Bosses in Elden Ring are powerful enemies that add challenging experiences to the game. Bosses are encountered throughout the game in both the overworld and inside traditional dungeon-style levels. While some must be fought to progress through the story, most are optional. Each boss features a unique set of moves, gear, and various weaknesses and resistances to different damage types and styles of play. Successfully defeating a boss grants the player larger amounts of Runes than traditional enemies in their respective areas, and many offer rare and/or unique armaments, armor, magic, and other items. This page contains a list of all the bosses encountered in the game.

Elden Ring Main Bosses Lore

The Lands Between is the world of Elden Ring, inhabited by Gods, monsters, mortals, and everything in between. The Elden Ring, a physical manifestation of the fundamental laws of the world, was broken and its major pieces are now held by powerful Demigods - also referred to as Shardbearers - offspring of Gods and Mortals. Each of these mighty creatures is constantly vying to collect all the shards in an effort to gain control of the full Elden Ring. These beings and their servants compose most of the main story Bosses of the game.

The Demigods inherited different powers from their pieces of the Elden Ring, changing and twisting their bodies and minds as they fell into the disorder and chaos of the Ring's corrupting presence. Those blessed by the Elden Ring are often characterized with a golden aura, giving their eyes a golden glow. According to Hidetaka Miyazaki, the design philosophy of these powerful opponents was " depict these beings as not just creatures and horrible monsters, but have an element of heroism and an element of mythology to them."

Elden Ring Achievement Bosses

Certain bosses in Elden Ring are not Demigods, but the game will give you an achievement for besting them.  Killing all of the achievement bosses is required for the Elden Ring achievement. The following are achievement bosses. There are currently 30 achievement bosses.

NOTE: Some bosses are needed to beat the game but don't give an achievement (like Draconic Tree Sentinel, Sir Gideon Ofnir, Elden Beast) so they will not be listed in the list

Boss Stats

A complete list of every boss's strengths, weaknesses, and resistances stat values.

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720p Version1080p Version


All Elden Ring Bosses

Unlike common enemies, Bosses do not respawn once defeated and can be distinguished by their health bar and name appearing at the bottom of the screen when fought against.

Types of Bosses

There are three types of Bosses:

  • Field Bosses are those found while exploring The Lands Between and are optional. These are in the lower tier of the Bosses hierarchy and usually generate an [Enemy Felled] screen when slain.
  • Greater Enemies Bosses are found blocking progress or guarding important, powerful items and areas. They are a step higher than Field Bosses and distinguished by the message [Great Enemy Felled] when slain.
  • Demigods and Legends are the main Bosses of Elden Ring. Slaying one of these mighty foes will reward the player with a Remembrance and possibly one of the seven Great Runes, which are shards of the Elden Ring. This is why they their possessors are titled, "Shardbearers".

Mandatory Bosses

The only thing preventing a player from simply ignoring every Shardbearer and walking straight into Leyndell (after defeating the Draconic Tree Sentinel boss) is a barrier that can only be removed by possessing two or more Great Runes. Therefore, while Godrick the GraftedRennala, Queen of the Full MoonStarscourge RadahnMohg, Lord of Blood; and Rykard, Lord of Blasphemy are all individually optional, two of them must be defeated to enter Leyndell.

The minimum number of Bosses required to reach Leyndell is three (Starscourge RadahnMohg, Lord of Blood; and the Draconic Tree Sentinel) because all the other Shardbearers have preceding Bosses that must be defeated first. The Draconic Tree Sentinel is technically an optional boss since it is possible to reach Leyndell with the waygate in Prince of Death's Throne in Deeproot Depths after defeating Fia's Champions; however, this waygate is inaccessible and displays the message, "You cannot use this without more Great Runes", unless a minimum of two Shardbearers have been defeated.

"Elden Ring players have initiated 5.9 billion boss battles in the first year since launch" - Elden Ring Stats Reveal How Many Times Players Attempted Malenia

Once the player reaches Leyndell, they have far fewer options for skipping bosses, as the remaining areas cannot be accessed without defeating the relevant Bosses:



Boss List by Location
Boss List by Legacy Dungeon
Boss List by Boss Type


Bosses by Location 

Quick Search of All Bosses by Location









Bosses by Threat Type

Legend (Main Bosses)

Godrick the Grafted

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A once feeble demigod has gained strength through Grafting


Rennala, Queen of the Full Moon

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The Last Queen of Caria. A powerful sorceress, even in an illusion.


Starscourge Radahn

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The famed Red Lion, turned into a mindless beast. Highly regarded for his strength and skill over gravity.

Morgott the Omen King

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The one known as the Fell Omen, who slew countless champions seeking the Elden Throne.


Rykard, Lord of Blasphemy

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Lord of the Volcano Manor. Purposefully fed himself to the Serpent in order to rise against the Erdtree


Mohg, Lord of Blood

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A powerful Omen seeking to create a new dynasty in blood.

Malenia Blade of Miquella

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The One-Armed Valkyrie. Her attacks are graceful and deadly, as if she is dancing. Her true power lies within the Rot inside of her.

Lichdragon Fortissax

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Once known as a friend to Godwyn, the dragon has been left corrupted by Death, angrily striking down foes with bolts of lightning.

Maliketh / Beast Clergyman

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The loyal shadow of Marika, guards Destined Death from any who would dare to steal it again.

Note: Although this Bossfight does NOT directly yield a Great Rune, it is needed to advance in  Brother Corhyn's Side Quest and obtain the Mending Rune of Perfect Order.

Astel Naturalborn of the Void

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A creature that fell from the stars, capable of calamitous acts of destruction.

