Bosses in Elden Ring are powerful enemies that add challenging experiences to the game. Bosses are encountered throughout the game in both the overworld and inside traditional dungeon-style levels. While some must be fought to progress through the story, most are optional. Each boss features a unique set of moves, gear, and various weaknesses and resistances to different damage types and styles of play. Successfully defeating a boss grants the player larger amounts of Runes than traditional enemies in their respective areas, and many offer rare and/or unique armaments, armor, magic, and other items. This page contains a list of all the bosses encountered in the game.

Elden Ring Main Bosses Lore

The Lands Between is the world of Elden Ring, inhabited by Gods, monsters, mortals, and everything in between. The Elden Ring, a physical manifestation of the fundamental laws of the world, was broken and its major pieces are now held by powerful Demigods - also referred to as Shardbearers - offsprings of Gods and Mortals. Each of these mighty creatures is constantly vying to collect all the pieces and control the full Elden Ring. These beings and their servants compose most of the main story Bosses of the game. These Demigods inherited different powers from their pieces of the Elden Ring, changing and twisting their bodies and minds as they fell into the disorder and chaos of the Ring's corrupting presence. Those who were blessed by the Elden Ring are often characterized by having a golden aura that can be seen in their eyes. According to Hidetaka Miyazaki, the design philosophy of these powerful opponents was " depict these beings as not just creatures and horrible monsters, but have an element of heroism and an element of mythology to them."

Elden Ring Achievement Bosses

Certain bosses in Elden Ring are not Demigods, but the game will give you an achievement for besting them.  Killing all of the achievement bosses is required for the Elden Ring achievement. The following are achievement bosses. There are currently 30 achievement bosses.

NOTE: Some bosses are needed to beat the game but don't give an achievement (like Draconic Tree Sentinel, Sir Gideon Ofnir, Elden Beast) so they will not be listed in the list

Boss Stats

A complete list of every boss's strengths, weaknesses, and resistances stat values.

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720p Version1080p Version


All Elden Ring Bosses

Unlike common enemies, Bosses do not respawn once defeated and can be distinguished by their health bar and name appearing at the bottom of the screen when fought against.

Types of Bosses

There are three types of Bosses:

  • Field Bosses are those found while exploring The Lands Between and are optional. These are in the lower tier of the Bosses hierarchy and usually generate an [Enemy Felled] screen when slain.
  • Greater Enemies Bosses are found blocking progress or guarding important, powerful items and areas. They are a step higher than Field Bosses and can be distinguished by [Great Enemy Felled] being prompted when slain.
  • Demigods and Legends are the main Bosses of Elden Ring. These will grant players a remembrance and sometimes one of the 7 Great Runes, shards of the Elden Ring. Hence their denomination, "Shardbearers".

Mandatory Bosses

The only thing preventing a player from simply ignoring every boss and walking straight into Leyndell is a barrier after the Draconic Tree Sentinel boss, which can only be removed by having 2 or more great runes. This means that Godrick the Grafted, Rennala, Queen of the Full Moon, Starscourge Radahn, Mohg, Lord of Blood, and Rykard, Lord of Blasphemy are all individually optional, but any two of them must be defeated ito enter.

Since all of the shardbearers (excluding Radahn and Mohg) have Bosses that need to be beaten to reach them, the minimum number of Bosses required to reach Leyndell is 3 (Radahn, Mohg, and the Draconic Tree Sentinel). Draconic Tree Sentinel is technically optional because it is also possible to reach Leyndell by using the waygate in Prince of Death's Throne in Deeproot Depths after defeating Fia's Champions, but this would still require defeating a minimum 2 shardbearers (otherwise the waygate would be inaccessible and the message "You cannot use this without more Great Runes" is displayed).

"Elden Ring players have initiated 5.9 billion boss battles in the first year since launch" - Elden Ring Stats Reveal How Many Times Players Attempted Malenia

Once the player reaches Leyndell, they have far fewer options for skipping bosses, as the remaining areas cannot be accessed without defeating the relevant Bosses.



Boss List by Location
Boss List by Legacy Dungeon
Boss List by Boss Type


Bosses by Location 

Quick Search of All Bosses by Location









Bosses by Threat Type

Legend (Main Bosses)

Godrick the Grafted

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A once feeble demigod has gained strength through Grafting


Rennala, Queen of the Full Moon

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The Last Queen of Caria. A powerful sorceress, even in an illusion.


Starscourge Radahn

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The famed Red Lion, turned into a mindless beast. Highly regarded for his strength and skill over gravity.

Morgott the Omen King

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The one known as the Fell Omen, who slew countless champions seeking the Elden Throne.


Rykard, Lord of Blasphemy

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Lord of the Volcano Manor. Purposefully fed himself to the Serpent in order to rise against the Erdtree


Mohg, Lord of Blood

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A powerful Omen seeking to create a new dynasty in blood.

Malenia Blade of Miquella

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The One-Armed Valkyrie. Her attacks are graceful and deadly, as if she is dancing. Her true power lies within the Rot inside of her.

Lichdragon Fortissax

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Once known as a friend to Godwyn, the dragon has been left corrupted by Death, angrily striking down foes with bolts of lightning.

Maliketh / Beast Clergyman

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The loyal shadow of Marika, guards Destined Death from any who would dare to steal it again.

Note: Although this Bossfight does NOT directly yield a Great Rune, it is needed to advance in  Brother Corhyn's Side Quest and obtain the Mending Rune of Perfect Order.

Astel Naturalborn of the Void

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A creature that fell from the stars, capable of calamitous acts of destruction.

Regal Ancestor Spirit

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A spirit glowing in pale blue light, taking the shape of a large deer. 

