PvP or Player versus Player for Elden Ring is an Online feature where players can challenge and fight other players. Players may only enter PvP by two means: one is by invading another player who is in a co-op session (or being invaded by other players), and the other is by being invited into another player's world via a PvP summon item. This page contains information regarding the guidelines, various mechanics for the PvP combat system.

Invasions in Elden Ring

Invasions still occur during single-player gameplay. They are initiated by NPC Invaders and function identically to PvP invasions. However, these invasions often bear relation to Elden Ring's story and occur only at specific Locations.

See our Summon Range Calculator to figure out how to matchmake for PvP sessions.

How do I Start the Invasion in Elden Ring?

In order to engage in any kind of Multiplayer activity, players will need to obtain a multiplayer item. These items are usually consumable. The Festering Bloody Finger is a consumable item that can be purchased and is a good example of an item that will allow you to attempt to invade another player's world as a Bloody Finger. The Bloody Finger is a nonconsumable version of this item. PvP Summoning signs can also be put down with a Duelist's Furled Finger to gain the chance to be summoned by other players in a competitive multiplayer interaction. The sign must be located by another player in the same location within their game. Each Multiplayer item has their own uses and effects. Each of them can be found below.

How do I get out of an Elden Ring Invasion?

A host of Finger can choose a summoned player and send the back to their world with a Finger Severer. This can also be used when you have been summoned to another player's world to return to your own world. 

Can Invaders kill Bosses Elden ring?

Once in a successful invasion, as an invader you will not be attacked by any AI enemies you come across. You also won't be able to to go through any Boss Fog Gates to interact with  any Bosses. However those with the White Cipher Ring can use this item to summon help from other players when being invaded by a Bloody Finger which is the complementing item to the Blue Cipher Ring which allows you to be summoned by those with a White Cipher Ring. For Boss help, you can Use a Furcalling Finger Remedy to locate any summon signs in the area near these Boss gates. Summoning players this way will allow them to player with you cooperatively. 

Special PvP Scaling

As of Patch 1.07, some Weapons, Skills and Magic Spells have unique scaling that only applies when playing vs another player. This scaling does not affect cooperative multiplayer or solo play, and is used to balance PvP independently from PvE.

PvP Exclusive balance adjustments

Do I have to invade in Elden Ring?

Invasions are an optional multiplayer feature. Players who prefer to play the game solo can choose to remain solo by not interacting with any multiplayer items even while connected to the internet. However, if you do choose to open your game to incoming aid from friends, you will be also opening your game to foreign invaders. The choice is still up to each player. Aside from multiplayer invasions, players will encounter in game NPC Invaders as Enemies in the game and will get a chance to invade other NPCs are part of different questlines.

How do I help with the Boss fight in Elden Ring?

If you wish to be summoned to help you in put your summoning sign with the Tarnished's Furled Finger to be able as a cooperator and help with the objective of defeating the area boss of the world to which you were summoned.

 

Colosseum Update

At December 7th, 2022 all three Colosseums will open their gates welcoming players to enter their PVP arenas. Players will be able to compete in diverse PVP modes. These modes include Duels, Free-for-alls and Team fights for up to 6 players!

Players can access the three Colosseums located in:

Please check Colosseum Update to learn more about the new update that can change the PVP landscape for Elden Ring. Also check Patch Notes to have a quick rundown of all the changes introduced in Patch 1.08.

 
 
 
 
 
 
 
 
 

 

 

Elden Ring PvP Information

Multiplayer Items in Elden Ring

Players are able to use Multiplayer Items to engage in the different types of multiplayer experiences. This can be done from either the Inventory or the Multiplayer Menu. Here are all the existing Multiplayer Items and their effects.

blue cipher ring multiplayer items elden ring wiki guide 200px
Blue Cipher Ring

Puts you into a Ready state to answer, should someone in another world call for help via a White Cipher Ring.
You will be summoned to their world as a Hunter and multiplayer will begin once you are summoned.
Your goal will be to defeat invading players.
Purchasable at Roundtable Hold.
(Can also be used from the Multiplayer menu.)

white cipher ring multiplayer items elden ring wiki guide 200px
White Cipher Ring

Automatically requests the help of a Hunter from another world when invaded by a Bloody Finger.
Can also be used after being invaded to summon a Hunter.
Summoning rescuers may not always be possible.
Purchasable at Roundtable Hold.
(Can also be used from the Multiplayer menu.)

furlcalling finger remedy tools consumables elden ring wiki guide 200px
Furlcalling Finger Remedy

Reveals Summon Signs to invoke players from other worlds.
Cooperative Summon Signs are shown in Gold, while competitive signs are Red.
For either type of multiplayer the summoning player becomes Host of Fingers.
Furlcalling Finger Remedy can be crafted using two Erdleaf Flowers.
(Can also be used from the Multiplayer menu.)

finger severer elden ring wiki guide
Finger Severer

Use as a Host of Fingers to select a summoned player and send them back to their world.
Use when you have been summoned to another player's world to return to your own world.
(Can also be used from the Multiplayer menu.)

