PvP or Player versus Player for Elden Ring is an Online feature where players can challenge and fight other players. Players may only enter PvP by two means: one is by invading another player who is in a co-op session (or being invaded by other players), and the other is by being invited into another player's world via a PvP summon item. This page contains information regarding the guidelines, various mechanics for the PvP combat system.
Invasions in Elden Ring
Invasions still occur during single-player gameplay. They are initiated by NPC Invaders and function identically to PvP invasions. However, these invasions often bear relation to Elden Ring's story and occur only at specific Locations.
See our Summon Range Calculator to figure out how to matchmake for PvP sessions.
How do I Start the Invasion in Elden Ring?
In order to engage in any kind of Multiplayer activity, players will need to obtain a multiplayer item. These items are usually consumable. The Festering Bloody Finger is a consumable item that can be purchased and is a good example of an item that will allow you to attempt to invade another player's world as a Bloody Finger. The Bloody Finger is a nonconsumable version of this item. PvP Summoning signs can also be put down with a Duelist's Furled Finger to gain the chance to be summoned by other players in a competitive multiplayer interaction. The sign must be located by another player in the same location within their game. Each Multiplayer item has their own uses and effects. Each of them can be found below.
How do I get out of an Elden Ring Invasion?
A host of Finger can choose a summoned player and send the back to their world with a Finger Severer. This can also be used when you have been summoned to another player's world to return to your own world.
Can Invaders kill Bosses Elden ring?
Once in a successful invasion, as an invader you will not be attacked by any AI enemies you come across. You also won't be able to to go through any Boss Fog Gates to interact with any Bosses. However those with the White Cipher Ring can use this item to summon help from other players when being invaded by a Bloody Finger which is the complementing item to the Blue Cipher Ring which allows you to be summoned by those with a White Cipher Ring. For Boss help, you can Use a Furcalling Finger Remedy to locate any summon signs in the area near these Boss gates. Summoning players this way will allow them to player with you cooperatively.
Special PvP Scaling
As of Patch 1.07, some Weapons, Skills and Magic Spells have unique scaling that only applies when playing vs another player. This scaling does not affect cooperative multiplayer or solo play, and is used to balance PvP independently from PvE.
PvP Exclusive balance adjustments
- Increased stamina attack power in PvP for all attacks against guarded foes, except for long-ranged weapons.
- Improved poise damage in PvP for every weapon’s normal attack, except for Skills and long-ranged weapons.
- With a few exceptions, the power of Ashes of War in PvP has been lowered across the board.
- The power of the following incantations in PvP has been decreased: Dragonfire / Agheel's Flame / Glintstone Breath / Smarag's Glintstone Breath / Rotten Breath / Ekzykes's Decay / Dragonice / Borealis's Mist / Unendurable Frenzy
Do I have to invade in Elden Ring?
Invasions are an optional multiplayer feature. Players who prefer to play the game solo can choose to remain solo by not interacting with any multiplayer items even while connected to the internet. However, if you do choose to open your game to incoming aid from friends, you will be also opening your game to foreign invaders. The choice is still up to each player. Aside from multiplayer invasions, players will encounter in game NPC Invaders as Enemies in the game and will get a chance to invade other NPCs are part of different questlines.
How do I help with the Boss fight in Elden Ring?
If you wish to be summoned to help you in put your summoning sign with the Tarnished's Furled Finger to be able as a cooperator and help with the objective of defeating the area boss of the world to which you were summoned.
Colosseum Update
At December 7th, 2022 all three Colosseums will open their gates welcoming players to enter their PVP arenas. Players will be able to compete in diverse PVP modes. These modes include Duels, Free-for-alls and Team fights for up to 6 players!
Players can access the three Colosseums located in:
Please check Colosseum Update to learn more about the new update that can change the PVP landscape for Elden Ring. Also check Patch Notes to have a quick rundown of all the changes introduced in Patch 1.08.
Elden Ring PvP Information
Multiplayer Items in Elden Ring
Players are able to use Multiplayer Items to engage in the different types of multiplayer experiences. This can be done from either the Inventory or the Multiplayer Menu. Here are all the existing Multiplayer Items and their effects.
Multiplayer Items for Elden Ring is a category of items used to interact with other players during Cooperative Play or PvP. This includes items found under the multiplayer menu as well as any other items which are distinctly recognizable for their use in multiplayer interactions. This page covers their names, type, usage, and Locations.
