Poise |
|
---|---|
Type | Base Stat |
Effect | The degree to which you can resist collapsing under enemy attacks |
Poise is a Base Stat in Elden Ring. Poise can be increased by wearing armor. It can also be raised by various other equipment, ashes of war, Wondrous Physick combinations, sorceries, incantations, and consumables. See also Stance for the related enemy-only stat that governs when an enemy becomes vulnerable to a critical hit.
Poise Information
Poise determines resistance to flinching or staggering from enemy attacks.
There are 3 types of staggers in Elden Ring:
- Weak Stagger: On hit, cannot move or perform actions for brief period of time (a third to half a second)
- Heavy Stagger: On hit, cannot move or perform actions for extended period of time (about a second)
- Knock-down: On hit, knocked completely off feet, cannot move or perform actions until player finishes chosen getup animation (roll or neutral getup, several seconds each)
Against Creatures and Enemies depleting their Poise bar knocks them down to allow the player to deal Critical Damage. Often marked by a glowing orange spot on large enemies that have fallen down or by standing in front or behind a downed enemy, pressing the Light Attack button on your right-hand weapon allows a critical hit animation. Note that not all weapon classes can perform critical hits and some enemies are immune to critical hits.
Poise HP
- In Elden Ring, poise works based off an invisible "poise HP bar," which is based off the visible poise stat. For simplicity's sake, the poise value displayed in that stats screen will represent your poise HP.
- When your poise HP bar reaches 0 after being hit, you are staggered and your poise resets back to your max poise HP.
- It's worth noting that if your poise HP bar is low and you get hit by a high poise damaging attack, your next health bar will not be tolled. For example, let's say your total poise HP is 51 and you get hit by a 50 poise damage attack. Your poise HP is now 1, and if you get hit by the same attack, the 49 spare poise damage WILL NOT wrap around to your next poise HP bar. Instead of leaving you with 2 poise HP the stagger effect refreshes your poise and you will be left with your total poise HP of 51 again.
- In PvE, enemies see their poise HP regenerate after 6-15 seconds without taking a hit It depends on how much poise an Enemy has (80 poise=6 sec, 200 poise=15 sec ).
Poise Weapon Classifications
The stagger produced from the depletion of your characters poise HP is entirely dependent on weapon class, not weapon weight. There are only two common staggers produced from getting hit by humanoid opponents, and those two staggers are the "Weak Stagger" and "Heavy Stagger." The weak stagger is produced by standard weapon sizes, and the heavy stagger is produced by "great" weapons and bigger.
The 2 classifications of weapons for poise in this game, "great" and "standard" categorize the following weapon classes below. The Standard Weapons are all other Weapon categories. Greatbows and mounted Ballistas are also sometimes used by humanoid opponents, these always seem to perform a knockdown regardless of poise. Not even a Leaden Hardtear can stop this knockdown.
Great Weapons
Standard Weapons
Poise Damage
Poise Thresholds
- 41 poise to endure a dagger light hit
- 51 poise to endure half of the PvE enemy attacks without flinching
- 51 poise to endure a standard light hit
- 53 poise to endure a dagger two handed light hit
- 75 poise to endure a standard two handed light hit
- 69 poise to endure a standard powerstanced hit
- 45 poise to endure a rapier light hit
- 58 poise to endure a rapier two handed light hit
- 101 poise to endure storm stomp or flaming strike and all non-alwaysstaggerable PvE enemy attacks without flinching
- Some PvE enemy attacks will always stun you, NO MATTER WHAT.
To not be staggered by great weapons, both a buff and talisman is required as the largest armor in-game gives exactly 100 and is still staggered in one hit.
Poise increasing Items
- All Armor comes with varying amounts of poise (the Bull-Goat Set set provides the highest possible poise, 100 for the complete set)
- Bull-Goat's Talisman increases poise by ~33%(actually reduce poise damage taken by 33,33%)
- Baldachin's Blessing / Radiant Baldachin's Blessing increases poise by 52% (still reduce poise damage taken by 52%)
- Endure
- Leaden Hardtear seems to make the user unable to be staggered, but does not stop knockdowns.
- Ironjar Aromatic seems to do the same as above, but have not tested to see if it stops knockdowns.
Poise Notes & Tips
- The entire Knight Set gives exactly 51 poise to stop most standard PvE attacks from performing a weak stagger, at the lowest amount of weight required.
