Dexterity

Type Main Attribute
Effect Attribute required to wield advanced armaments.
Also boosts attack power of dexterity-scaling armaments, reduces casting time of Spells, softens fall damage, and makes it harder to be knocked off your horse.

Dexterity is one of the Stats in Elden Ring. Stats refer to various properties that govern your character's strengths and weaknesses, as well as how they are affected by interactions in and out of combat. Dexterity primarily affects a player's ability to wield Dexterity-based Armaments, as well as the damage dealt by such weapons. It is one of the 8 Main Attributes that players can spend Runes on to level up, increasing the Stat's effectiveness and influencing their relative secondary stats. Stats such as Dexterity are an important aspect of character progression in Elden Ring.

 

Dexterity Elden Ring Guide

  • Dexterity (DEX) is a Main Attribute that primarily allows the wielding of Dexterity-based Armaments (Weapons). It also acts as the primary modifier that influences the damage dealt by such weapons.
  • Weapons in Elden Ring have a minimum Stat requirement that needs to be met before the weapon can be wielded. Most weapons require investment in either the Dexterity or Strength stats, or a combination of both. For example, the Scimitar requires 12 DEX and 8 STR to equip. Some weapons may also require points in Intelligence, Faith or Arcane in order to wield. This is especially true for spell-based weapons such as Glintstone Staves and Sacred Seals.
  • Weapons are also given a Scaling Grade denoting the degree to which they scale with an attribute. Each point allocated to the Dexterity stat increases the damage dealt by weapons with Dexterity scaling. A weapon with a Dexterity scaling grade of S will benefit the most from the Dexterity Attribute, followed by grades A, B, C, D, and E.
  • Note that attributes will incur diminishing returns at higher levels, significantly reducing their benefits after a certain point with regards to weapon scaling. This is often referred to as the 'Soft Cap'. A 'Hard Cap' also exists in which additional points in an attribute returns little to no benefit.
  • When scaling the attack power of a melee armament, like all stats, Dexterity soft caps differ depending on the weapon and the damage type being scaled. Scaling on physical damage is often 18/60/80 by default, 20/60/80 on keen affinities and some unique weapons, and 16/60/80 on quality affinities. Note that in the rare case that magic, fire, lightning, or holy scales on dexterity, the soft caps are always 20/50/80.
  • When scaling the incantation scaling of the Frenzied Flame Seal, Dexterity soft caps are 15/30/45.
  • Dexterity also affects the cast speed of Sorceries and Incantations. Every point in Dexterity increases the cast speed slightly.
  • Points in Dexterity reduces Fall Damage, as well as making it harder to get knocked off Torrent.

 

How to Increase Dexterity in Elden Ring?

Dexterity is one of the Main Attributes that players can spend Runes on in order to level up.

  • The ability to level up is unlocked shortly after meeting Melina for the first time near the beginning of the game.
  • Leveling up can be done at any Site of Grace once unlocked.
  • The amount of Runes required to raise an Attribute increases with each character Level.
  • Runes are obtained primarily by defeating Enemies and Bosses. Certain consumables such as the Fringefolk's Rune can also be used to gain a fixed number of runes.

 

Dexterity-increasing items

 

Level Progression for Dexterity in Elden Ring

Information about Level Progression will be added soon

LEVEL
ATTACK POWER
Lvl 1 Attack Power Progression goes here
Lvl 2  Attack Power Progression goes here
Lvl 3  Attack Power Progression goes here
Lvl 4  Attack Power Progression goes here
Lvl 5  Attack Power Progression goes here

 

Elden Ring Dexterity Builds

 

 

 

 

Elden Ring Dexterity Notes & Tips

  • Notes & Tips go here.

 

Stats in Elden Ring
Arcane  ♦  Discovery  ♦  Endurance  ♦  Equip Load  ♦  Faith  ♦  Fire Damage Negation  ♦  Fire Defense  ♦  Focus  ♦  Focus Resistance  ♦  FP  ♦  Holy Damage Negation  ♦  Holy Defense  ♦  HP  ♦  Immunity  ♦  Immunity Resistance  ♦  Intelligence  ♦  Level  ♦  Lightning Damage Negation  ♦  Lightning Defense  ♦  Magic Damage Negation  ♦  Magic Defense  ♦  Memory Slots  ♦  Mind  ♦  Physical Defense  ♦  Poise  ♦  Robustness  ♦  Robustness Resistance  ♦  Runes Held  ♦  Stamina  ♦  Strength  ♦  Vigor  ♦  Vitality  ♦  VS Pierce Damage Negation  ♦  VS Pierce Defense  ♦  VS Slash Damage Negation  ♦  VS Slash Defense  ♦  VS Strike Damage Negation  ♦  VS Strike Defense  ♦  Weight



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    • Anonymous

      I wish someone would make a table showing all weapons with dexterity (and other stat) requirements like they have on the Dark Souls 3 Fextralife wiki.. Would make it a lot easier to figure out stats.