Radagon of the Golden Order / Elden Beast

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The reanimated remains of Radagon, the Second Elden Lord, who wished to repair the shattered Elden Ring.

Godfrey, First Elden Lord (Hoarah Loux)

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The First Elden Lord, hounded from the lands. He has returned to claim what was rightfully his.

    • Type: Legend

Fire Giant

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The last known survivor of a destructive war. Wields the flame of their Fell God with destructive capabilities.

Dragonlord Placidusax

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The first true Elden Lord, frozen in time. With its two heads, it rains down destruction from the skies.


Great Enemy (Mini-Bosses)

Cemetery Shade

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A dark and formless creature found in Tombsward Catacombs.

Ancestor Spirit

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A large animated carcass of a deer, with horns that glow with a pale blue light.

Dragonkin Soldier

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A hulking humanoid creature with a dragon's maw, clad in golden armor and walks on all fours like a beast.

Margit the Fell Omen

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Margit the Fell Omen is an omen defending the entrance to Stormveil Castle and must be defeated before gaining access.

Flying Dragon Agheel

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This fire-breathing dragon is the namesake for Agheel Lake. The undead of the Dragon-Burnt Ruins revere him.

Dragonkin Soldier of Nokstella

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Located at the underground caves of Uhl Palace Ruins, near the Ainsel River Downstream Site of Grace.

Leonine Misbegotten

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Feral humanoid with feline features and a thick, crimson mane.

Red Wolf of Radagon

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A huge, highly agile, magical Red Wolf that guards the Debate Hall of Raya Lucaria Academy.

Glintstone Dragon Adula

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A massive, ferocious, and extremely tough dragon.

Borealis the Freezing Fog

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A large Dragon that governs over the power of ice.

Decaying Ekzykes

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A pale white dragon - its scales blighted by the same scarlet rot that plagues the region of Caelid.

Valiant Gargoyle

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Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.

Valiant Gargoyle (Twinblade)

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A vitalized, massive-in-size stone gargoyle proficient in wielding a twinblade.

Godskin Apostle and Godskin Noble

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The ultimate spirit guardians protecting the Spirit-Caller Snail.

Godskin Duo

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This time they won't take turns.



Enemy (Field Bosses)

Mad Pumpkin Head

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A huge ogre-looking creature that has a large pumpkin helmet worn on its head. It wields a massive flail and appears to be guarding something, or someone, against intruders.

Erdtree Burial Watchdog

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 A feline creature, with a burning flame over the tip of its tail and a massive sword in its right hand.

Stonedigger Troll

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A massive mine troll, wielding a destructive club


Grafted Scion

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An amorphous blob that wields two swords and a shield.

Soldier of Godrick

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A soldier wielding a massive two-handed sword

Beastman of Farum Azula

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A grotesque and malformed beast, wielding a massive cleaver

Demi-Human Chief

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A powerful Demi-Human that uses two knives to attack


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A ferocious bear

Crucible Knight

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The Guardian of the Evergaol

Ancient Hero of Zamor

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A Frostbite warrior, nimble and deadly

Tree Sentinel

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A champion that fights on horseback

Draconic Tree Sentinel

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A massive knight clad in fine armor. This warrior rides a large armored horse.

Black Knife Assassin

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A nimble and dark figure that lives for the kill.


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Crystal guardians that employ diverse weapons

Night's Cavalry

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Imposing knight figures riding atop dark steeds, wielding large Morning Star maces as weapons.

Bell Bearing Hunter

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 Wields a large, red-glowing sword and a shield combined with full body armor and a chilling cape.

Crucible Knight Ordovis

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 Large, heavy, and fully armored. With the ability to materialize fiery wings and attack from above.

Fell Twins

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Two creatures fight you together. One of them wields an Axe set on fire while the other fights with a flaming longsword.

Black Blade Kindred

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A huge gargoyle that wields a large halberd, leaving a path of destruction behind.

Death Rite Bird

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Bird skeleton massive in size roaming Mountaintops of the Giants.

Sir Gideon Ofnir, the All-Knowing

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Sir Gideon Ofnir, now far from the books and immersed in battle.

Tibia Mariner

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A spectral sailor capable of calling forth the aid of Those Who Live in Death - on which it relies for defense.

Bloodhound Knight Darriwil

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The merciless bloodhound attacks with grace and agility, never backing down or giving a moment's rest.

Esgar, Priest of Blood

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Aided by his two ferocious dogs, this Priest is capable of the deadliest hemorrhage-inducing attacks.

Erdtree Avatar

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A large, headless creature that looks like a tree stump wielding a large mace and found in multiple locations guarding the Minor Erdtrees.

Alecto Black Knife Ringleader

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Leader of the Black Knives. A remarkably agile and aggressive enemy, capable of closing the distance with ease.

Grave Warden Duelist

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Shall you attempt to ransack Limgrave's catacombs or Auriza Side Tomb, prepare to face its warden...

Cleanrot Knight

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Tall knight clad in golden armor with distinct tufts of decorative crimson fur.


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Omenkiller wields two serrated swords. Found at Village of the Albinauric.

Spirit-Caller Snail

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The ultimate Spiritcaller.

Perfumer Tricia

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A Spellcaster who prefers to remain at range and carries a shield to block most melee attacks.
She fights alongside a Misbegotten Warrior, an extremely agile creature wielding a greatsword

Ulcerated Tree Spirit

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A seemly corrupted and deformed tree found in Mt.Gelmir.

Full-Grown Fallingstar Beast

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An extremely dexterous creature covered in thick, protective skin. Its deeply hostile fighting style makes it a fatiguing rival.

Demi-Human Queen Margot

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Sovereign Demi-Human creature concealed within isolated caves.

