Greyoll's Dragonbarrow is a Location in Elden Ring. The Dragonbarrow region is the stretch of plateaus and hills located directly north of Caelid. Players can get to Dragonbarrow by heading up the hills east of Caelem Ruins and jumping over the chasm with Torrent. Alternatively, players can take the sending gate northeast of the Third Church of Marika in Limgrave which leads to the Bestial Sanctum in the northeastern tip of this sub-region.

 

The dragons that escaped the scarlet rot made nest of the plateau to Caelid's north. Thus it was named "Dragonbarrow," and none dare to enter.

 

Greyoll's Dragonbarrow Map & Map Fragments

dragonbarrow map elden ring wiki guide 300px

 

Elden Ring Greyoll's Dragonbarrow Sites of Grace & Sub-Locations

Sites of Grace

Sub-Locations

 

All NPCs and Merchants in Greyoll's Dragonbarrow

 

All Items in Elden Ring's Greyoll's Dragonbarrow Zone

 

Elden Ring Greyoll's Dragonbarrow Creatures, Enemies and Bosses

 

Elden Ring Greyoll's Dragonbarrow Maps and Notes

[other maps go here]

 

 

All Elden Ring Locations
Abandoned Cave  ♦  Academy Crystal Cave  ♦  Academy Gate Town  ♦  Aeonia Swamp  ♦  Ailing Village  ♦  Ainsel River  ♦  Ainsel River Main  ♦  Ainsel River Well  ♦  Albinauric Rise  ♦  Altus Plateau  ♦  Altus Tunnel  ♦  Apostate Derelict  ♦  Artist's Shack  ♦  Auriza Hero's Grave  ♦  Auriza Side Tomb  ♦  Bellum Church  ♦  Bellum Highway  ♦  Bestial Sanctum  ♦  Black Knife Catacombs  ♦  Boilprawn Shack  ♦  Bridge of Sacrifice  ♦  Caelem Ruins  ♦  Caelid  ♦  Caelid Catacombs  ♦  Caelid Colosseum  ♦  Caelid Waypoint Ruins  ♦  Callu Baptismal Church  ♦  Capital Outskirts  ♦  Caria Manor  ♦  Carian Study Hall  ♦  Carriage  ♦  Castle Morne  ♦  Castle Sol  ♦  Cathedral of Manus Celes  ♦  Cathedral of the Forsaken  ♦  Cave of the Forlorn  ♦  Chapel of Anticipation  ♦  Chelona's Rise  ♦  Church of Dragon Communion  ♦  Church of Elleh  ♦  Church of Inhibition  ♦  Church of Irith  ♦  Church of Pilgrimage  ♦  Church of Repose  ♦  Church of the Plague  ♦  Church of Vows  ♦  Cliffbottom Catacombs  ♦  Colosseums  ♦  Consecrated Snowfield Catacombs  ♦  Converted Fringe Tower  ♦  Converted Tower  ♦  Corpse-Stench Shack  ♦  Craftsman's Shack  ♦  Cuckoo's Evergaol  ♦  Deathtouched Catacombs  ♦  Deep Ainsel Well  ♦  Deep Siofra Well  ♦  Deeprooth Depths  ♦  Demi-Human Forest Ruins  ♦  Divine Tower of Caelid  ♦  Divine Tower of East Altus  ♦  Divine Tower of Limgrave  ♦  Divine Tower of Liurnia  ♦  Divine Tower of West Altus  ♦  Dragon-Burnt Ruins  ♦  Dragonbarrow Cave  ♦  East Windmill Pasture  ♦  Effigies of the Martyr  ♦  Elden Throne  ♦  Eternal City  ♦  First Church of Marika  ♦  Flame Peak  ♦  Forbidden Lands  ♦  Forest Lookout Tower  ♦  Forge of the Giants  ♦  Forlorn Hound Evergaol  ♦  Forsaken Ruins  ♦  Fort Faroth  ♦  Fort Gael  ♦  Fort Haight  ♦  Fort Laiedd  ♦  Fourth Church of Marika  ♦  Frenzied Flame Proscription  ♦  Frenzied Flame Village  ♦  Frenzy-Flaming Tower  ♦  Fringefolk Hero's Grave  ♦  Gael Tunnel  ♦  Gaol Cave  ♦  Gatefront Ruins  ♦  Gelmir Hero's Grave  ♦  Giant-Conquering Hero's