Consecrated Snowfield Catacombs

consecrated snowfield catacombs location elden ring wiki guide

The Catacombs of the fields leading to Miquella's Haligtree hide powerful secrets, but are zealously guarded.

Consecrated Snowfield Catacombs is a Location in Elden Ring. The Consecrated Snowfield Catacombs is found among the eastern cliffs of the Consecrated Snowfields, by exploring the eastern area of the sub-region.

The Consecrated Snowfield itself is a secret area found on the lower plains of the Mountaintops of the Giants and can only be accessed by using the Grand Lift of Rold after obtaining the Haligtree Medallion (Left) and Haligtree Medallion (Right).

If you're following the normal progression, this will be the last Catacomb that you encounter in the game.

 

Consecrated Snowfield Catacombs Map

Find the Catacombs by following the road north and then going east and exploring the cliffs in Consecrated Snowfield. [Elden Ring Map here]

consecrated snowfield catacombs location map elden ring wiki guide 300px

 

All NPCs and Merchants in Consecrated Snowfield Catacombs

  • There are no NPCs in this area

 

All Items in Elden Ring's Consecrated Snowfield Catacombs

Gather & Farm Items

 

Equipment and Magic

 

Unique, Ashes and Keys

  • No Uniques, Ashes or Keys at this location

 

Elden Ring Consecrated Snowfield Catacombs Creatures, Enemies, and Bosses

Regular Creatures and Enemies

 

Field Bosses and Bosses

 

Consecrated Snowfield Catacombs Walkthrough

Note: The Consecrated Snowfield Catacombs are swarmed with Imps and patrolled by Lesser Cleanrot Knights ready to stop enemies from venturing within their halls. Beware of the Erdtree Burial Watchdogs ready and watching for trespassers to jump on. Players should also walk carefully when moving up stairways so as not to stumble into a face full of icy breath being shot down the corridors by the frost traps. To access the boss room of this area you must hit the lever found far inside the catacombs. Gain access to the second floor near the tall frost trap and hit it so it goes down, then get on top and hit it again to rise up to the third floor and activate the lever.

Walkthrough Instructions

Heading up the stairs from the Site of Grace the first room is more stairs, with a 90 degree right  turn and a large pit on the side, players will die if they fall into the pit. 

consecrated catacombs leaving site of grace

There is 1 imp at the turn of the stairs that can be a surprise, make sure not to fall off during this fight.

consecrated catacombs imp to watchout for

The corridor at the top of the stairs has a frost trap at the end of it breathing icy-breath that will do damage and apply Frostbite if it connects.

consecrated catacombs first frost trap

Time your step and move between the safe pockets on the sides of the corridor. Once at the frost trap hit it once to have it lower into the ground and stop firing the breath. On the way down the corridor there is one safe pocket on the right side and then another one further on to the left side.

As you hop into the left "pocket", you'll find imp waiting to jump and attack the player, get behind the imp to stay away from the icy breath while fighting. Going down this path will lead to the locked boss doors of the catacombs and further into the catacombs, but we have to first unlock the boss door.

consecrated catacombs left path of first trap door

The room with this first frost trap is a dead end room, jump onto the frost trap to be raised up to the ledge above where an imp is waiting to attack. A corpse sat in front of the tomb at the top holds a Rejuvenating Boluses.

screenshot obs recording 2022 05 21 21 44 00 raleigh littles

Having retrieved the only "loot" form this room, head back out, and proceed back to where the locked boss doors were. When you get to where the boss doors are, turn right, but walk carefully when going up the next set of stairs as there will be another frost trap breathing down the doorway at the top.

consecrated catacombs path to next frost trap

This room is a large hall with a tall ceiling and a tall frost trap.  There are 3 floors that can be seen in this room with the lever for the locked door found on the third floor. On the right close to the entrance is an imp, as well as an Erdtree Burial Watchdog with a staff on the 2nd floor that will jump down to attack you. There is also an Imp on the left side of the second floor. It's recommended to lure him out if you have a ranged attack, so that he won't be able to ambush you when you get to the second floor.

consecrated catacombs second frost trap

A body with 4 Root Resin can also be found in this room.

Hitting the frost trap will lower it but instead of turning off the breath, the now lowered statue will breathe the icy breath in the other directions, down the tunnels leading out of the room. The icy breathe can be used to help deal with the Watchdogs as you can make them follow you into the tunnels then use a ranged attack to lower the frost trap, round the corner to have the watchdog stop chasing and keep taking damage from the frost trap.

