Castle Sol

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A castle found in the northeast of the Mountaintops of the Giants. Stronghold of Commander Niall and his spectral knights.

Castle Sol is a Location in Elden Ring. The Castle Sol is found in Mountaintops of the Giants in the northeast. Players can reach this location by crossing the northern bridge from Stargazer's Ruins or from the Minor Erdtree (Mountaintops East).

 

Castle Sol Map

See Castle Sol's location on our Interactive Map by clicking on [Elden Ring Map here].

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All NPCs and Merchants in Castle Sol

 

All Items in Elden Ring's Castle Sol

Elden Ring Castle Sol Creatures, Enemies, and Bosses

Regular Creatures and Enemies

 

Field Bosses and Bosses

 

Castle Sol Walkthrough

From the main entrance, you can find a Lion Guardian elite roaming the main courtyard. You can attempt to defeat it to permanently get rid of it (Lion Guardians do not respawn) or sneak by while its back is turned. If fighting it, be careful as its wounded friend is resting in a corner just to the right inside the gate and may aggro. Make your way through the wooden barricades in the northwest and follow the path along the walls. Look for a room with several Slugs in it. Get rid of the slugs and then pick up the Nascent Butterfly on the corpse by the ladder. Ascend the ladder and look towards the eastern edge of the roof for a corpse with 5x Fan Daggers. Carefully traverse the top of the castle walls in the southwest and pick up the Golden Rune (10) on the corpse in the corner. There are Castle Guards on the walls as well as on the roofs of the buildings across from the walls that will fire explosive projectiles at you. You can try to pick them off with ranged weapons or magic if you have spells with good range. Be especially aware of the ballista operator further down the walls. It can one-shot players even at high levels. Dash towards and behind him and take him out quickly as there is another ballista operator atop the central building of the courtyard. Get up to this building by using the walkways, take out the ballista and then check the corpse in the back for a Smithing Stone (6). Drop down the ladder here to get inside the building and pick up the Sorcerer Painting sitting inside. Unlock the door and then teleport back to the main entrance.

Back at the entrance, enter the courtyard and sneak towards the grave stones in the south for another Golden Rune (10), but beware of the sleeping Lion Guardian. Now make your way to the wooden walkway directly east of the main gate and check under it for a Smithing Stone (5). Head up the walkway and check the left side for a corpse hanging over the edge. You can loot a Freezing Grease off of it. Back in the center path, check the corpse on the right for 3x Thawfrost Boluses. Continue along to the building in the north which connects to a walkway in the east. Beware the spectral melee Castle Guards here that teleport in and out of range, as well as the guard with a crossbow in the distance. Head up the wooden stairs on the left and defeat the guards that teleport in here. Check the corner for a corpse with another Golden Rune (10). From here, head on south to reach the Church of the Eclipse, an important landmark with a Site of Grace inside. On the way, you can kill the crossbow guard and loot the corpse hanging on the low wall for another Thawfrost Boluses. Activate the Site of Grace and then head back outside and look to the east for a ladder leading to the middle level of the eastern castle section. Head south from here and pick up the Smithing Stone [5], then go north to pick up a Golden Rune (9) off of the corpse on the right. Head west across the wooden platform from here to fight a knight and two wolves, after that head north onto the outlook to find a corpse holding a Stonesword Key.

Back inside the church, check the altar for an Eclipse Shotel curved sword. Head out of the church using the eastern exit and check behind the church for a ladder leading up to the outer walls. Beware the crossbowman in the distance and the guard atop the ladder. Follow the walls towards the south and when you see a short set of steps to the right, you can jump to the building with an opening on the roof. This leads into a room full of Rats where you can pick up 3x Smithing Stone (7) from the corpse in the corner. Exit the room and turn the corner on the right to find a corpse with a Rune Arc by the campfire. Teleport back to the Church and head up the ladder once more. This time, follow the walls to the southern side where you will find a ladder leading to a lower section of the wall. There is a Spectral Banished Knight here equipped with dual swords. He is very aggressive and will often teleport behind you. Your objective here is the corpse hanging off a wooden ledge in front of him. You can loot the Cerulean Amber Medallion +1 from the corpse. You can try to beeline for the corpse, ignoring the knight and then heading back up the ladder and rushing back to the church but be careful as he can chase you for quite a while.

