Commander Niall

capture
Location Mountaintops of the Giants
Drops

Mountaintops of the Giants:
90000 runes currency elden ring wiki guide 18 Runes

180000 runes currency elden ring wiki guide 18 Runes (NG+1)

198000runes currency elden ring wiki guide 18 Runes (NG+2)
Veteran's Prosthesis

HP ≈ 15541 (Field Boss)
Strong VS
Slash Damage
Neutral to
Pierce Damage

Commander Niall is a Boss in Elden Ring. Commander Niall is a difficult human enemy and is found in Castle Sol in Mountaintops of the Giants. This is an optional boss, as players don't need to defeat it in order to advance in Elden Ring. However, doing so yields useful Items and Runes.

 

 Commander Niall, veteran of Castle Sol, offered his prosthesis in exchange for the lives of defeated knights held prisoner. He went on to lead these men as an army of no nation.

Elden Ring Commander Niall Boss

Commander Niall is a Boss found in Castle Sol, in the northeast of Mountaintops of the Giants.

  • This is an optional boss
  • Commander Niall is a Great Enemy-class boss
  • Closest Site of Grace: Church of the Eclipse
  • Multiplayer is allowed for this boss.
  • Spirit Ashes are allowed for this boss.

 

Elden Ring Commander Niall Location

Commander Niall is found in the northeast section of Castle Sol. His arena can be accessed by first making your way through to the Church of the Eclipse in the southeast section of the castle, then taking the church's eastern exit towards another building. Go through this building and you should arrive at the upper levels of the eastern section, where his mist gate can be found. [Map Link]

 

Commander Niall Combat Information

  • Health: NG (15541), NG+ (~19,000), NG++ (??), NG+3 (??), NG+4 (??), NG+5 (??), NG+6 (??), NG+7 (??)
  • Defenses do not change between phases.
  • Niall is more aggressive during 2nd phase.
  • Deals Standard Damage, Pierce Damage and Lightning Damage (2nd phase). May also inflict Frostbite.
  • At the beginning of the fight, Niall summons 2 spectral knights. They deal Standard Damage, Pierce DamageStrike Damage, and may also inflict Frostbite, With proper equipment they can be baited into attacking Niall.
    • Knight with 2 swords is more aggresive than the one with the shield.
  • Eliminating spectral knights will trigger 2nd phase. Remaining spectral knight(s) will despawn during the second phase of the battle, if it is initiated before they have been killed.
  • Parriable: Yes, what allows to perform a riposte
  • Can be poise broken and riposted afterwards.

Absorptions:

The absorption numbers are the % of your damage that gets blocked. For example if an absorption is 60. 40% of that damage by that type will go through and 60% is absorbed. Bigger number= less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances:

The resistance numbers is the buildup amount to trigger it. For example if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

 

Elden Ring Commander Niall Boss Guide

Commander Niall Boss Video Guide

[video coming soon]

 

Commander Niall Fight Strategy

The Best Tips for Commander Niall

  • Focus on the Banished Knight with dual swords at the beginning, as he is more aggressive than the one with the shield.
  • Charming both of the Banished Knights with Bewitching Branches can make the first phase quite simple.
  • Use a tanky Spirit to distract the Banished Knights.
  • Take advantage of when Niall tires himself out after his Charged Whirlwind dash move
  • You can jump to avoid his shockwave foot stomp.
  • Kill one Banished Knight before summoning your spirit.
  • You can backstab one Banished Knight at the beginning and backstabs, preferably buffed by the Dagger Talisman, are an effective way of dealing with the Knights by rolling through any predictable move and backstabbing during recovery

 

General Fight Strategy

Commander Niall is accompanied by two Spectral Banished Knights, one equipped with dual greatswords and the other equipped with a sword and shield. Success in this battle hinges on your ability to manage the two very dangerous knights. Niall himself doesn't get too dangerous until the knights are defeated. He will lumber around the arena, making no real effort to close the distance so focus on the knights at the beginning. Of the two, the dual sword knight is the most aggressive and dangerous. It is highly recommended that you summon a tanky spirit to more easily manage both knights at once. They are also susceptible to Magic Damage so Sorcery mains should have a slight advantage damage-wise.

The easiest way to be rid of the Banished Knights is to, immediately, after traversing the fog, run into the right-hand corner of the arena and await the charge of the dual-wielding Knight, and using a Bewitching Branch on him, turning him into an ally (it might take a few tries to get the timing right, the animation is rather long). This will cause the sword-n-broad Banished Knight to immediately aggro him, while your new ally attacks Niall himself, ripping away a huge chunk of his health. Bewitch the second Banished Knight, while avoiding Niall's windstorm attacks, back away and summon your spirit ashes and apply any buff you need. Niall should have taken out both knights by this point (he kills them extremely quickly), or they will have brought him below 50% health, at which point they will despawn, as Niall enters his second phase.

Once the knights are killed, Niall begins actively pursuing you and using his more dangerous moves. Niall commands the powers of Ice via a whirlwind he summons around him, as well as Lightning via infusions on his prosthetic leg. Niall's most dangerous moves always involve him summoning whirlwinds of frost around him. He can then follow up with a stomp of his peg leg, infusing it with lightning and then leaping towards you to perform a powerful leg smash that creates a lightning shockwave on impact. He can also follow-up with two versions of a dash attack. The first is a single whirl of his halberd followed by a quick dash into an uppercut with his halberd. The second version sees Niall charging up for a few seconds as he sucks in frosty winds towards him, he then whirls his halberd several times, creating an expanding whirlwind of frost. Finally, he dashes to the side and then runs toward you, culminating in an uppercut with his halberd. This move tires Niall out and he will be kneeling and vulnerable for several seconds. This is the biggest damage window throughout his fight so be sure to dodge the uppercut and get as many hits in as possible as he recovers.

