PvP Builds for Elden Ring focuses on providing recommendations for character stats and player equipment which benefit Player versus Player combat. This page contains a list of various builds that are created by the community. If you have a build you would like to add, click on the "Edit" button to share your own creation - for PvE Builds, click here.
Elden Ring features a Rebirth mechanic that allows you to Respec your character. You can unlock this function by defeating Rennala Queen of the Full Moon. Once defeated, you'll be able to trade Larval Tears for a Respec. Please visit the Rebirth Page for more information on how to respec your character.
Elden Ring PvP Builds
Level 30 Poison/Bleed Wretch
Strong but balanced low level invasion build that uses Radagon's Soreseal, applies poison increasing it's attack power, and uses Reduvia as a finisher. Both swords used can be replaced with your preference, as long as you can power stance and apply poison affinity to both.
- Class: Wretch
- Flask Spread: 1 FP, remaining flasks HP
- Weapon: Warhawk's Talon +2 (Left), Cane Sword +2 (Right), Reduvia +1
- Shield: Pillory Shield +2
- Armor: Any Medium Weight Set
- Primary Stats: 28 Arcane, 31 (26 base) Vigor
- Secondary Stats: 23 (13 base) Dexterity
- Skills: Ash of War: Carian Retaliation (Shield), Ash of War: Poisonous Mist and/or Ash of War: Poison Moth Flight (Swords), Reduvia Blood Blade
- Spells: None
- Amulets: Radagon's Soreseal, Dragoncrest Shield Talisman +2 or variants, Kindred of Rot's Exultation, Millicent's Prosthesis or Green Turtle Talisman
Starting off, power stance your straight swords. Power stancing is using each sword in a different hand, then executing attacks with L1 on controller; right click on PC. The diagonal crossing motion on the first two parts of the combo very rapidly applies poison. Don't underestimate the rest of your combo too. After applying pressure with the poison, continue to apply pressure with more power stancing or switch to your off-hand, Reduvia. Reduvia's normal attacks are good at staggering low poise targets at close range, and also good as a surprise albeit tiny close gap with it's heavy attack, good for punishing rolls too. If you're tired, just use it's ability, Reduvia Blood Blade, a spammable, fast casting skill that fires a medium range projectile, applying big bleeds from a safe distance.
Level 60 St. Trina's Confessor
Strong but balanced medium level invasion build that uses Radagon's Soreseal. The build revolves around applying sleep with the Sword of St Trina's power stance, with a Pulley Crossbow as off-hand, using Sleepbone Bolts for a close to medium range 3 shot sleep burst. Death's Poker is there for a stylish finisher or for higher poise targets, though it doesn't apply sleep but frostbite.
- Class: Confessor
- Flask Spread: 1 FP, remaining in HP
- Weapon: Sword of St Trina +3, Sword of St Trina +3 (Off-hand), Death's Poker +3, Pulley Crossbow (Off-hand) +3
- Shield: None
- Armor: Any Medium Weight Set
- Primary Stats: 14 Intelligence, 17 (12 base) Strength, 18 (13 base) Dexterity
- Secondary Stats: 25 (20 base) Endurance, 49 (44 base) Vigor
- Skills: Mists of Slumber (Sword of St. Trina), Ghostflame Ignition (Death's Poker)
- Spells: None
- Amulets: Radagon's Soreseal, Rotten Winged Sword Insignia or Winged Sword Insignia, Green Turtle Talisman, Dragoncrest Greatshield Talisman or variants
To start off, power stance your Swords of St. Trina. Power stancing is using each sword in a different hand, then executing attacks with L1 on controller; right click on PC. The diagonal crossing motion on the first two parts of the combo very rapidly applies sleep. Sleep works differently from the way it works in small targets in PvE, in which it doesn't open up the target for a critical hit, but instead, breaks his stance for a good while, allowing you to back away and recover stamina, chain the rest of your combo, or pull off a Ghostflame Ignition. You have to be careful when you want to use your sleep openings to deal big damage, as if you hit the target right after the sleep procs, it will cancel the sleep animation. Plus, the sleep animation is not the longest, so act swiftly and know what you want to go for before it happens. Do not get discougared though, as the bread and butter of this build comes from chaining your power stance attacks and sleeps and it's quite easy. If you open up with the first two parts of your power stance combo, most players at this level will be put to sleep, as it's a fast and unforgiving sequence of attacks, albeit short ranged. If someone is resisting your sleeps, try using Mists of Slumber. The ability itself is very situational, not to say bad, but it buffs your sword with even more sleep. From here, finish your combo to heavily damage a single target. The Ghostflame Ignition is another possible outcome of your sleeps. A quick swap for your off-hand Death's Poker will allow you to cast it's skill but do not forget it has a second part: a light attack will blow the flame into a trail of ghostflame, but a heavy attack will blow the flame into a massive explosion for big damage; and that's what you want to go for when your target is put to sleep.
