PvP or Player versus Player for Elden Ring is an Online feature where players can challenge and fight other players. Players may only enter PvP by two means: one is by invading another player who is in a co-op session (or being invaded by other players), and the other is by being invited into another player's world via a PvP summon item. This page contains information regarding the guidelines, various mechanics for the PvP combat system.

Invasions

Invasions still occur during single-player gameplay. They are initiated by NPC Invaders and function identically to PvP invasions. However, these invasions often bear relation to Elden Ring's story and occur only at specific Locations.

 

Elden Ring PvP Information

Multiplayer Items in Elden Ring

Players are able to use Multiplayer Items to engage in the different types of multiplayer experiences. This can be done from either the Inventory or the Multiplayer Menu. Here are all the existing Multiplayer Items and their effects.

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Blue Cipher Ring

Puts you into a Ready state to answer, should someone in another world call for help via a White Cipher Ring.
You will be summoned to their world as a Hunter and multiplayer will begin once you are summoned.
Your goal will be to defeat invading players.
Purchasable at Roundtable Hold.
(Can also be used from the Multiplayer menu.)

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White Cipher Ring

Automatically requests the help of a Hunter from another world when invaded by a Bloody Finger.
Can also be used after being invaded to summon a Hunter.
Summoning rescuers may not always be possible.
Purchasable at Roundtable Hold.
(Can also be used from the Multiplayer menu.)

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Furlcalling Finger Remedy

Reveals Summon Signs to invoke players from other worlds.
Cooperative Summon Signs are shown in Gold, while competitive signs are Red.
For either type of multiplayer the summoning player becomes Host of Fingers.
Furlcalling Finger Remedy can be crafted using two Erdleaf Flowers.
(Can also be used from the Multiplayer menu.)

finger severer elden ring wiki guide
Finger Severer

Use as a Host of Fingers to select a summoned player and send them back to their world.
Use when you have been summoned to another player's world to return to your own world.
(Can also be used from the Multiplayer menu.)

 

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Tarnished's Furled Finger

Creates a summon sign for cooperative multiplayer.
Arrive as a cooperator (Furled Finger) with the objective of defeating the area boss of the world to which you were summoned.
(Can also be used from the Multiplayer menu.)

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Duelist's Furled Finger

Leaves a Red Summon Sign to play competitive multiplayer.
This sign will appear in the world of other players so they may summon you as a Duelist Adversary.
Your objective will be to defeat the Host of Fingers of the world to which you were summoned.
Leaving a second Summon Sign will vanish the old one.
Found on a corpse at Stormhill.
(Can also be used from the Multiplayer menu.)

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Tarnished's Wizened Finger

Use to write messages. Your messages will be conveyed to other worlds, allowing other players to read them.
(Can also be used from the Multiplayer menu.)

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Bloody Finger

Attempts to invade another player's world.
If the invasion is successful, the competitive multiplayer will begin, with you as a Bloody Finger.
The goal is to defeat the Host of Fingers of the other world.
It is possible to re-invade the world you previously invaded.
(Can also be used from the Multiplayer menu.)

 

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Taunter's Tongue

Beckons Bloody Fingers to come invade your world.
This allows you to be invaded even without a Furled Finger cooperator present, and reduces the amount of time before re-invasion is possible.
It also allows for a second invader to join multiplayer. (With two invaders, the maximum number of cooperators becomes one.)
(Can also be used from the Multiplayer menu.)

grace mimic consumable elden ring wiki guide 200

Grace Mimic

A fetish indicating the guidance of grace.
Craftable item.
Similar to grace, this fetish draws rays guiding the way, only
without any sense of order.
Useful as a last resort for those who have lost their way, or for use
by those who believe that unrefined guidance will lead to truer encounters.

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Small Golden Effigy

Send a cooperative summon sign to several nearby summoning pools (activated pools only).
In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned.
(Can also be used from the Multiplayer menu.)

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Small Red Effigy

Sends competitive sign to summoning pool

phantom bloody finger elden ring wiki guidePhantom Bloody Finger

Item for online play.

Obtained after invading another world.

Consumed upon use.

Attempts another invasion of the most recently invaded world. This may come in handy should separation from the Host of Fingers force a temporary retreat.

 
 

 


 

PVP Rewards in Elden Ring

Defeating an opponent in PvP will reward the player with Runes. The amount of Runes is a fixed amount depending on the defeated opponent's Level; It is a percentage of that player's most-recent leveling cost (eg. a level 50 player drops some % of the cost of leveling up from level 49 to 50). However, the percentage awarded varies depending on the perspective of the player and the type of multiplayer being conducted.


15% Rewards
5% Rewards
4% Rewards
  • Received by invaders when a host, co-op summon, or hunter is defeated
2% Rewards
1% Rewards
  • Received by co-op summons when a duelist is defeated
  • Received by duelists when a host or co-op summon is defeated
  • Received by invaders when another invader is defeated

 




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    • Anonymous

      I know gankers with dropped/cheated in gear and level ~125-800 phantoms are always going to BM because that's what they live for, but why all the BM every time I invade anyone else? I'm just playing the game, just like you.

