Knight of Zamor

knight of zamor enemies elden ring wiki guide
Location Zamor Ruins
Drops runes currency elden ring wiki guide 18 5039 Runes

Knight of Zamor is a Humanoid Enemy in Elden RingKnights of Zamor are the reanimated corpses of an ancient order of warriors from the Zamor Ruins, high above in the Mountaintops of the Giants. They are the non-boss variant of the Ancient Hero of Zamor and behave mostly identically.

 

 These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial. 

 

Elden Ring Knight of Zamor Locations

Knights of Zamor can be found in the following location(s):

 

Elden Ring Knight of Zamor Drops

 

Knight of Zamor Notes & Tips

  • For DEX builds:They dodge arrows easily, so melee is recommended. It seems horseback hit and run tactics are the best when dealing with them, but their freeze attacks can stun you, and their jump attack can come from a disorienting angle when locked on. Their freeze attacks come in two forms: circular and cone aoe. The circular is used to stun opponents to leave them open to attack while the cone aoe is used for attack, but the cone aoe goes on for a while which leaves them open for a few hits if you can get behind them.

 

 

Elden Ring Creatures & Enemies
Abductor Virgin  ♦  Abnormal Stone Cluster  ♦  Albinauric  ♦  Albinauric Wolfback Archer  ♦  Anastasia Tarnished-Eater  ♦  Ancestral Follower  ♦  Ancestral Follower Shaman  ♦  Avionette Soldier  ♦  Azula Beastman  ♦  Baleful Shadow  ♦  Banished Knight  ♦  Basilisk  ♦  Battlemage  ♦  Bear  ♦  Blackflame Monk  ♦  Bloody Finger Nerijus  ♦  Boar  ♦  Broken Statue  ♦  Burning Slug  ♦  Celebrant  ♦  Chanting Winged Dame  ♦  Chariot  ♦  Chief Guardian Arghanthy  ♦  Clayman  ♦  Colossal Fingercreeper  ♦  Commoner  ♦  Construct  ♦  Crab  ♦  Crystal Snail  ♦  Crystal Sorcerer  ♦  Deer  ♦  Demi-Human  ♦  Demi-Human Queen  ♦  Depraved Perfumer  ♦  Direwolf  ♦  Dog  ♦  Duelist  ♦  Eagle  ♦  Edgar the Revenger  ♦  Errant Sorcerer Wilhelm  ♦  Exile Soldier  ♦  Fallen Hawks Soldier  ♦  Farum Azula Dragon  ♦  Festering Fingerprint Vyke  ♦  Fingercreeper  ♦  Fire Monk  ♦  Fire Prelate  ♦  Flame Guardian  ♦  Frenzied Villager  ♦  Giant Ant  ♦  Giant Bat  ♦  Giant Crab  ♦  Giant Crayfish  ♦  Giant Dog  ♦  Giant Dragonfly  ♦  Giant Land Octopus  ♦  Giant Land Squirt  ♦  Giant Miranda Sprout  ♦  Giant Rat  ♦  Giant Skeletal Slime  ♦  Glintstone Dragon  ♦  Glintstone Sorcerer  ♦  Godrick Foot Soldier  ♦  Golem  ♦  Great Horned Tragoth  ♦  Guardian  ♦  Guillemot  ♦  Haligtree Foot Soldier  ♦  Haligtree Knight  ♦  Haligtree Soldier  ♦  High Page  ♦  Highwayman  ♦  Inquisitor Ghiza  ♦  Juno Hoslow, Knight of Blood  ♦  Kaiden Sellsword  ♦  Land Octopus  ♦  Land Squirt  ♦  Lazuli Sorcerer  ♦  Lesser Alabaster Lord  ♦  Lesser Black Knife Assassin  ♦  Lesser Bloodhound Knight  ♦  Lesser Burial Watchdog  ♦  Lesser Demi-Human Chief  ♦  Lesser Fingercreeper  ♦  Lesser Mad Pumpkin Head  ♦  Lesser Misbegotten Warrior  ♦  Lesser Red Wolf of Radagon  ♦  Lesser Runebear  ♦  Lesser Sanguine Noble  ♦  Lesser Spirit-Caller Snail  ♦  Lesser Ulcerated Tree Spirit  ♦  Lesser Wormface  ♦  Leyndell Foot Soldier  ♦  Leyndell Knight  ♦  Leyndell Soldier  ♦  Lion Guardian  ♦  Living Jar  ♦  Lone Wolf  ♦  Mad Tongue Alberich  ♦  Maleigh Marais, Shaded Castle Castellan  ♦  Malformed Star  ♦  Man-Serpent  ♦  Mausoleum Foot Soldier  ♦  Mausoleum Knight  ♦  Mausoleum Soldier  ♦  Miner  ♦  Miranda Sprout  ♦  Misbegotten  ♦  Monstrous Crow  ♦  Mounted Knight  ♦  Nameless White Mask  ♦  Night Maiden  ♦  Noble Sorcerer  ♦  Nomad  ♦  Nox Monk  ♦  Nox Swordstress  ♦  Old Knight Istvan  ♦  Omen  ♦  Oracle Envoy  ♦  Oracle Envoy Giant  ♦  Owl  ♦  Page  ♦  Preceptor Miriam  ♦  Putrid Avatar  ♦  Putrid Corpse  ♦  Radahn Foot Soldier  ♦  Radahn Soldier  ♦  Raya Lucaria Foot Soldier  ♦  Raya Lucaria Knight  ♦  Raya Lucaria Soldier  ♦  Recusant Henricus  ♦  Redmane Knight  ♦  Revenant  ♦  Rileigh the Idle  ♦  Rotten Duelist  ♦  Scarlet Rot Zombie  ♦  School of Graven Mages  ♦  Serpent Snail  ♦  Servant of Rot  ♦  Sheep  ♦  Silver Tear  ♦  Skeletal Bandit  ♦  Skeletal Militiaman  ♦  Skeletal Slime  ♦  Skeletal Snail  ♦  Skeleton Mage  ♦  Skeletons  ♦  Slug  ♦  Soldier  ♦  Spirit Jellyfish  ♦  Spirit NPC  ♦  Springhare  ♦  Starcaller  ♦  Tanith's Knight  ♦  Teardrop Scarab  ♦  Thorn Sorcerer  ♦  Troll  ♦  Troll Knight  ♦  Turtle  ♦  Twinsage Sorcerer  ♦  Vargram the Raging Wolf  ♦  Vulgar Militant  ♦  Wandering Nobles  ♦  Warhawk  ♦  Wild Mouflon  ♦  Wraith Caller

