Poise

Type Base Stat
Effect The degree to which you can resist collapsing under enemy attacks

Poise is a Base Stat in Elden Ring. Poise can be increased by wearing armor. It can also be raised by various other equipment, ashes of war, Wondrous Physick combinations, sorceries, incantations, and consumables.

See also Stance for the related enemy-only stat that governs when an enemy becomes vulnerable to a critical hit.

Poise Information

Poise determines resistance to flinching or staggering from enemy attacks.

 There are 3 types of staggers in Elden Ring:

  1. Weak Stagger: On hit, cannot move or perform actions for brief period of time (a third to half a second)
  2. Heavy Stagger: On hit, cannot move or perform actions for extended period of time (about a second)
  3. Knock-down: On hit, knocked completely off feet, cannot move or perform actions until player finishes chosen getup animation (roll or neutral getup, several seconds each)

Against Creatures and Enemies depleting their Poise bar knocks them down to allow the player to deal Critical Damage. Often marked by a glowing orange spot on large enemies that have fallen down or by standing in front or behind a downed enemy, pressing the Light Attack button on your right-hand weapon allows a critical hit animation. Note that not all weapon classes can perform critical hits and some enemies are immune to critical hits.

Poise HP

In Elden Ring, poise works based off an invisible "poise HP bar," which is based off the visible poise stat. For simplicity's sake, the poise value displayed in that stats screen will represent your poise HP.

When your poise HP bar reaches 0 after being hit, you are staggered and your poise resets back to your max poise HP.

It's worth noting that if your poise HP bar is low and you get hit by a high poise damaging attack, your next health bar will not be tolled.

For example, let's say your total poise HP is 51 and you get hit by a 50 poise damage attack. Your poise HP is now 1, and if you get hit by the same attack, the 49 spare poise damage WILL NOT wrap around to your next poise HP bar. Instead of leaving you with 2 poise HP the stagger effect refreshes your poise and you will be left with your total poise HP of 51 again.

In PvE, enemies see their poise HP regenerate after 6 seconds without taking a hit.

Poise Weapon Classifications

The stagger produced from the depletion of your characters poise HP is entirely dependent on weapon class, not weapon weight. There are only two common staggers produced from getting hit by humanoid opponents, and those two staggers are the "Weak Stagger" and "Heavy Stagger."

The weak stagger is produced by standard weapon sizes, and the heavy stagger is produced by "great" weapons and bigger.

The 2 classifications of weapons for poise in this game, "great" and "standard" categorize the following weapon classes...

The weapons classified as "great" are as follows:

  • Greatswords
  • Curved Greatswords
  • Great Spears
  • Great Thrusting Swords
  • Greataxes
  • Great Hammers
  • Colossal Swords
  • Colossal Weapons
  • Halberds

The weapons classified as standard is basically everything else:

  • Straight Swords
  • Curved Swords
  • Thrusting Swords
  • Spears
  • Hammers
  • Flails
  • Whips
  • Daggers
  • Bows
  • Crossbows
  • Twinblades
  • Axes
  • Katanas

Greatbows and mounted Ballistas are also sometimes used by humanoid opponents, these always seem to perform a knockdown regardless of poise. Not even a Leaden Hardtear can stop this knockdown.

Poise Damage

Disclaimer!! The following data is still largely speculative at this point, as not all weapons have been tested!! Thank you!

A comprehensive spreadsheet for player poise breakpoints can be found here: Fextra refuses to let me link it, just search poise breakpoints spreadsheet and I'm sure you'll find it. Note that the values in this document are poise breakpoints (least amount of poise required not to get stunned by an attack), not poise damage. The poise damage, however, can be found simply by subtracting one off of the values in the spreadsheet. This spreadsheet should probably be integrated into this wiki article, because it is far more comprehensive than what this wiki already has. This spreadsheet does need verifying, however, although it is quite popular and probably trustworthy.

Standard Weapons

The two weapon classifications, great and standard, do differing poise damage values to see if the stagger occurs.

A player two handing a weapon will deal about 10% more poise damage, and any strong attack will usually double the poise damage.