 

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Tarnished's Furled Finger

Creates a summon sign for cooperative multiplayer.
Arrive as a cooperator (Furled Finger) with the objective of defeating the area boss of the world to which you were summoned.
(Can also be used from the Multiplayer menu.)

duelists furled finger multiplayer items elden ring wiki guide 200px
Duelist's Furled Finger

Leaves a Red Summon Sign to play competitive multiplayer.
This sign will appear in the world of other players so they may summon you as a Duelist Adversary.
Your objective will be to defeat the Host of Fingers of the world to which you were summoned.
Leaving a second Summon Sign will vanish the old one.
Found on a corpse at Stormhill.
(Can also be used from the Multiplayer menu.)

tarnisheds wizened finger multiplayer items elden ring wiki guide 200px
Tarnished's Wizened Finger

Use to write messages. Your messages will be conveyed to other worlds, allowing other players to read them.
(Can also be used from the Multiplayer menu.)

bloody finger multiplayer items elden ring wiki guide 200px
Bloody Finger

Attempts to invade another player's world.
If the invasion is successful, the competitive multiplayer will begin, with you as a Bloody Finger.
The goal is to defeat the Host of Fingers of the other world.
It is possible to re-invade the world you previously invaded.
(Can also be used from the Multiplayer menu.)

 

taunters tongue multiplayer items elden ring wiki guide 200px
Taunter's Tongue

Beckons Bloody Fingers to come invade your world.
This allows you to be invaded even without a Furled Finger cooperator present, and reduces the amount of time before re-invasion is possible.
It also allows for a second invader to join multiplayer. (With two invaders, the maximum number of cooperators becomes one.)
(Can also be used from the Multiplayer menu.)

grace mimic consumable elden ring wiki guide 200

Grace Mimic

A fetish indicating the guidance of grace.
Craftable item.
Similar to grace, this fetish draws rays guiding the way, only
without any sense of order.
Useful as a last resort for those who have lost their way, or for use
by those who believe that unrefined guidance will lead to truer encounters.

small golden effigy tools elden ring wiki guide 200px
Small Golden Effigy

Send a cooperative summon sign to several nearby summoning pools (activated pools only).
In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned.
(Can also be used from the Multiplayer menu.)

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Small Red Effigy

Sends competitive sign to summoning pool

phantom bloody finger elden ring wiki guidePhantom Bloody Finger

Item for online play.

Obtained after invading another world.

Consumed upon use.

Attempts another invasion of the most recently invaded world. This may come in handy should separation from the Host of Fingers force a temporary retreat.

 
 

 


 

PVP Rewards in Elden Ring

Defeating an opponent in PvP will reward the player with Runes. The amount of Runes is a fixed amount depending on the defeated opponent's Level; It is a percentage of that player's most-recent leveling cost (eg. a level 50 player drops some % of the cost of leveling up from level 49 to 50). However, the percentage awarded varies depending on the perspective of the player and the type of multiplayer being conducted.


15% Rewards
5% Rewards
4% Rewards
  • Received by invaders when a host, co-op summon, or hunter is defeated
2% Rewards
1% Rewards
  • Received by co-op summons when a duelist is defeated
  • Received by duelists when a host or co-op summon is defeated
  • Received by invaders when another invader is defeated

 




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    • Anonymous

      At this point it just isn't worth listening to ppl, wether they praise or complain. As a game dev with this kind of community, just do your tests with 2 or 3 pals and give it an aye or a nay.

      "But this is unbalanced, but that is op, but muh summons, but this, but that, etc etc." Man, there weren't even a quarter of the complaints back in ds1 and ds2, because if the player wanted to be carried by the hand it had literally any other game (wich hasn't changed much nowadays). From ds3 onwards the ppl, hosts of embers in the vast mayority, raised their "invaders can kill me" complaints and rants from day 1, and invaders just got the middle finger of the generation. I know, he's invading your world, he's not welcome, yatta yatta. While true, it ain't an excuse to grief newbies or people who just started to do it (you don't treat summoned reds any nicer, mothafckas). Twinks and tryhards? You brought them in the first place. How else would a pvp tryhard be so used to numeric disadvantage?

      There are similar coments like this in ds3 that got downvoted to hell for telling what's the true problem with fromsoft's pvp and how this much cater to the host's side kills the concept entirely. That alone is incentive enough for any game dev to think "this just isn't worth our time". Only 5 minutes of scrolling down the comments in ds3's wiki regarding these things are enough to make fingercreepers look cute.

      • Anonymous

        Want less sweaty invaders? make less obtuse invasion mechanics that have actual rewards instead of worthless rune arcs. Then more casual players have an incentive to play instead of just souls veterans.

        • Anonymous

          i just lost my 35k+ rune after losing a pvp to invader, is it normal or not, first time getting this after losing many times before tbh

          • Anonymous

            Low LV invasions are amazing. I decided to see how far I could get in the game without leveling up my Vagabond. I made it all the way to the fire giant with a little help on Morgott. So I started doing invasions. Since I have all 4 talisman slots this totally balances PVP invasions. Nothing feels better when you invade and the host has 2 way over leveled furled and you just stand there not moving with the dragon halberd they think they are going to gank you and you one shot both of the furled and the host runs like a decapitated chicken. The highest rune count I have gotten is 250k from a LV 300. You can tell if your going against noobs and usually I bail or drop them something. Best was a furled in bull goat with marikas sword he was in shock to how easy it was to roll through and take 3/4 of his heath with the halberd. Same with rivers of blood they try to spam it and the halberd stops them in their tracks. Or dragon breath rot, roll through and knock them on their a$$. Nothing feels better. I have had so many people message me telling me I am cheating or someone gave me all of my gear… nope I put the time in and it was surprisingly easy to kill godrick and radahn with a bow and poison arrows.

