Bosses in Elden Ring are powerful enemies that add challenging experiences to the game. Bosses are encountered throughout the game in both the overworld and inside traditional dungeon-style levels. While some must be fought to progress through the story, most are optional. Each boss features a unique set of moves, gear, and various weaknesses and resistances to different damage types and styles of play. Successfully defeating a boss grants the player larger amounts of Runes than traditional enemies in their respective areas, and many offer rare and/or unique armaments, armor, magic, and other items. This page contains a list of all the bosses encountered in the game.
- See NPC Summons for AI cooperators that can assist you in fights
- See Remembrance Weapons (Boss Weapons) for a list of unique gear from the main bosses of the game
- See Builds for ideas on how to optimize your character Stats.
- See Status Effects and Damage Types to understand boss and player damage.
- See Multiplayer to understand how summoning cooperators will affect bosses.
Elden Ring Main Bosses Lore
The Lands Between, the world of Elden Ring, is inhabited by gods, monsters, and mortals. The Elden Ring, the embodiment of the world's fundamental laws, was shattered, and its fragments, known as Great Runes, are now held by different Demigods — offspring of powerful deities. These Shardbearers battle to reunite the pieces and gain control of the Elden Ring, forming the game's main story Bosses.
The Demigods have been twisted by the power of their fragments, warping their bodies and minds as they succumb to the Ring's corrupting influence. Those touched by the Elden Ring often bear a golden aura, reflected in the glow of their eyes. According to Hidetaka Miyazaki, the design philosophy of these major bosses was "...to depict these beings as not just creatures and horrible monsters but have an element of heroism and an element of mythology to them."
Elden Ring Achievement Bosses
Certain bosses in Elden Ring are not Demigods, but the game will give you an achievement for besting them. Killing all of the achievement bosses is required for the Elden Ring achievement. The following are achievement bosses. There are currently 30 achievement bosses.
- Margit the Fell Omen
- Godrick the Grafted
- Red Wolf of Radagon
- Rennala, Queen of the Full Moon
- Leonine Misbegotten (Castle Morne)
- Ancestor Spirit
- Starscourge Radahn
- Magma Wyrm Makar
- Mimic Tear (Nokron, Eternal City)
- Royal Knight Loretta
- Regal Ancestor Spirit
- Dragonkin Soldier of Nokstella
- Valiant Gargoyles
- Astel, Naturalborn of the Void
- Godskin Noble (Volcano Manor)
- Rykard, Lord of Blasphemy
- Elemer of the Briar
- Godfrey, First Elden Lord (Golden Shade)
- Morgott the Omen King
- Mohg, the Omen
- Commander Niall
- Fire Giant
- Loretta, Knight of the Haligtree
- Malenia, Blade of Miquella
- Godskin Duo
- Dragonlord Placidusax
- Maliketh, the Black Blade
- Lichdragon Fortissax
- Mohg, Lord of Blood
- Hoarah Loux, Warrior
NOTE: Some bosses are needed to beat the game but don't give an achievement (like Draconic Tree Sentinel, Sir Gideon Ofnir, Elden Beast) so they will not be listed in the list
Boss Stats
A complete list of every boss's strengths, weaknesses, and resistances stat values.
Shadow of the Erdtree Bosses Ranked
All Elden Ring Bosses
Unlike common enemies, Bosses do not respawn once defeated and can be distinguished by their health bar and name appearing at the bottom of the screen when fought against.
Types of Bosses
There are three types of Bosses:
- Field Bosses are those found while exploring The Lands Between and are optional. These are in the lower tier of the Bosses hierarchy and usually generate an [Enemy Felled] screen when slain.
- Greater Enemies Bosses are found blocking progress or guarding important, powerful items and areas. They are a step higher than Field Bosses and distinguished by the message [Great Enemy Felled] when slain.
- Demigods and Legends are the main Bosses of Elden Ring. Slaying one of these mighty foes will reward the player with a Remembrance and possibly one of the seven Great Runes, which are shards of the Elden Ring. This is why they their possessors are titled, "Shardbearers".
Mandatory Bosses
The only thing preventing a player from simply ignoring every Shardbearer and walking straight into Leyndell (after defeating the Draconic Tree Sentinel boss) is a barrier that can only be removed by possessing two or more Great Runes. Therefore, while Godrick the Grafted; Rennala, Queen of the Full Moon; Starscourge Radahn; Mohg, Lord of Blood; and Rykard, Lord of Blasphemy are all individually optional, two of them must be defeated to enter Leyndell.
The minimum number of Bosses required to reach Leyndell is three (Starscourge Radahn; Mohg, Lord of Blood; and the Draconic Tree Sentinel) because all the other Shardbearers have preceding Bosses that must be defeated first. The Draconic Tree Sentinel is technically an optional boss since it is possible to reach Leyndell with the waygate in Prince of Death's Throne in Deeproot Depths after defeating Fia's Champions; however, this waygate is inaccessible and displays the message, "You cannot use this without more Great Runes", unless a minimum of two Shardbearers have been defeated.
"Elden Ring players have initiated 5.9 billion boss battles in the first year since launch" - Elden Ring Stats Reveal How Many Times Players Attempted Malenia
Once the player reaches Leyndell, they have far fewer options for skipping bosses, as the remaining areas cannot be accessed without defeating the relevant Bosses:
Bosses by Location
Quick Search of All Bosses by Location
Bosses in Gravesite Plain
Bosses in Scadu Altus
Bosses in Cerulean Coast
Elden Ring Base Game Bosses
Bosses in Limgrave
- Beastman of Farum Azula
- Bell Bearing Hunter
- Black Knife Assassin
- Bloodhound Knight Darriwil
- Crucible Knight
- Deathbird
- Demi-Human Chief
- Erdtree Burial Watchdog (Stormfoot Catacombs)
- Flying Dragon Agheel
- Godrick the Grafted
- Grafted Scion
- Grave Warden Duelist
- Guardian Golem
- Mad Pumpkin Head
- Margit, the Fell Omen
- Night's Cavalry
- Patches
- Soldier of Godrick
- Stonedigger Troll
- Tibia Mariner
- Tree Sentinel
- Ulcerated Tree Spirit
Bosses in Weeping Peninsula
Bosses in Liurnia of the Lakes
- Adan, Thief of Fire
- Alecto, Black Knife Ringleader
- Bell Bearing Hunter
- Black Knife Assassin
- Bloodhound Knight
- Bols, Carian Knight
- Cemetery Shade
- Cleanrot Knight
- Crystalian
- Crystalian Spear & Crystalian Staff (Duo)
- Death Rite Bird
- Deathbird
- Erdtree Avatar (Liurnia Northeast)
- Erdtree Avatar (Liurnia Southwest)
- Erdtree Burial Watchdog
- Glintstone Dragon Adula
- Glintstone Dragon Smarag
- Magma Wyrm Makar
- Night's Cavalry (Liurnia North)
- Night's Cavalry (Liurnia South)
- Omenkiller
- Onyx Lord
- Red Wolf of Radagon
- Rennala, Queen of the Full Moon
- Royal Knight Loretta
- Royal Revenant
- Spirit-Caller Snail
- Tibia Mariner
Bosses in Caelid
Bosses in Dragonbarrow
Bosses in Altus Plateau
- Ancient Dragon Lansseax
- Ancient Hero of Zamor
- Black Knife Assassin (Sage's Cave)