 




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    • Anonymous

      Heavy infusion Greatsword +22 with Lions Claw and these guys can’t get a hit off. With a mimic summon it’s like batting practice.

      • Anonymous

        Another pos overtuned enemy that drops nothing worthwhile that you should just steer clear of most of the time.

        • Anonymous

          Aside from the runes, which arent that much to begin with, there's almost no incentive to pick a fight with these things. Unless you're grabbing the loot around the ruins they guard, just steer clear of them.

          • Anonymous

            They're not immune to frostbite, just very highly resistant to it. I've managed to proc it on one ironically enough with the Zamor ice storm.

            • Anonymous

              This thing does tremendous damage and walks towards the player to incite paranoia induced reactions.

              They are deadass locked into attacking the moment you attack because they have stupid high poise.

              They are weak to being parried though, their normal attacks are easy to see coming and handle however I've found that their jump slash and backwards slash don't seem to be bothered by parry

              • Anonymous

                Ofc they turn an early/mid game boss into a normal enemy and put a bunch of them in one area as if they're the same level as common soldiers, totally not a cheap way to inflate the difficulty of an area.

                • Anonymous

                  the name of their AI starts with buddy, and so do the weird pale guys in nokron, given their connection to godfrey by being so close to those crucible knights, and thus the war against the giants, that the tall zamor guys fought in.
                  could they be related at all?

                  • Anonymous

                    I do enjoy their ice wave casting animation, very organic animation and not just 'stand there like a turret holding a staff up pew pewing'

                    • Anonymous

                      Blasphemous Blade absolutely obliterates these guys. I like to use an explosive stone to bait them to dodge then combo it into Taker's Flame when they try a follow-up attack/running attack - the flame knocks them on their ass. If you have a mimic, you can easily take on multiple knights at once without burning through almost any flasks.