Demi-Human Queen Maggie

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Sovereign Demi-Human creature roaming the lands of Mt. Gelmir

Onyx Lord

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The Guardian of the secret tunnels.

Abductor Virgins


Mechanical constructs with various bladed weapons are used to slay any who get in their path.

Adan, Thief of Fire

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A flame-wielding prisoner who stole the knowledge of the Fire Giants.

Onyx Lord

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An Evergaol prisoner wielding a vicious sword with murderous intent.

Ancient Dragon Lansseax

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Lansseax, one of the Ancient Dragons, who had sturdy stone scales and wielded powerful lightning.

Astel, Stars of Darkness

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Another instance of Astel found deep within Yelough Anix Tunnel.

Battlemage Hugues

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An imprisoned Battlemage from Sellia, who developed an obsession with conflict, despite his sorceries being meant to quell it.

Bloodhound Knight

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A houndlike warrior that wields its signature sword and claws on its hands, for extremely agile attacks.

Bols, Carian Knight

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Prisoner of the Cuckoo's Evergaol, Bols is a mighty troll made only stronger by years of solitude.

Commander O'Neil

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Even after his lord fled, Commander O'Neil continued to brandish his flag in the devastation of the rot-eaten field of battle, the sole veteran who remembers that battle with pride.

Commander Niall


The commander of Castle Sol wields his battle standard and a prosthetic sword on his leg.

Crucible Knight Siluria

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Siluria is one of the two honored as foremost among the Crucible Knights. She wields an imposing spear and is not easily felled.

Demi-Human Queen Gilika

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Sovereign Demi-Human creature dwelling under Altus Plateau ruins.


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Decrepit creatures with slim bodies and bird-like features that appear at night.

Elemer of the Briar

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Wielding the stolen sword from the Marais family, Elemer of the Briar uses it to murder many merchants across the land, earning the moniker of the Bell Bearing Hunter.

Divine Bridge Golem

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Enormously large and lethargic Golem that slowly storms into battle when it becomes aware of your presence.

Fallingstar Beast

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A massive quadruped with a long spiky tail and a head with gigantic mandibles protruding from its face.

Fia's Champions

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The five greatest warriors of Fia, the Deathbed Companion. They each come in waves and wield various weapons of their choosing.

Flying Dragon Greyll

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A large and powerful Great Dragon is found guarding the narrow bridge between the Northern and Southern Dragonbarrow.

Frenzied Duelist

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A former gladiator that has succumbed to his bloodlust and was locked away deep in a cave.

Glintstone Dragon Smarag

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A fearsome Great Dragon that devoured countless sorcerers, eventually becoming corrupted by their glintstones.

God-Devouring Serpent

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The great serpent of Mt. Gelmir that swallowed Praetor Rykard. Attacks with poisonous spit, bites, and slams.

Godefroy The Grafted

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Found in Golden Lineage Evergaol.

Godfrey, First Elden Lord (Golden Shade)

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A golden shade of Godfrey, before his exile from the Lands Between. Though powerful, it is a mere imitation but still holds great power with its axe strikes and ground slams

Godskin Apostle


A strange slender figure wielding a twinblade, one end with a hook, and the other end having a sharp point.

Godskin Noble

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An abnormally rotund creature brandishing a long and deadly thrusting sword. It uses its weapon with ease, capable of stabs and slams.

Great Wyrm Theodorix

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Once known as a great warrior, Theodorix has succumbed to the power of Dragon Communion, transforming into a malformed Wyrm.

Guardian Golem

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One of the many constructs found across the Lands Between. It wields a large halberd to attack, along with being able to breathe fire on anything below it

Kindred of Rot

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 Large, prawn-like creatures that worship the rot itself. It nimbly skitters while in combat, utilizing its glaive and homing threads to overcome its opponents.

Lion Guardian

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Fierce creatures that have been tamed to serve their masters, often protecting castles and forts.

Loretta, Knight of the Haligtree

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Loretta, once a royal Carian Knight, went on a journey in search of a haven for Albinaurics and determined that the Haligtree was their best chance for eventual salvation.

Magma Wyrm

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A large lesser dragon with bronze-colored scales covering its body. Magma Wyrms inhabit deep cave systems and volcanos, thriving within lava-flooded environments.

Magma Wyrm Makar

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Aggressive Fire Wyrm guarding the entrance to Altus Plains from any who attempt to bypass the lift

Miranda The Blighted Bloom

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A giant Bloom that releases poison attacks.

Misbegotten Crusader

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A fierce Misbegotten warrior that uses a legendary greatsword imbued with holy magic to fire off devastating waves of energy.

Misbegotten Warrior

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A vicious beast that has lost all reason, attacking indiscriminately.

Mohg, The Omen

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Powerful Omen found in the Subterranean Shunning-Grounds in Leyndell, Royal Capital.

Necromancer Garris


Necromancer Garris is a humanoid enemy wearing the Sage Set and armed with a flail and a staff. He uses death Sorceries, and has a skeletal serpent snail at the start of the battle, and can summon more throughout.

Nox Swordstress & Nox Priest

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A duo of warriors comprised of the female Swordstress, who uses a sword with a whip-like function to attack at medium range, and a male Priest who uses spells from afar.


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A recurring character in From Software games, usually playing the part of a liar or betrayer.

Putrid Avatar

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Guardians of the Minor Erdtrees, infested with Scarlet Rot. Their large staff can knock foes away, and their slam attack releases a cloud of rot, quickly leading to their demise.

Putrid Grave Warden Duelist

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Grave Wardens protect the secrets of the ancients, but the corruption of the land has affected them too.

Putrid Tree Spirit

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A Tree Spirit beast that radiates Scarlet Rot to those close by.

Red Wolf of the Champion

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Fierce guardian and protector of its master, even when it has long left.