      • While Elden Ring probably has the worst PvP experience in the Souls series because of the lack of proper covenants, overtuned damage all around, heavy armor being stupidly good, overleveled phantoms being too strong, the lack of solo invasions, afk farming, and a ton more issues, this is probably one of my most interesting experiences in Souls PvP ever. Surprisingly, I've had a ton of fun with the PvP, but it's clear that it could be better.

        To give the benefit of the doubt, this is still pretty early in the games' lifespan, and it's a bit unfair comparing this to Dark Souls 3 after all the patches, but I get people wanting a more fun PvP experience and expecting that Fromsoft learned some of their lessons from DS3.

        But in the meantime, while everything's going to pot, the least you can do is voice your opinion, and patch 1.06 shows that Fromsoft is definitely taking feedback from the community to an extent, so being angry (but not borderline threatening the lives of the devs because that's not cool) works sometimes lol.

        Here's one way you can voice opinions: https://eldenringpvp.net/community-survey

        At best, it's a way of providing Fromsoft with valuable feedback and constructive criticism, and at worst, it's a place to vent about what's wrong with the game, but the least you can do is take a look at the suggestions that the guys that made the site have made through people's feedback

        • Anonymous

          Watch out for getting trapped and ganked in PVP.

          If an opponent and his phantom get you pinned to a wall and attack you there is no escape with rolling or jumping.
          All attacks are too fast to cast or attack back with more than one opponent swinging their weapon. So far it’s my leading cause of death in invasions.

          • Anonymous

            Elden ring got a massive update that fixed tons of things in PvP, which is great.
            The last issues that need to me resolved are…

            1. Phantoms being over leveled and not scaled down enough.
            When invading its really obvious that phantoms are way too strong. They have heavy armor, heavy weapons, very high health, too high damage output.
            They just need to be scaled down more or the invaders need to be scaled up somehow.

            2. Pvp talisman matching needs to be a thing.
            There’s also obviously too low lvl players to be using the equipment they use and they’re is no way one of them got Melania gear at SL1.
            The number of talismans pouches you have should change that, and they should not be droppable.

            3. There needs to be some sort of dragon spell counter.
            Breath attacks in 3v1 are impossible to dodge and so are many other spells, but these are the worst.

            4. Friendly fire player mode.
            The fact that a host can swing their weapon through multiple friends with no damage is a bit OP. Invaders can harm each other and they’re is usually on 1 per invasion. Players need to be able to harm their phantoms, or maybe an item triggers that for a time.

            Everything else is pretty great with the new patches.

            • Anonymous

              I actually think pvp in elden is fine, it's supposed to be hard and you are supposed to die.

              EXCEPT the lag makes pvp basically a different game than pve because you have to time your hits completely differently, so if you are not constantly doing pvp you are an a huge disadvantage.

              • Anonymous

                if i had a nickle for every time a coinvader killed me by "accident" and then instantly ate **** to the host and phantoms i'd have a lot of nickles.

                • Anonymous

                  literally look at any game that wasn’t meant to be a pvp game and the creators add pvp for more content. suddenly the entire community: AH PVP SUCKS GAME DEAD AHHH MAKE PVP BETTER!!!!!! I’m not sure if anybody realizes this but there isn’t a single game in this world where pvp is “balanced” If your gonna cry about how YOU invaded someone and they used stars of ruin or whatever go play genshin or something. you should be happy that your not playing on a Nintendo 64 in 144p anymore. Elden ring is a great game and just because the pvp isn’t perfect doesn’t make it bad, and it’s certainly a lot better than plenty of other games similar to it. Oh yeah did I mention ELDEN RING IS MEANT TO BE ONE PLAYER YOU DONT NEED TO INVADE PEOPLE TO SURVIVE IF YOU HATE THE PVP SO MUCH

                  • Anonymous

                    Don't want to be ganked/spammed to death? Don't invade. I didn't invite you to my world and I don't want to follow your made-up rules. If my summons or my moonveil is annoying you then you can just go back to your world and stay there.

                    • Anonymous

                      Life of the average coinvader: rots breaths/mohgs spears other invader, gets blown up by phantom, dies, refuses to elaborate.

                      • Anonymous

                        Since 1.06, using the taunter's tongue, you'll get an invasion in less than 1 minute, and you can draw invaders into literally any part of the map. As a host, the best places I've tried are the Death Rite Bird in Mountaintops, the Fallingstar Beast near Volcano Manor, and the Moonlight Altar, in the middle of the three Glintstone dragons. These bosses are pure chaotic neutral, and you can absolutely use that to your advantage. Even as someone who has only ever been into PvE, the PVP in 1.06 has been fantastic

                        • Anonymous

                          The near and far has not improved anything in pvp. Invading is next to impossible. Fighting players over leveled by mass amounts. Boooring...not to mention completely unfair. Has nothing to do with being good in the game.

                          • Anonymous

                            DS2 still remains the peak of Souls PvP, and even then it had it's bad moments. Maybe PvP should be removed from the series. I imagine it must be a huge pain for a developer to balance weapons and builds for both PvE and PvP. No PvP means more time spent on other things, like for example, cut content.

                            • Anonymous

                              Has anyone tested how the distant Invasion works yet? Do I have to visit somewhere before I can invade there? Do i have to sit at the grace to unlock it or do I activate the summoning pool?