      • Anonymous

        Dex is fine if you're using normal people dex weapons, and i am posting this here knowing full well that fingerprint pokers and dual katana gremlins are going to dislike. I do not care

        • Anonymous

          I feel like of the five main damage stats, DEX is the least useful. STR lets you use greatshields and gives you extra defense, INT and FAI let you use magic, and ARC gives you status scaling and the item discovery bonus. DEX's most useful bonus is the cast speed buff, but that only works for hybrid builds. Pure DEX doesn't really have any advantage compared to other builds.

          • Anonymous

            Whoever thought it was a good idea to tie cast speed to dex should get slapped slapped so hard.
            Imagine that would happen if weapon attack speed was tied to dex, people would go nuts.

            • > Dexterity also affects the cast speed of Sorceries and Incantations. Every point in Dexterity increases the cast speed slightly.

              How much?

              • Anonymous

                More Dex = faster casting. But as in many things in this game, it's all qualitative. From provides no measurable other than 'this is gooder' or 'this does damage.'

                • Anonymous

                  Strength people complain about any other stat and then do literally one move over and over again like that’s fun

                  • Anonymous

                    While I prefer a balanced STR/DEX build for melee, the sheer usefulness of this whenever I'm casting cannot be denied. IIRC it's about half a percentage point decrease in casting time, per point spend, so at lvl30, you're casting 15% faster. This can be taken to truly terrifying heights by those who use sorceries/incantations and not much else, because anyone that has an INT high enough to cast Azur's Comet, and has a DEX of 60+ is going to be launching virtually any spell in the game at you lightning fast. If you have the one item that makes it so spells cost zero FP for about 20-30 seconds, and have a high DEX, you're pretty much a DBZ character by the endgame when fighting bosses. I've seen two players pull off a dual 'Kamehameha' against Mohg that melted his health bar to the point he never made it all the way down the stairs or even got the chance to attack once, they were that fast getting the spell off. That or launching off endless guided missile....I mean Glintstone.....spam in such huge amounts like it was a bullet hell shooter. Against those slow STR builds that fatroll, give them the laserface that never ends. For the guys who think they're the next LMSH and can dodge bullets, let them try to dodge ALL the glintstone bullets with either of the two homing spells or the sword phalanx spells chain cast repeatedly like a machinegun. For those supporters who always buff you with 4-5 spells before a boss fight - and you should do a bow gesture every time you summon one - the sheer speed they can stack buffs even in the middle of a fight - or a heal! - is VERY worth the effort of looking for that type if there are multiple summon signs near you to 'shop' through.

                    • Anonymous

                      Yo guys, what does it mean?
                      > When scaling the incantation scaling of the Frenzied Flame Seal, Dexterity soft caps are 15/30/45.

                      • Anonymous

                        Am I the only one who levels Dex and Strength together until I get the soft caps for both of them. I like the best of both worlds

                        • Anonymous

                          I expected dex to increase attack speed on melee armaments, I'm surprised to know it rather hasted casting speed...

                          • Anonymous

                            Tying cast speed to dexterity is some of the worst decisions they've made, almost as bad as ADP from DS2, and they seriously decided to brought it over to elden ring from dark souls 3. They should've tied it to Mind, as that stat does very little and needs buffs.

                            • Anonymous

                              Every telling how much shamefull is going into DEX and every damn second guy on PvP jumping with scythes or Katanas.

                              • Anonymous

                                Is it known if each point of DEX has an effect on cast speed? Or is it only certain milestones (ie every 10 points)?

                                • Anonymous


                                  dex also affects wether or not enemies will notice you while you are riding on the horse. as proof you can test the following:
                                  near the zamor ruins bonfire there are 2 birds sitting to the right of the zamor ruins. if you have 12 dex while attacking the sitting bird on the low ground while on the horse, the other bird will start attacking you 100% of the time.
                                  If you instead have 40 dex the bird on the high ground will ignore you 100% of the time.

                                  • Anonymous

                                    so i did some testing on casting speed. it wasnt super thorough but i got to the following result:
                                    dex is capped at 125 points. at 125 points itll decrease cast time by 25 percent on spells that can be chain casted like night comet.
                                    like mentioned above, both the radagon icon and the azur glintstone staff give 40 virtual dex each.
                                    That means if both are equipped youll have 80 virtual dex and youll reach the cap with 45 real dex, if only 1 is equipped youll reach the cap with 85 dex.
                                    so each point in dex, real or virtual, decreases cast time by 0,2%.
                                    its totally worth going for the cap, even the difference between 20% and 25% however marginal it might sound is very noticeable in action

                                    • Anonymous

                                      Never thought I'd say this, but Dex is fun as hell in this game. STR kinda got shafted, which is truly saddening, but I'm glad they made dex into a stat that can actually be played around in a fun way

                                      • Anonymous

                                        70 is hardcap for casting speed, atleast on sorcery, already try it, it increase every time u hit 10 points, 10,20 etc. and after 70 u can't get any faster, putting azur's glinstone staff & radagon's icon also won't effect the speed.