Roundtable Knight Vyke

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Vyke, Knight of the Roundtable, fought within the Lord Contender's Evergaol.

Royal Knight Loretta

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A spiritual knight atop a steed, wielding a polearm capable of casting sorceries. Her horse allows her great mobility, and her weapon allows her to cast a deadly Greatbow to take down her enemies

Royal Revenant

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An obscene and disturbing abomination, a blend of a spider-like creature and human limbs resulting in a quite resourceful fighter at close range.

Sanguine Noble

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Elite assassins dressed in ornate garbs, wielding blood-caked rapiers. Sanguine Nobles revel in blood and the practice of blood sorcery, using its powers to exsanguinate the living in service of their Lord of Blood.

Scaly Misbegotten

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Scaly Misbegotten is a Boss variation of the axe-wielding Misbegotten, retaining its moveset but with increased damage.

Mimic Tear

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Those of the Eternal City have created a special type of Silver Tear, capable of completely mimicking its opponent, along with any spells, skills, and armaments they have


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A large, humanoid creature wearing a long cloak with a head comprised mostly of worms.



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    • Anonymous

      Bosses having second phases where they gain ranged projectiles, huge aoes and the ability to fly around the arena seemed like interesting and cool boss design the first time the game did it. Then Niall does it, then Malenia does it, then Mohg does it, then Maliketh does it, and it starts to feel kids trying to one-up each other on the playground. With the amount of late game bosses who do this exact thing I think it's a grace-given miracle that the Fire Giant doesn't have an extra phase where you break his second leg and he grows wings and starts zooming around the mountaintop like a stunt motorcycle.

      • Anonymous

        All these smart people who say that using cheese weapon with mimic trivialize X boss make me laugh every time

        • Anonymous

          Man they really lowered the value of the Boss HP bar in this one. Feels like i could encounter a group of squids on a beach and the bigger one will be granted a boss HP bar.

          • Anonymous

            Let's just make it clear, "most" of these bosses are not reused common enemies. Can you name any bosses who falls into this category besides Duelists and Watchdogs? And even so, they appear as mobs only in late game, and in very small quantitites. Sure, there are also some exceptions like Demi-Human Chiefs, Cemetery Shade (who occurs as an respawnable enemy only once), Miranda, Omenkiller, Crystalians but that's all iirc. You may also bring up Tree Spirits, but there is a difference between a common enemy and the mini boss. People's tendency for exaggerating things is ludicrous. As if everyone is pointing out that "this boss is not unique" only to bring some attention to their persona, honestly. I may sound like elden ring fanboy with this one, but that's just how things really are

            • Anonymous

              I think whenever someone calls balance "overtuned," you can safely discard their opinion until they provide further elaboration. We aren't talking about violins here, that word is so vague in the context of a video game that it basically means nothing by itself. Just a thought I had reading all the incredible opinion pieces below.

              • Anonymous

                Battlemage Hugues and Cleanrot Knight duo shouldn't be listed as Dragonbarrow bosses. The part of Dragonbarrow where evergaol and the cave are located is separated from the rest of the region by blazing wall and scaled to Caelid's level.

                • Anonymous

                  I don't really know if these bosses are unfair or not, but that doesn't excuse the fact that they're simply not fun.

                  • Elden ring overused of fogwall boss is a great flaw. They could just design the dungeon better with those boss by making them normal enemies and make the dungeon more challenge with more enemies variety and good placement without the need of a boss. The lever is already a good indicator that you finish the dungeons. But instead they made it always a mid enemies being boss, it not fun for over leveled player to went on those dungeons bc they know the boss is a push over, instead of setting expectation on the boss elden ring could just set it good more dungeons like trap fill with more enemies.

                    • Anonymous

                      I love how everyone complains about these bosses being bad and not having any openings even though their openings are so obvious and also ds3 was literally R1 Spam Simulator and the rolling was just so op

                      • Anonymous

                        My top 10:
                        1. Radahn
                        2. Placidusax
                        3. Godrick (Godrick in front of Godfrey, how could I ?! well he doesnt spam aoes that much and I like the pace of the fight much more)
                        4. Godfrey
                        5. Limgrave Tree Sentinel
                        6. Astel
                        7. Rykard
                        8. Elemer of the Briar
                        9. Rennala (the music, the atmosphere made me lose on purpose on my 1st playthrough)
                        10. Sir Gideon Ofnir The All- ok just kidding. It's Ancestor Spirit.

                        • Anonymous

                          In Capital Outskirts there is a Ulcerated Tree Spirit. It is West of that Minor Erdtree Church.

                          In Leyndell, Royal Capital is a Erdtree Avatar right on the main avenue, which i cannot find on the list.

                          • Anonymous

                            People would be less complain about reused enemies if tree spirit, tree avatar and their putrid counterpart have no boss hp bar and super weak to fire like the push of man in ds3, it should be stun lock them and deal massive amount of dmg toward tree enemies just like how heal to revenant.

                            • Anonymous

                              Idk what the hell happened to fromsoft in terms of the hitboxes, ds3 had damn near perfect hitboxes, and even though you can't expect that for ALL the bosses in elden ring just cause of the large quantity, even the main bosses have complete garbage hitboxes, damn near stooping to ds2 level at certain points. The hitboxes on the bigger bosses are so small to the point that shorter weapons literally can't hit them, and their attack hitboxes linger for a solid 0.5 second afterwards, which doesn't sound too bad but in a fast paced game where one hit can send you back to a grace it is a very big issue

                              • Anonymous

                                Hi there, "Onyx Lord" and "Alabaster Lord" of Liurnia (Caria Manor) are duplicate references to bosses, since both appear to be located in Royal Grave Evergaol?

