Locations in Elden Ring are vast and interconnected. The world of Elden Ring is a persistent Map that can be traversed without loading screens. There are vast landscapes in between the “dungeon-esque” areas. The larger world scale allows for freedom, promotes exploration, and introduces new and exciting mechanics, such as Horse Riding and Mounted Combat. There are no towns and villagers, as the world has collapsed due to the Shattering, but many NPCs and merchants can be found scattered throughout the world. There are plenty of ruins, dungeons and exploration hubs.

This page contains a full list of all the locations in the game where players will encounter various enemies, bosses, NPCs, and various events as they progress throughout the game. Locations are divided into Regions, Sub-Regions and Sub-Locations, so make sure to reference our Maps and Interactive Map often when playing. You can find the full list of all the Locations featured in Elden Ring below. For guides, tips, and tricks on locations.

 

All Elden Ring Locations

ER List of Locations

 

Elden Ring List of Locations

Quick Search of All Elden Ring Locations

 

Elden Ring Locations Guide

The Lands Between

The Lands Between is the world of Elden Ring, and to those who live in The Lands Between were blessed by the Elden Ring and the "Erdtree". Those who were blessed by the Elden Ring are characterized by having a golden aura that can be seen in their eyes. However, at some point, some of those who were blessed, lost their grace, were exiled and labeled as the Tarnished. As time passed, for unknown reasons, the Elden Ring was shattered across the lands and its pieces were picked up by many of the 6 demigods, where they inherited different powers and have physically changed and twisted due to being corrupted by the power.

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The Lands Between is broken into 6 distinct areas that are overseen by a demigod and features a central hub that connects all these 6 areas. According to an interview with Miyazaki, players will have total freedom as to the order they want to tackle for each area, and it is up to the player on how they want to approach it. Apart from that the hub will not be accessible at the beginning of the game, which means you will need to progress the game until you reach the hub area.

How do I travel in Elden Ring?

Horseback riding is a mechanic that is highly featured in Elden Ring. With the use of Mounts, players can use these animals to reach certain points of the world. It is highly recommended by Hidetaka Miyazaki to fully explore The Lands Between to find weapons, magic, and skills that are hidden in the open world. Apart from traveling on foot or by mount, a Fast Travel mechanic is also available to travel long distances.

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Spiritsprings

Spiritsprings can be found next to high cliffs and by stepping on them, you will be launched vertically up in the air to then land over the cliff, gaining a lot of altitude shortly. This will help players avoid taking long stairs to climb up high cliffs. It also can be used as a way to escape from danger.

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Weather

The Weather in the game will also be dynamic, there's also going to be night and day. Weather in some places can become dangerous and make a hostile environment for the player while roaming around. Night & Day mechanic is also confirmed. Surely some Events will depend on the time of the day.

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Central Hub and Dungeons

Elden Ring features a central hub that leads to the 6 main areas in The Lands Between, but according to Hidetaka Miyazaki, this central hub is not available at the start or beginning of the game, but instead, you will encounter this at a later part of the game through progression. Each main area across The Lands Between is composed of its dungeon and overseeing Demigod (Boss) and it is up to the player on how they want to approach and tackle these areas.

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As you explore The Lands Between, you will come across other catacombs, castles, and fortresses that are outside of the main dungeons where you can discover various secrets and hidden gems such as unique skills that can be learned for your character. Some platforming elements can be seen on the Gameplay Preview launched on November 4th 2021, but not too much.

Site of Grace

Sites of Grace, work as the classic Bonfires of the Dark Souls Saga, they act as a place of rest for the player. As the world in Elden Ring is much more open than any other previous Souls game, it is possible to get lost or to be confused about where to go next, but Elden Ring offers hints of guidance: Sites of Grace will manifest rays of guiding light in order to guide the player where it's convenient for them to go next. But players are always free to choose whether to follow this guidance or head off to explore in a different direction.

On Sites of Grace you can also level up, and replenish some stats and resources. Also whenever you die, you can choose to respawn in any Site of Grace you've already found.