- Black Knife Assassin (Sainted Hero's Grave)
- Crystalian Spear & Crystalian Ringblade
- Demi-Human Queen Gilika
- Elemer of the Briar
- Erdtree Burial Watchdog
- Fallingstar Beast
- Godefroy The Grafted
- Godskin Apostle
- Necromancer Garris
- Night's Cavalry
- Omenkiller & Miranda the Blighted Bloom
- Perfumer Tricia & Misbegotten Warrior
- Sanguine Noble
- Stonedigger Troll
- Tibia Mariner
- Tree Sentinel (Duo)
- Wormface
Bosses in Mt. Gelmir
Bosses in Capital Outskirts
Bosses in Mountaintops of the Giants
Bosses in Crumbling Farum Azula
Bosses in Consecrated Snowfield
Bosses in Ainsel River
Bosses in Nokron, Eternal City
Bosses in Leyndell, Ashen Capital
Bosses in Elden Throne
Legacy Dungeon Bosses
Quick Search of All Bosses by Legacy Dungeon
Elden Ring Base Game Bosses
Leyndell, Capital of Ash Bosses
- Gideon Ofnir, the All-Knowing
- Godfrey, First Elden Lord
- Hoarah Loux, Warrior
- Radagon of the Golden Order
- Elden Beast
Castle Morne Bosses
Castle Sol Bosses
Bosses by Threat Type
Legend (Main Bosses)
Shadow of the Erdtree Legend Bosses
- Type: Legend
- Location: Belurat Tower Settlement and Ancient Ruins of Rauh
- Rewards: Remembrance of the Dancing Lion, Divine Beast Head, Divine Beast Tornado
- Type: Legend
- Location: Castle Ensis, Gravesite Plain
- Rewards: Remembrance of the Twin Moon Knight
- Type: Legend
- Location: Shadow Keep Back Gate, Scadu Altus
- Rewards: Remembrance of the Wild Boar Rider
- Type: Legend
- Location: Scadutree Base, Scaduview
- Rewards: Remembrance of the Shadow Sunflower, Miquella's Great Rune
- Type: Legend
- Location: Fissure Depths, Stone Coffin Fissure
- Rewards: Remembrance of Putrescence
- Type: Legend
- Location: Midra's Manse, Abyssal Woods
- Rewards: Remembrance of the Lord of Frenzied Flame
- Type: Legend
- Location: Church of the Bud, Ancient Ruins of Rauh
- Rewards: Remembrance of the Saint of the Bud
- Type: Legend
- Location: Finger Ruins of Miyr
- Rewards: Remembrance of the Mother of Fingers
- Type: Demigod (Phase 1)
- Location: Shadow Keep Specimen Storehouse
- Rewards: Remembrance of the Impaler, Messmer's Kindling
- Type: Demigod (Phase 2)
- Location: Shadow Keep Specimen Storehouse
- Rewards: Remembrance of the Impaler, Messmer's Kindling
- Type: Demigod (Phase 1)
- Location: Enir-Ilim
- Rewards: Remembrance of a God and a Lord
- Type: Demigod (Phase 2)
- Location: Enir-Ilim
- Rewards: Remembrance of a God and a Lord
- Type: Legend
- Location: Jagged Peak
- Rewards: Heart of Bayle
Elden Ring Base Game Legend Bosses
- Type: Demigod
- Location: Stormveil Castle
- Strengths: Magic, Fire, Lightning, and All Status Effects (Strong). Holy (Very Strong).
- Rewards: Godrick's Great Rune, Remembrance of the Grafted
- Type: Legend
- Location: Raya Lucaria Academy
- Weakness: Standard, Slash, and Pierce Damage (Weak).
- Strengths: Magic (Extremely Strong). Fire, Lightning, Holy (Strong / Very Strong in Phase 2)
- Rewards: Remembrance of the Full Moon Queen, Great Rune of the Unborn
- Type: Demigod
- Location: Wailing Dunes, accessed via Redmane Castle in Caelid.
- Strengths: Standard, Slash, and Strike Damage (Strong). Magic, Fire, and Lightning (Strong). Holy (Very Strong). All Status Effects.
- Rewards: Remembrance of the Starscourge, Radahn's Great Rune
- Type: Demigod
- Location: Leyndell, Royal Capital.
- Weakness: Slash Damage (Weak).
- Strengths: Holy Damage (Very Strong)
- Rewards: Remembrance of the Omen King, Morgott's Great Rune
- Type: Demigod
- Location: Mt. Gelmir
- Weakness: Frostbite (weak), Serpent-Hunter (extremely weak)
- Strengths: Standard, Slash, and Pierce Damage. Lightning (Strong). Strike Damage, Magic, and Holy (Very Strong). Fire (Extremely Strong). All Status Effects.
- Rewards: Rykard's Great Rune, Remembrance of the Blasphemous
- Type: Demigod
- Location: Siofra River
- Strengths: Physical Damage (Strong). Magic, Lightning, and Holy (Very Strong). Fire (Extremely Strong). All Status Effects.
- Rewards: Mohg's Great Rune, Remembrance of the Blood Lord
- Type: Demigod
- Location: Elphael, Brace of the Haligtree
- Strengths: Physical Damage and Lightning (Strong). Magic and Holy (Very Strong). All Status Effects.
- Rewards: Malenia's Great Rune, Remembrance of the Rot Goddess
- Type: Legend
- Location: Deeproot Depths
- Weakness: Pierce Damage (weak)
- Strengths: Physical Damage, Magic, and Fire (Very Strong). Lightning and Holy (Extremely Strong). All Status Effects.
- Rewards: Remembrance of the Lichdragon, Mending Rune of the Death-Prince (Fia's Quest)
- Type: Legend
- Location: Crumbling Farum Azula
- Strengths: Physical Damage, Magic, Fire, and Lightning (Very Strong). Holy (Extremely Strong). All Status Effects.
- Rewards: Remembrance of the Black Blade.
- Type: Legend
- Location: Grand Cloister, Lake of Rot
- Strengths: Physical Damage (Strong). Magic, Fire, Lightning, and Holy (Very Strong). All Status Effects.
- Rewards: Remembrance of the Naturalborn
- Type: Legend
- Location: Nokron, Eternal City
- Weakness: Slash Damage, Fire, and Holy (Weak).
- Strengths: Magic (Strong)
- Rewards: Remembrance of the Regal Ancestor
- Type: God
- Location: Elden Throne, Leyndell, Ashen Capital
- Strengths (Ph. 1): Strike Damage, Magic, and Lightning (Strong). Standard, Slash, and Pierce Damage (Very Strong). Holy (Extremely Strong). All Status Effects.
- Strengths (Ph. 2): Physical Damage (Strong). Magic, Fire, and Lightning (Very Strong). Holy (Extremely Strong).
- Rewards: Elden Remembrance
- Type: Legend
- Location: Leyndell, Ashen Capital
- Strengths: Standard, Strike, and Slash Damage. Magic and Fire (Strong). Holy (Very Strong). All Status Effects.
- Rewards: Remembrance of Hoarah Loux
- Type: Legend
- Location: Mountaintops of the Giants
- Strengths: Holy (Strong). Fire (Very Strong). All Status Effects.
- Weakness: Slash Damage (Weak).
- Rewards: Remembrance of the Fire Giant
- Type: Legend
- Location: Crumbling Farum Azula
- Strengths: Pierce Damage (Strong). Standard, Slash, and Strike Damage. Magic, Fire, Lightning, and Holy (Very Strong). All Status Effects.
- Rewards: Remembrance of the Dragonlord
Great Enemy (Mini-Bosses)
Shadow of the Erdtree Great Enemy Bosses
- Location: Jagged Peak, West side
- Rewards: Ancient Dragon Smithing Stone, Somber Ancient Dragon Smithing Stone
- Location: Dragon's Pit
- Rewards: Dragon-Hunter's Great Katana
- Location: Rivermouth Cave
- Rewards: Bloodfiend Hexer's Ashes
- Location: Southern Nameless Mausoleum
- Rewards: Dancer's Set, Dancing Blade of Ranah
- Location: Moorth Ruins
- Rewards: Dane's Hat, Dryleaf Arts
- Location: Shadow Keep
- Rewards: Aspects of the Crucible: Thorns, x2 Scadutree Fragment
- Location: Foot of the Jagged Peak, South East and In between the Suppressing Pillar and Finger Ruins of Rhia
- Rewards: Dragon Heart, Dragonscale Flesh
- Location: Abyssal Woods
- Rewards: Barbed Staff-Spear
Elden Ring Base Game Great Enemy Bosses
- Location: Tombsward Catacombs
- Weakness: Holy (Weak).
- Strengths: Standard, Slash, and Strike Damage (Strong). Pierce Damage (Very Strong).
- Rewards: Lhutel the Headless
- Location: Hallowhorn Grounds
- Weakness: Slash Damage, Fire, and Holy (Weak).
