Imp |
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Location | Many Catacombs Many Heroes' Graves Auriza Side Tomb The rooftops of Leyndell Royal Capital The pipes of the Subterranean Shunning-Grounds |
Drops | ![]() Imp Head (Cat) Imp Head (Wolf) Imp Head (Fanged) Imp Head (Long-Tongued) Forked Hatchet Forked Greatsword Smithing Stones Smoldering Butterfly Glintstone Firefly Fulgurbloom Mushroom |
HP | 196 ~ 1383 |
Imps are Small Humanoid Enemies in Elden Ring.
Imps resemble living stone statues of gangly winged gargoyles, some bearing the heads of cats or wolves. They typically wield Forked Hatchets or Forked Greatswords, as well as throwing daggers and throwing pots that deal fire, magic, or lightning damage.
They are found largely in tombs and catacombs, and will attack trespassers with extreme prejudice. They typically lie in wait either by posing as harmless statues, waiting around corners, or clinging to walls and ceilings. Once they detect an intruder, they spring into action, jumping and scampering nimbly about to close in on their targets before relentlessly striking with their weapons, or else attacking from afar with throwing daggers or pots. With the exception of pots, all the weapons that Imps wield inflict Bleed damage.
The spirits of two (2) Fanged Head Imps can be summoned for aid in battle using the Fanged Imp Ashes.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
Combat Strategy
Imps are pesky little creatures that can quickly overwhelm the player if they're not careful. Most of them attack in groups of two or more, and their Bleed-inducing weapons combined with their rapid attacks can kill the player before they even completely fill their Hemorrhage bar. When exploring catacombs, players should be wary when walking through doorways or around corners, as there may be an imp lying in wait just out of sight ready to jump on the player or smack them with a greatsword. They can also be found lurking on higher-up ledges ready to attack with daggers and pots.
Fighting imps can be tricky- being made of stone, they are somewhat resistant to most attacks, and are immune to all status effects (Hemorrhage, Sleep, Frostbite, Madness, Poison, Scarlet Rot, and Death Blight). However, they take full damage against Strike-type damage, and are less resistant to Magic type attacks. In fact, one of the best weapons to use against imps are Crystal Darts: though they don't do a lot of damage by themselves, a couple hits with Crystal Darts will cause imps to "short-circuit" (indicated by the afflicted imp standing ramrod-straight and emitting blue sparks), making them go berserk and attack whoever is closest to them, friend or foe. This is especially useful to help kill off other enemies in the room with the short-circuited imp, or at the very least whittle them down for the player to take out more easily.
Imp Location in Elden Ring
Where to Find Imps:
- Players can encounter Imp within the dungeons and catacombs of Limgrave.
- Impaler's Catacombs
- Tombsward Catacombs
- Cliffbottom Catacombs
- Minor Erdtree Catacombs
- Wyndham Catacombs
- Murkwater Catacombs.
- Fringefolk Hero's Grave
- Road's End Catacombs
- Auriza Side Tomb
- On the yellow rooftop of buildings south of East Capital Rampart site of grace in Leyndell, Royal Capital
- Giants' Mountaintop Catacombs
- Consecrated Snowfield Catacombs
Imp Combat Information
- Health: 196 HP
- Runes: 67
- Poise: 30
- Immune to Poison, Scarlet Rot, Hemorrhage, Frostbite, Sleep, Madness and Death Blight
Absorptions
- Phy (Standard): 10
- Phy (Slash): 35
- Phy (Strike): 0
- Phy (Pierce): 35
The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: Immune
Scarlet Rot: Immune
Hemorrhage: Immune
Frostbite: Immune
Sleep: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.
- Health: 220 HP
- Runes: 70
- Poise: 30 / 35
- Immune to Poison, Scarlet Rot, Hemorrhage, Frostbite, Sleep, Madness and Death Blight
Absorptions
- Phy (Standard): 10
- Phy (Slash): 36
- Phy (Strike): 0
- Phy (Pierce): 36
The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: Immune
Scarlet Rot: Immune
Hemorrhage: Immune
Frostbite: Immune
Sleep: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.
- Health: 390 HP
- Runes: 40 / 128
- Poise: 30 / 35
- Immune to Poison, Scarlet Rot, Hemorrhage, Frostbite, Sleep, Madness and Death Blight
Absorptions
- Phy (Standard): 11
- Phy (Slash): 38
- Phy (Strike): 0
- Phy (Pierce): 38
The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: Immune
Scarlet Rot: Immune
Hemorrhage: Immune
Frostbite: Immune
Sleep: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.
