Minor Erdtree Catacombs

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Catacombs found deep beneath the Minor Erdtree in Caelid.

Minor Erdtree Catacombs is a Location in Elden Ring. The Minor Erdtree Catacombs is found in Caelid, beneath the Minor Erdtree. Players can reach this location by traveling east from where the region meets with Limgrave and then looking for the entrance in the cliff face slightly southeast of the tree.

 

Minor Erdtree Catacombs Map

[Elden Ring Map here]

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All NPCs and Merchants in Minor Erdtree Catacombs

  • There are no NPCs or Merchants at this location

  

All Items in Elden Ring's Minor Erdtree Catacombs

Equipment and Magic

 

Unique, Ashes and Keys

 

Elden Ring Minor Erdtree Catacombs Creatures, Enemies, and Bosses

Regular Creatures and Enemies

 

Field Bosses and Bosses

 

Minor Erdtree Catacombs Walkthrough

Imps make these catacombs their home, with many of them perched on the walls and the ceilings, awaiting passersby. Bring ranged attacks and spells or craft throwable Consumables to knock them off their perches and prevent unwanted surprises Press the target lock key frequently to easily find these mischievous creatures.

From the site of grace, head down the first corridor ahead and hit the Imp on the ceiling from afar. There is a lift leading down around the corner. From the lift, head down the western corridor and defeat the Imp in the corner. The room around the corner has a couple more Imps inside. There is a Grave Violet just before you enter the room and a Grave Glovewort (3) at the back of the room before the next room. In the next room, there is an imp hiding in the right side and one more clinging to the ceiling. After defeating them, pull the lever by the statue and then head back to the lift.

This time, head towards the east corridor and collect the Grave Glovewort (4) on the way. In the next room, hit one of the Imps in the upper level from the corridor and three Skeletal Slimes will drop in from the ceiling. There are several more slimes in the room behind the pillars and a couple more Imps in the upper level. Beware of the floor here which is oozing with water that inflicts rot. There is a Grave Glovewort (3) to the right by the entrance and an Aeonian Butterfly on the corpse in the center. There is another Grave Violet and a Grave Glovewort (5) in the back half of the room.

Head back to the lift once more and step on the switch then get off before it rises. The rest of the dungeon is found in a passageway underneath the lift. Drop down below and take out the Imp patrolling the area. The next room is filled with the same scarlet rot fluid and several slimes will drop down from the ceiling as you approach. You can take them out or just sprint past them. There is a narrow passage to the north with a set of stairs leading to a room with a bunch of crabs. Take them out and pick up the Grave Glovewort (4) and Golden Rune (4) by the wall at the end. On the east side of this room is a ladder leading up to a long hallway. At the top of the ladder there will be an Imp around the corner to your left, and an Imp ahead of you. Take the Imps out and pick up the Grave Glovewort (3) on the way. There is another Imp on the ceiling halfway through the hallway and one more in the room at the very end. Pick up the Imp Head (Wolf) helm from the corpse bent over the sarcophagus and then turn right toward another room. This is the upper level of the first room with the scarlet rot fluid. Take the Imps out on the balcony if you haven't done so earlier. Check the corpse ahead for 2x Sacramental Buds and head to the left for another Grave Glovewort (5).

From here, you can head back to the second scarlet rot fluid-drenched room and continue to the western corridor and turn left to find the dungeon's boss door.

 

Boss: Erdtree Burial Watchdog Duo (Scepter & Sword)

This boss fight is a Duo battle against two Erdtree Burial Watchdogs. One has a Sword, similar to the one encountered in Stormfoot Catacombs while the other has a Watchdog's Staff. It is recommended you focus on the Staff one as it uses ranged magical projectiles. Consider using a Spirit summon to distract one Watchdog while you focus on the other, or Crystal Darts to make them fight each other. Aside from that, the strategies are largely the same as previous encounters. Always be on the move. If you are running, their aerial slam attacks should not hit you. Weave in 1 or 2 attacks max between slams and other weapon attacks. Watch out for when a Watchdog stands on its hind legs. It will slowly walk towards you and slam its weapon down very quickly. Be ready to dodge sideways.

Defeating the duo awards the Mad Pumpkin Head Ashes.

 

 

Elden Ring Minor Erdtree Catacombs Gallery and Notes

Note that phantoms in your world can pull the lever in this dungeon. If they do, the host will not be able to interact with it. Resetting your game seems to fix this.

 

 

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    • Anonymous

      I imagine is well known but crystal darts would short-circuit them. You use them in one and they will attack each other. (also useful for imps)

      • Anonymous

        Hear me out: it's actually better to fight them both than it is to fight them singly. Neither of them will spam their most annoying moves (endless buttstomps for example) until one dies, so just keep separating them by running to the far end of the room, and then attack the one with the most HP. Just make sure not to fight them both together or you're going to get stunlocked.

        • Apparently there is a Ghost Glovewort(4) in there somewhere but the description only lists Grave Gloveworts. Someone should edit this for those of us just trying to upgrade Oleg and not do the entire crypt.

          • Anonymous

            Honestly, screw this boss. BUT, jellyfish saved me. Spawned it in, got the agro of the sword. BUT attacked the magic one.

            Anything that gets agro off you is your best bet!

            • Anonymous

              There are at least two invader spawnpoints in this dungeon that result in an instant death if you get them. One is near the body in the first room with the rot pool, where the slime falls from the cieling onto your head when you get the item on said body. The other is in the room with a rot pool with gargoyles overhead throwing pots. upon spawning in these locations, your invader cannot move normally, and jumping puts them in the fall state, where they will remain motionless until the fall timer kills them. Very annoying, wish it would get fixed.