                      • Anonymous

                        For farming it's easiest to just kill the main guy in the road and reset to the site of grace. Using +22 fire claymore with great hunt and it takes about 3 shots and he goes down.

                        • Anonymous

                          This is my original theory: One of these creatures Trained Melania, and are Onyx Lord's/ Alabaster Lord's cousins

                          • Anonymous

                            These guys are my main farm now. As subscribe said they don't dodge the night comet spell so I basically pelt them from a distance. At my current level they take about 5 shots to die, which is almost a full flask, but hey, it's a farm so I just chug them all reset.

                            • Anonymous

                              Good mid-late game farming spot if you learn how to deal with them:
                              1. Use ranged weapon to draw them one by one
                              2. Parry
                              3. Use fire weapon. Or rot. Or bleed. Or a combination of them.

                              About 40k per run in the zamor ruins. They do not drop anything, unfortunately (their cool looking armor is found elsewhere)

                              • Anonymous

                                I'm glad I'm not the only one who thinks these guys are crazy strong. I headed up the Rold Lift, saw my first one, fought it and went "Wow, that was a tough fight for just a normal mob, maybe they don't respawn". Then I walk forward 20 feet and there's groups of 2 and 3 of them. They're not an issue when there's just 1. A harder fight than usual yes, but not a problem. But 2 or 3? Come on. I'm genuinely curious, did they expect us to fight more than 1 of these at a time?

                                • Anonymous

                                  60 hyper armor and two colossal swords... one of them is tough, but two and even three at the same time??... man... pretty unfair... I kill all of them just for revenge but, yes, it's extremely hard fight against more than one and the game force you to it because they are thogether in groups. Artificial difficulty in this area.

                                  • Anonymous

                                    this mobs are pretty tough but they are week to fire. I have two nakagibas, one is regular +25, other is +25 fire. I noticed that fire one deals app 10% more damage!

                                    • Anonymous

                                      Uchigatana+18 or so with Lightning Slash works great with these and makes it a pretty good rune farm, esp with Mimic Tear ashes backing you up. Also - don't forget you can run past these in the Zamor Ruins for the bell bearing to upgrade your weapons if you're not doing enough damage.

                                      • Anonymous

                                        Does anyone know if their weapon is acquirable? I don't remember picking it up anywhere else first play through. Not sure if it is like the magma blade in volcano manor and just an abysmal drop rate.

                                        • Anonymous

                                          So you cant get their armour? That's a shame, because I am always on the lookout for feminine warrier sets, and the one they are wearing looks pretty cool (pun intended).

                                          • Anonymous

                                            Yeah, guys you have to embrace evil and use a bleed weapon if you want them gone. I am sorry for this don't blame me, blame our feet boy Biyazaki for putting a boss as a common enemy.

                                            • Anonymous

                                              If you’re running sorcerer: casting Full Moon sorceries on them at distance actually works great

                                              Their jumping dodge is too fast to beat the slow homing Moon

                                              • Anonymous

                                                An apt introduction to how much of an absolute slog the tail end of the game is. Thankfully, you don't have to deal with these too long.

                                                • Anonymous

                                                  Easy to beat , he usually attacks in 2 consecutive hits , just block them than counter attack , try to use a straight sword fast weapon as heavier ones will lag , after 3 counter attacks he is staggered , , carry on same technique , when he tries to blow ice just run arround and hit him , never attack them in group , barricade shield make it easier and quicker

                                                  • Anonymous

                                                    Tough enemy considering how many are in one place. They also don't like to be kited away from each other and will just slowly move back and forth while dodging all ranged attacks if you try. They won't get aggressive until you enter their space. Honestly, unless you're farming them for runes, just ride past them, get your loot, and GTFO. They're not worth the effort.

                                                    • These guys hit like a truck, but their moves are easy to read. I just boink them with unsheathe + R2 on my +20 nagakiba. 3 boinks and they're down. Easy critical kill. Just be careful, and pick 'em off one by one. Getting duo'd /trio'd by these guys isn't fun. Also, 5k runes per kill ez rune farm (if you're not one of them rune exploit farmer beta simps)

                                                      • Anonymous

                                                        I'm on NG+ and don't really need to fight these, but they are so annoying that I want them obliterated! Super agile, infinite poison, huge damage per hit... hate!