Grave  ♦  Golden Lineage Evergaol  ♦  Gowry's Shack  ♦  Grand Cloister  ♦  Grand Lift of Dectus  ♦  Grand Lift of Rold  ♦  Groveside Cave  ♦  Guardians' Garrison  ♦  Hallowhorn Grounds  ♦  Heretical Rise  ♦  Hermit's Shack  ♦  Hermit Merchant's Shack  ♦  Hermit Village  ♦  Hidden Path to the Haligtree  ♦  Highroad Cave  ♦  Highway Lookout Tower (Altus Plateau)  ♦  Highway Lookout Tower (Liurnia)  ♦  Impaler's Catacombs  ♦  Isolated Divine Tower  ♦  Isolated Merchant's Shack (Dragonbarrow)  ♦  Jarburg  ♦  Kingsrealm Ruins  ♦  Lake of Rot  ♦  Lakeside Crystal Cave  ♦  Laskyar Ruins  ♦  Lenne's Rise  ♦  Leyndell Catacombs  ♦  Leyndell Colosseum  ♦  Leyndell Royal Capital  ♦  Limgrave  ♦  Limgrave Colosseum  ♦  Limgrave Tunnels  ♦  Lord Contender's Evergaol  ♦  Lunar Estate Ruins  ♦  Lux Ruins  ♦  Malefactor's Evergaol  ♦  Minor Erdtree (Altus Plateau)  ♦  Minor Erdtree (Caelid)  ♦  Minor Erdtree (Consecrated Snowfield)  ♦  Minor Erdtree (Dragonbarrow)  ♦  Minor Erdtree (Liurnia Northeast)  ♦  Minor Erdtree (Liurnia Southwest)  ♦  Minor Erdtree (Mistwood)  ♦  Minor Erdtree (Mountaintops East)  ♦  Minor Erdtree (Mt. Gelmir)  ♦  Minor Erdtree (Weeping Peninsula)  ♦  Minor Erdtree Catacombs  ♦  Minor Erdtree Church  ♦  Mirage Rise  ♦  Mistwood  ♦  Mistwood Ruins  ♦  Mohgwyn Dynasty Mausoleum  ♦  Moonfolk Ruins  ♦  Moonlight Altar  ♦  Morne Tunnel  ♦  Mountaintops of the Giants  ♦  Mt Gelmir  ♦  Murkwater Catacombs  ♦  Murkwater Cave  ♦  Night's Sacred Ground  ♦  Nokron, Eternal City  ♦  Nokstella, Eternal City  ♦  Old Altus Tunnel  ♦  Oridys's Rise  ♦  Perfumer's Grotto  ♦  Perfumer's Ruins  ♦  Purified Ruins  ♦  Ranni's Rise  ♦  Raya Lucaria Crystal Tunnel  ♦  Redmane Castle  ♦  Renna's Rise  ♦  Revenger's Shack  ♦  Ringleader's Evergaol  ♦  Road's End Catacombs  ♦  Rose Church  ♦  Roundtable Hold  ♦  Royal Grave Evergaol  ♦  Ruin-Strewn Precipice  ♦  Sainted Hero's Grave  ♦  Sealed Tunnel  ♦  Second Church of Marika  ♦  Seethewater Cave  ♦  Sellia Crystal Tunnel  ♦  Sellia Evergaol  ♦  Sellia Gateway  ♦  Sellia Hideaway  ♦  Sellia, Town of Sorcery  ♦  Seluvis's Rise  ♦  Shack of the Lofty  ♦  Shack of the Rotting  ♦  Siofra Aqueduct  ♦  Siofra River  ♦  Siofra River Well  ♦  Slumbering Wolfs Shack  ♦  Smoldering Church  ♦  Spiritspring  ♦  Stillwater Cave  ♦  Stormcaller Church  ♦  Stormfoot Catacombs  ♦  Stormgate  ♦  Stormhill  ♦  Stormveil Castle  ♦  stranded graveyard  ♦  Street of Sages Ruins  ♦  Subterranean Shunning-Grounds  ♦  Summonwater Village  ♦  Swamp Lookout Tower  ♦  Swamp of Aeonia  ♦  Temple Quarter  ♦  Testu's Rise  ♦  The Four Belfries  ♦  The Shaded Castle  ♦  Third Church of Marika  ♦  Tombsward Catacombs  ♦  Tombsward Cave  ♦  Tombsward Ruins  ♦  Tower of Return  ♦  Uhl Palace Ruins  ♦  Unsightly Catacombs  ♦  Village of the Albinaurics  ♦  Village Windmill Pasture  ♦  Volcano Cave  ♦  Walking Mausoleum  ♦  Weeping Peninsula  ♦  West Windmill Pasture  ♦  Windmill Village  ♦  Witchbane Ruins  ♦  Woodfolk Ruins  ♦  Writheblood Ruins  ♦  Wyndham Catacombs  ♦  Wyndham Ruins  ♦  Yelough Anix Ruins  ♦  Zamor Ruins