The passageway on the left leads to a dead end room with 4 imps in it with a Grave Glovewort (9) inside, a Grave Glovewort (8) is found in the tunnel between.

The passageway on the right leads to a larger room with stairs. This room has 2 imps in it, one found close on the right of the entrance and one up the stairs.

consecrated catacombs room to right of second trap

Going up the stairs will bring you to a dead end room with an Erdtree Burial Watchdog with a sword sitting over a body that has the Imp Head (Elder) as well as a Grave Glovewort (9), a Grave Violet, and 8 Human Bone Shard.

Instead of going up the stairs, there is a pathway under the stairs leading to the next room of the catacombs. A Lesser Cleanrot Knight is found inside, patrolling the room, as well as a Grave Glovewort (8). (The good news is that the understair corridor is too narrow for the Erdtree Burial Watchdog to follow you through, so you can avoid fighting it.)

screenshot obs recording 2022 05 21 22 01 20 raleigh littles

As you enter the room, on the left there'll be a set of stairs, walk up them, but carefully; if the tall frost trap is raised up it will wait for the player to peek out before spraying the ice breath, at the top of the stairs is an imp that is waiting to attack unless you lured him out earlier. These stairs lead to the second floor in the large hall (that you saw the Erdtree Burial Watchdog standing on earlier), and on the left side is a Grave Glovewort (9) as well as a room with 2 Lesser Cleanrot Knights within and the Ghost Glovewort (9).

consecrated catacombs what to do for second floor opening

With the second floor done, we're ready to go up to the 3rd floor and finally open the boss lever.

Hit the frost trap to lower it if it isn't already lowered then, exit the room with the 2 Lesser Cleanrot Knights, and safely jump on top of the frost trap, then hit it to raise it up to the third floor of the room to find the lever.

consecrated catacombs jumping onto second frost trap

Grave Glovewort (9) and a Golden Rune (12) can be found here on this third floor on either side of the lever.

screenshot obs recording 2022 05 21 22 13 49 raleigh littles

With the boss door open, simply exit this large room in the way that you came to get to the boss door.

BOSS BATTLE: PUTRID GRAVE WARDEN DUELIST

The fight with this boss is without any additional enemies. This boss wields a large axe with two hands, running at their target and spinning their axe. Many of their attacks are slow spinning attacks that players can roll away from to easily get out of range. The boss will occasionally throw their axe at players.

Using Spirit Ashes can make this boss easy to deal with as the additional attacks from the ashes can interrupt the boss' slow attacks making the fight much safer and easier.

 

Elden Ring Consecrated Snowfield Catacombs Gallery and Notes

consecrated snowfield catacombs sideview elden ring wiki guide

 

 

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    • Anonymous

      hands down the worst catacomb of the game. Got them hundred imps, multiple frost traps, two of those one-shotting newton-denies and cleanrot duo on a tight space. Never Again

      • Anonymous

        watchdog with the greatsword one shot me with his leap attack over 40 vigor and dragoncrest greatshield. that's all i have to say about this place nothing else.

        • Anonymous

          Alright, my opinion:

          Is this place bad? Kinda yeah the first time. There are ways to deal with the watchdogs and knights. I used spells. A heavy weapon can stun the knights as well. The traps do work on the enemies, if a bit slowly.
          It's not a huge place, nowhere near as bad as other catacombs. And the boss's only real problem is the Scarlet Rot he can inflict. A couple deaths taught me my lessons.

          • I'm so tired of catacombs. It would be different if the developers had any creativity, but it's like the catacombs were the last thing they had to finish before the deadline, so they just made them ridiculously stupid.

            • Anonymous

              1,400 hours into the game, 7 different characters and I just now found this place (I try to play spoiler free). Took me 4 play throughs to stumble on the Dark Moon Greatsword).

              • Anonymous

                Triggering the traps with shackles (something I only discovered you could do by reading the comments on this articles) is almost certainly an exploit, but defeating ennemies by luring them into the traps is not, it's almost certainly the intended way to clear this. I believe that basically everytime the awful cat-statue things show up in a non-boss capacity in this game there's some kind of trap nearby, it's not a coincidence, FromSoft realizes that those things are too obnoxious and have too much hp to be regular ennemies.
                When you do use the traps to defeat the cat-statue things, the imp gank and the cleanrot duo, this dungeon actually becomes not that bad, bordering on actually fun.
                Also, depending on wether you've done Giant-conquering Heroes' grave first, this might be the last time in this NG cycle that you have to encounter imps! Rejoice.