                              • Anonymous

                                the “near and far” option for invading essentially turns every area in the game into an invasion hotspot. normally i’m fine with invasions but this is too much. co-op has been ****ing unbearable since 1.06

                                • Anonymous

                                  Maybe we’ll have an actual multiplayer game after 1.06… hopefully this update sends some of the cancer that plagued the game back to Madden.

                                  • Anonymous

                                    my personal thoughts on what could be changed to make invasions and invasion multiplayer more enjoyable.
                                    -make a new menu option at sites of grace where you can toggle specific multiplayer items, (taunters tongue and the cipher rings, other similar stuff if i forgot any.) this will prevent gank traps with hosts disabling taunters once they get one invader and not allowing a second one to help, and stop also afk farmers.
                                    -bring back solo invasions, but only allow a solo players world to be invaded very rarely, once every hour or hour and a half.
                                    -should an invader get put into a solo players world, remove all (or a significant amount of) their flasks, this will make it fair for the host as the host is solo and the invader has PVE enemies on their side, while also making sure the invader is at a disadvantage regardless, as they should be.
                                    -should an invader get put into a 1 host 1 phantom world, nothing should change from how it is now, they spawn with half flasks and it is them + PVE vs. the host and their phantom.
                                    -should an invader get put into a 1 host 2 phantom world, they spawn with full flasks and a hunter cannot be summoned, unless they take the place of a phantom after they die. this makes it more fair than it is right now, while still being difficult on the invader. theres only so much counter-play to fighting 3 people at once, and PVE can only help so much (unless you find a runebear or something lmao.)
                                    -give hosts that have just summoned a phantom a 5 or so minute immunity to being invaded. this is because alot of places have summoning pools far away from the nearest boss (niall, maliketh), where a host will want to summon a phantom or two, and then run to the fog-gate and fight the boss. alot of the time invaders will get summoned to that world and immediately be sent back home once the boss fight starts, wasting their time for no reason. this should stop this from happening for the most part.

                                    thats about all i can think about right now that i feel can be changed for the better. if all the players in a regular invasion are of equal skill, then the invader has maybe a 1/5 or 1/6 chance to win. i personally think that should go to a 1/3 or 1/4 chance for the invader, which is why so many of these changes are favourable to the invader, as right now the invaded players have way too much of an advantage in most scenarios, and while they definitely should be at an advantage, in my opinion its currently just too skewed for the host right now.

                                    i dont consider myself the best player or anything but i have about 200 or so rune arcs between all of my saves so i think im allowed a valid stance on the whole issue. most of the problems with pvp is almost entirely just game balance, aows that can oneshot 40+ vigor players with little effort, bleed being extremely strong, BHS being BHS, and phantom hits still building status and stuff like that, makes the pvp in this game just a shell of what it could be.
                                    there also evidently by this comment section seems to be a big resentment between invaders and hosts, where i think it kinda goes like this:
                                    host playing through game normally, decides to try out coop with a friend. they eventually get invaded by an invader with a dedicated pvp build, god at roll-catching, greatsword crouch poke, etc. host gets frustrated, goes and gets an overtuned weapon (rivers, blasphemous blade, seppuku), and melts any invaders, invaders get frustrated and do the same, they invade different hosts who copy them, over and over until it just become a boring spam fest that noone enjoys. i hope from manges to fix the current balance to where player skill will be the actual deciding factor on who will win in any pvp outside of duels, instead of what it is right now.

                                    anyway thanks for reading and i guess you can give feedback if you disagree with some of the point i made.

                                    • Anonymous

                                      How does anyone seriously duel in these games? The netcode is from the stone age and the mechancis could literally be mastered by a toddler. It's laggy, spammy, mashy, and completely luck-based. What is the point?

                                      • Anonymous

                                        Invaders, take it as a win when the host and phantoms teabag or point down. It prob means you pissed them off enough for them to get salty LOL

                                        • Anonymous

                                          hate getting ganged up on by 3 people during duels. in invasions sure since its just popping in randomly, but duels should be more honorable 1v1 fights since its a fight with consent. im probably in the minority thinking that but oh well.

                                          • Anonymous

                                            I remember when a dude invaded an host were I and another rando were cooperating for the n-time to kill the boss at Yelough Anex tunnels, he stood in front of the fog, we didn't even flinch, kept running at him, obliterated him before he could cast anything and kept on trying with the boss, lmao Felt like a Bud spencer n terence hill movie

                                            • Anonymous

                                              Everyone complaining about all the cheap ashes of war (reasonably) I'm just stupefied as to why its the year 2022 and one of the most lucrative franchises in the last decade is still not using dedicated servers. It works on paper when you take into consideration how pvp works in elden ring, but in real time its just lag you could have prevented, lag switching you could have prevented, people flooding each others routers with traffic you could have prevented. And it would have cost them like an extra 2 mil of even on a game they already knew was going to be big. Same BS with warframe. They'll hire the director from Cloverfield Lane to create their unrealistic gameplay trailer but won't fix their rudimentary multiplayer system. I feel like we need to start holding these devs accountable if they want to create AAA titles they need to implement AAA servers not some horrible setup from the early 2000s.

