Bosses in Elden Ring are powerful enemies that add challenging experiences to the game. Bosses are encountered throughout the game in both the overworld and inside traditional dungeon-style levels. While some must be fought to progress through the story, most are optional. Each boss features a unique set of moves, gear, and various weaknesses and resistances to different damage types and styles of play. Successfully defeating a boss grants the player larger amounts of Runes than traditional enemies in their respective areas, and many offer rare and/or unique armaments, armor, magic, and other items. This page contains a list of all the bosses encountered in the game.

Elden Ring Main Bosses Lore

The Lands Between, the world of Elden Ring, is inhabited by gods, monsters, and mortals. The Elden Ring, the embodiment of the world's fundamental laws, was shattered, and its fragments, known as Great Runes, are now held by different Demigods — offspring of powerful deities. These Shardbearers battle to reunite the pieces and gain control of the Elden Ring, forming the game's main story Bosses.

The Demigods have been twisted by the power of their fragments, warping their bodies and minds as they succumb to the Ring's corrupting influence. Those touched by the Elden Ring often bear a golden aura, reflected in the glow of their eyes. According to Hidetaka Miyazaki, the design philosophy of these major bosses was "...to depict these beings as not just creatures and horrible monsters but have an element of heroism and an element of mythology to them."

Elden Ring Achievement Bosses

Certain bosses in Elden Ring are not Demigods, but the game will give you an achievement for besting them.  Killing all of the achievement bosses is required for the Elden Ring achievement. The following are achievement bosses. There are currently 30 achievement bosses.

NOTE: Some bosses are needed to beat the game but don't give an achievement (like Draconic Tree Sentinel, Sir Gideon Ofnir, Elden Beast) so they will not be listed in the list

Boss Stats

A complete list of every boss's strengths, weaknesses, and resistances stat values.

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Shadow of the Erdtree Bosses Ranked

 

 

All Elden Ring Bosses

Unlike common enemies, Bosses do not respawn once defeated and can be distinguished by their health bar and name appearing at the bottom of the screen when fought against.

Types of Bosses

There are three types of Bosses:

  • Field Bosses are those found while exploring The Lands Between and are optional. These are in the lower tier of the Bosses hierarchy and usually generate an [Enemy Felled] screen when slain.
  • Greater Enemies Bosses are found blocking progress or guarding important, powerful items and areas. They are a step higher than Field Bosses and distinguished by the message [Great Enemy Felled] when slain.
  • Demigods and Legends are the main Bosses of Elden Ring. Slaying one of these mighty foes will reward the player with a Remembrance and possibly one of the seven Great Runes, which are shards of the Elden Ring. This is why they their possessors are titled, "Shardbearers".

Mandatory Bosses

The only thing preventing a player from simply ignoring every Shardbearer and walking straight into Leyndell (after defeating the Draconic Tree Sentinel boss) is a barrier that can only be removed by possessing two or more Great Runes. Therefore, while Godrick the GraftedRennala, Queen of the Full MoonStarscourge RadahnMohg, Lord of Blood; and Rykard, Lord of Blasphemy are all individually optional, two of them must be defeated to enter Leyndell.

The minimum number of Bosses required to reach Leyndell is three (Starscourge RadahnMohg, Lord of Blood; and the Draconic Tree Sentinel) because all the other Shardbearers have preceding Bosses that must be defeated first. The Draconic Tree Sentinel is technically an optional boss since it is possible to reach Leyndell with the waygate in Prince of Death's Throne in Deeproot Depths after defeating Fia's Champions; however, this waygate is inaccessible and displays the message, "You cannot use this without more Great Runes", unless a minimum of two Shardbearers have been defeated.

"Elden Ring players have initiated 5.9 billion boss battles in the first year since launch" - Elden Ring Stats Reveal How Many Times Players Attempted Malenia

Once the player reaches Leyndell, they have far fewer options for skipping bosses, as the remaining areas cannot be accessed without defeating the relevant Bosses:

 

 

Boss List by Location
Boss List by Legacy Dungeon
Boss List by Boss Type

 

Bosses by Location

Quick Search of All Bosses by Location

 

 

 

 

Elden Ring Base Game Bosses


 

 

 

 

 

 

 

Legacy Dungeon Bosses

Quick Search of All Bosses by Legacy Dungeon

 

 

Elden Ring Base Game Bosses


 

 

 

 

 

 

Bosses by Threat Type

Legend (Main Bosses)

Shadow of the Erdtree Legend Bosses


Divine Beast Dancing Lion

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A legendary beast capable of controlling the elements of lightning, wind, and ice.

 

Rellana, Twin Moon Knight

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A fallen Carian princess who now serves as an elite member of Messmer's forces. She is an outstanding swordsman who wields a pair of Light Greatswords that are imbued with magic and fire.

 

Commander Gaius

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A towering commander who rides a boar into battle and uses several magic attacks. Commander Gaius can be found outside the Back Gate of the Shadow Keep in Scadu Atlas.

 

Scadutree Avatar

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The Scadutree Avatar is the Scadutree equivalent of the Erdtree Avatar, but in design, it resembles an Urcerated Tree Spirit. This legendary boss is found at the Scadutree Base in Sacduview.

 

Putrescent Knight

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Putrescent Knight is a knight and horse combo, located at the Fissure Depths of the Stone Coffin Fissure. This is a fairly large boss that resembles a mutated skeleton.

 

Midra, Lord of Frenzied Flame

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The embodiment of the Frenzied Flame, a legendary boss located at Midra's Manse in the Abyssal Woods region.

 

Romina, Saint of the Bud

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Romina, Saint of the Bud is an amalgamation of various creatures, such as a scorpion, centipede, butterfly, and humanoid creature

 

Metyr, Mother of Fingers

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The towering mother of Fingers, Metyr. This celestial being uses wide attacks and magic imbued with gravitational properties.

 

Messmer the Impaler

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A demigod situated at the Shadow Keep. Messmer the Impaler uses fire-based spells and wields a polearm in one hand.

 

Base Serpent Messmer

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The purest form of Messmer, he is Messmer of the Abyssal Serpent.

 

Promised Consort Radahn

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Promised Consort Radahn is an imposing, fully armored humanoid enemy adorned in red and gold, wielding two colossal swords

 

Radahn, Consort of Miquella

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A formidable battle against Radahn and Miquella.

 

Bayle the Dread

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A primeval legendary dragon that is found in the crater of the Jagged Peak.