- Health: 414 HP
- Runes: 204
- Poise: 30 / 35
- Immune to Poison, Scarlet Rot, Hemorrhage, Frostbite, Sleep, Madness and Death Blight
Absorptions
- Phy (Standard): 11
- Phy (Slash): 38
- Phy (Strike): 0
- Phy (Pierce): 38
The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: Immune
Scarlet Rot: Immune
Hemorrhage: Immune
Frostbite: Immune
Sleep: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.
- Health: 462 HP
- Runes: 362
- Poise: 30 / 35
- Immune to Poison, Scarlet Rot, Hemorrhage, Frostbite, Sleep, Madness and Death Blight
Absorptions
- Phy (Standard): 11
- Phy (Slash): 39
- Phy (Strike): 0
- Phy (Pierce): 39
The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: Immune
Scarlet Rot: Immune
Hemorrhage: Immune
Frostbite: Immune
Sleep: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.
- Health: 559 HP
- Runes: 385 / 396
- Poise: 30 / 35
- Immune to Poison, Scarlet Rot, Hemorrhage, Frostbite, Sleep, Madness and Death Blight
Absorptions
- Phy (Standard): 11
- Phy (Slash): 39
- Phy (Strike): 0
- Phy (Pierce): 39
The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: Immune
Scarlet Rot: Immune
Hemorrhage: Immune
Frostbite: Immune
Sleep: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.
- Health: 637 HP
- Runes: 551
- Poise: 30 / 35
- Immune to Poison, Scarlet Rot, Hemorrhage, Frostbite, Sleep, Madness and Death Blight
Absorptions
- Phy (Standard): 11
- Phy (Slash): 40
- Phy (Strike): 0
- Phy (Pierce): 40
The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: Immune
Scarlet Rot: Immune
Hemorrhage: Immune
Frostbite: Immune
Sleep: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.
- Health: 833 HP
- Runes: 811
- Poise: 30 / 35
- Immune to Poison, Scarlet Rot, Hemorrhage, Frostbite, Sleep, Madness and Death Blight
Absorptions
- Phy (Standard): 12
- Phy (Slash): 40
- Phy (Strike): 0
- Phy (Pierce): 40
The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: Immune
Scarlet Rot: Immune
Hemorrhage: Immune
Frostbite: Immune
Sleep: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.
- Health: 943 HP
- Runes: 842
- Poise: 30 / 35
- Immune to Poison, Scarlet Rot, Hemorrhage, Frostbite, Sleep, Madness and Death Blight
Absorptions
- Phy (Standard): 12
- Phy (Slash): 41
- Phy (Strike): 0
- Phy (Pierce): 41
The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: Immune
Scarlet Rot: Immune
Hemorrhage: Immune
Frostbite: Immune
Sleep: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.
- Health: 1150 HP
- Runes: 1252
- Poise: 30 / 35
- Immune to Poison, Scarlet Rot, Hemorrhage, Frostbite, Sleep, Madness and Death Blight
Absorptions
- Phy (Standard): 12
- Phy (Slash): 42
- Phy (Strike): 0
- Phy (Pierce): 42
The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: Immune
Scarlet Rot: Immune
Hemorrhage: Immune
Frostbite: Immune
Sleep: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.
- Health: 1183 HP
- Runes: 1784
- Poise: 30 / 35
- Immune to Poison, Scarlet Rot, Hemorrhage, Frostbite, Sleep, Madness and Death Blight
Absorptions
- Phy (Standard): 12
- Phy (Slash): 42
- Phy (Strike): 0
- Phy (Pierce): 42
The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: Immune
Scarlet Rot: Immune
Hemorrhage: Immune
Frostbite: Immune
Sleep: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.
Imp Drops in Elden Ring
Item |
Drop Rate |
Notes |
100% | N/A | |
Forked Hatchet | 2.00% | Dropped only by those that wield it |
Forked Greatsword | 2.00% | Dropped only by those that wield it, which is the Wolf Head Imp |
Imp Head (Cat) | 0.50% | Dropped only by the Cat Head Imp |
Imp Head (Fanged) | 0.50% | Dropped only by the Fanged Head Imp |
Imp Head (Long-Tongued) | 0.50% | Dropped only by the Long-Tongued Head Imp |
Imp Head (Wolf) | 1.50% | Dropped only by the Wolf Head Imp |
Smoldering Butterfly | 10.00% | Dropped only by those that throw Fire Pots |
Glintstone Firefly | 10.00% | Dropped only by those that throw Magic Pots |
Fulgurbloom | 10.00% | Dropped only by those that throw Lightning Pots |
Mushroom | 10.00% | N/A |
Smithing Stone (1 - 5) | 1.00%~2.00% | N/A |
Smithing Stone (6-7) | 1.00% | N/A |
Elden Ring Imp Notes & Tips
- Depending on which Imp it is and what dungeon they're found in, they can throw Fire Pots, Magic Pots, or Lightning Pots and can drop Smoldering Butterflies, Glintstone Fireflies and Fulgurbloom respectively.