Melee Users

Start with heavy R2 On right summon dual wielding knight, the attack should land at or just before he materializes. Then a second heavy R2, and he should stagger. If lucky, you can get a crit in which should kill him at appropriate level for this boss and you will be invulnerable. Roll away and or heal. Next bait out the 2nd summon and do a running R2, back up, rinse and repeat. If he teleports to you, roll behind him. Be selective. Running R2 should bait him into an attack and an auto stagger when he is walking with his shield up. You have plenty of time on the 2nd summon as the boss will be passive during this phase.

Next the Commander Niall will charge up frost and electric attacks after his summons have died. Roll at the last second for his attacks. When he charges his leg and flip kicks, roll to his right (your left) to get an opening for an attack. He does a delayed heavy swing after one consecutive attack he has where you should roll twice in a row to dodge it every time, and then punish him accordingly with a few swings. When he does a frost wind and then a charged electric attack, dodge roll into a single r1, watch for a quick poke and then a heavy telegraphed swing, again rolling to your left. Now the charged electric stomp AOE, difficult to manage and hard to avoid. With the swinging frost winds, he has multiple attacks that look similar to this. The one you're looking for is a melee attack ending that you can punish. The other frost AOE should be avoided. So just manage close range and then outside his AOE blasts. Managing your distance and opportunities is key. You should stay up close to him and back away when you see a frost swing coming. Upon one of his charged frost and electric attacks he will kneel and pause for a huge opportunity to hit him with heavy R2s, you should be able to stun him and deal a crit. Definitely dealing with the summons without getting hit was a big advantage to have as much flasks as possible to fight him, because his electric AOE stomp is near impossible to avoid when up close. After frost winds, be ready to charge in.

Magic and Ranged Users

For magic and ranged users, you would want to equip a heavy-hitting spell/incantation for this fight. As stated above, defeat the two knights first before engaging Commander Niall. For a bow and arrow user, try equipping arrows or bolts that has status effects on them like bleed or rot. 

If you have the Comet Azure spell, cast a Terra Magica at the edge of the Mist gate (make sure the knight outside the arena is already killed), consume a Flask of Wondrous Physick with a Cerulean Hidden Tear to nullify FP consumption. Once you enter the boss arena, immediately lock on to Commander Niall then charge and release your Comet Azure. It is also recommended to add a Magic-Shrouding Cracked Tear besides the Cerulean Hidden Tear for increased magic damage. This setup will most likely one-shot Commander Niall, even on higher NG+ playthroughs.

 

Commander Niall Attacks & Counters

Attack Description Counter
Halberd Combo A standard 3-hit combo beginning with a stab, a low sweep and ending with a slow overhead smash. Get some distance away from him or dodge each attack. The final hit is charged exceedingly slow so beware of timing or simply run away.
Storm Kick Niall stomps his prosthetic leg on the ground, creating a frost whirlwind around him and infusing the leg with lightning. He then leaps towards you and after a short delay, crashes down, releasing a lightning shockwave a small radius from the point of impact. Maintain distance during the whirlwind to prevent getting frosted. Once he leaps, wait for him to drop before dodging.
Storm Kick (Ground) Niall raises his prosthetic leg to the side or up high in front of him, infusing it with lightning and then stomps down in front of him, releasing a lightning shockwave from the point of impact. Time your dodge very well, especially if he raises his leg up high as the shockwave released has a massive radius. You can alternatively jump to avoid damage.
Whirlwind Dash Niall twirls his halberd once, creating a whirlwind of frost around him. He then dashes straight towards you and performs an uppercut with the halberd. The dash itself does no damage but serves to throw you off your dodge timing. Dodge the uppercut instead.
Whirlwind Dash (Charged) Niall turns his back towards you and charges up, sucking in frosty winds towards him. He then twirls his halberd several times, releasing an expanding whirlwind of frost. Niall dashes to the side and then runs towards you, culminating in an uppercut with his halberd. Note that sometimes, he only performs the charging portion of this move, without the whirlwind release nor the dash. The frosty winds can still inflict Frostbite on you so maintain distance. Maintain distance as he is charging and releasing the whirlwinds. Beware their expanding radius that covers most of the arena. When he dashes towards you, wait til the uppercut before dodging. Successfully dodging this attack tires Niall out, rendering him vulnerable for a very long time. This is your biggest damage window for him.

Commander Niall Lore, Notes & Other Trivia

  • His armour set can be purchased from Finger Reader Enia after killing him: Veteran's Set
  • The name "Niall" is a first name of Scottish-Gaelic or Irish-Gaelic origin with unclear meaning. Presumed meanings are "cloud", "chivalrous" or "victorious". All of these meanings make sense for the character being a military commander wielding weather-themed powers.
  • Though their relationship is unconfirmed, Commander O'Neil, uses the same model as him, same voice actor, same armour and Commander's Standard and the same first phase moveset, down to summoning disgraced warriors (Exile Soldiers in O'Neil's case), with the lone exception that O'Neil whips up Scarlet Rot winds versus Niall's blizzards.
    • "O'Neil" means "Son of Neil", with "Neil" being a variation of the name "Niall".
    • Both have an implied connection to the twin demigods Miquella and Malenia; O'Neil carries the Unalloyed Gold Needle made by Miquella and the Commander's Standard references his former master being Malenia, while O'Neill protects the Haligtree Secret Medallion (left). The Veteran's Armor cape also features a red cloth similar to that of Malenia's Armor, down to Miquella's unalloyed gold wreath being embroided onto it.
  • Niall's presence at Castle Sol also implies a connection to Godwyn the Golden and the eclipse worshipped there that will allegedly resurrect his soul. Niall wielding lightning powers and the dragon-themed decorations on the Veteran's Set may imply he was a Dragon Cult Knight in service to Godwyn before the latter's death.

