Fort Haight

fort haight location elden ring wiki guide 300px min

The overrun fort of Kenneth Haith, the alleged next ruler of Limgrave.

Fort Haight is a Location in Elden RingFort Haight is found in Limgrave. After coming across Kenneth Haight, he will tell you about his overrun fort and ask for assistance in clearing it of hostiles.

 

Fort Haight Map for Elden Ring

[Elden Ring Map here]

fort haight location map elden ring wiki guide 600px

 

Elden Ring NPCs and Merchants in Fort Haight

  • Kenneth Haight - A man who calls for help in clearing his overrun fort. Moves here after clearing Fort Haight once. Map Link.

  

All Items in Elden Ring's Fort Haight

 

Fort Haight Creatures, Enemies and Bosses in Elden Ring

Regular Creatures and Enemies

 

Field Bosses and Bosses

  • No bosses are found in this location

 

Walkthrough for Fort Haight in Elden Ring

You will come to Fort Haight after running to Kenneth Haight who needs help clearing his fort from the enemies that have overrun it.  He will be north of Mistwood outskirts. There will a large topped structure and he will be standing towards the edge. He will mention that the fort lies to the south, beyond the Mistwood. His advice is also to take great care to avoid Godrick's Tarnished hunts.

Players can expect plenty of enemies in this mini-dungeon, but will not be expected to face any large bosses in this area. Be prepared for enemy bombs and clear the area as you see fit. Make your way to the top of the fort to loot the chest containing an item that seems to be half of a crescent - the Dectus Medallion (Left).  Clear the Knight atop the fort walls to gain a chance to obtain his armor. Complete the task by clearing the fort and speaking to Sir Kenneth and he will state that a festival will be thrown in your honor. He will reward you with an Erdsteel Dagger.

Return to the fort to meet Kenneth Haight again. 

Elden Ring Fort Haight Gallery and Notes

[other images go here]

 

 