 

 

Elden Ring Base Game Legend Bosses


Godrick the Grafted

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A once feeble demigod has gained strength through Grafting

 

Rennala, Queen of the Full Moon

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The Last Queen of Caria. A powerful sorceress, even in an illusion.

 

Starscourge Radahn

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The famed Red Lion, turned into a mindless beast. Highly regarded for his strength and skill over gravity.

Morgott the Omen King

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The one known as the Fell Omen, who slew countless champions seeking the Elden Throne.

 

Rykard, Lord of Blasphemy

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Lord of the Volcano Manor. Purposefully fed himself to the Serpent in order to rise against the Erdtree

 

Mohg, Lord of Blood

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A powerful Omen seeking to create a new dynasty in blood.

Malenia Blade of Miquella

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The One-Armed Valkyrie. Her attacks are graceful and deadly, as if she is dancing. Her true power lies within the Rot inside of her.

Lichdragon Fortissax

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Once known as a friend to Godwyn, the dragon has been left corrupted by Death, angrily striking down foes with bolts of lightning.

Maliketh / Beast Clergyman

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The loyal shadow of Marika, guards Destined Death from any who would dare to steal it again.

Note: Although this Bossfight does NOT directly yield a Great Rune, it is needed to advance in  Brother Corhyn's Side Quest and obtain the Mending Rune of Perfect Order.

Astel Naturalborn of the Void

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A creature that fell from the stars, capable of calamitous acts of destruction.

Regal Ancestor Spirit

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A spirit glowing in pale blue light, taking the shape of a large deer. 

Radagon of the Golden Order / Elden Beast

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The reanimated remains of Radagon, the Second Elden Lord, who wished to repair the shattered Elden Ring.

Godfrey, First Elden Lord (Hoarah Loux)

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The First Elden Lord, hounded from the lands. He has returned to claim what was rightfully his.

    • Type: Legend

Fire Giant

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The last known survivor of a destructive war. Wields the flame of their Fell God with destructive capabilities.

Dragonlord Placidusax

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The first true Elden Lord, frozen in time. With its two heads, it rains down destruction from the skies.

 


Great Enemy (Mini-Bosses)

Shadow of the Erdtree Great Enemy Bosses


Ancient Dragon Senessax

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A Great enemy Dragon capable of controlling the elements of lightning, wind, and fire.

 

Ancient Dragon-Man

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A foe who carries a katana and moves quickly in between attacks.

 

Chief BloodFiend

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A towering foe is a large loss that is armed with a club and is found in Rivermouth Cave.

 

Dancer of Ranah

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A foe armed with two sword who is swift with her attacks.

 

Dryleaf Dane

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A quiet foe who relies solely on his fists to fight.

 

Golden Hippopotamus

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A towering foe with a head of a hippopotamus. A tough monster you should be wary of.

 

Jagged Peak Drake

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A Great enemy Dragon capable of controlling the elements of lightning and fire.

 

Jori, Elder Inquisitor

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A towering foe who holds the Barbed Staff-Spear and is found in the Abyssal Woods.

 

 

Elden Ring Base Game Great Enemy Bosses


Cemetery Shade

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A dark and formless creature found in Tombsward Catacombs.

Ancestor Spirit

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A large animated carcass of a deer, with horns that glow with a pale blue light.

Dragonkin Soldier

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A hulking humanoid creature with a dragon's maw, clad in golden armor and walks on all fours like a beast.

Margit the Fell Omen

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Margit the Fell Omen is an omen defending the entrance to Stormveil Castle and must be defeated before gaining access.

Flying Dragon Agheel

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This fire-breathing dragon is the namesake for Agheel Lake. The undead of the Dragon-Burnt Ruins revere him.

Dragonkin Soldier of Nokstella

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Located at the underground caves of Uhl Palace Ruins, near the Ainsel River Downstream Site of Grace.

Leonine Misbegotten

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Feral humanoid with feline features and a thick, crimson mane.

Red Wolf of Radagon

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A huge, highly agile, magical Red Wolf that guards the Debate Hall of Raya Lucaria Academy.

Glintstone Dragon Adula

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A massive, ferocious, and extremely tough dragon.

Borealis the Freezing Fog

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A large Dragon that governs over the power of ice.

Decaying Ekzykes

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A pale white dragon - its scales blighted by the same scarlet rot that plagues the region of Caelid.

Valiant Gargoyle

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Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.

Valiant Gargoyle (Twinblade)

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A vitalized, massive-in-size stone gargoyle proficient in wielding a twinblade.

Godskin Apostle and Godskin Noble

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The ultimate spirit guardians protecting the Spirit-Caller Snail.

Godskin Duo

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This time they won't take turns.

Commander O'Neil

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Even after his lord fled, Commander O'Neil continued to brandish his flag in the devastation of the rot-eaten field of battle, the sole veteran who remembers that battle with pride.

Commander Niall

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The commander of Castle Sol wields his battle standard and a prosthetic sword on his leg.

 

 

Enemy (Field Bosses)

Shadow of the Erdtree Enemy Bosses


Blackgaol Knight

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A foe who switches weapons between a Greatsword and a Crossbow and is found in the Western Nameless Mausoleum.

 

Black Knight Garrew

garrew

A field boss equipped with a giant shield and a big mace.

 

Black Knight Edreed

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A knight who wields a shield and has tremendous agility.

 

Count Ymir, Mother of Fingers

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Count Ymir, Mother of Fingers is the High Priest who has taken power from Metyr, Mother of Fingers, and is found in the Cathedral of Manus Metyr.

 

Curseblade Labirith

curseblade

A foe who can turn invisible during combat and is found in the depths of Bonny Gaol.

 

 

Death Rite Bird

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A fearsome winged animal who towers you and can ambush you out of nowhere.

 

Demi-Human Swordmaster Onze

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A nimble creature that skillfully wields a sword and is found at the bottom of Belurat Gaol.

 

Demi-Human Queen Marigga

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A towering foe lurking the coast who wields a staff ready to attack you.

 

Fallingstar Beast

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A massive quadruped is covered in crystals and is found in multiple locations.

 

Lamenter

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A small but sneaky boss that uses clones as its main attacking method and is found in Lamenter's Gaol.

 

Ralva the Great Red Bear

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A blood lusted towering creature with great speed despite its size.

 

Rakshasa

 rakshasa

A humanoid enemy that's equipped with a long Katana and is found in Eastern Nameless Mausoleum.

 

Red Bear

mr teddy

A foe who has faced Ralva the Great Red bear.

 

Rugalea the Great Red Bear

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A great red bear located north in the sub-region of Rauh Base.