                                        • Anonymous

                                          This list says adding point into Dexterity DECREASES spell speed. Wtf? Is this a typo because I thought Dex increased spell speed

                                          • Anonymous

                                            How does the spell speed increase work specifically? Does it hard cap at 50 like, iirc, every other souls game so far? Does it only start increasing at a certain level like in ds1? I always hated how vague the descriptions can be for these less tangible mechanics

                                            • Anonymous

                                              "Every point in Dexterity decreases the cast speed" isn't it the opposite? It decreases the cast delay, increases the cast speed?

                                              • Anonymous

                                                its not super fast, but its still somewhat useable (dont think its usable to the levels of malenia cheesing)

                                                • Now that Hoarfrost has been nerfed, I think an important question to ask is whether or not Dex builds can utilize it with a faster casting speed. I'm currently unable to test, but if no one gets around to it by the time I can I'll get back to you. I'm assuming it WON'T affect it, but I'd say it's probably worth finding out.

                                                  • Anonymous

                                                    Dex will ALSO speed up your roll reaction time, just like in DS 2. Many people thought the dodge/roll was laggy when this first came out, and it IS. Until you level up Dex. Lvl 40 is probably the cap since that's usually the soft cap in these games.

                                                    All I can say is that I rolled very delayed at dex lvl 12 and I now roll with a super fast response time at dex lvl 38.

                                                    • Anonymous

                                                      Dex will ALSO speed up your roll reaction time, just like in DS 2. Many people thought the dodge/roll was laggy when this first came out, and it IS. Until you level up Dex. Lvl 40 is probably the cap since that's usually the soft cap in these games.

                                                      All I can say is that I rolled very delayed at dex lvl 12 and I now roll with a super fast response time at dex lvl 38.

                                                      • Anonymous

                                                        Will dex increase spell casting time of weapon arts? For example Sword of Night and Flame says it's stance uses Sorcery. So will that animation be sped up?

                                                        • Anonymous

                                                          How efficient is Dex really when it comes to casting speed? In DS3 using 40 Dex or a Sage Ring +3 was a very noticeable difference. In Elden Ring, I have respecced my dragon incantation build to also use 40 Dex, and I am not seeing any difference. The casting is still as slow as ever, even with Radagon's Icon equipped.

                                                          • Anonymous

                                                            I had trouble verifying dex changed the casting time of spells, and it does not seem to influence the casting time of skills. If it does it's by a very marginale amount

                                                            • Anonymous

                                                              It says Dex softens fall damage, but I'm guessing it doesn't affect the instant-death threshold for fall height?

                                                              • Anonymous

                                                                Considering Radagon Icon doesn't affect the casting speed of dragon incantations, can anyone confirm if Dex reduces casting time on specifically dragon spells?

                                                                • Anonymous

                                                                  Diminishing returns from level 10+ then at level 80 there is a soft cap which reduces the effectiveness by about 50%. So if you are wondering when to stop leveling dex there is no good answer for most people. But if you do get high enough stop at 80. Same goes for strength.

                                                                  • Anonymous

                                                                    This probably sounds stupid but while I know DEX speeds up cast time but does that mean it speeds up charging of spells as well?

                                                                    • Anonymous

                                                                      ...is Dex just straight up better than Str? The wiki says all Str does is increase the damage of weapons that use it. Meanwhile, Dex also speeds up spells, increases fall distance and reduces dismounts.

                                                                      • Anonymous

                                                                        Casting speed on Dex is so ridonkolous, while Strength offers you only physical damage... Dex-Hybrids will be op again... *sigh*

                                                                        • Anonymous

                                                                          Its really disappointing they stapled casting speed on this stat AGAIN. Think DkS2 was the only game in the series that tied that to caster primary stats.

                                                                          Hopefully this isn't a case where you're gonna be forced to dump a lot of points into it; otherwise its gonna be a case of "wear these rings" to not have to invest, or "use dex weapons" to make the investment worth it.

                                                                          • Anonymous

                                                                            Casting Time, Fall Damage, and Riding knockdown being bundled feels like a lot but Strength gets Equipment Load.

                                                                            Hopefully Cast Time applies to all forms of spell casting, include the weapon skills - Equipment Load is so universally useful. At the same time horseback combat seems strong. The balance is probably going to go back and forth after a few patches.

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