Elden Ring Multiplayer Items
Elden Ring Multiplayer Items Table
Quick Search of All Multiplayer Items
Name |
Type |
Usage |
Location |
---|---|---|---|
|
Consum. | Reveals co-op and hostile summoning signs. | Craftable Item |
|
Reusable | Creates cooperative multiplayer summon sign. | Stranded Graveyard Found alongside the Finger Severer on a corpse just past the first Site of Grace |
|
Reusable | Sends a co-op sign to summoning pools. | Limgrave Can be found west of The First Step site of grace. |
|
Reusable | Creates competitive multiplayer summon sign. | Limgrave At its northernmost reaches, it can be looted from burnt pillage corpse next to a Frustrated Spirit. |
|
Reusable | Sends a hostile sign to summoning pools. | Limgrave At its northernmost reaches, it can be looted from burnt pillage corpse next to a Frustrated Spirit. |
|
Reusable | Attempts invasion of other player's world. Replaces Festering Bloody Finger in Multiplayer menu. | Rose Church Acquired from White Mask Varre during his questline |
|
Reusable | Attempts an invasion of another player's world. | Volcano Manor Can be found on a table in one of the manor's many rooms |
|
Consum. |
Attempts invasion of other player's world. Made obsolete after obtaining Bloody Finger. | See Festering Bloody Finger for an extensive list of item locations |
|
Consum. | Attempts repeat invasion of last targeted world. | Three are automatically added to a player's inventory upon invading another world and are lost upon their return to their own world. |
|
Consum. | Give blessing of blood to enemies in invaded world. | Dropped as a reward after a successful invasion under the effects of Mohg's Great Rune. |
|
Reusable | When invaded, request the aid of a hunter. | Roundtable Hold Can be purchased from the Twin Maiden Husks for 1,000 Runes. |
|
Reusable | Answers requests for summoning from hunters. | Roundtable Hold Can be purchased from the Twin Maiden Husks for 1,000 Runes. |
|
Reusable | Lures in invaders. Can be used after using a Furlcalling Finger Remedy. | Roundtable Hold Dropped by the invader, Mad Tongue Alberich, after defeating him in the main hall |
|
Reusable | Sends another, or oneself, home. | Stranded Graveyard Found alongside the Tarnished's Furled Finger on a corpse just past the first Site of Grace |
|
Reusable | Used to write messages to other worlds. | Found on a corpse just before the first door of the starting area |
|
Consum. | Reveals more messages from other worlds. | Craftable Item |
|
Consum. | Light shows the path, but without order | Craftable Item |
Elden Ring Multiplayer Items Gallery
Blue Cipher Ring
Item for online play.
(Can also be used from the Multiplayer menu.) Puts the wearer in ready state to answer should someone in another world call for rescue. You will be summoned to their world as a hunter.
White Cipher Ring
Item for online play.
(Can also be used from the Multiplayer menu.) Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded.
(You may be unable to summon rescuers under certain circumstances).
Furlcalling Finger Remedy
Item for online play.
(Can also be used from the Multiplayer menu.) Craftable item.
Reveals cooperative and competitive multiplayer signs. Cooperative signs will be shown in gold, while competitive signs will be shown in red.
Finger Severer
Item for online play.
(Can also be used from the Multiplayer menu.) Use as a Host of Fingers to select a summoned player and send them back to their world. Use when you have been summoned to another player's world to return to your own world.
Tarnished's Furled Finger
Item for online play.
(Can also be used from the Multiplayer menu.) Creates a summon sign for cooperative multiplayer. Your objective will be to defeat the area boss of the world to which you were summoned.
Duelist's Furled Finger
Item for online play.
(Can also be used from the Multiplayer menu.) Creates a summon sign for competitive multiplayer. Your objective will be to defeat the Host of Fingers of the world to which you were summoned.
Tarnished's Wizened Finger
Item for online play.
(Can also be used from the Messages menu.) Use to write messages. Your messages will be conveyed to other worlds, allowing other players to read them.
Bloody Finger
Item for online play.
(Can also be used from the Multiplayer menu.) Attempts an invasion of another player's world. If successful, your objective will be to defeat the Host of Fingers of the world to which you were summoned.
Taunter's Tongue
Item for online play.
(Can also be used from the Multiplayer menu.) Lures in invaders.
This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion. Additionally, enables the arrival of a second invader. (When two invaders are present, you will be limited to one cooperator).
Grace Mimic
A fetish indicating the guidance of grace.
Craftable item. Similar to grace, this fetish draws rays guiding the way, only without any sense of order. Useful as a last resort for those who have lost their way, or for use by those who believe that unrefined guidance will lead to truer encounters.
Small Golden Effigy
Item for online play.
(Can also be used from the Multiplayer menu.) Send a cooperative summon sign to several nearby summoning pools (activated pools only). In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned.
Small Red Effigy
Item for online play.
(Can also be used from the Multiplayer menu.) Send a competitive summon sign to several nearby summoning pools (activated pools only). In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned.
Festering Bloody Finger
Item for online play.
(Can also be used from the Multiplayer menu.) Consumed upon use. Attempts an invasion of another player's world. If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world.
Recusant Finger
Item for online play.
(Can also be used from the Multiplayer menu.) Attempts an invasion of another player's world. If successful, you will arrive as an invader (Recusant) with the objective of defeating the Host of Fingers of that world.
Scriptstone
Ruin Fragment with a cipher inscription.
Craftable item. Uses FP to reveal more messages from other worlds.
Words are gregarious things, drawn to one another much as people are.
Phantom Bloody Finger
Item for online play.
Obtained after invading another world. Consumed upon use. Attempts another invasion of the most recently invaded world.
This may come in handy should separation from the Host of Fingers force a temporary retreat.
§PVP Rewards in Elden Ring
Defeating an opponent in PvP will reward the player with Runes. The amount of Runes is a fixed amount depending on the defeated opponent's Level; It is a percentage of that player's most-recent leveling cost (eg. a level 50 player drops some % of the cost of leveling up from level 49 to 50). However, the percentage awarded varies depending on the perspective of the player and the type of multiplayer being conducted.