 

Tree Sentinel

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Heavily armored knights who ride large steeds and carry powerful halberds.

 

 

 

 

Elden Ring Base Game Enemy Bosses


Mad Pumpkin Head

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A huge ogre-looking creature that has a large pumpkin helmet worn on its head. It wields a massive flail and appears to be guarding something, or someone, against intruders.

Erdtree Burial Watchdog

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 A feline creature, with a burning flame over the tip of its tail and a massive sword in its right hand.

Stonedigger Troll

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A massive mine troll, wielding a destructive club

 

Grafted Scion

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An amorphous blob that wields two swords and a shield.

Soldier of Godrick

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A soldier wielding a massive two-handed sword

Beastman of Farum Azula

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A grotesque and malformed beast, wielding a massive cleaver

Demi-Human Chief

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A powerful Demi-Human that uses two knives to attack

Runebear

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A ferocious bear

Crucible Knight

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The Guardian of the Evergaol

Ancient Hero of Zamor

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A Frostbite warrior, nimble and deadly

Tree Sentinel

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A champion that fights on horseback

Draconic Tree Sentinel

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A massive knight clad in fine armor. This warrior rides a large armored horse.

Black Knife Assassin

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A nimble and dark figure that lives for the kill.

Crystalians

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Crystal guardians that employ diverse weapons

Night's Cavalry

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Imposing knight figures riding atop dark steeds, wielding large Morning Star maces as weapons.

Fell Twins

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Two creatures fight you together. One of them wields an Axe set on fire while the other fights with a flaming longsword.

Black Blade Kindred

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A huge gargoyle that wields a large halberd, leaving a path of destruction behind.

Death Rite Bird

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Bird skeleton massive in size roaming Mountaintops of the Giants.

Sir Gideon Ofnir, the All-Knowing

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Sir Gideon Ofnir, now far from the books and immersed in battle.

Tibia Mariner

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A spectral sailor capable of calling forth the aid of Those Who Live in Death - on which it relies for defense.

Bloodhound Knight Darriwil

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The merciless bloodhound attacks with grace and agility, never backing down or giving a moment's rest.

Esgar, Priest of Blood

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Aided by his two ferocious dogs, this Priest is capable of the deadliest hemorrhage-inducing attacks.

Erdtree Avatar

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A large, headless creature that looks like a tree stump wielding a large mace and found in multiple locations guarding the Minor Erdtrees.

Alecto Black Knife Ringleader

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Leader of the Black Knives. A remarkably agile and aggressive enemy, capable of closing the distance with ease.

Grave Warden Duelist

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Shall you attempt to ransack Limgrave's catacombs or Auriza Side Tomb, prepare to face its warden...

Cleanrot Knight

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Tall knight clad in golden armor with distinct tufts of decorative crimson fur.

Omenkiller

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Omenkiller wields two serrated swords. Found at Village of the Albinauric.

Spirit-Caller Snail

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The ultimate Spiritcaller.

Perfumer Tricia

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A Spellcaster who prefers to remain at range and carries a shield to block most melee attacks.
She fights alongside a Misbegotten Warrior, an extremely agile creature wielding a greatsword

Full-Grown Fallingstar Beast

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An extremely dexterous creature covered in thick, protective skin. Its deeply hostile fighting style makes it a fatiguing rival.

Demi-Human Queen Margot

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Sovereign Demi-Human creature concealed within isolated caves.

Demi-Human Queen Maggie

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Sovereign Demi-Human creature roaming the lands of Mt. Gelmir

Onyx Lord

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The Guardian of the secret tunnels.

Abductor Virgins

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Mechanical constructs with various bladed weapons are used to slay any who get in their path.

Adan, Thief of Fire

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A flame-wielding prisoner who stole the knowledge of the Fire Giants.

Onyx Lord

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An Evergaol prisoner wielding a vicious sword with murderous intent.

Ancient Dragon Lansseax

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Lansseax, one of the Ancient Dragons, who had sturdy stone scales and wielded powerful lightning.

Astel, Stars of Darkness

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Another instance of Astel found deep within Yelough Anix Tunnel.

Battlemage Hugues

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An imprisoned Battlemage from Sellia, who developed an obsession with conflict, despite his sorceries being meant to quell it.

Bloodhound Knight

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A houndlike warrior that wields its signature sword and claws on its hands, for extremely agile attacks.

Bols, Carian Knight

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Prisoner of the Cuckoo's Evergaol, Bols is a mighty troll made only stronger by years of solitude.

Bell Bearing Hunter

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 Wields a large, red-glowing sword and a shield combined with full body armor and a chilling cape.

Crucible Knight Ordovis

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 Large, heavy, and fully armored. With the ability to materialize fiery wings and attack from above.

Crucible Knight Siluria

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Siluria is one of the two honored as foremost among the Crucible Knights. She wields an imposing spear and is not easily felled.

Demi-Human Queen Gilika

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Sovereign Demi-Human creature dwelling under Altus Plateau ruins.

Deathbird

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Decrepit creatures with slim bodies and bird-like features that appear at night.

Elemer of the Briar

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Wielding the stolen sword from the Marais family, Elemer of the Briar uses it to murder many merchants across the land, earning the moniker of the Bell Bearing Hunter.

Divine Bridge Golem

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Enormously large and lethargic Golem that slowly storms into battle when it becomes aware of your presence.

Fallingstar Beast

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A massive quadruped with a long spiky tail and a head with gigantic mandibles protruding from its face.

Fia's Champions

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The five greatest warriors of Fia, the Deathbed Companion. They each come in waves and wield various weapons of their choosing.

Flying Dragon Greyll

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A large and powerful Great Dragon is found guarding the narrow bridge between the Northern and Southern Dragonbarrow.

Frenzied Duelist

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A former gladiator that has succumbed to his bloodlust and was locked away deep in a cave.

Glintstone Dragon Smarag

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A fearsome Great Dragon that devoured countless sorcerers, eventually becoming corrupted by their glintstones.

God-Devouring Serpent

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The great serpent of Mt. Gelmir that swallowed Praetor Rykard. Attacks with poisonous spit, bites, and slams.

Godefroy The Grafted

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Found in Golden Lineage Evergaol.

Godfrey, First Elden Lord (Golden Shade)

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A golden shade of Godfrey, before his exile from the Lands Between. Though powerful, it is a mere imitation but still holds great power with its axe strikes and ground slams

Godskin Apostle

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A strange slender figure wielding a twinblade, one end with a hook, and the other end having a sharp point.

Godskin Noble

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An abnormally rotund creature brandishing a long and deadly thrusting sword. It uses its weapon with ease, capable of stabs and slams.