            • Anonymous

              I find it hilarious how the people who say "why do you run so much" are the same people who will run across the entire map to resummon their friend as soon as its an actually fair fight.

              • Anonymous

                I’ve got a lvl 35 +3/+1 invasion build and can hop into other worlds very easily. It’s been a blast.

                Sure, you get your level 200 coop players with duel end game weapons but you also get some fantastic 2v1s.

                • Anonymous

                  If I'm in the arena at RL 125 with a +25 weapon, and I see my opponent has an overleveled symbol next to their name, how much overleveled are they ?

                  • Anonymous

                    Hosts have to much control over pvp. bring back random invasions. Fix a lot since invaders will start exiting the gank squads. Also level out the coop help. I got no problem fighting 4 on 1 if near my level and weapon upgrade and their actually playing the game. It's fun and challenging. It should be hard to invade but not impossible. Got 250,000 runes from a phantom coop defeating them. I was level 65. How is that possible? Based on reward system, this guy's level is off the charts.

                    • Anonymous

                      PvP is bad though, always has been. I'll let you have a stroke about the haters as long as you want, but you're not gonna pretend it isn't awful on my watch.

                      • Anonymous

                        This being my first DS game and I have to say I love the invasions. I tend to play coop 24/7, so the random invasions while I’m doing PvE content is very refreshing.

                        Maybe it will get old, but I’ve been invaded only a handful of times and all have had drastic impacts of the content. My favorite being a really early invasion just before GtGrafted during a run through the front gates. It turned an otherwise ‘challenging’ fight into a literal siege.

                        Low level PvP is a blast!

                        • Anonymous

                          Elden ring pvp in a nutshell: hey I have a halberd, have fun dying
                          oh and if you start winning I have a thrusting sword backup so don't worry ;)

                          • Anonymous

                            Went and played other games for a bit, came back and played Elden ring pvp and it became very apparent how bad this game is.
                            The base game is ok at best. The pvp takes this down from like a 8/10 to a 5/10. Good lord is this just terrible for everyone. How many games do you have to make exactly the same before you understand how to do this right? Just take it out of the game altogether that would have and only allow coop. This is complete garbage.

                            • Anonymous

                              What the hell kinda servers is From running? I can literally play with low latency in high octane FPS games with particle effects flying everywhere but I try to play PvP in the games From makes and it's like I'm on 56k.

                              • Anonymous

                                Do people not play this game anymore? I only invade die hard gankers and bonfire duelists no matter what i do.

                                • Anonymous

                                  Duels are fun and all but I get tired of duelists saying something is trash in "PvP" on these forums. They are misinforming you 90% of the time. What they mean is it's trash in duels and invasions are very different from duels. No offense but you aren't gank spanking 3 people spamming you with r2/r1 poke from a 2h rapier very much. The 2 play styles are different requiring different tools, and it's what the PvP of this game and weapon balancing is focused on. Quite frankly duels are not as crazy(can still be hard) as invasions and among chaos a lot of "not meta" things actually become very strong

                                  • Anonymous

                                    Invaders, stop targetting only the host, I've absolutely fried an invader with the flame of frenzy simply because they didn't try to fight me, i had like no health at the time, it was a pretty easy issue to solve. don't lobotomize yourself in invasions

                                    • Anonymous

                                      It never ceases to amaze how Souls PvP gets so much activity despite From's ancient multiplayer design. Games like Mortal Kombat (2011) had proper region lock before Dark Souls 1 even came out.

                                      • Anonymous

                                        I hope in the future there is some sort of faction system that matter because I hate host and phantoms so much. I wish we could steal items from them or something more impacting.
                                        Having to 3v1 overleveled phantoms with all the broken meta garbage is terrible.

                                        • Anonymous

                                          Who cares about PvP when their dogcrap servers couldn't even run an old Sega game? Like legit feels like playing on some variation of ol' 56k modems. I can literally run high graphic high intensity games with no latency issues yet this garbage has lag?

                                          • Anonymous

                                            invading at low level is a good way to make big bucks. just find someones level 600 buddy and pancake flip them with giant hunt, then let the host resummon and rinse and repeat

                                            • Anonymous

                                              Just use taunter's tongue to make use of the oversupply of invaders. Difficulty can be dialed as needed:
                                              - don't summon help
                                              - don't chuck more estus than the invader got
                                              - don't chuck estus first
                                              - do it while farming / doing pve content
                                              - have a giant ready to use it as dangerous surprise spacing tool
                                              - more ideas go here

                                              more reasonable 1on1 invading action more often than with the fingers
                                              try it

                                              • Anonymous

                                                PVP is absolutely underwhelming, asymmetric (in absolute majority - because almost no one uses taunter's tongue), terrible rewards - 15% of level worth of runes, lol? No wonder why people don't enable taunter's tongue because it only wastes time. No covenants, for additional PVP motivation, no arena, nothing.