15% Rewards
- Received by hosts when an invader is defeated (who invaded via the Bloody Finger or Festering Bloody Finger)
5% Rewards
- Received by co-op summons when an invader is defeated
- Received by hunters when an invader is defeated (summoned via White Cipher Ring / Blue Cipher Ring)
4% Rewards
- Received by invaders when a host, co-op summon, or hunter is defeated
2% Rewards
- Received by hosts when a duelist is defeated (who was summoned via the Duelist's Furled Finger)
1% Rewards
- Received by co-op summons when a duelist is defeated
- Received by duelists when a host or co-op summon is defeated
- Received by invaders when another invader is defeated
- Anonymous
Does number of pouches effect invading? It's not documented but I was having lot of fun early game invading. Seemed like the second I went to 3 , it turned into hot garbage. Did not level up or increase weapon. It was like it went off a cliff. Few invasions and all gankholes. I just moved on in the game but was curious as I have not seen it mentioned . Seems like it would matter since talisman give players advantages.
- Anonymous
I honestly don't understand hosts who chase after invaders instead of just entering the fog wall.
- Anonymous
Why are the hosts all doing the L2-only challenge? Did i miss a reddit post?
- Anonymous
I understand this may be an unpopular opinion, biased by my own experience, but I think dark souls had casting down better than Elden Ring does. Stronger spell takes longer to cast and costs more, but does big damage in return. Weaker spell does less damage, but you can chain cast it. Except for combustion, we don’t talk about that one. As much as I love being strong in the game, there’s not much uniqueness in strengths and weaknesses, meaning you either have a pathetically weak build, or you have a busted build. Casting has always been strong, very strong, but if I can fire massive damage at the speed of a greatsword, why use the greatsword? I think the cherry on top, is that there can only be maybe 1 or 2 solid counters for something, but everything else will get destroyed.
Example: Colossal Sword is countered by thrusting weapons. Good luck breaking poise with anything else.
Mage is countered with golden retaliation or carian retaliation. Get close and get sliced to bits.
And then the overhead cast spells, like lightning, death spears, gravity bolt. Those are just flat out overpowered, pvp or pve. Chain cast, and when it doesn’t, the area is big. You can’t deflect it either. And BECAUSE it’s chain cast, you are going to get hit guaranteed if you try to hit them out of casting it. I know it’s not dark souls, but that doesn’t necessarily give it the excuse to be overpowered when it’s still pretty much the same combat formula with jump sprinkled in. Basically, there’s no reason not to use the biggest and strongest things because they have practically zero drawbacks, and are essentially just fully upgraded versions of weaker offensive options.
- Anonymous
Single player game that allows a max level summon to play the game for you . The only person I could give a pass on that is a 5 year old. If your going to summon, at least play the game with them and don't stand in the corner. Lmao. Seriously what is the point. Whole point of this game is to get beat down so when you do defeat the game it's more gratifying.
- Anonymous
over 10,000 players most of the time but I cannot ever find an invasion or co-op session. most of them are on the seamless co-op mod i'm sure. seriously find more games and faster in ds3 or even ds2 with less than 1000 players
- Anonymous
They really don’t care. It’s really sad I’ve devoted so much time to a game they ruined with a few patches. I keep chasing a high I won’t ever feel again. They clearly wanted the meta to be so suffocating. Every patch makes the meta more and more meta. The gap between off meta and meta is so massive. The only counter to the meta is to have 3 dudes in a small room spamming L2, which about sums up all invasions. Winning invasions is no fun, losing them is infuriating. Game makes me feel so low and brings out all the negative emotions even when winning. Trash game.
- Anonymous
Dear Fromsoft:
I absolutely cannot get summoned with my mediocre net. I can invade a little. I purely do it early game to gather a few extra rune arcs. It is so broken in my area where I live. Stop frickn nerfing weapons. That is NOT the problem. The PVP gameplay is flat out busted in this game. Please fix. Many great suggestions and some bad ones in this comment thread so I won't repeat them a thousand times. You can do it! Thank you. Love , paying customer.
- Anonymous
I don't understand, if I'm cooping with a friend (yes I have a friend) and I get invaded, why does that instantly make it a gank? Can you like let us play the game? You're gonna die miserably so why cry about it? I will never understand invaders.
- Anonymous
this game is so good when the voice in my head isn't telling me to do invasions
- Anonymous
For future improvements in PvP and invasions
1. Lock equipment during invasions or PvP.
Hard swapping is ridiculous and switching equipment mid fight because you can walk backwards and mostly stay out of range is also ridiculous.
Either freeze the player during menus or lock equipment when invaded or in a duel. Very simple improvement.
2. Stop host resummoning while invader is present. Either create and item that does this or add a feature like the Mohg great rune prevents any more help from arriving. Another very simple improvement. Endless phantoms for host in addition to all their other ingrained benefits it’s lame.
3. Let host and phantoms hit each other. This is another simple Mohg tune improvement or some new item that could do this. It would also add another level of team work required from the host and their phantoms. No more spamming not stop spells and WA because they kill each other.