 

 

Commander Niall Image Gallery

commander niall 1 elden ring wiki guide

 

Elden Ring Bosses
Abductor Virgins  ♦  Adan, Thief of Fire  ♦  Alabaster Lord  ♦  Alecto Black Knife Ringleader  ♦  Alecto, Black Knife Ringleader  ♦  Ancestor Spirit  ♦  Ancient Dragon Lansseax  ♦  Ancient Hero of Zamor  ♦  Astel Naturalborn of the Void  ♦  Astel, Stars of Darkness  ♦  Battlemage Hugues  ♦  Beast Clergyman  ♦  Beastman of Farum Azula  ♦  Bell Bearing Hunter  ♦  Black Blade Kindred  ♦  Black Knife Assassin  ♦  Bloodhound Knight  ♦  Bloodhound Knight Darriwil  ♦  Borealis the Freezing Fog  ♦  Cemetery Shade  ♦  Cleanrot Knight  ♦  Commander O'Neil  ♦  Crucible Knight  ♦  Crucible Knight and Misbegotten Warrior  ♦  Crucible Knight Ordovis  ♦  Crucible Knight Siluria  ♦  Crystalians  ♦  Death Rite Bird  ♦  Deathbird  ♦  Decaying Ekzykes  ♦  Demi-Human Chief  ♦  Demi-Human Queen Gilika  ♦  Demi-Human Queen Maggie  ♦  Demi-Human Queen Margot  ♦  Divine Bridge Golem  ♦  Draconic Tree Sentinel  ♦  Dragonkin Soldier  ♦  Dragonkin Soldier of Nokstella  ♦  Dragonlord Placidusax  ♦  Elden Beast  ♦  Elemer of the Briar  ♦  Erdtree Avatar  ♦  Esgar, Priest of Blood  ♦  Fallingstar Beast  ♦  Fell Twins  ♦  Fia's champions  ♦  Fire Giant  ♦  Flying Dragon Agheel  ♦  Flying Dragon Greyll  ♦  Frenzied Duelist  ♦  Glintstone Dragon Adula  ♦  Glintstone Dragon Smarag  ♦  God-Devouring Serpent  ♦  Godefroy the Grafted  ♦  Godfrey the Grafted  ♦  Godfrey, First Elden Lord  ♦  Godfrey, First Elden Lord (Golden Shade)  ♦  Godrick the Grafted  ♦  Godskin Apostle  ♦  Godskin Apostle & Godskin Noble  ♦  Godskin Apostle (Caelid)  ♦  Godskin Apostle and Godskin Noble  ♦  Godskin Duo  ♦  Godskin Noble  ♦  Grafted Scion  ♦  Great Wyrm Theodorix  ♦  Guardian Golem  ♦  Hoarah Loux, Warrior  ♦  Kindfred of Rot  ♦  Kindred of Rot  ♦  Leonine Misbegotten  ♦  Lichdragon Fortissax  ♦  Mad Pumpkin Head  ♦  Magma Wyrm  ♦  Magma Wyrm Makar  ♦  Malenia Blade of Miquella  ♦  Maliketh, the Black Blade  ♦  Margit, The Fell Omen  ♦  Mimic Tear  ♦  Miranda the Blighted Bloom  ♦  Misbegotten Crusader  ♦  Misbegotten Warrior  ♦  Mohg, Lord of Blood  ♦  Mohg, the Omen  ♦  Morgott the Omen King  ♦  Necromancer Garris  ♦  Night's Cavalry  ♦  Nox Swordstress & Nox Priest  ♦  Omenkiller  ♦  Omenkiller and Miranda, the Blighted Bloom  ♦  Onyx Lord  ♦  Perfumer Tricia  ♦  Putrid Grave Warden Duelist  ♦  Putrid Tree Spirit  ♦  Radagon of the Golden Order  ♦  Red Wolf of Radagon  ♦  Red Wolf of the Champion  ♦  Regal Ancestor Spirit  ♦  Royal Knight Loretta  ♦  Royal Revenant  ♦  Runebear  ♦  Rykard, Lord of Blasphemy  ♦  Scaly Misbegotten  ♦  Sir Gideon Ofnir, the All-Knowing (Boss)  ♦  Soldier of Godrick  ♦  Spirit-Caller Snail  ♦  Starscourge Radahn  ♦  Stonedigger Troll  ♦  Tibia Mariner  ♦  Tree Sentinel  ♦  Ulcerated Tree Spirit  ♦  Valiant Gargoyle  ♦  Wormface



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    • Anonymous

      Faith users, just use rotten breath or ekzyke’s breath if you can, although he ain’t exactly weak to rot it still works

      • Anonymous

        The boss dismisses his summons when he's going into second phase at half health. I simply summon Putrid Corpses, they work really well as punching bags to distract the knights while I fight Niall. For Niall himself, I recommend ranged weapons in phase 2. His AoE attacks are just ridiculous. Stay afar and pepper him with bleeding arrows.

        • Anonymous

          If you're using a dexterity build, Bolt of Gransax + any melee summon that can draw aggro makes the beginning a joke. A fully charged weapon art will knock sword guy down and he can't dodge or block at all. Use 3 weapon arts (or 2 with the lightning tear) to kill him and then the shield guy will fall easily as well.