                                              • Anonymous

                                                Broken mess. I dont think they will ever bother to fix it. Animations are better and of course the crouching and jumping but other than that its a straight downgrade from ds3. PC is a joke that they should be ashamed of.

                                                • Anonymous

                                                  I don't really care about your own personal stance on PVP, whether you are pro invader or you think invaders are just trolls trying to ruin your co-op fun, there is still some major problems that need to be addressed, specifically focusing on low level. Even if you hate RoB users bc its cheap and easy to use, I agree but tbh its not that hard of an attack to dodge once you get the hang of it. It may be sad that there are many one shot builds but at meta level that's kinda expected, but on low level co-op / invasions there truly shouldn't be any of these builds. Due to elden ring's open world nature you can get stuff like moonveil early on but that alone isn't really a problem, its when people show up with end game gear that they obviously do not have the skill to obtain on such an early level such as SoR that they make their whole lvl 30 or 40 build around. Honest low level pvp is some of the most fun you can have in these games bc of a lack of OP stuff but ppl wasting their money on buying endgame gear or getting some gear dropped completely degrades from the experience. I'm not complaining and coping that woe is me because its unbearable and unfair (even though it can be), its just kinda boring and unfun, like fighting someone whos whole build is one spell even if its a good spell still makes for a very boring and unversatile build. I can also seeing it being extremely annoying for ppl who summon, I never summon ppl to help with fights bc I dont think its honest personally but even if you do summon you still want a challenge, hell its a souls game if you don't want a challenge don't play it, but if you summon someone with bullgoats and endgame gear to fight margit it makes the fight too easy and takes away from the whole experience. I dunno what would be done to stop twinking in general but its not only annoying for early pvp which is very fun but also destroys the pve for people that are into that kinda thing and just takes away from the experience as a whole.

                                                  • Anonymous

                                                    Just your friendly, neighborhood reminder that From wanted this game to be so casual that they tied invasions to Co-op and gave invaders 4% rewards.

                                                    • Why people still cry about pvp builds or edgelords/tryhards using rob only baffles me, every souls game had stupid builds with one shot potential. Why don’t we address to the big elephant in the room…the fact that they cut short the pve pvp experience like it existed in previous souls games, no covenants and specific pvp areas tied to such covenants…had the most fun with this system in ds1-3 and even met some nice people. I don’t care about if the majority of people play Rob only or whatever is considered op, it’s still possible to clap cheeks with every other build but what I do care about is the fact they ****ed up the actual fun part.

                                                      • Anonymous

                                                        I really loved this game the first 100 or so hours. But I have completely changed my stance… this is an overrated, pandering version of Dark Souls. This game is above average at best - not a masterpiece. The scope was too big, and From obviously got intimidated by popular media so they added 2,881 mega-OP weapons and the Mimic Tear… “we’re not adding an easy mode (but we totally are).” Nothing fun about PvP. Even streamers are boring as hell, they all have to poke dual wield. Extremely wary of From’s next title… I am definitely not going to preorder and I’m going to wait a few months. This is undoubtedly a step backward for From, regardless of the size of the base game. It’s huge and it is mediocre. And it was way, way, WAY too geared toward a casual audience. PvP is a total joke because they added all these ridiculous weapons you can just L2 through the game with. Ugh, I’m just ranting now… but man, I’ve never done such a 180 on a game before… I am very disappointed.

                                                        • Anonymous

                                                          Watch out guys this pvp stuff is teeming with hackers now. Hopefully the devs fix this before they lost the entire multiplayer community.

                                                          This includes Ps4and Ps5 btw.

                                                          Came back after a few months break and ran into invincible players that were always out of range magically. And even if they were hit did not take damage.
                                                          Also there are still a lot of unaddressed bugs like helmet swap glitch, instant cast spells, and other exploits.

                                                          If some of the devs check this page, pls fix these pvp and coop issues ASAP. The clock is ticking now and hackers have had multiple games with the same netcode. It’s just a matter of time before the entire game will become unstable and drive away any new players.

                                                          • Anonymous

                                                            Unreal. Got people griping how invaders have to fight given the massive advantage coops and hosts have in pvp play. Give me a break. I don't think I have invaded yet and a coop or host hasn't spammed me with rivers of blood.

                                                            • Anonymous

                                                              I primarily co-op for multiplayer. I've taken down a fair few invaders. But every single one that manages to kill the host does it in the same exact way, every time: press L2 twice. Whether it's with Rivers of Blood or Waves of Darkness Greatsword or [insert weapon here] with Hoarah Loux's Earthshaker. Anything that doesn't require real aiming or timing, just close enough proximity, and will kill guaranteed if not avoided. Invading in previous games was fun, and the covenant rewards helped incentivize it. But now? The rewards are basically nothing and I don't see how playing that way could be fun at all.

                                                              • Anonymous

                                                                I’m average at games in general and am winning like 80% of invasions at level 45 on a new character. Not that difficult at lower levels. All about the right place and the right stuff.