4. Host can unsummon phantoms and unsummon invader. If the host runs back without unplugging router.
If host runs back to bonfire, and manages to cast some sort of finger spell or use an item it unsummons everyone. Including the phantoms.
5. Turn off invaders, but enables damage from phantoms. This is another simple fix, just remove the invader option with some great runs feature, but it turns on damage from friendly phantoms. Another great work teamwork feature that can add an interesting dynamic to PvP.
- Anonymous
The key to solving all the issues with PvP is to remove it completely from next games, at this point. Pity to admit but FS have proven that they aren't capable of making stable, perfectly balanced PvP so they should move on and keep refining things they're good at. I would totally prefer something like boss rush mod over another 10 "PvP exclusive adjustments" patches that won't change the overall picture. The people that FS are doing it for are mostly absolutely ingratе and еlitist, losing them won't hurt their pockets at all. The fact it's impossible to keep twіnks, gankеrs and sweatlоrds who need to farm wins for life from going online is all the more reason.
- Anonymous
How To Make a Standard, but Solid PVP Character For Beginners (RUNE LEVEL 150-200)
Equip your Flasks onto your Pouch.
Reason: Quick and easy access.
Level up Vigor around 50-60 (suggestion: Crimson Medallion(s). 1900 HP is fine.
Reason: Live longer and raise your flat Fire Defense.
Create your 10 characters and decide on your builds. *Choose Starting Class carefully*
Reason: Variety. (Including Quintessential Waifu)
Play to the Strengths of your characters (Strength-Dexterity-Quality-Intelligence-Faith-Arcane or Hybrid)
Reason: Dedicate. Don't stray too far out bounds.
Collect Larval Tears.
Reason: Your characters may need to be adjusted a few times before they're fully optimized to your liking.
Know the threshold of your current Equipment Load by counting weight units and invest in Endurance (only, if necessary, but without going over).
Reason: Stay within/under Med Roll Load-- For Heavy Weapon/Armor-users especially.
Collect and max-out all of your favorite weapons that complements your character.
Reason: *Advice
* In your inventory, sort your weapons by Attack Power or Acquisition (depositing & withdrawing in the order you want).
Learn the moveset of the weapons you're using (R1, R2, jump R1, jump R2, running R1, running R2, rolling R1, rolling R2, backstep R1, backstep R2, reverse backstep R1, reverse backstep R2, crouch R1, crouch R2 and L2) including its damage type (Slash, Strike, Pierce, etc.)
Reason: EX: Use the length of Polearm weapons EX: For big slow weapons, be decisive before you swing.
Collect Lost Ash of War(s)
Reason: Duplicate your favorite Ash of War(s).
Bring out the best of your weapons via weapons infusion.
Reason: The higher the letter-grade scaling the stronger the AR (Attack Rating) for that particular stat(s). That also includes Sorcery Scaling on Staves/Seals.
Study hit-stun, poise damage and how humanoid enemies stagger (longer/shorter) from certain weapon classes.
Reason: Some weapons/spells/skills can combo into another.
During PVP/Invasions, always bring a sniping weapon and AOE (Area of Effect) skill to handle campers. (Greatbow/Ballista)
Reason: Rooftop and Fogwall Campers are the worst.
If one weapon isn't cutting it, hardswap into another on the fly.
Reason: You must have a weapon/spell for any situation.
Stack the 'some' effects of your Talismans, Spells, Skills, Consumables, temporary Buffs/ Debuffs, etc.
Reason: Maximizing Damage Boost or Damage Negation are especially handy.
Use the environment to your advantage. Be creative with how you use Spells/Skills/unique? skills in said environment.
Reason: Some Spells/Skills work too well in certain environments. EX: elevators, ledges, corridors, platforms, rainy/ watery areas, etc.
Whether you Co-op, Invade or Duel, Elden Ring is an enjoyment for all -- when we stop complaining, so much.
- Anonymous
we really got gta 6 before these ****s made a pvp mode even halfway as decent as ds2 that's not in ds2
- Anonymous
and yet we come back because we all want that “one” fun invasion
- Anonymous
Just did my first invasion ever, nearing 1000 hours, host died to Agheel before I could even get close 10/10 will do again
- Anonymous
Has anyone else run into a invincible blue phantom glitch?
A fee times now the blue phantom can not be hit, but can hit the invader. May be lag, but I’ve never seen it before this bad. They’re literally invincible.
- Anonymous
Want to know how to fix invasions while remaining "fair" and not having to divulge into speculation? Simple, you double the defenses of anyone who invades. That's it. Double defenses across the board, buffs add to this also. This applies strictly to invasions thus is limited to the tool itself, now OLPs aren't so big and bad anymore, defenses actually do something in this game instead of just being arbitrary, and it becomes just a pinch fairer for invaders. Otherwise just remove invasions and leave it like monster hunter world becuase even the 150 invaders don't like invading according to reddit
- Anonymous
- Anonymous
I have no gripe about invading 3v1, I'm OK with the challenge but my gripe comes from the fact that a level 70 player can summon a level 500 player and the adjustment for that player is nigh noticable thus they can spam every spell in the game and hit with insane force. Even at 2100 life that is a problem and yes you could wait it out and bait it for help from enemies but in a gank situation, good luck. There should also be a delay in resummoning someone because when the cowardly host loses both overleveled phantoms and proceeds to run to the grace to summon them back that is annoying.