Level 75 Sanguine Lightning Assassin
Medium level invasion build with emphasis on high damage output from stealth. Designed to combat multiple Furled Finger/Hunter enemies by taking out the host in a single, powerful attack. However, the required items can be extremely difficult to obtain at level 75 and in a single playthrough.
- Class: Samurai
- Flask Spread: 8 red/6 blue (4 red/3 blue as a phantom). Flask of Wondrous Physick: Dexterity-knot Crystal Tear and Lightning-Shrouding Cracked Tear
- Weapons: Bolt of Gransax (easiest) and/or Dragon King's Cragblade
- Shield: Optional
- Armor: Okina Mask for +3 dex or Consort's Mask for +1 dex
- Primary Stats: 40 Dexterity, 20 Strength
- Secondary Stats: That's up to you and your playstyle. I have high endurance so I can dual wield the Bolt of Gransax, the Dragon King's Cragblade and 2 light weapons. Use light weapons to apply any Ashes of War you want to use otherwise.
- Skills: Ash of War: Bloodhound's Step is incredibly useful for getting out of situations where you are outnumbered. I have Ash of War: Beast's Roar on the left weapon for a faster ranged option than swapping to the Bolt of Gransax to chase down a healer.
- Spells: Optional depending on your stat allocation
- Talismans: There are a lot of useful talismans for this build but, these are the 4 I use currently. Concealing Veil, Shard of Alexander, Godfrey Icon, and Millicent's Prosthesis.
The previously mentioned talismans will make weapon abilities incredibly powerful. Before you invade, have Bloodhound's step ready in case the host and phantoms are waiting for you on the spawn point. If they are, break away and use a Phantom Bloody Finger to reposition and find a safe place to enter stealth. When you crouch with the Concealing Veil equipped, you become invisible to Player enemies from outside a certain distance (approximately 5 medium rolls) away from the observer. When you have entered stealth, sneak near the host and find a decent vantage point to either snipe with the Bolt of Gransax's Ancient Lightning Spear or an opening to rush in with the Dragon King's Cragblade's Thundercloud Form. Always plan for the attack to miss so you can be prepared to reposition somewhere else to fire another shot.
Be prepared to use the Flask of Wondrous Physick. A lot of hosts in this level range will go down in a single hit, however if they have either obtained or been given higher level gear, you will need to buff with the FoWP. If they have any Great Runes equipped, a gold circle icon will appear next to their health bar, ALWAYS assume it's Godrick's Great Rune and use the FoWP to get the increase in damage, you will need it.
The level 150 version of this build is still WiP
Level 80/90 Sorcerer Duelist
NOTE: Patch 1.05 changed how chain casting works with sorceries making them much clunkier in general. I will update this build but as of the current patch this is no longer (close to) optimal.
PvP duel build for meta level 80-90, combining versatile and high-damage spells with decent poise and life pool for trading. Most of the items are easily obtainable at this level, with maybe the exception of Veteran's Armor and Graven-Mass Talisman. An easy to way to power through the story with this build is with Comet Azur + Cerulean Hidden Tear tech.
- Class: Astrologer
- Flask: Flask of Wondrous Physick: Intelligence-knot Crystal Tear and Magic-Shrouding Cracked Tear
- Weapons: Carian Glintblade Staff +15/+17 (Right), Azur's Glintstone Staff +6/+7 (Left), Dagger/Shield (Optional Left softswap for parry/quickstep etc.)
