PvP or Player versus Player for Elden Ring is a confirmed Online feature where players can challenge and fight other players. Players may only enter PvP by two means: one is by invading another player who is in a co-op session, and another is by being invited into another player's world via a pvp summon item. This page contains information regarding the guidelines, various mechanics for the PvP combat system.

 

Elden Ring PvP Information

Since the game features an open world, it is uncertain how PvP would fit in terms of matchmaking, and how it will interact with Mounted Combat.

Some speculate that PvP will have hotspots or feature larger battles, or even an arena, to make up for the lack of "levels" to restrict. Another alternative is the use of bloodborne-like bell maidens

A system for PvP matchmaking must surely be put in place, and players wonder if something similar to Dark Souls Remastered weapon matchmaking will make an appearance.

SPECULATION BELOW

 
 
 
 
 
 
 
 
 

 

The Multiplayer Features we fully expect to see in Elden Ring

So, if we establish there will surely be multiplayer, what will it look like? Let’s look at the previous games for some basics.

Souls games have an engaging and addicting no-hassle drop-in multiplayer system. In a departure from trends, FromSoftware souls games did not provide you with a lobby or party mechanic, but instead gave simple and somewhat cryptic signs that allow you to summon silent companions that can only communicate via gestures. This design came as FromSoftware’s Hidetaka Miyazaki believed games and gamers were “overcommunicating”.

Given that this philosophy hasn’t really changed across Demon’s Souls, Dark Souls or Bloodborne, and has been successful in souls-like games such as Nioh and Code Vein, we expect that a similar approach will be taken for Elden Ring.

This means that you should expect to see drop-in multiplayer featuring both allies and enemies, revolving around your interaction with elements of the world that invites these players into your domain.

Further, given the progressive steps to limit “harassment” pvp, we expect to see measures to avoid invasions or hostile play, and provide a structure for those who want to focus on PvP to fully engage with it, be it in an arena or by auto-summon covenant mechanics.

A quick expected features summary

  • “Sign / Bell” summons or a similar element that invites other into your world
  • “Ember / Human / Bell Maiden” form that enables online Play and PvP
  • “Summon Range” that limits the default invasion range, or an auto-adjustment to host’s level for both cooperative players and invaders
  • Solo play sections – with an open world and “dungeons”, there will likely be areas that are not open for multiplayer, in order to preserve the progression path of the character and prevent an invader spawning 10 minutes away from a host.
  • 6 Player Online – at the very least! We think there’s a possibility that we see larger battles given the size of the proposed field, and there are endless possibilities of improvement with a covenant and arena system.
  • Faction-based MP – As we mentioned above, FromSofware has a pretty nifty system with auto-summons that let you participate in PvP and help those willing to avoid it. We expect this system to return, and to see more defense-based pvp and cooperation-based multiplayer factions.



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    • Anonymous

      21 Apr 2021 04:37  

      "Further, given the progressive steps to limit “harassment” pvp, we expect to see measures to avoid invasions or hostile play, and provide a structure for those who want to focus on PvP to fully engage with it, be it in an arena or by auto-summon covenant mechanics."

      That kinda sucks... to me being invaded and invading at any time has been so unique and so much fun in Souls games - labeling it as "harassment" downplays it so much.

      Sure I approve if they manage to remove actual harassment like low level twinking - but matching invaders mostly against gank squads (by that logic isnt that just replacing harassment with harassment?) and homogenizing build variation (by disabling poise, not making truly unique weapons and movesets, making r1 spam mandatory because everyone staggers, not having good enough netcode for fast movesets) is just simply trash design.

      I think they should just remove invasion if they don't care about it enough to make it balanced.

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