- Anonymous
the body parts i would sacrifice to consistently have the connections that content creators do, man. in 100% of pvp encounters I cannot reaction roll anything, but my enemies always can. i cannot strafe stars of ruin, and if i use carian retaliation to parry a spell, i will get the glintblades, but the spell will still hit me, no matter how much I try to compensate for the lag. cannot backstab anyone even after blasphemous blade L2 or lion's claw. I know how to do all these things! it's not a skill issue, i can do them in ds3, but elden ring connections are always horrendous
- Anonymous
How I would fix invasions.
First get rid of the finger remedy
Now make it so a rune arc is required for summoning (they can also just make it craft able if they really want to). Invasions now only need a rune arc active and no summons. You can summon 2 phantoms but with the tongue you can summon three, you can’t de activate the tongue unless you rest at a grace, once tongue is active 2 invaders can enter the world. Basically just make it like Ds3 again since that had a much better invasion system
- Anonymous
Whichever one of you low-life incels are invading with light rolls and everything to make sure i-frames longer and just spamming darts while infinite roll spamming, I hope you find happiness once you get out of the miserable pit you are currently in.
There is no way this kind of gameplay is even remotely fun, might as well make a bot to do that.
- Anonymous
- Anonymous
I've actually enjoyed these games way more playing offline these days. I never summoned help anyway, I don't need messages, and most of my invasions were lame stalling losers, invaders and gankers alike. Everyone plays like they're terrified of one little loss; they'd rather run around for half an hour than just fight it out, someone dies, move on. It's obviously a plain waste of time, but it honestly also feels gross to associate with people like that. It's like some weird, bitter neet competition now.
Makes me miss the community these games used to have. I have to wonder how many people even play games for entertainment anymore. There's no way they enjoy this crap.
- Anonymous
- Anonymous
It's crazy how one-sided and unbalanced invasions are in this game compared to the other Souls titles. My advice is to stick to dueling in the arena and don't even bother with this frustrating mess anymore, that's what I decided after so many years invading and it's been an enjoyable journey since then.
- Anonymous
As a fromsoft dev you gotta be VERY incompetent to not be able to surpass dark souls 2.
- Anonymous
Game must be really hard. Peoples are still stuck at the first step bonfire at SL+100 and refuse to advance any further.
- Anonymous
The waiting period to invade another world kills the game.
- Anonymous
There should be a section about this game having Nintendo-tier netcode.
- Anonymous
People crying that invasions are unfair while invading everyone with 10 starlight shards, stacks of all types of consumables, virtually hundreds of every craftable item in the game (as you can craft them during invasions), inventory filled with walls of unique armaments which makes hard swapping braindead etc. Really, I wonder why does Michael Zaki hate invaders. Fromsoft needs to implement event flags that will prevent all twinks and mass item gib gamers from even going online at some point (hard copium, I know it won't ever happen), they ruin pvp as much as fromsoft balancing team. Wait few years and there will be nobody left in elden ring aside from the sweatiest elite pvpers and ganks, as they will root out the rest of player base with their sheer insufferability. Same as ds3 right now
- Anonymous
When playing with other people i feel like the worst thing you can do as a player is be boring for example crouch poking constantly and spamming longer range sorceries isnt fun or adventurous.
- Anonymous
Just like Marika with her children, FromSoftware has abandoned PVP
- Anonymous
I think covenants would have made the pvp absolutely the best of any souls game, just imagine being able to ally with the golden order and earn incantations, or allying with the recusants and earning the blasphemous blade. There was so many opportunities for covenants that it just makes me kinda sad they weren't added
- Anonymous
Seamless coop? Fine, go ahead. But don't come back crying if you see bosses with invaders.
- Anonymous
Are there any active fight clubs in this game anymore? Have the active player base moved into DLC areas or higher levels? I had some blue ring summoning and taunter tongue invasions in level 80-90 but since then I have seen no pvp activity of any kind. I took care to not level beyond 125 at first hoping to find areas around Forge of the Giants that I had heard about, but there was nothing. Leveled up to 130 then 135 and still nothing anywhere. I loved the dueling behind the Pontiff church in DS3 and hoped to find something similar here. Can someone tell me where to go and what level ranges are currently active, please?
- Anonymous
I really tried to like the pvp in this game but I can't do it. I tried all kinds of builds and level ranges, invasions, taunters tongue, duels, brawls. Win or lose it was very rarely fun. Players can die too quickly, netcode feels even worse than DS3 was, way too many projectiles that are way too strong and spammable. hundreds of weapons all invalidated by the cheapest, cheesiest, corniest crap. no rewards at all; arena rank isn't shown outside arena and rune arcs are still completely worthless. really disappointing.