- Strengths: Magic (Strong).
- Rewards: Ancestral Follower Ashes
- Location: Siofra River
- Strengths: Standard, Strike, and Pierce Damage. Magic, Fire, and Holy (Strong). Lightning (Very Strong). All Status Effects.
- Rewards: Dragon Halberd
- Location: Stormveil Castle
- Weakness: Slash Damage (Weak).
- Strengths: Holy (Very Strong). All Status Effects.
- Rewards: 9,000 Runes, Talisman Pouch
- Location: Dragon-Burnt Ruins, Limgrave
- Strengths: Pierce Damage (Strong). Standard, Slash, and Strike Damage. All Elemental Damage Types (Very Strong). All Status Effects.
- Rewards: Dragon Heart
- Location: Uhl Palace Ruins
- Strengths: Standard, Strike, and Pierce Damage. Magic, Fire, and Holy (Strong). Lightning (Very Strong). All Status Effects.
- Rewards: Frozen Lightning Spear
- Location: Castle Morne, Weeping Peninsula
- Strengths: Standard, Strike, and Pierce Damage. Magic, Lightning, and Holy (Strong). All Status Effects.
- Rewards: Grafted Blade Greatsword
- Location: Raya Lucaria Academy
- Weakness: Slash Damage (Weak).
- Strengths: Fire, Lightning, and Holy (Strong). Magic (Very Strong). All Status Effects.
- Rewards: 14000 Runes, x1 Memory Stone
- Location: Cathedral of Manus Celes, Liurnia of The Lakes.
- Strengths: Pierce Damage (Strong). Standard, Slash, and Strike Damage. Fire, Lightning, and Holy (Very Strong). Magic Damage (Extremely Strong). All Status Effects.
- Rewards: Adula's Moonblade, x3 Dragon Heart
- Location: Mountaintops of The Giants
- Strengths: Strike Damage (Strong). Standard Damage, all Elemental Damage Types (Very Strong). Slash and Pierce Damage (Extremely Strong). All Status Effects.
- Rewards: Dragon Heart, A new draconic power is available at the Cathedral of Dragon Communion.
- Location: Caelid
- Weakness: Pierce Damage (Weak). Standard, Slash, and Strike Damage. Magic, Lightning, and Holy (Very Weak). Fire (Extremely Weak).
- Strengths: Poison and Scarlet Rot (Very Strong). Sleep, Madness, and Death Blight (Immune).
- Rewards: Dragon Heart, A new draconic power is available at the Cathedral of Dragon Communion.
- Location: Siofra Aqueduct
- Strengths: Standard Damage, Magic (Strong). Slash and Pierce Damage. Fire, Lightning, and Holy (Very Strong). All Status Effects.
- Rewards: Gargoyle's Greatsword
- Location: Siofra Aqueduct, Capital Outskirts.
- Strengths: Standard Damage, Magic (Strong). Slash and Pierce Damage. Fire, Lightning, and Holy (Very Strong). All Status Effects.
- Rewards: Gargoyle's Twinblade
- Location: Spiritcaller's Cave
- Weakness: Slash Damage (Weak).
- Strengths: Strike Damage (Godskin Apostle Strong, Godskin Noble Very Strong). Magic and Lightning (Strong). Fire and Holy Damage (Very Strong). All Status Effects except for Sleep.
- Rewards: Godskin Swaddling Cloth, Black Flame Ritual
- Location: Crumbling Farum Azula
- Weakness: Slash Damage (Weak).
- Strengths: Strike Damage (Godskin Apostle Strong, Godskin Noble Very Strong). Magic and Lightning (Strong). Poison, Scarlet Rot, and Frostbite (Strong). Fire and Holy Damage (Very Strong).
- Rewards: Smithing-Stone Miner's Bell Bearing [4], Ash of War: Black Flame Tornado
- Location:Swamp of Aeonia, Caelid
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Commander's Standard, Unalloyed Gold Needle
- Location: Castle Sol
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Veteran's Prosthesis
Enemy (Field Bosses)
Shadow of the Erdtree Enemy Bosses
- Location: Western Nameless Mausoleum
- Rewards: Solitude Set, Greatsword of Solitude
- Location: Fog Rift Fort
- Rewards: Black Steel Greatshield
- Location: Fort of Reprimand
- Rewards: Ash of War: Aspects of the Crucible: Wings
- Location: Cathedral of Manus Metyr
- Rewards: High Priest Set, Ymir's Bell Bearing, Maternal Staff
- Location: Bonny Gaol
- Rewards: Spirit Ashes: Curseblade Meera
- Location: Charo's Hidden Grave
- Rewards: Ash of War: Ghostflame Call
- Location: Belurat Gaol
- Rewards: Demi-Human Swordsman Yosh
- Location: Charo's Hidden Grave
- Rewards: Star-Lined Sword
- Location: Fingerstone Hill in Scaduview region
- Rewards: Gravitational Missile
- Location: Lamenter's Gaol
- Rewards: Lamenter's Mask
- Location: Scadu Altus
- Rewards: Pelt of Ralva
- Location: Eastern Nameless Mausoleum
- Rewards: Rakshasa Set, Rakshasa's Great Katana
- Location: Northern Nameless Mausoleum
- Rewards: Iron Rivet Set, Red Bear's Claw
- Location: Rauh Base
- Rewards: Roar of Rugalea
Elden Ring Base Game Enemy Bosses
- Location: Waypoint Ruins, Limgrave
- Weakness: Slash Damage, Lightning Damage (Weak).
- Strengths: Strike Damage, Sleep. (Strong).
- Rewards: 1100 Runes
- Location: Stormfoot Catacombs
- Strengths: Strike Damage (Strong). Standard, Slash, and Pierce Damage. All Elemental Damage Types (Very Strong). All Status Effects.
- Rewards: Noble Sorcerer Ashes
- Location: Limgrave Tunnels
- Weakness: Sleep (Weak).
- Strengths: Strike Damage, Fire, Lightning, Scarlet Rot, Hemorrhage, and Frostbite (Strong). Standard, Slash and Pierce Damage, Poison (Very Strong).
- Rewards: Roar Medallion
- Location: Chapel of Anticipation, Stormveil Castle
- Weakness: Slash Damage (Weak).
- Strengths: All Elemental Damage Types, Poison, and Scarlet Rot (Strong).
- Rewards: Ornamental Straight Sword, Golden Beast Crest Shield (Church of Anticipation).
- Location: Fringefolk Hero's Grave
- Weakness: Pierce Damage, Lightning (Weak).
- Strengths: Slash Damage (Strong).
- Rewards: Runes
- Location: Groveside Cave
- Weakness: Slash Damage and Fire (Weak).
- Strengths: Lightning, Hemorrhage, and Frostbite (Strong).
- Rewards: Flamedrake Talisman
- Location: Coastal Cave
- Weakness: Standard, Strike, and Pierce Damage. All Elemental Damage Types (Weak). Slash Damage (Very Weak).
- Rewards: Tailoring Tools, Sewing Needle
- Location: Earthbore Cave
- Weakness: Slash Damage and Fire (Weak).
- Strengths: Magic, Poison, Scarlet Rot (Strong). Hemorrhage, Frostbite (Very Strong).
- Rewards: Spelldrake Talisman
- Location: Stormhill Evergaol
- Strengths: Fire, Lightning (Strong). All Physical Damage Types, Magic, Holy (Very Strong). All Status Effects.
- Rewards: Aspects of the Crucible: Tail
- Location: Weeping Evergaol
- Weakness: Fire, Lightning (Weak).
- Strengths: Standard, Slash, and Strike Damage. Poison, Scarlet Rot (Strong). Hemorrhage, Frostbite (Very Strong).
- Rewards: Radagon's Scarseal
- Location: Limgrave
- Strengths: Standard, Strike, and Pierce Damage. Magic, Poison, Scarlet Rot, Sleep (Strong). Slash Damage, Fire, Holy, Hemorrhage, Frostbite (Very Strong).
