|Effect||The degree to which you can resist collapsing under enemy attacks|
Poise is a Base Stat in Elden Ring. Poise can be increased by wearing armor. It can also be raised by various other equipment, ashes of war, Wondrous Physick combinations, sorceries, incantations, and consumables. See also Stance for the related enemy-only stat that governs when an enemy becomes vulnerable to a critical hit.
Poise determines resistance to flinching or staggering from enemy attacks.
There are 3 types of staggers in Elden Ring:
- Weak Stagger: On hit, cannot move or perform actions for brief period of time (a third to half a second)
- Heavy Stagger: On hit, cannot move or perform actions for extended period of time (about a second)
- Knock-down: On hit, knocked completely off feet, cannot move or perform actions until player finishes chosen getup animation (roll or neutral getup, several seconds each)
Against Creatures and Enemies depleting their Poise bar knocks them down to allow the player to deal Critical Damage. Often marked by a glowing orange spot on large enemies that have fallen down or by standing in front or behind a downed enemy, pressing the Light Attack button on your right-hand weapon allows a critical hit animation. Note that not all weapon classes can perform critical hits and some enemies are immune to critical hits.
- In Elden Ring, poise works based off an invisible "poise HP bar," which is based off the visible poise stat. For simplicity's sake, the poise value displayed in that stats screen will represent your poise HP.
- When your poise HP bar reaches 0 after being hit, you are staggered and your poise resets back to your max poise HP.
- It's worth noting that if your poise HP bar is low and you get hit by a high poise damaging attack, your next health bar will not be tolled. For example, let's say your total poise HP is 51 and you get hit by a 50 poise damage attack. Your poise HP is now 1, and if you get hit by the same attack, the 49 spare poise damage WILL NOT wrap around to your next poise HP bar. Instead of leaving you with 2 poise HP the stagger effect refreshes your poise and you will be left with your total poise HP of 51 again.
- In PvE, enemies see their poise HP regenerate after 6-15 seconds without taking a hit It depends on how much poise an Enemy has (80 poise=6 sec, 200 poise=15 sec ).
Poise Weapon Classifications
The stagger produced from the depletion of your characters poise HP is entirely dependent on weapon class, not weapon weight. There are only two common staggers produced from getting hit by humanoid opponents, and those two staggers are the "Weak Stagger" and "Heavy Stagger." The weak stagger is produced by standard weapon sizes, and the heavy stagger is produced by "great" weapons and bigger.
The 2 classifications of weapons for poise in this game, "great" and "standard" categorize the following weapon classes below. The Standard Weapons are all other Weapon categories. Greatbows and mounted Ballistas are also sometimes used by humanoid opponents, these always seem to perform a knockdown regardless of poise. Not even a Leaden Hardtear can stop this knockdown.
- 41 poise to endure a dagger light hit
- 51 poise to endure half of the PvE enemy attacks without flinching
- 51 poise to endure a standard light hit
- 53 poise to endure a dagger two handed light hit
- 75 poise to endure a standard two handed light hit
- 69 poise to endure a standard powerstanced hit
- 45 poise to endure a rapier light hit
- 58 poise to endure a rapier two handed light hit
- 101 poise to endure storm stomp or flaming strike and all non-alwaysstaggerable PvE enemy attacks without flinching
- Some PvE enemy attacks will always stun you, NO MATTER WHAT.
To not be staggered by great weapons, both a buff and talisman is required as the largest armor in-game gives exactly 100 and is still staggered in one hit.
Poise increasing Items
- All Armor comes with varying amounts of poise (the Bull-Goat Set set provides the highest possible poise, 100 for the complete set)
- Bull-Goat's Talisman increases poise by ~33%(actually reduce poise damage taken by 33,33%)
- Baldachin's Blessing / Radiant Baldachin's Blessing increases poise by 52% (still reduce poise damage taken by 52%)
- Leaden Hardtear seems to make the user unable to be staggered, but does not stop knockdowns.
- Ironjar Aromatic seems to do the same as above, but have not tested to see if it stops knockdowns.
Poise Notes & Tips
- The entire Knight Set gives exactly 51 poise to stop most standard PvE attacks from performing a weak stagger, at the lowest amount of weight required.
- Maximum Poise from a single armor set is 100 from the Bull-Goat Set (actually is 99,99).