                                • Anonymous

                                  all of these bosses are a pale shade to the brutality of Mist Noble in Sekiro, still have nightmares to this day

                                  • Anonymous

                                    stop playing the game like ds4, causes its not, stance breaking is an important thing and mentioned in the tutorial cave, bosses have openings to do charged and jump attacks, like radagons stomp, jump heavy, theres even stuff like crystal tears that support stance breaking. obviously some things are bad but people love acting like the bosses in other games are perfect

                                    • Anonymous

                                      Honestly, ER bosses are better than ds3 bosses. DS3 bosses just hit rest hit rest hit rest hit rest, but in elden ring they literally go hit hit hit hit fly away combo up down left right input read your heals and be a ****ing ******* for 4 hours straight.

                                      • Anonymous

                                        Why cant we rematch the bosses (scaled to Player level)? Imagine we could fight an actually dangerous godrick.

                                        • Anonymous

                                          Misbegotten Warrior and Perfumer Tricia duo in the Unsightly Catacombs is probably the most cancerous and unfair gank fight in the game for me. Misbegotten is a distinctly aggressive opponent with wide range of attacks, while Tricia constantly spams spark and uplifting aromatics, and considering how small their boss room is you just don't have a chance to fight one of them separately without another striking you from the back. Moreover, you can't summon spirit ashes in this particular fight (unlike in any other catacombs and dungeons) and there is no stake of Marika before the fog wall, so you have to run through whole dungeon after losing to them every time. Godskin Duo fight is actually balanced compared to this one.

                                          • Anonymous

                                            DLC theory: The DLC will have Miquella as a major character, but probably not a boss. Miquella wanted to bring Godwyn's soul back through Castle Sol and The Eclipse. You know what enemies are related with Castle Sol though? Mausoleum Knights. And where are Mausoleum Knights often found? Protecting the Wandering Mausoleums, which house the bodies of soulless demigods. What if in the DLC Miquella manages to activate The Eclipse, and not only revives Godwyn but the other soulless demigods who will all be the bosses of the DLC.

                                            • Anonymous

                                              Near the bottom of the required bosses list it states the Draconic Tree Sentinel is required to beat the game but not for the achievement. This is not true. To beat the game you can easily use Fia's transporter to get past him and all of Altus Plateau. In my current run through I don't have a single grace unlocked in Altus and I am just delaying starting a new game plus.

                                              • Anonymous

                                                I've come to the conclusion that boss difficulty in this game is greatly overrated. Not because of any magic or broken weapons, but rather because only in Elden Ring can you send it with a lower body invul jump attack that leads to a crit, or easily force one with charged R2s. No special abilities needed, just understanding system mechanics and how stance-breaking works.

                                                • Anonymous

                                                  Half the bosses are copy pastes of other bosses, they could've just given them a bit different weapon or slightly different looks at least but nope, just the exact fight.

                                                  • Anonymous

                                                    I don't understand why Myazaky still didn't find a better way to block the players from proceeding than the "orange fog"
                                                    The same thing for trivial solutions to navigate the map, like the "neverending Snake Eater's stairs" such as the one in Miquella's Heligtree

                                                    • Anonymous

                                                      What's up with the people who claim that these bosses are designed to be mowed down with huge dps? Like, it's okay if that's what you want to do, but they're clearly not. Otherwise they wouldn't have such intricate movesets. They're designed to be tackled in multiple ways, just like in the Souls games.

                                                      It's kind of annoying that people always have to defend the way they play as the "correct" one, but rather than "pure melee," now it's just the most casual one because lots of people are having a skill issue. Which is fine. Not everyone has to be a god gamer or anything like that. But at least be able to admit it, man.

                                                      • Anonymous

                                                        Incredible that this game has, Margit, one of the best video game bosses of all time while also having some of the worst bosses I've ever experienced.

                                                        I'd rather fight 50 variations of Margit then some of the god awful fights this game has.

                                                        • Anonymous

                                                          They need to add a boss rush/rematch mode. I don't want to have to deal with this game's playerbase whenever I want to fight a boss again without playing through the whole game.

                                                          • Anonymous

                                                            The Tibia Mariner in mountain tops is not a boss, it doesn't have a boss health bar. The wiki also mentions it, just noticed that during my all bosses run.

                                                            • Anonymous

                                                              The Tibia Mariner in mountain tops is not a boss, it doesn't have a boss health bar. Their wiki page also mentions it, just noticed that during my all bosses run.

                                                              • Anonymous

                                                                the article states that the minimum bosses to enter Leyndell is 3: Radahn; Mohg; and either Draconic Tree Sentinel or Fia's Champions.

                                                                While this is true for the Draconic Tree Sentinel route, going through the Deeproot Depths would require more than 3 bosses, as you would need to defeat the Valiant Gargoyle duo in Siofra Aqueduct to gain access to the Deeproot Depths, since the other entrance through the Subterranean Shunning Grounds isn't available until gaining access to Leyndell

                                                                • Anonymous

                                                                  Its good to have an opinion, but at the end of the day, this game is godlike **cking awesome and you should bow in sheer awe, 11/10 !

                                                                  • Anonymous

                                                                    Worst bosses in the game? My top three garbage design choices are: 1. Dual Gargoyles (even the single gargoyles suck) 2. Mohg (terrible, terrible boss fight) 3. Godskin Duo

                                                                    • Anonymous

                                                                      I think there are a lot of great bosses in Elden Ring, but they're mostly A-tier fights. In my opinion, there aren't really any S-tier fights like Isshin, Gael or Orphan of Kos. Maybe Malenia, but I feel like Waterfowl Dance dodge timing might be a bit too stringent.