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Stakes of Marika

Stakes of Marika are statues found usually before fully entering a new location where many enemies are expected, they serve as temporary respawn points. If you happen to die in a zone after visiting a Stakes of Marika closeby, you will be able to choose between reviving on a Site of Grace, or that Stake of Marika. After leaving that location, if you happen to die again, you will no longer be able to revive there.

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Effigies of the Martyr

Effigies of the Martyr are statues usually found in sub-areas to enable area cooperative summoning via the Small Golden Effigy. Martyr Effigies must be activated to enable the use of the Small Golden Effigy.

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    • Anonymous

      No idea where this is supposed to go, but it needs to be said:

      Enemies hiding behind corners is a massively overdone trope in ER. Pretty much every location above has a blind corner with an enemy hiding around it, programmed to go for you the instant you cross an invisible line (and is frozen to the spot until you do, so can't be lured out with any of the things supposed to do exactly that). The occasional 'situational awareness check' for over-confident explorers is par for the course in a game that's all about exploration and risk vs reward, but when every other doorway is rigged with either enemies or other nonsense mousetrap, it becomes completely expected and just another nuisance to deal with on your way through the place.

      Same deal for open walkways, exposed ridges, places with lethal drops on one or both sides, things hiding behind walls / on the ceiling / in the shadows / underwater etc. - within the first couple hours of playing you learn not to trust anywhere and spend the rest of the game trying to get the camera around the corner / behind the wall etc. before you go any further yourself (and we all know how much the camera loves to play along with actually showing you what you want to see). The whole 'everything's a trap' shtick got very old, very quickly IMO. It really doesn't add anything to dungeon design if you end up able to guess, with depressing accuracy, where the enemies / traps are long before you ever see them.

      • Anonymous

        Now the dust has settled I think this game had too much in it and a lot of the fat could have been trimmed.

        I wish less time was spent on the dungeons and caves and more was spent on the main areas which mostly fall flat when compared to DS3 and Sekiro level design and enemy placement

        • Anonymous

          Elden Ring has one of the most beautiful and intricately designed areas in game history,
          I am sure a team of dedicated people spent days, weeks, maybe even months working on them
          too bad everybody literally ignores all of it lol

          • Anonymous

            Honestly I think they overdid it with the locations this time around, Elden Ring really runs the thin line of being bloated with unnecessary content

            • Anonymous

              Times have changed man, I’m just not into this. So many items, so many places. The things you gotta have and do if you wanna defeat enemies.

              It’s such a commitment. Like your whole life is in this game. Strange stuff

              • Anonymous

                this page seriously needs some updates, at least on the gallery section. there's well over 70% of the locations in this game missing on this page

                • Anonymous

                  The world is so big.. i was at the capital and i tought the end was near, then i discover like 5 zones with subzones...

                  • Anonymous

                    After you junped down infront of that 5 bubbleshooter top the right an killed hin, you can travel Up the branch top the right and find a summon which summons bubbleshooter dir you

                    • Anonymous

                      In datamining found an area called Terminua I booted into it and there is a teleport from it that goes to the ship. Couldn't find anything in the Ship (also noticed The Ship; is missing on here I found it by walking in shallow water that forms a land bridge to the ship I am trying to add that to this but cannot i have video as well showing how)

                      • Anonymous

                        their is a missing site of grace between the Devine Tower of Caelid and the Minor Erdtree in Caelid along the main road heading west

                        • Anonymous

                          Yelough Anix Ruins is located southeast of the teleporter that takes you to Mohgwyn. There's a Stonesword Key there as well an underground chamber with a chest containing the incantation Unendurable Frenzy

                          • Anonymous

                            Albinauric Rise is a location directly south of the Minor Erdtree in the Consecrated Snowfield region. In order to get inside, you need to summon the Fanged Imp Ashes and defeat one of the imps walking around the grounds with them

                            • Anonymous

                              2 missing sites of grace: the ravine, northwest of the bellum church, near the beginning of the ravine that eventually leads to the magma wyrm makar boss, along with the site just before the fog gate for said boss

                              • Anonymous

                                -155.89062:71.33594 (here is the npc attendant(first spawn) who gives the letter of introduction to volcano manor and small quest to get it).
                                -152.09375:66.19531 (here is the place for the quest and the fire, do not kill NPCs, it sells boiled prawn(boosts physical damage negation).
                                People says 2nd location attendant at the top of the Grand Lift of Dectus and she offer to warp you to Volcano Manor.

                                • Anonymous

                                  theres a missing site of grace, gate town north. its on the northernmost island of the academy gate town, east of the church of the cuckoo site and southwest of the church of vows site

                                  • Anonymous

                                    idk how to submit location request, but there is a dungeon at the far north of the beach where you fought general radahn called "War-Dead Catacombs"

                                    • Anonymous

                                      I've found another location, Sage's Cave, in the north east corner of the water pool found near Abandoned Coffin. It's filled with skeletons, illusory walls, and a ton of treasure chests (I didn't check the map until I was nearly done with the cave so can't list it all) including the Raptor's Armour Set and Raptor Talons Weapon.

                                      • Anonymous

                                        Seaside ruins site of grace location -
                                        Intersects on map with lines drawn West from Agheel Lake South Site of Grace and line drawn South from Dragon Burnt Ruins location

                                        • Anonymous

                                          Idk how to edit pages but there is a second (or first found) Artist's Shack, site of grace located east of Murkwater Coast before the cliffside.

                                          • Anonymous

                                            Missing Gaol Cave, just northeast of Fort Gael in the scarlet rot pit behind the rot spewing flowers. Needs 2 stone keys to access

                                            • Anonymous

                                              I would like to add a Location, Cathedral of the Forsaken, you get to it through the sewers in the capital city. Once you find the "underside bonfire" I believe is what it is called, it is the main bonfire in the sewers. You need to unlock the door directly across from the bonfire. Go up the ladder that you had to kick down and jump into the hole in the sewer pipe. Go straight, take first left, then fall in a hole. Once you do this follow the path, it will take you to an elevator and the cathedral will be there.

                                              • Anonymous

                                                60 hours in the game and I still don't know the name of any location

                                                I remember the first time I entered the undead parish, lothric castle, yharnam and even the ashina castle but in this game I haven't seen any iconic location of course there are so many beautiful locations but all of them lacking atmosphere and also the hub area is so annoying and unimportant and the blacksmith literally only has one dialogue and the npcs are so terrible and boring and very dull npcs like solaire, gerirat, tarkus, orbeck and onion knights were ****ing legendary but in this game npcs are just terrible

                                                And in the open world there is a grace checkpoint every 5 meters but when you enter a maze like castle with hundreds of trash mob they only give you one checkpoint

                                                Sorry for my possible bad english and ranting I just wanted to get it off my chest

                                                • Anonymous

                                                  How do I add items on the map? There is a Golden Seed east of Cathedral Dragon Communion in Caelid on the small roads towards Impassable Greatbridge.

                                                  • Anonymous

                                                    West/Slight Southwest of LASKYAR RUINS you will find LAKESIDE CRYSTAL CAVE this will lead into SLUMBERING WOLF'S SHACK location and Site of grace with the same name.

                                                    • Anonymous

                                                      lakeside crystal cave in Liurnia has a bloodhound knight boss and he drops a Cerulean Amber medallion that increases FP. going through the cave gets you to the Slumbering wolf shack Site of grace with an NPC there who says " I told the all-hearing brute already. That I possess no such medallion. Or have you come to take more from me? Was my other half not enough?" its probably a quest.

                                                      • Anonymous

                                                        patches 2nd location and Scenic Isles Site of grace south of academy gate town site of grace on top of the rock hill in Liurnia

                                                        Lakeside crystal cave directly south of the Scenic isle Site of grace

                                                        • Anonymous

                                                          Still no Deatbird? You access the boss by going to a ruin surounded by giants at night time in Stormhill i believe. It was one of the first ones i found.

                                                          • Anonymous

                                                            my friend found an underground map.
                                                            You can get there by grabbing the hero's gargoyle in Nokron and interacting with the hidden sarcophagus.
                                                            What is the name of the region Deep Root? I don't know what to say because it's Korea.

                                                            • Anonymous

                                                              [img] is very well made, did you know at the first check point, if you go left and roll into the illusory wall you can get a very good weapon called [img], it has great [img] scaling

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