- Armor: Queen's Crescent Crown (+3 int), Veteran's Armor, any light gloves with >0 poise (e.g. Astrologer Gloves), Banished Knight Greaves
- Primary Stats: 35/40 Vigor, 55/60 (47/52 base +8 from gear) Intelligence (level 80/90 respectively)
- Secondary Stats: 26 Mind, 15 Endurance (we don't need to meet strength requirement of Azur's Glintstone Staff to use it)
- Skills: Optional parry/quickstep etc.
- Spells: Carian Slicer, Swift Glintstone Shard, Comet -> CHOOSE FROM: Carian Piercer/Stars of Ruin (if you hate yourself and fun in general)/Glintstone Arc/Magic Glintblade + Collapsing Stars/Shard Spiral/Gavel of Haima/Carian Phalanx/Eternal Darkness/Terra Magica/Anything you want really
- Talismans: Graven-Mass Talisman, Great-Jar's Arsenal, Stargazer Heirloom, Radagon Icon
Let's start with gear. 40 virtual dex from Azur's Glintstone Staff plus the 30 from Radagon Icon puts us over the cast speed cap (if you don't know, Dexterity affects cast speed capping out at 70, and these two items give us that effect). Imo reaching this cap is mandatory for duelling as it allows us to play super aggro with Carian Slicer in melee range and generally give the opponent less time to react to our spells, which is much more valuable than raw dmg against human players. If you really don't like this playstyle you could switch to Lusat's Glintstone Staff and swap out Radagon Icon for Erdtree's Favor +2/Crimson Amber Medallion +2. Carian Glintblade Staff gives good sorcery scaling while boosting dmg of glintblade sorceries (of which I use a lot). Stargazer Heirloom lets us reach the int requirement of azur's staff, and Queen's Crescent Crown gives us the most int for the least extra weight. Veteran's Armor and Banished Knight Greaves puts us to 55 poise (56 with gloves) which is the brekapoint for tanking most 2h/power stance attacks (though not all) with light weapons. Graven-Mass Talisman boosts our sorcery damage by 8% and Great-Jar's Arsenal gives us enough equip load to medium roll.
In terms of spells, I genuinely believe that Carian Slicer, Swift Glintstone Shard and Comet are sufficient for the majority of matchups if your spacing and reads are decent. Carian Slicer has amazing damage and will stagger anyone with 30 or lower poise (at this level not everyone invests in this), so combining this with our extra cast speed gives us a reliable melee weapon that hits harder and comes out faster than most others in the game. Swift Glintstone Shard is an excellent poke tool at medium range, and can be chained into a quick-cast Comet which allows for a surprising burst of damage (this will often roll catch if they're charging towards you and try to roll through the SGS). Throw in Carian Piercer for poke builds (UGS crouch/power stance thrusting/BHS spammers) and Eternal Darkness for casters and we have a very competitive all-rounder. Another great combo is 2x Magic Glintblade -> Collapsing Stars. While the timing is tricky and requires practise (and patience), if it hits it is an almost guaranteed one-shot at this level. The trick is to charge-cast the first glintblade, then quick-cast the second as soon as the animation of lowering your staff ends. A moment after casting the second glintblade, cast Collapsing Stars. If it hits (and you timed it right), CS will pull the target into the glintblades as they fire (they can't roll out of the pull animation). CS is difficult to dodge as the timing is awkward and there are multiple projectiles (only one needs to hit). Scott Jund has a great video on youtube showing it if you search for it, not sure if I can post video links.
Two more spells I want to mention: Gavel of Haima got a nice buff in patch 1.04 that gave it some hyperarmor and faster cast time, making it a great tool for trading with heavier weapons. You can even catch people as they're running in as the range is surprisingly large. I generally avoid the followup cast as it's telegraphed and leaves you open on recovery frames. The other spell is Adula's Moonblade. Pre patch 1.04 this was an absolute monstrosity, having a similar wind up to Carian Piercer while hitting for insane dmg if you hit the sweetspot. Patch 1.04 made it more reliable to hit but cut the dmg in half so I personally don't think it's worth it anymore but you can definitely use it (similar use case to carian piercer).
Oh yeah and again, please don't use Stars of Ruin. Every time you cast it a family of Albinaurics in Mohgwyn Palace gets slaughtered :'(