Back at the Church, take the eastern exit once more and continue to the building ahead. Head up the stairs, or use target lock on the bottom floor to find and kill three Albinaurics who are hiding in the shadows. Be careful of charging in as there are two hanging screamers who will alert the albinaurics on the bottom floor and spawn two Spectral Castle Guards with greataxes. Target them down from range before they notice you and the axe guards will not spawn. Check the corpse by the edge for a Smithing Stone (6). Continue along with another set of stairs and exit the building to arrive at the upper level of the castle's eastern section. The boss door can be found here but before entering, ride the lift down to activate a shortcut, head to the corpse in front of you to loot a Furlcalling Finger Remedy, then head back up the lift to the golden mist door.

Boss: Commander Niall

Commander Niall is a tall and built knight with a peg leg, clad in heavy armor, wielding a halberd that doubles as a battle standard. He is accompanied by two Spectral Banished Knights, one equipped with dual swords and the other equipped with a sword and shield. Success in this battle hinges on your ability to manage the two very dangerous knights. Niall himself doesn't get too dangerous until the knights are defeated. He will lumber around the arena, making no real effort to close the distance, so focus on the knights at the beginning. Of the two, the dual sword knight is the most aggressive and dangerous. It is highly recommended that you summon a tanky spirit to more easily manage both knights at once. They are also susceptible to Magic Damage so Sorcery mains should have a slight advantage damage-wise.

Once the knights are killed, Niall begins actively pursuing you and using his more dangerous moves. Niall commands the powers of Ice via a whirlwind he summons around him, as well as Lightning via infusions on his artificial leg. Niall's most dangerous moves always involve him summoning whirlwinds of frost around him. He can then follow up with a stomp of his peg leg, infusing it with lightning, and then leaping towards you to perform a powerful leg smash that creates a lightning shockwave on impact. He can also follow up with two versions of a dash attack. The first is a single whirl of his halberd followed by a quick dash into an uppercut with his halberd. The second version sees Niall charging up for a few seconds as he sucks in frosty winds towards him, he then whirls his halberd several times, creating an expanding whirlwind of frost. Finally, he dashes to the side and then runs toward you, culminating in an uppercut with his halberd. This move tires Niall out and he will be kneeling and vulnerable for several seconds. This is the biggest damage window throughout his fight so be sure to dodge the uppercut and get as many hits in as possible as he recovers.

Defeating Niall awards 90,000 Runes and the Veteran's Prosthesis fist weapon. You can also now access the Site of Grace in his arena and proceed to the northeast tower where you can find the Haligtree Secret Medallion (Left), one of two halves of an artifact required to operate the Grand Lift of Rold.

Castle Sol Area 

  • There is a Somber Smithing Stone (8) located on the side of the Church of the Eclipse. To pick it up, walk to the back of the Church by the ladder 2 Guards with crossbows. You will have to platform onto the broken wall and hug the wall of the church to reach it. Killing the crossbowmen makes this easier to do. [Elden Ring Map Link]
  • There is also a Somber Smithing Stone (8) located on a cliff directly SE of the entrance bonfire, outside the castle. To get to it, circle clockwise around the entire castle until you arrive at the corpse sitting on the edge of the cliff.  [Elden Ring Map Link]

 

Elden Ring Castle Sol Gallery and Notes

[other images go here]

 

 