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    • Anonymous

      For the sake of humanity, the person that developed this ledge with the laser golem has to be locked up in a dungeon with a straight-jacket. I died like 4 times just playing Super Mario to reach the ledge, to then get two-shot after 5 seconds of fight by the golem.

      • Anonymous

        Making a super late game scaled area being accessible so easily right at the start of the game was a graven mistake on devs' part. Did they really think that players won't find the way to cheese some bosses or enemies for chunky runes there? Not to mention they left the legendary and one of the best pve talismans on a silver platter guarded by trash mobs, so there is no reason to fight an early game boss who drops its "starter pack" version. If I was Miyazaki, I wouldn't make Dragonbarrow accessible at all until you reach Farum Azula and use some sending gate there that will teleport you to the location. Farum Azula itself already feels indescribably empty as there are only three bosses. But how do you make it inaccessible if it's basically a part of Caeild? Remove the super stealthy teleporter in Limgrave, remove the spiritspring that leads you there and make the chasm between west Caelid and Dragonbarrow so large that Torrent can't jump over it. Having the area that is basically at arm's length, but can be accessed only much later in the game after a certain point (similarly to Nokron), would be cool in my opinion.

        • Anonymous

          Great rune farming location for new players. Learn how to fight the dragons. SMASH their faces until they're stance-broken. Riposte. Then fast travel back to the nearest Grace.

          • Anonymous

            I got here, kited out a single dragon with poison arrows, then hack and slashed its legs while riding until it went down for a crit hit. Took out 5 dragons that way.

            • Anonymous

              everything here is just built different. Not even the crucible knights from farum azula do that much damage

              • Anonymous

                I wonder if it's meant to be implied that dragon barrow was connected to Farum Azula before everything went to ****.

                • Anonymous

                  i went here to get the 2nd half of the dectus medallion, got one shot by an ordinary bat on the way, then hit the elderdragon's tail for 2 minutes and killed the putrid avatar by kiting it with blackflame spells and gained like 10 levels worth of runes on the way out.

                  • Anonymous

                    I hate the Bell Bearing Hunter at Isolated Merchant's Shack.
                    Not only he has a ridiculous and pointless amount of Dmg and HP, he also is covered by this godamn red-eyed doggo -.-
                    From Software really was like "Let's make this boss as awful and unfair as possible."

                    • Anonymous

                      Honestly I think balance-wise, the intention of this place was to basically be what Caelid was like for a lot of people starting out, scary area you're WAY underleveled for and makes you want to leave but you're incentivized to return throughout a playthrough, but stretched out until the late game, and acting as place you can test yourself in, like what the Dancer acts as in DS3 where you can try her as early as the second boss, despite being intended to be fought as the 11th or 12th boss and as the start of the lategame

                      • Anonymous

                        Should be noted that the Golem that you can get to by doing a series of jumps is not at all worth killing, unless you are interested in the mildly unique fight. It doesn't drop anything, the fight itself is significantly more difficult than any other with a golem that I've encountered because its legs are not exposed, and it does a massive amount of damage on top of that. It's guarding an item, I think it was a rune arc. Don't bother.

