Locations in Elden Ring are vast and interconnected. The world of Elden Ring is a persistent Map that can be traversed without loading screens. There are vast landscapes in between the “dungeon-esque” areas. The larger world scale allows for freedom, promotes exploration, and introduces new and exciting mechanics, such as Horse Riding and Mounted Combat. There are no towns and villagers, as the world has collapsed due to the Shattering, but many NPCs and merchants can be found scattered throughout the world. There are plenty of ruins, dungeons and exploration hubs.
This page contains a full list of all the locations in the game where players will encounter various enemies, bosses, NPCs, and various events as they progress throughout the game. Locations are divided into Regions, Sub-Regions and Sub-Locations, so make sure to reference our Maps and Interactive Map often when playing. You can find the full list of all the Locations featured in Elden Ring below. For guides, tips, and tricks on locations.
- Please see Recommended Level by Location for tips on when to go where. You can also refer to our Game Progress Route
- See Minor Dungeons for a list of caves, catacombs, hero's graves and smaller dismounted explorable areas
- See Colosseums for a list of all these special locations within The Lands Between. NEW! Colosseums are open as of December 7th! Check the Colosseum Update for more information!
- See Waygates for all known Sending Gate and Teleporter locations
- See Spiritsprings for all known Spiritspring locations
All Elden Ring Locations
Elden Ring List of Locations
Quick Search of All Elden Ring Locations
Special
Isolated
Underground
- Ainsel River
- Ainsel River Main
- Cathedral of the Forsaken
- Deeproot Depths
- Frenzied Flame Proscription
- Grand Cloister
- Hallowhorn Grounds
- Lake of Rot
- Mohgwyn Palace
- Mohgwyn Dynasty Mausoleum
- Night's Sacred Ground
- Nokron, Eternal City
- Nokstella, Eternal City
- Siofra Aqueduct
- Siofra River
- Subterranean Shunning-Grounds
- Uhl Palace Ruins
Legacy Dungeons
Elden Ring Main Legacy Dungeons:
- Stormveil Castle
- Raya Lucaria Academy
- Leyndell, Royal Capital
- Volcano Manor
- Miquella's Haligtree/Elphael, Brace of the Haligtree
- Crumbling Farum Azula
Elden Ring Minor Legacy Dungeons:
- Castle Morne
- Redmane Castle
- The Shaded Castle
- Caria Manor
- Castle Sol
- Ruin-Strewn Precipice
- Leyndell, Ashen Capital
- Subterranean Shunning-Grounds
- Ainsel River
- Lake of Rot
Elden Ring Dungeons that allow the use of Torrent:
Limgrave
- Artist's Shack (Limgrave)
- Bridge of Sacrifice
- Chapel of Anticipation
- Church of Dragon Communion
- Church of Elleh
- Coastal Cave
- Deathtouched Catacombs
- Divine Tower of Limgrave
- Dragon-Burnt Ruins
- Forlorn Hound Evergaol
- Fort Haight
- Fringefolk Hero's Grave
- Gatefront Ruins
- Groveside Cave
- Highroad Cave
- Limgrave Colosseum
- Limgrave Tunnels
- Minor Erdtree (Mistwood)
- Mistwood
- Mistwood Ruins
- Murkwater Catacombs
- Murkwater Cave
- Siofra River Well
- Starfall Crater
- Stormfoot Catacombs
- Stormgate
- Stormhill
- Stormhill Evergaol
- Stormhill Shack
- Stranded Graveyard
- Summonwater Village
- Third Church of Marika
- Warmaster's Shack
- Waypoint Ruins
Weeping Peninsula
- Ailing Village
- Bridge of Sacrifice
- Callu Baptismal Church
- Castle Morne
- Church of Pilgrimage
- Demi-Human Forest Ruins
- Earthbore Cave
- Forest Lookout Tower
- Fourth Church of Marika
- Impaler's Catacombs
- Isolated Merchant's Shack
- Minor Erdtree (Weeping Peninsula)
- Morne Tunnel
- Oridys's Rise
- Tombsward Catacombs
- Tombsward Cave
- Tombsward Ruins
- Tower of Return
- Weeping Evergaol
- Witchbane Ruins
Liurnia of the Lakes
- Academy Crystal Cave
- Academy Gate Town
- Ainsel River Well
- Artist's Shack (Liurnia)
- Bellum Church
- Bellum Highway
- Black Knife Catacombs
- Boil Prawn Shack
- Caria Manor
- Carian Study Hall
- Cathedral of Manus Celes
- Chelona's Rise
- Church of Inhibition
- Church of Irith
- Church of Vows
- Cliffbottom Catacombs
- Converted Fringe Tower
- Converted Tower
- Cuckoo's Evergaol
- Deep Ainsel Well
- Divine Tower of Liurnia
- Frenzied Flame Village
- Frenzy-Flaming Tower
- Grand Lift of Dectus
- Highway Lookout Tower
- Jarburg
- Kingsrealm Ruins
- Lakeside Crystal Cave
- Laskyar Ruins
- Lunar Estate Ruins
- Malefactor's Evergaol
- Minor Erdtree (Liurnia Northeast)
- Minor Erdtree (Liurnia Southwest)
- Moonfolk Ruins
- Moonlight Altar
- Purified Ruins
- Ranni's Rise
- Raya Lucaria Academy
- Raya Lucaria Crystal Tunnel
- Renna's Rise
- Revenger's Shack
- Ringleader's Evergaol
- Road's End Catacombs
- Rose Church
- Royal Grave Evergaol
- Ruin-Strewn Precipice
- Seluvis's Rise
- Slumbering Wolf's Shack
- Stillwater Cave
- Temple Quarter
- Testu's Rise
- The Four Belfries
- Village of the Albinaurics
Caelid
- Caelem Ruins
- Caelid Catacombs
- Caelid Colosseum
- Caelid Waypoint Ruins
- Cathedral of Dragon Communion
- Church of the Plague
- Divine Tower of Caelid
- Forsaken Ruins
- Fort Gael
- Gael Tunnel
- Gaol Cave
- Gowry's Shack
- Minor Erdtree (Caelid)
- Minor Erdtree Catacombs
- Redmane Castle
- Sellia Crystal Tunnel
- Sellia Gateway
- Sellia, Town of Sorcery
- Shack of the Rotting
- Smoldering Church
- Street of Sages Ruins
- Swamp Lookout Tower
- Swamp of Aeonia
- Wailing Dunes
- War-Dead Catacombs
Altus Plateau
- Altus Tunnel
- Dominula, Windmill Village
- East Windmill Pasture
- Golden Lineage Evergaol
- Grand Lift of Dectus
- Highway Lookout Tower (Altus Plateau)
- Lux Ruins
- Minor Erdtree (Altus Plateau)
- Mirage Rise
- Old Altus Tunnel
- Perfumer's Grotto
- Perfumer's Ruins
- Sage's Cave
- Sainted Hero's Grave
- Second Church of Marika
- Stormcaller Church
- The Shaded Castle
- Unsightly Catacombs
- Village Windmill Pasture
- West Windmill Pasture
- Woodfolk Ruins
- Writheblood Ruins
- Wyndham Catacombs
- Wyndham Ruins
Mountaintops of the Giants
- Castle Sol
- Church of Repose
- First Church of Marika
- Flame Peak
- Forbidden Lands
- Forge of the Giants
- Grand Lift of Rold
- Giant-Conquering Hero's Grave
- Giants' Mountaintop Catacombs
- Guardians' Garrison
- Heretical Rise
- Lord Contender's Evergaol
- Minor Erdtree (Mountaintops East)
- Shack of the Lofty
- Spiritcaller's Cave
- Stargazers' Ruins
- Zamor Ruins
Elden Ring Gallery List of Locations
Main Hub ♦ Legacy Dungeons ♦ Limgrave ♦ Weeping Peninsula ♦ Liurnia of the Lakes ♦ Caelid ♦ Altus Plateau ♦ Mt. Gelmir
♦ Capital Outskirts ♦ Leyndell ♦ Dragonbarrow ♦ Mountaintops of the Giants ♦ Consecrated Snowfield ♦ Underground
Main Hub
Roundtable Hold