- Anonymous
so, i don't do pvp cos cptsd, but i wanted to do varre's ql to get to palace ledge as i had 350k runes on ng+ and was like, god i miss palace ledge road, hate running round with so many runes... so the first invasion i went up a lift, no idea where to go, and i think i went too far away so i returned to my world... then the second one i was in some dark af underground joint and fell to my death cos i couldnt see, lost my runes there- under leyndell which i haven't opened yet rip, then the 3rd one i have nfi what happened but everyone was trying to kill me instead of the host... 10/10 neeed my meds
- Anonymous
Daily reminder to use the thunderbolt AoW if your opponent is getting passive or run away. They never see it coming.
- Anonymous
There seems to be a new (?) bug where invaders aren't sent back to their world while the host watches the boss's intro cutscene. Been killed like this two times already and couldn't do anything about. You're a loser if you're aware of this and attack Furled Fingers locked into inactivity, by the way.
- Anonymous
For the white mask Varre man, just kill the beast claw in atlus. Also you don’t need to win invasions you just need to invade three times.
- Anonymous
For the white mask Varre man, just kill the beast claw in atlus. Also you don’t need to win invasions you just need to invade three times.
- Anonymous
I need to play pvp for white mask warre can you help me I'm waiting in the first step
- Anonymous
- Anonymous
No covenants, no PvP mechanics, just two fingers to invade that are basically the same item with two different names. And the colosseum is an end in itself. Wasted potential.
- Anonymous
- Anonymous
quite fun watching skilled players with funny builds fight off trash players with meta builds
- Anonymous
Invasion starts. Loading. "The Host of Fingers has begun fighting the area boss. Returning to your world." Loading. Invasion starts. Loading. Wrong area, phantom finger. Loading. Wrong area again. Loading. "A connection error occurred. Returning to your world." Loading.
- Anonymous
Almost every invasion makes me spawn in the wrong area. After using phantom finger, wrong area again. This game is a pile of garbage.
- Anonymous
my heart goes out to every player trying to fight sorcerers and L2 abuse with off meta weapons
- Anonymous
sad too see that nobody does the acadamy fight clubs anymore, only pvp you get is in duels which is infested with braindead spammers
- Anonymous
L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2! L2!
- Anonymous
I salute everyone who played pvp in this game without meta build.
You are pure gold in this pile of trash.
- Anonymous
any aow single move with iframes should just be ****ing removed, all these people do is spam it and there is bassicly no counter in duels
- Anonymous
My take on how Invasions should work so it's not basically just an encouragement of toxicity and cheese (and I'm not an expert in game design, so take with a grain of salt of course, Im not deluded into thinking I completely know what I'm talking about):
1. Make Invasions OPT in regardless of online status, but make it so that if you are in invasion mode the amount of rewards- Souls-Runes- Rare HP increase items- Etc- are exponentially increased, and maybe even include a few rare nonrespawnable items for beating the invader or for the invader beating you. This gives good incentive for being in invasion mode and invading but allowing the players regardless of multiplayer or not to play their game without inconvenience if not desiring pvp.
2. Coop Invasion will always spawn a number of invaders equal to the number of coop players. If there is a Hunter Mechanic, then a hunter spawning in eventually spawns another invader after a few minutes. The invader doesn't have to kll the host to win and can still earn lesser rewards from killing a Furled Finger/Cooperator/hunter and then one random invader despawns when the a foe dies. Of course the Host offers the most rewards. This means ganking is less of a problem, though double teaming is still possible as well as aoe moves that take both foes if you're skilled enough.
3. Invaders come with full flasks, and Enemies do not aggro them, BUT if they hit an enemy, the entire map immediately aggros. This prevents run away cheese tactics where the invader overrelies on unfair enemy gank methods which can result in both invader and host staring at each other for hours, waiting for the other guy to take the very obvious bait. And as the above means nobody can really truly gank each other anymore, its not unfair to take away this tactic.
- Anonymous
- Anonymous
- Anonymous
lost golden combatant to people who spammed spells that one shot you so ****ing bad im never touching this again
- Anonymous
you know how much we love 2 thirds of our health taken by annoying ashes of roll and crouch pokes
- Anonymous
there should be an option that will disable putting us with people that have dlc weapons equipped
- Anonymous
90% of elden ring pvpers quit right before a patch fixes the game for real this time
- Anonymous
nerf the ****ing damage i get one shot by no skill ashes of war
- Anonymous
When you get a rune arc and you read "Cannot store item. Storage is full" you know you have invaded too much...
- Anonymous
damage negation should be doubled in pvp cuz i just got one shot by those lighting spear thingies
- Anonymous
I hate how much the pvp sucks. This game has AMAZING potential with one of the biggest weapon-pools to date with wierd, unique weapons with very flashy and interesting movesets but it all means nothing when some dude who has a functionning L1 button can just one shot you. The arena's a mess, I haven't had one invasion that wasn't against a gank or in a cave to get dragon breathed to death. No covenants to spice up the gameplay, no gimmicks to mess around with, it's just "go meta or go home". Y'know? DS3's pvp had it's flaws, splitleaf, murky, etc but atleast if you put in the time and effort you could make pretty much any weapon work. In this game? Nah bro goodluck making perfumes or literally any weapon that doesn't have some op ash of war work lmao. Seriously, this game actively HATES pvp. Maybe I'm just really unlucky and I keep getting all the sh** hosts but I'm not gonna bother trying to find the ONE guy I can have some actual interesting pvp with. ALSO BRING BACK COVENANTS YOU COWARDS
- Anonymous
Rise fellow invaders, the rain of the host and their baby sitter phantoms shall end. Host have gotten lazy over the years, they can’t do anything with out phantoms, beat a boss, nope they are too lazy to learn, beat a normal enemy, nope too lazy, navigate a simple map, nope they jump off a cliff and die. I have grown tired of babysitting this helpless host when they can’t even beat a single bloodfiend. I shall invader over and over again, no matter how many times I’ll die. I will learn every weapon, how to counter every spell, every gank, every area will become my home terf. And I will pass down my knowledge to you fellow invaders around the world. As the host shall haunt us no longer, they will soon cower in fear of the night. As the host will then have to actually grow and improve.