All Elden Ring Locations
Abandoned Cave  ♦  Academy Crystal Cave  ♦  Academy Gate Town  ♦  Aeonia Swamp  ♦  Ailing Village  ♦  Ainsel River  ♦  Ainsel River Main  ♦  Ainsel River Well  ♦  Albinauric Rise  ♦  Altus Plateau  ♦  Altus Tunnel  ♦  Apostate Derelict  ♦  Artist's Shack  ♦  Auriza Hero's Grave  ♦  Auriza Side Tomb  ♦  Bellum Church  ♦  Bellum Highway  ♦  Bestial Sanctum  ♦  Black Knife Catacombs  ♦  Boilprawn Shack  ♦  Bridge of Sacrifice  ♦  Caelem Ruins  ♦  Caelid  ♦  Caelid Catacombs  ♦  Caelid Colosseum  ♦  Caelid Waypoint Ruins  ♦  Callu Baptismal Church  ♦  Capital Outskirts  ♦  Caria Manor  ♦  Carian Study Hall  ♦  Carriage  ♦  Castle Morne  ♦  Cathedral of Manus Celes  ♦  Cathedral of the Forsaken  ♦  Cave of the Forlorn  ♦  Chapel of Anticipation  ♦  Chelona's Rise  ♦  Church of Dragon Communion  ♦  Church of Elleh  ♦  Church of Inhibition  ♦  Church of Irith  ♦  Church of Pilgrimage  ♦  Church of Repose  ♦  Church of the Plague  ♦  Church of Vows  ♦  Cliffbottom Catacombs  ♦  Colosseums  ♦  Consecrated Snowfield Catacombs  ♦  Converted Fringe Tower  ♦  Converted Tower  ♦  Corpse-Stench Shack  ♦  Craftsman's Shack  ♦  Cuckoo's Evergaol  ♦  Deathtouched Catacombs  ♦  Deep Ainsel Well  ♦  Deep Siofra Well  ♦  Deeprooth Depths  ♦  Demi-Human Forest Ruins  ♦  Divine Tower of Caelid  ♦  Divine Tower of East Altus  ♦  Divine Tower of Limgrave  ♦  Divine Tower of Liurnia  ♦  Divine Tower of West Altus  ♦  Dragon-Burnt Ruins  ♦  Dragonbarrow  ♦  Dragonbarrow Cave  ♦  East Windmill Pasture  ♦  Effigies of the Martyr  ♦  Elden Throne  ♦  Eternal City  ♦  First Church of Marika  ♦  Flame Peak  ♦  Forbidden Lands  ♦  Forest Lookout Tower  ♦  Forge of the Giants  ♦  Forlorn Hound Evergaol  ♦  Forsaken Ruins  ♦  Fort Faroth  ♦  Fort Gael  ♦  Fort Haight  ♦  Fort Laiedd  ♦  Fourth Church of Marika  ♦  Frenzied Flame Proscription  ♦  Frenzied Flame Village  ♦  Frenzy-Flaming Tower  ♦  Fringefolk Hero's Grave  ♦  Gael Tunnel  ♦  Gaol Cave  ♦  Gatefront Ruins  ♦  Gelmir Hero's Grave  ♦  Giant-Conquering Hero's Grave  ♦  Golden Lineage Evergaol  ♦  Gowry's Shack  ♦  Grand Cloister  ♦  Grand Lift of Dectus  ♦  Grand Lift of Rold  ♦  Groveside Cave  ♦  Guardians' Garrison  ♦  Hallowhorn Grounds  ♦  Heretical Rise  ♦  Hermit's Shack  ♦  Hermit Merchant's Shack  ♦  Hermit Village  ♦  Hidden Path to the Haligtree  ♦  Highroad Cave  ♦  Highway Lookout Tower (Altus Plateau)  ♦  Highway Lookout Tower (Liurnia)  ♦  Impaler's Catacombs  ♦  Isolated Divine Tower  ♦  Isolated Merchant's Shack (Dragonbarrow)  ♦  Jarburg  ♦  Kingsrealm Ruins  ♦  Lake of Rot  ♦  Lakeside Crystal Cave  ♦  Laskyar Ruins  ♦  Lenne's Rise  ♦  Leyndell Catacombs  ♦  Leyndell Colosseum  ♦  Leyndell Royal Capital  ♦  Limgrave  ♦  Limgrave Colosseum  ♦  Limgrave Tunnels  ♦  Lord Contender's Evergaol  ♦  Lunar Estate Ruins  ♦  Lux Ruins  ♦  Malefactor's Evergaol  ♦  Minor Erdtree (Altus Plateau)  ♦  Minor Erdtree (Caelid)  ♦  Minor Erdtree (Consecrated Snowfield)  ♦  Minor Erdtree (Dragonbarrow)  ♦  Minor Erdtree (Liurnia Northeast)  ♦  Minor Erdtree (Liurnia Southwest)  ♦  Minor Erdtree (Mistwood)  ♦  Minor Erdtree (Mountaintops East)  ♦  Minor Erdtree (Mt. Gelmir)  ♦  Minor Erdtree (Weeping Peninsula)  ♦  Minor Erdtree Catacombs  ♦  Minor Erdtree Church  ♦  Mirage Rise  ♦  Mistwood  ♦  Mistwood Ruins  ♦  Mohgwyn Dynasty Mausoleum  ♦  Moonfolk Ruins  ♦  Moonlight Altar  ♦  Morne Tunnel  ♦  Mountaintops of the Giants  ♦  Mt Gelmir  ♦  Murkwater Catacombs  ♦  Murkwater Cave  ♦  Night's Sacred Ground  ♦  Nokron, Eternal City  ♦  Nokstella, Eternal City  ♦  Old Altus Tunnel  ♦  Oridys's Rise  ♦  Perfumer's Grotto  ♦  Perfumer's Ruins  ♦  Purified Ruins  ♦  Ranni's Rise  ♦  Raya Lucaria Crystal Tunnel  ♦  Redmane Castle  ♦  Renna's Rise  ♦  Revenger's Shack  ♦  Ringleader's Evergaol  ♦  Road's End Catacombs  ♦  Rose Church  ♦  Roundtable Hold  ♦  Royal Grave Evergaol  ♦  Ruin-Strewn Precipice  ♦  Sainted Hero's Grave  ♦  Sealed Tunnel  ♦  Second Church of Marika  ♦  Seethewater Cave  ♦  Sellia Crystal Tunnel  ♦  Sellia Evergaol  ♦  Sellia Gateway  ♦  Sellia Hideaway  ♦  Sellia, Town of Sorcery  ♦  Seluvis's Rise  ♦  Shack of the Lofty  ♦  Shack of the Rotting  ♦  Siofra Aqueduct  ♦  Siofra River  ♦  Siofra River Well  ♦  Slumbering Wolfs Shack  ♦  Smoldering Church  ♦  Spiritspring  ♦  Stillwater Cave  ♦  Stormcaller Church  ♦  Stormfoot Catacombs  ♦  Stormgate  ♦  Stormhill  ♦  Stormveil Castle  ♦  stranded graveyard  ♦  Street of Sages Ruins  ♦  Subterranean Shunning-Grounds  ♦  Summonwater Village  ♦  Swamp Lookout Tower  ♦  Swamp of Aeonia  ♦  Temple Quarter  ♦  Testu's Rise  ♦  The Four Belfries  ♦  The Shaded Castle  ♦  Third Church of Marika  ♦  Tombsward Catacombs  ♦  Tombsward Cave  ♦  Tombsward Ruins  ♦  Tower of Return  ♦  Uhl Palace Ruins  ♦  Unsightly Catacombs  ♦  Village of the Albinaurics  ♦  Village Windmill Pasture  ♦  Volcano Cave  ♦  Walking Mausoleum  ♦  Weeping Peninsula  ♦  West Windmill Pasture  ♦  Windmill Village  ♦  Witchbane Ruins  ♦  Woodfolk Ruins  ♦  Writheblood Ruins  ♦  Wyndham Catacombs  ♦  Wyndham Ruins  ♦  Yelough Anix Ruins  ♦  Zamor Ruins