The bustling hub area that exists outside of the Lands Between. A place to mingle with other adventurerers, craftsmen, resupply and discover a trove of blessings and rooms of secrets.
Legacy Dungeons
Stormveil Castle

A castle that lies on the cliffs of Stormhill, a stronghold of Godrick the Grafted. Be wary of this location since there are hordes of soldiers and hostile creatures that will stop anything and anyone who tries to infiltrate the area.
Raya Lucaria Academy

A towering ivory tower where scholars come to study the art of sorcery. The gates have been sealed to prevent trespassers from entering the institute. It is heavily guarded by sorcerers, wardens, and reanimated beings imbued with magical properties.
Leyndell, Royal Capital

A sprawling capital city that houses various strong enemies, as well as champions that were previously encountered. The Royal Capital of Leyndell functions as the seat of government and administrative center of Altus Plateau.
Volcano Manor

A manor nestled in the volcano of Mt. Gelmir. Tarnished who seek to rebel against the Greater Will congregate here to serve a mysterious Lord. Do your part and complete requests for the manor to be granted an audience, or seek him out yourself through the secret passageway.
Crumbling Farum Azula

The floating remains of an ancient city, now ravaged by strong winds and tornadoes. Only dragons and the beastmen inhabit these lands now.
Miquella's Haligtree

A large branching tree created by one of the demigods of the Lands Between who shares the same name. Tread carefully, as the canopy and castle within both prove treacherous.
Elphael, Brace of the Haligtree

A castle-like structure found past the canopy of Miquella's Haligtree. The area remains well-fortified to this day.
Limgrave
Artist's Shack (Limgrave)

A small cabin in Limgrave. Its strongly perceived tranquility seems overshadowed by oblivion.
Bridge of Sacrifice

A busy bridge swarming with iron-clad foes. Be prepared to engage in an array of melee, ranged and artillery attacks or attempt to push past them.
Chapel of Anticipation

A small starting building with trail leading to an area occupied by a gnarly Grafted Scion.
Church of Dragon Communion

The dilapidated remains of the Church of Dragon Communion showcase the ruin that came to the land. But could a flame still linger at its altar?
Church of Elleh

Church of Elleh is a ruined building that hides a Site of Grace. The rooftop has caved in and offers no protection from the elements, and weeds are overtaking the walls, but this doesn't stop merchants from seeking what little shelter is on offer.
Coastal Cave

Coastal Cave is a dark opening on the side of a cliff. Its mossy depths are overrun by hostile humanoid creatures, but those who brave it may find passage to new lands.
Deathtouched Catacombs

Catacombs filled with the stench of death, Skeletons dwell in the shadows.
Divine Tower of Limgrave

Closed with a giant set of doors. It looks like you need some pieces to interact with the tower.
Dragon-Burnt Ruins

Dragon-Burnt Ruins are what remains of the housing area among Agheel Lake, long lost to the deadly attacks of the fierce Agheel Dragon
Fort Haight

The overrun fort of Kenneth Haith, the alleged next ruler of Limgrave.
Fringefolk Hero's Grave

Fingefolk Hero's Grave is a dark and secluded location within the Cave of Knowledge. The confused and aimless dwell within.
Gatefront Ruins

Gatefront Ruins is what remains of the now destroyed barracks near the fortification. Despite its poor state, it is a heavily guarded location by those loyal to Stormveil.
Groveside Cave

Groveside Cave is a small refuge for wildlife in Limgrave. Its proximity to water and ease of access make it a sought-after shelter against bad weather, but those who venture in don't seem to return.
Highroad Cave

A cave that houses a tomb, deep within. It is situated at the northmost part of Limgrave. It has been inhabited by a pack of Wolves, Land Octopuses, and Giant Bats.
Limgrave Tunnels

Limgrave Tunnels are a mine harvested for Glimstone. Its zealous miners don't dare venture into its hidden chambers, for fear of the hoarder Troll within
Minor Erdtree (Mistwood)

Easily distinguished from the rest of the trees in Mistwood Forest.
Mistwood Ruins

Concealed by the thriving growth of vegetation, these ruins are kept out of sight by the veil of nature itself. But there's more to it than what you see.
Murkwater Catacombs

An underground cemetery that is located at the north-east side of Agheel Lake in Limgrave. Once a place for peaceful rest for fallen heroes, it is now infested by goblins.
Murkwater Cave

A dark cave halfway through the Murkwater River
Siofra River Well
A lift to the mystical underground region filled with its own set of skies and stars. Beware, it is teeming with creatures big and small alike.
Starfall Crater

A crater formed by the falling star upon the defeat of conqueror of the stars.
Stormfoot Catacombs

Stormfoot Catacombs were meant as a restful place for the deceased, but its now overrun by Goblins. Its deepest secrets are secured by the Guardian of the Burial Tree
Stormgate

The Stormgate is a heavily guarded area that marks the border within Limgrave and Stormhill. Only the foolhardy would rush such against such odds
Stormhill

Stormhill is a stormy region with unrelenting north winds.
Stormhill Evergaol

The Brave and Foolish alike dare venture into the Stormhill Evergaol and face its relentless knight in battle.
Stormhill Shack

The Stormhill Shack is a dilapidated shelter formerly used to house hunters in the area. A Site of Grace offers a needed moment of rest for those traveling nearby
Stormveil Castle

Players entering Stormveil Castle should beware that it's a challenging dungeon with groups of numerous enemies with traps and ballistas as well as mini-bosses.
Stranded Graveyard

Stranded Graveyard is a dark and secluded location within the Cave of Knowledge. The confused and aimless dwell within.
Summonwater Village

D, Hunter of The Dead, warns you of this nearby village taken over by death, known as Summonwater Village
Third Church of Marika

The Ruins of an Old Church found in the Mistwood. The most prominent sight here is a statue of a lady with her arms outstretched.
Warmaster's Shack

Small shack in a remote area near north-central Stormhill.
Waypoint Ruins

Waypoint Ruins consists of a group of broken buildings and abandoned campsites, now overrun with poisonous flowers and their crazed caretaker.
Weeping Peninsula
Ailing Village

A small, abandoned village nestled within a forested area north of the Castle Morne Rampart. This village is host to long-dilapidated dwellings, inhabited only by maddened fanatics gripped by the Flame of Frenzy.
Bridge of Sacrifice