- They use Throwing Daggers that can somehow do Hemorrhage buildup, even though Kukris are the throwing knife that does Hemorrhage buildup, not Throwing Daggers.
- Like the Lesser Burial Watchdogs and the Golems, Imps can also be short-circuited by Crystal Darts and will attack the closest entity, friend or foe.
- They are a callback to a similar enemy from Dark Souls III, the Thralls.
Elden Ring Imp Gallery
- Anonymous
I hate this m0b. If I know in catacombs those guys are main villians.. im out.
- Anonymous
I hate this m0b. If I know in catacombs those guys are main villians.. im out.
- Anonymous
just got killed by a wolf imp in the giant conquering hero's grave and the damn thing howled?! never seen this behavior before and haven't seen it mentioned anywhere, trying to replicate it now.
- Anonymous
I see why they named Impaler Catacombs as such. Stupid imps ganking me. Hate these midgets.
- Anonymous
- Anonymous
"Hey Master Miyazaki! you know that one annoying enemy from Dark Souls 3 that people hated? Well what if instead of making a unique new enemy design for the catacomb and dungeon levels, we just took that enemy, gave them a shitty lazy reskin and gave them bleed and bullshit damage and health despite being a tiny and evasive enemy?" "Oh congrats B-team John! What a fantastic, and fair and balanced idea! Now go back to your basement and I'll make sure the design team spam these enemies as much as possible!"
- Anonymous
I simultaneously f@#%g hate these bastards & have no complaints about their design.
- Anonymous
Reskins of DS3 Thralls, except now they have a lot of health, read your inputs and all of them can proc bleed on you instead of just the sword kind. Truly the worst enemy type in the game, not hard to fight by any means, they are just plain annoying and tedious.
gurd countering the 2-handed sword imp with a Warhammer oddly staggers it, unlike most weapons
- Anonymous
Imp:*attacks*
Me:Now to counter attack.. hey.. sit still.. stop backing up a mile away..
- Anonymous
I actually really like these guys, never had too much problem with them unless I was silly. I feel like different variations would have been good though. Like a bigger one or a proper ranged one. (and I wish the weapons they dropped were alot better). They add a nice feel to the dungeons
- Anonymous
Someone at Fromsoft decided this was the enemy to reskin from Dark Souls 3 and slap all over the place.
- Anonymous
- Anonymous
These guys just promote cheesing the game as there is no "git gud" way to deal with them. You either trade a TON of damage, or cheese them. You either use spells, or jumping R2. There is no option here. If you take the melee route, you have to wait for them to do these super long animation attacks that cover a tremendous distance.
I hate these things, they ONLY waste time and add annoyance.
- Anonymous
I don't know if many people know this, but they can do a backstab grab.
- Anonymous
Whenever Fromsoft makes a game, they have to let the bad enemy design Goblin in the basement design at least one enemy. This is that enemy.
- Anonymous
lmao funny how only the imp out of all enemies got their hp list in the wiki.
- Anonymous
"Imps are pesky little creatures"; Imps are taller than the player when they stand upright, put some respeck on their name!
- Anonymous
the dog looking ones are adorable, like little gangly teddy bears
- Anonymous
Still can't believe they took the enemy that almost singlehandedly ruined DS3 for me, and made it one of the most common enemy types in ER.
- Anonymous
"...will attack trespassers with extreme prejudice". So trespassers without prejudice won't be attacked?
- Anonymous
These are reskinned from the little hollow slaves in DS3. They have the exact same animations and even sounds. I got so used to fighting those bastards that the reskinned Elden Ring ones don't give me any trouble. I already know all your tricks, you little shitstains!
- Anonymous
Overtuned, spammed, annoying moveset. Artificial difficulty condensed in a single mob.
- Anonymous
No one would complain if these ****s just got removed from the game completely and replaced all the dungeon ones with skeletons.
- Anonymous
Completely ridiculously over reused mob. You will end up going through at least 3x as many of this flop of a mob design than any other enemy in the game. But oh, they have different heads so it's obviously mob variety...