Great Wyrm Theodorix

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Once known as a great warrior, Theodorix has succumbed to the power of Dragon Communion, transforming into a malformed Wyrm.

Guardian Golem

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One of the many constructs found across the Lands Between. It wields a large halberd to attack, along with being able to breathe fire on anything below it

Kindred of Rot

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 Large, prawn-like creatures that worship the rot itself. It nimbly skitters while in combat, utilizing its glaive and homing threads to overcome its opponents.

Lion Guardian

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Fierce creatures that have been tamed to serve their masters, often protecting castles and forts.

Loretta, Knight of the Haligtree

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Loretta, once a royal Carian Knight, went on a journey in search of a haven for Albinaurics and determined that the Haligtree was their best chance for eventual salvation.

Magma Wyrm

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A large lesser dragon with bronze-colored scales covering its body. Magma Wyrms inhabit deep cave systems and volcanos, thriving within lava-flooded environments.

Magma Wyrm Makar

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Aggressive Fire Wyrm guarding the entrance to Altus Plains from any who attempt to bypass the lift

Miranda The Blighted Bloom

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A giant Bloom that releases poison attacks.

Misbegotten Crusader

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A fierce Misbegotten warrior that uses a legendary greatsword imbued with holy magic to fire off devastating waves of energy.

Misbegotten Warrior

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A vicious beast that has lost all reason, attacking indiscriminately.

Mohg, The Omen

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Powerful Omen found in the Subterranean Shunning-Grounds in Leyndell, Royal Capital.

Necromancer Garris

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Necromancer Garris is a humanoid enemy wearing the Sage Set and armed with a flail and a staff. He uses death Sorceries, and has a skeletal serpent snail at the start of the battle, and can summon more throughout.

Nox Swordstress & Nox Priest

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A duo of warriors comprised of the female Swordstress, who uses a sword with a whip-like function to attack at medium range, and a male Priest who uses spells from afar.

Patches

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A recurring character in From Software games, usually playing the part of a liar or betrayer.

Putrid Avatar

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Guardians of the Minor Erdtrees, infested with Scarlet Rot. Their large staff can knock foes away, and their slam attack releases a cloud of rot, quickly leading to their demise.

Putrid Grave Warden Duelist

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Grave Wardens protect the secrets of the ancients, but the corruption of the land has affected them too.

Putrid Tree Spirit

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A Tree Spirit beast that radiates Scarlet Rot to those close by.

Red Wolf of the Champion

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Fierce guardian and protector of its master, even when it has long left.

Roundtable Knight Vyke

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Vyke, Knight of the Roundtable, fought within the Lord Contender's Evergaol.

Royal Knight Loretta

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A spiritual knight atop a steed, wielding a polearm capable of casting sorceries. Her horse allows her great mobility, and her weapon allows her to cast a deadly Greatbow to take down her enemies

Royal Revenant

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An obscene and disturbing abomination, a blend of a spider-like creature and human limbs resulting in a quite resourceful fighter at close range.

Sanguine Noble

sanguine noble enemies elden ring wiki guide

Elite assassins dressed in ornate garbs, wielding blood-caked rapiers. Sanguine Nobles revel in blood and the practice of blood sorcery, using its powers to exsanguinate the living in service of their Lord of Blood.

Scaly Misbegotten

scaly misbegotten

Scaly Misbegotten is a Boss variation of the axe-wielding Misbegotten, retaining its moveset but with increased damage.

Mimic Tear

mimic tear boss enemies elden ring wiki guide 300px

Those of the Eternal City have created a special type of Silver Tear, capable of completely mimicking its opponent, along with any spells, skills, and armaments they have

Wormface

wormface boss elden ring wiki guide 300px

A large, humanoid creature wearing a long cloak with a head comprised mostly of worms.

 




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    • Anonymous

      "man i cant wait to watch rusty's dlc boss ranking video, he's obviously passionate about elden ring!"
      [35 minutes of soulless whining]

      please lord, give me a youtuber who actually likes talking about the game... you'd think that a game as whimsical and fantastical as elden ring would create discussion that isnt absolutely joyless and cynical

      • Anonymous

        I'm normally one to beat all optional bosses in these games but 238 is too many for me personally. Don't know if I can 100% this one

        • Anonymous

          after playing Bloodborne I now realize that all the complaints about Elden Ring's bosses boil down to difficulty. People just don't want a hard game, they want another Bloodborne where every boss dies in 1-2 attempts. They want to turn their brain off and fight easy bosses.

          This would be fine if you just admitted it, but most people try to hide it. I guess they are ashamed of it. So they start making up BS and say AOEs, long combos and delayed attacks are somehow "bad game design", instead of well designed and fair difficulty

          • This is a navigational general-purpose page, and not a page made to accommodate for every little difference between boss-like enemies for made-up parameters that some people have.

            • Anonymous

              shoutout to this list that doesn't properly categorize the bosses, commander o'neil and niall are both great enemy minibosses, greyoll doesn't have text popup on death so shouldn't be counted, great work as always

              • Anonymous

                Most of these bosses feel like straight up balanced with a blindfold and hold together by strong prayers, either painfully easy or laughably hard depending on what build you're using, I legit have no idea if they were intended with summons in mind, spells, melee or whatever else, they kinda feel incongruous at times, I don't know how best to describe it.

                • Anonymous

                  I don't get it. The bosses in this game are the most challenging and varied Fromsoft has made, but somehow they're supposed to be much worse than Dark Souls 3? The game that has Curse-Rotted Greatwood and Crystal Sage? The game where you delete the mid-boss Sulyvahn and the hidden superboss Gundyr by riposting them four times, with each taking one parry? That game has better bosses? What?

                  • Anonymous

                    Consort Radahn is listed as a DemiGod ; but, after you kill him, the game says "God"...this would mean Radagon and Radahn are the only Gods.

                    • Anonymous

                      the soulsborne community is so funny because wdym someone is a "fromsoft cultist" for not knowing who tanimura is

                      • Anonymous

                        If you died more than once to any of these bosses, sorry not sorry, you didn't beat the game. Elden Wrong is such a horrendously easy game compared to other souls titles, you have summons, broken spells, weapon arts, and they even let you skip a lot of early to mid game bosses for whatever reason. Like you just go to Altus without fighting anything, get +15 weapon, put all your levels into vigor and completely obliterate Margit. I used cold greatsword with Lion's Claw and Mimic a good 2/3 of my first playthough and it was a breeze (that one lion mini boss in fort is cheesed with poison arrows no problem). Decided not to summon Mimic against final boss and still first tried Elden Beast by melting him with ancient lightning strike, same with Consort, bro couldn't even stagger neither me or mimic out of the weapon art like tf? Yeah it was still an very awful boss because of annoying light effects and boss himself moves so much (killed him before the nerf btw), geniuses at fromsoft really forgot how to make GOAT bosses like Gael and Isshin?? Bosses aren't either hard not fun to fight anymore. Overall 5/10 game in my opinion but I would rather redo all previous souls games from start to finish rather than ever playing Elden Wrong..