A busy bridge swarming with iron-clad foes. Be prepared to engage in an array of melee, ranged and artillery attacks or attempt to push past them.
Callu Baptismal Church

A dilapidated church, presumably frequented by the former residents of Ailing Village. Now it lies in ruin, its congregation replaced by a family of mutant vermin feasting on the remains of unfortunate travelers.
Castle Morne

I've escaped from Castle Morne, to the south. The servants there...have rebelled. —Irina
Church of Pilgrimage

The Church of Pilgrimage is a broken building situated at the top of the cliff in the north of the Weeping Peninsula. Even with the walls and roof destroyed pilgrims still make the journey to visit this church.
Demi-Human Forest Ruins

Demi-Humans congregate here to worship their queen. Defeating her will reward players with the Demi-Human Queen's Staff, which is excellent for beginner mages.
Earthbore Cave

Earthbore Cave is a small dark cave on the side of the Cliffside between Limgrave and Weeping Peninsula. One might be able to hear the squeaks of rats and the snoring of a large beast deep within if you listen closely.
Forest Lookout Tower

A run-down tower built on the edge of the cliffs of the Weeping Peninsula, located west of the Bridge of Sacrifice.
Fourth Church of Marika

The ruins of a lonely church, sitting atop a plateau west of the peninsula. Despite its current state, the altar remains intact and ghostly knights still roam the fields nearby, perhaps restless and duty-bound to safeguarding the area...
Impaler's Catacombs

The Impaler's Catacombs are found in the east side of the Weeping Peninsula. Once used to store the bodies of the dead, it is now crawling with Imps.
Isolated Merchant's Shack (Weeping Peninsula)

Found at the western edge of the Weeping Peninsula, this lonesome hut is home to but a single person who has long adapted to a life of seclusion.
Minor Erdtree (Weeping Peninsula)

One of the large Erdtree's found in the Weeping Peninsula. An Erdtree Avatar charges at those who approach
Morne Tunnel

A dark and hidden tunnel that is inhabited by Misbegottens and Miners.
Oridys's Rise

A lone observation tower atop a plateau in the east of the Weeping Peninsula. Long since abandoned, the entrance is barred by a seal, presenting travelers with a small challenge.
Tombsward Catacombs

The Tombsward Catacombs are hidden inside the mountain near the Minor Erdtree in the Weeping Peninsula. Once filled with the bodies of the dead, armed skeletons now rise to chase away those that wish to explore its depths.
Tombsward Cave

Hidden cave in the forest teeming with poison-filled creatures.
Tombsward Ruins

The ruins of a former burial ground. Next to nothing remains here, yet squires still roam the dark tunnels beneath. Perhaps protecting the graves of their former noble masters...
Tower of Return

A dilapidated tower guarded by foot soldiers and mounted cavalry. Makeshift wooden platforms and ladders line the inside of the tower, allowing it to retain some function as a lookout point and a mount for ballistae.
Weeping Evergaol

An evergaol located on the western landmass of the Weeping Peninsula. A formidable opponent is imprisoned within.
Witchbane Ruins

A set of ruins found in western Weeping Peninsula. Overgrown with thick shrubs and poisonous flowers, this decrepit landmark invites only misery and dread.
Liurnia of the Lakes
Academy Crystal Cave

The depths of the Raya Lucaria Academy are rich in rose-tinted crystals, imbued with the natural magic of the area.
Academy Gate Town

The sunken remains of the academy town.
Ainsel River Well

A small structure housing a lift that takes you down to the Ainsel River.
Artist's Shack (Liurnia)

A small cabin at North Liurnia of The Lakes. Its strongly perceived tranquility seems overshadowed by oblivion.
Bellum Church

Located past the ruins and the forested area guarded by Mounted Knights.
Bellum Highway

Outside the East Raya Lucaria Gate
Black Knife Catacombs

Black Knife Catacombs homes many skeletons and crabs within its depths, find and defeat the Black Knife Assassin within to obtain their dagger.
Boilprawn Shack

Small cozy shack where Blackguard Big Boggart resides.
Caria Manor

A large estate situated far to the north of Liurnia. Heavily guarded by all manner of creatures as well as its eternal warden, the spectral Royal Knight Loretta.
Carian Study Hall

A large library-like location full of spectres and magic users that leads to the Divine Tower of Liurnia. Using the Carian Inverted Statue unlocks an alternative version of the map.
Cathedral of Manus Celes

A large church atop the southern plateau of Liurnia.
Chelona's Rise

A tower overlooking the southwestern-most tip of Liurnia of the lakes.
Church of Inhibition

The remnants of an old church in the north of Liurnia, just before the Altus Plateau.
Church of Irith

A peaceful church at the back of Stormveil Castle.
Church of Vows

It is here, at the Church of Vows, that the great houses of the Erdtree and the Moon were joined by the matrimonial bond between red-haired Radagon and Rennala of the Full Moon. That is why it holds in view the monuments of both houses, the Erdtree of the Capital and the Academy of Raya Lucaria.
Cliffbottom Catacombs

Catacombs found at the bottom of the cliffs in the eastern side of the Liurnia of the Lakes region, now infested by Imps and Ogres
Converted Fringe Tower

A tower found on the fringe in the northeastern tip of Liurnia.
Converted Tower

An abandoned tower overlooking the lakes from the southwest.
Cuckoo's Evergaol

Evergaol located on the western landmass of Liurnia. A powerful force stirs within.
Deep Ainsel Well

A deep well leading to the Moonlight Altar from the underground Grand Cloister.
Divine Tower of Liurnia

A long bridge leads to the nearly empty Tower of Liurnia where a corpse lies at the peak.
Frenzied Flame Village

A village in Liurnia gripped in the madness of Three Fingers. Its denizens know nothing but the fiery frenzy burning within them.
Frenzy-Flaming Tower

A tower in north-east Liurnia of the Lakes, atop which is a giant flame causing madness in the surrounding area.
Grand Lift of Dectus

A massive lift platform found between Liurnia and the Altus Plateau. The mechanism that operates the lift is barred by four Guardian Statues, requiring the brandishing of a special artifact for them to release their hold.
Highway Lookout Tower (Liurnia)

A lone tower overlooking the Liurnia main road on the eastern landmass.
Jarburg

Jarburg was a peaceful village, but the effects of the Shattering affected even the otherwise amicable Living Jar
Kingsrealm Ruins

A ruined area, only seemingly bare.
Lakeside Crystal Cave

Hidden on the southwestern cliffs of Liurnia of the Lakes, a winding cave carved by large crystals.
Laskyar Ruins

Ruins of a sunken structure beset by fog, found amidst the marshes of south Liurnia.
Lunar Estate Ruins

The ruins of a large estate found atop the southwestern plateau of Liurnia.
Malefactor's Evergaol

An evergaol overlooking the vast lakes. An ever burning flame resides within.
Minor Erdtree (Liurnia Northeast)

A Minor Erdtree standing tall in the northeast of Liurnia. Its base is home to the spirits of the Minotaur-like Ancestral Followers.
Minor Erdtree (Liurnia Southwest)