- Anonymous
People complain about the Omens in the sewers, but these horrible little ****heads cause me far more grief than even them.
- Anonymous
These guys killed me more than the gnarly looking Omen dudes next door.
- Anonymous
- Anonymous
- Anonymous
These little hellspawns, make dogs and birds seem like the best enemies in the game by comparison
- Anonymous
I have gotten screwed over by these insufferable scumlords more times than i'd like to admit, something that tiny and evasive has no right being so tanky and hard-hitting.
- Anonymous
Some may have other favorite opponents, but for me it's the Imp. Speed, bleed, immunity and ambush. What's not to like? Better yet are the ones that are invincible until they activate and come into the light circle where you are waiting like a sacrifice.
- Anonymous
- Anonymous
I'm just starting the shunning ground now, one of the areas has a lot of imps, doing exactly the same thing they do in the catacombs, they're hanging onto the sides of pipes, walls and above waiting to drop down. I've died a couple of times to them through impatience trying to clear them out too quickly. One at a time they're not hard enemies to deal with, even in late game areas. Guard counter makes them trivial, as long as you take the time to draw them towards you one at a time and don't let them overwhelm you.
- Anonymous
This page has the imp wolf-head as a drop, can anyone confirm this? The specific page for the wolf-head helm has it as being found as loot on a corpse in minor erdtree catacombs. I've been saying for a good while that I have the imp wolf head, but I'm 100% I've never been inside the minor erdtree catacomb. I can't be bothered with dungeons that are full of poison or rot water. So is the wolf imp head dungeon loot and can be got from enemy drops?
- Anonymous
From finally knows how to make one of the worst enemy types in previous games even more cancerous. Truly amazing.
- Anonymous
three of these guys and you're going be stunlocked
its just thralls but with bleed
- Anonymous
"Fanged imps are a type of Imp in the Imp-class of enemy" Yeah, anyway, I'm calling them Gargoyles
- Anonymous
- Anonymous
I like how they struggle to pull around a greatsword that’s twice their size.
- Anonymous
Best way to deal with them as melee with short range:
1. Walk backwards slowly to bait them.
2. When they're 2 steps away (or 2 swings away) from you, make 1 step forward and start your combo to delete them.
P.S. Mind your surroundings, of course.
- Anonymous
I had these guys spawn on the banisters of the Lyndell Eastern Rampart (along with a 2-bladed-sword Gargoyle) until I went back to kill the 2-Bladed-Sword Gargoyle on the road to Lyndell.
Reddit comments speculated that it was a glitch, but it made enough narrative sense that I'd want to verify
- Anonymous
They’re called “Fanged Imps” due to their head (Imp Head: Fanged) They should just be renamed to Imps since not all Imps wear the same head.
- Anonymous
The page probably shouldn’t be called “Fanged Imp” by default, just “Imp”. I’m pretty sure the Fanged Imp Ashes are only named so to specify it summons the imps with the “Fanged” head, the enemies that throw the magic bombs as the summon does. “Imp” would just refer to all kinds, cat, wolf, long-tongued, etc.
- Anonymous
The Imps are Just Thralls form ds3 but...i dont mind sure they are Annoying but its Cool to Get their Heads
(Wolf imps are Flamberge Thralls And Cat Imps are Axe Thralls)
- Anonymous
So many people upset that these are thralls from DS3 on roids as if they haven't been using rats, dogs, and basilisks since DS1.
- Anonymous
I don't know if this is super rare, but if you kill all the other imps around a wolf imp it will look around before howling
- Anonymous
Unpopular opinion but I actually kinda like these guys
I find it funny that they just stand in place, and it's obvious they're going to attack, but just stand there, menacingly...
And I do like that Elden Ring introduced these things in addition to the fairly obvious trap floors, so you have reason to look around a room before entering and keep your awareness up without anything really stupid that is completely impossible to avoid
- Anonymous
I farmed Cat, Wolf and Fanged heads in Cliffbottom Catacombs so It's possible to get them there. But it took a long time.
- Anonymous
guard counters are the best way to deal with these guys by far
- Anonymous
Crystal darts stun them and will also make them fight each other.
Just had an Imp in Giant Catacombs drop a Forked Greatsword.
- Anonymous
It's like they filled the dungeons and catacombs with the worst enemy in the game so no one wants to do them
- Anonymous
Yeah everyone loved the thrall in ds3 right!!! lets put them in elden ring and make them tanky!!!!!
