Cliffbottom Catacombs

cliffbottom catacombs entrance location elden ring wiki guide

Catacombs found at the bottom of the cliffs in the eastern side of the Liurnia of the Lakes region, now infested by Imps and Omens

Cliffbottom Catacombs is a Location in Elden Ring. The Cliffbottom Catacombs are found in Liurnia of the Lakes. The entrance to the catacombs can be found by following the cliffside south on the east edge of Liurnia of the Lakes.

 

Cliffbottom Catacombs Map

See the location of Cliffbottom Catacombs on our interactive map by clicking on [Map link].

cliffbottom catacombs location map elden ring wiki guide 300px

 

All NPCs and Merchants in Cliffbottom Catacombs

  • There are no NPCs in the catacombs.

 

All Items in Elden Ring's Cliffbottom Catacombs

Elden Ring Cliffbottom Catacombs Creatures, Enemies, and Bosses

Regular Creatures and Enemies

 

Field Bosses and Bosses

 

Cliffbottom Catacombs Walkthrough

Cliffbottom Catacombs is a catacombs that is filled with imps and omens. Walk carefully to not wake or alert the omens or get jumped on by the imps. The catacombs also have multiple buttons on the floor that trigger traps that shoot projectiles at the player; you can use them to your advantage by triggering them to hit enemies. The imps in this dungeon will throw a blue pot explosion at players.

Leaving the Site of Grace going down the stairs you will see the elevator room, step on the button to lower yourself down. A lever is present at the top and bottom of the shaft for you to call the elevator if it is not there. The first room after the elevator has 2 imps, one on the wall ahead and one standing on the right of the entrance. Past this room is the pair of locked doors flanked by 2 statues, the door will be unlocked by a lever found deep in the catacombs. 

Stepping into the rest of the catacombs you will walk into a square room with a staircase, the stairs lead downwards going over a pit where an omen can be seen sitting. Going forward into the next tunnel be careful of both the floor trap as well as the imp in the ceiling, there is another imp on the corner ahead that will jump you so be prepared for it.

Through this tunnel you enter into a room with a high ceiling, and some stairs leading up on the left side, straight ahead there is a sleeping ogre between the pillars, kill it to get to the grave glovewort behind it. Up the stairs is a sealed door and an imp statue but also another omen, this time awake and patrolling, above them are a pair of imps ready to throw grenades at you if you catch their attention. You could either rush the imps by going up the stairs and ignoring the omen or kite the omen down the stairs to separate the imps and the omen to make for an easier fight.  You can also stealth up the side of the stairs and through the door while the omen is walking the other direction, the imps will not notice.

The room sealed by the Imp statue will require a Stonesword Key to open, inside you will find 1 imp enemy and the Nox Mirrorhelm. Go up the stairs and carefully deal with the two imps in this room, a floor trap is placed right at the entrance to the room which can be used to shoot projectiles into one of the imps. Following the path out of this room you will find yourself in the space above the initial set of stairs and entrance. There are multiple imps in this area and in the room on the left you can find 3 imps, the body there holds the scythe for you to loot. 

To proceed to the lever you have to drop down into the room under the first set of stairs leading from the locked doors. This part of the catacombs has multiple omens roaming the halls so tread carefully. Moving around the tunnels here you can find remains with loot on them, one of which is the Prattling Pate "Wonderful"

From the room you dropped down into go east to advance, there you will find a single omen blocking the way forward, kill them to proceed. At the end of these tunnels is a ladder, climb it to find a room with a carpet and some bookshelves. On the left you will find an omen looking at a tomb in front of a stone statue, going right will lead you to the lever and the way back to the start. On the tomb is the Page Ashes.

BOSS BATTLE: ERDTREE BURIAL WATCHDOG

This fight is against a variant version of the Erdtree Burial Watchdog that uses a staff, spells and has three heads that will do a three-headed fire-breathing attack. The fight is against just the boss without any additional enemies. The boss still uses the same movement pattern as the normal Erdtree Burial Watchdog, in their seated form floating up and towards the player before stomping down and walking towards the player to slam and slamming that down while in their standing form. While seated the Erdtree Burial Watchdog will also cast spells at players, breathing flames at them or casting seeking Glintstone Sorceries. Defeating this boss will reward you with Kaiden Sellsword Ashes and 3,200 Runes.

