Wyndham Catacombs

wyndham catacombs locations elden ring wiki guide

Burial grounds located beneath Wyndham Ruins.

Wyndham Catacombs is a Location in Elden Ring. The Wyndham Catacombs is found in Altus Plateau, at the south of the jagged rocky mountains leading up to Mt. Gelmir. The entrance to the catacombs can be found at the very top of Wyndham Ruins, pressed against the side of a cliff.


Wyndham Catacombs Map

The Wyndham Catacombs are found at the top of the Wyndham Ruins in Altus Plateau. [Elden Ring Map Link]

wyndham catacombs location map elden ring wiki guide 600px


All NPCs and Merchants in Wyndham Catacombs

  • There are no NPCs or Merchants at this location.


All Items in Elden Ring's Wyndham Catacombs

Gather & Farm Items


Equipment and Magic


Elden Ring Wyndham Catacombs Creatures, Enemies, and Bosses

Regular Creatures and Enemies


Field Bosses and Bosses


Wyndham Catacombs Walkthrough

Reached by travelling east from the Seethewater River Site of Grace.

Leaving the Wyndham Catacombs Site of Grace the only room at the top of the catacombs is the locked door with the 2 statues, locked by some contraption. Moving past this door is a room with an elevator, beware of the trap button between the rooms as this will fire a row of 3 lightning shots 3 times. The elevator is a simple platform with a button that players can step on to get the elevator to move. At the top and bottom of the elevator shaft are levers that will call the elevator to the player when needed. 

Once at the bottom of the elevator shaft hit the button once more to have it rise then roll off onto the ledge above to collect the Grave Glovewort on the ledge above. The first room outside the elevator shaft has 2 imps throwing lightning bombs as well as a large guillotine trap cutting the room in half that raises and drops repeatedly. Past this room around the corner is a room with 2 imps, one on the far wall from where you enter as well as one directly on the right of the entrance. 

Following the path down the narrow stairs brings you into the large underground sewer area with watery ground and many slimes and skeletons. There is a lightning trap hidden in the water in the middle of the room, stepping on the trap will cause lightning to strike down around the trap, enemies do not trigger the trap but the trap rearms quickly so watch out and avoid the damage. Moving forward and around the bend players will find a Gold Dragon Cult Knight defending the way forward.

At the top of the ladder watch out for the trap on the ground close to the ladder that will fire lightning bolts from behind. There is an imp statue sealing the room ahead and a path leading left, on the crossroad an Imp will attack you so be ready. The sealed room requires a Stonesword Key to open and holds the Lightning Scorpion Charm but otherwise has no enemies or other loot. 

The next room in the Catacombs is the room with the spike ceiling and a raising floor platform. If the player is standing on the platform when it is raised to the top, the floor will raise rapidly to stab the player into the ceiling repeating until they are off the platform or dead. This room has 2 imps that throw lightning bombs, one ahead where the player can see is the way forward and one above the entrance. To get across without taking damage from the spikes, step on the platform to make it rise then run across when as it resets, this gives the player more time to move across the room while the mechanism resets and raises again. In this final room is an imp directly on the right of the entrance holding a large sword, as well as another Gold Dragon Cult Knight. The lever to open the locked doors are found here. Similar to getting across the first time, to get out, step on the platform to have it raise then run across while it resets to get above the entrance, then simply wait for the platform to lower and jump down with it to get back to the entrance.

While in the sewer area players can see an area locked behind a rusted gate. To reach this area players have to get underneath the platform in the spike ceiling room. Get the platform to rise at the entrance then walk off and jump down underneath while the platform is moving. From this area a tunnel will lead you to the locked sewer area where multiple skeletons are seen. When you walk to the end of the room where the 2 bodies to loot are, 2 Giant Crabs will rise from below. The tunnel you enter from is too small for them to fit so kiting them there can help make for an easier fight. Once the Giant Crabs are dead you can loot the Ancient Dragon Apostle's Cookbook (1) from one of the bodies. The rusted gate can be opened by a lever on the right. 


The boss for these catacombs can be found past the originally locked doors. This is a variant Erdtree Burial Watchdog that has a lightning tail with additional moves and can shoot lightning at the player. The Boss will charge lightning very visibly then fire it at the player giving the player time to move behind a pillar or prepare to time a dodge or block. While in their seated form the Watchdog will float up and towards the player before slamming their sword down, they will also now spin with their sword when close to the player to do damage. 

Using Spirit Ashes to help with the fight can be very helpful to direct the attention away from you so you can deal damage freely or find extra time to heal if necessary. 


Elden Ring Wyndham Catacombs Gallery and Notes

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    • Anonymous

      You can just run through here getting the items on the way and then pulling the lever. Boss is fine with semi-decent summons. I used wolves +7.

      • Anonymous

        I'm not some youngster with small balls so I have no problem putting my hand up and saying my bad when I get something wrong. I made a comment and an arse out of myself on 27th May by saying I was not able to use spirit summons in this catacomb's boss room. Also, I did the exact same thing with the nox swordstress and nox priest duo boss fight at sellia town of sorcery and the putrid crystalian trio at sellia hideaway, I was unable to summon spirit ashes for those boss fights because I didn't know enough to deactivate the furlcalling finger remedy before I crossed the fog gate into the boss room.

        As well as not being a youngster with small balls I'm not an elitist either. I don't see using spirit summons for a boss fight as a negative thing in any way, I would not have beaten Mohg the omen without the raya lucaria soldier ashes diverting his agro enough for me to do significant damage that I wouldn't have been able to if he had been constantly on me the whole fight, but I think its worth saying that the boss fights against the nox duo and putrid crystalians were two of the five boss fights I've most enjoyed so far. My adrenaline was really pumping for both and I had to put more effort into them than I would have if I'd had spirit summons to help me, it felt really good to beat those bosses by myself.

        • Anonymous

          Using spirit ashes may well be helpful with this boss, thing is about that though this dungeon's boss room does not allow for spirit summons. This isn't the first time a wiki entry for being able to use spirit ashes in a boss room is wrong, the only other I can think of off the top of my head is grave warden duelist at murkwater catacombs. But its happened way more than once.

          • Anonymous

            there aren't any skeletons in this dungeon; there are, however, zombies. neither this page not the page on zombies reflects this.

            • Anonymous

              Three tips for an easy clap: 1) parry and riposte the knights. 2) keep the imps alive when facing the watchdogs. Throw the crystal darts on the watchdog and the imps will attack him. 3) the giant crabs can be lured to the bigger room and one shoted with the pressure plate in the middle.

              • Anonymous

                The lightning traps in the sewer rooms with zombies and slimes (and golden dragon knight) are excellent at killing the mobs. Just aggro the zombies and slimes towards the trap button and run back and forth across it (moving far enough each time for it not to hit you), it'll zap them all dead. More difficult to do with the knight, but can be done. Same for the craps in the locked area. If you get them right near the trap in their room, it'll do massive dmg, even had it one shot them.

                • Anonymous

                  Oh and I forgot the spike room was close to the same in an earlier catacombs so idk why people find it frustrating

                  • Anonymous

                    Came here to this strange land (oddly saw I had divine bridge unlocked from a teleport) just for the bell bearing. It was easy. Slimes killed first knight and climbed above spike room to kill that second imp and snipe

                    Boss was ridiculous with skully boys and ice spear omg. Very weak to ice

                    • Anonymous

                      you can easily and safely range-kill the second knight from the 'hidden' spot where the other imp is (behind from entering the platform)
                      you can aggro with a crossbow that has enough reach :)

                      • there's an alcove above the entrance to the spike trap room. it has an imp in it, but once you kill that you can snipe the second knight from there. i used the 'loretta's greatbow' spell, but i'm assuming you could use arrows as well. once the knight got to the edge of the entrance of his tunnel he was in range for the 'rock sling' spell as well :]

                        • Anonymous

                          Clear out the items in multiple runs then load up on Health and run all the way through to the lever. Don’t engage anything. Dodge the last Knight, pull the lever (you are invincible during the lever animation), die, respawn. Boss door is near the entrance.

                          • Anonymous

                            this was easily the most frustrating experience i've had in the 55 hours i've played. i had to run back to the giant crab area and the boss door lever area about 5-8 times each because manchildren think its funny to put notes on ladders and levers to block interaction. i rage quit from this dungeon more than i rage quit from magrit...

                            also i wish they'd stop putting tiny useless elevators at the beginning of a dungeon. really makes the run backs extra maddening.

                            • Anonymous

                              Also, **** people who put messages on levers. Like I can turn this in offline mode, y’all wanna kill a base? Keep trolling and this **** will be deader than ds2.

                              • Anonymous

                                Easiest way of killing the first dragon knight is get all the slimes to jump from the roof and run and get the dragon knight to follow you. Just run back to the slimes and they will fight him. His attacks are poor versus them and then use the trap to finish off any zombies and slimes

                                • Anonymous

                                  When facing the crabs. Just lure them out and step on the trap while going backwards. They will get hit by lightning and die

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