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    • Anonymous

      Ngl, while doing this place and its boss I began thinking about how to find the home address of the person who designed it.

      • Anonymous

        tbh the warhawk with the dumba** pot on his head pissed me off way more than any other enemy here, he does like insane damage and the camera spazzes out when he’s doing triple axels in the sky. i stomped on his corpse for awhile when i finally got him.

        • Anonymous

          I've gone through this area with a bow build, a faith build, and even a "holy knight" build where I couldn't use crimson flask, just heal incantations... this place is really not the Blighttown 2.0 everyone seems to think it is.

          • Anonymous

            tough boss! beat him on my fourth try. I somehow summoned two cooperators, and both died. Managed to just barely land the final blow.

            • Anonymous

              In Dark souls there's a place called "Thorolund”. In the Japanese, it can be translated as 'Sol(u) Londo'. The Sindarin meaning for “lond” means 'haven'. If we translate then combine the entirety into English, we could get 'Sol haven'. And castles can be technically havens for some people, maybe like clerics? Hmmmm....

              Oh! Don't mind me, I'm just thinking out loud.

              • Anonymous

                This dungeon is literally fine, I don't get the complains. Maybe it's because the spectral ennemies, being spectral, are resistant to physical dammage (I think)? It was the same thing in Caria Manor, and by Castle Sol you should actually have the ability to switch your affinity to either fire or lightning if you are melee. Once you deal elemental damage, they're literally just banished knight, no more difficult then they were back in Stormveil.
                Also I think maybe some people are underleveled, you can easily be level 120 by the point you reach this place, if you've thproughly explored the rest of the game. I was level 120 and I stopped leveling up in Leyndell. If you are under this level because you raced here ASAP, well it's an optional arena, you don't get to complain.

                • Anonymous

                  What's the general lore on eclipses in this game? They seem to be related to this area, the eternal cities, and Ranni/Rennala. The banners in this castle depict a solar eclipse with three lies dripping from the bottom - if it were a depiction of something seen from the ground, that could be caused by objects streaking through space. Or, maybe someone just thought it looks cool.

                  • Anonymous

                    The roof wasn't too bad on my archery play through, but as a squishy caster it was a pain. Here's what I worked out:
                    For the roof spam, take out the first knight. Then ducking behind the wall, take out the guy throwing fire pots with the wraith calling bell. It's not a ton of damage, but it has fantastic range and you can duck back behind the wall before getting hit if you time it right. For the first balista knight, the bell won't work because he hits you too fast. Instead, use the omen bairn. Similar idea, more damage, but longer casting time. It works because when you step out and lock on, your cast animation with this item will actually cause you to duck under the initial shot. As soon as the animation is over, roll to the side so that you don't get hit with the explosion. Rinse and repeat. Once he's taken out the other balista is easier to avoid since you're not forced to make a straight shot run like the first one. Just run up to the roof and take him out. I made it my first try using this method.

                    • Anonymous

                      If you destroy those caged corpse things hanging from the ceiling in certain areas, it'll prevent the spectral knights from spawning. Kept getting killed in the part of the castle right before the pulley lift/Niall fight before figuring it out.

                      • Anonymous

                        People's claims that Moutaintops of the Giants has a difficulty spike is based around Castle Sol? I assumed it was the Zamor at the beginning or the Death Bird. Castle Sol isn't that bad, comparatively.

                        • Anonymous

                          The banished knight are pretty easily deal with by using any colossal weapon since it staggers them with each hit. Even on a dex build getting the requirments for the zweihander isnt that hard. Gravitas meanwhile can make easy work of the birds in the area.

                          • Anonymous

                            For the spectral knight with dual swords, you can attack him with whatever from the ledge above (before going down the stairs). He will spawn near you, then fall off and you will be outside of the castle. He will follow you, but it's much easier with more space to fight. Also, if you keep him at middle distance, he will spend most of the time slowly walking to you, then spam some magic on him. It's the same strategy against the bell bearing hunters, not that hard.

                            • Anonymous

                              Whoever programmed the spectral knights in this area need to have their Achilles cut and be fed to a pack of starving pigs, alive and screaming.

                              • Anonymous

                                Guide is missing location of Stormhawk axe (go to the roof area before the painting drop down/ladder, its on the balcony behind the trash on the roof, jump over the ledge. Also missing at least, a smithing stone and rune arc location.

                                • Anonymous

                                  The only place in the game which seems to harbor some form of Sun worship.
                                  What do we know about this? Miquella wanted to swallow the sun in an eclipse to resore Godwyn's soul, how would that work?

                                  The moon is an important part of Elden Ring, but we know very little about the role of the Sun.

                                  • Anonymous

                                    Everything about this castle sucks. The two notable things which I didn't see other people mention:
                                    - If you don't kill the Tabitha on the way down to the castle, then throughout much of the castle you'll have to listen to her horn constantly blowing the same note over and over. If you don't take down the big bell thing on the way into the castle, you will have to listen to its stomping and ringing the entire time you're inside. Just outside of the castle is also a bunch of fulgurbloom which constantly makes the crashing lightning sound. Not fun for people easily bothered by noises.
                                    - If you're spawned there as a hunter, you will have to run all the way around from behind the castle, also facing two birds in the process. I've been summoned here as a hunter several times and never been able to get to the host in time, and I can kill the birds fairly quickly. I know other zones also have this issue.

                                    • This castle with melee in my first play through weren't that bad, about Lv 130 or something. A pain at times, but it's short. The boss however is a real pain if you don't use a sleeping branch on one of the soldiers. I've come here with my 2nd mage character at lv 204, melted through it, I love being a mage.

                                      • Anonymous

                                        Y’all are bugging in the comments.

                                        /

                                        First time through the dungeon (blind) at level 107 (I usually just toss runes away or buy random **** so not to be overleveled, so I don’t think I’m overleveled), running an extremely basic build of a quality Nagakiba (no dual wielding, as I find it way too easy) and a Greatbow, staying true to my Samurai choice at the beginning and some points in faith for some small buffs.

                                        /

                                        Anyway this place was no where near what you guys are making it out to be. Yeah the red eyes dude was kind of annoying.. but so what? It’s not like he was impossible to read or had an insane amount of HP, this is what the occasional endgame/lategame enemy should feel like.. no? Also the boss.. what was the problem? I was able to kill his summons in 3 casts of spinning slash and focus all my attention on the boss. Yeah he had A LOT of crazy AoE attacks, but the overhead lightning kick was incredibly easy to iframe and sneak in an attack or 2 before his follow up, which is what he did 70% of the time. Also this is without a summon, cause I don’t use summons.

                                        /

                                        I think the problem is y’all are so hung up on copying and pasting youtube “builds” that take advantage of overtuned mechanics like bleed, and powerstancing, and jump attacks, and when you come across some of these late game enemies that are to aggressive, or can’t be bled, and you spent the entire game killing every enemy and boss in 3 seconds you forgot how to play a souls game or never knew how to play one from the beginning. I mean I’m running the most basic set-up and doing just fine as I spent the entire game learning bosses movesets.

