Leyndell Catacombs |
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A massive underground mausoleum found beneath the Royal Capital |
Leyndell Catacombs is a Location in Elden Ring. The Leyndell Catacombs is a massive underground mausoleum found beneath the Royal Capital. These catacombs are accessed via the Subterranean Shunning-Grounds. From the Underground Roadside site of grace, head southeast into the large area with pipes beneath. Use the pipes to drop down to the very bottom and then head south to find a crack in the wall past the Giant Crayfish. The entrance to the catacombs can be found through the cracks.
This area can also be accessed in the Leyndell, Ashen Capital version of the Royal Capital.
Leyndell Catacombs Map
These catacombs are accessed via the Subterranean Shunning-Grounds. [Elden Ring Interactive Map Link]
All NPCs and Merchants in Leyndell Catacombs
- NPC Name - Role and Location
- Merchant Name - Role and Location
All Items in Elden Ring's Leyndell Catacombs
Equipment and Magic
- Crucible Scale Talisman
- Haligdrake Talisman +1
- Lord of Blood's Exultation (Esgar, Priest of Blood drop)
Unique, Ashes and Keys
- Insert Uniques, Ashes and Keys here
Elden Ring Leyndell Catacombs Creatures, Enemies, and Bosses
Field Bosses and Bosses
Leyndell Catacombs Walkthrough
These catacombs are three loops of very similar paths and enemies, designed to be confusing.
On the first floor right after the Leyndell Catacombs site of grace is a sealed room containing the Esgar, Priest of Blood boss fight. Continuing past the sealed boss room is a coffin in the center of a pool of water. As you continue on there will be a few rooms with enemies and a hall with a flame statue. Jumping onto the flame statue will take you to a balcony with a dead end room containing an Omen and the Crucible Scale Talisman.
Backtrack a bit, then follow the hall that split off just before the flame statue. Up the stairs you'll see a Grave Glovewort (9) and an Omen with a sword. Keep going and you'll end up overlooking a coffin in a pool of water once again. This is the second floor, and the start of the loop.
Jump down and grab the Grave Glovewort (8) on the coffin, being wary of the zombies that will wake up when you do. Run towards where the site of grace would be if this were the first floor, and you'll see an opened set of doors leading to a fake boss room with two Omens and a Grave Glovewort (8) inside.
Head back to the room with the coffin and go up the stairs. As you continue on there will be a few rooms with enemies and a hall with a flame statue, including another Grave Glovewort (8). Jumping onto the flame statue will take you to a balcony connected to a room that resembles the alternate boss rooms in these kinds of dungeons (a chapel). It's not a real boos room, though, so you can safely enter and then turn right to see a hallway and two Imps.
Continue along this path and you will end up overlooking the coffin in a pool of water on the first floor. There will also be a lever here, so pull it to unlock the real boss room's door on the first floor of the Catacombs. Do not jump into the pool if you want all the loot in this dungeon, though, as there is a third floor to explore if you backtrack a bit.
On the second floor, if you climb the stairs that are just before the flame statue, you'll see a third Grave Glovewort (8) before climbing more stairs and running into another Omen. Past that, you'll be overlooking yet another coffin in a pool of water. This is the third floor, so jump down and climb the stairs out of the room, which leave to a Ghost Glovewort (6). Further down the hall you'll pass the fourth Grave Glovewort (8) on the way to where where you'd expect to find a fire statue. That room instead contains just a ">Grave Gravewort (9), but there's also an Omen waiting to ambush you from above. Continuing on, you will come to a window overlooking the set of double stairs on the second floor.
Jump down there, go back up the second floor's flame statue to reach the jump down to the first floor's coffin pool, and then head to the grace to prep for Esgar, Priest of Blood in the now-unlocked boss room.
Those looking for the Haligdrake Talisman +1 will find it up the elevator from the site of grace, on a corpse near a Lesser Spirit-caller Snail in the opposite direction of the dungeon proper. This is the path that leads to the shortcut back to the Subterranean Shunning-Grounds.
Elden Ring Leyndell Catacombs Gallery and Notes
- Anonymous
just did them. amazing. this feeling, that something is off. and then...
- Anonymous
When you see the Omen mourning the corpse you assume is the body of the first one you killed.. Oh man, this dungeon was brilliant. Since Demon's Souls reeled me in 13 or so years ago, I've been so grateful for this company making me care for and appreciate video games again the way my old self used to..
Miyazaki-san and FromSoftware, my deepest thanks. Umbasa.