This ancient Erdtree overlooks the lakes from the southwest.
Moonfolk Ruins

Ruins found in the southwest of the Liurnia of the Lakes region
Moonlight Altar

The Moonlight Altar is a large plateau bathed in lunar rays, found high above in the southwest of Liurnia. This plateau hosts the ruins of a civilization that held great reverence for the moon.
Purified Ruins

The holy remains now lie in ruin
Ranni's Rise

A tower beset by large chunks of glintstone emerging from the ground and penetrating its interiors. Home to a mysterious figure observing The Lands Between.
Raya Lucaria Academy

A towering ivory tower where scholars come to study the art of sorcery. The gates have been sealed to prevent trespassers from entering the institute. It is heavily guarded by sorcerers, wardens, and reanimated beings imbued with magical properties.
Raya Lucaria Crystal Tunnel

One of the vast networks of tunnels used prominently for the academy's crystal mining operation.
Renna's Rise

A Tower of the Three Sisters, belonging to Renna. It houses Ranni's Snow Witch Armor Set.
Revenger's Shack

An isolated shack north of the Minor Erdtree. Bodies litter the ground inside the shack, possibly belonging to those one has taken revenge upon.
Ringleader's Evergaol

An evergaol where a nortorious assassin is incarcerated.
Road's End Catacombs

Catacombs at the end of the world...
Rose Church

The ruins of a former church aptly named Rose Church, for its walls are now festering with scarlet rot and overgrown with bloodroses.
Royal Grave Evergaol

An evergaol constructed for the Carian Royal family in the plains east of the royal estate.
Ruin-Strewn Precipice

A steep precipice with abundant caves in the insides all the way through
Seluvis's Rise

A tower bequeathed unto Preceptor Seluvis. Serves as his personal study as he delves into the sorcerous arts.
Slumbering Wolf's Shack

A small shack nestled at the side of a cliff, only
accessible through a long winding cave system.
Stillwater Cave

A dark and murky cave beset by a poisonous miasma. Home to servants of rot, relishing in the presence of the giant poisonblooms endemic to the cave.
Temple Quarter

Ruined by the breaking, the Temple Quarter is now overrun with dangerous creatures, ready to attack any who come near
Testu's Rise

An observation tower found in the middle of a lone isle in Liurnia. The entrance is sealed by impish magic and presents a challenge to would-be visitors.
The Four Belfries

As its name suggests, The Four Belfries is a hill with four large bell towers overlooking Liurnia from the west. Each belfry hosts a waygate that transports travellers to various locations.
Village of the Albinaurics

The cursemongers have destroyed the Village of the Albinaurics, but perhaps their hope to reach the promised city is not yet lost.
Caelid
Caelem Ruins

A set of perpetually burning ruins in western Caelid. The Caelid Highway cuts through these ruins which are heavily guarded by mobile flamethrowers and swarming with burning reanimated corpses.
Caelid Catacombs

A labyrinth of Scarlet Rot-soaked floors and tunnels.
Caelid Waypoint Ruins

A set of ruins found in southwest Caelid, along the highway. Long abandoned, the ruins have become home to all manner of creatures that revel in the decay and putrefaction brought on by the scarlet rot.
Cathedral of Dragon Communion (Caelid)

The Cathedral of Dragon Communion has long been destroyed, but those who seek to commune with draconic power may yet access its power.
Church of the Plague

A dilapidated church found in the cliffs east of Sellia, Town of Sorcery.
Divine Tower of Caelid

A massive tower found in central Dragonbarrow, north of Caelid. The sides of the tower are crumbling from the massive overgrowth protruding from the plateau.
Forsaken Ruins

The Forsaken Ruins consists of a group of broken buildings and abandoned campsites. It is located in Caelid and is guarded by a Giant Crow.
Fort Gael

A ruined fort in a ruined land, Fort Gael looms above the surrounding landscape, a vicious roar can be heard within.
Gael Tunnel

A set of tunnels found on the western edge of Caelid, along the border to Limgrave.
Gaol Cave

Found at the west of Caelid
Gowry's Shack

A lone shack found below the eastern hills near Sellia, Town of Sorcery.
Minor Erdtree (Caelid)

The Minor Erdtree of Caelid, found in the northwest near the border to Limgrave.
Minor Erdtree Catacombs

Catacombs found deep beneath the Minor Erdtree in Caelid.
Redmane Castle

A small castle that is heavily guarded at the castle's outskirts by Radahn Knights and Soldiers. The Redmane Castle serves as the gathering point for warriors alike who are wanting to participate in the Radahn Festival.
Sellia Crystal Tunnel

The crystal mining operation of Sellia is overseen by greedy and aggressive insectoids
Sellia Gateway

The gateway leading to Sellia, Town of Socrcery.
Sellia, Town of Sorcery

A once-great town renowned for its study of the sorcerous arts. Now lying in ruin, the ghosts of its former scholars still roam the streets.
Shack of the Rotting

An old worn-down shack overlooking a long stretch of cliffs in western Caelid.
Smoldering Church

A church in northwestern Caelid, near the border with Limgrave
Street of Sages Ruins

The sages of Caelid are no more, and their former district is now the dwelling of perfumers and their poisonous flowers
Swamp Lookout Tower

A long-abandoned lookout tower, that now only oversees the poisonous swamp that plagues Caelid
Swamp of Aeonia

The Swamp of Aeonia is nestled in the center of the Caelid region.
Wailing Dunes

The battleground where the inconclusive battle between General Radahn and Malenia took place during the Shattering
Altus Plateau
Altus Tunnel

The Altus tunnels were once used to supply the lands with quality crystals
Dominula, Windmill Village

Located in northern Altus Plateau. Adventurers have reported creepy sounds of laughter, and euphoric festive women in robes, dancing amongst the flowers in the area.
East Windmill Pasture

East Pasture Outskirsts of Windmill Village. True to its name, it can be identified by the still-working windmill placed in the center of the pasture.
Golden Lineage Evergaol

An evergaol located on within the Altus Plateau.
Grand Lift of Dectus

A massive lift platform found between Liurnia and the Altus Plateau. The mechanism that operates the lift is barred by four Guardian Statues, requiring the brandishing of a special artifact for them to release their hold.
Highway Lookout Tower (Altus Plateau)

A lookout tower in Altus Plateau, overlooking the main road leading up to the northwestern entrance of the Capital Outskirts.
Lux Ruins

Long forgotten ruins among golden trees, swarmed with demi-humans protecting the undergound chamber.
Minor Erdtree (Altus Plateau)

A Minor Erdtree found in central Altus Plateau. An air of perpetual gloom permeates the area.
Mirage Rise

An area with a mystic glow. Adventurers who solve the riddle and touch the Phantom Crests found across the fields will unveil the Mirage Rise and reap its rewards.
Old Altus Tunnel

An old mining site, still active to this day. Its tunnels echo with the grunts and groans of the commoners, tirelessly slaving away, grinding at the rich reservoir of crystals deep within.
Perfumer's Grotto

The perfumers of the Altus Plateau tend for their gardens, even when they are blighted beyond recovery
Sage's Cave

Sage's Cave is a dark opening in the side of a mountain. Its dark depths are overrun by hostile undead, but those who brave it may find treasures beyond compare.
Sainted Hero's Grave

An ominous grave, found at central Altus Plateau
Second Church of Marika

Second of the four Churches of Marika where players can gather a Sacred Tear for their flask
Stormcaller Church