                                                I have 461 hours in Elden Ring right now and maybe 3 hours of pvp in that at best, till I lost any interest in it altogether. They better do full revamp of PVP along with DLC

                                                • Anonymous

                                                  Lol just sitting here waiting for them to raise the numbers on cap so we can get long term brawls going up to 3v3 as it was the most fun in ds3 pvp and what truly kept the end game community active... Makes no sense since the zones are bigger, for the most part, and introduced an item so it doesn't happen to someone who does want it. As they did most their balancing now I hope it comes in a dlc or patch

                                                  • Anonymous

                                                    Funny how everyone cheered for patch 1.07 damage nerfs only to later realize that patch basically killed low level invasions. I invaded mostly at 25-90 they were never even remotely balanced but always enjoyed the give and take of making an optimized build at low levels. You don't have a chance to win low level invasions now. Every phantom is over 200 minimum no scaling its miserable to see your zweihander do no damage to a phantom then they 2 shot you with a rapier r1s lol. Magic damage is insane at lvl 25 it usually is a one shot.
                                                    If you want to have a chance at decent invasions go make a 200 or even 220 "build", lol". At that level you mostly skip metaslave sweatlords and have a chance to at least stand up to the overlevelled phantoms. You might even see something other than moonveil and magic spam from time to time. There are more ganks on lower levels because they like to kill invaders 200 levels below them, those heroic sunbros.

                                                    • Anonymous

                                                      I loved invading and getting invaded in every From game but have to wonder why did they even include the invasion system in this game. I don't think it works in ER.
                                                      Majority of invasions are getting spammed and stunlocked to death by 3 people then get tbagged. Hosts have 2 overlevelled unscaled bodyguards and they can easily one shot any enemy so by the time you spawn as an invader everything is usually dead. I'm sure the ai of the enemies are dumbed down when there's an invader present, their aggro range is definitely smaller. I think the sites of grace are too frequent and the dungeons are too small for invasions to work but even then the game is just too easy to take advantage of any enemies. The bigger enemies and Aoe attacks also hit the invader too basically as if the seed of the tree from Ds3 was always on. Open world invasions are mostly gank squads or people sitting at the grace with no incentive at all to move. If you are lucky enough to take out one phantom there's immediately a hunter spawning and they wont stop spawning until the host is dead. The fact that you can turn off taunters tongue is really stupid and is basically used to grief invaders. Despite all this I think the invader hate is stronger in this game then ever and more and more players just use the taunters tongue and then BM with their overlevelled friends. The point of invaders was to balance out how easy coop makes the game but as it stands why would anyone invade in this game? There is lore and quests about invasions so I think they wanted it in the game but they have to give something to invaders at some point because as it stands it's really stupid.

                                                      • Anonymous

                                                        I love being the invader. The Game is so much more dynamic in pvp. The Twink , gank, coops are the $$$ makers for the game though. Otherwise they would not allow it. I don't even mind being outnumbered as that is fun when you sweep em all. But when phantoms are allowed late game weapons and much higher levels than I can be as invader, especially early, the fights don't have much value in who is better player. They could easily put level numbers above fighters to see what range your fighting, but they don't because it's not even very often. I still invade though. Still keep playing.

                                                        • Anonymous

                                                          Shoutout to all the invaders that somehow manage to kill the host and phantoms and blue boys.
                                                          You guys are the real MVPs of this game. The most difficult thing in this entire game is gank squads.

                                                          • Anonymous

                                                            A good tip to check lag time is use throwing knives and see when they land.
                                                            Sometimes you don’t notice much but there is lag that will effect parry’s and dodge times pretty significantly.

                                                            • Anonymous

                                                              Pvp is still god-awful, but it still can be a fun dumpster fire to play in.
                                                              No one should take it seriously though. Between all the host advantages Like over-leveled phantoms, unlimited summon help, great runes, better damage scaling, more heals etc…
                                                              Also there are also many issues like phantom range, eating inputs, extra input lag time, and overall performance that effect the play. I think so far a ps5 with a ps4 version is the best possible solution.
                                                              It can still be a unique and exciting experience, given how easy the base game is.

                                                              • Anonymous

                                                                Man I sure do love fighting people 100-200 lvls higher than me. It’s so fun and balanced. I wish they could summon more phantoms so I could do a 4v1 or 5v1 because the host always needs more help.

                                                                • Anonymous

                                                                  Favorite invasions have to be offscreen moonveil with 2 phantoms. 1 phantom is lighting spell nonstop and the other is a stars of ruin/ scarlet rot breath mage with a moonveil backup. It’s so creative and unique. I’m so glad that this game doesn’t just entirely depend on spell and WA spam. I mean they learned so much since DS1.

                                                                  • Anonymous

                                                                    The new patch nerfed pvp damage, which only helps the host and phantoms. You have no shot winning a lvl 50 invasion vs 2 iver leveled phantoms, and hosts at high level just run back to the grace to resummon their gank butt buddies when they die because you can't nuke them anymore. Ganks are worse than ever now. Thanks fromsoft! All these bm hosts alsp taunters tongue then summon 2 blues over and over until you run out of heals. OH and let's not forget you cannot poise through a GS hit anymore so good luck having anyyyyyy chance to trading efficiently. RIP

                                                                    • Anonymous

                                                                      Here’s a fun idea.

                                                                      BLESSED INVADERS

                                                                      Basically the idea is to do something really helpful, but under the guise of an invader.
                                                                      Here’s what I did an it was appreciated even if someone killed me.