                        • Anonymous

                          Thing to Note: 1. Alabaster Lord in Liurnia was renamed to Onyx Lord after a patch. 2. Tibia Mariner in MoTG does not have a boss bar, so unsure if it’s a true boss or not. 3. Margit in Capital Outskirts (not on the list) does not have a boss bar, but he’s a boss, so unsure how to exactly classify him. 4. Esgar, Priest of Blood and Mohg, the Omen are listed twice.

                          • Anonymous

                            Someone said we should have played older Fromsoftware games before Demon Souls, well believe or not 2009 is 15 years apart from both 1994(which the first kingsfield was published) and 2024(as writing of this comment), and obviously they became famous after Demon Souls which is half way in their gaming industry history

                            • Anonymous

                              Bet both Miyazaki and Tanimura went "Man this is fire" on their previous boss designs in Dark Souls 1 and 2 when they were creating Elden Ring, so they took Miyazaki's idea of fighting the exact same big demon with the exact big hammer and Tanimura's labelling 10 rats, a boss fight and created the mess you see on this list.

                              • Anonymous

                                I don't say you should have played the original King's Field, Echo Night 2, Shadow Tower Abyss, or Kuon before Elden Ring since these games were never released outside of Japan (and before someone replaying " Wdym I have played KF before, no you didn't, the game that was known as KF in NA was the 2nd game and the version you find in the internet is a fan translation version ), but a little background on the general theme of Fromsoftware games is needed when you want to play their biggest game, like if it is your 1st time hearing the games I mentioned then don't comment about bosses being trash, your option is not needed.

                                • Anonymous

                                  Judging by the amount of insult people make about bosses difficulty, I assume you guys usually for an easy option when you have it in the difficulty selection tab on many games and you don't play the games when there is no difficulty selection, right? because if you actually had played some hard content in any video game you would have known the fans of that game don't just insult the the entire company because the **** was too hard.

                                  • Anonymous

                                    Top 5 hardest going cutscenes in the game imo

                                    1 - Placidusax's intro
                                    2 - Consort's intro
                                    3 - Midra's intro
                                    4 - Messmer's transition cutscene
                                    5 - Fire Giant's transition cutscene (actually idk what to put here)

                                    • Anonymous

                                      ok time to reveal it malenia is no longer the hardest boss in the game it is now dlc radahn ok do not argue with me please

                                      • Anonymous

                                        Love it when game journalists give SotE 94 score on metacritic but normal audience is yapping how new bosses are too fast, too tanky and unfair instead of just recognizing that SotE raised the skill ceiling required to beat them (unless you're using what the game provides you with, that's it), but souls vets and dark souls nerds refuse to acknowledge it. The term "fun and fair" is completely subjective but overused like crazy these days. There are definitely some cheap tricks that bosses have up their sleeve, like pre-nerf Radahn's cross slash, Romina's untelegraphed butterfly AoE (although it's not devastating at all and is problematic only for no hitters), but delayed moves and 5 hit combo wombo are NOT unfair, and combat is still turn based with you being able to effectively punish bosses between their attacks.

                                        • Anonymous

                                          ohhhh my god you bury your weapon so far into the ground that you inflict an aoe when you pull it out? that's so cool, should we tell everyone? should we throw a party? should we invite bella hadid

                                          • Anonymous

                                            "The minimum number of Bosses required to reach Leyndell is three (Starscourge Radahn; Mohg, Lord of Blood; and the Draconic Tree Sentinel) because all the other Shardbearers have preceding Bosses that must be defeated first." Isn't this wrong? You can't get to Mohg without defeating Godrick for Varre's quest or Morgott and Niall for Consecrated snowfield, right?

                                            • Anonymous

                                              whoever left a message in front of base game radahn saying "bravery required ahead" honestly saved me. it taught me to stay close to the boss and to always roll forwards. it is invaluable advice for every boss in the game when using a melee build.

                                              • Anonymous

                                                "they make you fight sekiro bosses with a DS3 moveset" I hate this argument! there are infinitely more tools at your disposal, waiting for you to experiment with them! there are 84 different spirits that you can summon to entirely change the flow of a fight! there are 154 talismans that can completely alter your play-style! there are 40 different crystal tears that can shift the odds entirely towards your favor, depending on how you use them! there are an endless amount of consumable and craftables that will help you survive a tough encounter!

                                                play with the tools given to you!! be creative!!! it isnt that hard!!!!

                                                • Anonymous

                                                  After numerous playthroughs of Elden ring + DLC I would like to propose the idea that fromsoft should axe all ideas about huge sized bosses.

                                                  They range from unfun to utter garbage.

                                                  Thanks for coming to my TEDtalk

                                                  • Anonymous

                                                    Listing Draconic Tree Sentinel as mandatory for completing the game in the achievements section is wrong. Skippable via Fia quest

                                                    • Anonymous

                                                      Argue this and that about this game Bosses, but I've never seen a From game nerfing bosses this consistently post-release.

                                                      • Anonymous

                                                        the funniest thing about the SotE is seeing people say that any dlc remembrance boss is the worst in the series

                                                        go replay dark souls 1. look me in the eyes and tell me that moonlight butterfly or ceaseless discharge are fun and interesting. tell me that fighting capra demon and his two dogs in a new york apartment bathroom is fair and well designed. tell me that the bed of chaos has any notable redeeming qualities whatsoever.