A lonely church on a steppe.
The Shaded Castle

An abandoned and Decrepit castle found in the northern region between the Mt. Gelmir and the Altus Plateau regions. The castle is half sunken into a poisonous bog, with the air tinged yellow by the fumes.
Unsightly Catacombs

A burial grounds crawling with Misbegotten creatures found deep beneath the Perfumer's Ruins. Despite its decrepit state, the catacombs give off a trace of fragrant aromas juxtaposed by the scent of the ancient dead.
Village Windmill Pasture

A windmill with two stables, found near the Dominula, Windmill Village. The windmill here is still functional but the area has been taken over by Misbegotten creatures.
West Windmill Pasture

Wide Pastures identified from its run down windmill, akin to the areas nearby.
Woodfolk Ruins

Woodfolk Ruins, guarded by Limgrave's creatures, can be found near the Minor Erdtree within Altus Plateau.
Writheblood Ruins
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A set of ruins overlooking a forest where the Altus Plateau's Minor Erdtree can be found.
Wyndham Catacombs

Burial grounds located beneath Wyndham Ruins.
Mt. Gelmir
Corpse-Stench Shack

A run-down shack amidst burning corpses past the site of a recent battle.
Craftsman's Shack

A series of long-abandoned huts found directly south of the volcano.
Fort Laiedd

Fort Laiedd is found on the western edge of Mt. Gelmir. A fort left broken, still occupied by those who won the battle.
Gelmir Hero's Grave

Large Catacombs housing an ancient hero of Mt. Gelmir.
Hermit Village

A dilapidated village southeast of Mt. Gelmir. Now home to Demi-Humans.
Hermit's Shack

An abandoned shack along the southwestern edge of Mt. Gelmir.
Minor Erdtree (Mt. Gelmir)

A Minor Erdtree found northwest of the volcano in Mt. Gelmir
Seethewater Cave

A cave found along the Seethewater Ravine.
Volcano Cave

A cave system at the highest point of Mt. Gelmir, made into a home by a family of Demi-Humans hiding their maddened Queen.
Capital Outskirts
Auriza Hero's Grave

A tomb found on the outskirts of the Royal Capital. Larger than most catacombs, this was built to honor a fallen champion and is heavily guarded to this day.
Auriza Side Tomb

The catacombs meant for Auriza's heroes are now corrupted by the undead
Divine Tower of East Altus

Seen last before accessing to the Forbidden Lands.
Divine Tower of West Altus

The hidden entrance to the Divine Tower.
Hermit Merchant's Shack

Nestled on a cliff within the confines of the Royal Capital, this shack is home to a humble merchant, who has chosen a life of seclusion.
Minor Erdtree (Capital Outskirts)

A Minor Erdtree found in Capital Outskirts. Overlooking the entrance to Leyndell, Royal Capital.
Minor Erdtree Church

What's left of the Church of the Minor Erdtree.
Sealed Tunnel

Not as small or abandoned as it looks.
Leyndell
Elden Throne

The seat of reigning Elden Lord
Leyndell Catacombs

A massive underground mausoleum found beneath the Royal Capital
Leyndell Colosseum

A colosseum located in the Royal Capital of Leyndell
Leyndell, Ashen Capital

The remains of what once was the Royal Capital city of Leyndell. Now, a scenery composed of debris and death.
Leyndell, Royal Capital

A sprawling capital city that houses various strong enemies, as well as champions that were previously encountered. The Royal Capital of Leyndell functions as the seat of government and administrative center of Altus Plateau
Dragonbarrow
Abandoned Cave

Long time abandoned cave.
Bestial Sanctum

The Beastial Sanctum is a refuge for those who feed on the dead. Beastly and deformed, the clergyman here will teach the ways of the beast to those who feed it.
Dragonbarrow Cave

A small dungeon found beneath the Minor Erdtree in Dragonbarrow.
Divine Tower of Caelid

A massive tower found in central Dragonbarrow, north of Caelid. The sides of the tower are crumbling from the massive overgrowth protruding from the plateau.
Deep Siofra Well

A second lift to the Siofra River
Fort Faroth

Fort Faroth used to house the guardians of Caelid, but its defenders have long fallen, now bound to earth as hostile spirits.
Isolated Merchant's Shack (Dragonbarrow)

A lonesome hut found atop a plateau in western Dragonbarrow. Home to a hermit looking to part with various odds and ends... for a price.
Lenne's Rise

An observation tower in the northeast of Dragonbarrow, off the path to the Bestial Sanctum.
Minor Erdtree (Dragonbarrow)
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A Minor Erdtree in eastern Dragonbarrow, overlooking the eastern roads.
Sellia Evergaol

Evergaol in Sellia region
Sellia Hideaway

DSellia Hideaway is a small cave north-east from Sellia town, where Sorceress Sellen questline unfolds.
Mountaintops of the Giants
Castle Sol

A castle found in the northeast of the Mountaintops of the Giants. Stronghold of Commander Niall and his spectral knights.
Church of Repose

A small crumbled church high on the mountains.
First Church of Marika

The desolated and destroyed remains of the First Church of Marika remain as testament to the desolation of region.
Flame Peak

A hostile landscape filled with frozen giant bodies laying around
Forbidden Lands

A sub-region within the Mountantops
Forge of the Giants

The giant's forge could contain a volcano.
Grand Lift of Rold

The impressive Lift of Rold transports those who wield the right key. But could there be more than one destination?
Giant-Conquering Hero's Grave

A complex dungeon filled with invulnerable enemies and strange golden floor seals.
Giants' Mountaintop Catacombs

A labyrinth of tunnels deep underground, teeming with enemies and creatures
Guardians' Garrison

Guardian's Garrison is staffed by Fire Priests, who zealously watch the road leading to the Giant's Forge
Heretical Rise

The secrets of Heretical Rise are closely guarded by hidden magic, but the tower is overrun with hostile Avionette Soldiers
Lord Contender's Evergaol

Roundtable Knight Vyke can be found here.
Minor Erdtree (Mountaintops East)

Minor Erdtree of the Mountaintops
Shack of the Lofty

A lone shack found in the Mountaintops of the Giants. This shack was once visited by a traveling maiden, but she had long since perished under the elements.
Spiritcaller Cave

A cave found by the Freezing Lake, heavily battered by the elements.
Stargazers' Ruins

A set of ruins found in central Mountaintops of the Giants. The plateau it is sitting on is located between two bridges.
Zamor Ruins

The ancient Town of Zamor, now fallen to ruin. Its anzient order of knights still roam the snow-capped streets.
Consecrated Snowfield
Albinauric Rise

A lone tower overlooking the narrow channel of the Freezing Lake.
Apostate Derelict

A ruined church lying in the frozen north-west
of the Consecrated Grounds
Cave of the Forlorn

A cave system in the Consecrated Snowfield, home to Misbegotten creatures.
Consecrated Snowfield Catacombs

The Catacombs of the fields leading to Miquella's Haligtree hide powerful secrets, but are zealously guarded.
Elphael, Brace of the Haligtree

A Legacy Dungeon in Elden Ring. Elphael, Brace of the Haligtree is a big castle that constitutes the second part of Miquella's Haligtree dungeon.
Hidden Path to the Haligtree