- Rewards: Golden Halberd
- Location: Capital Outskirts
- Strengths: Standard, Strike, and Pierce Damage. Magic, Holy, Poison, Scarlet Rot, Sleep (Strong). Slash Damage, Fire, Lightning, Hemorrhage, Frostbite (Very Strong).
- Rewards: Dragon Greatclaw, Dragonclaw Shield
- Location: Deathtouched Catacombs
- Strengths: All Physical Damage Types, all Elemental Damage Types (Strong - Except for Pierce Damage and Holy, to which it's Very Strong).
- Rewards: Assassin's Crimson Dagger
- Location: Academy Crystal Cave
- Strengths: Standard and Strike Damage (Strong). Slash and Pierce Damage. All Elemental Damage Types. (Very Strong). All Status Effects.
- Rewards: Crystal Release
- Location: Limgrave, Weeping Peninsula, Caelid
- Strengths: Pierce Damage, Lightning, Poison, Scarlet Rot (Strong). Standard, Slash, and Strike Damage. Magic, Fire, Holy, Hemorrhage, Frostbite (Very Strong).
- Rewards: Rewards depend on the Location.
- Location: Capital Outskirts.
- Strengths: Holy Damage (Strong).
- Weakness: Slash Damage (Weak).
- Rewards: Omenkiller Rollo
- Location: Forbidden Lands
- Strengths: Standard Damage. Magic Damage (Strong). Slash and Pierce Damage. Fire and Lightning Damage (Very Strong). Holy Damage (Extremely Strong).
- Immunities: All Status Effects.
- Rewards: Gargoyle's Blackblade, Gargoyle's Black Halberd, Gargoyle's Black Axe, Gargoyle's Black Blades.
- Location: Mountaintops of the Giants
- Strengths: Standard and Slash Damage. Magic and Fire Damage (Strong). Pierce and Lightning Damage. Scarlet Rot (Very Strong).
- Weaknesses: Strike Damage. Holy Damage (Very Weak).
- Immunities: Poison, Hermorrhage, Frostbite, Sleep, Madness, and Death Blight.
- Rewards: Death Ritual Spear.
- Location: Leyndell, Ashen Capital
- Weakness: Lightning Damage, Poison, Scarlet Rot, Hemorrhage and Frostbite (Weak).
- Rewards: All-Knowing Set, Scepter of the All-Knowing
- Locations: Summonwater Village, Artist's Shack (East Liurnia of the Lakes), Wyndham Catacombs, Snow Valley Ruins Overlook.
- Strengths: Standard and Slash Damage. Magic and Fire Damage. Scarlet Rot (Strong). Pierce Damage. Lightning Damage (Very Strong).
- Weakness: Strike Damage. Holy Damage (Very Weak).
- Immunities: Poison, Hemorrhage, Frostbite, Sleep, Madness, and Death Blight.
- Rewards: Depends on Location.
- Location: Forlon Hound Evergaol
- Strengths: Standard, Slash, and Strike Damage. Poison, Scarlet Rot, Hemorrhage, Frostbite (Strong).
- Weakness: Lightning Damage.
- Rewards: Bloodhound's Fang
- Location: Leyndell, Royal Capital
- Weakness: Lightning Damage, Poison, Scarlet Rot, Hemorrhage and Frostbite (Weak).
- Rewards: Lord of Blood's Exultation
- Location: Weeping Peninsula, Liurnia of the Lakes, Mountaintops of the Giants, Caelid, Leyndell, Royal Capital, Deeproot Depths.
- Strengths: Standard, Slash, and Pierce Damage. Magic and Lightning Damage. Poison and Scarlet Rot (Strong). Holy Damage (Very Strong).
- Immunities: Hemorrhage, Sleep, Madness, and Death Blight.
- Weakness: Fire Damage (Very Weak).
- Rewards: Crystal Tears, Lord's Rune, Staff of the Avatar
- Location: Cathedral of Manus Celes, Liurnia of The Lakes.
- Strengths: Standard, Slash, and Strike Damage. Magic, Fire, and Lightning Damage. Frostbite (Strong). Pierce Damage, Holy Damage (Very Strong).
- Immunities: Poison, Scarlet Rot, Hemorrhage, Sleep, Madness, and Death Blight.
- Rewards: Black Knife Tiche
- Location: Murkwater Catacombs, Auriza Side Tomb
- Weakness: Slash Damage (Weak)
- Rewards: Banished Knight Engvall Ashes, Soldjars of Fortune Ashes
- Location: Stillwater Cave, Abandoned Cave
- Strengths: Standard and Strike Damage. Magic Damage. Hemorrhage and Frostbite (Strong). Slash Damage and Holy Damage (Very Strong). Status Effects depend on Boss Variant.
- Weakness: Fire Damage (Weak).
- Rewards: Winged Sword Insignia, Gold Scarab
- Location: Village of the Albinaurics, Volcano Manor, Perfumer's Grotto
- Strengths: Magic, Lightning, and Holy Damage (Strong). Fire Damage, Poison, and Scarlet Rot (Very Strong)
- Weakness: Weakness
- Rewards: Crucible Knot Talisman
- Location: Road's End Catacombs, Spiritcaller's Cave.
- Strengths: Magic Damage (Very Strong).
- Weakness: Standard, Strike, and Pierce Damage. Lightning Damage. Frostbite and Sleep (Weak). Slash Damage (Very Weak).
- Rewards: Glintstone Sorcerer Ashes
- Location: Unsightly Catacombs
- Strengths: Strike Damage (Strong). Poison and Scarlet Rot (Very Strong).
- Weakness: Magic, Fire, and Lightning Damage (Very Weak).
- Rewards: Perfumer Tricia Ashes
- Location: Mt. Gelmir, Giant's Mountaintop Catacombs, Fringefolk Hero's Grave, Leyndell Ashen Capital, Belurat, Tower Settlement, Ellac River, Church District.
- Strengths: Magic and Lightning Damage (Strong). Holy Damage. Poison, Scarlet Rot, and Hemorrhage (Very Strong).
- Immunities: Sleep, Madness, Death Blight.
- Weakness: Fire Damage (Weak).
- Rewards: Golden Seed, Banished Knight Oleg, Leaden Hardtear
, Cerulean Hidden Tear, Glovewort Picker's Bell Bearing [2], Immunizing Horn Charm +2, Horned Bairn, Iris of Occultation, Mantle of Thorns.
- Location: Mt. Gelmir
- Strengths: All Elemental Damage Types (Strong). All Physical Damage Types, Poison, and Scarlet Rot (Very Strong).
- Immunities: Hemorrhage, Frostbite, Sleep, Madness, and Death Blight.
- Rewards: Somber Smithing Stone [6], Smithing Stone [6] x5, Fallingstar Beast Jaw
- Location: Volcano Cave
- Weakness: Slash Damage, Fire Damage (Weak).
- Rewards: Jar Cannon
- Location: Hermit Village
- Weakness: Slash Damage, Fire Damage (Weak).
- Rewards: Memory Stone
- Location: Sealed Tunnel
- Strengths: All Elemental Damage
- Weaknesses: Physical Damage, Poison, Scarlet Rot, Hemorrhage
- Rewards: Onyx Lord's Greatsword
- Location: Volcano Manor
- Rewards: Inquisitor's Girandole
- Location: Malefactor's Evergaol
- Rewards: Flame of the Fell God
- Location: Royal Grave Evergaol
- Strengths: All Elemental Damage
- Weaknesses: Physical Damage, Poison, Scarlet Rot, Hemorrhage
- Rewards: Meteorite
- Location: Altus Plateau
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Lansseax's Glaive
- Location: Yelough Anix Tunnel (Consecrated Snowfield)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Meteorite of Astel
- Location: Sellia Evergaol (Caelid)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Battlemage Hugues Ashes
- Location: Lakeside Crystal Cave
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Cerulean Amber Medallion
- Location: Cuckoo's Evergaol (Liurnia of the Lakes)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Greatblade Phalanx
- Location: Stormhill, Church of Vows, Capital Outskirts, Dragonbarrow
- Strengths: Pierce Damage. Lighting Damage. Poison, Sleep, and Scarlet Rot (Strong). Standard, Slash, and Strike Damage. Magic, Fire, and Holy Damage. Hemorrhage and Frostbite.