Most Standard weapons do 50 poise damage, and 100 with heavy attacks, except for the following:

  • Crossbows
  • Greatbows
  • Bows
  • Daggers
  • Claws
  • Fists

Crossbows and bows do a very small amount of poise damage, somewhere between 5 and 10, while the others sit around 30

Great Weapons

As for great weapons, these seem to deal 100 damage to your poise. A Great weapon knight performs a stagger against a player with 100 Poise. Raising poise to 101 the player is only staggered once every other hit wether the enemy is using their weapon two-handed or in tandem with a shield. The only way to raise poise above 100 in Elden Ring is by using one of the buffs or a Bull-Goat's Talisman with heavy armor.

 

Additional test info
Heavy Attacks (Avg = 1.41x normal poise damage, True = 2x normal poise damage)
  • Great Swords, Colossal Swords, Great Curved Swords, Great Hammers, Colossal Weapons, Great Spears: NO DIFFERENCE
  • Flails, Halberds, Scythes: 1.33x normal poise damage for weapon class
  • Straight Swords, Great Thrusting Swords, Katanas, Twinblades, Axes, Hammers: 1.67x normal poise damage for weapon class
  • Thrusting Swords, Whips: 1.75x normal poise damage for weapon class
  • Daggers: 1.8x normal poise damage for weapon class
  • Curved Swords, Fists: 2x normal poise damage for weapon class
Jumping Heavy Attacks: (Avg = 2.38x normal poise damage, True = 3.5x normal poise damage)
  • Colossal Swords: NO DIFFERENCE
  • Great Swords, Great Curved Swords, Great Spears: 1.67x normal poise damage for weapon class
  • Flails, Great Hammers, Colossal Weapons, Halberds, Scythes: 2x normal poise damage for weapon class
  • Straight Swords, Great Thrusting Swords, Katanas, Twinblades, Axes, Hammers, Spears: 2.5x normal poise damage for weapon class
  • Daggers, Curved Swords, Fists, Claws: 3x normal poise damage for weapon class
  • Thrusting Swords, Whips: 3.5x normal poise damage for weapon class
Charged Strong Attack: (Avg = 4.56x normal poise damage, True = 6x normal poise damage)

If a weapon class is not on this list, it means they already staggered the given test enemy in one hit in the previous strength tier

  • Great Curved Swords: 3x normal poise damage for weapon class
  • Thrusting Swords, Whips: 3.5x
  • Flails, Great Spears, Halberds, Scythes: 4x normal poise damage for weapon class
  • Daggers, Claws: 4.5x normal poise damage for weapon class
  • Straight Swords, Great Thrusting Swords, Katanas, Twinblades, Axes, Hammers, Spears: 5x normal poise damage for weapon class
  • Curved Swords, Fists: 6x normal poise damage for weapon class
Shield Counter: (Avg = 4.125x normal poise damage, True = 7x normal poise damage)

If a weapon class is not on this list, it means they already staggered the given test enemy in one hit in the previous strength tier. The multiplier of the last tier it was mentioned in would apply to this one as well.

Additionally, this particular tier was sparsely populated. Shield counters certainly do the most poise damage of any general move, however, the test enemy was relatively weak to allow for expedient testing of the weapons.

  • Daggers, Claws: 3x
  • Whips: 3.5x
  • Thrusting Swords: 7x normal poise damage for weapon class

Poise Thresholds

  • 31 poise to endure a dagger light hit
  • 34 poise to endure a dagger two handed light hit
  • 51 poise to endure a standard light hit (endures most PvE enemy attacks without flinching)
  • 56 poise to endure a standard two handed light hit
  • 61 poise to endure 2 dagger light hits, and 1 curved sword running light hit
  • 67 poise to endure 2 dagger two handed light hits
  • 101 poise to endure 2 standard weapon light hits
  • 111 poise to endure 2 standard weapon light hits
  • 101 poise to endure a great weapon two handed light hit (note that some attacks in the chain may deal greater poise damage, strong attacks cannot be endured even with 133 poise)
  • 111 poise to endure a "great weapon" two handed light hit

To not be staggered by great weapons, a buff or talisman is required as the largest armor in-game gives exactly 100 and is still staggered in one hit.

