Colossal Fingercreeper |
|
---|---|
Location | Flame Peak |
Drops | 4627 Runes |
The Colossal Fingercreeper is a Wildlife Creature in Elden Ring. It is the largest variant of the Fingercreeper and is incredibly strong to compensate.
Elden Ring Colossal Fingercreeper Locations
Where to Find Colossal Fingercreeper:
- Flame Peak : There is one Colossal Fingercreeper hanging on a cliff right above a Giant Crow close to the Foot of the Forge site of grace, it will drop on the Giant Crow and instantly kill it if the player gets too close.
Elden Ring Colossal Fingercreeper Drops
- 4627 Runes
Colossal Fingercreeper Notes & Tips
- Not worth fighting, as it drops a rather meager amount of runes, and can stun-lock the player. Observe from a distance and admire it.
Colossal Fingercreeper Image Gallery
- Anonymous
"How would you feel if a giant hand came out of the sky and decided to crush you?"
when i first saw this guy kill the giant ugly ass crow i feel joy not having to fight it or the crow because the crow dies instantly and i just find it funny that the crow is just enjoying a meal just for a giant ass hand to fall on it
- Anonymous
There are two more of these on a rock formation near the Church Of Repose. From the chruch's entrance, go straight towards the area where trolls and crows are attacking one another, and look up, and to the left. There are two very high up, hanging on the rock formation on both sides. Curiously, they don't seem to drop down under any circumstances other than taking damage, including going below both of them. Damaging them with a ranged weapon does result in aggro, but they don't attack the other nearby enemies from what I could tell, only directly aggro'ing the player.
I've counted 4 of these enemies so far. It seems like my fire weapons and spells do not stun them, as with every other fingercreeper size. Thus far I've seen those two, the one on the path leading up to the crimsonwhorl bubbletear down the ramp from the area wotj trolls throwing magic pots, as well as the one that kills the crow upon getting too close near the foot of the forge grace.
They have some close range attacks that do high damage. They have a hand flick, which is delayed, but probably the easiest to dodge, a lunge, and a very dangerous "rush" attack. I haven't seen them use the ring spell as seen in the Caria manor, but I'm not 100% on that. The dash/rush attack is very hard to react to when close, sort of akin to Oceiros' charge. I found staying directly under them and wailing on them effective, throwing some spells/projectiles when they dash away. I found if I stayed very close it would minimize the stun & damage of a dash, as they'd hit me once before clipping through me, giving me time to heal. Ater dodging a flick, if you manage to get behind them, you can wail on them a bit while you get pushed around while it tries to turn towards you while you hug its back, unable to hit you for a few moments, though this seems inconsistent and difficult due to the sheer size of them. I would advise engaging them at range with spells or bows if you want to kill them. If you want to use melee weapons, I'd advise equipping heavier armor and sticking close, doing damage whenever you can. I found the prelate's inferno crozier fairly effective, but the hyperarmor of large weapons didn't seem to help against their attacks. They don't seem to drop anything, but I haven't done extensive testing,
The smaller versions are fairly easy to stunlock individually with a fire weapon or spell, but still dangerous, espescially with multiple medium size ones. Hyperarmor does seem to work on most of the small and medium creeper's attacks, so a large weapon may be helpful against the more numerous smaller variants. I'd also advise watching the walls where you find these guys, as you can often snipe them before the ambush you if you catch them hanging off of a wall, or in other ambush spots.
Best of luck, tarnished!
- Anonymous
First time I saw the one on the mountain I had a ****ing stroke
- Anonymous
I like how instead of saying “keep your distance” they said “Observe it and admire it like the amazing gem it is.”
- Anonymous
- Anonymous
They should of made it stick up the middle finger after you kill it
- Anonymous
These things feel like a DS2 enemy with how poorly designed and janky they are.
- Anonymous
Why are people mad at this mob?? You can literally just run past it. "If it breathes, I has to die". OK. Idk if it breathes, but it's besides the point... I guess you can argue that it trolls people who kill it hoping for a loot, but still... This gigantic hand. It's so... Majestic. Why kill??
- Anonymous
You'd think they would make it drop a +9 or Ancient Somber smithing stone for the trouble.