 

Elden Ring Cliffbottom Catacombs Gallery and Notes

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All Elden Ring Locations
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    • Omen's moveset are very susceptible to parry except the kick and the grab. Try parrying them if you can, even the punches. Cleared this deathless on a level 40 character. The boss can be parried as well except its unique "jumping attacks".

      • Anonymous

        Idun save me, this dungeon is NOT good for my heart. I just did it for the first time (didn't even know it existed until today), and that was stressful. I get to the lower levels with two crimson left thinking, "It'll be fine; I cheesed the omen thats down there already". I drop down, and I hear heavy footsteps. I immediately hide in a bush and then the fat man himself rounds the corner on patrol. Okay, watch him. I stalk him on his route, grabbing loot and then slip into the hall...and then this big bastard with a sword is coming from the right. I don't have the confidence at this point to take on one with the element of surprise, much less head on with the potential for a flank attack. So, I give the patrolling one time to move so he won't hear us and charge the one in front of me (he knew I was there, crouched)! Go in, nail the perry and riposte for the kill. Creep up the stairs, because this is still a catacomb and imps are ****heads, and see one with his back turned and the lever. Sneak out, hit the lever, drop down and back to the grace to spend a level of runes and prep for the boss. Boss run, kill two imps, and enter. Boss was dead before I knew it. The boss was the least stressful part of this dungeon. This dude (summon) best be worth it, because holy ****.

        • Anonymous

          In the lower levels where there are 3 omens Just lure them to the floor trap, one at a time. Makes It way easier.

          • Anonymous

            There's a grave glovewort (2) on the small balcony while riding the lift facing towards the site of grace (east).

            • Anonymous

              Holy sh1t. This place was hell. You get here around lvl 50, I feel like those omens should NOT be here ffs. 4 fattys with countless heavy combos and a ton of hp. Let's not talk abt those little gargoyles... man if I had a nuke in this game I'd drop it here. Pick up my boy page and never come again

              • Anonymous

                shame on me.. just tumbled into them after 1300 hours ingame and never found em lol. inside was relative hard at ng and ng 13.

                • Anonymous

                  I easily bully the Omens at Altus Plateau and even the ones at the sewers, yet these ones for some reason give me a hard time in every playtrought unless I'm using something like the Zwei or any weapon that can easily break their stance.

                  I feel like these guys have higher than average stats for such an early game area.

                  • Anonymous

                    Sereusly those 3 omens have to be the "3 sisters" in hiding ( 3 being the flaw and tabuu in the golden order ).
                    Read closely what Rogier is saying, his not trying to save the living dead but he belives the 3 made a mistake somehow.

                    Rogier might connected to Ranni somehow as they go into slumber at the same moment.

                    Iji's Mirrorhelm and the fact that his a terrible "war Counselor" and the fact that his not "really" there similar to Gowry kind of suggest something is off.
                    And you find another Nox Mirrorblade and a "warped" weapon in here...

                    I dont think 3 lonely wolfs from Renna is without purpose, or that Rogier Fights Carian syle with a +8 weapon (same as Edgard) with the same ornament..... I bet Rogier is more confertable with his "Frozen Needle" Ijii (mispelled) got tucked away close by.

                    There got to be more to this, maybe "Greathood" got somthing to do with it? Can see the truth and got synergy with "Sword of Night And Flame", Maybe Lazuli Glintstone Crown can reveal somthing.

                    It's just to wierd, Lorettas weaker "phantom" form, using spells sold by Pidia. while a stronger version is at the Haligtree. (lost her Silver Mirrorshield BTW). Thats not how Ashes work. (could it have been a puppet? Like Dolores). Selvius got finger maiden Therolina for Edgar to after all.