                • Anonymous

                  I love that most the comments about this dungeon is now it's "not hard" if you focus all your energy and time on slowly cheesing everything with traps. Yeah, of course it's easy when you refuse to leave the hallways and shackle traps over and over until all the Watchdogs/Knights are dead.

                  • Anonymous

                    I just did this in NG+ on PC, 1.08, and the second frost trap was glitched, it only operated in one position, where it was blowing frost backwards into the stairs exiting the first cleanrot knight room.

                    • This dungeon is located in one the areas of all time... I had absolutely NO expectations but in the end I enjoyed it. I was playing as a sorcerer and dying in two hits, but my damage was also insane and the statue bosses were no problem at all. The worst thing is: I've finished the dungeon and now it's time to go back and explore the map... that blizzard is nasty :(

                      • Anonymous

                        It was a hard dungeon until I realized that I could use the traps to kill more or less everything in the dungeon. Both watchdogs, the cleanrot duo and some stray imps got destroyed while I watched them from a safe distance.

                        • Anonymous

                          Seriously, this place is not that hard. The first watchdog you can run/sneak past, the traps can all be manipulated at will using a shackle, and the imps are usually pretty easy to dispatch except for the ones guarding the grave glovewort. That just leaves the cleanrot knight who can be fought pretty easily or lured into a trap.

                          • Anonymous

                            This catacomb has been f**ked with in one of the updates to make it more difficult. I cleared this on the 8th of August I know because I left a comment here about using a shackle to use the pillars to kill both cleanrot knights in a room together one is lying down and the other is waiting to ambush in the left corner behind you as you enter. The first time I was here those pillars were sending blasts of freezing clouds down all the corridors depending if they were raised or lowered. The first burial watchdog in a large area to the left of the boss doors could be killed by luring it into the freezing cloud but not anymore, neither can the cleanrot duo.

                            • Anonymous

                              I see a lot of dislike here for this dungeon but I didn't have any issues here. There are quite a few comments that reference using a shackle to raise or lower the pillars that blast the freezing clouds down the corridors making the cleanrot knights an easy kill when they get caught in the middle of it. The watchdog will not be killed before they can get out of the blast, I think they are immune to frostbite but they still take decent damage from it. There is no reason to risk getting one shotted by the watchdog in melee range.

                              • Anonymous

                                With a bit of patience and a shackle all the big enemies can be taken out with traps. Some of the imps too. I died once in here at level 33.

                                • Gear to bring for this area:

                                  - Crystal Darts. The frenzy effect they apply to Watchdogs and imps can get them off your tail, and will cause them to fight amongst themselves. Cheap to craft, and easy to use.

                                  - Flame Cleanse Me/Preserving Boluses. This is more a precaution in case you get rotted by the Knights or the boss, but FCM has an added bonus of clearing the Frostbite status since it does a tiny amount of fire damage to you. 12 Faith is a low barrier of entry, which makes FCM a superior choice to the Boluses in this case.

                                  - Margit's/Mohg's Shackle. As others have mentioned, this item will trigger the ice traps from afar, allowing you to manipulate them and damage the enemies around them with minimal risk.

                                  - Lantern. Need I say more? :)

                                  • Anonymous

                                    My complaint about the Erdtree Burial Watchdogs is how gosh darn unsettling they are. Creepiest enemies in the entire game, hands down.

                                    • Anonymous

                                      Tell me you don’t know how to strategize without telling me you don’t know how to strategize. P.O.V me reading these comments. You literally can do this with out a single hit from the big guys if you utilize the traps.

                                      • Anonymous

                                        The Watchdogs have more health and do more damage than the boss, on top of being respawnable enemies. Completely trash dungeon, the reward is not worth it.

                                        • Anonymous

                                          Easily the worst catacomb in the game, ridiculously high damage enemies and the minibosses are stupid tanky. Boss fight's not terrible, but they should have more health/less damage so you can actually enjoy it

                                          • Anonymous

                                            The sheer number of enemies in this game made of some form of rock is completely outrageous. Kinda messed up when I feel like I should be power stancing mining picks 24/7 in this game. Seriously if I wanted to swing at rocks constantly I'd play minecraft.

                                            • Anonymous

                                              Glad i skipped this stupid place, yet another annoying slog of a catacomb that doesn't even give you anything worthwhile.

                                              • Anonymous

                                                For a catacomb in a late game area,and according to this the last catacomb, it was a bit of a disappointment. Impaler's catacombs in weeping peninsula with a burial watchdog and half a dozen imps was a lot more difficult as early as that in the game, than a single rotten duelist in this dungeon.