- However, for a custom set of armor, the best armor for defenses, poise, and weight in ratio would be the Commoner's Headband (Altered), Veteran's Armor (Altered), Veteran's Greaves, and Gold Bracelets.
- Maximum Poise from a single armor set is 100 from the Bull-Goat Set (actually is 99,99).
- Anonymous
People said poise neft is good for fashion but it quite the opposite. You quite literally reduce the viability of all good looking armor and only the most hideous one are viable.
- Anonymous
I guess I'm just surprised by this move because so much time has passed. However, considering it looks like the community is happy about it for the most part, it's kinda cool to see they are still making significant changes, and only to one side of the spectrum. Right on, FS. I wonder what the DLC has in store for us, it's been pretty much a news blackout, just like what they did with the initial release. I wonder if it's on purpose, or if it's like total chaos in development, like people screaming and babies regularly on fire in the office, fist fights with broken glass and stuff like that. What do you guys think?
- Anonymous
I guess I'm just surprised by this move because so much time has passed. However, considering it looks like the community is happy about it for the most part, it's kinda cool to see they are still making significant changes, and only to one side of the spectrum. Right on, FS. I wonder what the DLC has in store for us, it's been pretty much a news blackout, just like what they did with the initial release. I wonder if it's on purpose, or if it's like total chaos in development, like people screaming and babies regularly on fire in the office, fist fights with broken glass and stuff like that. What do you guys think?
- Anonymous
I would actually sell miyazaki my feet pics if it meant he could finally stick to one singular way this stat should work
- Anonymous
Alright, so i played a bunch with each of my builds on the 1.10 patch and honestly, this patch has only made poise stronger. Literally two hand a great sword and even at like 70ish you can straight up eat greatswords on reaction with a heavy trade, hell even 41-45 with a greatsword can easily trade standard weapons. This patch has broken poise yes, but not in a way of making it useless, rather it made it a monster to deal with in terms of trading, and makes it even more of a hard counter to annoying dual spears and powerstance standard weapons in general. I honestly think 1.09 did it better with greatswords staggering everything as it gave them a place in the game's "meta." Now it's just made it R1 spam. R2 spam, and even more L2 spam due to abusing hyper armour. Honestly loving it, but i still think 1.10 was a massive step backwards in terms of balancing poise as it feels too easy killing other players by just two handing a weapon.
TLDR: 1.10 broke poise balancing, but it made it op, not nerfed it into the ground
- Anonymous
The mausoleum soldiers surcoat and legs give extra poise over other soldeier armor. So a decent early game mixed set is the mausoleum soldiers set and the great helm for 51, it's lighter than the knights set (and looks good to boot). The masouleum knight set has higher poise than other knights sets and it too looks good with the great helm.
- Anonymous
Ironjar doesn't stop knockdown, Test against godfrey. Endure on ther hand does stop knockdown against godfrey.
- Anonymous
Everyone: Yelling praises, or curses about the poise change. Me, who likes robes: "Poise? Never heard of it."
- Anonymous
It's interesting to see the shift in the up VS downvotes in here.
If you say DS3 poise is better before the patch = downvote.
If you say DS3 poise is better after the patch = upvote.
Do people even think, or are they just downvoting because they see someone criticizing the game's mechanics?
- Anonymous
Alright, so apparently we're back to Active Poise. I just have one concern. Did they fix the nonsense of only heavy weapons having hyper-armor frames? Because while I can see the benefits of Active Poise, in DS3 only greatswords and higher could actually use it because of how it and hyper-armor frames worked. This resulted in a knight in heavy armor being slapped silly if he had a longsword but suddenly having poise when he pulled out a claymore. Smaller weapons definitely should have less hyper-armor "health" than larger weapons but they shouldn't have zero.
- Anonymous
Sorry if i seem ignorant but hyperarmour is still dependant on poise breakpoints, and not only whichever weapon you're using right?
- Anonymous
Indirect buff to light rollers, as not getting hit is now more valuable. Medium rolling under 51 poise (besides early game) is still the worst place to be.
Is the PvE poise passively active like ds1 or hyperarmorish like ds3? These salty comments only talk about the PvP poise and the wiki doesn't say much
- Anonymous
I don't understand this decision. The game has been out for 18 months and they went from a DS1 system that players had pretty widely praised, and instead totally switched it around to the DS3 system? DS3 is one of my favorite games of all time but still, this is odd. I just don't understand the logic. Or maybe I am just sore because my first two builds were a mage and dex based characters and this blows my plans for a third tanky strength based character. Mind you, I am not a PvP guy, only co-op, when I play PvP its because I was invaded. How does the dueling community see this?