          The key to fighting Niall is to be patient. Staying too close to him is just asking to get frostbitten. Most of his attacks a punishable so you should play more defensively. Ideally bait out his normal combo and jumping attack. His jumping attack has a longer followup combo where you can get in lots of hits with a fast weapon in-between and a short hilt poke combo where you need to dodge both attacks and then punish. Positioning is very important in this fight as well because he can decide to do one of those quick frost-stormstomp like attacks that you can't roll out of. He does this a lot after his quick lunge, so pay attention to the bottom of his spear and if it has the frost vfx, immediately roll away (or if you're using a quick weapon, you can get 1 hit in and then roll back).

          Honestly with a dexterity build this fight is pretty enjoyable, although i doubt slower weapons will have a good time.

          • Anonymous

            Castle Sol itself is a complete torture, but Niall is the cherry at the cake. I always tried to kill the two summons, even if its harder than against him - you get only one real opening when you use a heavy weapon and thats after his jump with his electric leg -> after that, you need to roll 1 time and can pull out a jump attack (who helps avoiding the second hit there). Best is to kill him by distance spells and stuff, since he is spamming his AoEs like he is grinding in an asia grinder MMO lol

            • Anonymous

              This boss is a joke. Get a pulley crossbow, burred bolts & black key or rotbone bolts. Blast him with scarlet rot as soon as you go through the door. Then just run around in circles shooting him with the bleed bolts until his knights bounce for phase 2. Then its just shoot roll shoot roll. Dont stand directly in front of him for too long. That kick of his can oneshot you. Hes a breeze. Even if you dont crossbow cheese he has numerous parry windows, a simplistic moveset, a huge lumbering hitbox, & very meagre bleed resistance. This guy is a joke & honestly needs a buff. Even margit is a bigger threat.

              • Anonymous

                FromSoft sincerely, **** this guy. Not only does he have summons which you cannot prevent from spawning, massive Aoe's which require a dodge build to survive, the inability to punish when the enemy screws up, resistance to specific builds, inconsistant hitboxes, a weak riposte, frost buildup (yup having this ability at all makes me hate him), a requirement to reach an entire area, and massive damage, but he is also a boss which is just a copy of a another boss with different (admittedly cool) attacks.

                • Anonymous

                  hate how he does big jumping attack then immediately follows up with AoE attack which is practically undodgeable and gives you next to no room to punish

                  • What is the point of creating boss with every attack being huge aoe, huge dmg. This is not even artificial difficulty at this point. It just outright dumb.

                    • Anonymous

                      most people complain about the boss' summons, but honestly that's far from the worst part. The fight is still ridiculous even after they are down. This fight has honestly really made me bitter towards Elden Ring because it just plain sucks and is hard without being fun.

                      Let me preface this by saying I'm a huge FromSoft head, ive beaten DS3 a dozen times and even done a SL1 run. I've also played Sekiro, DS1, and DS2 (no DeS or BB bc no PS). I've beaten most bosses in this game with only a couple tries on a melee build. I even beat Morgott first try. I say this because I want to establish that I am skilled at this game, when I say that THIS FIGHT IS ****ING BULL****! (on a melee build)

                      I've been at it for over 3 hours now with, I dont even know how many attempts. This fight simply isn't right. This is SIGNIFICANTLY harder than any fight i've ever done in any game ever, even more so than DS3 bosses at SL1. Even with a +21 weapon and 60 vigor, I simply cannot beat this ****er. Writing this is me giving up and going hollow in Elden Ring, at least for now.

                      So many things make this fight absolute bullshit but here's a list:
                      - The ****ing summoned knights of course
                      - Frostbite: it is basically impossible to fight this ****er without getting frostbitten, which makes you take extra damage and decreases your stamina regen.
                      - His backwards poke attack: Commander Niall can sometimes do this backwards stab attack that is very fast and does quite a bit of damage when you're frostbitten. It's really hard to see when he's doing this attack and it just doesn't feel fair or make sense how he's able to do it. The one thing that kinda balances it is that it's possible to duck under it with certain attacks but you cant do that on reaction. Also as someone else pointed out, the hitbox is broken and you can get hit twice by it which instakills you
                      - Prosthetic leg slam: Holy ****ing **** the size on this thing dear lord. The hitbox on this is quite literally bigger than yo mama. Seriously though, what the **** is with the sheer size of that hitbox. How tf is his shitty little peg leg making suck a massive explosion.
                      - Big spin2win: This attack would be fine in Dark Souls but in this game it ****ing sucks. In my opinion, elden ring combat is based around stand breaking enemies. This is the main thing i have focused on for my entire playthrough and it has worked on literally every enemy in the entire game (except kinda Godrick) until now. Since, Commander Niall regularly does this massive AOE that all you can do is just sit back and wait for, it means that your progress towards stance breaking him is reset all the time which makes it basically impossible to stance break him unless you just get lucky and he doesn't do this attack for a while
                      - Why the **** is he so fast and able to jump around like a god damn monkey on crack. Seriously it makes no god damn sense and feels like an artificial way to make him wayy harder. He's a fat old ****ing man with a peg leg. HOW IN THE **** is he jumping around so much. It makes no sense.
                      - The. ****. You. Move. I seriously have no words for this move. If this move were deleted I honestly would be fine with this fight, but holy ****, **** this move to hell and back. The move I'm talking about is when he takes his halberd and just basically taps it on the floor (sorry it's kinda hard to describe) which SOMEHOW creates a massive AOE explosion that does a ton of damage and gives you frostbite. ???????????? wtf were fromsoft thinking. This attack has no tell that i could find. I even had a fight where (aside from a few hits in the begining from the knights) this was the only attack I got hit by. It is just plain bullshit and makes no sense how he's able to do it.

                      also his spear can go into the ground which makes you unable to see it
                      oh and also there's stuff in the arena you can get caught on and die.

                      • Anonymous

                        Mmm, room-wide AoEs on a boss that would probably tank a literal tank. AND it has tedious mobs to fight at the start?? It must be my birthday!