- Rewards: Bone Peddler's Bell Bearing, Meat Peddler's Bell Bearing, Medicine Peddler's Bell Bearing, Gravity Stone Peddler's Bell Bearing.
- Location: Auriza Hero's Grave
- Strengths: Fire and Lightning Damage (Strong). All Physical Damage Types. Magic and Holy Damage. Poison, Scarlet Rot, Frostbite, and Sleep (Very Strong).
- Immunities: Hemorrhage, Madness.
- Rewards: Ordovis's Greatsword, Crucible Axe Helm, Crucible Axe Armor, Crucible Gauntlets, Crucible Greaves.
- Location: Deeproot Depths
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Siluria's Tree
- Location: Lux Ruins (Altus Plateau)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Ritual Sword Talisman
- Location: Limgrave, Weeping Peninsula, Liurnia of the Lakes, Leyndell, Royal Capital
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Blue-Feathered Branchsword (Limgrave), Sacrificial Axe (Weeping Peninsula), Red-Feathered Branchsword (Liurnia of the Lakes), Twinbird Kite Shield (Capital Outskirts)
- Location: The Shaded Castle
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Briar Greatshield, Marais Executioner's Sword
- Location: Leyndell, Royal Capital
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Golem's Halberd
- Location: Sellia Crystal Tunnel (Caelid), Capital Outskirts (Altus Plateau)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards:
- Location: Deeproot Depths
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Fia's Mist
- Location: Dragonbarrow (Caelid)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Dragon Heart
- Location: Gaol Cave and Leyndell, Royal Capital
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Putrid Corpse Ashes (Gaol Cave), Duelist Greataxe (Leyndell, Royal Capital).
- Location: Liurnia of the Lakes
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Dragon Heart
- Location: Mt. Gelmir
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Rykard's Great Rune,
Remembrance of the Blasphemous
- Location: Golden Lineage Evergaol
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Godfrey Icon
- Location: Leyndell, Royal Capital
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Talisman Pouch
- Location: Altus Plateau, Caelid, Mountaintops of the Giants
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Godskin Peeler, Scouring Black Flame (Altus Plateau). Godskin Apostle Set (Caelid). Godskin Swaddling Cloth, Black Flame Ritual (Mountaintops of the Giants)
- Location: Carian Study Hall, Spiritcaller's Cave, Volcano Manor
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Godskin Noble Set (Carian Study Hall). Godskin Swaddling Cloth, Black Flame Ritual (Spiritcaller's Cave). Serpent's Amnio, Godskin Stitcher (Volcano Manor)
- Location: Consecrated Snowfield (Mountaintops of the Giants)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Dragon Heart
- Location: Highroad Cave
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Blue Dancer Charm
- Location: Seethewater Cave
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Kindred of Rot's Exultation
- Location: Stormveil Castle, Fort Gael, Redmane Castle (during Festival), Castle Sol, Leyndell, Royal Capital
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Somber Smithing Stone [1], Beast Blood, Old Fang x2
- Location: Miquella's Haligtree
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Loretta's Mastery, Loretta's War Sickle
- Location: Gael Tunnel, South of Fort Laiedd.
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Dragon Heart, Moonveil (Gael Tunnel). Dragon Heart, Magma Breath (South of Fort Laiedd)
- Location: Ruin-Strewn Precipice
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Magma Wyrm's Scalesword, Dragon Heart
- Location: Tombsward Cave, Perfumer's Grotto
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Viridian Amber Medallion, Great Omenkiller Cleaver
- Location: Cave of the Forlorn
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Golden Order Greatsword
- Location: Unsightly Catacombs, Redmane Castle
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Perfumer Tricia Ashes, Ruins Greatsword
- Location: Subterranean Shunning-Grounds
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Bloodflame Talons
- Location: Sage's Cave
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Family Heads
- Location: Sellia, Town of Sorcery
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Nox Flowing Sword
- Location: Murkwater Cave
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Spear +7, Leather Armor, Leather Gloves, Leather Boots, Golden Rune (1) x2, Grovel for Mercy (Gesture)
- Location: Caelid, Greyoll’s Dragonbarrow, Consecrated Snowfield, Elphael, Brace of the Haligtree
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Greenburst Crystal Tear, Flame-Shrouding Crystal Tear (West Caelid). Opaline Hardtear, Stonebarb Cracked Tear (North Caelid). Ruptured Crystal Tear, Thorny Cracked Tear (Consecrated Snowfield). Rotten Staff (Elphael, Brace of the Haligtree).
- Location: Consecrated Snowfield Catacombs
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Great Grave Glovewort x2, Rotten Gravekeeper Cloak
- Location: War-Dead Catacombs
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Redmane Knight Ogha Spirit Ashes, Golden Seed
- Location: Gelmir Hero's Grave
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Bloodhound Knight Floh
- Location: Lord Contender's Evergaol
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Fingerprint Set, Vyke's Dragonbolt
- Location: Caria Manor
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Loretta's Greatbow, Ash of War: Loretta's Slash
- Location: Kingsrealm Ruins
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Runes
- Location: Writheblood Ruins
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Runes
- Location: Morne Tunnel
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Rusted Anchor
- Location: Nokron, Eternal City, Hidden Path to the Haligtree
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Silver Tear Mask, Larval Tear x2,
Blackflame Monk Amon Ashes
- Location: Minor Erdtree (Altus Plateau)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Crimsonspill Crystal Tear, Speckled Hardtear
- Anonymous
- Anonymous
fromsoftware fans when they get drafted in WW3 and die to a grenade (it was an unfair delayed AoE attack)
- Anonymous
I'm normally one to beat all optional bosses in these games but 238 is too many for me personally. Don't know if I can 100% this one
- Anonymous
after playing Bloodborne I now realize that all the complaints about Elden Ring's bosses boil down to difficulty. People just don't want a hard game, they want another Bloodborne where every boss dies in 1-2 attempts. They want to turn their brain off and fight easy bosses.
This would be fine if you just admitted it, but most people try to hide it. I guess they are ashamed of it. So they start making up BS and say AOEs, long combos and delayed attacks are somehow "bad game design", instead of well designed and fair difficulty
This is a navigational general-purpose page, and not a page made to accommodate for every little difference between boss-like enemies for made-up parameters that some people have.
- Anonymous
shoutout to this list that doesn't properly categorize the bosses, commander o'neil and niall are both great enemy minibosses, greyoll doesn't have text popup on death so shouldn't be counted, great work as always
- Anonymous
Most of these bosses feel like straight up balanced with a blindfold and hold together by strong prayers, either painfully easy or laughably hard depending on what build you're using, I legit have no idea if they were intended with summons in mind, spells, melee or whatever else, they kinda feel incongruous at times, I don't know how best to describe it.
- Anonymous
I don't get it. The bosses in this game are the most challenging and varied Fromsoft has made, but somehow they're supposed to be much worse than Dark Souls 3? The game that has Curse-Rotted Greatwood and Crystal Sage? The game where you delete the mid-boss Sulyvahn and the hidden superboss Gundyr by riposting them four times, with each taking one parry? That game has better bosses? What?
- Anonymous
Consort Radahn is listed as a DemiGod ; but, after you kill him, the game says "God"...this would mean Radagon and Radahn are the only Gods.
- Anonymous
Bro I’m stuck on Radagon/Elden beast and Malania AND Messmser the impaler
Any tips?
- Anonymous
the soulsborne community is so funny because wdym someone is a "fromsoft cultist" for not knowing who tanimura is
- Anonymous
If you died more than once to any of these bosses, sorry not sorry, you didn't beat the game. Elden Wrong is such a horrendously easy game compared to other souls titles, you have summons, broken spells, weapon arts, and they even let you skip a lot of early to mid game bosses for whatever reason. Like you just go to Altus without fighting anything, get +15 weapon, put all your levels into vigor and completely obliterate Margit. I used cold greatsword with Lion's Claw and Mimic a good 2/3 of my first playthough and it was a breeze (that one lion mini boss in fort is cheesed with poison arrows no problem). Decided not to summon Mimic against final boss and still first tried Elden Beast by melting him with ancient lightning strike, same with Consort, bro couldn't even stagger neither me or mimic out of the weapon art like tf? Yeah it was still an very awful boss because of annoying light effects and boss himself moves so much (killed him before the nerf btw), geniuses at fromsoft really forgot how to make GOAT bosses like Gael and Isshin?? Bosses aren't either hard not fun to fight anymore. Overall 5/10 game in my opinion but I would rather redo all previous souls games from start to finish rather than ever playing Elden Wrong..