                        • Anonymous

                          I figured out why Dragonbarrow sucks. FromSoft originally intended this area to be populated by unique, powerful enemies. Cool idea, right? Well, it was until they decided to just copy-paste a bunch of regular enemies from southern Caelid and give them an absurd damage buff and a disgusting amount of health. So instead of a scary, iconic region of the map, you just cross a line in the sand and get wrecked by the same enemies you were previously able to defeat with ease.

                          • Anonymous

                            I can't describe the pain I felt trying to restore Radahn's great rune at level 70 directly after clearing Caelid. Trying to navigate this place at that level felt like a cruel joke.

                            • Anonymous

                              This area is bizarre to me. Accessible from the very start of the game with no entry conditions but scales above Leyndell. Despite having the second half of the Dectus Medallion?? So you’d think the game would say okay Limgrave -> Liurnia -> Caelid but no it’s only half of Caelid for some reason. Luckily it’s tiny and there’s barely anything here

                              • Anonymous

                                This area is bizarre to me. Accessible from the very start of the game with no entry conditions but scales above Leyndell. Despite having the second half of the Dectus Medallion?? So you’d think the game would say okay Limgrave -> Liurnia -> Caelid but no it’s only half of Caelid for some reason. Luckily it’s tiny and there’s barely anything here

                                • Anonymous

                                  I took on Caelid before liurnia because I wanted a challenge. Dragon barrow finally wrecked me and I didn't return until after Leyndel. Tough place

                                  • Anonymous

                                    Hard to say what From wanted from this area, balance-wise. On the one hand, you're presumably meant to come here directly after finishing Caelid (the other Dectus medallion is here) but the enemies here are much stronger than in Caelid, which you would not assume at first glance. I mean, it looks exactly like the rest of Caelid. I think maybe this is a case of "come back when you're stronger," like what happened if you wandered into Caelid from Limgrave, but these enemies are even harder than some in late-game areas like Haligtree and Crumbling Farum Azula. So you're left with this area that's strangely way too difficult until late-game but also tricks you into maybe thinking you're meant to come here right after Caelid.

                                    • Anonymous

                                      If you ever need to farm runes, the Vulgar Milita here are worth around 1k runes, and I was 1 hit-crit killing them pre-level 50 after using the waygate to get there. I was getting something like 1 level worth of runes every 5 minutes when I started. Rogier's Rapier casts Glintblade Phalanx and will break poise with one cast, then finish them off with a crit.

                                      • Anonymous

                                        2 mistakes to rectify:
                                        - Black blade kindred is listed as a regular enemy despite actually being a boss
                                        - dragons which are all over the place are not listed at all (I don't know their exact name. In fact that's what I am looking for)

                                        • Anonymous

                                          Why are so many encounters in Dragonbarrow so disproportionately powerful? Black Blade Kindred, the Godskin Apostle in the divine tower, Greyoll and the dragons that surround her, the runebear in Dragonbarrow cave, even the Putrid Avatar is stronger than every other one in the game, including the one in the Haligtree.

                                          • Anonymous

                                            I wish that after I become Elden Lord I could use my great strength to split the ****ing earth and let Dragonbarrow fall into the goddamn sea.

                                            • Anonymous

                                              You guys missed the Ash of War: Rain of Arrows. You get it by doing some platforming on giant roots over the edge of the cliff north-north-east of fort faroth and south of the minor erdtree.

                                              • Anonymous

                                                Vulgar militia is all over the place around the Bestial Sanctum, so they'll need to be added to this page.

                                                • Anonymous

                                                  weak enemies, can 1 shot everything in this region with my +5 Bloodhound's Fang, best weapon in the game no cap

                                                  • If you start from the Fort Faroth grace, you can just walk up behind the dragon and hit it endlessly while no attacks can reach you. I went on the left side against the body near the wing.

                                                    • Anonymous

                                                      I don't know if the host of this page will read this but I have info to donate to this page which is that as a low level character I went over to this area and fought this huge dragon I swear he had thousands of health I was using two greatswords and a amulet that boost consecutive hits and I was only dealing around 400 damage each combo I also found out said dragon is weak to the dragon damage as I used a thing to give my greatswords more damage I was then dealing almost 500 damage per combo of course by combo I mean upper left trigger button it took me roughly and hour and a half to kill it. It drops five dragon hearts the dragon in Question I think is called gyroar or something like that I don't remember the exact name as I was more focused on exploring

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