In my testing, I couldn't find any other distinct classes for weapons besides "great" and "standard." Greatbows/ballistas and bows/crossbows poise damage values may differ. Additionally, NO sorceries, incantations, or miracles of any kind were tested. I'll leave THAT lifting to someone else. 

 

Poise increasing Items

Poise Notes & Tips

  • The entire Blaidd's Set (including the Black Wolf Mask) gives exactly 51 poise to stop most standard PvE attacks (One handed only in PvP) from performing a weak stagger, at the lowest amount of weight required.
  • For the 61 Poise threshold to withstand most non-heavy attacks in PvP, the Banished Knight's Set, General Radahn Set, and Beast Champion Set all come close at 60 total Poise. Alternatively, the Cleanrot Set supplemented with the Bull-Goat's Talisman gets a total 64 Poise.
  • Maximum Poise from a single armor set is 100 from the Bull-Goat Set.
  • Veteran's Set offers one of the best Poise-to-weight ratio (1.755), giving 75 Poise but has a fairly heavy 45 weight.
  • Link for testing video:   

 

 

Stats in Elden Ring
Arcane  ♦  Dexterity  ♦  Discovery  ♦  Endurance  ♦  Equip Load  ♦  Faith  ♦  Fire Damage Negation  ♦  Fire Defense  ♦  Focus  ♦  Focus Resistance  ♦  FP  ♦  Holy Damage Negation  ♦  Holy Defense  ♦  HP  ♦  Immunity  ♦  Immunity Resistance  ♦  Intelligence  ♦  Level  ♦  Lightning Damage Negation  ♦  Lightning Defense  ♦  Magic Damage Negation  ♦  Magic Defense  ♦  Memory Slots  ♦  Mind  ♦  Physical Defense  ♦  Robustness  ♦  Robustness Resistance  ♦  Runes Held  ♦  Stamina  ♦  Strength  ♦  Vigor  ♦  Vitality  ♦  VS Pierce Damage Negation  ♦  VS Pierce Defense  ♦  VS Slash Damage Negation  ♦  VS Slash Defense  ♦  VS Strike Damage Negation  ♦  VS Strike Defense  ♦  Weight

 




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    • Anonymous

      So if I understand this correctly, incoming poise damage gets rounded up but the bull-goat talisman's poise increase gets rounded down. What a stupid system.

      • Anonymous

        A poise of 11 will allow you to endure 1 regular arrow or bolt in PvE without flinching, a poise of 10 will not. Similarly, a poise of 21 will allow you to endure 2 arrows or bolts without flinching. This only applies to normal body hits, not headshots.
        Tested on Marrionette archers in Liurnia of the Lakes, and Godrick Soldiers near the Gatefront site of grace.

        • Anonymous

          Poise is not a bad mechanic, it's just not implemented nearly as well as it could be. At least it's better than it was in DS3, where it only functioned while doing certain attacks with some weapons on particular days when specific planets were in alignment, depending on your zodiac sign.

          • Anonymous

            there are attacks that completely ignore your poise and they're literally everywhere. also your poise will disappear in a few hits no matter what, and with the multihit combos that every single endgame boss throws out it's basically useless to build up past maybe 60 poise. it's all you need not to get stunlocked into a corner by 2 rats

            • Anonymous

              Are we sure that you need one poise over the incoming poise damage? Doing some quick testing on gatefront soldiers and the breakpoint to be staggered on a light hit appears to be 49, 50 or 51 poise will absorb it the same
              That would imply poise “hp” needs to be reduced past 0 to flinch, or there’s an invisible 1
              Can anyone else confirm/deny?

              • Anonymous

                The bull goat talisman actually reduces incoming poise damage effectively resulting in 33% increased base poise. BUT, also resulting in increased hyper armor poise from certain attacks since incoming attacks deal less poise damage with the talisman.