- Anonymous
- Anonymous
The cheat engine script has already been downloaded by 1.3 millions.
What do you expect from PVP ?
- Anonymous
- Anonymous
You hosts just don't get it, do you? "Invaders weren't invited in my world, you aren't supposed to interfiere, i just wanna play with friends, bla bla bla"... when did you ever have the choice? Did the game ever specify that this is coop mode? No. Coop and pvp are merged BY DESIGN. If you summon, you're getting invaded, simple as. The moment you use the furlcalling finger remedy, you're already within invasion queues. Learn to fkin deal with your business for once, just because i can be summoned through the blue cipher ring doesn't mean i gotta save your a$$ everytime your delusional rpg-addict posse gets a reality check from the septillionth cosplay of guts.
To clarify; it's your world until you use the furlcalling finger remedy and enable online interaction. After that, the ownership of the world you're playing in belongs to from software's servers, who decides who enters in your world and who doesn't. By the game's very design, you don't have a say in whatever happens from this point onwards. Wanna play with you friends? Pay the tax.
- Anonymous
miyazaki Apparently is not opposed to seamless co-op. Well PvP might become a thing of the past now.
- Anonymous
I ask Sir Gideon how to have fun in PVP , and he said something that I dont understand because my character only have 9 int.
but here his answer (for someone who have more int than me)
Find a thing call NetLimiter , whitelist your allied
add a rule for block non whitelist , and hotkeys to toggle on-off the rule.
warm welcome for good red friends
do not care the bad red foes
- Anonymous
Miyazaki, i played all of the souls-borne games except for Demons Souls(the original one).
I noticed that in Elden Ring every 3rd or 4th time u invade someone they enter the fog gate to the Boss Battle.
So how about thinking a little bit more and add a timer (atleast 30 seconds) to prevent the host from entering the Boss Battle? (This happens mostly because of the summoning pools infront of the bosses)
Wouldnt this be better? It seems to me that they added the PvP in the last second and thought like yeah whatever lets let it in. After 1500 hours it gets annoying to invade just to see that "The Host entered the Boss Battle".
- Anonymous
I guess im just cursed. living in canada I would always get matchmade with people in russia and china. my attacks would phase right through them while they were standing still, but they had no problem whatsoever hitting me. they could roll out of true combos and I couldn't roll out of chained colossal full charge r2s. now I live in japan and it's the same deal except americans are also invincible now
- Anonymous
Assymetrical pvp systems will never, EVER be balanced, unless the devs fully dedicate to it's design, wich we know for a fact fromsoft will never put such effort on it.
- Anonymous
When every invasion at meta range feels like the sweatiest unscaled gank from ds3 gank city you just now pvp is in a 'great' spot.
They don't even have to cheat or glitch it is just given to them for free.
- Anonymous
It really doesn't matter how many patches and fixes they implement, the core problem of pvp is how asymmetrical it's designed to be and how advantage in numbers throw any sort of balance to the trash.
- Anonymous
Once seamless co op irons out the kinks it will objectively be better than base game pvp aside from the rare cheaters
- Anonymous
At this point Fromsoft should just integrate seamless coop into the game as it seems hosts, sunbros, and bad red men all have a better time there. Win-win-win
- Anonymous
The far and near option=pure gank frenzy. It's so ridiculously bad and the near option=wait and wait and wait. So broken.
- Anonymous
Everyone's saying how pvp is bad but honestly i really liked pvp. Most people are really funny and respectful. I invaded a few players once and it was a 3v1 but i just pointed at one of them and they got the message. So, i fought them one by one and the others just spectated (although i died to the 2nd guy). I had a lot of good times in ER online and even in duels. Most people seem very respectful and have a sense of humour. Now, granted it wasn't always fun. I occasionally came across maidenless dudes trying to cheese me with ROB, moonveil or dlc weapons, all of them attacking me simultaneously. Overall i would say ER multiplayer is not perfect and could use some tweaks but it isnt as bad as people say. I wouldn't want fromsoft to change how they make games just because people hates some features (or absence of it). They could, however improve some stuff like having a server instead of peer to peer and develop their game engines further.
- Anonymous
after read some comment in here , I have my new challenge.