                                                                • Anonymous

                                                                  One thing that i cannot comprehend is why there are no follow up to the first hit, like in DS3 because It rewards players with good spacing and skills and punishes players who make mistakes or are impulsive. No sense in using straight sword or other one handed weapons cuz of that when you can just use a double spears jumping attack and hit for a 3/4 of health.
                                                                  You will end up using/abusing OP Ashes of war which instant kill or using those damm dual welding spears or naginata.
                                                                  Other broken stuff: Moonveil, BHS, RoB, Ultra r1 spamming, some magics, bleed, sleep, frost (all status effect)
                                                                  DS3's pvp was far from perfect but it was more fun, more balanced, more engaging and every weapon was more or less capable of being fun and satisfing.
                                                                  Honestly, a great disapoiment. Miss the old DS2/3 days pvping sooooo much

                                                                  • Anonymous

                                                                    Running an honest strength Great Epee build for duels. It's great and I love it. But it's become clear to me that due to Fromsoft's obsession with speedrunners that I'm going to get more bs "L2 go brrrr" builds as I level up (started around 60 around level 90 now). That's not to say that I haven't ran into fellow honest people (Those duels are great and I actually have to think). But those duels are few and far between compared to the cancer that most players will have to deal with. I really hope that the updates addressed PvP because it is fun just insanely unbalanced and brain dead.

                                                                    • Anonymous

                                                                      Can't say i'm surprised. Ds3 started it all not only by catering to people who didn't even play the 1rst dark souls, but also to those hosts who just want to grief casual invaders or covenant members with 3 phantoms on their back all the time (don't give me the "invader twink" excuse, i've invaded level 30s with a phantom wielding the twin princes gs). The hosts of embers had all the advantages to ever exist including the damn enemies of the map with a seed of giant, and still complained about invasions and their infinite r1 not working on some of them.

                                                                      I ain't gonna support this utter mess of a pvp system, not at all. But it's only fair that coop are forced to deal with pvp. It's still excessively disadvantageous for the invaders, but people who can't do sht on their own or people who "just wants to coop" as if they were playing a cartoon network game... Those pieces of sht who disrespects from software's dev team have 6 other games to do that. In elden ring, that easy mode is forbidden.

                                                                      • Anonymous

                                                                        Short story: PvPers crying about Casuals using the game mechanics and saying those stuff should be banned.

                                                                        Also PvPers:
                                                                        Strong = Broken
                                                                        Anything but strong = Unusable

                                                                        • Anonymous

                                                                          Lolz. We’re witnessing the beginning of the end with From. Happens to every studio eventually. Next game will be “Dark Souls IV: Call of Duty”. If they patch the broken PvP mechanics, playercount drops dramatically. Can’t take out the PvP cheese until DLCs have aged out - gotta keep the casuals interested enough to drop an extra $30. Visions of sadness…

                                                                          • Anonymous

                                                                            The more i hear about dark souls, the more appreciate Elden Ring. Even if it is a Lag fest with Auto Aim-on, dodge/Godmode for a split sec, super slow one button Kills That force you to play at a very slow pace. Its by far the slowest game ive ever played. One of the best CASUAL games imo tho. Im just glad this is my first Fromsoft game.

                                                                            • Anonymous

                                                                              Alright so I have a confession to make…

                                                                              I know everyone is hating on Elden Ring pvp, but I went back and played DS2, and DS3 pvp and I gotta say… it’s really primitive compared to Elden ring. Everything from spells to effects, to animations, really everything.

                                                                              The main gripe I’ve noticed is balancing on Elden ring, but you have to realize that took years to achieve in other titles with little tweaks here and there. This is not possible in this phase of the game, and you can bet your sweet apples that a DLC is coming that will require other major tweaks.

                                                                              If you get a chance watch DJ peach cobblers commentary on Elden ring below and it may help explain why everyone should be really, really thrilled this game is as good as it is, including the current pvp state it’s in.

                                                                              DS2 and DS3 still to this day have major pvp problems with the netcode, lag, hacking, certain OP builds and basically the same exact thing here in Elden ring, but another version. Except in Elden ring, there are counters aplenty through all the combat options. I.E if a mage spams stars of ruin drink the mix that makes you immune to magic temporarily.
                                                                              DS2 and DS3 have no counters to things like this at all other than rolling more, which gets really old and is very silly looking. There’s no Carian Retaliation, or thops barrier, hell you can’t even Jump!

                                                                              While Elden ring pvp is not perfect and will take time to sort out, be seriously thankful that it’s as good as it is with as many options as it has, and we all know it will be sorted out over time. If you get a chance play the other titles like DS2 and DS3 and you will see how primitive and dull the moves were compared to Elden ring and how often the reason the combat seems amazing is because of the years of tweaks, smaller selection of fighting options and no jumping!

                                                                              This game really is 10/10


                                                                              DJ peach cobbler commentary on this being the last from soft dark souls game.

                                                                              https://youtu.be/m328XJ1eG84

                                                                              • Anonymous

                                                                                It feels really hard to find duels/invasions/summons lately, is there a meta cap that people are sticking to mostly? Feels like every character I have can't do anything multi-player related when before it was very easy and quick to find anything you want

                                                                                • Anonymous

                                                                                  Dueling tips:
                                                                                  When dueling, it’s a really good idea to have a long range weapon or spell quickly available. One, because someone people don’t wait to say hello and attack and two, players will continue buffing without punishment.
                                                                                  It helps when you can toss a lightning bolt quickly at their head which also lets you check if the connection is hacked or bad. Several times I have tried to stop Golden Vow to magically miss and the enemy dodges and gets the buff, all before a 40 dex with Radagon amulet can fire an almost instant spell.