                Also the talisman lets you pull off so much drip while maintaining 67 poise (of course at the cost of roughly 4-10lb carry weight more than something like veterans armor)

                • Anonymous

                  Did any of you played NIOH2? This game had so nice, easy to read, easy to see and easy to use poise/stance system... Loved it, ER should definitely import it

                  • Anonymous

                    So against the giant hand enemies that has a attack that knock you down only causes a normal stagger with 79 poise(veteran set). Explain?

                    • Anonymous

                      I’m sure it’s useful for strats in pvp, but for pve, I’m so used to strategizing based on the assumption that I can’t poise through anything that i don’t even think about it when I have the armor and endurance levels for it late game

                      • It should be noted that the Bull-Goat talisman does NOT increase poise by 33%, rather it decreases incoming poise damage by 25%. The difference is more than just semantic, as the bullgoat talisman will allow you to tank hits greater than what your stat suggests.

                        This also means that the testing of regular thresholds is unreliable if the talisman is used, since it skews the data. Rather there needs to be two separate tables, thresholds with the talisman and without. Finally, the page should probably be updated to reflect that 100 poise is the maximum amount allowed by armor, and that the talisman itself is its own separate effect.

                        • Anonymous

                          I greatly dislike these "hidden" mechanics that are at the core of gameplay. Would it hurt the Devs to include relevant information on the weapons stat / info page in-game? Why does this have to be some arcane secret? It's too important.

                          • Anonymous

                            I just want to know the sadistic weasel who made it so armor sets are almost always just short of reaching a breakpoint. What's the point of designing armor pieces that fit together if you have to mix them with pieces from other sets which don't to make use of an important game mechanic that is already obscured?

                            • Anonymous

                              They majorly overloaded poise to the heavier armor types.

                              Even medium armor is pretty much useless for anything else than fashion.

                              Either more poise or more DR for leather type armor would've been great.

                              • Anonymous

                                They majorly overloaded poise to the heavier armor types.

                                Even medium armor is pretty much useless for anything else than fashion.

                                Either more poise or more DR for leather type armor would've been great.

                                • Anonymous

                                  Don’t Trust the Numbers. I’ve done many testing now since I wanted to poisetank through any attacks for pvp and it’s NOT 111 poise to stand a 2 handed Light hit from „big“ weapons it’s 113! Tried with greatswords and greatspears. Besides that it looks like it’s impossible to resist ultragreatswords/ colossal weapons even not a 1 handed light hit. Tried that with some great hammers and guts greatsword. They all stagger. So if you plan on building poise for your builds go for 61 or 113 anything below or between is a waste than better focus on other stats.

                                  • Anonymous

                                    Why did you get rid of the chart with poise damage for different weapon attacks? Even if like 25% of them weren't accurate, some information is better than literally zero come on.

                                    • Anonymous

                                      Is there a breakdown for Hyper Armor yet? I remember reading on a thread somewhere that when you enter an attack animation, your poise is halved but then you get a flat amount of poise health added back to your attack depending on the weapon and attack. Is this true? And if so, how does Bull-goat's talisman interact with the hyper armor if at all?

                                      • Anonymous

                                        Imo, the best way to solve problem with poise monsters is simply remove Bull Goat Talisman from the game. Viola, you get now staggerable bull goat players, while still having a working poise system.

                                        • Anonymous

                                          theoretically good, but in practice it just serves to kill fashion souls and PvErs who don’t have a pvp build. it would be better if passive poise didn’t work in pvp and hyperarmor got a buff; a clunky solution but definitely better than what we’ve got now

                                          • Anonymous

                                            Okay so explain this to me: I have 111 poise but still when someone issues Zweihander with both hands and uses r1 still the first hit staggers me

                                            • Anonymous

                                              I haven't seen anyone mention how your poise is actually lower when you are attacking with light weapons- you heard me, this game has *negative hyperarmor*
                                              in fact the only weapon that i would say has true hyperarmor is the great mace, its practically impossible to interrupt.