- Anonymous
So what is your guys favorite boss? Mines the Farum Azula Beastman in Limgrave.
- Anonymous
Thing to Note: 1. Alabaster Lord in Liurnia was renamed to Onyx Lord after a patch. 2. Tibia Mariner in MoTG does not have a boss bar, so unsure if it’s a true boss or not. 3. Margit in Capital Outskirts (not on the list) does not have a boss bar, but he’s a boss, so unsure how to exactly classify him. 4. Esgar, Priest of Blood and Mohg, the Omen are listed twice.
- Anonymous
Input reading is the biggest bullshit I have seen in a game and I have played lots of titles.
- Anonymous
Someone said we should have played older Fromsoftware games before Demon Souls, well believe or not 2009 is 15 years apart from both 1994(which the first kingsfield was published) and 2024(as writing of this comment), and obviously they became famous after Demon Souls which is half way in their gaming industry history
- Anonymous
Bet both Miyazaki and Tanimura went "Man this is fire" on their previous boss designs in Dark Souls 1 and 2 when they were creating Elden Ring, so they took Miyazaki's idea of fighting the exact same big demon with the exact big hammer and Tanimura's labelling 10 rats, a boss fight and created the mess you see on this list.
- Anonymous
I don't say you should have played the original King's Field, Echo Night 2, Shadow Tower Abyss, or Kuon before Elden Ring since these games were never released outside of Japan (and before someone replaying " Wdym I have played KF before, no you didn't, the game that was known as KF in NA was the 2nd game and the version you find in the internet is a fan translation version ), but a little background on the general theme of Fromsoftware games is needed when you want to play their biggest game, like if it is your 1st time hearing the games I mentioned then don't comment about bosses being trash, your option is not needed.
- Anonymous
Judging by the amount of insult people make about bosses difficulty, I assume you guys usually for an easy option when you have it in the difficulty selection tab on many games and you don't play the games when there is no difficulty selection, right? because if you actually had played some hard content in any video game you would have known the fans of that game don't just insult the the entire company because the **** was too hard.
- Anonymous
Can please someone update Boss Stats table with DLC bosses?
- Anonymous
Top 5 hardest going cutscenes in the game imo
1 - Placidusax's intro
2 - Consort's intro
3 - Midra's intro
4 - Messmer's transition cutscene
5 - Fire Giant's transition cutscene (actually idk what to put here)
- Anonymous
ok time to reveal it malenia is no longer the hardest boss in the game it is now dlc radahn ok do not argue with me please
- Anonymous
Love it when game journalists give SotE 94 score on metacritic but normal audience is yapping how new bosses are too fast, too tanky and unfair instead of just recognizing that SotE raised the skill ceiling required to beat them (unless you're using what the game provides you with, that's it), but souls vets and dark souls nerds refuse to acknowledge it. The term "fun and fair" is completely subjective but overused like crazy these days. There are definitely some cheap tricks that bosses have up their sleeve, like pre-nerf Radahn's cross slash, Romina's untelegraphed butterfly AoE (although it's not devastating at all and is problematic only for no hitters), but delayed moves and 5 hit combo wombo are NOT unfair, and combat is still turn based with you being able to effectively punish bosses between their attacks.
- Anonymous
ohhhh my god you bury your weapon so far into the ground that you inflict an aoe when you pull it out? that's so cool, should we tell everyone? should we throw a party? should we invite bella hadid
- Anonymous
Missing Onyx Lord in Royal Grave Evergaol in Liurnia of the Lakes
- Anonymous
"The minimum number of Bosses required to reach Leyndell is three (Starscourge Radahn; Mohg, Lord of Blood; and the Draconic Tree Sentinel) because all the other Shardbearers have preceding Bosses that must be defeated first." Isn't this wrong? You can't get to Mohg without defeating Godrick for Varre's quest or Morgott and Niall for Consecrated snowfield, right?
- Anonymous
whoever left a message in front of base game radahn saying "bravery required ahead" honestly saved me. it taught me to stay close to the boss and to always roll forwards. it is invaluable advice for every boss in the game when using a melee build.
- Anonymous
- Anonymous
"they make you fight sekiro bosses with a DS3 moveset" I hate this argument! there are infinitely more tools at your disposal, waiting for you to experiment with them! there are 84 different spirits that you can summon to entirely change the flow of a fight! there are 154 talismans that can completely alter your play-style! there are 40 different crystal tears that can shift the odds entirely towards your favor, depending on how you use them! there are an endless amount of consumable and craftables that will help you survive a tough encounter!
play with the tools given to you!! be creative!!! it isnt that hard!!!!
- Anonymous
Feels like there should be an ash of war to just teleport in front of the enemy you're locking on to.
- Anonymous
After numerous playthroughs of Elden ring + DLC I would like to propose the idea that fromsoft should axe all ideas about huge sized bosses.
They range from unfun to utter garbage.
Thanks for coming to my TEDtalk
- Anonymous
Listing Draconic Tree Sentinel as mandatory for completing the game in the achievements section is wrong. Skippable via Fia quest
- Anonymous
Argue this and that about this game Bosses, but I've never seen a From game nerfing bosses this consistently post-release.
- Anonymous
the funniest thing about the SotE is seeing people say that any dlc remembrance boss is the worst in the series
go replay dark souls 1. look me in the eyes and tell me that moonlight butterfly or ceaseless discharge are fun and interesting. tell me that fighting capra demon and his two dogs in a new york apartment bathroom is fair and well designed. tell me that the bed of chaos has any notable redeeming qualities whatsoever.
- Anonymous
There are 2 sides of dlc bosses, peak(midra, messmer, Gaius, Bayle, and some others) and you got super sonic+ hippo
- Anonymous
Put together a top 100 hardest bosses list after finishing the DLC and getting those added in. Just the ones from Elden Ring:
100. Night Calvary Duo
93. Commander O'Neil
92. Dragonkin Soldier of Nokstella
89. Draconic Tree Sentinel
88. Blackgaol Knight
87. Fia's Champions
83. Esgar, Priest of Blood
80. Rakshasa
78. Roundtable Knight Vyke
77. Borealis The Freezing Fog
73. Jori Elder Inquisitor
69. Ancient Dragon Senessax
60. Divine Beast Dancing Lion
52. Tree Sentinel Duo
50. Dragonlord Placidusaxx
46. Death Rite Bird (Charo's Hidden Grave)
45. Commander Gaius
44. Crucible Knight Duo
43. Putrescent Knight
39. Commander Niall
36. Morgott the Omen King
32. Radagon/ Elden Beast
31. Black Knife Ringleader Alecto
30. Full-Grown Fallingstar Beast
26. Starscourge Radahn
25. Godskin Duo
24. Bell Bearing Hunter (Caelid)
22. Maliketh
21. Black Blade Kindred (Caelid)
18. Messmer the Impaler
17. Bayle the Dread
15. Godfrey/ Hoarah Loux
10. Rellana Twin Moon Knight
8. Mohg, Lord of Blood
2. Malenia
1. Promised Consort Radahn
Dishonorable Mentions:
Valliant Gargoyle Duo (Worst designed fight in the game)
Ancient Dragon Fortisaxx (Can't lock on to feet + lightning spawning on position every 2 seconds for entire fight)
- Anonymous
I wonder if people complaining about Elden Ring's "sub-par overall boss quality" remember DS3 very well. Curse-Rotted Greatwood, Crystal Sage, Deacons of the Deep, Old Demon King, Yhorm the Giant (a little mixed reception on that one), Aldrich, and the Ancient Wyvern would all be in the lower eschelons of Elden Ring's frankly enormous boss catalogue. I loved DS3, by the way, but everyone who calls that game perfect or it's bosses flawless all the way through must be misremembering how gimmicky and/or uninteresting a large amount of it's fights were. Again, I loved DS3 and I love everything From has put out in the last ~12 years or so (even ds2), but please don't pretend it's a new and shocking thing for soulslikes to have some stinker bosses.
