|Effect||The degree to which you can resist collapsing under enemy attacks|
Poise is a Base Stat in Elden Ring. Poise can be increased by wearing armor. It can also be raised by various other equipment, ashes of war, Wondrous Physick combinations, sorceries, incantations, and consumables.
See also Stance for the related enemy-only stat that governs when an enemy becomes vulnerable to a critical hit.
Poise determines resistance to flinching or staggering from enemy attacks.
There are 3 types of staggers in Elden Ring:
- Weak Stagger: On hit, cannot move or perform actions for brief period of time (a third to half a second)
- Heavy Stagger: On hit, cannot move or perform actions for extended period of time (about a second)
- Knock-down: On hit, knocked completely off feet, cannot move or perform actions until player finishes chosen getup animation (roll or neutral getup, several seconds each)
Against Creatures and Enemies depleting their Poise bar knocks them down to allow the player to deal Critical Damage. Often marked by a glowing orange spot on large enemies that have fallen down or by standing in front or behind a downed enemy, pressing the Light Attack button on your right-hand weapon allows a critical hit animation. Note that not all weapon classes can perform critical hits and some enemies are immune to critical hits.
In Elden Ring, poise works based off an invisible "poise HP bar," which is based off the visible poise stat. For simplicity's sake, the poise value displayed in that stats screen will represent your poise HP.
When your poise HP bar reaches 0 after being hit, you are staggered and your poise resets back to your max poise HP.
It's worth noting that if your poise HP bar is low and you get hit by a high poise damaging attack, your next health bar will not be tolled.
For example, let's say your total poise HP is 51 and you get hit by a 50 poise damage attack. Your poise HP is now 1, and if you get hit by the same attack, the 49 spare poise damage WILL NOT wrap around to your next poise HP bar. Instead of leaving you with 2 poise HP the stagger effect refreshes your poise and you will be left with your total poise HP of 51 again.
In PvE, enemies see their poise HP regenerate after 6 seconds without taking a hit.
Poise Weapon Classifications
The stagger produced from the depletion of your characters poise HP is entirely dependent on weapon class, not weapon weight. There are only two common staggers produced from getting hit by humanoid opponents, and those two staggers are the "Weak Stagger" and "Heavy Stagger."
The weak stagger is produced by standard weapon sizes, and the heavy stagger is produced by "great" weapons and bigger.
The 2 classifications of weapons for poise in this game, "great" and "standard" categorize the following weapon classes...
The weapons classified as "great" are as follows:
- Curved Greatswords
- Great Spears
- Great Thrusting Swords
- Great Hammers
- Colossal Swords
- Colossal Weapons
The weapons classified as standard is basically everything else:
- Straight Swords
- Curved Swords
- Thrusting Swords
Greatbows and mounted Ballistas are also sometimes used by humanoid opponents, these always seem to perform a knockdown regardless of poise. Not even a Leaden Hardtear can stop this knockdown.
Disclaimer!! The following data is still largely speculative at this point, as not all weapons have been tested!! Thank you!
A comprehensive spreadsheet for player poise breakpoints can be found here: Fextra refuses to let me link it, just search poise breakpoints spreadsheet and I'm sure you'll find it. Note that the values in this document are poise breakpoints (least amount of poise required not to get stunned by an attack), not poise damage. The poise damage, however, can be found simply by subtracting one off of the values in the spreadsheet. This spreadsheet should probably be integrated into this wiki article, because it is far more comprehensive than what this wiki already has. This spreadsheet does need verifying, however, although it is quite popular and probably trustworthy.
The two weapon classifications, great and standard, do differing poise damage values to see if the stagger occurs.
A player two handing a weapon will deal about 10% more poise damage, and any strong attack will usually double the poise damage.
Most Standard weapons do 50 poise damage, and 100 with heavy attacks, except for the following:
Crossbows and bows do a very small amount of poise damage, somewhere between 5 and 10, while the others sit around 30
As for great weapons, these seem to deal 100 damage to your poise. A Great weapon knight performs a stagger against a player with 100 Poise. Raising poise to 101 the player is only staggered once every other hit wether the enemy is using their weapon two-handed or in tandem with a shield. The only way to raise poise above 100 in Elden Ring is by using one of the buffs or a Bull-Goat's Talisman with heavy armor.