The secret passage leading to Miquella's Haligtree has been polluted by Those Who Live in Dead
Minor Erdtree (Consecrated Snowfield)

A Minor Erdtree enveloped in corruption, standing in the blizzards of the Consecrated Snowfield.
Miquella's Haligtree

A Legacy Dungeon in Elden Ring. Miquella's Haligtree is found far to the north of the Consecrated Snowfield and the entire Lands Between.
Ordina, Liturgical Town

Ghost town inhabitated in the evergaol.
Yelough Anix Ruins

A set of ruins found in the northwest of the Consecrated Snowfield.
Yelough Anix Tunnel

An icy tunnel on the southern edge of the Yelough Anix Ruins.
Underground
Ainsel River

Two great rivers flow beneath the Lands between, the Siofra and the Ainsel. This vast region is said to be the grave of civilizations that flourished before the Erdtree.
Ainsel River Main

The main, northern body of the Ainsel River.
Deeproot Depths

At the very depths of the Erdtree's majestic roots lies the source of the Ainsel and the Siofra rivers. Here too begins the network of Greattree roots that spread throughout the Lands Between.
Frenzied Flame Proscription

Half-buried catacombs, deep in the earth below Leyndell. The audience-chamber of the Three Fingers.
Grand Cloister

A place of worship found in the Lake of Rot.
Hallowhorn Grounds

An overgrown temple ruin occupied solely by a giant deer carcass.
Lake of Rot

A great lake of standing water downstream of the Ainsel River. It is said that the divine essence of an outer god is sealed away in this land.
Mohgwyn Palace

In the lightless depths lies the grave of an ancient civilization. It is here Mohg, the Lord of Blood, is building his palace, to be the seat of his coming dynasty named Mohgwyn. And whatever nightmares that may bring.
Mohgwyn Dynasty Mausoleum

A large mausoleum nestled in the western cliffs of Mohgwyn Palace.
Night's Sacred Ground

A quiet holy site left in ruins in Nokron, Eternal City.
Nokron, Eternal City

An ancient city punished for high treason against the Greater Will.
Nokstella, Eternal City

The ruins of a once grand city.
Siofra Aqueduct

A ruined aqueduct in the Eternal City of Nokron. The waters here seemingly flow downwards to the river below.
Siofra River

The banks of Siofra River bring life to the underground, where those who still follow the ancestral ways may offer worship to their ancestral Gods.
Subterranean Shunning-Grounds