                                                                      • Anonymous

                                                                        "...the minimum number of Bosses required to reach Leyndell is 3 (Radahn, Mohg, and the Draconic Tree Sentinel)"
                                                                        Isnt Mohg located beyond Leyndell?

                                                                        • Anonymous

                                                                          They should buff Milenia, make her immune to everything, make her attack atleast 3 times faster and give her OP, fast ranged attacks

                                                                          • Anonymous

                                                                            am I the only one who thought godrick the grafted was harder than every other boss but malenia? I probally am

                                                                            • Anonymous

                                                                              I honestly found the god skin one of the easier and more fun bosses in the game, I liked the challenge of them since most eldin ring bosses are so easy. wish margit and other early game bosses were a lot harder.

                                                                              • Anonymous

                                                                                In the section with all the bosses, there is a spelling error as Dragonlord Placidusax is spelt incorrectly. (Dragonlord Plasiduax)

                                                                                • Anonymous

                                                                                  Kinda wild to think only 8 of these bosses are mandatory. 7 if you instakill-cheese the draconic tree sentinel

                                                                                  • Anonymous

                                                                                    Proudly use spirit ashes for all duo/gang boss fights honestly. Most of those fights suck anyway and is just an obstacle to get to the actually fun fights. Most mandatory bosses are 1v1 anyway except Godskin duo and they can go **** themselves anyway

                                                                                    • Anonymous

                                                                                      Dark Souls boss design has been amazing since Artorias of the Abyss, when priorities shifted from making mostly unique, solution-based encounters to making fast-paced, challenging fights. This is in and of itself is a GREAT thing, but in their Souls series (which Elden Ring is a part of), FromSoft has continuously made substantial improvements to their systems to account for this. In Dark Souls 3, this lead to i-frames for the dodge roll and ensuing use of it in game play. In Elden Ring, it shows in the abundance of vastly overpowered spells and summons. Luckily enough, FromSoft has shown that they have created mechanics that accommodate their contemporary design priorities, provided they work with someone like Bandai Namco. Both Bloodborne and Sekiro introduced features that were meant to counter aggressive bosses, rallying/crippling/gun parry and deflecting/posture respectively, which is different than the Souls series. It's just that, for an AWESOME reason, they improved their 2009 basis from Demon's Souls when they go back to making this type of game.

                                                                                      Now feel free to upvote me all you like.

                                                                                      • Anonymous

                                                                                        Clearly a lot of people in the comments have been disillusioned by the weaker bosses in the game, (or frustrated by the late game ones.) There's a lot of really good bosses here, guys. If you're seriously suggesting there's only 1-5 good bosses, (or none,) you're straight up delusional.

                                                                                        • Anonymous

                                                                                          Dark Souls boss design has been terrible since Artorias of the Abyss, when priorities shifted from making mostly unique, solution-based encounters to making fast-paced, challenging fights. This is in and of itself isn't a bad thing, but in their Souls series (which Elden Ring is a part of), FromSoft has failed to make substantial improvements to their systems to account for this. In Dark Souls 3, this lead to a ridiculous amount of i-frames for the dodge roll and ensuing abuse of it in gameplay. In Elden Ring, it shows in the abundance of vastly overpowered spells and summons. Funnily enough, FromSoft has shown that they can create mechanics that accomdate their contemporary design priorities, provided they work with someone other than Bandai Namco. Both Bloodborne and Sekiro introduced features that were meant to counter aggressive bosses, rallying/crippling/gun parry and deflecting/posture respectively. It's just that, for some mysterious reason, they never improve their 2009 basis from Demon's Souls when they go back to making this type of game.

                                                                                          Now feel free to downvote me all you like.

                                                                                          • Anonymous

                                                                                            Isn't Onyx Lord under Liurnia of the Lakes just a duplicate of the Alabaster Lord that's already there on the list? They're referring to the same boss.

                                                                                            • Anonymous

                                                                                              And people say dark souls 2 has bad bosses, yeah right, Elden Ring knocks it out of the park in terms of having awful boss fights

                                                                                              • Anonymous

                                                                                                few thing that can and will one shot you in post capital even with 60 Vigor and 35% damage reduction :

                                                                                                Borealis's Glacial Roar
                                                                                                Godskin Noble's Godskin Wheel
                                                                                                Godskin Apostle's Black Flame Whirlwind
                                                                                                Placidusax' Stationary Thundercloud Form
                                                                                                Astal's Illusionary Teleport Grab
                                                                                                Theodorix, "that bonk attack"
                                                                                                Malenia's Phantom Spirits

                                                                                                Dark Souls I,II&III endgame is walk in a park compared to ER

                                                                                                • Anonymous

                                                                                                  Yes, all these broken thrash boss fights are better than Ds3 great line up of bosses that none of don't just run away from you 1/2 the time. ( to the person is under me)

                                                                                                  • Anonymous

                                                                                                    After playing the other games, i can safely say the bosses in this game are a huge mixed bag, some are genuinely fun, well balanced and a joy to fight like Godfrey/Hoarah Loux and Dragonlord Placidusax, others are some of the most awfully designed rage inducing horseshit in any soulsborne game, those goddamn Valiant Gargoyle bastards, the Foreskin Duo and that absolute travesty of a final boss, The Elden Beast. This game did alot of things very well, I personally don't think it's boss design was one of them, or atleast it is very inconsistent in quality, ranging from being so easy that it's boring, or tedious infuriating garbage, to genuinely really cool and enjoyable.

                                                                                                    • Anonymous

                                                                                                      So is this what Godrick refers to as "Our home bathed in rays of gold" because in the description of the mimics veil it says he was exiled from Leyndell

                                                                                                      • Anonymous

                                                                                                        I enjoyed bosses in ds1 and ds3. Some were lame in ds2 but overall they weren't terrible.
                                                                                                        In ER they're either a chore or annoying. There aren't any that are fun. Like, in DS3, there are so many fun bosses that I like trying different ways to beat. Not true in ER.