                        • Anonymous

                          I was making the mistake of killing both summons before dealing with him, so I tried to summon my stormhawk instantly, warcry as the knights spawn, one shot the dual-wielding one and started focusing Niall who did pretty much nothing with the shield knight still up and my hawk distracting him. By the time Niall went to phase 2, he was at 30-40% HP and died pretty much 2 attacks later

                          • Anonymous

                            if you are positioned in just the wrong spot, his backwards kick can hit you twice and pretty much instakill you

                            • Anonymous

                              I have nothing nice to say about this fight, it could have been good but a "very nice person" decided to put some MF soldiers in it: great tutorial on how to ruin a boss fight.

                              • Anonymous

                                In spite of all of the complaining I don't think this guy is that bad, he is pretty passive when the Knights are around and it's not hard to bait them away from him and with decent summons they aren't too much of a problem, Niall himself hits very hard and pulls off some crazy **** in phase 2 and has his fair share of "Get off of me" aoes, but his attacks aren't too hard to dodge and he has some very big openings to get some good hits in on him, just don't get greedy because he can and will nuke your ass if you do, honestly I don't understand the complaints about this dude, like sure the Knights can suck but you have spirit summons for a reason, you've only got yourself to blame if you insist on putting an artificial restriction on yourself "for the sake of your pride."

                                • Anonymous

                                  Honestly, the best way to do this is to let the shield knight stay alive and get hits in until he switches to phase 2

                                  • HE spams AoE attacks which makes him hard to reach and he can easily roll-catch you because of his ****** Thunder Stomp. Every Boss can be tough if they get a dozen AoE attacks which trigger after every Boss. I am not a fan of this fight but it´s definitely not the worst and can be enjoyable at times in my opinion.

                                    • Anonymous

                                      Mimic tear kept attacking air after it finished off one of the knights, even when I dragged Niall over to it. Thought Niall did aggro onto it and kill it, but the tear just kept swinging at empty air while it died

                                      • Anonymous

                                        What the **** are people talking about with this whole beguiling branch helping? He literally 2 hits them the moment I mind control them every single time, he's done it 6 times now and then just spammed lightning jump attacks into the ****ing mass blizzard attack. He even 2 hit both of them in the same attack in one pull. They aren't frostbite immune, he builds it in 2 ticks of his aoe, and it does over half their health when it procs.

                                        • Anonymous

                                          100% of his attacks are aoe outside of the stab he never ****ing does. Oh and frostbite, because **** you that's why. Seriously though this fight is absolute cancer for any melee build not abusing bleed

                                          • Anonymous

                                            First off, he's not a field boss. Secondly, this is another example of From eager to one-up themselves by making every attack into an AoE and unnatural ability to fly through the air at mach 3 for no discernible reason.

                                            • Anonymous

                                              lions claw on claymore +15 level 80 with 35 str 25 dex manages to get the summons staggered in 2 casts. i have no points in int so i can cast it 4 times, enough to stagger then finish off the adds. makes the fight 1v1 in 1 minute, niall himself still kicks my ass though.

                                              • Anonymous

                                                I'm willing to bet most of you complaining, are those who are too stubborn and prideful to use summons, even when you're faced with a boss who uses summons themselves.

                                                • Anonymous

                                                  Just take out the dual wielding knight right away with extreme prejudice, and the fight is over. From there on it's trivial to isolate the shield knight, kill him, and move on to 1v1 Niall.

                                                  • Anonymous

                                                    Just take out the dual wielding knight right away with extreme prejudice, and the fight is over. From there on it's trivial to isolate the shield knight, kill him, and move on to 1v1 Niall.

                                                    • Anonymous

                                                      Saw the banished knight ghosts in the castle. Realized that I needed something hard-hitting to combat them and their gank squads. Respecced to 24 faith so I could do dragon incantations since I was already running an arcane build anyway. After some testing, I saw that dragonmaw did the highest poise and overall damage per hit and did great work on the gank squads leading up to the fight. Pulled up to the boss fight, used the dragonmaw two or three times on the two banished knights, bam they're dead. Then it's just one-on-one against commander niall.

                                                      Full disclosure: you guys might not like this, but I recognized castle sol from the videos online and realized this was the gank squad boss fight, so I respecced before even attempting the fight cuz I knew what was coming. Did the boss fight on the first try. No spirit ashes, no summons. That's how good dragonmaw was. And I'll be sticking with dragon incantations from now on.

                                                      • Anonymous

                                                        cool boss, but painful to do alone since i really suck at parrying. used bewitching branches on the summons and they lowered his hp to 30%, afterwards mimic and we both spammed double slash. easy.

                                                        • Anonymous

                                                          Not a fan of the ads and spinning AOE stuff alongside the usual "you can only hit me once after I finish a string of attacks". Makes the fight last too long. I find Niall to be in the same archetype of bosses that use delayed wide attacks like Nameless king. His moves are cool though; wish it was a direct fight with him that is a bit faster paced.

                                                          • Anonymous

                                                            I had an essay written out, but realized it was stupid.
                                                            Niall is a cool boss fight and a good commander. Ice and lightning is dope, alright?

                                                            • Anonymous

                                                              Thanks to one of the comments here, I managed to take him down in the first try after changing tactics: he is indeed ridicoulously easy to parry when he does his whirlwind-dash combo. Just equip a brass shield for the fight and parry shortly after he dashes towards you, then crit him with a dagger or something else hard hitting. Apart from that the only other thing left to do is circling around him for the entire P2 and waiting for his whirlwind-dash. I didn't even need any ash or another support with this tactic. At this point the most dangerous thing is the dual wielding ghost, which I bursted down right in the beginning.