- Anonymous
I think it would be worth mentioning you can lure the Omens to the flame statue and watch them get barbecued from safety above! :)
THIS is what a dungeon ought to be. I adore this place, even if the Omens are a tad much at times.
- Anonymous
- Anonymous
Such a confusing but great dungeon. The way the glovewort serves as a subtle hint that the rooms are looping is great.
- Anonymous
I felt like Squidward when he travelled too far into the future in this dungeon.
- Anonymous
- Anonymous
Should be noted that the Haligdrake Talisman +1 is also behind and invisible wall with the spirit caller
- Anonymous
I got through it 1st try twice, so when I went through and got lost, I was very confused
- Anonymous
- Anonymous
Probably the only dungeon that I had to Google after 15 mins of going around in circles.
- Anonymous
Biggest mind**** in the whole game. Loved the realization of how I was definitely looping lol
Just want to add, there is a snail in the hallway of "infinitely spawning ghosts" that once you kill, kills the ghosts.........
- Anonymous
"This area can not be accessed in the Leyndell, Ashen Capital version of the Royal Capital."
I found it there so not sure where this comes from
Yo dawg, I heard you like dungeons. So I put a minor dungeon inside of a major dungeon, that which I also put inside of a legacy dungeon!
- Anonymous
With Greatshield ashes and Ruins Greatsword, this fight lasted around about 6 seconds. He got absolutely boxed in, he couldn't jump clear. Skellies ignored the dogs completely. Best fight so far.
- Anonymous
- Anonymous
I got lost, round and round we go. Made me miss Blight Town
- Anonymous
Hansel and gretal time, drop those rainbow crystals everywhere. Poison darts and holy grease seemed to stun the omens enough to get a few hits in. Glad the ordeal is over.
- Anonymous
Any trick dungeon's weakness?
Prism stones.
Did you ever read Hansel and Gretel growing up?
LEAVE A TRAIL AND YOU WON'T GET LOST.
- Anonymous
Just to put it out there, neither of the omen in the false boss room can get through the doors at the top of the stairs, they're only half open. both can be pulled back to the stairs then easily killed without landing a single hit on you. I don't remember what, if anything, was in there to loot, but its well worth killing those two anyway. it allows you to draw the next horned omen you run into back to the empty boss room, but this time kill it from the stairs, again without getting hit yourself and without any interference from the two originally in there, this being possible is something that seems to be different, maybe even unique to the enemies in this catacomb, usually an enemy will only chase you a certain distance, before they slowly make their way back to where they originally were, but a horned omen chased me from where I first attacked it, down the stairs, through a long corridor then past the room with the water and coffin all the way to the false boss room. it did stop once or twice and wasn't being agro, but as soon as I hit it with a poison arrow it would start chasing me again. I'm going to try this with all the horned omen on that level, if it works they'll be much less of a pain in the arse to deal with.
- Anonymous
when you look at the 3D map it seems like the catacomb is a lot bigger than you'd think it was from reading the walkthrough. I don't see it mentioned, but anyone reading this page and maybe feeling the dungeon is going to be more trouble than its worth, this catacomb does allow you to fast travel out to any grace you have unlocked on the world map without needing to beat the boss first, so running out of flasks or deciding you just can't be bothered isn't as big a problem here as it would be in the other dungeons where you have to commit by making a one way drop to a lower level, you wont need to spend all your runes to use 'memory of grace'.
- Anonymous
This catacomb is nasty. The horned omen are using some sort of death flame, not just a breath attack like they do in the shunning grounds, they buff their sword with it as well. I've just been killed by one while I was carrying a hundred and forty thousand runes plus change. I don't know where I was when I died so I'm hoping the indicator on the compass that shows where dropped runes can be picked up will help me find my way back, assuming I can get that far without dying again in the first place. I don't know if this is obvious to everyone, but poison darts, poison arrows and volcano pots work a treat on the omen.
- Anonymous
would have been a better walkthrough if the locations of the ghost-wart had been included.
- Anonymous
Do you need a key from the dung guy at Roundtable Hold to access this area? I tried him with a Deathroot, speaking to him, and he just tells me to go away repeatedly.
- Anonymous
- Anonymous
- Anonymous
I actually thought it was a really neat dungeon. A super tricky touch they put was the extra-horned omen looking at the dead shaved-horn omen we had "supposedly killed" a floor up. That really tickled my brainstem first run
- Anonymous
I actually thought it was a really neat dungeon. A super tricky touch they put was the extra-horned omen looking at the dead shaved-horn omen we had "supposedly killed" a floor up. That really tickled my brainstem first run
- Anonymous
i wish fromsoft made more fun catacombs like this one. Still a fun 20 minutes of my life :)
- Anonymous
I realized what was going on immediately, however I'm still lost.