The unseen underground of the Royal Capital, where the forsaken Omen were sent to rot in obscurity.
Elden Ring Locations Guide
The Lands Between
The Lands Between is the world of Elden Ring, and to those who live in The Lands Between were blessed by the Elden Ring and the "Erdtree". Those who were blessed by the Elden Ring are characterized by having a golden aura that can be seen in their eyes. However, at some point, some of those who were blessed, lost their grace, were exiled and labeled as the Tarnished. As time passed, for unknown reasons, the Elden Ring was shattered across the lands and its pieces were picked up by many of the 6 demigods, where they inherited different powers and have physically changed and twisted due to being corrupted by the power.
The Lands Between is broken into 6 distinct areas that are overseen by a demigod and features a central hub that connects all these 6 areas. According to an interview with Miyazaki, players will have total freedom as to the order they want to tackle for each area, and it is up to the player on how they want to approach it. Apart from that the hub will not be accessible at the beginning of the game, which means you will need to progress the game until you reach the hub area.
How do I travel in Elden Ring?
Horseback riding is a mechanic that is highly featured in Elden Ring. With the use of Mounts, players can use these animals to reach certain points of the world. It is highly recommended by Hidetaka Miyazaki to fully explore The Lands Between to find weapons, magic, and skills that are hidden in the open world. Apart from traveling on foot or by mount, a Fast Travel mechanic is also available to travel long distances.
Spiritsprings
Spiritsprings can be found next to high cliffs and by stepping on them, you will be launched vertically up in the air to then land over the cliff, gaining a lot of altitude shortly. This will help players avoid taking long stairs to climb up high cliffs. It also can be used as a way to escape from danger.
Weather
The Weather in the game will also be dynamic, there's also going to be night and day. Weather in some places can become dangerous and make a hostile environment for the player while roaming around. Night & Day mechanic is also confirmed. Surely some Events will depend on the time of the day.
Central Hub and Dungeons
Elden Ring features a central hub that leads to the 6 main areas in The Lands Between, but according to Hidetaka Miyazaki, this central hub is not available at the start or beginning of the game, but instead, you will encounter this at a later part of the game through progression. Each main area across The Lands Between is composed of its dungeon and overseeing Demigod (Boss) and it is up to the player on how they want to approach and tackle these areas.
As you explore The Lands Between, you will come across other catacombs, castles, and fortresses that are outside of the main dungeons where you can discover various secrets and hidden gems such as unique skills that can be learned for your character. Some platforming elements can be seen on the Gameplay Preview launched on November 4th 2021, but not too much.
Site of Grace
Sites of Grace, work as the classic Bonfires of the Dark Souls Saga, they act as a place of rest for the player. As the world in Elden Ring is much more open than any other previous Souls game, it is possible to get lost or to be confused about where to go next, but Elden Ring offers hints of guidance: Sites of Grace will manifest rays of guiding light in order to guide the player where it's convenient for them to go next. But players are always free to choose whether to follow this guidance or head off to explore in a different direction.
On Sites of Grace you can also level up, and replenish some stats and resources. Also whenever you die, you can choose to respawn in any Site of Grace you've already found.
Stakes of Marika
Stakes of Marika are statues found usually before fully entering a new location where many enemies are expected, they serve as temporary respawn points. If you happen to die in a zone after visiting a Stakes of Marika closeby, you will be able to choose between reviving on a Site of Grace, or that Stake of Marika. After leaving that location, if you happen to die again, you will no longer be able to revive there.
Effigies of the Martyr
Effigies of the Martyr are statues usually found in sub-areas to enable area cooperative summoning via the Small Golden Effigy. Martyr Effigies must be activated to enable the use of the Small Golden Effigy.
Locations FAQ Elden Ring
Where do I go after Weeping Peninsula Elden Ring?
Once you get through the initial areas past Limgrave and Stormhill then start to explore the Weeping Peninsula, players might have an invitation to the Roundtable Hold at some point once you rest at ta Site of Grace. This will take you to the hub of the the game and you can begin to introduce yourself to the characters that are stationed there at this time. If Melina has not appeared to you yet at this time you may continue to explore the areas nearby the Weeping Peninsula and you might find yourself in Caelid,
If you're following the linear path of the game (in terms of story), by resting at the Site of Grace after defeating Margit the Fell Omen who is guarding the main gate of Stormveil Castle will have Melina appear and bring you to the Roundtable Hold. On the other hand, if you have been exploring and wandering into further regions (at some point upon accidentally reaching the region of Caelid), Melina will appear and invite you over to visit the Roundtable Hold.
Even if your interaction with Melina has not occurred yet, your next location after Stormveil Castle will be at Liurnia of the Lakes. This is part of the natural progression of the game and easily the next area because of its proximity to the Weeping Peninsula and Limgrave. It has a starting area just northwest of Limgrave. It can be initially accessed via the passage beneath Godrick the Grafted's throne room in Stormveil Castle, or by following a narrow cliffside path around the east edge of the castle in northern Stormhill.
How do I get to the Second Snow Area in Elden Ring?
The second snow region is known as the Consecrated Snowfields. It is a secret area on the lower plains of the Mountaintops of the Giants. As shown through the instructions above, you will need to take the Grand Lift of Rold to this location. However you will be required to have both parts of the Haligtree Secret Medallion which will require you to have explored the Mountaintops of the Gaints first. Haligtree Secret Medallion (Right) is found in Liurnia of the Lakes. Haligtree Secret Medallion (Left) is found in Mountaintops of the Giants.
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Haligtree Secret Medallion (Right): Hit Albus, who is disguised as a pot past the Perfumer guarding the path up from the Village of the Albinaurics Site of Grace in the swamp caves west of Liurnia of the Lakes. [Map Link]
- Haligtree Secret Medallion (Left): Located in Castle Sol- found on the roof of the tower in the northeast, accessible after defeating Commander Niall. [Elden Ring Map Link]
Once you have both pieces of the medallion, go to the Grand Lift of Rold and select "Hoist secret medallion" (make sure your action is "Hoist secret medallion" and not "Hoist medallion") to brandish your secret one.
How do you get to the Temple of Blood in Elden Ring?
The Temple of Blood is also known as the Dynasty Mausoleum in Elden Ring. This is where Mohg, Lord of Blood will be. In order to reach this location, ensure you made your way to the underground first and reach Mogwyn Palace which is accessed rom a gateway teleporter [Elden Ring Map Link] in the frozen west of Consecrated Snowfield (northwest of the Yelough Anix Ruins and west of where the Sanguine Noble invades you) or by using the Pureblood Knight's Medal given by White Mask Varré at the end of his questline. White Mask Varre will give you this item once you have completed the 3 invasions required for his questline to advance.
He will give you the Medal after the reusable Bloody Finger, exhausting his dialogue is necessary. [Elden Ring Map Here]
If you take the waygate from the Consecrated Snowfield, you will find yourself in a cave. Head out of the cave and this is Mohgwyn Palace. Make your way down and you will be heading directly west through the Bloody water until you see the arches that will signify that you have reached the Dynasty Mausoleum. To reach Mohg, Lord of Blood head up through the stairs until you reach the temple structure and head in. There will be a number of enemies along the way. Continue to head west and you will eventually find the doorway leading out. In this next area, there will be a lever where you can activate the lift to reach the Boss arena.
How do I get into the Golden Capital Elden Ring?
The Golden capital is also known as Leyndell, Royal Capital. In order to reach this area. First, you need to find the Grand Lift of Dectus which is found between Liurnia of the Lakes and the Altus Plateau However, on your first visit, the lift is sealed by four Guardian Statues. It requires a special artifact in order to activate. This artifact is the Dectus Medallion which is made up of two halves found in separate locations. The Dectus Medallion (Left) can be found in Mistwood, inside a chest atop the tallest tower in Fort Haight to the east. [Map Link] The Dectus Medallion (Right) can be found in Dragonbarrow, inside a chest atop the eastern tower in Fort Faroth to the east. [Map Link] Once both halves are obtained, approach the platform once more to hoist the whole medallion and raise the lift, taking you to the Altus Plateau and the Capital will be just Northeast from here.
The Leyndell, Royal Capital northeastern gate is accessible to players who have gathered two Great Runes, but cannot be accessed without visiting the Roundtable Hold. You can begin entry through the sides of the capital walls from the East Capital Rampart Site of Grace [Map Coordinates Here]. This is where you can begin your adventure through the Leyndell Royal Capital Legacy dungeon. For a
Step by Step guide on how to thoroughly explore the capital, view the Leyndell Royal Capital (Legacy Dungeon) guide which guides you through the castle areas, Enemies and Bosses found in the Capital
How do you get to the Floating City Elden Ring?
The Crumbling Farum Azula will be the floating city or even the Tornado city found on the map. This area can only be accessed after progressing through enough of the storyline. Once you commit to "the cardinal sin" by talking to Melina from the Site of Grace found at the Forge of the Giants, your character falls asleep during a cinematic and then wakes up in Crumbling Farum Azula. Alternatively, if you've interacted with the Three Fingers, Melina does not help you get there. Instead, while resting at the Forge of the Giants Site of Grace, select the 'Listen to the sound of the flames' option and a different cutscene will play, but take to you to the same spot in Crumbling Farum Azula.
How do you get to Tornado City?
Tornado City is also known as the Crumbling Farum Azula in Elden Ring. Follow the instructions above to reach the Tornado city.
How do I get to Frenzy Door Elden Ring?
This area is accessible from this location: Subterranean Shunning Grounds.The door is at the lowest part of this location. You may follow the walkthrough down until you reach Mohg, the Omen. From here, you will need to return to the back of his boss room. Loot the chests, activate and use the Cathedral of the Forsaken Site of Grace and rest. Attack the wall behind the chest to take down the wall and reveal the passage. Here is where you will need to use your platforming skills descend. leading to the Frenzied Flame Proscription, the final location for Hyetta's questline. See the Cathedral of the Forsaken page for more details of the loot that can be found beyond, and for details on completing the platforming puzzle.
- Anonymous
No idea where this is supposed to go, but it needs to be said:
Enemies hiding behind corners is a massively overdone trope in ER. Pretty much every location above has a blind corner with an enemy hiding around it, programmed to go for you the instant you cross an invisible line (and is frozen to the spot until you do, so can't be lured out with any of the things supposed to do exactly that). The occasional 'situational awareness check' for over-confident explorers is par for the course in a game that's all about exploration and risk vs reward, but when every other doorway is rigged with either enemies or other nonsense mousetrap, it becomes completely expected and just another nuisance to deal with on your way through the place.
Same deal for open walkways, exposed ridges, places with lethal drops on one or both sides, things hiding behind walls / on the ceiling / in the shadows / underwater etc. - within the first couple hours of playing you learn not to trust anywhere and spend the rest of the game trying to get the camera around the corner / behind the wall etc. before you go any further yourself (and we all know how much the camera loves to play along with actually showing you what you want to see). The whole 'everything's a trap' shtick got very old, very quickly IMO. It really doesn't add anything to dungeon design if you end up able to guess, with depressing accuracy, where the enemies / traps are long before you ever see them.
- Anonymous
Now the dust has settled I think this game had too much in it and a lot of the fat could have been trimmed.
I wish less time was spent on the dungeons and caves and more was spent on the main areas which mostly fall flat when compared to DS3 and Sekiro level design and enemy placement
- Anonymous
Elden Ring has one of the most beautiful and intricately designed areas in game history,
I am sure a team of dedicated people spent days, weeks, maybe even months working on them
too bad everybody literally ignores all of it lol
- Anonymous
Honestly I think they overdid it with the locations this time around, Elden Ring really runs the thin line of being bloated with unnecessary content
- Anonymous
Does anyone have any names for a scenic area, like the Great Waterfall Basin or Makar’s boss arena?
- Anonymous
Times have changed man, I’m just not into this. So many items, so many places. The things you gotta have and do if you wanna defeat enemies.
It’s such a commitment. Like your whole life is in this game. Strange stuff
summon pool location mission by the caelem ruins site of grace
- Anonymous
- Anonymous
- Anonymous
this page seriously needs some updates, at least on the gallery section. there's well over 70% of the locations in this game missing on this page
- Anonymous
The world is so big.. i was at the capital and i tought the end was near, then i discover like 5 zones with subzones...
- Anonymous
After you junped down infront of that 5 bubbleshooter top the right an killed hin, you can travel Up the branch top the right and find a summon which summons bubbleshooter dir you
- Anonymous
There's also mirage rise west of forest spanning great ridge in the altus region
- Anonymous
- Anonymous
In datamining found an area called Terminua I booted into it and there is a teleport from it that goes to the ship. Couldn't find anything in the Ship (also noticed The Ship; is missing on here I found it by walking in shallow water that forms a land bridge to the ship I am trying to add that to this but cannot i have video as well showing how)
- Anonymous
Is it possible to get to the audience grounds while playing offline?
- Anonymous
their is a missing site of grace between the Devine Tower of Caelid and the Minor Erdtree in Caelid along the main road heading west
- Anonymous
We're missing the Giants' Mountaintops Catacombs, east of the Giant-Conquering Hero's Grave.
- Anonymous
- Anonymous
There is a grace just east of the Rose Church on top of the ruins.
- Anonymous
- Anonymous
Yelough Anix Ruins is located southeast of the teleporter that takes you to Mohgwyn. There's a Stonesword Key there as well an underground chamber with a chest containing the incantation Unendurable Frenzy
- Anonymous
Albinauric Rise is a location directly south of the Minor Erdtree in the Consecrated Snowfield region. In order to get inside, you need to summon the Fanged Imp Ashes and defeat one of the imps walking around the grounds with them
- Anonymous
2 missing sites of grace: the ravine, northwest of the bellum church, near the beginning of the ravine that eventually leads to the magma wyrm makar boss, along with the site just before the fog gate for said boss
- Anonymous
-155.89062:71.33594 (here is the npc attendant(first spawn) who gives the letter of introduction to volcano manor and small quest to get it).
-152.09375:66.19531 (here is the place for the quest and the fire, do not kill NPCs, it sells boiled prawn(boosts physical damage negation).
People says 2nd location attendant at the top of the Grand Lift of Dectus and she offer to warp you to Volcano Manor.
- Anonymous
theres a missing site of grace, gate town north. its on the northernmost island of the academy gate town, east of the church of the cuckoo site and southwest of the church of vows site
- Anonymous
idk how to submit location request, but there is a dungeon at the far north of the beach where you fought general radahn called "War-Dead Catacombs"
We should add a list of all the Artist's Shacks, and fix the Liurna Artist's Shack page to include the fact that there are multiple
- Anonymous
Theres a dungeon along the northern cliff in the area where you fight Radahnn, War-Dead Catacombs
- Anonymous
I've found another location, Sage's Cave, in the north east corner of the water pool found near Abandoned Coffin. It's filled with skeletons, illusory walls, and a ton of treasure chests (I didn't check the map until I was nearly done with the cave so can't list it all) including the Raptor's Armour Set and Raptor Talons Weapon.
- Anonymous
Seaside ruins site of grace location -
Intersects on map with lines drawn West from Agheel Lake South Site of Grace and line drawn South from Dragon Burnt Ruins location
- Anonymous
Idk how to edit pages but there is a second (or first found) Artist's Shack, site of grace located east of Murkwater Coast before the cliffside.
- Anonymous
Missing Gaol Cave, just northeast of Fort Gael in the scarlet rot pit behind the rot spewing flowers. Needs 2 stone keys to access
- Anonymous
I would like to add a Location, Cathedral of the Forsaken, you get to it through the sewers in the capital city. Once you find the "underside bonfire" I believe is what it is called, it is the main bonfire in the sewers. You need to unlock the door directly across from the bonfire. Go up the ladder that you had to kick down and jump into the hole in the sewer pipe. Go straight, take first left, then fall in a hole. Once you do this follow the path, it will take you to an elevator and the cathedral will be there.
- Anonymous
60 hours in the game and I still don't know the name of any location
I remember the first time I entered the undead parish, lothric castle, yharnam and even the ashina castle but in this game I haven't seen any iconic location of course there are so many beautiful locations but all of them lacking atmosphere and also the hub area is so annoying and unimportant and the blacksmith literally only has one dialogue and the npcs are so terrible and boring and very dull npcs like solaire, gerirat, tarkus, orbeck and onion knights were ****ing legendary but in this game npcs are just terrible
And in the open world there is a grace checkpoint every 5 meters but when you enter a maze like castle with hundreds of trash mob they only give you one checkpoint
Sorry for my possible bad english and ranting I just wanted to get it off my chest
- Anonymous
Completely missing Deeproot Depths, its after the gargoyle fight by Siofra Aqueduct.
- Anonymous
missing war-dead catacombs located at the end of the beach in the wailing dunes
- Anonymous
Completely missing Deeproot Depths, its after the gargoyle fight by Siofra Aqueduct.
- Anonymous
How do I add items on the map? There is a Golden Seed east of Cathedral Dragon Communion in Caelid on the small roads towards Impassable Greatbridge.
- Anonymous
West/Slight Southwest of LASKYAR RUINS you will find LAKESIDE CRYSTAL CAVE this will lead into SLUMBERING WOLF'S SHACK location and Site of grace with the same name.
- Anonymous
Some Legacy Dungeons (like Volcano Manor) are not yet in the Legacy Dungeons sub list.
- Anonymous
Caelid -> Divine Tower of Caelid
Boss: Godskin Apostle
Located bottom floor of tower.
- Anonymous
lakeside crystal cave in Liurnia has a bloodhound knight boss and he drops a Cerulean Amber medallion that increases FP. going through the cave gets you to the Slumbering wolf shack Site of grace with an NPC there who says " I told the all-hearing brute already. That I possess no such medallion. Or have you come to take more from me? Was my other half not enough?" its probably a quest.
- Anonymous
patches 2nd location and Scenic Isles Site of grace south of academy gate town site of grace on top of the rock hill in Liurnia
Lakeside crystal cave directly south of the Scenic isle Site of grace
- Anonymous
tombsward cave south east of fourth church of marika. coord is -212:91
- Anonymous
- Anonymous
- Anonymous
anyone left and cam back later to find all the enemies missing, i have and its kida freaky
- Anonymous
Still no Deatbird? You access the boss by going to a ruin surounded by giants at night time in Stormhill i believe. It was one of the first ones i found.
- Anonymous
my friend found an underground map.
You can get there by grabbing the hero's gargoyle in Nokron and interacting with the hidden sarcophagus.
What is the name of the region Deep Root? I don't know what to say because it's Korea.
Where do the descriptions come from? Were they copy-pasted from somewhere? The italics suggest so. I ask, because "adventurerers" is miss-spelled.
- Anonymous
mimic wall...wait nioh nurikabe? 100% color ball!! i knew weapon armor ring key talk npc
- Anonymous
[img] is very well made, did you know at the first check point, if you go left and roll into the illusory wall you can get a very good weapon called [img], it has great [img] scaling
- Anonymous
I am going to say something out of elden ring, but look up the wise mystical tree.
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