Additional test info
Heavy Attacks (Avg = 1.41x normal poise damage, True = 2x normal poise damage)
- Great Swords, Colossal Swords, Great Curved Swords, Great Hammers, Colossal Weapons, Great Spears: NO DIFFERENCE
- Flails, Halberds, Scythes: 1.33x normal poise damage for weapon class
- Straight Swords, Great Thrusting Swords, Katanas, Twinblades, Axes, Hammers: 1.67x normal poise damage for weapon class
- Thrusting Swords, Whips: 1.75x normal poise damage for weapon class
- Daggers: 1.8x normal poise damage for weapon class
- Curved Swords, Fists: 2x normal poise damage for weapon class
Jumping Heavy Attacks: (Avg = 2.38x normal poise damage, True = 3.5x normal poise damage)
- Colossal Swords: NO DIFFERENCE
- Great Swords, Great Curved Swords, Great Spears: 1.67x normal poise damage for weapon class
- Flails, Great Hammers, Colossal Weapons, Halberds, Scythes: 2x normal poise damage for weapon class
- Straight Swords, Great Thrusting Swords, Katanas, Twinblades, Axes, Hammers, Spears: 2.5x normal poise damage for weapon class
- Daggers, Curved Swords, Fists, Claws: 3x normal poise damage for weapon class
- Thrusting Swords, Whips: 3.5x normal poise damage for weapon class
Charged Strong Attack: (Avg = 4.56x normal poise damage, True = 6x normal poise damage)
If a weapon class is not on this list, it means they already staggered the given test enemy in one hit in the previous strength tier
- Great Curved Swords: 3x normal poise damage for weapon class
- Thrusting Swords, Whips: 3.5x
- Flails, Great Spears, Halberds, Scythes: 4x normal poise damage for weapon class
- Daggers, Claws: 4.5x normal poise damage for weapon class
- Straight Swords, Great Thrusting Swords, Katanas, Twinblades, Axes, Hammers, Spears: 5x normal poise damage for weapon class
- Curved Swords, Fists: 6x normal poise damage for weapon class
Shield Counter: (Avg = 4.125x normal poise damage, True = 7x normal poise damage)
If a weapon class is not on this list, it means they already staggered the given test enemy in one hit in the previous strength tier. The multiplier of the last tier it was mentioned in would apply to this one as well.
Additionally, this particular tier was sparsely populated. Shield counters certainly do the most poise damage of any general move, however, the test enemy was relatively weak to allow for expedient testing of the weapons.
- Daggers, Claws: 3x
- Whips: 3.5x
- Thrusting Swords: 7x normal poise damage for weapon class
- 31 poise to endure a dagger light hit
- 34 poise to endure a dagger two handed light hit
- 51 poise to endure a standard light hit (endures most PvE enemy attacks without flinching)
- 56 poise to endure a standard two handed light hit
- 61 poise to endure 2 dagger light hits, and 1 curved sword running light hit
- 67 poise to endure 2 dagger two handed light hits
- 101 poise to endure 2 standard weapon light hits
- 111 poise to endure 2 standard weapon light hits
- 101 poise to endure a great weapon two handed light hit (note that some attacks in the chain may deal greater poise damage, strong attacks cannot be endured even with 133 poise)
- 111 poise to endure a "great weapon" two handed light hit
To not be staggered by great weapons, a buff or talisman is required as the largest armor in-game gives exactly 100 and is still staggered in one hit.
In my testing, I couldn't find any other distinct classes for weapons besides "great" and "standard." Greatbows/ballistas and bows/crossbows poise damage values may differ. Additionally, NO sorceries, incantations, or miracles of any kind were tested. I'll leave THAT lifting to someone else.
Poise increasing Items
- All Armor comes with varying amounts of poise (the Bull-Goat Set set provides the highest possible poise, 100 for the complete set)
- Bull-Goat's Talisman increases poise by ~33%
- Baldachin's Blessing / Radiant Baldachin's Blessing increases poise by 52%
- Endure (bugged as of patch 1.03 but may be fixed later)
- Leaden Hardtear seems to make the user unable to be staggered, but does not stop knockdowns.
- Ironjar Aromatic seems to do the same as above, but have not tested to see if it stops knockdowns.
Poise Notes & Tips
- The entire Blaidd's Set (including the Black Wolf Mask) gives exactly 51 poise to stop most standard PvE attacks (One handed only in PvP) from performing a weak stagger, at the lowest amount of weight required.
- For the 61 Poise threshold to withstand most non-heavy attacks in PvP, the Banished Knight's Set, General Radahn Set, and Beast Champion Set all come close at 60 total Poise. Alternatively, the Cleanrot Set supplemented with the Bull-Goat's Talisman gets a total 64 Poise.
- Maximum Poise from a single armor set is 100 from the Bull-Goat Set.
- Veteran's Set offers one of the best Poise-to-weight ratio (1.755), giving 75 Poise but has a fairly heavy 45 weight.
- Link for testing video: