Knight of Zamor |
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Location | Zamor Ruins |
Drops | ![]() |
Knight of Zamor is a Humanoid Enemy in Elden Ring. Knights of Zamor are the reanimated corpses of an ancient order of warriors from the Zamor Ruins, high above in the Mountaintops of the Giants. They are the non-boss variant of the Ancient Hero of Zamor and behave mostly identically.
These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial.
Elden Ring Knight of Zamor Locations
Knights of Zamor can be found in the following location(s):
- Zamor Ruins in the Mountaintops of the Giants. [Map Link]
Elden Ring Knight of Zamor Drops
5039 Runes
Knight of Zamor Notes & Tips
- For DEX builds:They dodge arrows easily, so melee is recommended. It seems horseback hit and run tactics are the best when dealing with them, but their freeze attacks can stun you, and their jump attack can come from a disorienting angle when locked on. Their freeze attacks come in two forms: circular and cone aoe. The circular is used to stun opponents to leave them open to attack while the cone aoe is used for attack, but the cone aoe goes on for a while which leaves them open for a few hits if you can get behind them.
Knight of Zamor Image Gallery
- Anonymous
Just leaving this here. These guys have somewhere between 337 to 347 poison build-up. At 45 arcane, can be poisoned with a single fetid pot.
- Anonymous
parrying these guys is so much fun... there's still too many tho
- Anonymous
They actually put a whole ****ing area full of these guys. The devs are having a laugh at us.
- Anonymous
Is it even possible to break their stance? I'm using the spiked and stonebarb tears with Siluria's Tree projectile ash which just stunned Morgott and these things seem to shrug it off and then chop my head off. Unreal.
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These guys are totally an inspiration from Game of throne’s White Walkers / The Others.
- Anonymous
Elden Ring players try using parry challenge (IMPOSSIBLE! GONE POWERSTANCE! THIS GAME IS UNFAIR!)
- Anonymous
Sword of night and flame’s R2 aow seems to catch these guys pretty easily
- Anonymous
I can only fight those guys 1v1. Whenever I try to 1v2 them, or 1v3, I die immidiately.
- Anonymous
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I like to farm these guys for runes. Pretty much any character build can take these guys on if you use it right / good at it.
Parry works well if you are any good at it. They are easily parried with a buckler.
Guard counters work after their 2 hit combos if you can handle there hard hits against your shield.
Heavy weapon charging attacks work well because they can be staggered. Charge at them then back off.
Tracking spells work well against their dodge.
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Anyone having trouble with these SOBs should try a Guardian's Swordspear. The jumping heavy attack interrupts them. I put Giant Hunt on mine and while it doesn't send them flying, it does pretty good damage. Not always easy to land because it's a hard skill to aim but still worth trying if you are having trouble.
Target Lock -> Running jumping heavy attack -> immediately dodge backwards ... repeat until dead. You can easily throw in some WA attacks if you are feeling lucky but they aren't even necessary. You can try parrying instead but don't attempt to backstab. They can't be backstabbed but can be critically hit.
- Anonymous
These guys are easy. The trick is, almost all of their attacks are double attacks, so hit them after the SECOND swing. Also you can easily pull them one at a time with any ranged attack.
- Anonymous
If you could somehow aggro these pieces of crap from The First Step, I'm certain that ice breath attack would reach you there
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Getting them to bleed seems to be much more difficult with patch 1.07
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They seem to be weakest against lightning, and almost as weak to fire. They have decent resistances to holy and magic elements.
Guard countering after blocking their second hit of a combo is fairly safe. Or just back away until they jump attack and then punish them.
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Heavy infusion Greatsword +22 with Lions Claw and these guys can’t get a hit off. With a mimic summon it’s like batting practice.
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These guys used to square up against Fire Giants... I believe them.
- Anonymous
Another pos overtuned enemy that drops nothing worthwhile that you should just steer clear of most of the time.
- Anonymous
Aside from the runes, which arent that much to begin with, there's almost no incentive to pick a fight with these things. Unless you're grabbing the loot around the ruins they guard, just steer clear of them.
Sword of Night and Flame +6. They walk into the fire attack like they can't see it.
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They're not immune to frostbite, just very highly resistant to it. I've managed to proc it on one ironically enough with the Zamor ice storm.
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That ice breath attack doesn't have a hit box , it has a hit football field
- Anonymous
This thing does tremendous damage and walks towards the player to incite paranoia induced reactions.
They are deadass locked into attacking the moment you attack because they have stupid high poise.
They are weak to being parried though, their normal attacks are easy to see coming and handle however I've found that their jump slash and backwards slash don't seem to be bothered by parry
- Anonymous
Ofc they turn an early/mid game boss into a normal enemy and put a bunch of them in one area as if they're the same level as common soldiers, totally not a cheap way to inflate the difficulty of an area.
- Anonymous
the name of their AI starts with buddy, and so do the weird pale guys in nokron, given their connection to godfrey by being so close to those crucible knights, and thus the war against the giants, that the tall zamor guys fought in.
could they be related at all?
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I do enjoy their ice wave casting animation, very organic animation and not just 'stand there like a turret holding a staff up pew pewing'
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You know is an endgame zone because these entries are barely documented.
- Anonymous
Blasphemous Blade absolutely obliterates these guys. I like to use an explosive stone to bait them to dodge then combo it into Taker's Flame when they try a follow-up attack/running attack - the flame knocks them on their ass. If you have a mimic, you can easily take on multiple knights at once without burning through almost any flasks.
- Anonymous
For farming it's easiest to just kill the main guy in the road and reset to the site of grace. Using +22 fire claymore with great hunt and it takes about 3 shots and he goes down.
- Anonymous
This is my original theory: One of these creatures Trained Melania, and are Onyx Lord's/ Alabaster Lord's cousins
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Fun to fight 1v1
Hell to fight 1vX thanks to the breath attacks delayed hitbox
- Anonymous
These guys are my main farm now. As subscribe said they don't dodge the night comet spell so I basically pelt them from a distance. At my current level they take about 5 shots to die, which is almost a full flask, but hey, it's a farm so I just chug them all reset.
- Anonymous
Good mid-late game farming spot if you learn how to deal with them:
1. Use ranged weapon to draw them one by one
2. Parry
3. Use fire weapon. Or rot. Or bleed. Or a combination of them.
About 40k per run in the zamor ruins. They do not drop anything, unfortunately (their cool looking armor is found elsewhere)
- Anonymous
I'm glad I'm not the only one who thinks these guys are crazy strong. I headed up the Rold Lift, saw my first one, fought it and went "Wow, that was a tough fight for just a normal mob, maybe they don't respawn". Then I walk forward 20 feet and there's groups of 2 and 3 of them. They're not an issue when there's just 1. A harder fight than usual yes, but not a problem. But 2 or 3? Come on. I'm genuinely curious, did they expect us to fight more than 1 of these at a time?
- Anonymous
60 hyper armor and two colossal swords... one of them is tough, but two and even three at the same time??... man... pretty unfair... I kill all of them just for revenge but, yes, it's extremely hard fight against more than one and the game force you to it because they are thogether in groups. Artificial difficulty in this area.
- Anonymous
Seems like colossal swords/weapons are the way to go. Nothing else consistently staggers them.
- Anonymous
this mobs are pretty tough but they are week to fire. I have two nakagibas, one is regular +25, other is +25 fire. I noticed that fire one deals app 10% more damage!
- Anonymous
That fast aoe strike they do needs to be in the game. It's a damn sight faster than anything we've got.
- Anonymous
Night Comet works pretty well on these guys, they can't dodge it
- Anonymous
Uchigatana+18 or so with Lightning Slash works great with these and makes it a pretty good rune farm, esp with Mimic Tear ashes backing you up. Also - don't forget you can run past these in the Zamor Ruins for the bell bearing to upgrade your weapons if you're not doing enough damage.
- Anonymous
Does anyone know if their weapon is acquirable? I don't remember picking it up anywhere else first play through. Not sure if it is like the magma blade in volcano manor and just an abysmal drop rate.
- Anonymous
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So you cant get their armour? That's a shame, because I am always on the lookout for feminine warrier sets, and the one they are wearing looks pretty cool (pun intended).
- Anonymous
Crystalian Ashes works well with these guys. They can't do any damage.
- Anonymous
Yeah, guys you have to embrace evil and use a bleed weapon if you want them gone. I am sorry for this don't blame me, blame our feet boy Biyazaki for putting a boss as a common enemy.
- Anonymous
If you’re running sorcerer: casting Full Moon sorceries on them at distance actually works great
Their jumping dodge is too fast to beat the slow homing Moon
- Anonymous
An apt introduction to how much of an absolute slog the tail end of the game is. Thankfully, you don't have to deal with these too long.
- Anonymous
If you don’t know how to parry, you gon’ learn meeting these guys
- Anonymous
anybody else randomly get 25000 souls for defeating one instead of the 5000? still on first playthrough.
- Anonymous
anybody else randomly get 25000 souls for defeating one instead of the 5000? still on first playthrough.
- Anonymous
Easy to beat , he usually attacks in 2 consecutive hits , just block them than counter attack , try to use a straight sword fast weapon as heavier ones will lag , after 3 counter attacks he is staggered , , carry on same technique , when he tries to blow ice just run arround and hit him , never attack them in group , barricade shield make it easier and quicker
- Anonymous
Tough enemy considering how many are in one place. They also don't like to be kited away from each other and will just slowly move back and forth while dodging all ranged attacks if you try. They won't get aggressive until you enter their space. Honestly, unless you're farming them for runes, just ride past them, get your loot, and GTFO. They're not worth the effort.