                                                        • Anonymous

                                                          There are 2 sides of dlc bosses, peak(midra, messmer, Gaius, Bayle, and some others) and you got super sonic+ hippo

                                                          • Anonymous

                                                            Put together a top 100 hardest bosses list after finishing the DLC and getting those added in. Just the ones from Elden Ring:

                                                            100. Night Calvary Duo
                                                            93. Commander O'Neil
                                                            92. Dragonkin Soldier of Nokstella
                                                            89. Draconic Tree Sentinel
                                                            88. Blackgaol Knight
                                                            87. Fia's Champions
                                                            83. Esgar, Priest of Blood
                                                            80. Rakshasa
                                                            78. Roundtable Knight Vyke
                                                            77. Borealis The Freezing Fog
                                                            73. Jori Elder Inquisitor
                                                            69. Ancient Dragon Senessax
                                                            60. Divine Beast Dancing Lion
                                                            52. Tree Sentinel Duo
                                                            50. Dragonlord Placidusaxx
                                                            46. Death Rite Bird (Charo's Hidden Grave)
                                                            45. Commander Gaius
                                                            44. Crucible Knight Duo
                                                            43. Putrescent Knight
                                                            39. Commander Niall
                                                            36. Morgott the Omen King
                                                            32. Radagon/ Elden Beast
                                                            31. Black Knife Ringleader Alecto
                                                            30. Full-Grown Fallingstar Beast
                                                            26. Starscourge Radahn
                                                            25. Godskin Duo
                                                            24. Bell Bearing Hunter (Caelid)
                                                            22. Maliketh
                                                            21. Black Blade Kindred (Caelid)
                                                            18. Messmer the Impaler
                                                            17. Bayle the Dread
                                                            15. Godfrey/ Hoarah Loux
                                                            10. Rellana Twin Moon Knight
                                                            8. Mohg, Lord of Blood
                                                            2. Malenia
                                                            1. Promised Consort Radahn

                                                            Dishonorable Mentions:
                                                            Valliant Gargoyle Duo (Worst designed fight in the game)
                                                            Ancient Dragon Fortisaxx (Can't lock on to feet + lightning spawning on position every 2 seconds for entire fight)

                                                            • Anonymous

                                                              I wonder if people complaining about Elden Ring's "sub-par overall boss quality" remember DS3 very well. Curse-Rotted Greatwood, Crystal Sage, Deacons of the Deep, Old Demon King, Yhorm the Giant (a little mixed reception on that one), Aldrich, and the Ancient Wyvern would all be in the lower eschelons of Elden Ring's frankly enormous boss catalogue. I loved DS3, by the way, but everyone who calls that game perfect or it's bosses flawless all the way through must be misremembering how gimmicky and/or uninteresting a large amount of it's fights were. Again, I loved DS3 and I love everything From has put out in the last ~12 years or so (even ds2), but please don't pretend it's a new and shocking thing for soulslikes to have some stinker bosses.

                                                              • Anonymous

                                                                I don't know who decided to focus on delayed attacks and giant bossfights, but I hope he gets banished to developing android GTA clones to farm ads for the rest of the eternity.

                                                                • Anonymous

                                                                  Game peaked at Chief Bloodfiend. I was so impressed that I stopped playing right after I defeated that boss. Because I already knew at that moment I had experienced the best piece of content ever made, that Miyazaki could no longer provide us with anything better than that boss fight. It was what I would like to call the apotheosis of Miyazaki's career as a game developer. His magnum opus, even better than Crucible Knight Duo from the base game. Not sure if he's longer capable of creating something better than Chief Bloodfiend so this is where my road ends as a fellow and very epic Fromsoftware fan, I've seen everything and I can finally move on. God bless you Michael Zaki and Yui Tanimura.

                                                                  If you disagree you're just nitpicking and biased. So erm... yeah, I win. Bye bye!

                                                                  • Anonymous

                                                                    Does anybody knows if bosses deal more damage when they low hp, i have been struggling with that on Promised Consort Radahn, always that he’s low health it started to deal way more damage and also become more agressive with his combos. Been so mad about that i accidentaly drank one million beers.

                                                                    • Anonymous

                                                                      Never say a boss is too easy. Miyazaki might be listening and will do more bosses like the ones in the DLC.

                                                                      • Anonymous

                                                                        For consistency, I don't think the tibia mariner should be in the DLC boss list, because it doesn't have a boss health bar.
                                                                        The "mini-bosses" in base game also aren't added to the list.
                                                                        Otherwise you'd also have to add several ulcerated tree spirits and basically every black knight, "because they appear as bosses somewhere else".
                                                                        I would also add "(x2)" or something next to jagged peak drake, because now it comes across as if there is only one.

                                                                        • Anonymous

                                                                          I just found out the draconic tree sentinel is optional :l AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

                                                                          • Anonymous

                                                                            Man, all these lightning fast DLC bosses make me feel like the base game roster is moving in slow motion! Godfrey, Maliketh and Radagon simply can't compete with the breakneck speed of Scadutree Avatar, Metyr and Romina.

                                                                            • Anonymous

                                                                              Shouldn't the Erdtree Avatar in Caelid be renamed to Putrid Avatar? I've seen some videos where the name changed to Putrid Avatar.

                                                                              • Anonymous

                                                                                Funnily enough the DLC ended up having more unique bosses than the main game, base ER has only 7 bosses that don't get recycled (Rennala, Radahn, Rykard, Fire Giant, Placidusax, Malenia and Radabeast) while SotE has 10 (every rememberance boss except Dancing Lion), I don't know whether that's impressive or sad

                                                                                • Anonymous

                                                                                  Why not try elden ring DPC we have

                                                                                  -two dudes in a costume who stuck at dancing

                                                                                  -pontiff sulyvahn at home

                                                                                  -crippling fire weakness

                                                                                  -depressed guy with snakes and mommy issues

                                                                                  -radahn and Leonard but bad

                                                                                  -my sleep paralysis demon

                                                                                  -a old man we beat up for no reason

                                                                                  -CURSE YOU BAYLE

                                                                                  -*confused boner*

                                                                                  -bandai namco logo: the boss.

                                                                                  • Anonymous

                                                                                    The tracking on some of the new bosses is just ridiculous. I get it on a gamplay mechanics level, however, it looks so funky when guy's like Radahn or Rellana spazz out because of it. For example, during coop it is not uncommon for Radahn to do multiple instant 180 turns in a row, which always looks hilarious.

                                                                                    • The true boss of Elden Ring = the legendary copy/paste.... If you only count "bosses" that you face 3 or more of (including any variants, like Erdtree Avatar/Putrid Avatar, etc...) what you end up with is 23 of them accounting for 146 total bosses. There are probably another dozen at the very least who you fight twice, like Loretta, Ancestor Spirit, Astel, etc... Don't get me wrong, I like the game quite a bit and think they made something great, but anybody who blindly praises this as peak game design is delusional. There's a LOT of content to get through, but the copy/paste nature of so many bosses is just artificial padding and little else.