- Anonymous
I don't know who decided to focus on delayed attacks and giant bossfights, but I hope he gets banished to developing android GTA clones to farm ads for the rest of the eternity.
- Anonymous
I would rather have Bed of Chaos than bosses that skate across the arena while attacking infinitely.
- Anonymous
Game peaked at Chief Bloodfiend. I was so impressed that I stopped playing right after I defeated that boss. Because I already knew at that moment I had experienced the best piece of content ever made, that Miyazaki could no longer provide us with anything better than that boss fight. It was what I would like to call the apotheosis of Miyazaki's career as a game developer. His magnum opus, even better than Crucible Knight Duo from the base game. Not sure if he's longer capable of creating something better than Chief Bloodfiend so this is where my road ends as a fellow and very epic Fromsoftware fan, I've seen everything and I can finally move on. God bless you Michael Zaki and Yui Tanimura.
If you disagree you're just nitpicking and biased. So erm... yeah, I win. Bye bye!
- Anonymous
- Anonymous
Does anybody knows if bosses deal more damage when they low hp, i have been struggling with that on Promised Consort Radahn, always that he’s low health it started to deal way more damage and also become more agressive with his combos. Been so mad about that i accidentaly drank one million beers.
- Anonymous
All of these bosses are super noob easy, all you have to do is throw your controller at the screen
- Anonymous
Never say a boss is too easy. Miyazaki might be listening and will do more bosses like the ones in the DLC.
- Anonymous
- Anonymous
For consistency, I don't think the tibia mariner should be in the DLC boss list, because it doesn't have a boss health bar.
The "mini-bosses" in base game also aren't added to the list.
Otherwise you'd also have to add several ulcerated tree spirits and basically every black knight, "because they appear as bosses somewhere else".
I would also add "(x2)" or something next to jagged peak drake, because now it comes across as if there is only one.
- Anonymous
I just found out the draconic tree sentinel is optional :l AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
- Anonymous
Man, all these lightning fast DLC bosses make me feel like the base game roster is moving in slow motion! Godfrey, Maliketh and Radagon simply can't compete with the breakneck speed of Scadutree Avatar, Metyr and Romina.
- Anonymous
Shouldn't the Erdtree Avatar in Caelid be renamed to Putrid Avatar? I've seen some videos where the name changed to Putrid Avatar.
- Anonymous
Funnily enough the DLC ended up having more unique bosses than the main game, base ER has only 7 bosses that don't get recycled (Rennala, Radahn, Rykard, Fire Giant, Placidusax, Malenia and Radabeast) while SotE has 10 (every rememberance boss except Dancing Lion), I don't know whether that's impressive or sad
- Anonymous
Why not try elden ring DPC we have
-two dudes in a costume who stuck at dancing
-pontiff sulyvahn at home
-crippling fire weakness
-depressed guy with snakes and mommy issues
-radahn and Leonard but bad
-my sleep paralysis demon
-a old man we beat up for no reason
-CURSE YOU BAYLE
-*confused boner*
-bandai namco logo: the boss.
- Anonymous
The tracking on some of the new bosses is just ridiculous. I get it on a gamplay mechanics level, however, it looks so funky when guy's like Radahn or Rellana spazz out because of it. For example, during coop it is not uncommon for Radahn to do multiple instant 180 turns in a row, which always looks hilarious.
The true boss of Elden Ring = the legendary copy/paste.... If you only count "bosses" that you face 3 or more of (including any variants, like Erdtree Avatar/Putrid Avatar, etc...) what you end up with is 23 of them accounting for 146 total bosses. There are probably another dozen at the very least who you fight twice, like Loretta, Ancestor Spirit, Astel, etc... Don't get me wrong, I like the game quite a bit and think they made something great, but anybody who blindly praises this as peak game design is delusional. There's a LOT of content to get through, but the copy/paste nature of so many bosses is just artificial padding and little else.
- Anonymous
I was hoping the DLC wouldn't have as many recycling as the base game but man this is honestly pathetic, 19 recycled base game bosses, 10 recycled DLC bosses, 9 beefed up regular enemies, and an abundance of NPCs in place of bosses. Now before anyone tries to misconstrue my words, no I don't think that Elden Ring or its DLC are lacking in content, but they also don't have any more content than older Souls game despite having far bigger worlds. In other words the game isn't bigger but the map is, making huge parts of it empty yet From wants to pretend like it isn't, so they regurgitate old content at you every five seconds
- Anonymous
- Anonymous
Do you guys also think Let Me Solo Her is responsible for the DLC bosses being this hard?
- Anonymous
- Anonymous
- Anonymous
Now with Shadow of The Erdtree out, would you say it’s the harder than the Dark Souls series and Demon Souls? Excluding Bloodborne and Sekiro because they have different combat systems
- Anonymous
A lot of the hate comes from the studio just not being able to make 10 bosses that fight like Messmer, conveniently ignoring DS3 DLC only had Friede and then Ringed City w/ Gael and Midir. They really outdid themselves.
There's Rellana who does not fight like Pontiff at all, Messmer who's just as fun to fight as Malenia, the Divine Beast which is very flashy but still fun to fight and of course Radahn which feels like fighting Goku while playing Dark Souls. I haven't tried Bayle, Midra or Metyr yet so I can't judge, but imo 5 good bosses is enough for a good DLC.
- Anonymous
SOTE has one of the best main boss rosters in the series, so many bangers...
"Shadow of the erdtree has the best soulsborne bosses!"
The bosses:
Alex from madagascar
Red snek guy
Some random boss recycled 10 times
Golden hippo (its real name)
Mad bikeless ghost rider
Hoog riiida *oneshot*
Pontiffina sulyvahn
Fiery Midir
Lothric and Lorian's fanfiction
- Anonymous
DLC bosses were such a huge disappointment.
FS heading in a bad future for their games.
- Anonymous
I'm so happy we had such a good variety of bosses in this DLC! Here are my top 15 DLC bosses:
15:Ulcerated tree spirit
14: Ulcerated tree spirit
13: Ulcerated tree spirit
12: Ghostflame dragon
11: Jagged peak drake
10: Tree sentinel
9: Tree sentinel
8: Fallingstar beast
7: Ghostflame dragon
6: Jagged peak drake
5: Ghostflame dragon
4: Midra, Lord of Frienzied Flame
3: Jagged peak Drake
2: Tibia mariner
1: Ulcerated tree spirit
- Anonymous
How on earth can you get to Radahn without having beaten Royal Knight Loretta to gain access to the Three Sisters?
- Anonymous
Elden ring? More like elden recycling. Remember when DS2 was bashed for having reskinned few bosses? Where are these hipocrytes now?
- Anonymous
Can someone please tell me how many bosses are in total because i readed like 5 different responses and i really wanna know(including all bosses, unique and those that repeate like erdtree)
- Anonymous
Elden Ring is probably the hardest single-player game of all time now. Touhou on Lunatic is difficult but takes less time to no-hit than Elden Ring.
- Anonymous
"The Draconic Tree Sentinel is technically an optional boss since it is possible to reach Leyndell with the waygate in Prince of Death's Throne in Deeproot Depths after defeating Fia's Champions; however, this waygate is inaccessible and displays the message, "You cannot use this without more Great Runes", unless a minimum of two Shardbearers have been defeated."
So is he optional or not?
- Anonymous
"X mid-game boss has low HP" mfs when I show up to their house with a non-somber weapon and an appropriately-leveled character
- Anonymous
when i played ds3, i never felt any sense of accomplishment or satisfaction after beating a boss, I was just happy that it was over. almost every fight became grating and unengaging after a few tries... no idea why.
elden ring fixed this problem for me. no matter how many times i fought malenia or mohg or malekith, I never became annoyed or genuinely frustrated. they never stopped being fun, no matter how many times i died.
most people seem to think the exact opposite of me, but still. i cant help but love elden ring boss design, especially with what the dlc has brought.
- Anonymous
better than boring ds3 bosses they are easy mid same knight enemy type especially gael
- Anonymous
After dlc these are my top ten favorite bosses In elden ring
1:midra
2:Romina
3:messmer
4:Mohg
5:dragonlord
6:bayle
7:morgott
8:Godrick
9:Godfrey
10: needle knight Leda and her allies (not technically a boss but it’s close enough)
- Anonymous
can anyone tell me how many bosses there are in the game and how many in the dlc (all bosses included) they say that there is 238 only in main game but i count 169 in main game
- Anonymous
One really disappointing thing about this DLC is that Fromsoft did that scummy thing companies do where they show all of their cards in the trailer making it seem like what's shown there is representative of the game, then you actually play the game and realise that what was shown was pretty much all there was. Aside from the final boss for obvious reason, every single boss cutscene was shown in the trailer (I guess if you count Messmer's 1st and 2nd cutscene separately then the 2nd one wasn't shown either), not one other boss even has as much as dialogue. These are incredible bosses mechanically and visually, but because the lack of story and cutscenes I do not give a flying crap about them as characters despite the fact that I love every single demi-god (Bayle is the exception, even without a cutscene he manages to be the most compelling dragon in the game through buildup, visual storytelling and two entire dedicated NPCs). I'm not asking for the Scadutree Avatar to hit you up with a conversation, but was it really too much to ask to give Rellana, Gaius or Romina a single line of dialogue?
- Anonymous
damn looking back at base elden ring had like no entertaining bosses lol , aside from like godfrey, melania, godskin apostle,
- Anonymous
Messmer, godskins, and the demigods were fun fights. dragons, gargoyle birds, and Malenia were annoying and difficult. Radahn and Radagon were OK.
- Anonymous
If you think about it, none of the DLC bosses except the final boss are really that crazy. Certainly not the same kind of difficulty spike as with Old Hunters/DS3 DLCs. I personally still think Malenia's the hardest boss.
- Anonymous
all of my personal favorite bosses
malenia
placidusax
mohg, lord of blood
morgott
divine beast dancing lion
midra
#like and #repost if you agree!!!!!!!!
- Anonymous
Honestly, if they give so much HP and defense to dlc bosses, why not make them slightly more immune to bleed and make so that it doesn't take 10% of their HP? It feels incredibly unfair. I fought Senessax very early into dlc and bleed procs of my star fists did very little damage to him. I thought froms finally realized their mistake and made aux effects balanced at least for dlc. New thorns spell just shreds everyone.
- Anonymous
Out of like 160 bosses between base game and DLC 5 or 6 are maybe really top tier, and out of those 5/6 they themselves contain repeats, like Mohg.
IDK in what world this game has better bosses than Bloodborne or Sekiro to be completely honest.
For some reason, bosses in DLC do not give more runes in NG+. Definitely a bug.
- Anonymous
Ton of pages across the wiki are suddenly not working for some reason. Please fix this.
- Anonymous
I personally love the bosses here in Elden Ring. A lot better than Dark Souls 3, yea sure ds3 has unique bosses but I just hate how they trying to rub the fact that their bosses are "better" just because the scaling was better. Yea its more linear but that doesnt change the fact that bosses are more fun to fight in elden ring. Also Elden ring bosses are so overhated for being unfair and not balanced. I disagree, its on my top 3 best bosses for me alongside with bloodborne and sekiro
- Anonymous
It is stated that there is a Tree Sentinel Boss in Scadu Altus, but I can't find it. Where is it located?
The only Tree Sentinels I encountered reside in the Scadu View near the Shaman Village.
- Anonymous
- Anonymous
I don't think that there's a Boss in this game that hasn't got a fundamental design issue with the combat they shipped this game with, especially in the DLC, it's almost like they shoved bosses from another game like Sekiro or Bloodborne in Dark Souls.
- Anonymous
people need to stop using the "unfair" word. its fine if you think the bosses are too hard and would personally prefer them to be easier. thats just an opinion. but "unfair" is an objective word and is objectively not a word you can use to describe any of the bosses. from a game design perspective there is objectively nothing unfair in the dlc and you cannot argue otherwise, because its not a matter of opinion
- Anonymous
- Anonymous
people need to stop using the "unfair" word. its fine if you think the bosses are too hard and would personally prefer them to be easier. thats just an opinion. but "unfair" is an objective word and is objectively not a word you can use to describe any of the bosses. from a game design perspective there is objectively nothing unfair in the dlc and you cannot argue otherwise, because its not a matter of opinion
- Anonymous
"we've seen that bleed trivializes and makes most bosses in the game easy. so to combat this we have made every DLC boss weak to bleed."
- Anonymous
the Limgrave tree sentinel, academy death rite bird, is listed in the shadow of the Erdtree boss list
- Anonymous
"Rugalea the Great Red Bear" is missing, which is at the northwest corner of the "The Shadow Realm"
- Anonymous
I love the new bosses but most of them feel lackluster compared to the weight the main game bosses carried. Bayle, rellana, messmer, midra, radahn, love them, but so much potental lost. where is miquellas shadow? or malenias shadow? or an hard optional boss. in fact, none of these bosses seemed like a threat to me, ofc i didnt 1st try them, but after 5/6 attempts they fell. I know its crazy to say this but, the dlc was simply too easy, as though they folded to some sort of pressure. also the weapons, outside of euporia, nothing even came close to the base game weapons you could find 10 mins into the game. 8/10 but still dissapointed as the main game is a 10/10
- Anonymous
Quick way to fix Elden Ring's difficulty :
- Get rid of graces right next to the boss door ( so the player actually has to fight through mobs )
- Get rid of Stakes of Marika in dungeons ( good for the outside world though )
- Give summons intelligence, arcane or faith requirements, depending on the summon, mimic for example should be 30 Arcane.
- Anonymous
Cool thing that could have been added: striking flying dragons with a great arrow pointed towards their wings would make them fall down and grant you a considerable attack window
- Anonymous
Overhated boss design in my opinion. I mean, good and fair criticism is always good at the end of the day, and even I have my own gripes with some kind of boss fights (dual bosses). But when the critique simplifies to "I dont know how to deal with the boss without overpowered stuff therefore is BS" I roll my eyes, guys.
And you don´t know how glad am I that so many people actually discovered that you can fight, have fun, and win without the need of 20 buffs, Tiche, and RoB.
Here are some advices before you become on one of these people.
1.Position well. Bosses are extremely reactive and will change their attacks depending of where you are. They will also be more or less aggresive depeding of your position as well. You might surprised how night and day bosses like Margit are if you just stick to his left side.
2. Use more your buttons, R2 and charged R2 are heavily underutilized and I would recommend use them more once a large window appears. Not only they give more damage overall, but also makes a huge difference increasing their posture. Bosses big health bar becomes on an illusion knowing this, and you will melt those like butter. And this is just an example! The ideal is to combine R2, charged R2, jump attacks, and AoW.
3. Use your heals effectively. Some bosses will react pretty bad towards you if you heal on close/mid range, and some arenas dont allow much distance neither. For that, I would rather recommend to have a very big distance if you are unskilled, or bait an attack and heal while the enemy is recovering for that attack.
4. Create a middle ground for you. If you feel unskilled enough (everyone passed for that and theres no shame on admiting it), dont feel afraid on using from weak to the strongest to make what is a fun and engaging fight, and not an overwhelming and time consuming one. And Elden Ring can adapt for your issues, specially for damage, really guys, touching well two things could make you have a even a 35% damage resistances without armour! (Dragoncrest shield talisman + opealine hardtear)
I wish this comment push people to actually understand more and even enjoy these kind of bossfights. And not start to hate the DLC as well.
Well guys, good day, and good hunting for the DLC bosses.
- Anonymous
"man i cant wait to watch rusty's dlc boss ranking video, he's obviously passionate about elden ring!"
[35 minutes of soulless whining]
please lord, give me a youtuber who actually likes talking about the game... you'd think that a game as whimsical and fantastical as elden ring would create discussion that isnt absolutely joyless and cynical
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