              • Anonymous

                Crystal Dart trick still works makes this a cake walk. When you enter, don't waste time with a summons, just hurl Crystal Darts at the EBW Caster on the right until you see blue lightning start emanating from it, It will attack the nonplussed EBW Sword-slammer. Sword will win and is easier to beat. Its slow attacks are easy to avoid - just run to the side. If you're ranged this is laughably easy as you can nip to the other end and spam attacks until it plods over to you. Rinse and repeat. I didn't need a summons nor take a single hit.

                • Anonymous

                  Normally I have a hard time with these guys, but Lhutel and I just showed this pair what's what. They looked like two of the three stooges.

                  • Anonymous

                    I started a second playthrough and cleared this yesterday but I wasn't able to turn one against the other with the crystal darts. I definitely shorted it out because I saw confirmation in the tell tale blue lightning sparking on its head. But that was it, they both kept coming right at me and it was touch and go that I beat them.
                    This isn't the first time two lesser watchdogs in a hero's grave dungeon were also unaffected and didn't aggro each other. I was hoping someone could test this out to see if they get the same result and reply to this? I don't normally go back to comments but I'm curious as to what's happening with these two.

                    • Anonymous

                      Ghost Glovewort (4) - you find it after you go under the elevator, in the first coridor with Rot on the middle-right fo the coridor, before you take a right and up to the crabs. If you see crabs, you went too far.

                      • Anonymous

                        The crystal darts worked like a charm, the watchdog I had hit with the darts didn't move at all while the other killed it.

                        • Anonymous

                          Took 30 seconds to make the boss fight, took me 45 minutes to beat. Absolute horse crock. Use crystal darts if you want your sanity. On the plus side, I'll never had a problem the this enemy type again.

                          • Anonymous

                            All time high of shitty boss, just wow, the awful dungeon, plus the gank gremlins, the scarlet rot everywhere and to the boss room, and the shitty boss, not one, but two of them. chef’s kiss

                            • Anonymous

                              Spent the last 15 minutes riding around the tree looking for a north door. It's south of the tree in the wall

                              • Anonymous

                                Godbless you people for pointing out crystal darts. 5 was enough to make one of them kill the other, and it was a park walk from there.

                                • Anonymous

                                  I can confirm finding a Ghost Glovewort 4 here. It was my first 4, so I know for sure when I picked it up. This is on 1.03. Some people who didn't find it either missed some areas or were on older versions which could have some bugs (that i don't know of).

                                  • Anonymous

                                    Can From Soft make good gank fights? Yes. Did they try to make any of the gank fights even remotely as polished as O & S in Elden Ring? **** no, just slap a bunch of samesies together and have their hitboxes overlap like **** to call it more difficult but fair lmao.

                                    • Anonymous

                                      Listen. The great folk of the church of Crystal Dart are preaching the truth. Walk into boss room and do not waste time summoning. Immediately throw 5-7 of these at one of the bosses. Watch them slaughter eachother in about 5 seconds, no joke. After this happened my remaining boss had so little health I couldn't see red. I summoned my Spirit Ash at that point so they took aggro and I never put myself at risk. They tapped it once and I won. I never moved from the starting spot. Not even a single step during boss fight.

                                      • Anonymous

                                        WARNIING: THE LEVER CAN BE PULLED BY YOUR PHANTOMS FOR SOME REASON, THIS WILL NOT OPEN THE BOSS DOOR
                                        Me and my coop phantom were going through this, my phantom ran up ahead to the lever room to kill while I hung behind, he was give nthe prompt, and he pulled the lever, we continued through the dungeon, but upon reaching the boss door, it was locked shut.

                                        We wondered if there was a second lever, but upon thorough inspection found only the one. Went through again on his world, made sure he pulled the lever, and the dungeon acted as normal... I might now be locked out of the boss room indefinitely. Let this be a warning to others.

                                        • Anonymous

                                          Once you go to the lower part you cannot get back without either killing the boss or losing all your souls. I'm stuck down here with no way out. My weapon deals like no damage. It seems these catacombs are meant for way later than I am now, but not a single part of the rest of the catacombs hints at this. I have no trouble dealing with the regular enemies, but I i don't even remotely see a way to get close to killing the boss.

                                          • Anonymous

                                            Dont invade here, after trying to invade 3 times and falling through the floor immediately upon arrival each time, i reckon its bugged lol.

                                            • Anonymous

                                              Can confirm that 5x crystal darts on one will make them attack each other. The sword dude killed the scepter dude in seconds and by himself was an easy kill for me and my skeleton ash bros.

                                              • Anonymous

                                                Using 4-5 crystal darts on the Watchdogs causes confusion. They'll get bubbles above their heads and start attacking each other. Makes the fight much easier. I confused one of them, waited a bit for them to start fighting, then confused the other just in case the first wore off. Then I picked off the survivor who is much easier alone. Would wait to use your summons until one is close to death as they hit fairly hard while going ham on each other and will wipe your summons in the process.

                                                • Anonymous

                                                  To confirm, build 8287729 contains a bug which teleport the player back to the beginning of the dungeon when reviving at the Stake.

                                                  • Anonymous

                                                    Boss in here is ridiculous. I'm over leveled for caelid yet have died more on this boss than in all others in the game combined so far.

                                                    • Anonymous

                                                      I got stuck here with the front door bugging out and being closed.

                                                      Turns out you can fast-travel out of the dungeon - if you stand right up against the door, fast travel unlocks in the map and you can leave.

                                                      • Anonymous

                                                        Stake of marika before the boss seems to be bugged, selecting it for the respawn just takes me back to the site of grace

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