                                                                      1. Change name to something like $$$ 4 U, or Kindness or something even SunBro.

                                                                      2. Collect a lot of runes to be able to drop or give from exiting like 100,000 upwards.

                                                                      3. Show up with orange friendly talisman on.

                                                                      4. Drop warming stone and sit down as a sign of non aggressive behavior, maybe drop an item.

                                                                      5. Wave and separate and host should receive a big boost of runes. To help them in their game and so will the the phantoms.

                                                                      Jolly good help from an unlikely source is peak sun bro, it’s a lot of fun and you can even make them chase you, by punching them with no weapon or something like tag.
                                                                      It’s a lot of fun actually and your being super helpful even if you die.

                                                                      • Anonymous

                                                                        pvp still sucks.
                                                                        New meta is moonveil, with 2 over-leveled phantoms rushing and killing all enemies in area or refusing to fight unless it’s 3v1.

                                                                        I don’t know if there’s a way to fix pvp because the toxicity is already ingrained in the community. Whatever meta or YouTube video is out about how to make the best cheese build is what people do now. Balance could help some, but it’s going to take forever to sort this out.

                                                                        • Anonymous

                                                                          I just hate invading in this game and there being no dread of being properly solo invaded. I can't get into it. My favorite pvp is early pvp, abd it had alot, and I mean, ALOT of potential, but after losing 90% of all my invasions, because someone is smurfing with their max level friend who can spam serpent sword 10 times in a row without chugging the blue juice, I throw in the towl. I get it, I invade someone and try to ruin their day and I should be at a disadvantage, but in this game you don't spawn in as a pradator, just as more pray. Early pvp in this game is ****ing dead and I hate it and no amount of balancing will fix this

                                                                          • last update seems to be a step in the right direction

                                                                            don't know why they didn't do it before

                                                                            now RoB users can't use their rubbish excuse about PvE and PvP

                                                                            tho its still been nerfed

                                                                            • Anonymous

                                                                              One of the most overlooked aspects of this entire game is how it handles multiple opponents with the camera and input.
                                                                              Dark souls has never been good at this, but when fighting 3 v 1 it’s atrocious. Not only do you have to deal with the camera of the person rushing you, you have to deal with spam spells coming from nowhere within the camera range, all while dodging attacks from another player. It would be great if there was like an overhead camera to switch to or an item or something, other than that bird telescope.

                                                                              • Anonymous

                                                                                Who came with idea to create 20 different ways of multiplayer? Just do coop or invasion. Good point with duel, but still. This is over the top. And the worst thing is, that it does not work very well.

                                                                                • Anonymous

                                                                                  Pvp for me is pretty much pressing all the red signs at academy gate, waiting for 99.9percent of them to fail. Getting bored of doing that then luring for 10minutes to no avail, then dropping my yellow sign to get summoned and hoping an invader pops in which they do like 2 percent of the time. Then I'll randomly get summoned to a fight club after 5 hours of trying to matchmake and now the reds and the blues are all spinning around in circles as mimics for n hour straight and then I go to bed.

                                                                                  • Anonymous

                                                                                    I know gankers with dropped/cheated in gear and level ~125-800 phantoms are always going to BM because that's what they live for, but why all the BM every time I invade anyone else? I'm just playing the game, just like you.

                                                                                    • While Elden Ring probably has the worst PvP experience in the Souls series because of the lack of proper covenants, overtuned damage all around, heavy armor being stupidly good, overleveled phantoms being too strong, the lack of solo invasions, afk farming, and a ton more issues, this is probably one of my most interesting experiences in Souls PvP ever. Surprisingly, I've had a ton of fun with the PvP, but it's clear that it could be better.

                                                                                      To give the benefit of the doubt, this is still pretty early in the games' lifespan, and it's a bit unfair comparing this to Dark Souls 3 after all the patches, but I get people wanting a more fun PvP experience and expecting that Fromsoft learned some of their lessons from DS3.

                                                                                      But in the meantime, while everything's going to pot, the least you can do is voice your opinion, and patch 1.06 shows that Fromsoft is definitely taking feedback from the community to an extent, so being angry (but not borderline threatening the lives of the devs because that's not cool) works sometimes lol.

                                                                                      Here's one way you can voice opinions: https://eldenringpvp.net/community-survey

                                                                                      At best, it's a way of providing Fromsoft with valuable feedback and constructive criticism, and at worst, it's a place to vent about what's wrong with the game, but the least you can do is take a look at the suggestions that the guys that made the site have made through people's feedback

                                                                                      • Anonymous

                                                                                        Watch out for getting trapped and ganked in PVP.

                                                                                        If an opponent and his phantom get you pinned to a wall and attack you there is no escape with rolling or jumping.
                                                                                        All attacks are too fast to cast or attack back with more than one opponent swinging their weapon. So far it’s my leading cause of death in invasions.

                                                                                        • Anonymous

                                                                                          Elden ring got a massive update that fixed tons of things in PvP, which is great.
                                                                                          The last issues that need to me resolved are…

                                                                                          1. Phantoms being over leveled and not scaled down enough.
                                                                                          When invading its really obvious that phantoms are way too strong. They have heavy armor, heavy weapons, very high health, too high damage output.
                                                                                          They just need to be scaled down more or the invaders need to be scaled up somehow.