                                                        • Anonymous

                                                          Jumping heavy with a colossal weapon and backing off has worked wonders. As for elemental damage and ashes of war I found eruption on a +18 greatsword to do really solid damage, but jumping heavy is safest. Also, JUMP the ice attack, it's so easy.

                                                          • Anonymous

                                                            Wtf are these enemy? In group?" Tiny Area? Doesn't drop ****? Yea, I'll pass. Another thing they put in to waste time.

                                                            • Anonymous

                                                              Holy what the hell does guys are nuts. They bullied my mimic tear and threw him off the goddamn cliff. Bye bye my friend, I will miss you.

                                                              • Anonymous

                                                                Their proportions and general aesthetic remind me of characters from Claymore, their masks and flowing hair of Ergo Proxy.

                                                                • Anonymous

                                                                  So easy to cheese / farm with a magic build.
                                                                  Go the high way (south) and throw meteors/loretta bows etc. on them. They can't retaliate.
                                                                  Just dispose of the two snow eagles first and then make sure you're alaways out of reach.
                                                                  Do it with your mimic and it'll go even faster. You'll need some torrent double jumps to go on the ruins to dispose of the last two of them.
                                                                  Not that speedy but easy money.

                                                                  • Anonymous

                                                                    Staggering them seems to be linked with the amount of attacks you can land in a certain amount of time. I can reliably stagger them with a spear+shield combo, yet can't do it with my highland axe or greataxe because they don't get enough opportunities to attack.

                                                                    • Anonymous

                                                                      I hit this enemy 3 times in a row with a greataxe and it didn't stagger. Did the same with my partizan, except it is much faster and safer. Enemies like this make heavy weapons pointless in my opinion. If you have no crowd control or reliable hyperarmor frames, might as well just use something faster. Feels like DS3 all over again, except enemies are even faster now.

                                                                      • Anonymous

                                                                        Bloodhound Fang's weapon art can stagger them. Both the initial and follow up. There is one or two moves that, if they are in the middle of it, can't stagger. But every other move can. Just have to time it right.

                                                                        • Anonymous

                                                                          You can farm these being in the beginning area of snow.

                                                                          Gang these with your summon. I keep farming them in order to upgrade my weapon & experiment with new weapons.
                                                                          They immune to bleed & frostbite from my dual scimitar. I plan to use rot weapon now & shield to encounter them.

                                                                          • Anonymous

                                                                            Are these guys weak to anything? ****s sake. Can't stagger them at all, and they seem resistant to all status and forms of damage, even fire. Melee users get rekt

                                                                            • Anonymous

                                                                              Bad game design. You can't punish their frost because upon jumping on them, they will immidietly blast you away and thus punish you for countering them, and you cannot cancel out their magic with your own spells or ranged attacks, but they can totally cancel your Full Moon spell (like what...)

                                                                              • Anonymous

                                                                                For melee: If you're not using a heavy weapon, nothing in your basic moveset will stagger this thing. Just grab a buckler from Gostoc's shop and parry 'em cus all their sword attacks are parriable except the jumping overhead slash.

                                                                                • Anonymous

                                                                                  Farm the first one by the lost grace with the ash of war 'thunderbolt'. roughly 386k runes per hour. enjoy.

                                                                                  • Anonymous

                                                                                    Oh god, I can handle 2 of em but they always pull more friends. This place is a nightmare for new comers into moutaintops of the giants.

                                                                                    • Anonymous

                                                                                      The ice breath can hit behind the knight and on the side despite not being in the attack be careful, this hit box is sh*t on this attack. It also has a double attack that punish roll, if you roll forward the second hit will punish you. Roll backward or try rolling behind it. It also punish heal and can avoid projectile and spell. So wait for an opening to heal, do not randomly heal or heal when it doesn't attack or he will finish you. If you have two of them on you, honestly take your balls and run.

                                                                                      • jump attacks were great opening due to their large stature and 1st low attacks, frost breaths dodge from the side. regards 1K damage per hit they come 2nd/3rd? place as beefy as Runebears

                                                                                        • Anonymous

                                                                                          I got 30000 runes off one of the knights of zamor but when I look into it. It doesn’t mention it anywhere

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