                                                                                                        • Anonymous

                                                                                                          Wish more bosses had 2 entire HP bars .. it would've made more fight memorable. Though some are ok with 1, they would've been epic with 2, like Melania was... Beast cleargyman, first elden Lord, and radahn are the main ones I think deserved it. Sad really

                                                                                                          • Anonymous

                                                                                                            can we talk about how despite the fact we have elden ring, our default pfps are still dark souls 1 knight?

                                                                                                            • Anonymous

                                                                                                              I don't agree with the sentiment that ER's boss reuse is comparable to the earlier FromSoft games. It's just that the earlier Dark Souls games made every enemy placement matter. Like the Six-eyed Channelers weren't reused in the Undead Parish and The Depths cause they were lazy, it was because they were Sceathe's henchmen and created both the Gargoyles and the Gaping Dragon. And yeah there's the dragon lower halves they had to mass copy paste in DS1 cause they ran out of time, but they were a much smaller studio back then and it was still well thought out cause if you look down from where the undead dragon top half is in Valley of the Drakes it goes down to where the lower halves are in Lost Izalith implying there was only going to be 1 down there but they just ran out of time. There's no real excuse for Elden Ring because there's so much unnecessary content and areas in this game much like DS2 they could have just made a smaller game. Like I found the 2 other Red Wolf bosses before the 1 in the Academy cause I didn't find the glintstone key until I had no where else to go, it made no sense why they could use magic but I figured it was just a breed of wolf that could do that. But then you find the one in the Academy which can use magic specifically for a special reason because its master was at the academy and it
                                                                                                              studied magic with them, but the lore drops flat because I found 2 other ones that have no reason exist that were identical before I found the on mandatory one. Same with Mohg, I found Mohg in the Sewers and thought it was a cool secret boss, but then there's just a Mohg in the Eternal City that's apparently the real Mohg and other one just literally has no reason to be there or to be called Mohg. It's like they wanted to put a boss in the sewers but couldn't make one so they just threw another Mohg in there, ruins both encounters for me just like with the wolf. I'd rather they didn't put the sewers in at all if they're going to reuse a boss it just makes me hate both the fake and real version of the boss because I fought the filler one thinking it was the real one when only the real one has lore I'm supposed to care about apparently. Like fallingstar beast is the most forgivable one cause they're just like living meteors that fall down but even Astel is kinda stupid, like they're supposed to be these divine beings they shouldn't look literally exactly the same it's like putting ebrietas the daughter of the cosmos in multiple places in bloodborne like it just ruins the whole point I just feel like I'm playing some kind of fangame at that point. I'm ok with them re-using basic mobs and beasts like taurus demon but re-using something like astel or artorius or godrick just breaks the world for me. Like when I saw, "Godefroy" in the evergaol I literally just turned the game off cause I had no interest fighting a lazy reused Godrick. Like it's supposed to be his brother? Bro it literally is a carbon copy of him it has all the grafted arms in the same places with the same weapons and clothes, its just him. I agree re-using things is usually good game design but Elden Ring crosses the line too many times.

                                                                                                              • Anonymous

                                                                                                                I don’t quite understand people’s dislike of reused bosses in ER. From the perspective of the game by itself, it helps to flesh out certain aspects of the world, such as there being multiple astel and fallingstar beasts because they’re a race of beings. When looking at the game relative to others, it still has more unique bosses than most games have enemies. Take, for example, another popular open world game like Ghost of Tsushima; it’s praised for so much and yet I can only recall there being around 4 or 5 enemies which then have slight texture and armor variations across the map along with every quest being a repetitive laundry list of chores (practically the same can be said for Breath of the Wild in terms of copy pasted enemies and especially dungeons). To me it seems like fromsoft went above and beyond with their diversity of design and quantity of bosses/enemies and yet people are still upset because they can’t be bothered to fight something twice in one game. This is compounded with the fact that the only people I’ve seen complain about this are returning fromsoft fans. New players seem perfectly content with the game’s layout (though I can’t speak for the whole). When looking at the big picture, it seems like returning players are hellbent on getting the same experience out out of every game made by From Software so much so that they’re now mad at getting, somehow, too much of more of the same.

                                                                                                                Also on the note of bosses dealing too much damage: I invite you to the joys of exploring the world, gathering resources, and not just rushing the main story because there are so many lighweight, high defense armors and rune sources to be found if you walk three feet to the left.

                                                                                                                If you actually ate my whole word salad: thank you (whether you liked it or not)

                                                                                                                • Anonymous

                                                                                                                  Bosses have been reused since Demon's Souls and Dark Souls 1 (Vanguard Demon, Asylum/Stray Demon) a boss doesn't mean it's necessarily unique. The lore explains this as well, I don't get all the crying over bosses, I have seen quite a bit of diversity in bosses and each presents a challenge to a different build/play style

                                                                                                                  • Fun fact: Bosses dont input read, if they did they would react to stuff like night sorceries. Godskin apostles are programmed to fireball your fingers for sipping wine instead of sunny D

                                                                                                                    • Anonymous

                                                                                                                      Most explicitly female bosses/mini bosses in a souls game yet. Sekiro comes in second.
                                                                                                                      -Black knife assassins (x5)
                                                                                                                      -Crucible knight Siluria
                                                                                                                      -Nox Swordstress
                                                                                                                      -Perfumer Tricia

                                                                                                                      • Anonymous

                                                                                                                        Elden ring bosses are incredibly poorly balanced . Most bosses are underpowered and overpowered at the same time . Playing solo is just pain unless your weapon does ridiculous damage or has status effects . Fighting with a slow weapon without status effects like you are literally playing the game wrong .