                                        /

                                        I suggest you guys drop the whole youtube build mentality of where everything must die immediately or it’s overtuned and try running a basic setup with your favorite weapon actually take your time with bosses and you’ll have a much better time come lategame.

                                        • Anonymous

                                          Didn't find this place too difficult. Maybe I'm overleveled at 137. The stronger ghosts were 3 hits to go down, including ol' red eyes. One Ground Slam to stagger, then charged r2 while he's getting up to knock his a$$ down, then one critical hit and dead.
                                          Overall a pretty drab place, but I thought the boss was fun, loved his sassy lightning kick. Then you get a medallion :)

                                          • Anonymous

                                            I have never and probably will never explore this place or even kill anything here besides the boss, or that one phantom knight (for the exile set). The entire castle is hold the sprint button or die.

                                            • Anonymous

                                              It's difficult for me to understand all the hatred around this place, honestly. Yes, there is a spike in the general difficulty, but nothing soooooo unfair as I see depicted in the comments here. Maybe I was overlevelled when I arrived (140), idk. My build was clearly not adapted to the place (ghosts don't bleed), so I expected to die a lot. In the end, I died maybe a dozen times, and mostly because of me being too quick or something. Yes this red eyes knight gave me a hard time... But I enjoyed it.
                                              I'm really a fan of this mechanism where you can skip a big ambush by killing the sentinels only. You die once because you didn't see them the first time. Then you just think about it and don't repeat the same mistake again. Surprise! It works!
                                              The boss was also depicted as disgusting. Well, he died first try. I'm not sure I had the time to see all his move set.
                                              So, if you're new to the place, I wish you can enjoy yourself the way I did, because it's a fun place before anything else, well designed.

                                              • Anonymous

                                                I'm not trying to "PvE Flex" or anything, but a bunch of colleagues and friends that are avid souls players kept telling me that the late game was bullshit and that I would see it on Castle Sol, and since I was the last one to pick the game up only abuot a month ago, I was pretty ****ing scared, because the way they talked about this place is like I'd regret buying the game. You can't imagine my disappointed surprised when I came to castle sol and the enemies died in one rotation, and yes I know about the red eyed knight, I'm including him too. Comander Niall was a pretty cool boss but an easy one at that because you can bait out and separate the banished knights quite easily, and Niall himself, even though has a bunch of nukes and **** yous, is rather easy.

                                                The late game difficulty on this game is way too overblown and I think most people that are complaining about it really didn't get the hang of the game yet, because as soon as I mention "Combo" or "Rotation" or "Playing more aggressive than the enemies" people instantly go and say "But the bosses never let you do anything, the combos are never ending, how can you punish the bosses?". It feels like video-parroting.

                                                • Anonymous

                                                  Kristov ashes worked well for me. He pulls agro on the big guy. Once you defeat the two knights sit back and casuallys comet his @ss. Im played a squishy mage so his hits woukd do me in fast but kristov woukd do his job and pull agro. If youre squishy your mimic tear coukd wear shabris woe to help keep agro off you

                                                  • Anonymous

                                                    With this walk through you shouldn’t have trouble, except with the dang bird, and the rats, oh and the teleporting knights, and the, oh fine it’s hard. But dang it’s a good walk through.

                                                    • Anonymous

                                                      Anyone know what's up with all the bloodstains on the cliff edge to the north of the castle? It's all people on torrent jumping off to their deaths, sometimes lookslike they bounce off something invisible on the way down

                                                      • Anonymous

                                                        More like "Castle Salt" based on comments. Use Flame of the Redmanes on the Banished Knights and its Sol good, man!

                                                        • I feel that it should be noted that, even though there IS a spirit-summoning stake that allows spirits throughout most of the castle, it is disabled once you deal with the Lion Guardians.

                                                          • If only Elden Ring didn't require so many system resources to run. Then I might be able to get past the first ballista. (Dropping 48 FPS is not conducive to dodging fast-moving objects)

                                                            • Anonymous

                                                              Is there 2 Somber Smithing Stones (8)? In the description only 1 is mentioned (which I found) but in the listed items there are apparently 2.

                                                              • Anonymous

                                                                There’s a reason why Elden Ring has so many sorceries and such. This is a place that a battle mage would excel in… if only the melee built player had Comet Azur… the freaking birds are a nightmare tho. Who the $&@? Put blades on their talons?!?

                                                                • Anonymous

                                                                  An earlier dungeon, "War Dead Catacombs", I believe, has teleporting enemies as well. The thing is, I thought those were fair, since they only exclusively teleported backwards, and I thought "Oh, ok, that's neat defensive move for them, but also you can predict where they're going", but now these Sol guys can teleport in any direction, and they can teleport mid-combo...come on... It's just bad.