                                                              After all a pretty cool fight I have to admit even though the balancing brutal. Without the parry tactic any single mistake is punished and costs you a flask. The chances to safely land a normal hit are pretty rare, making it a long and absolutely unforgiving fight.

                                                              • Anonymous

                                                                Greatshield Soldiers do an excellent job at distracting the two knights (although i imagine most summons would help immensely) so you can quickly burst them down more easily, once they're gone this fights not that bad, Niall has some pretty flashy moves and hits hard but alot of his attacks have pretty big windows to punish him, and he's usually fairly slow and not too hard to dodge, this fight will absolutely suck if you intend on doing it alone without spirits though thanks to those two knights ganging up on you.

                                                                • Anonymous

                                                                  I did this earlier and it's obvious why the comments have such a negative view of the Niall boss fight. It was more like hard work than fun, without the mausoleum soldier ashes upgraded to +8 I think I'd still be there now.

                                                                  • Anonymous

                                                                    Just bullied him to death with the Royal greatsword +8 and the mimic tear +10 by spamming the art, and I'm on NG.

                                                                    • Anonymous

                                                                      Beat him first time as an Int/Dec with Wing of Astel and Moonlight Greatsword. Used Mimic Tear to draw aggro of the summons. Overall not too bad of a fight, tho I can understand people being frustrated if they did it solo.

                                                                      • Anonymous

                                                                        did not expect this guy to suddenly spread his legs wide in front of my face to give me a faceful of his crotch while i was fighting him. what the fu

                                                                        • Anonymous

                                                                          Is it justme or when he enters 2nd phase it makes also your own spirit ash disappear along with his knights?

                                                                          • Anonymous

                                                                            Thank goodness for the window cheese. Parallel to the left of his arena is a small tower area guarded by 2 wolves and 1 banished knight. Defeat those and stand on the edge of the wall with your bow so you are aligned with where the boss is. In one of the teensy windows of the wall of the arena you can see the red of his cloak. Shoot to your heart's content! Honestly this cheese is what saved me from three weeks of frustration and cursing.

                                                                            • Anonymous

                                                                              Am i the only one who didn't find this guy too hard?, he was kinda fun actually with the sick anime-looking ass moves he does, he hits really hard but his moves aren't too hard to dodge provided you don't panic.

                                                                              • Anonymous

                                                                                Just finished this one. Two things:
                                                                                1. I tried getting scarlet rot on this guy first with rain of arrows and it wasn't proccing. Then I used scorpion stinger, I must have gotten him down to like... 1/3 health leaft powerstancing the stinger and the reduvia and still scarlet rot never procced (he bled a couple times though I think). Finally I tried rot breath that worked in one cast. I don't know why this happened. I *was* using the dragon communion seal at +8 so that probably helped but my faith and arcane are pretty average (25/22 respectively) so I don't know how much scaling was going on there. Maybe there's something weird with the hitboxes or maybe rot breath does indeed just inflict crazy amounts of rot idk
                                                                                2. This guy is ridiculously easy to parry. That's how I wound up killing him finally.

                                                                                • Anonymous

                                                                                  Duel Greatsword jump attacks (Baemore and Bastard sword +20 each) with 50 str and claw talisman two shots the knight's. I killed wanna be oleg then ignored the other and focused Niall to get him to half health before he starts his lightning bullsh*t

                                                                                  • Anonymous

                                                                                    The L2 of my Starscourge greatsword (+9) one shot both of the two basic enemies immediately. From there it was a matter of staying out of his range and wailing on him when he was tired out.

                                                                                    • Anonymous

                                                                                      Kinda worst boss in game, you fight with them in a small ground, 3 of them has dash skill, high pose, aoe skill. Even move to the boss after every dead is a challenger

                                                                                      • Anonymous

                                                                                        Used Greatshield Soldiers+8 to distract the knights and backstabbed them to death. Commander Niall killed them all in a few seconds with lightning damage once he was on his lonesome, but it was a reliable way to get rid of the adds.

                                                                                        • Anonymous

                                                                                          I drew the line at that dual sword spirit. I thought he was going to summon more, like O'Neil, so I just gave up and teamed up with mimic to take turn spamming Dragonfire on them. Turned out, he didn't. Now, I feel like I've overcompensated.

                                                                                          • Anonymous

                                                                                            What a f****** unfair boss lmao. Fortunately I managed to kill him with ease after 2 attempts using Taker's flame with the crystal tear that removes FP consumption and the one that boost fire damage + using Tiche to distract the annoying a** spirits and Morgott's great rune to avoid being two shotted by this guy's ridiculous frost attacks. I just simply kept my distance and spammed the skill lol.

                                                                                            • Anonymous

                                                                                              My mimic seems bugged in this fight. It attacks enemies that aren’t there, ignores the boss even when attacked, and if don’t summon it immediately I can’t summon him at all, so I can’t even take out the knights beforehand and so it never lives long enough to actually let me kill this trash.

                                                                                              • Putting aside the BS, does anyone else think that this is a really weird boss to fight? He has a strangely limited moveset yet a lot of health and will sometimes do nothing for an extended period of time, but then suddenly he will decide to whip out a one-shot attack. He feels like a DS2 boss that moves like a DS3 boss.

                                                                                                • Anonymous

                                                                                                  I, like brave Sir Robin, bravely ran away and cast spells. Seriously though, I couldn't find a reliable opening while in Melee with those extra nights running around, and if he's going to summon, so am I. I don't like doing that (except when I'm fighting my fifth copy of a boss and I'm sick of their face...looking at you Ulcerated Tree Spirit) but after getting killed by the adds over and over I caved. I won, but I don't feel good about it.