                                                                                  When a duel first starts the etiquette is a gesture, then fighting. Stop expecting to buff 3-4 times before the fight even starts. Thats too much advantage and should be punished by the other player. This is not a boss fight. If you manage to cast while fighting, that’s fine.

                                                                                  There are also taboo spells and weapons aplenty, but here are some major ones.

                                                                                  1. Rivers of blood- this is a major problem here. Don’t even bother you will get disconnected and everyone hates you.

                                                                                  2. Moonveil, this is a little more acceptable, but I wouldn’t bother because even if you win you’re still hated and everyone knows how cancer this weapon still is.

                                                                                  3. Stars of ruin- This one is straight cancer too in pvp and will be cause for a disconnect. There’s no avoiding it other than bloodhound step. Which tell you the issue here especially in a small area like Caria arena.

                                                                                  4. Bloodhound step- This is another big no no. If you want the extra movement use quickstep, bloodhound step is a no go and everyone will hate you and the fight will go on forever for no reason.

                                                                                  5. Seppeku- This is another auto disconnect, especially if you think you can do it then heal yourself before the fight starts. This is another hated OP skill that should only be used in invasions or PVE.

                                                                                  6. Running away- This is for the pro pvp people out there, but everyone hates this too. Running away, playing extremely defensive and just waiting till you can poke giant testicals, storm fart, or fire spread cheeks with your banished knight Halberd or Nightglaive is really lame and if we could vote against players, you would be down thumbed like crazy.

                                                                                  7. Thunderbolt spam- This should be obvious but thunderbolt is basically a lag bolt spell. It doesn’t miss, is invisible occasionally, and is very fast and ignores armor. This is something that will hopefully be nerfed in the future, as well as that gravity claw thing, but spamming it non stop or when you start lto lose is a scum move.

                                                                                  Lastly, theres plenty more cancer that could be listed, but these are the ones I encounter the most and i don’t believe players understand the issue in pvp.

                                                                                  So hopefully next time you’re playing you can more fun and be aware of the community.

                                                                                  • Why is every game becoming so casual? Everyone I invade, i just get spammed with cheeseball broken BS nonsense spells/ash of wars. Really disappointed that invading solo hosts was taken away. PvP seems to revolve around some of the worst people in gaming culture.

                                                                                    • Anonymous

                                                                                      This is why invading players should play as red phantom versions of bosses or minibosses. Too bad lazy programming and whiny casuals mix too well.

                                                                                      • Anonymous

                                                                                        You guys need to be patient with fromsoft. It's not like they're going to rebalance everything in PVP right away. It takes some time to figure out how to balance these games.

                                                                                        • Anonymous

                                                                                          Thank goodness for the co-op mod! My wife and I have been having a great time playing together without those pesky, speed bump invaders. :)

                                                                                          • Anonymous

                                                                                            I feel bad for hurting the host

                                                                                            host summons a maxed level summon with bull goat and RoB

                                                                                            NOW I DON"T FEEL BAD FOR HURTING THE HOST

                                                                                            • Anonymous

                                                                                              Was dueling w/ powerstanced Peeler + Eleonora's poleblade yesterday and an opponent just dropped his Peeler for me without any prompt. Really nice gesture; was not expecting something like that at all given the consensus on bleed builds. Resummoned him and gave him an Inferno Crozier at his request since I didn't even notice that he dropped the Peeler until after the duel was done.

                                                                                              So PVP might not be in the best of states according to some comments here but some folk in this community are real Gs.

                                                                                              • Anonymous

                                                                                                Inexcusable by FromSoft to not have PvP nerfs in 1.05. Won’t be picking up the game again. Never been much of a gatekeeper, but I definitely am now - way too casual of a game, and now that they’ve tasted that huge popularity, it’ll be like this from here on out. They’ll have corporate pressure to match 13 million sales every release, so they’ll leave in all this ridiculous overpowered Easy Mode crap that kills enjoyment for competitive players. Mimic Tear and L2 your way through the game, no big deal. What a shame. Back to DS3 for me.

                                                                                                • Anonymous

                                                                                                  Pvp is dead. All day yesterday I tried to make a new character that always has the taunter tounge on and I got invaded 3 times the whole ass day only in limgrave and every build was a super op. Pvp is dead and fromsoft killed it. Even co-op with randoms is almost impossible to find

                                                                                                  • Anonymous

                                                                                                    Some tips from a souls boomer for all of us fighting the good fight to keep this game alive. Take these for what they are worth but I've been around the block enough to see the current metagame and how to kit for it.


                                                                                                    1) Poise doesn't matter. Fashion it up, as the old souls saying goes just don't get hit. Now I know this could be disputed so I'll clarify. Poise doesn't matter in invasions. Why? Because especially in high level PVP (over RL80) usually you run into 3v1 scenerios or mage spamming more often than you would think and even in full goat set(>130), you will get locked. In a duel, poise matters but invasions? Don't bother have FUN and LOOK GOOD.