                    Moon Of Nokstella would fit in here aswell I guess, And Blaidd's Greatsword description seems to be a clue aswell. The mask a warning?

                    Radagon's Dogs and Royal spies seems to be all over them, with odd respawn.

                    Going to stop brainstorming now, but I'm confident there is something to unravel here :D So a quote from Jerren in the end.

                    "By the by... Is that old fool still hammering out weapons? His enormous frame, cramped in that little place... Bit of a haughty sort." -Witch-Hunter Jerren.

                    • Anonymous

                      My third character. Havent had any trouble here before but on previous playthroughs relied on magic or coop. Now as a non magic, non summon, close range melee without shield: Jesus did this place take a piece out of my soul. Died about 30 times. More than doing tree sentinel straight out of tutorial with the same character. I truly recommend having ranged options, summons or atleast something longer than claws etc. while in this place.

                      Whoever desinged this hell whole I salute you.

                      • Anonymous

                        Saw a video of the openings in the stairwell. Player stepped off the stairs, used a scythe to dash into the opening, then hit all of the walls to check, there's nothing there.

                        • Anonymous

                          I have tried and tired to jump into the second floor just above the omens to no avail. There's probably nothing there, but it seems like one good jump could get u in there. Can some proud platformer try and report back?

                          • Anonymous

                            I've had one of the omen enemies ignore stance-break three times in a row. I use the golem halberd, which stance-breaks them in two power attacks. I drop off of the walkway at the left corner that is closer to the ground, and sneak-attack the one in the middle. I get the sound for a stance-break, but he only stops for a fraction of a second. All the other omens go down with two power attacks, but not this specific one. If they ever fix this, it's on patch 1.07.

                            • Anonymous

                              I'm surprised at some of the comments about this catacomb. Obviously omen in an enclosed area like this are no joke, especially if you end up having to fight more than one at a time, but unless I'm confusing this place for another catacomb that also has omen in it with the imps as well as a prattling pate to collect, I killed the first omen I saw with frenzied burst cast from the floor above with no chance of it being able to reach me and I was able to sneak up on all the others to do enough damage so they only needed to be hit once or twice when they got up. Again assuming I'm not mixing this dungeon up for a different one, even the omen that were patrolling the corridors near where a glovewart and the prattling pate were didn't give me any trouble, I haven't noticed it in any other catacomb so far but the corridors where the omen are patrolling in circuits through this dungeon have bushes making it very easy to hide until they pass then hit them for maximum damage before they even know you are there. I understand different players will make builds they enjoy playing and use tactics that suit, but I don't think its a good idea to ignore stealth for easy kills or to damage a tough enemy as much as possible before fighting them because stealth or sneak attacks don't suit the character you've created.

                              • Anonymous

                                I just finished this catacomb, and I didn't get the scythe. There was a golden rune 3 on the body instead.

                                • Anonymous

                                  The omens in the basement were hard in that small space, easy to get trapped in to a corner then die. Get your best burst damage ready and sneak up on them. The end boss was easy compared to that basement stretch.

                                  • Anonymous

                                    Use a Bow, Throwing Knives, to agro imps out, and the Omens you can use Fire incantation/bow to get the ones at bottom from above, the one guarding a treasure you can use a Bow from the stair area, A bow is your friend use it, invest in arrows to keep in stock. the problem is most people just want rush through and just hack their way through, kill smarter, not harder, unless your a SUPER Top notch player.

                                    • Anonymous

                                      A little below lvl 50 and jesus this place is an imp orgy ground. Plus never knew an omen's fatass could use a ladder....well I know it now!

                                      • Anonymous

                                        A little below lvl 50 and jesus this place is an imp orgy ground. Plus never knew an omen's fatass could use a ladder....well I know it now!

                                        • Anonymous

                                          this place is a hellhole, and not at all worth it. a boss worth 3200 runes and ashes you don't need? you will lose far more runes to his hole than you will ever get out of it

                                          • Anonymous

                                            For anyone aggravated: Go to Liurnia Highway North site of grace, then head directly east. The incline there will lead you to the lower grounds beneath the cliff.