I've reached a point with the window overlooking the statue and I somehow continuously loop the 'same' path.
I don't get it, lmao.
- Anonymous
Big gameplay-story segregation here, why the f**k would they build a catacomb with 3 seperate, identical floors to get lost in?
- Anonymous
It was funny the first time in Giants Mountaintop catacombs, this time not so much.
- Anonymous
Pleaseut this 3D map in the subterranian shun ground page!!!
- Anonymous
I think there is an issue with the directions. I just ran through it using glowstones to track progress and it is confirmed by the map that we have.
1st floor
- Sealed boss room,
-Progressing along this level normally will lead you to the second floor
-there is a fire statue that will take you to a balcony with 1 omen.
2nd floor
- unsealed copy of the boss room with 2 omen,
-Progressing along this level normally will lead you to the third floor
-there is a fire statue that will take you to a balcony with NO omen and a corridor that leads you to the leaver and back to the 1st floor.
3rd floor
-There is no copy of the boss room
-Progressing along this level will drop you halfway through the 2nd floor
-There is no fire statue
This is also confirmed by the map we have. Notice on the map that the highest level is smaller than the 2 bellow and has no fire statue. This makes the third floor fully optional. I will leave this up for few days to let people test for themselves before changing the wiki.
- Anonymous
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- Anonymous
Either this dungeon was nerfed and shortened or half the people in the comments have zero spatial awareness. This map is wrong, too. This place has a single fire totem and two floors. It has one set of boss doors, no snail caller, and other than two omen all of the other mobs were the spitting zombie and 3 exploding kamikaze zombie.
- Anonymous
- Anonymous
what ended my first attempt was that there was a corpse of an enemy from a previous floor on one of the lower floors. not sure if intended, but it gave the impression that enemies just respawn in this dungeon for some reason
- Anonymous
I've cleared this dungeon 1st time blinded in like 20 minutes xD
- Anonymous
Everything in that dungeon gave me more trouble than the boss. Fun though!
- Anonymous
- Anonymous
remember that this maze have 3 floors that look almost identical. if you dont pay attention you might get tricked by that.
- Anonymous
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- Anonymous
I loved this dungeon so much. This happened before but this is the best one yet with all the looping and fun cues like the body thats placed to fool you
- Anonymous
I actually really liked this dungeon and its probably my favorite. it was 11:30pm and I already had a few drinks, not so much that I was drunk or anything, but that I was vibing. I came across this dungeon and I was soo tripped out until I figured out what was going on
- Anonymous
One of the worst dungeons I've ever crawled through. Avoided like plague on consequent NG+ runs.
- Anonymous
So I went through the whole thing, used the lever, and then got ambushed by the Omen in the boss room and died, went back and now the door to the boss room is closed and the lever gives me no prompts anymore, just updated the game to 1.06.
This is the catacombs in the non-Ashen Leyndell, so not sure if it's meant to do that or if my **** bugged out. Also there was no boss fog gate, just the lever door which closed on me, but I assume that's meant to be like that since it was just regular Omens.
- Anonymous
- Anonymous
Top shelf level design. Absolutely hilarious. Loved the detail of the Omen looking at the corpse of another omen at the same point as where you'd fought one on a different loop.
- Anonymous
Its similar layouts, its literally looping. I found the corpse of an Omen I killed right next to a newly spawned one
Trying to make my way through this dungeon while absolutely piss drunk was a truly unique experience. 10/10 would get my mind messed with again.
- Anonymous
There is no Ghost Glovewort (9) here, only GRAVE Glovewort (9). How about actually reading the item you collected before writing a guide, eh?
- Anonymous
Please correct the drops for Glovewarts on this page for this Catecomb. Its:
Ghost Glovewort (6) x1
Ghost Glovewort (8) x1
Grave Glovewort (8) x4
Grave Glovewort (9) x2
There is no 9 Ghost GV in this dungeon.
- Anonymous
Guys, there is indeed Glovewort (9), except it is Grave, not the Ghost one. On 3D map, it's in the room directly above two flamethrower traps. There is sword fattie ambush in this room so be careful. Also two Grave Glovewort (8)'s on the way.
- Anonymous
This was a very clever design. Diabolical even. I really loved it.