- Anonymous
If you hit an imp with crystal darts until the are stunned, other imps start to atack it
- Anonymous
if you throw a crystal dart intro their forehead (the same place a swordstone key would go) they sort of 'sort circuit' and then turn hostile to everything
- Anonymous
- Anonymous
Level 154 int is 80 and still can one shot these bastards what are their weakness?
- Anonymous
Of all the enemies they could've brought back from DS3, why did it have to be the manlets?
- Anonymous
Just to be 100% clear, can you get any of the rare drops even if you don't have at least 10 points in Arcane?
- Anonymous
these little pieces of shits give me a harder time than ****ing Malenia Blade of Miquella
- Anonymous
- Anonymous
If you happen to have crystal darts, if two of these land on them in a row, the imps get paralyzed for a few seconds then go frenzy.
- Anonymous
Don't know why, but it seems they don't like fire. If you hit them with a fire weapon, they seem to panic for a short while.
- Anonymous
Don't know why, but it seems they don't like fire. If you hit them with a fire weapon, they seem to panic for a short while.
- Anonymous
thralls but more of a pain in the ass
the imp head drop is nice tho
- Anonymous
one of a handful of unfair enemies in this game that they reuse for a lot of dungeons. at least give them some different heads or something, so I can die with some variety, is that too much to ask for?
- Anonymous
You'd think after 2 catacombs dungeon that you have seen all the tricks they have to ambush you?
Well you'r exactly right, theses little sh*ts will try and ambush you the exact same ways for like 20 catacombs straight.
- Anonymous
Beat the game, started ng+, made a new character that's in eternal city and still believe these are the worst mobs. Was tired and trying to just grab my souls when 3 chased me 5 miles and cornered me as I was a room from my souls. Bastards
- Anonymous
Y'all really out here whining about reusing assets when literally most movesets and movement from DS3 was also copied from DS1. Then before that? Demons Souls (to some extent) so stop your whining. Acting like this is something new. I swear people who play games nowadays find any reason to complain about something.
- Anonymous
- Anonymous
- Anonymous
You’d expect a little sh*t made of stone to not decimate half your health in one hit, FromSoft knew exactly what they threw at us.
- Anonymous
- Anonymous
As indicated in hints, they do seem to be weak to Pierce damage (like Miners).
- Anonymous
Seeing the Thrall moves reused isn’t what disappointed me, it was hearing the Thrall noises that did.
- Anonymous
There's another version of this enemy that drops the Wolf imp head as well as the forked greatsword
I have found that the imps can drop a smithing stone shard [1] as a rare drop not sure if it scales with imps in later dungeons but the ones in murkwater catacombs for certain drop them
- Anonymous
the ambushes of these bastards are so hard to see, i dont know why, they are way worse than in DS3
- Anonymous
If anyone wants to farm the great-sword ones: Roads-End Catacombs has one very close to the grace.
- Anonymous
- Anonymous
Forked Greatsword does drop from the slightly bigger imps, type "Imp Heads - Where to get them - Elden Ring" in youtube. also u can get cat, Fanged, and wolf imp heads.
- Anonymous
I just met these and I instantly recognized the way they moved… eh well time crush them.
- Anonymous
The fact that you find reskinned DS3 enemies throughout the entire duration of the game is kind of mind blowing.
- Anonymous
annoying little pests, they are more serious than an average boss.
- Anonymous
One of the most egregious examples of copypasting from DS3.
- Anonymous
They drop smithing stones (1) at a higher rate than the miners i think. (i was at least more lucky)
- Anonymous
They seem to drop more Imp Heads, I just got a (Fanged) one which gives 2 STR
- Anonymous
I think the Imp hat was nerfed. I have an Imp head (wolf) that gives endurance, not int. Either this is an unlisted item on the wiki or they renamed it from CAT to WOLF and changed its stats.
- Anonymous
I've noticed there's a single greatsword-weilding imp in Fringefolk Hero's Grave. It's a bit of a pain to get to, so I'm not sure if it's possible to farm it for the weapon, but so far I haven't seen any others like it.
- Anonymous
There are three different imps. Cat Imps, Fanged Imps, and Dog Imps. The cat imps drop the Imp Cat Head, the fanged drops the fanged head and the dog drops the dog head.
- Anonymous
- Anonymous
I got an "imp head (wolf)" from a sword welding imp in roads end catacombs
- Anonymous
They also drop a smithing stone! It’s hard to farm them so I say it’s ultra rare for them to drop.
- Anonymous
can also drop smithing stones just watched one drop one now
- Anonymous
i ****ing hate these little annoying ****ers
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