                                            • Anonymous

                                              From the room you dropped down into go east to advance, there you will find a single ogre blocking the way forward, kill them to proceed.

                                              You can dodge the ogre if you run to the corner and crouch, then sneak pass him once he has walked out.

                                              • Anonymous

                                                Glad it's not just me, level 46 and I've got nothing for this place ha, died at least 10 times already, even knowing what and where the imps and ogres going to be....

                                                I agree, this place is hell

                                                • Anonymous

                                                  The enemies in this dungeon seem to be very resistant to magic, my sorceries barely damage the imps/ogres.

                                                  • Anonymous

                                                    The enemies in this dungeon seem to be very resistant to magic, my sorceries barely damage the imps/ogres.

                                                    • Anonymous

                                                      The enemies in this dungeon seem to be very resistant to magic, my sorceries barely damage the imps/ogres.

                                                      • Anonymous

                                                        Kind of dig the ghastly ethereal blue flame aesthetic. Makes the other catacombs look really bland and unimaginative and now I wonder why FROM didn't do more with them.

                                                        • Anonymous

                                                          Kind of dig the ghastly ethereal blue flame aesthetic. Makes the other catacombs look really bland and unimaginative and now I wonder why FROM didn't do more with them.

                                                          • Anonymous

                                                            Entire dungeon is literally Flame of Redmanes weapon art > Riposte > Repeat. Dead.
                                                            See an imp? Riposte in face. An Ogre? Riposte in stomach. Still alive? Repeat.

                                                            This shuts down all Imp dodging and risks and can stomp their ganks. This completely shuts down Ogre but needs two casts to down them though it staggers after each use. get some range if necessary. Trvializes dungeon. TIP: Use Misericorde with its 140 crit and infuse it with the Flame of Redmanes ash.

                                                            • Anonymous

                                                              First imp at start cannot be backstabbed, at least not without a ton of waiting for it to get much closer when it resets its route. The imp on the right is timed and positioned to hit you if you try and make the first imp alert which causes its back to turn and not match its hitbox. If you practice enough, sure it just might be possible but its a pretty rigged setup by FROM to screw you over. Don't waste the time trying.

                                                              • Anonymous

                                                                cleared at level 48, but was tough with around ~7 deaths
                                                                when you drop down from the stairs, drop at the bottem left of the stairs so the ogre doesn't agro you. Just ignore the ogre and sneak on into the corridor. There are plenty more enemies to fight ahead

                                                                • Anonymous

                                                                  There is nothing of note to be found for those curious about the unreachable level (the 2nd to the lowest floor of the dungeon) in the open area with the stairs, as it's just a dark and empty looping hallway going in a square,
                                                                  like the floor below with the trolls.
                                                                  Trust me on this, I spent about an hour trying to make the jump thinking I found a secret lol

                                                                  • Anonymous

                                                                    After defeating the dungeon boss I used the return to beginning option and the door was shut, I couldn't leave without fast traveling. I didn't explore the dungeon again so I can't say if it was intended or just a bug.

                                                                    • Anonymous

                                                                      After defeating the boss, the entrance is closed and cannot open. I'm stuck and not sure what to do. Anyone else experienced this?

                                                                      • Anonymous

                                                                        if you are having trouble with the orgies after you face the room after the 1st turn has a trap that you can set off and dodge out of the way and it will kill them

                                                                        • Anonymous

                                                                          This has been the cave where I have died to most so far in the game (I . Highly recommend a summon for this one. I'm lvl 55.

                                                                          • Anonymous

                                                                            Really weird game design. Nothing indicates you need to fall here to proceed, but you do. If you're stuck just fall of the stairs.

                                                                            • Anonymous

                                                                              The ogre blocking the way forward (as mentioned above) can be snuck by if you reach the farthest wall, crouch, and slowly creep past it. Be wary of pots and other breakable items along the wall in the hallway behind him, as breaking them alerts him to your presence.

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