- Anonymous
Is it just me or was this boss weaker than the prawn guarding the dungeon?
- Anonymous
I’m not finding any ghost glovewort 9 and it says there is one here but I cannot find one at all going through the whole levels
- Anonymous
I think this page is wrong in saying that there's a Ghost Glovewort (9) in these catacombs. I have sought out several guides and none of them mention it anywhere.
- Anonymous
It's a dungeon inside a dungeon that's in another dungeon.
- Anonymous
Hah, this clever little dungeon does a good job of fooling you into thinking you're running the same route over and over while its all just a big spiral with stairs and such at angles that don't make you realize just how high the floor you're on is.
- Anonymous
The degree of filler content in this game is just incredible...
- Anonymous
I want to go home, O I want to go home,
I want to go home, O I want to go home
- Anonymous
Brilliant puzzle and it's a shame they repeated so many of the lift door, here's treasure types and had this lone deeply hidden catacomb.
- Anonymous
This dungeon really trolled the **** out of me, thought I was losing my mind. Especially at the stairwell where one of the Ogres was checking out his dead buddy, the one I thought I killed. All the grave/ghost gloveworts "suddenly" popping up was the sugar on top.
- Anonymous
The guide is wrong. There is only the original loop, and a clone of the loop with an extra tunnel that leads you back into it. The fastest way to get through this is by going through the original until you drop through to the copy, and then run to the imp statue to ride it up.
- Anonymous
The lever can be reached from the second loop, the third one will have more enemies and gloveworts, but will not have the fire trap (instead there will be an omen waiting to drop on you) and will end with a window from which to drop back into the second loop.
- Anonymous
I hear the "snail cry" behind some wall where is the open door of the fake boss room, someone found the snail?
- Anonymous
When you are on the 2nd loop, the room with the giant statue has an open window into a room I cannot access. Anyone figure out how to get up there??
- Anonymous
I just did it only looping once? I went round once, rode the platform up and bam a hall way on the right leading to the lever
- Anonymous
The only other dungeon that made me feel like how this dungeon did, was Ocarina of Time's forest temple. Took me a good hour to figure out what was going on!
The only other dungeon that made me feel like how this dungeon did, was Ocarina of Time's forest temple. Took me a good hour to figure out what was going on!
- Anonymous
To those who get stuck on a "loop": the dungeon has 2 identical parts. From the Lost Grace, do a full loop (untill you jump down from the 2nd floor of the room with a coffin and puking zombies) then go to the fire-breathing pillar, get on it (hit it if it doesn't raise) then look to your right in the next room. That's it.
- Anonymous
- Anonymous
I think the boss is replaced by 2 Omen if you venture there after killing Mohg. Unless there is another room with the Stake of Marika outside it, there was no boss in this catacombs for me.
- Anonymous
Does anyone know how to discover this as a landmark location? (If it's possible)
- Anonymous
Much less confusing than that other "looping" dungeon in Gelmir or the Mountaintops or wherever it was.
- Anonymous
- Anonymous
Felt so confident finally getting here just to get thrown for a literal loop. A+ design honestly
- Anonymous
One of the best dungeons of the game, very well thought it out
If you were confused as much as I was, here is what you do:
The catacombs are 3 copies of itself. You're going to go through the dungeon and then you're going to find yourself overlooking the same exact room you thought you started in. Its going to look like a tomb in water surrounded by enemies. This actually isn't the start and is the next area. You may find little hints like finding materials like Glovewort where there wasn't any previously. Anyways, keep running through the dungeon and continue the same exact path. Eventually you might end up at a window that leads to the same tomb area. If you made it to the window you went too far. Go back to the statue that shoots fire and ride it upwards. There will be a new path. Follow that path and it will eventually lead you to ANOTHER water tomb area but this time there will be a lever. Yes its annoying and took me too long to figure it out.
- Anonymous
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- Anonymous
Definitely my favorite of the Catacombs so far. I didn't get what was going on at first, but once i realized the gimmick I had a grin on my face the rest of the time. A simple, funny little idea for a Dungeon.
- Anonymous
3 pseudoloops, each begins with a drop down to the watery area with zombies. On the third loop (after jumping down a 2nd time) ride up the fire spitting trap column to get to the lever.
- Anonymous
- Anonymous
the trigger to open the door seems to be defeating one of the ogres, the one in the room with stairs and a giant green statue
A different dungeon did it first and had me fooled. But the glovewort after the first drop immediately spoiled it for me
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