I will invade people but instead of win , I will focus to make friends.
not sure it possible or not , after 100 invasion I will add my feedback in reply lol
- Anonymous
Low level invasions are horrendous, you either have the most stacked invader on planet earth against actual toddlers or the most stacked high level cooperators vs an honest invader. its ridiculous and shows how much the game breaks down fundamentally the more you try to bend the odds in your favor. The game plays much better at mid-high level where everybody has at least some gear. Open world invasions are also just... horrible. If one person decides to stall, you literally can't do anything. Nothing. Have fun running across the entire continent just to kill a 20 vigor host who alt+f4s the second they die, robbing you of any reward (thanks fromsoft). Alternatively, you can spammed to death by 40 trillion projectiles with no cover and no enemy backup. Or, you can invade right next to a field boss and get handed the most free win of your life because there's literally nothing they can do against you backstabbing them the second they focus the boss.
For the first problem, just bar any host who hasn't killed a shardbearer yet from being invaded outside of TT. And for the second problem just don't allow invasion activity in the open world. Thats it. No more limgrave gankers. No more liurnia lightning spammers. No more boilprawn shack clowns. Multiplayer activity will suffer, but frankly I do not care. I'd take quality over quantity any day of the week.
- Anonymous
Wish it was more seamlessly integrated into the game but that would require at least 2 second of effort from FromSoft. Can't be having that.
- Anonymous
When most ashes of war or spell can 2 shot you and they can come from 3 different players at the same time the only option the invader has is a one shot ash of war and hope to be lucky to kill one. One of the reasons ER invasions are trash and become boring after a while. Feels like luck or build matters more than skill.
The TT also puts the most toxic human garbage as priority in matchmaking so you can go for hours only invading gankers.
- Anonymous
There should be an item , toggle on/off freely like taunter tongue for let all mobs target invader and let Host and Co-oper can do friendly fire damage to each other.
a fair trade
no more coward hiding behind boss , no more brainless spamming L2 in 3v1 , let 1v3 possible to win without cheesy tactic.
- Anonymous
When was the last time I got a new friend from PVP in this game...
Can't remember , like it never happen.
- Anonymous
Do running to strong enemy , hiding to ambush with oneshot build , waiting to push people out of cliff , hold and standing at lift button count as Genius 180IQ play ?
because with this smart tactic , I can get 100% win rate every invasion haha
- Anonymous
I am the danger. A guy sees a red phantom and gets shot, and you think that of me? No. I am the one who invade!
- Anonymous
This is still complete utter garbage.
This game would be rated a 0/10 if judged on pvp alone.
There is nothing redeeming about it at all. It has no relation to the base game at all and is completely unplayable in 2024!
How do make something so horribly bad and still get a game of the year award? Bribes? Epstein? George RR Martin?
Lag is horrendous, AOW is horrendous, META is horrendous, community is horrendous, there is literally nothing about this worth a bottle of urine. This should have been scraped and removed from the game altogether.
- Anonymous
This is still complete utter garbage.
This game would be rated a 0/10 if judged on pvp alone.
There is nothing redeeming about it at all. It has no relation to the base game at all and is completely unplayable in 2024!
How do make something so horribly bad and still get a game of the year award? Bribes? Epstein? George RR Martin?
Lag is horrendous, AOW is horrendous, META is horrendous, community is horrendous, there is literally nothing about this worth a bottle of urine. This should have been scraped and removed from the game altogether From soft needs to stop with attempting to create pvp. If they haven’t figured it out in 20 years they are not going to solve it.
New state of META is atrocious. Playing for lag, visual cues being completely wrong, animation cancels that look ridiculous, phantom range, it’s complete unbalanced garbage.
- Anonymous
Even post-nerf every other invader is a lardo with 90 lbs of armor and backhand blades, presses swift slash until invasion won. So boring
- Anonymous
If you invade as Max Level , you will never encounter overleveled phantom.
but I know you won't do that , because you only want to bully newbies.
- Anonymous
Can someone tell me why Fromsoft (Oh almighty Miyazaki-San) didnt think of giving the invader when it is 2v1 or 3v1 atleast increased poise and damage negation like the spear of church boss battle in ds3?
This would give atleast a little bit more challenge to both sides and would make it more balanced.
Invaders wouldnt get shred to pieces by the l2 spam
And the Host and his gank squad would have to actually think a little bit more instead of pressing l2 or spamming spells and stunlock the invader to death with his phantoms.
- Anonymous
from my invasion experience , I found that host with 1 co-op is harder that host with 2 co-op.
Idk how to said but my win rate from 1v3 is higher than 1v2 and I dont know why
I've heard that a questline in the DLC can fail if you explore too far before doing certain things. Can invading near/far potentially spawn you past these breakpoints or will you only ever invade in places you have already been?
- Anonymous
Freedom of speech is dead! i leave two comments and they’re both gone!
- Anonymous
It’s official! this “community” made a friend of mine quit because of bullying and harassment! You lost all favor with FromSoft, you competitive, selfish “players”
you can get summoned about 15 times in one hour with ~30 second intervals as an aldritch faithful in ds3 at level 50 or so in 2024 yet this game supposedly has more players daily on average yet you'll be waiting for at least 10 minutes for a hint of action at any so called "average" pvp level, someone just tell fromsoft to throw in the towel cause ds2 pvp was a fluke and they've never been capable of making a good online for as long as they've been established
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