All Elden Ring Locations
Abandoned Cave  ♦  Academy Crystal Cave  ♦  Academy Gate Town  ♦  Aeonia Swamp  ♦  Ailing Village  ♦  Ainsel River  ♦  Ainsel River Main  ♦  Ainsel River Well  ♦  Albinauric Rise  ♦  Altus Plateau  ♦  Altus Tunnel  ♦  Apostate Derelict  ♦  Artist's Shack  ♦  Auriza Hero's Grave  ♦  Auriza Side Tomb  ♦  Bellum Church  ♦  Bellum Highway  ♦  Bestial Sanctum  ♦  Black Knife Catacombs  ♦  Boilprawn Shack  ♦  Bridge of Sacrifice  ♦  Caelem Ruins  ♦  Caelid  ♦  Caelid Catacombs  ♦  Caelid Colosseum  ♦  Caelid Waypoint Ruins  ♦  Callu Baptismal Church  ♦  Capital Outskirts  ♦  Caria Manor  ♦  Carian Study Hall  ♦  Carriage  ♦  Castle Morne  ♦  Castle Sol  ♦  Cathedral of Manus Celes  ♦  Cathedral of the Forsaken  ♦  Cave of the Forlorn  ♦  Chapel of Anticipation  ♦  Chelona's Rise  ♦  Church of Dragon Communion  ♦  Church of Elleh  ♦  Church of Inhibition  ♦  Church of Irith  ♦  Church of Pilgrimage  ♦  Church of Repose  ♦  Church of the Plague  ♦  Church of Vows  ♦  Cliffbottom Catacombs  ♦  Colosseums  ♦  Consecrated Snowfield Catacombs  ♦  Converted Fringe Tower  ♦  Converted Tower  ♦  Corpse-Stench Shack  ♦  Craftsman's Shack  ♦  Cuckoo's Evergaol  ♦  Deathtouched Catacombs  ♦  Deep Ainsel Well  ♦  Deep Siofra Well  ♦  Deeprooth Depths  ♦  Demi-Human Forest Ruins  ♦  Divine Tower of Caelid  ♦  Divine Tower of East Altus  ♦  Divine Tower of Limgrave  ♦  Divine Tower of Liurnia  ♦  Divine Tower of West Altus  ♦  Dragon-Burnt Ruins  ♦  Dragonbarrow  ♦  Dragonbarrow Cave  ♦  East Windmill Pasture  ♦  Effigies of the Martyr  ♦  Elden Throne  ♦  Eternal City  ♦  First Church of Marika  ♦  Flame Peak  ♦  Forbidden Lands  ♦  Forest Lookout Tower  ♦  Forge of the Giants  ♦  Forlorn Hound Evergaol  ♦  Forsaken Ruins  ♦  Fort Faroth  ♦  Fort Gael  ♦  Fort Laiedd  ♦  Fourth Church of Marika  ♦  Frenzied Flame Proscription  ♦  Frenzied Flame Village  ♦  Frenzy-Flaming Tower  ♦  Fringefolk Hero's Grave  ♦  Gael Tunnel  ♦  Gaol Cave  ♦  Gatefront Ruins  ♦  Gelmir Hero's Grave  ♦  Giant-Conquering Hero's Grave  ♦  Golden Lineage Evergaol  ♦  Gowry's Shack  ♦  Grand Cloister  ♦  Grand Lift of Dectus  ♦  Grand Lift of Rold  ♦  Groveside Cave  ♦  Guardians' Garrison  ♦  Hallowhorn Grounds  ♦  Heretical Rise  ♦  Hermit's Shack  ♦  Hermit Merchant's Shack  ♦  Hermit Village  ♦  Hidden Path to the Haligtree  ♦  Highroad Cave  ♦  Highway Lookout Tower (Altus Plateau)  ♦  Highway Lookout Tower (Liurnia)  ♦  Impaler's Catacombs  ♦  Isolated Divine Tower  ♦  Isolated Merchant's Shack (Dragonbarrow)  ♦  Jarburg  ♦  Kingsrealm Ruins  ♦  Lake of Rot  ♦  Lakeside Crystal Cave  ♦  Laskyar Ruins  ♦  Lenne's Rise  ♦  Leyndell Catacombs  ♦  Leyndell Colosseum  ♦  Leyndell Royal Capital  ♦  Limgrave  ♦  Limgrave Colosseum  ♦  Limgrave Tunnels  ♦  Lord Contender's Evergaol  ♦  Lunar Estate Ruins  ♦  Lux Ruins  ♦  Malefactor's Evergaol  ♦  Minor Erdtree (Altus Plateau)  ♦  Minor Erdtree (Caelid)  ♦  Minor Erdtree (Consecrated Snowfield)  ♦  Minor Erdtree (Dragonbarrow)  ♦  Minor Erdtree (Liurnia Northeast)  ♦  Minor Erdtree (Liurnia Southwest)  ♦  Minor Erdtree (Mistwood)  ♦  Minor Erdtree (Mountaintops East)  ♦  Minor Erdtree (Mt. Gelmir)  ♦  Minor Erdtree (Weeping Peninsula)  ♦  Minor Erdtree Catacombs  ♦  Minor Erdtree Church  ♦  Mirage Rise  ♦  Mistwood  ♦  Mistwood Ruins  ♦  Mohgwyn Dynasty Mausoleum  ♦  Moonfolk Ruins  ♦  Moonlight Altar  ♦  Morne Tunnel  ♦  Mountaintops of the Giants  ♦  Mt Gelmir  ♦  Murkwater Catacombs  ♦  Murkwater Cave  ♦  Night's Sacred Ground  ♦  Nokron, Eternal City  ♦  Nokstella, Eternal City  ♦  Old Altus Tunnel  ♦  Oridys's Rise  ♦  Perfumer's Grotto  ♦  Perfumer's Ruins  ♦  Purified Ruins  ♦  Ranni's Rise  ♦  Raya Lucaria Crystal Tunnel  ♦  Redmane Castle  ♦  Renna's Rise  ♦  Revenger's Shack  ♦  Ringleader's Evergaol  ♦  Road's End Catacombs  ♦  Rose Church  ♦  Roundtable Hold  ♦  Royal Grave Evergaol  ♦  Ruin-Strewn Precipice  ♦  Sainted Hero's Grave  ♦  Sealed Tunnel  ♦  Second Church of Marika  ♦  Seethewater Cave  ♦  Sellia Crystal Tunnel  ♦  Sellia Evergaol  ♦  Sellia Gateway  ♦  Sellia Hideaway  ♦  Sellia, Town of Sorcery  ♦  Seluvis's Rise  ♦  Shack of the Lofty  ♦  Shack of the Rotting  ♦  Siofra Aqueduct  ♦  Siofra River  ♦  Siofra River Well  ♦  Slumbering Wolfs Shack  ♦  Smoldering Church  ♦  Spiritspring  ♦  Stillwater Cave  ♦  Stormcaller Church  ♦  Stormfoot Catacombs  ♦  Stormgate  ♦  Stormhill  ♦  Stormveil Castle  ♦  stranded graveyard  ♦  Street of Sages Ruins  ♦  Subterranean Shunning-Grounds  ♦  Summonwater Village  ♦  Swamp Lookout Tower  ♦  Swamp of Aeonia  ♦  Temple Quarter  ♦  Testu's Rise  ♦  The Four Belfries  ♦  The Shaded Castle  ♦  Third Church of Marika  ♦  Tombsward Catacombs  ♦  Tombsward Cave  ♦  Tombsward Ruins  ♦  Tower of Return  ♦  Uhl Palace Ruins  ♦  Unsightly Catacombs  ♦  Village of the Albinaurics  ♦  Village Windmill Pasture  ♦  Volcano Cave  ♦  Walking Mausoleum  ♦  Weeping Peninsula  ♦  West Windmill Pasture  ♦  Windmill Village  ♦  Witchbane Ruins  ♦  Woodfolk Ruins  ♦  Writheblood Ruins  ♦  Wyndham Catacombs  ♦  Wyndham Ruins  ♦  Yelough Anix Ruins  ♦  Zamor Ruins