                                              • Anonymous

                                                I do hate how the poise HP bar for mobs is completely different for various types of mobs in game. Basically makes you get hit/die to a monster if the dev's decided it's going to have a massive poise HP bar for some reason.

                                                • Anonymous

                                                  Bring back DS3 poise and just remove the 2 hit combo's simple fix we don't need this fusion of DS3 and DS1 poise because it just doesn't work.

                                                  • Anonymous

                                                    I love this poise system. Instead of making in OP or relatively useless in other titles. Now, OP poise is still attainable but only with a the heaviest of armors and major stat/fashion/talisman requirements. Also your best outcome is to only block one of the heaviest none of the major heaviest, and possibly 2 of the lightest. The differing poise damage on so many weapons and their movements makes finding an ideally optimal poise level difficult. Basically, without extreme knowledge of what weapon and attack your going up against, you still gotta dodge or block and if you mess up and poise through then its a bonus. Best poise system yet

                                                    • Anonymous

                                                      White Mask (bleed buff), Veteran's body, Scaled hands, and Scaled feet take you to 61 poise. This is might be the most generic PvP fit possible, as the White Mask buff works even if you aren't the one triggering hemmorage and hemmorage is extremely common in PvP. PvP thresholds are higher than PvE, so this would also work for that.

                                                      Use with Erdtree Talisman for the 8% equip weight bonus to make fitting even easier and enjoy the fantastic hp bonus.

                                                      • Anonymous

                                                        It would be nice if only enemies didn't have a Dark Souls 1-like poise system and were not even staggerable after multiple hits of an ultra greatsword. They just poise through pretty much everything and proceed murdering you. Tested yesterday with the beastmen in Farum Azula, especially the bigger ones.

                                                        • Anonymous

                                                          Why is this even in the game
                                                          Its useless in PvE
                                                          In PvP the entire point of poise is that light weapons cant stunlock murder you with their quick attacks
                                                          but then they make halberd running attacks do 100 poise damage and make ugs crouch poking do over 133

                                                          • Anonymous

                                                            So the take away for PvP is you either want 61 poise… or all of it.

                                                            I’m guessing this eventually gets adjusted. 5 weapon classes doing the same poise damage is silly.

                                                            • Anonymous

                                                              Does enemy poise hp reset? I noticed that, let's say the normal heavy jump attacks would be 3x then I stagger for example, enemy A. when enemy hits me after second heavy jump attack, and I attack again, it won't stagger. I need to do all three again

                                                              • Anonymous

                                                                The constant staggering in PvE would be slightly more bearable if your character didn't wail like a wounded animal with every hit. "Waaahaaa" "Unnnhhh" "Ohhoh"

                                                                • Anonymous

                                                                  So smaller weapons including halberds deal more poise damage with heavy jump attacks than dual wield jump attacks. While big weapons and hammers deal more with dual wielding jump attacks. Interesting.

                                                                  • Anonymous

                                                                    Why can't Fromsoft get someone to properly make a poise system for once?
                                                                    having weapon categories determine poise dmg instead of the individual weapon
                                                                    The amount you need to get past basic stagger is staggering
                                                                    not to mention the heavy attack poise dmg
                                                                    I doubt they'll overhaul though

                                                                    • Anonymous

                                                                      I hate this system. It makes quick weapons effectively unusable since you can't interrupt anyone. It forces you to poise tank. Why did they go away from DS3? That system was hugely better and with only a few tweaks could've been the best. Instead we regressed to DS1 and Havel Tanks.

                                                                      • Anonymous

                                                                        Does anyone have calculations for the amount of poise granted for 2 handing weapons during a trade? For example: swinging at 41 poise (breakpoint) with a longhaft axe should grant you enough poise to trade THROUGH a katana slash. Now idk what the values are outside of the longhaft axe having the highest in the greataxe category (42 granted) but if anyone could break it down that would be great

                                                                        • Anonymous

                                                                          Is unfair that colossal weapons in general have no big difference comparer to a great weapons. They should have much more stun, if not their high weight is not justified

                                                                          • Anonymous

                                                                            I find it a bit strange how few poise tiers there are in this game. It's not a huge complaint, since it means I don't have to sweat meeting thresholds real hard and can focus more on elden bling, but a greatsword or a halberd having the same poise damage as a colossal sword or colossal weapon does rub me the wrong way just a bit. This minor complaint only really applies to pvp, as FROM appears to have developed a completely different poise system for pve based on the spreadsheet above.