                                                                                          2. Pvp talisman matching needs to be a thing.
                                                                                          There’s also obviously too low lvl players to be using the equipment they use and they’re is no way one of them got Melania gear at SL1.
                                                                                          The number of talismans pouches you have should change that, and they should not be droppable.

                                                                                          3. There needs to be some sort of dragon spell counter.
                                                                                          Breath attacks in 3v1 are impossible to dodge and so are many other spells, but these are the worst.

                                                                                          4. Friendly fire player mode.
                                                                                          The fact that a host can swing their weapon through multiple friends with no damage is a bit OP. Invaders can harm each other and they’re is usually on 1 per invasion. Players need to be able to harm their phantoms, or maybe an item triggers that for a time.

                                                                                          Everything else is pretty great with the new patches.

                                                                                          • Anonymous

                                                                                            I actually think pvp in elden is fine, it's supposed to be hard and you are supposed to die.

                                                                                            EXCEPT the lag makes pvp basically a different game than pve because you have to time your hits completely differently, so if you are not constantly doing pvp you are an a huge disadvantage.

                                                                                            • Anonymous

                                                                                              if i had a nickle for every time a coinvader killed me by "accident" and then instantly ate **** to the host and phantoms i'd have a lot of nickles.

                                                                                              • Anonymous

                                                                                                literally look at any game that wasn’t meant to be a pvp game and the creators add pvp for more content. suddenly the entire community: AH PVP SUCKS GAME DEAD AHHH MAKE PVP BETTER!!!!!! I’m not sure if anybody realizes this but there isn’t a single game in this world where pvp is “balanced” If your gonna cry about how YOU invaded someone and they used stars of ruin or whatever go play genshin or something. you should be happy that your not playing on a Nintendo 64 in 144p anymore. Elden ring is a great game and just because the pvp isn’t perfect doesn’t make it bad, and it’s certainly a lot better than plenty of other games similar to it. Oh yeah did I mention ELDEN RING IS MEANT TO BE ONE PLAYER YOU DONT NEED TO INVADE PEOPLE TO SURVIVE IF YOU HATE THE PVP SO MUCH

                                                                                                • Anonymous

                                                                                                  Don't want to be ganked/spammed to death? Don't invade. I didn't invite you to my world and I don't want to follow your made-up rules. If my summons or my moonveil is annoying you then you can just go back to your world and stay there.

                                                                                                  • Anonymous

                                                                                                    Life of the average coinvader: rots breaths/mohgs spears other invader, gets blown up by phantom, dies, refuses to elaborate.

                                                                                                    • Anonymous

                                                                                                      Since 1.06, using the taunter's tongue, you'll get an invasion in less than 1 minute, and you can draw invaders into literally any part of the map. As a host, the best places I've tried are the Death Rite Bird in Mountaintops, the Fallingstar Beast near Volcano Manor, and the Moonlight Altar, in the middle of the three Glintstone dragons. These bosses are pure chaotic neutral, and you can absolutely use that to your advantage. Even as someone who has only ever been into PvE, the PVP in 1.06 has been fantastic

                                                                                                      • Anonymous

                                                                                                        The near and far has not improved anything in pvp. Invading is next to impossible. Fighting players over leveled by mass amounts. Boooring...not to mention completely unfair. Has nothing to do with being good in the game.

                                                                                                        • Anonymous

                                                                                                          DS2 still remains the peak of Souls PvP, and even then it had it's bad moments. Maybe PvP should be removed from the series. I imagine it must be a huge pain for a developer to balance weapons and builds for both PvE and PvP. No PvP means more time spent on other things, like for example, cut content.

                                                                                                          • Anonymous

                                                                                                            Has anyone tested how the distant Invasion works yet? Do I have to visit somewhere before I can invade there? Do i have to sit at the grace to unlock it or do I activate the summoning pool?

                                                                                                            • Anonymous

                                                                                                              the “near and far” option for invading essentially turns every area in the game into an invasion hotspot. normally i’m fine with invasions but this is too much. co-op has been ****ing unbearable since 1.06

                                                                                                              • Anonymous

                                                                                                                Maybe we’ll have an actual multiplayer game after 1.06… hopefully this update sends some of the cancer that plagued the game back to Madden.

                                                                                                                • Anonymous

                                                                                                                  my personal thoughts on what could be changed to make invasions and invasion multiplayer more enjoyable.
                                                                                                                  -make a new menu option at sites of grace where you can toggle specific multiplayer items, (taunters tongue and the cipher rings, other similar stuff if i forgot any.) this will prevent gank traps with hosts disabling taunters once they get one invader and not allowing a second one to help, and stop also afk farmers.
                                                                                                                  -bring back solo invasions, but only allow a solo players world to be invaded very rarely, once every hour or hour and a half.
                                                                                                                  -should an invader get put into a solo players world, remove all (or a significant amount of) their flasks, this will make it fair for the host as the host is solo and the invader has PVE enemies on their side, while also making sure the invader is at a disadvantage regardless, as they should be.
                                                                                                                  -should an invader get put into a 1 host 1 phantom world, nothing should change from how it is now, they spawn with half flasks and it is them + PVE vs. the host and their phantom.
                                                                                                                  -should an invader get put into a 1 host 2 phantom world, they spawn with full flasks and a hunter cannot be summoned, unless they take the place of a phantom after they die. this makes it more fair than it is right now, while still being difficult on the invader. theres only so much counter-play to fighting 3 people at once, and PVE can only help so much (unless you find a runebear or something lmao.)
                                                                                                                  -give hosts that have just summoned a phantom a 5 or so minute immunity to being invaded. this is because alot of places have summoning pools far away from the nearest boss (niall, maliketh), where a host will want to summon a phantom or two, and then run to the fog-gate and fight the boss. alot of the time invaders will get summoned to that world and immediately be sent back home once the boss fight starts, wasting their time for no reason. this should stop this from happening for the most part.