 




Register to EDIT the Wiki!
    • Anonymous

      The rats at this fort drop Rune Arcs (this might not be listed at the top of the page since this may be default behavior for rats; I remember they dropped humanities in dark souls 1). I don’t know what the drop rate is but the first rat I killed in here today dropped one; fairly certain I’ve never seen one drop in my other runs so the rate is not high.

      • Anonymous

        There are actually 5 Bloodrose bushes, 1 NE of the wall, 1 SE of the wall, 1 W of the wall and 2 inside the walls

        • Anonymous

          I am pretty certain that the demi-humans (at least in my run) did not have the red eyes for the first 3 or so times i went to the fort. After I came back after some time i am pretty sure there were more bloodrose bushes than before, (I think there only was one bush before) and all of the enemies suddenly had red eyes. Wildly, Haight comments on nothing of this lmao

          • Because of the variety of enemies here I would recommend farming this area before clearing it. Lots of possible drops which could be useful for a new character.

            You can get Falchions and Rickety Shields from the Demi-humans.
            Godrick Soldier armour and Heavy Crossbows from the Godrick Soldiers. (Possibly a greatsword as well?)
            Pumpkin Helmet and Flail from the Mad-Pumpkin.
            Commoner armour and Swords from the Commoners.
            And the one infantryman on top can drop the Infantry Armour and a Dagger.
            Also lots of bloodroses for blood grease :)

            So you can rush in with wolves killing everything and teleport back to the local grace and repeat.

            • The Goldrick Knight has an effect similar to Lord of Blood's Exultation. If Blood Loss is proced nearby ( even if you are the one to bleed him or another enemy) he will gain an attack boost.

              • Anonymous

                I looked all around Fort Haight and could not find the down stairs area that is shown in the image. Is this image a generic place holder for mini-dungeons? If not, can someone explain how to find the down stairs area?

                • Anonymous

                  I looked all around Fort Haight and could not find the down stairs area that is shown in the image. Is this image a generic place holder for mini-dungeons? If not, can someone explain how to find the down stairs area?

                  • Anonymous

                    The grace being called "Fort Haight West" seems to imply another grace "Fort Haight East". Maybe you get the grace after Kenneths quest is further complete?

                    • Anonymous

                      Easy kill for the knight - lure him downstaitrs and shoot the barrels with fire arrows - BOOM!

                      Turns out the red barrels with the white mark on the top are explosive barrels

                      • Anonymous

                        the demi humans attacking the fort, and the ash of war demi humans, all gain a red eye effect and seem to be more aggressive at the fort.

                        • Anonymous

                          As an interesting note, if you destroy the ballista by hitting it until it breaks then all the enemies will in the fort, and the demi-humans that usually attack it, will no longer respawn. I have waiting for several in-game months (but have not progressed the quest) and the ballista and enemies remain gone.

                        Load more
                        ⇈ ⇈