                                                                                      • Anonymous

                                                                                        I was hoping the DLC wouldn't have as many recycling as the base game but man this is honestly pathetic, 19 recycled base game bosses, 10 recycled DLC bosses, 9 beefed up regular enemies, and an abundance of NPCs in place of bosses. Now before anyone tries to misconstrue my words, no I don't think that Elden Ring or its DLC are lacking in content, but they also don't have any more content than older Souls game despite having far bigger worlds. In other words the game isn't bigger but the map is, making huge parts of it empty yet From wants to pretend like it isn't, so they regurgitate old content at you every five seconds

                                                                                        • Anonymous

                                                                                          Now with Shadow of The Erdtree out, would you say it’s the harder than the Dark Souls series and Demon Souls? Excluding Bloodborne and Sekiro because they have different combat systems

                                                                                          • Anonymous

                                                                                            A lot of the hate comes from the studio just not being able to make 10 bosses that fight like Messmer, conveniently ignoring DS3 DLC only had Friede and then Ringed City w/ Gael and Midir. They really outdid themselves.
                                                                                            There's Rellana who does not fight like Pontiff at all, Messmer who's just as fun to fight as Malenia, the Divine Beast which is very flashy but still fun to fight and of course Radahn which feels like fighting Goku while playing Dark Souls. I haven't tried Bayle, Midra or Metyr yet so I can't judge, but imo 5 good bosses is enough for a good DLC.

                                                                                            • "Shadow of the erdtree has the best soulsborne bosses!"
                                                                                              The bosses:

                                                                                              Alex from madagascar
                                                                                              Red snek guy
                                                                                              Some random boss recycled 10 times
                                                                                              Golden hippo (its real name)
                                                                                              Mad bikeless ghost rider
                                                                                              Hoog riiida *oneshot*
                                                                                              Pontiffina sulyvahn
                                                                                              Fiery Midir
                                                                                              Lothric and Lorian's fanfiction

                                                                                              • Anonymous

                                                                                                I'm so happy we had such a good variety of bosses in this DLC! Here are my top 15 DLC bosses:
                                                                                                15:Ulcerated tree spirit
                                                                                                14: Ulcerated tree spirit
                                                                                                13: Ulcerated tree spirit
                                                                                                12: Ghostflame dragon
                                                                                                11: Jagged peak drake
                                                                                                10: Tree sentinel
                                                                                                9: Tree sentinel
                                                                                                8: Fallingstar beast
                                                                                                7: Ghostflame dragon
                                                                                                6: Jagged peak drake
                                                                                                5: Ghostflame dragon
                                                                                                4: Midra, Lord of Frienzied Flame
                                                                                                3: Jagged peak Drake
                                                                                                2: Tibia mariner
                                                                                                1: Ulcerated tree spirit

                                                                                                • Anonymous

                                                                                                  How on earth can you get to Radahn without having beaten Royal Knight Loretta to gain access to the Three Sisters?

                                                                                                  • Anonymous

                                                                                                    Elden ring? More like elden recycling. Remember when DS2 was bashed for having reskinned few bosses? Where are these hipocrytes now?

                                                                                                    • Anonymous

                                                                                                      Can someone please tell me how many bosses are in total because i readed like 5 different responses and i really wanna know(including all bosses, unique and those that repeate like erdtree)

                                                                                                      • Anonymous

                                                                                                        Elden Ring is probably the hardest single-player game of all time now. Touhou on Lunatic is difficult but takes less time to no-hit than Elden Ring.

                                                                                                        • Anonymous

                                                                                                          "The Draconic Tree Sentinel is technically an optional boss since it is possible to reach Leyndell with the waygate in Prince of Death's Throne in Deeproot Depths after defeating Fia's Champions; however, this waygate is inaccessible and displays the message, "You cannot use this without more Great Runes", unless a minimum of two Shardbearers have been defeated."

                                                                                                          So is he optional or not?

                                                                                                          • Anonymous

                                                                                                            "X mid-game boss has low HP" mfs when I show up to their house with a non-somber weapon and an appropriately-leveled character

                                                                                                            • Anonymous

                                                                                                              when i played ds3, i never felt any sense of accomplishment or satisfaction after beating a boss, I was just happy that it was over. almost every fight became grating and unengaging after a few tries... no idea why.

                                                                                                              elden ring fixed this problem for me. no matter how many times i fought malenia or mohg or malekith, I never became annoyed or genuinely frustrated. they never stopped being fun, no matter how many times i died.

                                                                                                              most people seem to think the exact opposite of me, but still. i cant help but love elden ring boss design, especially with what the dlc has brought.

                                                                                                              • Anonymous

                                                                                                                After dlc these are my top ten favorite bosses In elden ring
                                                                                                                1:midra
                                                                                                                2:Romina
                                                                                                                3:messmer
                                                                                                                4:Mohg
                                                                                                                5:dragonlord
                                                                                                                6:bayle
                                                                                                                7:morgott
                                                                                                                8:Godrick
                                                                                                                9:Godfrey
                                                                                                                10: needle knight Leda and her allies (not technically a boss but it’s close enough)

                                                                                                                • Anonymous

                                                                                                                  can anyone tell me how many bosses there are in the game and how many in the dlc (all bosses included) they say that there is 238 only in main game but i count 169 in main game

                                                                                                                  • Anonymous

                                                                                                                    One really disappointing thing about this DLC is that Fromsoft did that scummy thing companies do where they show all of their cards in the trailer making it seem like what's shown there is representative of the game, then you actually play the game and realise that what was shown was pretty much all there was. Aside from the final boss for obvious reason, every single boss cutscene was shown in the trailer (I guess if you count Messmer's 1st and 2nd cutscene separately then the 2nd one wasn't shown either), not one other boss even has as much as dialogue. These are incredible bosses mechanically and visually, but because the lack of story and cutscenes I do not give a flying crap about them as characters despite the fact that I love every single demi-god (Bayle is the exception, even without a cutscene he manages to be the most compelling dragon in the game through buildup, visual storytelling and two entire dedicated NPCs). I'm not asking for the Scadutree Avatar to hit you up with a conversation, but was it really too much to ask to give Rellana, Gaius or Romina a single line of dialogue?

                                                                                                                    • Anonymous

                                                                                                                      damn looking back at base elden ring had like no entertaining bosses lol , aside from like godfrey, melania, godskin apostle,

                                                                                                                      • Anonymous

                                                                                                                        Messmer, godskins, and the demigods were fun fights. dragons, gargoyle birds, and Malenia were annoying and difficult. Radahn and Radagon were OK.

                                                                                                                        • Anonymous

                                                                                                                          If you think about it, none of the DLC bosses except the final boss are really that crazy. Certainly not the same kind of difficulty spike as with Old Hunters/DS3 DLCs. I personally still think Malenia's the hardest boss.