                                                                                                    2) Have RANGE. This is very important especially for people who enjoy open world invasions like myself. Range can mean anything, from a simple pulley crossbow with exploding bolts, to lightning Spear etc range is very important and I say this because again even in a full goat set you aren't walking into a 3v1 with a zweihander w/lions claw hoping to nail everyone in one hit that's highly unlikely. Always have a range in your toolkit. Which brings point 3


                                                                                                    3) Have a toolkit. Have an ARSENAL, don't just build around one weapon and think you will never be beat. Even RoB and bleed builds get beat so don't think just because you have a greatsword you'll be able to handle everything that comes your way. Always have a backup plan, have multiple weapons kitted for multiple scenerios depending on where you like to invade and what your build allows.


                                                                                                    4) Lastly, accept you are probably going to lose. This is something every player who has played souls games has to come to terms with. Elden Ring by design, is not for PVP, this has been made very apparent with the latest 1.08/1.05 patch released today. This game has only single player and coop in mind so pvp is a mini game essentially for all of us who enjoy competitive action. But many struggle with losing. Losing is important for many reasons I won't dive into suffice it to say use it as a reminder you aren't the best. No one in this game is. Even the people who use cheese methods to win like fires deadly sin/bleed lose on occasion and those players don't typically stay long anyways.


                                                                                                    So go out, fashion it up in your INVASIONS and have FUN. Don't get discouraged you got Robbed or moonveild for the hundredth time just find a spot that you can have fun in and stick with it!

                                                                                                    • Anonymous

                                                                                                      Co-op is trash. You'll get invaded by a twink with some bleed and/or one shot build who bloodhound steps away from any danger.

                                                                                                      Invasions are trash. You'll get ganked by overleveled phantoms while you have to chew through 15+ flasks' worth of healing. If you don't pack your bags full of meta and anti-meta gear and one-shot the host, good luck.

                                                                                                      Duels are... Fine. But it's still one-shot or be one-shotted. Bring your best L2 button and hope it's better than the other guy's. Expect to see 80int sorcerers with rivers of blood, full bullgoat and bloodhound step all at the same time somehow.

                                                                                                      • Anonymous

                                                                                                        Just a heads up for newbies invading.
                                                                                                        Most host are scum and they have extreme advantages and are usually not aware enough to notice.

                                                                                                        1. Hitting through other players- This is an enormous advantage that no one talks about. Being able to clip through other phantoms that are helping without them taking damage is broken beyond belief. Invaders have to be careful because they can kill each other.

                                                                                                        2. More heals and magic then any invader that gets replenished from deaths-Not only do they have a much larger amount to use, they also replenish it every-time they defeat an invader or another phantom is defeated in their team. This is also broken and extremely unfair and leaves them with a steady higher amount of heals that any invader can get.

                                                                                                        3. No level cap on phantoms- this should be really obvious when some inexperienced player has weapons and armor he is obviously not talented enough to acquire. The reason is no lvl caps on phantom help for host. This balances out some at 120+ but it’s absolutely awful at lower levels with twinks having 4 talisman patches and end game gear.

                                                                                                        4. 8/10 host will just spam spells through their phantoms while they use the most Meta broken builds.

                                                                                                        5. Great runes are active which make lvl matching unfair and invaders can’t use them to any advantage other than Mohgs great rune which cost max health and doesn’t work well.

                                                                                                        6. Host will kill all enemies in the area so you lose your advantage to balance the 1v2 or 1v 3

                                                                                                        7. Lag and phantom range contribute significantly to how well you will do in encounters. The worse connection the better the advantage. In DS3 people had tutorials on how to make lag switches in order to win more easily.

                                                                                                        Host Cowardice is rampant in Elden Ring and not only do they disconnect, run away and heal, use multiple phantoms, use broken meta garbage, use great runes, afk farm, they also t-bag you after like they did something amazing.
                                                                                                        Beware if you invade that you are playing the most broken, unfair, untested aspect of this game and won’t get any of the respect or items you deserve for defeating the hardest enemy in this game.
                                                                                                        Cheez Players

                                                                                                        • Anonymous

                                                                                                          Are they gonna remove BHS ? Add recovery time to powerstanced spears L1 ? Make crouch poke parryable ? Are they gonna slow down bleed build up ? Make SoR do less damage ? Tone down the damage on carian slicer ? Until they do, this game is dead.

                                                                                                          • Anonymous

                                                                                                            Had to stop playing. Didn’t matter if I invaded at level 244 or level 50. Didn’t matter if I was a duelist at level 140 or level 10. Overleveld ganks, cheeses, mage scrubs 9/10 times and I just don’t need the frustration. I’ll try again in a few months. But what the **** is this ****, From? Feels like a result of too much pandering; too much concern over building in OP classes so people wouldn’t quit after 20 hours. People are still quitting - just after 100 hours instead, anf THOSE are the people the give the community continuity and life beyond the 12 million sales in 4 months. Still trust From, but I’m genuinely worried about the PvP quality of their future games - PvP is what makes their games last longer and build a tight, dedicated community.

                                                                                                            • Anonymous

                                                                                                              I have experienced even more misery in this game's pvp than in For Honor. And if you're a For Honor veteran you know how much this is saying.

                                                                                                              • Almost every invader I see are the same 'two pointy sticks with all the status ailments' build. I don't know how you betas don't get bored with this sh-t but it sure is boring fighting them. I got invaded by a guy with a sword and a shield the other day. What a breath of fresh air

                                                                                                                • Anonymous

                                                                                                                  You guys had to pick between fair pvp and unfair pvp. Yet you guys picked unfair pvp therefore you shouldn't complain if you already know it's going to be unfair.

                                                                                                                  • Anonymous

                                                                                                                    At least players are going to town finding all the broken bugs and glitches so we can get them all fixed before From moves on to their next game.

                                                                                                                    • Anonymous

                                                                                                                      It's so hard to find people for co-op after limgrave, it really seems like nobody tries to summon unless they're seriously stuck, I have every single co-op effigy unlocked up to mountaintop of the giants. I've tried tons of different ranges of levels and weapon upgrades in literally every area of the game and I'm lucky if I get summoned in a couple minutes and that's during peak hours with the exact levels and weapon upgrades reccomended for those areas. I really think they need to completely remove the finger remedy from the game so you can see any summon signs when you come across them, and also do something other than runes to incentivize people to want to try to get summoned to help randoms because at the moment it's extremely not worth doing when you could grind for runes way faster than co-op will give you for way more work. If I could personally change it id put something like the forest hunters from ds1 where when you complete your task (invading and co-op killing bosses) you get a random item drop from a huge item pool with completely useless crafting mats to the max weapon upgrade stones and everything in between

                                                                                                                      • Anonymous

                                                                                                                        As a summon, I laugh every time the host dies by an invader. Especially more satisfying when the host is using something like Moonveil or Rob.

                                                                                                                        • Anonymous

                                                                                                                          Fromsoft made elden ring easier to beat for new players which is wonderful. But this literally makes it 3x easier for long time souls players to cheese pvp. Ds2 still reigns supreme as the best pvp experience...

                                                                                                                          • Anonymous

                                                                                                                            Don’t know if I agree with pvp being that jacked in elden ring and I’ve played every soulsborne over and pvp, I’m a 125 mage, 70 isn’t with high power spells and don’t one shot anything, I actually have a lot of fun with it and have to switch spells up a lot to catch people of guard, in ds3, I’d obliterate people in a couple hits

                                                                                                                            • Anonymous

                                                                                                                              I sure love getting teabagged by summons using fingerprint shield and spamming stars of ruin when i invade at level 7

                                                                                                                              • Anonymous

                                                                                                                                It is very funny to invade and use area buffs and heals to support the npc enemies and make the host fight them

                                                                                                                                • Anonymous

                                                                                                                                  Please just tell me why would anyone invade in this game other than
                                                                                                                                  A) being curious,
                                                                                                                                  B) being troll,
                                                                                                                                  C) being sociopath?
                                                                                                                                  I mean we have open-world boss fights where invaders can still summon and try to deny your progress and sometimes there are like 10 seconds between a coop summon and invader appearing. With that it usually starts a 20 minutes long chicken game or run-around...for what? 4% of my last level up? Let's see, I'm LVL60 so roughly 1000XP. GG. A single mob worth 1000XP but _for some unknown reason_ this is worthwhile for the invader. Imagine playing for 20 minutes to make or don't make 1000 runes...
                                                                                                                                  Curious may only invade once or twice. For trolling you need to be crazy dedicated because it's extremely boring to play like above. So that leaves us with soci/psychopaths. And their number frightens me. Did I miss something? Please!?

                                                                                                                                  • Anonymous

                                                                                                                                    I’m not sure why people are complaining so much, it seems pretty fun to me. Until an arena proper is added (hopefully!) the dueling at raya lucaria works well enough for that niche. It’s also really nice to see more spellcasters in pvp, after ds3 where you only ever saw pyromancers, and even then it was a uncommon sight. Haven’t invaded much but I do appreciate that there isn’t any rules to expect or follow in invasions anymore, makes it feel much more intense. (And lore accurate!)

                                                                                                                                    • Anonymous

                                                                                                                                      It’s just terrible. The game is too big to balance for PvP. Glad they made their money, they deserve it, but for long-term players… it’s just terrible.

                                                                                                                                      • Anonymous

                                                                                                                                        L2s are so strong and ALSO get shard of Alexander. They could seriously make weapon skills do halved damage to players and they would still be very good.

                                                                                                                                        • Anonymous

                                                                                                                                          The game is completely unbalanced with the "magic" art rather than the combat like DS3.
                                                                                                                                          The magic cast is super fast, and the faith cast is ridiculous because there are too slow and useless movements! ... bleed is too powerful and the katana are extremely fast.
                                                                                                                                          Another crazy thing is the buffering, guys start a sequence of buffer and protection and other stuff.. they are so ridiculous, but the problem is From Software created these things.
                                                                                                                                          On the other side, the colossal weapons are more or less useless, they have a very slow movement, and "weapon art" often cannot be stopped, so when you start your W-Art you are dead!
                                                                                                                                          The game is fantastic, but the PVP experience is terrible.
                                                                                                                                          I'm very sorry and disappointed about this.

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