- Anonymous
After playing about 400 hours of Elden Ring (about half of that in PvP), I got sick of it. I thought I was done with the game until the DLC came out. As of patch 1.10, I’m playing it again and loving it after months away. Poise just absolutely ruined the PvP in this game. It made so many weapons entirely useless after early game since every player could just poise through them with just average poise. And I had to waste an entire talisman slot just for Bull-Goat Talisman since not using it was an active handicap. Now we’re back to DS3 poise, boys! The PvP is about skill again and my mind isn’t constantly thinking about and be frustrated by one stat. Best update ever. Thanks, From!
- Anonymous
I friggin love the poise system in elden ring.
Most of the damn time in a bunch of other games, a lil poke from a switchblade will cancel out your rocket propelled sledgehammer or 5 ton axe, but using certain things like the stamp AOW and taking a hit to trade an eye for a head is awesome, and it prevents the castes weapon from becoming the meta automatically.
That’s another thing that the ashes of war do… and the way status effect buildup works as well.
- Anonymous
Lmao bunch of cry babies who don’t understand hyper armour leaving this casul tears here. Hopefully they go back to COD now
- Anonymous
This is still not completely useless as of the latest patch. While the first r1 hit will almost always stagger, you can still poise through the follow-ups. This means that if get hit, you can trade if they r1 spam.
- Anonymous
With poise being completely reworked again in the latest patch, I think the only real use of passive poise is if you don’t want to get staggered by arrows and throwing daggers, which, let’s be real, if every arrow staggered you it would be real annoying to deal with.
I have a sort of soft spot for passive poise, because heavy attack on light weapons like straight swords and daggers actually had a purpose in breaking poise, and 90% of the time poised up dudes were extremely dumb. However, I also don’t like the idea of being rewarded for knowing numbers better. It’s kinda why Dark Souls 1 is infamously known as the backstab game, because if you hit a poised up opponent who knew what they were doing, chances are you got rewarded by getting backstabbed about it and dying.
Keep in mind I’m talking purely from a PvP perspective. In PvE it’s fine.
- Anonymous
- Anonymous
They need to BRING passive poise BACK to pvp! This is straight trash!!!!
- Anonymous
As of patch 1.10 this game mechanic no longer exists. It's just a meaningless number that will have no effect on your game.
- Anonymous
out dated, plz fix poise damage numbers are wrong :) (rip poising through storm stomp)
- Anonymous
So they added a dysfunctional active poise and removed functional hyper armour. Thank you
- Anonymous
lowest weight for 101 poise with bull goat talisman
Helm: Jar
Chest: tree sentinel armor
Gloves: crucible gloves
legs: crucible greaves
the jar is meta boys
- Anonymous
balancing poise and fashion is the real final boss of the game
- Anonymous
This is such crutch that it carries the randomly picked greatjar-champions, even npcs can succed with enough poise apparently. Im using low poise weapons, so i had to reload until the jar-champions didnt have max poise.
- Anonymous
Wrote a program to generate these, and didn't verify them, so don't burn me at the stake if these are wrong.
Without consideration to any enchantment on armor pieces, and only considering armor pieces themselves (ie no talismans or consumables, etc):
Lowest weight for 41 poise:
chest: fingerprint armor (altered)
helm: traveling maiden hood
gauntlets:
legs: mausoleum greaves
weight: 18.2
Lowest weight for 48 poise:
chest: fingerprint armor (altered)
helm: brave's cord circlet
gauntlets: battlemage manchettes
legs: crucible greaves
weight: 21.7
Lowest weight for 51 poise:
chest: mausoleum knight armor (altered)
helm: omensmirk mask
gauntlets:
legs: crucible greaves
weight: 23.4
Lowest weight for 53 poise:
chest: fingerprint armor (altered)
helm: omensmirk mask
gauntlets: godskin noble bracelets
legs: crucible greaves
weight: 24.3
Lowest weight for 58 poise:
chest: crucible tree armor
helm: traveling maiden hood
gauntlets: battlemage manchettes
legs: crucible greaves
weight: 27.8
Lowest weight for 69 poise:
chest: tree sentinel armor
helm: vagabond knight helm
gauntlets: godskin noble bracelets
legs: crucible greaves
weight: 34.2
Lowest weight for 75 poise:
chest: tree sentinel armor
helm: crucible tree helm
gauntlets: battlemage manchettes
legs: tree sentinel greaves
weight: 38.3
Lowest weight for 82 poise:
chest: tree sentinel armor
helm: crucible tree helm
gauntlets: vagabond knight gauntlets
legs: fire prelate greaves
weight: 44.3
Lowest weight for 90 poise:
chest: fire prelate armor
helm: crucible tree helm
gauntlets: crucible gauntlets
legs: fire prelate greaves
weight: 51.8
Lowest weight for 100 poise (why you would want this, idk):
chest: bull-goat armor
helm: bull-goat helm
gauntlets: fire prelate gauntlets
legs: bull-goat greaves
- Anonymous
Game doesn't have functioning poise for the player: You all whine and complain, Game actually has functioning poise this time: You all whine and complain anyways, seriously, You people just can't be pleased, you all whine and cry about absolutely everything.
