Zamor Ruins

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The ancient town of Zamor, now fallen to ruin. The order of knights still roam the snow-capped streets.

Zamor Ruins is a Location in Elden Ring. The Zamor Ruins is found in Mountaintops of the Giants. Once you reach Mountaintops of the Giants, keep heading straight, once you go past Shabriri, you will enter the Zamor Ruins

 

Zamor Ruins Map

See Zamor Ruins' location on our Interactive Map by clicking on [Elden Ring Map here].

zamor ruins location map elden ring wiki guide 300px

 

All NPCs and Merchants in Zamor Ruins

  • There are no NPCs or Merchants at this location.

 

 

All Items in Elden Ring's Zamor Ruins

Upgrade Materials

  • No upgrade materials found in this location.

 

Equipment and Magic

 

Unique, Ashes and Keys

 

Elden Ring Zamor Ruins Creatures, Enemies, and Bosses

Regular Creatures and Enemies

 

Field Bosses and Bosses

  • No boss found in this location.

 

Zamor Ruins Walkthrough

The Zamor Ruins is a fairly large location but with little to do. The place is crawling with Knights of Zamor who are very formidable and powerful opponents. Try to sneak past them and only ever engage one at a time, lest you get overwhelmed. Of note in these ruins is the Zamor Ice Storm sorcery spell found in the southernmost section of the ruins, on a corpse by a stone archway, as well as the Smithing-Stone Miner's Bell Bearing (3) found in an underground room, the entrance to which is found in the southwest section of the ruins.

 

Elden Ring Zamor Ruins Gallery and Notes

[other images go here]

 

 

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    • Anonymous

      Place was easy with +10 mimic. Killed every last living thing. Normally my summon will disappear after enemies are clear yet my mimic goes on? Strange. Ohe, lions bow ash of war made short work of their groups. Still say Im missing more than wiki claims to get but. Guess I have to manually rud my summons.

      • Anonymous

        This area gave me a hard time first playthru and this second one as well, but now im doing a FAI/STR build i find that charged frenzied burst can whittle them down and once they get in range finish them with flame of the fell god. They cant dodge either of them.

        Using the right weapon for melee is really important with these knights. If you cant stagger them, but also dont have fast enough recovery, you will always lose. Not to mention figuring out which animations of theirs have the insane hyperarmour

        • Every single one of the knights has a vantage point from which you can attack at range at no risk whatsoever. Look for those and you should be good.

          • Anonymous

            Night comet makes these guys a pretty decent farm. They won't dodge it so you can just pew pew from a safe distance.

            • Anonymous

              This place is amazing for farming runes. Each Zamor Knight is worth over 5,000 and all you have to do is go to the rocks overlooking the ruins and spam them with Loretta’s Greatbow or similar long-range sorcery. It never occurs to them to climb up to get you, so they are sitting ducks.

              • Anonymous

                they are fairly easy to parry, especially compared to a lot of other enemies in this game. just do NOT try to fight more than one at once.

                • Anonymous

                  Agree with everyone else, these guys are just not worth the time. But you can easily get the bell bearing from the chest in case anyone didn't figure it out. From the site of grace, just go up the hill to the right. You'll come across two birds which are annoying, but once dealt with, the hill overlooks the stairwell leading to the chest. Just wait for the patrol guy to be walking back and drop down. You'll easily get to the stairwell undetected.

                  • Anonymous

                    Just went through the area on horseback while grabbing the items after seeing how many of these dudes are in it. They just aren't worth fighting.

                    • Anonymous

                      A great place for mid-game farming. Use fire-based weapons, incantations etc.
                      Rest at the grace. Head along the pathway to see a solo zamor knight patrolling the road. Kill it for 5000 runes. Rest again.
                      Repeat and repeat. Kill it 20 times to get 100000 runes easy peasy...

                      • Anonymous

                        That lightning strike ash of war (from the Lyndell) works well along with sniping the ones you can from higher ground with arrows if your a melee build. But yeah up close and personal is rough when faced with 2 of them

                        • Anonymous

                          A key item guarded by multiple enemies with boss level health pools capable of 1 shotting the player, but they slowly walk a fixed patrol pattern and don't attack unless you get right in their face, I feel like this is intended to be a stealth section and you're not supposed to fight them

                          • Anonymous

                            It is not worth clearing out all the knights with a melee build. Ride in, grab the loot, and GTFO. Just one knight killed 2 of my 3 fully upgraded wolf ashes.

                            • Anonymous

                              I've tried to clear out this place I think ten times now and each time I just get owned.
                              When I try to fight one on one, more come from somewhere else.
                              it's like neverending.
                              I just want to be able to clear it...

                              • Anonymous

                                what a pile of **** of an enemy, it only becomes aggressive when you're facing more than one, otherwise it just edgy slow walks towards you wasting 20 years of your life.

