 44 vigor, endurance, and strength. +9 marais executioner sword and full Lionel set. I used mimic tear for my summon. My talismans were great jar’s arsenal, Godfrey icon, radagon’s soreseal, and dragon rest shield talisman +1. Hopefully this helps someone good luck, plus I was able to survive grab attack
- Anonymous
I'm almost certain that this boss design was based on "Flier" boss from demon's crest/blazon, and also the music for this boss does look A LOT like some music's from this same game.. I see a lot on dark souls games that reminds me of this particular game sometimes..
- Anonymous
Can also confirm that Latenna +10 works really well for melee builds. She does a decent amount of damage to him and I don't think he even hit her once.
- Anonymous
In some "this vs Bosses" videos it kinda looks like as if his "Tail" is a huge weak spot
- Anonymous
Beat him on 1st try with my melee build. Just summoned Latenna +10 lol
- Anonymous
stupid boss with very bad hitbox, u cant hit him half of the time, also the camera is awful
- Anonymous
- Anonymous
I beat the dude at rl55 with a +4 marais executioner sword. It wasn't too bad and I had fun. 4.5/10 not the best but DEFINITELY not the worst.
- Anonymous
To see what the community has turned into, defending a objectively bad boss, jysg because its somewhat difficult
- Anonymous
Don’t know if I’m actually gud or just overlevelled but this guy was pretty easy, ngl. Level is somewhere in the low 100’s with no stats above 34. I used a crucible knight shield and dragon halberd +8 (I think?) with banished knight set. Nothing crazy.
This dude had SO MANY openings and his attacks are slow as molasses. I’d have to dodge roll a few times for his laser or when he’d jump back and swipe or try to grab, but most of the fight was just hurr-durr unga-bunga rush and bonk his head. Even his meteor attack missed when I just rushed straight forward; no rolling required. He got me once with his teleport grab instakill, but be aware of it next time and it’s easy to avoid.
- Anonymous
A shield with good magic resist such as the Carian Knight shield makes this fight a lot less hassle. The arena is huge and the boss moves around a lot so you spend most of the fight fight running after it to get close enough to do damage. Mean while the boss is pelting you with Cosmic Bursts (Magic) and Tail Slams (Physical). You can roll through them easily enough but it only takes one lapse of concentration to lose most if not all of your health. Easier and less stressful to just block with a shield while you are approaching. With 100% physical shield you take no damage from tail swipes. They will still probably knock you on your ass but you have enough time to recover before you get hit again. The cosmic bursts will do chip damage instead of one shot killing you. Use a few magic resist items to reduce the chip damage. The boss doesn't have that much health so once you get close enough it goes down quick enough. Don't forget to look up when it teleports though and dodge its diving grab if it appears directly above you.
- Anonymous
I struggled with this guy first time around and also in NG+. I was supposed to be doing a no spirit ashes run in NG+ but this guy's stupid grab attack frustrated me so much I made an exception for him. Summoned +10 Black Knife Tiche. Obviously a lot easier after that. Used Destined
- Anonymous
+10 mimic +10 godslayer greatsword destroyed him first try on ng+4 lvl 243
- Anonymous
Crazy how every time I fight this guy I have fun, no matter the build, and yet these comments are more heated than Godskin Duo’s page. Y’all off the goop fr.
- Anonymous
- Anonymous
this is one of the most fun fights in the game, plus it's cool
- Anonymous
Astel looks so cool. I only do melee builds and had a tough time with this guy on my first play through. There is no need to face this guy until very late in the game though. Having a fully upgraded weapon with strength at 50 or above will make this boss a lot more enjoyable. I also go straight to collect spelldrake+2, pearldrake+2, Haligtree+2, Dragoncrest greatshield talismans at the earliest opportunity which help with the late game bosses.
- Anonymous
be warry of his teleport to immediate grab insta-death combo
- Anonymous
He WILL use an aoe attack if you’re not in front of his head. Use a heavy aow (EX: unsheathe) use a Tanky or support summon (Dung eater is amazing for his debuff and health. Use preceptor armor, and have 713 health minimum to survive his jaw attack. And have a long range option(bows with rain of arrows) to continue to apply a status if he keeps running away. Also use opaline hardtear/bubbletear)
- Anonymous
- Anonymous
im not saying hes difficult, but he teleported so much hes almost more annoying as elden beast when it comes to that
- Anonymous
Very bizarre boss certainly. I didn't find it that hard. The camera is very annoying though, not gonna lie.
- Anonymous
If you’re a melee build Latenna low key breaks its AI. Just dodge the first sniper attack when you come through the door then summon Latenna. Don’t lock on with camera and just use a heavy attack or AoW such as unsheathe or Lion’s claw on its head. Only lock on when attacking and aim for the head. Easy to stance break. Latenna chip damage helps a lot and he sucks at attacking her
- Anonymous
I don't know why ppl say it's difficult. Beat him on the first try with spamming rock sling and simple rolling. Might be the issue is with melee builds? or is it nerfed in later patches?
- Anonymous
- Anonymous
this is the boss that made me really appreciate just how good the beast incants are, bestial sling and stone of gurranq made up for nearly all of my damage and broke his poise twice in one fight. I would totally recommend using them if struggling with this guy on a strength build
- Anonymous
Spirit ashes glitched a few times and wouldn't let me spawn it but once I could it was a breeze
- Anonymous
Tip for melee users: stay around the tips of his mandibles to bait his biting attacks. Those are pretty much the only attacks that will let you get in a safe hit. The guide says stay "on his head" but the exact spot you want to be in is right at the tip of his mandibles. It seems like any closer and he's more likely to do one of his AOE's. I recommend equipping the claw talisman and jump attacking every time he does a bite. If you keep this rhythm up you'll be able to break his stance and riposte him multiple times.
- Anonymous
Awful boss made even worse by the games terrible camera when fighting giant enemies. One of many bosses in this game that feels like it belongs in a fast paced character action game.
- Anonymous
Maybe i was lucky.
but full melee heavy with the Lions something art in a +21 Claymore made me kill him third try.I was hit almost everytime but the art always connected
- Anonymous
- Anonymous
Worst boss design in the game, impossible to beat as melee unless you're overleveled and just facetank the bullshit attacks
- Anonymous
Did his grab attack get nerfed? On my second playthrough I got hit with it at 35 vigor with okay-ish armor and somehow survived. This happened on 1.08.
- Anonymous
Well that was interesting. It killed me a couple of times and the last time it teleported to latenna and almost wiped her. Then suddenly the boss health just dropped and it died. How anti-climactic.
- Anonymous
For whatever reason I can't summon any spirit ashes when fighting him. And as a melee build that's actual bullsh*t. I have to hope I can summon someone and pray that they don't lose connection halfway through the fight.
- Anonymous
This boss is incredibly frustrating and tedious when using a melee build; It runs away the whole time and then when you finally get in close enough to hit it, it uses waves of darkness or reverse gravity so you have retreat and then chase it over and over again. Also it's arm swipes make me feel like I'm playing ds2 again with the lingering hitboxes. If you have a lot of health and healing you can just use black flame tornado and face tank its hits if necessary.
- Anonymous
after dying 1000x, I tried using rain of arrows skill w/ fletched bloodbone arrows w/ winged sword & arrow's reach equipped. wow! he almost didn't even have time to meteor
- Anonymous
beat him first try.
Stats:
RL93, 34 vigor, 10 mind, 25 end, 12 str, 30 dex, 10 int, 12 faith, 40 arcane.
Eleonora poleblade +8 right hand, bloody twinblade +20 and DCS+7 left hand
Light load. Rest doesn't really matter.
Good luck tarnished.
- Anonymous
- Anonymous
ayo, jus sayin Astel is a girls name. Y'all be gettin it wrong
- Anonymous
- Anonymous
Despite his strength against lightning i have easier time against it using bolt of granssax. It becomes quite a sniper battle.
- Anonymous
I went in not caring about my gear and I had a bad time, but after equipping all of my magic negation gear (I had Seluvis' stuff), I took him down on the 2nd attempt.
AoW: Mimic's Tear (Or any other tanky AoW)
Talismans: Mottled Necklace +1, Spelldrake Talisman +1, Claw Talisman
Buff: Spellproof Dried Liver
- Anonymous
- Anonymous
My only complaints are the overhead slam attack that pulses shockwaves that seem impossible to dodge (at least when medium rolling) and the "screw you and every inch of this arena I'm launching about 3 dozen meteors" attack, but everything else is fine. Antlion looking eyeball forehead looking ahh fella, but at least he's semi-unique and kind of cool looking. The one in the random cave is dumb, I'd have rather them reuse one of the plethora of other cookie cutter bosses rather than reuse this guy even once, but they felt the need to copy and paste this guy for some reason I'll never know.
- Anonymous
Maintaining enough distance to spam ranged attacks is pretty much the easiest way to deal with him, i simplh stone tossed his ass back to the cosmos. I do not know how pure melee characters are supossed to fight here, the grabs are brutal
- Anonymous
- Anonymous
- Anonymous
The malformed stars are disturbing enough already, NOT looking forward to fighting this thing
- Anonymous
The only really dangerous things are the teleport grab (always look up when he teleports, and run under him if he's going for it, much easier than trying to time a roll) and the various "get the hell away from me" slams to punish people trying to stay away from the pincers by hitting the body. If you play the zoning game in front of him, he'll keep doing those stupid swipes that never hit anything and just leave him open.
- Anonymous
Favorite boss, never had trouble with him but each to their own. Everything about him is so cool.
- Anonymous
some bosses in this game are just annoying and not fun. this boss isnt difficult. just frustrating af depending on your build
- Anonymous
"Seeing as how both the Eternal Cities of Nokron and Nokstella still have their starry night sky, it is possible that the Nameless Eternal City that the Site of Grace in Deeproot Depths was named after was Astel's unfortunate target."
I mean, there isn't much speculation needed here. Both Nokron and Nokstella have their night sky and remain mostly in pristine condition. Both contain some of their original Nox inhabitants. The Nameless Eternal City lacks both the sky, the Nox folk, and looks like approximately what you'd expect from an aftermath of an alien rampaging monstrosity that casts meteorites.
Unless there's a 2nd destroyed Eternal City that's never seen or mentioned in the game.
- Anonymous
I find it really annoying that the pulse wave from it's hands are literally impossible to all dodge unless you're light load. 90% of players are in medium load and are going to assume they're dodging the attack wrong, when they actually can't do it at all. I can understand Heavy load not being dodge viable, but Medium feels very harsh.
- Anonymous
A planetarium and an ant got together to disappoint us all with this thing...
- Anonymous
Shabriri’s woe talisman, mimic.
Wear the talisman going in, run left immediately to dodge beam, summon mimic, remove talisman, rot breath from sides while it stays aggroed on mimic. Easy
- Anonymous
I love that one video on YT where the host gets 1 shot by the tail whip ability as soon as they zone in.
Was tilted upside down then i stopped to watch a YouTube video and relax, went back and first tried him with little effort
- Anonymous
"Could this be a weak woe?" Rated Good - Based Gigachad Moment.
- Anonymous
Just beat him on my first try on my first run. I play as an Astrologer, I don't min max, I'm not Souls games veteran, got 52 INT to use Azur staff (increased casting speed), I'm waiting for an opening to just spam strongest spell at a moment (Comet), also used maxed Mimic Tear without changing equipment.
- Anonymous
I ended up first trying this boss but was terrified the entire fight. A really helpful strategy for STR builds is to git gud and hit it until it dies.
- Anonymous
- Anonymous
I think its dumb how he can hit you from the other side of the arena
- Anonymous
Yep, Latenna +7 wasted his ass - just dodge around for a couple min
- Anonymous
- Anonymous
Got him on my second try with my Int character and Latenna. It was stupid easy. He mostly used close range AoE attacks for some reason and they simply did not reach me while I spammed spells. The effects looks awesome though.
- Anonymous
- Anonymous
I don’t get the hate for him, sure he sucks at Elden Ring and misses half the attacks he makes, but at least he’s trying!
- Anonymous
Lions claw aow on any great sword +9 or higher with Latenna +7 or higher. Just keep spinning until he collapses then stab the face. Repeat until dead.
- Anonymous
- Anonymous
I died 4 times to this boss, every single time because of that bs grab he does and eats you. He’s really easy, but that freaking grab does me in every time. I can’t stand bosses with lame abilities except that one attack that one shots you. I mean, that grab attack is worse than Melenia grab attack, and that’s saying something.
- Anonymous
Meteoric Ore Blade demolishes this boss. If youre having trouble, upgrade that a bit and go to town with heavy attacks on the head.
- Anonymous
Agreed, to anyone struggling with this dude latenna + rotten breath melted him and he focused on her most of the fight as she shredded him
- Anonymous
Meteor staff, +9 SoNaF, +10 Banished Knight Oleg, 30 vigor: opened with a few rock slings, waited for openings and used comet azur weapon art as Oleg distracted. Wasn’t a problem at all.
I play offline on PS5 so idk, didn’t seem as hard as the dragon the comes right after
- Anonymous
- Anonymous
Anon 15th Nov 02:29 recommends the fire scorpion charm with a +10 Blasphemous blade. BB is fine but this isn't a boss to have any of the scorpion charms equipped, it hits too hard and if you are unlucky it will constantly spam AoE that can one or two shot you. The reduced damage negation is the same as giving Astel a buff to the damage it does to you.
- Anonymous
Helping this dude in co-op and astel’s AI literally won’t stop spamming AOEs, it’s impossible to get hits in.
For anyone with decent but not full INT build, meteorite staff + rock sling is very nice for this. Does good damage and staggers him quite well.
- Anonymous
If youre meele youre done before you go to him, he will do many absurt gravity combos even if you dodge, if youre ranged he just use his tail and laser. Very bad boss, dissappointment
- Anonymous
My strat was flame of the redmanes and skeletal guys, basically cheesed
For every space alien you kill in this game, I'm more and more convinced that ER is just BB2 lol
- Anonymous
- Anonymous
Tree axe armour
+10 blasphemous blade with scorpion charm, full health buff, and fire tear in wondrous physic flask and lattena +7
I killed it fist try, Mabel I was over prepared
- Anonymous
"Resistances:
Poison: 552,6
Scarlet Rot: 552,6
Hemorrhage: 552,6"
Can we settle on one consistent decimal notation for an entire page? Everything else uses 1,000.00 but the resistances use 1.000,00
- Anonymous
Tip: if you stick to the edge of the arena when he teleports, it messes with his mechanic and he will not use the teleport grab, beat it 10 times doing that and he never used a single one.
- Anonymous
- Anonymous
- Anonymous
The grab didn't one-shot me for some weird reason, but I might have a clue that if you spam the bumper (I was on Xbox) you might survive the grab, or I got grabbed from a different attack.
Its weaker to gravity weapons. Liongreatbow with some good tank makes fairly short fight out of it. Also Wing of Astel hits him quite hard.
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