- Anonymous
the amount of people who have no idea how PvP balancing works and think neutral poise is a good idea is staggering
(it's actually not staggering because i have 101 poise)
- Anonymous
"Against Creatures and Enemies depleting their Poise bar knocks them down to allow the player to deal Critical Damage." this is misinformation, stance and poise aren't related in any way
- Anonymous
- Anonymous
Axes, flails, and hammers are literally useless against someone with poise. I was dual wielding flails, and my opponent, who used half of the bullgoat set, managed to poise through the entire l1 chain. Having passive hyperarmor is not a good mechanic.
- Anonymous
For PVP: 58 poise is the bare minimum you want to have. Otherwise, you'll be getting bullied by 2H R1 rapier BHS try-hards and getting blendered by 1H R1 SS/CS/Katana/Axe/Spear spamming Wi-Fi warriors. 76 poise is needed to tank 2H R1 attacks of all aforementioned classes. 101 poise to tank storm stomp and flaming strike AOWs. 76 is my favorite because equipping the bullgoat talisman then gets you to 101.
- Anonymous
I like how some nerd went extra nerdy providing corrections that throws away the simplicity and begins sentences with "actually"
- Anonymous
Are the poise thresholds indicated on this page with or without bull-goat’s talisman?
- Anonymous
I surely do love it how everyone in arena be looking like Nikocado Avocado on a cheat meal day just to get a higher poise number
- Anonymous
As someone who likes robes over armor, I never have to take poise into account since everything stuns me.
- Anonymous
ahhh, so that's why I'm getting stunlocked by emaciated peasants
- Anonymous
for invasions you'll probably want 69 minimum. powerstanced katana users are way more common than you'd think
- Anonymous
It's ironic that people who want more poise never have any idea how poise works, as this comment section once again proves. There's a reason why all the tryhards wear the Scaled Set and use the Bull-Goat Talisman, or even why they wore Lapp's Set in Dark Souls 3. Poise works, always has worked, and it has been completely broken since its inception.
The reason is simple. If you look at actual fighting games, big bodies usually get one or two hits of armor on cerain slow attacks. They don't get them on their entire moveset. That would be ridiculous. So how utterly insane is it, then, that in every Miyazaki Souls game except Dark Souls 3, heavy armor gives you freedom from being staggered from a neutral position, that it grants you a massive advantage against certain weapons for merely existing in the arena? Not for getting a read, not for a punish - just for standing there.
- Anonymous
Poise is either borderline useless, or completely broken(In both PVE, and PVP). It's very frustrating.
- Anonymous
If you hate playing against this mechanic, then try scythes or halberds. almost nobody has the poise to withstand these weapons. Scythes also work very well against shield users.
- Anonymous
Poise is just so stupidly designed. I can literally stab someone through the guts with a spear, and they just shrug it off and continue their r1 combo. it just feels wrong that i can r1 spam someone to death because my poise is higher than what their weapon can dish out.
- Anonymous
cant believe people look like clowns with their fashion souls nonsense all of this for not staggering by one hit? well you all toxic tryhards just saying...
- Anonymous
Can someone explain how this differs from ds1 poise at least for PvE. Thought that was the same, you had a hidden poise counter that went to 0 causing you to stagger.
- Anonymous
Sure it's still nowhere near dark souls 1 poise, but it's still a good improvement over Dark Souls 3 poise... MAINLY BECAUSE IT ACTUALLY ****ING WORKS
- Anonymous
So then how much poise to tank 2 r1 hits from a straight sword or katana?
- Anonymous
For 101 poise at a "light" weight (all weights specified with only bullgoat talisman equiped).