                                                                                                                  thats about all i can think about right now that i feel can be changed for the better. if all the players in a regular invasion are of equal skill, then the invader has maybe a 1/5 or 1/6 chance to win. i personally think that should go to a 1/3 or 1/4 chance for the invader, which is why so many of these changes are favourable to the invader, as right now the invaded players have way too much of an advantage in most scenarios, and while they definitely should be at an advantage, in my opinion its currently just too skewed for the host right now.

                                                                                                                  i dont consider myself the best player or anything but i have about 200 or so rune arcs between all of my saves so i think im allowed a valid stance on the whole issue. most of the problems with pvp is almost entirely just game balance, aows that can oneshot 40+ vigor players with little effort, bleed being extremely strong, BHS being BHS, and phantom hits still building status and stuff like that, makes the pvp in this game just a shell of what it could be.
                                                                                                                  there also evidently by this comment section seems to be a big resentment between invaders and hosts, where i think it kinda goes like this:
                                                                                                                  host playing through game normally, decides to try out coop with a friend. they eventually get invaded by an invader with a dedicated pvp build, god at roll-catching, greatsword crouch poke, etc. host gets frustrated, goes and gets an overtuned weapon (rivers, blasphemous blade, seppuku), and melts any invaders, invaders get frustrated and do the same, they invade different hosts who copy them, over and over until it just become a boring spam fest that noone enjoys. i hope from manges to fix the current balance to where player skill will be the actual deciding factor on who will win in any pvp outside of duels, instead of what it is right now.

                                                                                                                  anyway thanks for reading and i guess you can give feedback if you disagree with some of the point i made.

                                                                                                                  • Anonymous

                                                                                                                    How does anyone seriously duel in these games? The netcode is from the stone age and the mechancis could literally be mastered by a toddler. It's laggy, spammy, mashy, and completely luck-based. What is the point?

                                                                                                                    • Anonymous

                                                                                                                      Invaders, take it as a win when the host and phantoms teabag or point down. It prob means you pissed them off enough for them to get salty LOL

                                                                                                                      • Anonymous

                                                                                                                        hate getting ganged up on by 3 people during duels. in invasions sure since its just popping in randomly, but duels should be more honorable 1v1 fights since its a fight with consent. im probably in the minority thinking that but oh well.

                                                                                                                        • Anonymous

                                                                                                                          I remember when a dude invaded an host were I and another rando were cooperating for the n-time to kill the boss at Yelough Anex tunnels, he stood in front of the fog, we didn't even flinch, kept running at him, obliterated him before he could cast anything and kept on trying with the boss, lmao Felt like a Bud spencer n terence hill movie

                                                                                                                          • Anonymous

                                                                                                                            Everyone complaining about all the cheap ashes of war (reasonably) I'm just stupefied as to why its the year 2022 and one of the most lucrative franchises in the last decade is still not using dedicated servers. It works on paper when you take into consideration how pvp works in elden ring, but in real time its just lag you could have prevented, lag switching you could have prevented, people flooding each others routers with traffic you could have prevented. And it would have cost them like an extra 2 mil of even on a game they already knew was going to be big. Same BS with warframe. They'll hire the director from Cloverfield Lane to create their unrealistic gameplay trailer but won't fix their rudimentary multiplayer system. I feel like we need to start holding these devs accountable if they want to create AAA titles they need to implement AAA servers not some horrible setup from the early 2000s.

                                                                                                                            • Anonymous

                                                                                                                              Broken mess. I dont think they will ever bother to fix it. Animations are better and of course the crouching and jumping but other than that its a straight downgrade from ds3. PC is a joke that they should be ashamed of.

                                                                                                                              • Anonymous

                                                                                                                                I don't really care about your own personal stance on PVP, whether you are pro invader or you think invaders are just trolls trying to ruin your co-op fun, there is still some major problems that need to be addressed, specifically focusing on low level. Even if you hate RoB users bc its cheap and easy to use, I agree but tbh its not that hard of an attack to dodge once you get the hang of it. It may be sad that there are many one shot builds but at meta level that's kinda expected, but on low level co-op / invasions there truly shouldn't be any of these builds. Due to elden ring's open world nature you can get stuff like moonveil early on but that alone isn't really a problem, its when people show up with end game gear that they obviously do not have the skill to obtain on such an early level such as SoR that they make their whole lvl 30 or 40 build around. Honest low level pvp is some of the most fun you can have in these games bc of a lack of OP stuff but ppl wasting their money on buying endgame gear or getting some gear dropped completely degrades from the experience. I'm not complaining and coping that woe is me because its unbearable and unfair (even though it can be), its just kinda boring and unfun, like fighting someone whos whole build is one spell even if its a good spell still makes for a very boring and unversatile build. I can also seeing it being extremely annoying for ppl who summon, I never summon ppl to help with fights bc I dont think its honest personally but even if you do summon you still want a challenge, hell its a souls game if you don't want a challenge don't play it, but if you summon someone with bullgoats and endgame gear to fight margit it makes the fight too easy and takes away from the whole experience. I dunno what would be done to stop twinking in general but its not only annoying for early pvp which is very fun but also destroys the pve for people that are into that kinda thing and just takes away from the experience as a whole.