                                                                                                  • Anonymous

                                                                                                    Possibly inspired by Pedron Niall from Wheel of Time? Especially since GRRM named most of these characters?

                                                                                                    • Anonymous

                                                                                                      This is the one of the few boss fights I genuinely hate. There are hard bosses out there like Mohg, Malenia, fire giant etc and I find them all fun. But Niall’s fight is just more=tough. He gives you almost no opportunities to attack with his huge Aoe attacks that cover half the arena. This fight genuinely pisses me off. It’d be much cooler if it were just the 2nd phase and not those 2 banished knights who both proc frost helping him

                                                                                                      • Anonymous

                                                                                                        Overall I found the bosses in Elden ring disappointing compared to DS3, Bloodborne and Sekiro but of all the bosses I think Commander Neil highlights the worst aspects of FromSofts boss design, this is why

                                                                                                        Gank boss: outside of a few exceptions (OnS, Demon princes & the apes) gank bosses have never worked in from games. The boss design of from games require you to pick up on tells from the animations of bosses which means 9/10 times, having another threat in the arena stops you being able to pay attention and react to their actions. Neil exemplifies this by having two fairly strong basic enemies harassing you and although you can normally take one out, you don’t have time to take out the other before Neil starts hitting you

                                                                                                        Unavoidable/AOE attacks: before Elden ring every single boss seemed to be created to favour a melee build to encourage fighting the bosses face to face. Many bosses have had AOE attacks but always gave you ways to stay close and still avoid them but for some reason Elden ring got rid of this. Dodge his first ice hurricane attack? Want to attack or dodge the next one? Well you can’t because the whole combo has a permanent hit box that is impossible to avoid. So what is your option as a melee user? Get out and sit and wait for the attack sequence to end. Well that’s fun isn’t it. The nameless king has a somewhat similar attack, but with proper timing you can avoid it and punish and he’s a hard boss for all the right reasons (not including phase 1 camera)

                                                                                                        It’s a boss we already fought: the greatest sin of DS2 was reusing bosses and Elden ring took that idea and went crazy with it. They spent too much time creating a big world but forgot the best part of dark souls, the bosses. We already fought this guy and like many of the non-main bosses it wasn’t an interesting fight that was worth repeating.

                                                                                                        I like Elden ring but it hasn’t brought the same enjoyment that I got from any of the souls games, blood borne and especially not sekiro. I know it’s stupid to write an essay about one boss on here but Reddit won’t accept any criticism of the game and I’ve not sunk low enough in life to join discord. Something just didn’t feel right about this boss and it finally cracked in my second run that my problems with him are my problems with Elden ring in general

                                                                                                        Enjoy my mental breakdown caused by a game

                                                                                                        • Anonymous

                                                                                                          So...let me see if I got this right.

                                                                                                          To beat the Commander, it's easier to use bewitching branches. But I died after using them, so I need the cookbook to make them, but the book is in an area--the Mohgwyn masoleum---that can only be accessed after beating the Commander and getting the medallion half so I can get to the Consecrated Snowfield?

                                                                                                          What kind of time-wasting, Miyazaki-hates-us horseshlt cockwittery is this?

                                                                                                          • Anonymous

                                                                                                            Blasphemous Blade is great for this fight, it's ash of war rocks each night and only needs jumping attack to finish each off. For Niall himself, using the ash of war or jump r2 right after his big leg slam and follow up stab & swing. Worked great for me. Also he's super easy to quickly poison while he summons - using the poison bone blades, I poisoned him with 5 at the start of the fight and it helps well (doesn't last all fight though).

                                                                                                            • Anonymous

                                                                                                              Hehe the shoot through the tiny hole cheese is intact after 1.05. I think we're supposed to do this cheez. The two cmdr bosses can both be cheezed in the exact same way, shoot them with blood and rot arrows/bolts from a place of complete safety. The one in Aeonia is pretty easy to figure out to horse parkour up the tree to find a sniper spot and knowing if you cheezed O'Neil that way you might think try it again with Nail and they left a single tiny hole to do it. And they didn't patch it with the patch that's supposed to stop shooting bosses from outside the fog.

                                                                                                              • Anonymous

                                                                                                                Is it weird that Millicent isn't a summon for this boss? Regardless of you wanting to summon her or not, she has both offered to help you, and is personally invested in reaching Sol to get the medallion to get to the Haligtree.
                                                                                                                She has every motivation and opportunity to be there as a summon

                                                                                                                • Anonymous

                                                                                                                  Incredibly underrated boss imo, one of my favourites in the entire game. The summons aren't that bad if you fucus down and dispach the dual-wielding one immediatly, a jumping heavy + light attack with my golem's halberd did the trick for both summons for me. Spirit summons help a lot too, my deenth was a great distraction while the summons where still alive. After that It's just a cool solo fight, you gotta keep your distance to avoid the aoe's, but most of his attacks and combos are easily punishable with a jumping heavy

                                                                                                                  • Anonymous

                                                                                                                    Alt melee strategy: summon crazy marionettes, let double sword knight get aggro and then circle around behind him for an easy kill, and then just circle Peggy whacking away and jumping over his peg leg attack. Went down quick after making it past the first chaotic 5 seconds.

                                                                                                                    • Anonymous

                                                                                                                      Even after getting rid of the knights. The fight is dog **** for melee builds since this mf has tons of AOE attacks with so little opening. My strategy is to time your roll on his prosthetic slam and punish him with Lion's Claw/Flame Of The Redmanes, a couple of successful hits and he's down for ripostes.

                                                                                                                      If you uses summons, try to do so after brainwashing his knights, to avoid your spirit getting friendly-fired by them.