For 39.4:
- Tree Sentinel armor and greaves
- Crucible Helm (pick the one you prefer)
- Godskin noble bracelets
It doesn't look good however, so a better looking version that weighs 40.5:
- Tree Sentinel armor and greaves
- Greathelm
- Knight gloves
And it can be improved a bit further by changing gloves for Godrick or Leyndell knight's ones, at the cost of 0.5 more weight.
Alternately, for 40.4:
- Tree Sentinel armor, gloves and greaves
- Omensmirk Mask
- Anonymous
If you think DS1 passive poise should come back, you need the Lord in your life because that **** went off the rails long ago
- Anonymous
Almost a Ruiner of most cosplay builds in pvp, Poise poke meta.
- Anonymous
poise is so terrible in the current meta, everyone is using greatswords and halberds and lances, so anything beyond 51 for fists and rapiers and stuff is just wasted
- Anonymous
- Anonymous
A better looking list:
• 41 poise to endure a dagger light hit,
• 45 poise to endure a rapier light hit,
• 51 poise to endure a standard light hit,
• 51 poise to endure most PVE enemy attacks without flinching,
• 53 poise to endure a dagger two handed light hit,
• 58 poise to endure a rapier two handed light hit,
• 69 poise to endure a standard power-stanced hit,
• 75 poise to endure a standard two handed light hit,
• 101 poise to endure storm stomp or flaming strike.
- Anonymous
Worst implementation of poise so far in a Fromsoft game. Passive poise is just a terrible mechanic. Passive poise on DS1 was fine because the PVP was back stab focused. In this game, if your opponent has high poise, it can just counter the weapon you’re using entirely. Just terrible. DS3 did poise the best.
- Anonymous
This is the reason that no one uses a single curved sword or uses any attack except running with a rapier.
- Anonymous
- Anonymous
Are reapers great weapons now?
It seems a lot easier to get poise breaks with them compared to katanas and spears
- Anonymous
a thing im missing is:
Poise
Heavy armor provides high poise, making you less likely to recoil from enemy attacks. Wielding a heavy weapon with two hands may also provide similar effects.
Wielding a heavy weapon part... How much is it? at what weight do i get some secret hidden value numbers?
do I need to wear the heaviest weapon? is it just a loading tip shenanigang and meaning hyperarmor?
If its just regarding to hyperarmor, could you please put in a sentence at the top text, as there is nothing written about?
Thank you!
- Anonymous
Biggest poise is 240 (241 if rounded up) when wearing full bull goat, bull goat talisman and having the radiant Baldachin's blessings activated.
- Anonymous
Poise needs a buff, there is no reason to wear the heavier armors if they have no benefit.
- Anonymous
poise is crap in elden ring i got 100 poise as im waring full goat armour and evrything is still stagering me and even dogs can just bite me and cancle my swing.
wtf is the point waring it = none use you stats points on viger and war like scale armour. no point going for the big armour
- Anonymous
been playing all the souls like games for ages, i still dont know how poise works, i will remain ignorant for the rest of my life and i dont care
- Anonymous
- Anonymous
why are reapers not even on this page. they would be classified as "great weapons", right?
- Anonymous
Sentinel armor of the golden tree and the mask that gives you 2 strength points plus the talisman you have 101 poise exactly to resist a light attack with a colossal sword
- Anonymous
- Anonymous
DS3 had it mostly right. In DS3, poise is a way to get heavier, slower weapon attacks through with some thought and timing. In ER stacking poise is a way to completely ignore your opponent's attacks and just facetank trades. It's virtually a PVP-only stat; 89 poise, which requires one or both of some of the heaviest armors in the game and bullgoat talisman, is still not enough to tank a hit from a dog, let alone a common soldier with a greatsword. But it's a popular pvp benchmark. So now that lighter/faster weapons can benefit from poise in PvP without having to invest much of the build to do so, particularly thrusting swords, there's very little reason to use big heavy weapons that demand stat investment and are still too slow to confirm enough hits.
- Anonymous
There are gamers that complain, thinking “I can’t be bad, must be the games fault”, then there are gamers that just get good.
So many complaints on poise, nasty noobs.
- Anonymous
thanks for spewing a bunch of math into the article in the least readable way possible
- Anonymous
I just wish the system worked more consistently for trades. Either works pretty well, or I get staggered no matter the poise. I know everyone hates on DS3 poise but they had the right idea by giving heavier, slower weapons "invisible" poise boosts. I don't need to have DS1 poise but it's really annoying losing so many trades to greatswords while using colosssals.
This page is horrendously outdated. On top of that, blaidds set is now 60 poise, not "exactly 51"
- Anonymous
@Dec 20: There is no Poise in PVE, only Stance. Certain weapons cause different staggers in PVE. It's usually the bigger weapons only who can stagger knights but whips who only deals slightly higher poise/stance damage than daggers will stagger knight type enemies.
- Anonymous
I’m a fan of poise in this game, it’s no Dark Souls 1, but it’s nice, certainly feels better than DS3.
- Anonymous
- Anonymous
Between 67 poise to 101 poise there's no point in having bull-goat armor. Why? Well because the bull-goat armor alone gives only 100 poise. This means without bull-goat's talisman the scaled armor-set is better in terms of poise (71) and weight ratio.
If you put on bull-goat talisman with scaled armor equipped on, it will not reach 101 poise, but instead 95 poise which is not enough to trigger the 101 threshold. But with Bull-goat armor set you can reach a whopping 133 poise, which once again is pointless due to the fact that the highest needed poise that matters is 111 poise right now.
This means that bull-goat armor set is useless at what it's designed to do, poise. You're better off using Lionel's set since it can reach 115 poise out of 111 and having the highest robustness in the game.
I don't want them to nerf the other armors. But give Bull-goat armor it's purpose back. Give 133 Poise a benefit of some sort and change either poise on the armor to 101 or lower the threshold to 100 poise please. :)
- Anonymous
- Anonymous
The poise in this game sucks at least for PVE. I don’t mean on the player but on enemies. Besides the most basic enemies that die in 1-2hits hardly anything can be staggered with smaller weapons like axes, straight swords, and hammers unless you’re power stancing them or 2-handing them. Even then there’s quite a few that can occasionally poise through even 2 handing great weapons.
- Anonymous
As of this comment, a lot of the info here is outdated for 1.07, besides the 51 and 101 PvE player poise breakpoints.
89 poise is the new 61, and altered crucible knight set with bull-goat talisman is the new veteran's set, when it comes to hitting that breakpoint with the best poise:weight ratio.
- Anonymous
And people complain about Dark Souls 3 having no poise in it...
- Anonymous
So does this mean that a poise of 68 is the same as 100?
31 poise to endure a dagger light hit
34 poise to endure a dagger two handed light hit
51 poise to endure a standard light hit (endures most PvE enemy attacks without flinching)
56 poise to endure a standard two handed light hit
61 poise to endure 2 dagger light hits, and 1 curved sword running light hit
67 poise to endure 2 dagger two handed light hits
101 poise to endure 2 standard weapon light hits
111 poise to endure 2 standard weapon light hits
101 poise to endure a great weapon two handed light hit (note that some attacks in the chain may deal greater poise damage, strong attacks cannot be endured even with 133 poise)
111 poise to endure a "great weapon" two handed light hit
- Anonymous
- Anonymous
After patch 1.07. 108 poise still short staggers against crouch poke from halberd.
- Anonymous
so colossal weapons have the same poise damage as their smaller counterparts?
- Anonymous
- Anonymous
Anyone know specifically what weapons didn't get the poise/stamina damage buff yet? I need more info than "long range" lol
- Anonymous
Does lightning and fire infused weapons deal more poise dmg? Or is it just he animation that leads me to feel that way.
- Anonymous
It seems like 81 poise is the new sweetspot for what you want in PVP
- Anonymous
- Anonymous
- Anonymous
- Anonymous
I'd be interested to see how/if poise thresholds have changed with 1.07, since all armors besides bull goat got their poise increased, and weapons got more poise damage.
- Anonymous
For PvP: At 51 I can endure a standard weapon hit, but how many players did you encounter that do not dual-wield this kind of weapon? Same for 61 poise, I can endure a curved sword running light hit, but most players dual-wield the curved sword. I don't count on meeting a lot of Dagger-wielding adversaries, so it seems that it's either 101 or don't bother. Or am I missing something?
- Anonymous
Poise should fathom or measure your stun duration too. The higher your poise, the harder enemy to combo you even with colossal weapon, while if your poise is too low, even with dagger enemy can combo you.
- Anonymous
Biggest flaw of this game is to not trip over every little swordswipe I need to look like a pickle
- Anonymous
I'm able to withstand a greatsword bigger than me but a rat headbutting me is just too much? What were they thinking?
Could be useful when fighting 3 dudes that rush you with poking sticks...
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