                                                                                                                          • Anonymous

                                                                                                                            all of my personal favorite bosses

                                                                                                                            malenia
                                                                                                                            placidusax
                                                                                                                            mohg, lord of blood
                                                                                                                            morgott
                                                                                                                            divine beast dancing lion
                                                                                                                            midra

                                                                                                                            #like and #repost if you agree!!!!!!!!

                                                                                                                            • Anonymous

                                                                                                                              Honestly, if they give so much HP and defense to dlc bosses, why not make them slightly more immune to bleed and make so that it doesn't take 10% of their HP? It feels incredibly unfair. I fought Senessax very early into dlc and bleed procs of my star fists did very little damage to him. I thought froms finally realized their mistake and made aux effects balanced at least for dlc. New thorns spell just shreds everyone.

                                                                                                                              • Anonymous

                                                                                                                                Out of like 160 bosses between base game and DLC 5 or 6 are maybe really top tier, and out of those 5/6 they themselves contain repeats, like Mohg.
                                                                                                                                IDK in what world this game has better bosses than Bloodborne or Sekiro to be completely honest.

                                                                                                                                • Anonymous

                                                                                                                                  I personally love the bosses here in Elden Ring. A lot better than Dark Souls 3, yea sure ds3 has unique bosses but I just hate how they trying to rub the fact that their bosses are "better" just because the scaling was better. Yea its more linear but that doesnt change the fact that bosses are more fun to fight in elden ring. Also Elden ring bosses are so overhated for being unfair and not balanced. I disagree, its on my top 3 best bosses for me alongside with bloodborne and sekiro

                                                                                                                                  • Anonymous

                                                                                                                                    It is stated that there is a Tree Sentinel Boss in Scadu Altus, but I can't find it. Where is it located?
                                                                                                                                    The only Tree Sentinels I encountered reside in the Scadu View near the Shaman Village.

                                                                                                                                    • Anonymous

                                                                                                                                      I don't think that there's a Boss in this game that hasn't got a fundamental design issue with the combat they shipped this game with, especially in the DLC, it's almost like they shoved bosses from another game like Sekiro or Bloodborne in Dark Souls.

                                                                                                                                      • Anonymous

                                                                                                                                        people need to stop using the "unfair" word. its fine if you think the bosses are too hard and would personally prefer them to be easier. thats just an opinion. but "unfair" is an objective word and is objectively not a word you can use to describe any of the bosses. from a game design perspective there is objectively nothing unfair in the dlc and you cannot argue otherwise, because its not a matter of opinion

                                                                                                                                        • Anonymous

                                                                                                                                          people need to stop using the "unfair" word. its fine if you think the bosses are too hard and would personally prefer them to be easier. thats just an opinion. but "unfair" is an objective word and is objectively not a word you can use to describe any of the bosses. from a game design perspective there is objectively nothing unfair in the dlc and you cannot argue otherwise, because its not a matter of opinion

                                                                                                                                          • Anonymous

                                                                                                                                            "we've seen that bleed trivializes and makes most bosses in the game easy. so to combat this we have made every DLC boss weak to bleed."

                                                                                                                                            • Anonymous

                                                                                                                                              I love the new bosses but most of them feel lackluster compared to the weight the main game bosses carried. Bayle, rellana, messmer, midra, radahn, love them, but so much potental lost. where is miquellas shadow? or malenias shadow? or an hard optional boss. in fact, none of these bosses seemed like a threat to me, ofc i didnt 1st try them, but after 5/6 attempts they fell. I know its crazy to say this but, the dlc was simply too easy, as though they folded to some sort of pressure. also the weapons, outside of euporia, nothing even came close to the base game weapons you could find 10 mins into the game. 8/10 but still dissapointed as the main game is a 10/10

                                                                                                                                              • Anonymous

                                                                                                                                                Quick way to fix Elden Ring's difficulty :
                                                                                                                                                - Get rid of graces right next to the boss door ( so the player actually has to fight through mobs )
                                                                                                                                                - Get rid of Stakes of Marika in dungeons ( good for the outside world though )
                                                                                                                                                - Give summons intelligence, arcane or faith requirements, depending on the summon, mimic for example should be 30 Arcane.

                                                                                                                                                • Anonymous

                                                                                                                                                  Cool thing that could have been added: striking flying dragons with a great arrow pointed towards their wings would make them fall down and grant you a considerable attack window

                                                                                                                                                  • Anonymous

                                                                                                                                                    Overhated boss design in my opinion. I mean, good and fair criticism is always good at the end of the day, and even I have my own gripes with some kind of boss fights (dual bosses). But when the critique simplifies to "I dont know how to deal with the boss without overpowered stuff therefore is BS" I roll my eyes, guys.
                                                                                                                                                    And you don´t know how glad am I that so many people actually discovered that you can fight, have fun, and win without the need of 20 buffs, Tiche, and RoB.

                                                                                                                                                    Here are some advices before you become on one of these people.

                                                                                                                                                    1.Position well. Bosses are extremely reactive and will change their attacks depending of where you are. They will also be more or less aggresive depeding of your position as well. You might surprised how night and day bosses like Margit are if you just stick to his left side.

                                                                                                                                                    2. Use more your buttons, R2 and charged R2 are heavily underutilized and I would recommend use them more once a large window appears. Not only they give more damage overall, but also makes a huge difference increasing their posture. Bosses big health bar becomes on an illusion knowing this, and you will melt those like butter. And this is just an example! The ideal is to combine R2, charged R2, jump attacks, and AoW.

                                                                                                                                                    3. Use your heals effectively. Some bosses will react pretty bad towards you if you heal on close/mid range, and some arenas dont allow much distance neither. For that, I would rather recommend to have a very big distance if you are unskilled, or bait an attack and heal while the enemy is recovering for that attack.

                                                                                                                                                    4. Create a middle ground for you. If you feel unskilled enough (everyone passed for that and theres no shame on admiting it), dont feel afraid on using from weak to the strongest to make what is a fun and engaging fight, and not an overwhelming and time consuming one. And Elden Ring can adapt for your issues, specially for damage, really guys, touching well two things could make you have a even a 35% damage resistances without armour! (Dragoncrest shield talisman + opealine hardtear)


                                                                                                                                                    I wish this comment push people to actually understand more and even enjoy these kind of bossfights. And not start to hate the DLC as well.
                                                                                                                                                    Well guys, good day, and good hunting for the DLC bosses.

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