                                                                                                                      • Anonymous

                                                                                                                        My son just showed me a video of him and his cronies eliminating Niall before he finished his summons. Three glass cannon sorcerers lined up with Azur's Comet. Co-Op = Easy Mode? I told him I'm PC Modded = Offline and solo so it took me far longer. I cheesed him through the window and ran out of bolts, had to resort to arrows... : )

                                                                                                                        Either way, screw this guy.

                                                                                                                        • Anonymous

                                                                                                                          I feel like if we talk about the fight being easy of difficult, etc., then we should say what our level was when fighting the boss.

                                                                                                                          I was level 110 or so with a UGS and the fight was painless

                                                                                                                          • Anonymous

                                                                                                                            If I try the bewitching branch on the dual sword guy he lasts like three seconds going after his buddies. I mean it gets rid of him, but he's much better at killing me than being any sort of help. Overall boss fight is 9/10 for being a PITA.

                                                                                                                            • Anonymous

                                                                                                                              This boss was a bit of a pain, you can get stuck easily. I tried the bewitching branch trick, didn't work for me. Naill's summons didn't respond to that, died three times before giving up on that strategy. Boss killed my +10 mimic, not tanky enough even in the tree sentinel's armor. Also couldn't figure out what weakness the spectral banished knights would have so experimented on the ones outside of the boss fight. Turns out black flame effects melt them, finally won with my +10 banished knight Engall tanking. The godslayer's greatsword black flame art basically ate his two knights, then took him down fast from behind. Godskin peeler has the same WA, might work as well. Good luck!

                                                                                                                              • Anonymous

                                                                                                                                I just summoned my +10 mimic, used Ekzyke's Breath to weaken the knights and Scarlet Rot the boss and 1v1 the dual sword knight while my mimic distracted Niall and the other knight. She easily beat the other knight and after that I helped focus on Niall and Scarlet Rotted him again and used bloodflame incantation. Easy.

                                                                                                                                • Even after you get rid of his knights, he moves quite slowly outside of when he's using his dash attack. So I'd suggest kiting him and using a rapid-cast spell like Stone of Gurranq, Discus of Light, or, honestly, tons of sorceries. Anything that locks you in place for more than a third of a second is not worth it, but any of those spells, if cast with the Radagon Icon, should get you through it. Dodge as needed when he dashes, and only start casting if you're at a distance longer than half of the arena's diagonals.

                                                                                                                                  Personally, I only just barely killed him, as he was in the air for a Thunder Stomp that would have killed me when my last Stone of Gurranq killed him. Ideally, you wouldn't get that close to dying lol

                                                                                                                                  • Anonymous

                                                                                                                                    This boss has become a lot more reasonable since the patch that stopped groups of enemies from being able to all attack you at once. You can run up and backstab the Banished Knight with two swords, then disengage. This banished knight will aggress on you before the other two targets, allowing you to bait out another attack and backstab it again before finishing it off.

                                                                                                                                    Aggro the other banished knight, fish out the attack where it kicks up a whirlwind and then flies at you, then backstab it and finish it off with attack spam. You're now ready to take on Commander Niall.

                                                                                                                                    P.S: Commander Niall's most consistently punishable attack is the one where he charges up and jumps at you from far away with his electric peg-leg. Roll BACKWARD right as he lands on you — He'll follow up with one of two combos depending on whether you're in front of or behind him, and if you're in front of him, he'll do a flagstaff poke that's guaranteed to whiff, allowing you to safely punish the jumping peg-leg attack.
                                                                                                                                    After the first attack, he'll follow up with a side swipe coming from your left, which you can roll through and punish with one attack.

                                                                                                                                    — Courh the Explorer

                                                                                                                                    • Anonymous

                                                                                                                                      Not sure if this is mentioned before. But if you run into the back, right corner immediately upon entering, so the 2 summons and boss are in a single row lined up in front of you. Then target the one closest and do a full Ekzykes's Decay. It will kill the 2 summons and get your first full application on the boss.

                                                                                                                                      That simplifies the fight to boss only right away.

                                                                                                                                      I did a pretty low level summon (Deenh) to distract boss for ~2-3 more Ekzykes Decays. She (bird) died pretty quickly. Which did it with some perfectly timed running around like a chicken with my head chopped off dodges.

                                                                                                                                      The big help for me was initially knocking out the summons by hitting them while they lined up in a row as they first appear.

                                                                                                                                      Good luck. The Commander can suck it.

                                                                                                                                      • Anonymous

                                                                                                                                        this boss is the worse one i've ever fought in this game, horrendously long path to get to him, repetitive moves, annoying summons/minions, stupid damage, massive hitbox for moves that one shot, insanely nimble even tho he's wearing a ton of armor and A PEG LEG, infinite air time, the list goes on, i hope i never see another boss like this in my life, they have to at least add a stake of marika close to him, even with the elevator it takes ages to get up there.

                                                                                                                                        • Anonymous

                                                                                                                                          Ultra cheese tip - head to the raised rampart near the banished knight with the halberd and two wolves (kill the prowling wolf), then jump on the wall (on the corner or just along to the right) and shoot arrows through holes in the side of the boss area (the second hole in from the left). Use poison, and if he staggers just readjust position slightly. He won't move. You can either kill him or get him down to 1% health before you enter the boss area and kill him with one slap.

                                                                                                                                          • Anonymous

                                                                                                                                            Not a bad fight. Pretty fun even. If you're having trouble, let HIM come to you. His ''get closers'' aren't hard to dodge and give a decent window of punish.

                                                                                                                                            • Anonymous

                                                                                                                                              The bolt of gransax made this fight a cheese fest lol, I kept running till I could safely use the skill, then he usually does the charge attack (which has absolutely no hitbox whatsoever, in my experience) and after that he sticks his spear into the ground, which gives you enough time to run away and repeat lol

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