                                                • Anonymous

                                                  Equipping margit or mohg's shackle in a quick item slot makes this catacomb a lot easier, the cleanrot knights and first burial watchdogs can be baited to agro and follow down a corridor then the pillars can be lowered or raised with the shackle to send the blasts of frozen wind right at them, I killed two cleanrot knights this way and it made dealing with the watchdog easier as well. The second watchdog guarding the elder imp head can be drawn out of the room its in and down the stairs, it can't fit through the narrow doorway on the far left and is an easy kill.

                                                  • Anonymous

                                                    I don't get the hate...
                                                    I cleared everything without dying once, got all the loot, and I absolutely loved this place. Still, f@#& those catdog things that 2-shot me by hitting harder than the actual boss (cuz I'm not the type to run past enemies, kill 'em all I say...kill 'em all!!!)

                                                    • Anonymous

                                                      I use margit's shackle to lire enemies (especially the watchdogs) in front of a pilar, then trigger it. Watch 'em get destroyed, trigger the pilar again, run up and clean up the loot. Easy peasy.

                                                      • Anonymous

                                                        Man i really love these catacombs. I love being trapped at every corrider dealing with imps that deal blood loss through your shield and don't forget to mention watchdogs that are stronger than godrick with 600 poise and they won't get status effects cuz they're rocks yea??! Damn the boss at the end such a cool design and he gives his cloak upon defeat totally worth it bro

                                                        • Anonymous

                                                          for anyone who knows wrestling, this dungeon is year 2000 WCW. too much of everything, jobbers interfering in every battle, a bunch of strong "normal" enemies who are actually bigger challenges than the boss/champion but politicked their way to being unbeatable.

                                                          • Anonymous

                                                            Don't get the hate, the catdogs are so easy to run past and you only need to fight 1 cleanrot knight. Took like 10 mins and 3 deaths to complete, i could think of like 5 that are way worse than this one

                                                            • Anonymous

                                                              Don't get the hate, the catdogs are so easy to run past and you only need to fight 1 cleanrot knight. Took like 10 mins and 3 deaths to complete, i could think of like 5 that are way worse than this one

                                                              • Anonymous

                                                                So the doors close and it traps you in here? Thanks game. Time to spend the next 3 hours slogging through imps that annihilate you. No i cannot warp standing by closed doors or sitting at grace.

                                                                • As difficult as it was, I really enjoyed this catacombs. I've never been so happy to see a cleanrot knight, nice change up of enemies where there are usually only the stone cats

                                                                  • I realized when i was leaving that i was snowed in. The doors shut, no way to open it. Teleporting worked at the door though, would not have liked to spend the winter woth those kitties

                                                                    • Anonymous

                                                                      Most humiliating catacombs of all. Two guard dogs, three cleanrot knights. But it's challenging and I liked it.

                                                                      • Anonymous

                                                                        Is there a way to disable the frost pillar? I coop with a random person and in his world the frost pillar did not breath frost on the ground level.

                                                                        • Anonymous

                                                                          lamest area of the game i've play so far and there have been a few in the later third which have really spoiled alot of the greatness of it

                                                                          • Anonymous

                                                                            Yay, I'm trapped in here because the starting door closed and can't be opened from the inside... highly recommend skipping this one

                                                                            • Anonymous

                                                                              Ok the NG++++++++ comment was a bit much. its not quite that bad, just irritating. you can save yourself some trouble by kiting those dumb watchdog cats into the stream from the frost pillars. watch out for the single knight and the sneaky double knights in the one room.. Having some crypt or dungeon get occupied by monsters over the years is one thing.. but who.. would spend years and money to build such an impractical dungeon anyway when we've all seen impenetrable gates that need a key. previous owner could have saved a fortune :). I mean.. who throws a shoe.. really.. (ty austin powers)

                                                                              • Anonymous

                                                                                When the normal mobs (Watchdogs) are way harder than the actual boss... I would have loved to not breeze through the boss fight because the guy was really cool. At the same time I would have loved to not get cheesed on by the stupid stone cats

                                                                                • Anonymous

                                                                                  The burial dogs and the golden horn blowing round guys are the worst enemies i have ever encountered in this game.

                                                                                  • Anonymous

                                                                                    This is one dungeon i will say is genuinely not worth the effort. Nothing of any real value to be found in here, except an inferior arcane helm and red dyed version of a cloak you can get elsewhere

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