- Anonymous
- Anonymous
If you, for some reason, still want to kill these things despite them being completely pointless and not worth the time, you want to use a slashing weapon with high fire or bleed damage on it, for example, Bloodhound's Fang buffed with Bloodflame Blade. These have the same weaknesses as the smaller ones except fire damage won't stun them. Secondly, make sure you have a defensive buff on yourself (any, Golden Vow or Black Flame Protection and so on) so you can survive 3 hits, and you're good to go. The best time to attack them is right after a charging attack or the flick.
- Anonymous
These things are F'ing ridiculous. I'm at max level at NG+7 and beyond... and this dude mops the floor with me by the Fire Giant site of grace haha! It's probably a 'strategy' issue I'm having. Being max level I should be able to take him out consistently even on NG+7. GG!! I hate the Revenants too, but at least the strat for them is healing. No prob... as long as you know you're going to face one, and have a healing spell equipped (which fills a slot you never need unless facing Revenants... perfect).
- Anonymous
these things come in 4 different variant sizes, meaning you could compare them to swords in the game.
the Small Fingercreepers would be like the Daggers.
the Medium Fingercreepers would be like the Straight Swords.
the Great Fingercreepers (the ones with the purple ring) would be like the Greatswords.
and the Colossal Fingercreepers would be like the Colossal Swords.
- Anonymous
am I wrong or are they buggy? I feel like they kinda were not supposed to be fought in the first place, the look and behave like their smaller form and the lock on is super weird. They are not weak to fire, their attacks can stunlock you and they don't drop smithing stones. To me this proves how unpolished they are as an enemy rather than being purposefully bs foes, they might be cryptids of a earlier iteration of the game
- Anonymous
Sooo... these guys can't strafe for sht. My pure mage build had the jellyfish shield + wing of astel to dish out some supernovas, found one of those and whenever it did that charge attack i just had to block once, then it just phased through my character and ran away because apparently doing a 180° turn is difficult for it. Idiot almost threw itself off the cliff.
"Tips for fighting giant fingercreeper: just avoid it, not worth your time."
Well, ok then.
- Anonymous
What if you
Wanted to mend the Elden Ring
But FromSoft said
“Stunlock”
- Anonymous
they definitely put this in just to torture the player, there's no way its supposed to be fun. 2 shots you easily, can't be stunned, yet despite how unreasonably difficult and ugly they are, they give almost no runes. lol
- Anonymous
can't be stunned? check. ignores fire unlike all other variants? check. does obnoxious amounts of damage that almost nobody except bhs or quickstep users can reliably get past? check. borderline insulting amount of runes per kill like runebears? check.
10/10 please piss off so called enemy designers
- Anonymous
These are from software's programmer hands, fed up with the meta slaves, gankers, ds2 haters, extreme tryhard elitist and other ds3 stereotypes carried over to elden ring. You can feel the resentment in each finger.
- Anonymous
Look, I think the other two variants were fine, but this is just buggy.
- Anonymous
Just realized these friendly fellows are not wearing Rykard’s purple ring.
- Anonymous
They should make these able to show their middle fingers to the tarnished.
- Anonymous
Had no problemo around lv120 and a +7 fire weapon, I think the big Magma Wyrm Curved Sword with the pubes on it.
- Anonymous
The regular hands, while annoying at the time you fight them, are manageable. Easy, even, if you use fire to stun them and then burn them down in the interim. But these guys?
Oh no, it wasn't enough that they were already the size of the player, now they gotta be big enough to swat giant crows out of the air!
Oh no, it wasn't enough that they could do some damage, now these giant slap machines can two shot you from 45 vigor!
Oh no, it wasn't enought that they had a decent HP pool, now they have one the size of a Giant, and without the ability to stagger them easily with a few jump attacks like the latter!
Thank goodness that they only show up in 4 times, two being inert unless you bother them, one only triggering if you approach a certain giant crow. But the last has to be snuck around to reach the Crimsonwhorl Bubbletear, and is a pain to fight if you don't clear out the jar-thrower giants, which is too much hassle when they don't drop anything remotely worth it for the effort.
...Wouldn't have it any other way, Game of the Year baby.
- Anonymous
A lot of comments moaning about not liking these colossal motherf**kers.
WTF? To stop playing any game you paid money for in a little hissy fit because you don't like an enemy's appearance is cutting your nose off to spite your face.
In the context of what we see playing through the story and learning about the history of the lands between these enemies are not exactly out of place by this late in the game. It's a f**ked up place that isn't meant to look like some sort of advanced Utopia.
Get a drip FFS.
- Anonymous
I wonder if there's some thematic/lore reason Miyazaki made Mountaintop such an unfair, empty wasteland of sadness and disappointment.
- Anonymous
Unironically easier to fight since they get stuck on terrain often and have more difficulty turning around.
- Anonymous
First time seeing the one that drops kill one of those massive birds made me want to turn off the console. Least favorite enemy in the game by a long shot and now I have to fight its bigger, uglier cousin? Big NOPE. Even worse when you kill it expecting something great like an ancient somber smithing stone since the smaller ones were giving somber 7s and instead getting half the runes you get from killing a giant in the same area plus a big fat nothing else? Never again.
- Anonymous
they where all fine. the smaller once are easy. the normal big ones.. **** but fine
BUT THESE ****ERS??
- Anonymous
I dunno, I think they're a bit smol, we need one the size of Leyndell
- Anonymous
My heart froze out of fear when i saw one of these abominations, thanks game.
- Anonymous
Never thought I would want to quit such a great game out of pure disgust. Good job placing such out-of-context abominations in one of the most significant place in the game.
- Anonymous
Imagine if Fromsoft were cruel enough to make a Colossal Revenant or Colossal Runebears as future dlc enemies, I hope their sadism doesn't go that far.
- Anonymous
- Anonymous
- Anonymous
this is a waste of time fight. the runes are trash level for the size and damage.
- Anonymous
The ones in Caria Manor are dropping smithing stones, I would have to test that in detail, but I've done a couple of runs and they are dropping smithing stones after respawning.
- Anonymous
These giant Fingercreepers are NOT weak to fire like the smaller versions. They will not burst into flame from a single or multiple fire attacks. I’m guessing the lore reason is because they were taken from dead Fire Giants.
- Anonymous
I think these things are really meant more as a hazard than an enemy you're supposed to fight. Like lava. You're not supposed to fight the lava, just avoid it. Same idea here. They're not worth killing, anyway.
- Anonymous
- Anonymous
- Anonymous
The twelve fingers have spoken... and they say "Lol, what poise? Lmao"
- Anonymous
great an even bigger one and this time bugged so that attacks don't always register.
- Anonymous
God damn man. As if all the big ones from before weren't already crazy enough.
- Anonymous
Why do they do 180's so much faster than the medium-sized variants when that is the most reliable counter after a fire incantation?
Wouldn't they turn slower due to their size?
What did I personally do to Hidetaka Miyazaki to make him hate me so much?
- Anonymous
These things are obnoxious. Mtntops of the giants is the lost izalith of ER
- Anonymous
I wonder if they'll drop something if you kill them without any weapons/Consumables - only your own hands... someone needs to test this!
These creatures don't seem to drop anything except runes. I've killed 20 of them with 230 discovery and they didn't drop anything, more testing may be needed though
- Anonymous
The Colossal versions seem buggy. I have many Ash of Wat attacks not register on them 50% of the time, despite in range. Tried both with Flame of the Redmanes and the Taker's flame (Blasphemous Blade) and the fire attcks just dont register half the times. They also have annoying attacks that can be blocked and the are way too big and the camera can lose track and lose focus. Also, killing them dropped nothing for me, unlike other smaller versions which can occasionally drop Somber 7s.
- Anonymous
- Anonymous
Anybody know what THESE drop? If not somber ancient dragon smithing stones then what?
- Anonymous
Okay. What developer was just typing code all day and thought; We need some giant constantly typing hands in this game to kill off players and be nightmare fuel so they can finally feel my pain.
- Anonymous
I just want to say there's something seriously ****y about these things. I've had pots and attacks phase through them several times per fight. This is increadibly frustrating because fighting them is annoying enough already.
Every finger they have is a huge middle finger from big M to you personally
5
+10
-1