Dexterity

Type Attribute
Effect Physical Damage, Casting Time, Fall Damage.

Dexterity is an Attribute in Elden Ring. Dexterity is required to wield advanced armaments. It also boosts attack power of dexterity-scaling armaments, reduces casting time of spells, softens fall damage and makes it harder to be knocked off your horse. Stats determine the strengths and weaknesses of your character. Stats can be increasing by spending points to them after leveling up. It is advised to be wise at the moment of spending this points, and you spend them according to your character class and your playstyle.

Dexterity may not help you wield heavy weapons or armor, but it will help you in almost every aspect that Strength doesn't. Increasing the quality of movement and response time, allowing you to make more moves in less time. Dexterity is key for light builds that focus on speed and movement.

 

Dexterity Elden Ring Guide

  • Dexterity is required to wield advanced armaments.
  • It also boosts attack power of dexterity-scaling armaments, reduces casting time of spells, softens fall damage and makes it harder to be knocked off your horse.
  • Leveling up Dexterity reduces your spell casting time.
  • Increasing Dexterity softness fall damage.
  • It also makes it harder to be knocked off your horse.
  • In order to level up attributes, players need to spend Runes.

As an Attribute, Scaling (DEX) shows the degree to which an armament's power or passive effects scale with Dexterity.

 

How to Increaese Dexterity in Elden Ring?

  • In order to level up attributes, players need to spend Held Runes.

 

Level Progression for Dexterity in Elden Ring

Information about Level Progression will be added soon

LEVEL
ATTACK POWER
Lvl 1 Attack Power Progression goes here
Lvl 2  Attack Power Progression goes here
Lvl 3  Attack Power Progression goes here
Lvl 4  Attack Power Progression goes here
Lvl 5  Attack Power Progression goes here

 

Elden Ring Dexterity Notes & Tips

  • Notes & Tips go here.

 

Stats in Elden Ring
Arcane  ♦  Death  ♦  Death Resistance  ♦  Discovery  ♦  Endurance  ♦  Equip Load  ♦  Faith  ♦  Fire Damage Negation  ♦  Fire Defense  ♦  Focus  ♦  Focus Resistance  ♦  FP  ♦  Holy Damage Negation  ♦  Holy Defense  ♦  HP  ♦  Immunity  ♦  Immunity Resistance  ♦  Intelligence  ♦  Level  ♦  Lightning Damage Negation  ♦  Lightning Defense  ♦  Magic Damage Negation  ♦  Magic Defense  ♦  Memory Slots  ♦  Mind  ♦  Physical Defense  ♦  Poise  ♦  Robustness  ♦  Robustness Resistance  ♦  Runes Held  ♦  Stamina  ♦  Strength  ♦  Vigor  ♦  VS Pierce Damage Negation  ♦  VS Pierce Defense  ♦  VS Slash Damage Negation  ♦  VS Slash Defense  ♦  VS Strike Damage Negation  ♦  VS Strike Defense  ♦  Weight



Tired of anon posting? Register!
    • Anonymous

      Its really disappointing they stapled casting speed on this stat AGAIN. Think DkS2 was the only game in the series that tied that to caster primary stats.

      Hopefully this isn't a case where you're gonna be forced to dump a lot of points into it; otherwise its gonna be a case of "wear these rings" to not have to invest, or "use dex weapons" to make the investment worth it.

      • Anonymous

        Casting Time, Fall Damage, and Riding knockdown being bundled feels like a lot but Strength gets Equipment Load.

        Hopefully Cast Time applies to all forms of spell casting, include the weapon skills - Equipment Load is so universally useful. At the same time horseback combat seems strong. The balance is probably going to go back and forth after a few patches.

      Load more
      ⇈ ⇈