                                                                            • Anonymous

                                                                              I don't get why you can't gain poise from one of the many physical stats you invest in. You shouldn't be flailing about like a chump with 40 vigor and 25 endurance just because you brushed against a lit torch xD

                                                                              • Anonymous

                                                                                passiv poise is such a toxic mechanic in pvp...it ruins fashion variety, negates whole weapon classes...realy fromsoft ****ed up pvp in this game just to encourage braindead spam of aow, spells and jump attacks

                                                                                • Anonymous

                                                                                  poise is useless in pve.i really think they should have added the armor upgrade system back since the game is bigger than EVER.but guess what?every attack ****s us up

                                                                                  • Anonymous

                                                                                    how poise should work
                                                                                    dark souls 1 poise system + the animation you are currently in has a multiplier either less than or greater than 1, on how much poise damage you take.
                                                                                    Did you know that enemies in PVP only stagger if you do enough poise to stagger them in 1 hit? If they have 51 poise no amount of 50 poise damage attacks stagger them.
                                                                                    Did you know that hyper armor works by resetting your poise then changing the calculation to (poise/2)+30. Which makes you EASIER to stagger if you have more than 60 poise?
                                                                                    Every game after dark souls 1 seems to want to do something stupid to ruin poise

                                                                                    • Anonymous

                                                                                      how is ADDITIONAL TEST INFO AGAINST PLAYER CHARACTERS supposed to be read??
                                                                                      HEAVY ATTACKS (AVG = 1.41X NORMAL POISE DAMAGE, TRUE = 2X NORMAL POISE DAMAGE)
                                                                                      Great Swords, Colossal Swords, Great Curved Swords, Great Hammers, Colossal Weapons, Great Spears: NO DIFFERENCE
                                                                                      Flails, Halberds, Scythes: 1.33x normal poise damage for weapon class

                                                                                      Does no difference mean the avg 1.41x? No difference from what? A light attack? Based on everything i've read two-handing both of these would be
                                                                                      Colossal: 100 x 1.1 x 1.0 = 110 poise dmg
                                                                                      Halberd: 100 x 1.1 x 1.33 = 146 poise dmg

                                                                                      Then there is
                                                                                      JUMPING HEAVY ATTACKS: (AVG = 2.38X NORMAL POISE DAMAGE, TRUE = 3.5X NORMAL POISE DAMAGE)
                                                                                      Colossal Swords: NO DIFFERENCE
                                                                                      Great Swords, Great Curved Swords, Great Spears: 1.67x normal poise damage for weapon class
                                                                                      does no difference mean 1.0x or 2.38x?? It sounds like great sword jump heavy does 1.67x more than colossals which doesnt make sense please elaborate what the hell AVG and TRUE are even for

                                                                                      • Anonymous

                                                                                        Would honestly make poise a better system if they made it more rewarding for heavier weapon classes in terms of PvP, either that or make hyper armor more effective. 15% more standing poise when using greatsword, greataxe/hammer, colossal weapons 1-handed, 20-30% more poise when 2 handing them. Make smaller or non-heavy based weapons less effective with poise so it doesn't devolve into bullgoat bois using fast poke weapons to trade hits all day. They'd have to buff the effectiveness of a lot of these weapons in the first place though, greatswords and heavy hammers/axes are just abysmal and easy to dodge.

                                                                                        • Anonymous

                                                                                          In the table under "POISE DAMAGE BASE VALUES PER WEAPON TYPE AGAINST CREATURES AND ENEMIES", fists appear twice. (once in the normal-sized sword list, and another in the dagger/claws list)

                                                                                          • Anonymous

                                                                                            your poise thresholds are completely contradictory with the poise damage table per weapon class. Please fix it accordingly?