                                                                                                                                • Anonymous

                                                                                                                                  Just your friendly, neighborhood reminder that From wanted this game to be so casual that they tied invasions to Co-op and gave invaders 4% rewards.

                                                                                                                                  • Why people still cry about pvp builds or edgelords/tryhards using rob only baffles me, every souls game had stupid builds with one shot potential. Why don’t we address to the big elephant in the room…the fact that they cut short the pve pvp experience like it existed in previous souls games, no covenants and specific pvp areas tied to such covenants…had the most fun with this system in ds1-3 and even met some nice people. I don’t care about if the majority of people play Rob only or whatever is considered op, it’s still possible to clap cheeks with every other build but what I do care about is the fact they ****ed up the actual fun part.

                                                                                                                                    • Anonymous

                                                                                                                                      I really loved this game the first 100 or so hours. But I have completely changed my stance… this is an overrated, pandering version of Dark Souls. This game is above average at best - not a masterpiece. The scope was too big, and From obviously got intimidated by popular media so they added 2,881 mega-OP weapons and the Mimic Tear… “we’re not adding an easy mode (but we totally are).” Nothing fun about PvP. Even streamers are boring as hell, they all have to poke dual wield. Extremely wary of From’s next title… I am definitely not going to preorder and I’m going to wait a few months. This is undoubtedly a step backward for From, regardless of the size of the base game. It’s huge and it is mediocre. And it was way, way, WAY too geared toward a casual audience. PvP is a total joke because they added all these ridiculous weapons you can just L2 through the game with. Ugh, I’m just ranting now… but man, I’ve never done such a 180 on a game before… I am very disappointed.

                                                                                                                                      • Anonymous

                                                                                                                                        Watch out guys this pvp stuff is teeming with hackers now. Hopefully the devs fix this before they lost the entire multiplayer community.

                                                                                                                                        This includes Ps4and Ps5 btw.

                                                                                                                                        Came back after a few months break and ran into invincible players that were always out of range magically. And even if they were hit did not take damage.
                                                                                                                                        Also there are still a lot of unaddressed bugs like helmet swap glitch, instant cast spells, and other exploits.

                                                                                                                                        If some of the devs check this page, pls fix these pvp and coop issues ASAP. The clock is ticking now and hackers have had multiple games with the same netcode. It’s just a matter of time before the entire game will become unstable and drive away any new players.

                                                                                                                                        • Anonymous

                                                                                                                                          Unreal. Got people griping how invaders have to fight given the massive advantage coops and hosts have in pvp play. Give me a break. I don't think I have invaded yet and a coop or host hasn't spammed me with rivers of blood.

                                                                                                                                          • Anonymous

                                                                                                                                            I primarily co-op for multiplayer. I've taken down a fair few invaders. But every single one that manages to kill the host does it in the same exact way, every time: press L2 twice. Whether it's with Rivers of Blood or Waves of Darkness Greatsword or [insert weapon here] with Hoarah Loux's Earthshaker. Anything that doesn't require real aiming or timing, just close enough proximity, and will kill guaranteed if not avoided. Invading in previous games was fun, and the covenant rewards helped incentivize it. But now? The rewards are basically nothing and I don't see how playing that way could be fun at all.

                                                                                                                                            • Anonymous

                                                                                                                                              I’m average at games in general and am winning like 80% of invasions at level 45 on a new character. Not that difficult at lower levels. All about the right place and the right stuff.

                                                                                                                                              • Anonymous

                                                                                                                                                One thing that i cannot comprehend is why there are no follow up to the first hit, like in DS3 because It rewards players with good spacing and skills and punishes players who make mistakes or are impulsive. No sense in using straight sword or other one handed weapons cuz of that when you can just use a double spears jumping attack and hit for a 3/4 of health.
                                                                                                                                                You will end up using/abusing OP Ashes of war which instant kill or using those damm dual welding spears or naginata.
                                                                                                                                                Other broken stuff: Moonveil, BHS, RoB, Ultra r1 spamming, some magics, bleed, sleep, frost (all status effect)
                                                                                                                                                DS3's pvp was far from perfect but it was more fun, more balanced, more engaging and every weapon was more or less capable of being fun and satisfing.
                                                                                                                                                Honestly, a great disapoiment. Miss the old DS2/3 days pvping sooooo much

                                                                                                                                                • Anonymous

                                                                                                                                                  Running an honest strength Great Epee build for duels. It's great and I love it. But it's become clear to me that due to Fromsoft's obsession with speedrunners that I'm going to get more bs "L2 go brrrr" builds as I level up (started around 60 around level 90 now). That's not to say that I haven't ran into fellow honest people (Those duels are great and I actually have to think). But those duels are few and far between compared to the cancer that most players will have to deal with. I really hope that the updates addressed PvP because it is fun just insanely unbalanced and brain dead.

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