                                                                  • Anonymous

                                                                    I eas so excited to explore this place when I found it, it looked so cool. Immediate regret. F**k everything about this place, sincerely.

                                                                    • Anonymous

                                                                      Guide calling the Eagles knights really had me confused for a moment. I wish they were more thorough with these. They're not even mentioned a single time in the guide, itself.

                                                                      • Anonymous

                                                                        Lot of folks complaining about the teleporting knights, which is very valid, but may I also add the ****ing BIRDS!? I died to those shits more offen than any of the knights here--at least the knights can be run past (not easily, but it is doable). The birds, on the other hand, stabbed me in the back every time I tried to run past then without fail, and being a pure melee user up to this point they were nigh-impossible to hit back. **** these birds.

                                                                        • Anonymous

                                                                          I used the bewitching branch on the smaller knights and that worked out pretty well and then I summoned Tiche (+10) and just kept my distance and then ran in after his bigger attacks. I’m still using the sword of night and flame and the night attack actually does decent damage. Just watch out for those big leaps cause the timing is a little slower than you might think. Also after some of the jump attacks he can follow up with a piercing attack so maybe just wait a sec before committing to a heavy attack.

                                                                          • Anonymous

                                                                            Ngl when I threw a Black Flame from above at that dual sword Banished Knight and he immediately teleported to me it scared the hell out of me lmao

                                                                            • Anonymous

                                                                              Succeeded on 3rd attempt. Used arcane bleed build + mimic tear and got the summoned knights to aggro on the mimic while I go after Niall. Finished him off before my mimic got shredded. Thank God he can actually bleed. The ghost knights are cancer.

                                                                              • Anonymous

                                                                                You guys don't have to deal with the room before Niall, you know, the room with the screaming albinaurics that spawn phantom exiles? Activate the elevator before Niall (I know you have to deal with that room to do this but this is to make sure you don't have to deal with that room EVERY TIME you die to Niall). After you activate, spawn at the Grace Site near the Eclipse Shotel, sneak past the Banished knight outside, all the way to the right of the crossbow exile phantom. Drop from the ruined railing ledge thing, all the way to the bottom (you'll not sustain any damage, I believe) in front of the elevator. I think there was a glitch where the elevator wouldn't work, as in the button wouldn't press after standing on it, just activate the elevator again. It only happened to me once, but I think I just forgot to actually activate the elevator prior.

                                                                                As you all probably know, just use ranged attacks (bombs, arrows, bolts) to deal with the screaming albinaurics so they don't spawn the phantoms, beware of the crawling albinaurics, though.
                                                                                Hope this helped.

                                                                                • Anonymous

                                                                                  While not technically in the castle itself, there is another Somber Stone +8 outside to the south side of the front of the castle. Its on a body next to the ledge. I think you to go completely around the castle to get it. (Using the main gate as the center of the clock, head north from the main gate and work your way around clock wise, body will be approx. at the 5oclock position)

                                                                                  • Anonymous

                                                                                    Does the crazy 2 handed Sword knight doing the frost spinning attack on the top edge of castle next to cerulean amber medallion drop anything special? He does some sick attacks i havent seen before

                                                                                    • Anonymous

                                                                                      A good challenge, a rare thing outside of dungeons.

                                                                                      Before the boss room if you snipe the screaming idiots hanging from the ceiling no knights or exiles will spawn.

                                                                                      Also the second half of the seal that dumb manager at roundtable is here.

                                                                                      • Anonymous

                                                                                        The wall that has the platform outside it by the locked door...when I hit that wall, it bleeds. I can't find anything about this online, does anyone else have the same thing?

                                                                                        • Anonymous

                                                                                          Blood magic fly swarm on Niall ✅ fire of the red manes on his summons to wack them down quick then back off while your summon gets wrecked.

                                                                                          • Anonymous

                                                                                            There are actually two (2) Somber Smithing Stones +8 here. One inside the castle that folks have mentioned, but there is a second if you jump over the wall where the stonesword key is and make your way around the castle to the cliffs to the right of the castle. There is one on the ledge past two of those crazy white birds.

                                                                                            • Anonymous

                                                                                              I had to use the bewitching branch on the dual GS knight and he took out the shielded knight with ease but got destroyed by the commander. After that, I summoned Kaiden Sellswords and we went to town on his butt.

                                                                                              • The walkthrough mentions that after the church there's a building with a spectral Banished Knight with two swords and he's annoying. Well, there are some gibbets hanging from the ceiling. Near each staircase there's one gibbet that has a zombie guy in it for a total of two zombies, and when you walk by those zombies shriek. You can target lock them- kill them before they shriek and the Knight doesn't summon.

                                                                                                • When you go through the church and into the room with the three albinaurics under the stairs, there's a bunch of gibbets hanging from the ceiling. There's two gibbets (one by each stairway) that have these zombie guys in them and when you go by, they scream and summon the ghost knights. Kill those zombie guys (they're not tough) before they scream and the knights don't summon.

                                                                                                  • Anonymous

                                                                                                    I defeated this guy this morning on the 4th attempt.

                                                                                                    Heavy armor (I use Banished Knight with its shield)

                                                                                                    Weapon of choice is Night Cavalry Flail magic enchanted with Frost

                                                                                                    Mimic Tear summon for tanking.

                                                                                                    Mixed Physique is damage negation/HP regen.

                                                                                                    Step 1: Apply mixed, Enter arena,Summon Mimic, First pot
                                                                                                    Step 2: Let the Summons appear, leave your Mimic to take the brunt of the boss and the shielded copy.
                                                                                                    Step 3: Rush dual wield knight, and pummel the living crap out of him as fast as possible. He is susceptible to backstabs due to his WA but I do not suggest them as with my setup I prefer normal hits for bleed/frost build-up. He is far more fragile than the normal dual wield knights and with far less HP than normal knights found in Stormveil Castle.
                                                                                                    Step 4: Your Mimic should be around 25% health left. Attack the second knight and ignore the boss. Pay attention to the frost build up. Mottled Necklace +1 does help.
                                                                                                    Step 5: Learn to avoid the weapon art of the boss and circle to his right avoiding his back-poke move. If you circle to the left he does a wide swing which can stagger, you making you open to his WA.
                                                                                                    Step 6: Ignore the frost build up as much as possible as its a DPS race. If you get frostbite just chug pots through it and keep going. If you try to his Frost Tornado move he -will- use his WA to close in and you will take more damage.

                                                                                                    Good hunting

                                                                                                    Blackguard : )

                                                                                                    • Anonymous

                                                                                                      The only strategy that worked for me was to use magic on the dual sword summon first, (for me was glintstone cometshard) until he was dead. Then summon Black Knight Tiche. Then focus on the boss, still using magic. I never hit him with my katana.

                                                                                                      • Anonymous

                                                                                                        They missed an somber smithing stone+8 behind the church on a ledge and an axe behind it in the middle on a wood overhang

                                                                                                        • Anonymous

                                                                                                          This entire place was the fattest load of crap I have ever seen. And not in, "Woohoo, I finally beat it, I feel so accomplished!" sort of way, but in a, "I could have spent all of that time doing something I actually enjoyed, I never want to go near this place again." kind of way.

                                                                                                          • Anonymous

                                                                                                            assassins gambit made this less cancerous, but the 2 fire ballister ignores the spell, and shoots on sight, also the knight by the medallion, and 1 screamer in the boss runup alerts the ghosts, these are all have floor triggers no matter the stealth.

                                                                                                            • Anonymous

                                                                                                              You forgot to include stirmhawk axe on the building side. Jump over castle wall where you have the 3 fire explosion archers

                                                                                                              • Anonymous

                                                                                                                It's almost as if they said "Hey, what frustrating enemies can we put here?" Then, they just decided they'd rather put ALL of them. This place is literally the worst.

                                                                                                                • Anonymous

                                                                                                                  Sorcery mains will have an easier time. I killed him first attempt without taking damage until the very end when he one shot me and we killed each other at the same time.

                                                                                                                  I summoned the greatshield minions as a distraction, and then used the wonderful physic with 10 seconds of unlimited magic and a magic damage buff.

                                                                                                                  For spells, I targeted the main boss and ignored his summons. Rannis dark moon first, followed by azure comment while the moon was still homing in on the boss.

                                                                                                                  He was basically dead before the 10 seconds of infinite magic was over.

                                                                                                                  • Definitely the hardest boss in the game so far in my opinion. Try using the Lightning-Shrouding Cracked Tear in your Wondrous Physick along with the Boltdrake Talisman (+1 preferable) to reduce damage from his lightning peg-leg kicks. They'll one shot you if not full health, at least in my case.

                                                                                                                    • Anonymous

                                                                                                                      There's a stormhawk axe up where the bird is. You can jump to it from the roof of the building where one of the ballista guys are.

                                                                                                                      • Anonymous

                                                                                                                        **** this place but **** the dual wielding mother****er in particular, SPECIALLY the one in the boss arena that ONLY does the broken ass weapon art that does upwards of 1500 damage on medium armor.

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