                                                                                            • Anonymous

                                                                                              Leaden tear doesn't stop knockdown from great bows even with full goat armor. Tested it against the Haligtree knights. A bit ridiculous tbh.

                                                                                              • Anonymous

                                                                                                Poise can be confusing for some players - it's different from hyperarmor. Poise affects how quickly you can attack AFTER you have been hit by an attack. If you have sufficient poise (the article above has actual numbers), you can attack immediately after being hit, if you don't have sufficient poise, you will get staggered for a short while before being able to attack again.

                                                                                                Poise doesn't give you hyperarmor though - it does not influence whether your spells or skills get interrupted when you are hit while casting. Spells and skills always get interrupted when hit while casting, unless they have a special animation that gives you hyperarmor (e.g. opening doors and chests gives you hyperarmor and can't be interrupted, unlike spells and skills)

                                                                                                • Anonymous

                                                                                                  Something worth noting. Attack actions with weapons do heal some poise. I'm not sure of exact values, so maybe someone else can add or comment. I do know that Greatswords reset poise to 80% of your current max armor poise value after every r1. So if 80% of your poise is enough to endure a hit, and you keep swinging a greatsword, you wont get staggered. Not sure of the poise "heal" numbers for other weapon classes.

                                                                                                  • Anonymous

                                                                                                    Dual-Wielding Katanas jumping attack seems to have slightly higher poise damage than curve sword/straight sword jumping dual-wielding attack. Tested on Hailtree knight.

                                                                                                    • Anonymous

                                                                                                      Do we know that PvE and PvP poise damage is the same?

                                                                                                      On a different note, I've been doing some tests on poise damage with both colossal weapons and fists. While the results for the fist match the table, the colossal weapon didn't. I share my figures here (units are arbitrary):
                                                                                                      Weapon | Stand Light | Jump Light | Stand Heavy | Jump Heavy | Full Heavy |
                                                                                                      Colossal | 3.5 | 3.3 | 4 | 5 | 8 |
                                                                                                      Fist | 1 | 1 | 2 | 4 | 6 |

                                                                                                      While this isn't to be taken as new de facto values, it might serve as an indication of things to change.

                                                                                                      FYI the test was quick and dirty. The fist used was "Iron Ball", the colossal weapon changed between Great Club, Troll's Hammer and Watchdog's staff.
                                                                                                      Enemies used to get the values were "Abnormal Stone Cluster" (total poise "6"), "Zombie" (total poise "10"), "Lyndell Knight" (total poise "13").

                                                                                                      • Anonymous

                                                                                                        someone should clean this page up. There is a bunch of conflicting and just wrong information as far as i can tell.

                                                                                                        • Anonymous

                                                                                                          110 poise with an ash of war that increases poise before the hit and i still get smacked out of everything by tiny arrows, amazing!

                                                                                                          • Anonymous

                                                                                                            I recently switched to a slower weapon and was getting staggered all the time, and raising poise seemed to have made no difference. Then I discovered on this page that poise doesn't work on a sliding scale, but you must have at least 51 poise to endure a standard light hit and 56 poise to endure a standard two handed light hit. I managed to raise my poise to these numbers now and it made all the difference - I am no longer getting staggered after just one hit

                                                                                                            • Anonymous

                                                                                                              ah yes poise. The mechanic that not even from soft understands. A knight in Elden Ring can have 30 poise ? No prob i cannot stagger him or cancel his animations with any weapons. Me? I have 105 poise and the ****ing dog cancels any animation of any spell or attack windup. So yea it should be added here that fromsoft probably adds this as a placebo stat

                                                                                                              • Whoever did all the testing, thank you. All this information is very helpful. I would love to have some information on Poise damage of Spells in PvP. I noticed that the Swift Glintstone Shard doesn't stagger people with heavy armor on the first hit, unlike the other spells.

                                                                                                                • Anonymous

                                                                                                                  I'm curious if weapon weight has something to do with poise damage. It seems some weapons in the same category stagger more than others like Great Axes vs Great Swords. Could just be in my head though I have only tested a few weapons.

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