                                                                                                                        Delayed attacks , AOE attacks , long combos all of these are fine but the problem is it does n't stop there . The game input reads and reacts within one frame and fastest know human reaction is 0.15 s , So the game is literally reacting 10 faster than it is even possible for a human . This is not just for healing or spells ,bosses combos change based sometime they follow up their combos with a attack which they never do unless you attack them " after combos are finished " or even cancel out their recovery frames and go into another combo . Duo bosses are just **** , Not one duo boss in this game is well designed . Camera is a issue for every large bosses why can't the camera pan out for these like DS2 . Combine most these with waterfowl dance , heal on hit , inconsistent hyper armour and ignoring poise break you get Malenia , I am convinced this a sekiro boss they did n't complete on time for release and throwed it into elden ring with minimal changes and of course zero testing , There is probably a good boss behind all of this bs .

                                                                                                                        On the other hand using spirit summons even very weak ones removes most of these complaints but they make the game a cakewalk . On my first playthrough the only boss whose moveset I learned was Godrick every other boss I had no clue what they were doing most of time and I was using imp ashes for most of the game not mimic tear or tiche.

                                                                                                                        Honestly I am concerned about future of souls games considering success of ER Formsoft will very likely double down on this kind of design . ER inevitable DLC will confirm if this is case

                                                                                                                        • Anonymous

                                                                                                                          Honestly, the reused boss no.4 is not even a problem with me. Its the god awful ganks and horribly balanced post lyndell bosses which are a slog. Went from liking bosses to dreading fighting one because of things like having to lvl vgr to 60 to not get one shot(even after having about 35% damage reduction in average)

                                                                                                                          • Anonymous

                                                                                                                            The dirty secret of FromSoftware games is that the boss battles, for all their exterior diversity, can pretty much all be summarised with: "find / bait + punish exploitable attack". Elden Ring is no different, from what I've seen so far (which is most of the bosses at this point). ER is better than previous games for having a lot more ways in which you can punish the exploitable attacks, and it opens up more attacks / moves to punishments than before, but it's all still built on the same underlying mechanic.

                                                                                                                            Also, Dark Souls 2 - the least liked game of all the Soulsborne-type FromSoft games - had a camera that zooms itself out during some boss fights, for exactly the reasons Elden Ring players are complaining so much about how a lot of the "difficulty" in some boss battles is more to do with the camera + environment than the boss itself. Why, oh why, did they not keep the sole feature of DS2 that wasn't massively disliked here?

                                                                                                                            • idk how to explain this, but when I stopped fighting these bosses like a typical Dark Souls player, I had a lot more fun fighting the bosses. Of course, it doesn't excuse some of the more questionable design choices, but I simply just make do with what is present at the moment.

                                                                                                                              We have: The abundance of input-based attacks, delayed attacks for days, AoEs that you are encouraged to jump over, regular attacks you can also jump over, as well as everyone's favorite: Duo bosses.

                                                                                                                              For input-based attacks, I honestly just waited for an opening to drink my flask and if there wasn't one, I just got to a safe spot and then did it. It's definitely obvious though and I kinda wish it was more subtle than just "yeets black fireball at Tarnished as soon as the press of the heal button"

                                                                                                                              Delayed attacks prey on your fear, and also allows you to get some extra attacks in before they execute the attack. Watch carefully for when they'll strike, or count how many seconds it takes for the attack to come out. As a certain Sword-Saint said: "Hesitation is Defeat"

                                                                                                                              The game doesn't really tell you this, but jumping also allows you to dodge certain attacks, especially some AoEs like Godrick's shockwaves and Godfrey's thunderous stomps. You can also dodge regular attacks too, as long as they aren't vertical attacks like uppercuts or slams. Thrusts are weird because I think you can jump over thrusts that come under, but not the thrusts that come over.

                                                                                                                              My rule for Duo Bosses: If the boss has a buddy, then you can have at least 1 buddy too. Unless for some forsaken reason you want to fight them solo, it is okay to use a mechanic intended by the devs to even out the fight. I personally don't really summon nor use spirit ashes to fight them not because I hate them (I actually like the mechanic), but because I've been too used to soloing the bosses in previous games.

                                                                                                                              For some reason, I also used my hearing a lot to figure out what attack the enemy will do, like correctly timing my dodge for Astel's laser as well as other things, though in some cases it could also be me compensating for the classic Fromsoft camera lol

                                                                                                                              We've also got just outright bad attacks that should've been playtested more, but it's whatever. Those kinds of attacks also existed in earlier games so we'll unfortunately have to acknowledge they exist. When in doubt, go online.

                                                                                                                              Basically, Elden Ring combat to me is basically just subtley different from Dark Souls + we get a bit of Sekiro combat as a treat, though I do wish some more Sekiro combat was involved other than just posture-breaking, guard countering, and jumping. I'd argue that Elden Ring is simultaneously the most skill-based and the least skill based Fromsoft game because on one hand, positioning is even more important than it was in earlier games, but on the other, you could just launch moons at Malenia, Blade of Miquella while Tiche runs around inflicting Destined Death on her (which is valid btw, because it's using the tools given by the devs)

                                                                                                                              At the end of the day, I'm just some guy giving my opinion about Elden Ring boss design, and I probably might be ranting a ton, but changing my mindset really helped me appreciate some bosses for what they are.

                                                                                                                              • Anonymous

                                                                                                                                Hopefully they'll make DLC and the bosses in there won't be as much as an chore like the ones in the main game (Surely)

                                                                                                                                • I need to stop thinking about this game from a dark souls perspective and start thinking in an elden ring perspective

                                                                                                                                  the gank bosses still suck tho

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