                                • Anonymous

                                  Zamor Knight fight guide:
                                  Slow double slash -> Roll twice, any direction.
                                  Fast/spinning double slash-> Roll once, through the attack or else you'll be hit by the follow up. They can also charge into it if you're a short distance away.
                                  Backflip swing -> Roll once or just back away. Easy to dodge, but they tend to do things right after they land, so be cautious.
                                  Ice push(?) -> only happens when you're right on top of them, just roll once. Quite fast though.
                                  Ice blast -> only happens when you're a good distance from them, run at a curve to close the gap and avoid the ice cone, then jump behind them for free hits. If there is more than one of them doing this at the same time, just run away.
                                  Jumping slam -> They tend to do this when you are far away AND are using an item/casting a spell. I have yet to not be hit in these scenarios, but if they just throw it out there, it's easy to dodge and has a long recovery.

                                  Never hit more than once during an opening unless you have a fast weapon or they're stuck recovering from the jump or the ice blast.

                                  • Anonymous

                                    Zamor Knight fight guide:
                                    Slow double slash -> Roll twice, any direction.
                                    Fast/spinning double slash-> Roll once, through the attack or else you'll be hit by the follow up. They can also charge into it if you're a short distance away.
                                    Backflip swing -> Roll once or just back away. Easy to dodge, but they tend to do things right after they land, so be cautious.
                                    Ice push(?) -> only happens when you're right on top of them, just roll once. Quite fast though.
                                    Ice blast -> only happens when you're a good distance from them, run at a curve to close the gap and avoid the ice cone, then jump behind them for free hits. If there is more than one of them doing this at the same time, just run away.
                                    Jumping slam -> They tend to do this when you are far away AND are using an item/casting a spell. I have yet to not be hit in these scenarios, but if they just throw it out there, it's easy to dodge and has a long recovery.

                                    Never hit more than once during an opening unless you have a fast weapon or they're stuck recovering from the jump or the ice blast.

                                    • Anonymous

                                      Zamor Knight fight guide:
                                      Slow double slash -> Roll twice, any direction.
                                      Fast/spinning double slash-> Roll once, through the attack or else you'll be hit by the follow up. They can also charge into it if you're a short distance away.
                                      Backflip swing -> Roll once or just back away. Easy to dodge, but they tend to do things right after they land, so be cautious.
                                      Ice push(?) -> only happens when you're right on top of them, just roll once. Quite fast though.
                                      Ice blast -> only happens when you're a good distance from them, run at a curve to close the gap and avoid the ice cone, then jump behind them for free hits. If there is more than one of them doing this at the same time, just run away.
                                      Jumping slam -> They tend to do this when you are far away AND are using an item/casting a spell. I have yet to not be hit in these scenarios, but if they just throw it out there, it's easy to dodge and has a long recovery.

                                      Never hit more than once during an opening unless you have a fast weapon or they're stuck recovering from the jump or the ice blast.

                                      • Anonymous

                                        Very bad design choice to put this in the first area (or the enemies to be exact). Made me drop the story and go level because I though I was underleved at level 100 when I got there since the enemies took next-to-no damage.

                                        • Anonymous

                                          When I first got there, the first knight of Zamor spawned with golden eyes. About 25.000 runes (over 5.000 regularly), but man, they are HARD for what's supposed to be a regular enemy.

                                          • Longsword with Square Off, two power ones stagger them off. Engage them one at a time and use guard counters whenever possible. Like this you can clear out the whole ruins no problem.

                                            • Anonymous

                                              Absolute best way to farm runes. Each run of the ruins will net you over 40k and will take just a few minutes. Once you figure out their move sets, these guys are not that difficult. Very predictable.

                                              • Anonymous

                                                Did I miss a chapter between Leyndell and the Zamor ruins? Those stick figure knights have the poise of bosses ... and of course an AoE, which has a wider hit area than the effect shows.

                                                • Anonymous

                                                  Sooo I kinda found a consistent way of dealing with them, the jumping heavy attack works wonders after 3 I can get a critical hit in and that about does it. I hope it helped some melee builds out there.

                                                  • Anonymous

                                                    I thought i was playing a dlc with stronger insane monster, but nop it's vanilla. Another proof of shitty balance from FS, using power stance with 2 heavy axe these mobs don't care, no stagger not even interrupting their attack, asking myself what the point playing str build with heavy weapon.....

                                                    • Anonymous

                                                      With a +9 Sword of Night and Flame, you can 2 shot them and get 5k runes each. Best rune farm in the game I've found by far.

                                                      • Anonymous

                                                        For the love of God, only fight these guys one at a time. They're practically mini bosses in the own right and can wreck you in seconds. Very weak to fire and have around 4,500 health a piece

                                                        • Anonymous

                                                          “What if we put a hundred of the little Dancer of the Boreal Valley boss in a single area, that sounds fun” -Fromsoftware

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