These guys hit like a truck, but their moves are easy to read. I just boink them with unsheathe + R2 on my +20 nagakiba. 3 boinks and they're down. Easy critical kill. Just be careful, and pick 'em off one by one. Getting duo'd /trio'd by these guys isn't fun. Also, 5k runes per kill ez rune farm (if you're not one of them rune exploit farmer beta simps)
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I'm on NG+ and don't really need to fight these, but they are so annoying that I want them obliterated! Super agile, infinite poison, huge damage per hit... hate!
- Anonymous
Jumping heavy with a colossal weapon and backing off has worked wonders. As for elemental damage and ashes of war I found eruption on a +18 greatsword to do really solid damage, but jumping heavy is safest. Also, JUMP the ice attack, it's so easy.
- Anonymous
Wtf are these enemy? In group?" Tiny Area? Doesn't drop ****? Yea, I'll pass. Another thing they put in to waste time.
- Anonymous
These guys are easy as frick to parry with buckler shield, and I'm not even good at parrying.
- Anonymous
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Holy what the hell does guys are nuts. They bullied my mimic tear and threw him off the goddamn cliff. Bye bye my friend, I will miss you.
- Anonymous
Their proportions and general aesthetic remind me of characters from Claymore, their masks and flowing hair of Ergo Proxy.
- Anonymous
- Anonymous
So easy to cheese / farm with a magic build.
Go the high way (south) and throw meteors/loretta bows etc. on them. They can't retaliate.
Just dispose of the two snow eagles first and then make sure you're alaways out of reach.
Do it with your mimic and it'll go even faster. You'll need some torrent double jumps to go on the ruins to dispose of the last two of them.
Not that speedy but easy money.
- Anonymous
Staggering them seems to be linked with the amount of attacks you can land in a certain amount of time. I can reliably stagger them with a spear+shield combo, yet can't do it with my highland axe or greataxe because they don't get enough opportunities to attack.
- Anonymous
I hit this enemy 3 times in a row with a greataxe and it didn't stagger. Did the same with my partizan, except it is much faster and safer. Enemies like this make heavy weapons pointless in my opinion. If you have no crowd control or reliable hyperarmor frames, might as well just use something faster. Feels like DS3 all over again, except enemies are even faster now.
- Anonymous
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Miyazaki: What if we made Irithyll knights unstaggerable and gave them 5 times as much HP?
- Anonymous
Bloodhound Fang's weapon art can stagger them. Both the initial and follow up. There is one or two moves that, if they are in the middle of it, can't stagger. But every other move can. Just have to time it right.
- Anonymous
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These guys are tough! but super rewarding combat! They drop 5k to boot! Man I love this game!
- Anonymous
You can farm these being in the beginning area of snow.
Gang these with your summon. I keep farming them in order to upgrade my weapon & experiment with new weapons.
They immune to bleed & frostbite from my dual scimitar. I plan to use rot weapon now & shield to encounter them.
- Anonymous
what damage type is most effective vs these guys?? can't find that anywhere..
- Anonymous
Are these guys weak to anything? ****s sake. Can't stagger them at all, and they seem resistant to all status and forms of damage, even fire. Melee users get rekt
- Anonymous
Bad game design. You can't punish their frost because upon jumping on them, they will immidietly blast you away and thus punish you for countering them, and you cannot cancel out their magic with your own spells or ranged attacks, but they can totally cancel your Full Moon spell (like what...)
- Anonymous
For melee: If you're not using a heavy weapon, nothing in your basic moveset will stagger this thing. Just grab a buckler from Gostoc's shop and parry 'em cus all their sword attacks are parriable except the jumping overhead slash.
- Anonymous
Farm the first one by the lost grace with the ash of war 'thunderbolt'. roughly 386k runes per hour. enjoy.
- Anonymous
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Oh god, I can handle 2 of em but they always pull more friends. This place is a nightmare for new comers into moutaintops of the giants.
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just walk/roll away from the ice and dont go for backstabs all the time you dumb losers lmao
- Anonymous
The ice breath can hit behind the knight and on the side despite not being in the attack be careful, this hit box is sh*t on this attack. It also has a double attack that punish roll, if you roll forward the second hit will punish you. Roll backward or try rolling behind it. It also punish heal and can avoid projectile and spell. So wait for an opening to heal, do not randomly heal or heal when it doesn't attack or he will finish you. If you have two of them on you, honestly take your balls and run.
- Anonymous
The ice breath can hit behind and on the side too despite not being in the animation, f*uck that hit box
jump attacks were great opening due to their large stature and 1st low attacks, frost breaths dodge from the side. regards 1K damage per hit they come 2nd/3rd? place as beefy as Runebears
jump attacks were great opening due to their large stature and 1st low attacks, frost breaths dodge form the side
- Anonymous
Pontiff Knight, but having Crucible Knight's iron body
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