Regal Ancestor Spirit

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A spirit glowing in pale blue light, taking the shape of a large deer. 

Radagon of the Golden Order / Elden Beast

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The reanimated remains of Radagon, the Second Elden Lord, who wished to repair the shattered Elden Ring.

Godfrey, First Elden Lord (Hoarah Loux)

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The First Elden Lord, hounded from the lands. He has returned to claim what was rightfully his.

    • Type: Legend

Fire Giant

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The last known survivor of a destructive war. Wields the flame of their Fell God with destructive capabilities.

Dragonlord Placidusax

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The first true Elden Lord, frozen in time. With its two heads, it rains down destruction from the skies.


Great Enemy (Mini-Bosses)

Cemetery Shade

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A dark and formless creature found in Tombsward Catacombs.

Ancestor Spirit

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A large animated carcass of a deer, with horns that glow with a pale blue light.

Dragonkin Soldier

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A hulking humanoid creature with a dragon's maw, clad in golden armor and walks on all fours like a beast.

Margit the Fell Omen

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Margit the Fell Omen is an omen defending the entrance to Stormveil Castle and must be defeated before gaining access.

Flying Dragon Agheel

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This fire-breathing dragon is the namesake for Agheel Lake. The undead of the Dragon-Burnt Ruins revere him.

Dragonkin Soldier of Nokstella

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Located at the underground caves of Uhl Palace Ruins, near the Ainsel River Downstream Site of Grace.

Leonine Misbegotten

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Feral humanoid with feline features and a thick, crimson mane.

Red Wolf of Radagon

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A huge, highly agile, magical Red Wolf that guards the Debate Hall of Raya Lucaria Academy.

Glintstone Dragon Adula

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A massive, ferocious, and extremely tough dragon.

Borealis the Freezing Fog

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A large Dragon that governs over the power of ice.

Decaying Ekzykes

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A pale white dragon - its scales blighted by the same scarlet rot that plagues the region of Caelid.

Valiant Gargoyle

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Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.

Valiant Gargoyle (Twinblade)

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A vitalized, massive-in-size stone gargoyle proficient in wielding a twinblade.

Godskin Apostle and Godskin Noble

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The ultimate spirit guardians protecting the Spirit-Caller Snail.

Godskin Duo

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This time they won't take turns.



Enemy (Field Bosses)

Mad Pumpkin Head

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A huge ogre-looking creature that has a large pumpkin helmet worn on its head. It wields a massive flail and appears to be guarding something, or someone, against intruders.

Erdtree Burial Watchdog

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 A feline creature, with a burning flame over the tip of its tail and a massive sword in its right hand.

Stonedigger Troll

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A massive mine troll, wielding a destructive club


Grafted Scion

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An amorphous blob that wields two swords and a shield.

Soldier of Godrick

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A soldier wielding a massive two-handed sword

Beastman of Farum Azula

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A grotesque and malformed beast, wielding a massive cleaver

Demi-Human Chief

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A powerful Demi-Human that uses two knives to attack


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A ferocious bear

Crucible Knight

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The Guardian of the Evergaol

Ancient Hero of Zamor

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A Frostbite warrior, nimble and deadly

Tree Sentinel

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A champion that fights on horseback

Draconic Tree Sentinel

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A massive knight clad in fine armor. This warrior rides a large armored horse.

Black Knife Assassin

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A nimble and dark figure that lives for the kill.


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Crystal guardians that employ diverse weapons

Night's Cavalry

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Imposing knight figures riding atop dark steeds, wielding large Morning Star maces as weapons.

Bell Bearing Hunter

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 Wields a large, red-glowing sword and a shield combined with full body armor and a chilling cape.

Crucible Knight Ordovis

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 Large, heavy, and fully armored. With the ability to materialize fiery wings and attack from above.

Fell Twins

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Two creatures fight you together. One of them wields an Axe set on fire while the other fights with a flaming longsword.

Black Blade Kindred

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A huge gargoyle that wields a large halberd, leaving a path of destruction behind.

Death Rite Bird

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Bird skeleton massive in size roaming Mountaintops of the Giants.

Sir Gideon Ofnir, the All-Knowing

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Sir Gideon Ofnir, now far from the books and immersed in battle.

Tibia Mariner

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A spectral sailor capable of calling forth the aid of Those Who Live in Death - on which it relies for defense.

Bloodhound Knight Darriwil

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The merciless bloodhound attacks with grace and agility, never backing down or giving a moment's rest.

Esgar, Priest of Blood

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Aided by his two ferocious dogs, this Priest is capable of the deadliest hemorrhage-inducing attacks.

Erdtree Avatar

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A large, headless creature that looks like a tree stump wielding a large mace and found in multiple locations guarding the Minor Erdtrees.

Alecto Black Knife Ringleader

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Leader of the Black Knives. A remarkably agile and aggressive enemy, capable of closing the distance with ease.

Grave Warden Duelist

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Shall you attempt to ransack Limgrave's catacombs or Auriza Side Tomb, prepare to face its warden...

Cleanrot Knight

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Tall knight clad in golden armor with distinct tufts of decorative crimson fur.


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Omenkiller wields two serrated swords. Found at Village of the Albinauric.

Spirit-Caller Snail

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The ultimate Spiritcaller.

Perfumer Tricia

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A Spellcaster who prefers to remain at range and carries a shield to block most melee attacks.
She fights alongside a Misbegotten Warrior, an extremely agile creature wielding a greatsword

Ulcerated Tree Spirit

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A seemly corrupted and deformed tree found in Mt.Gelmir.

Full-Grown Fallingstar Beast

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An extremely dexterous creature covered in thick, protective skin. Its deeply hostile fighting style makes it a fatiguing rival.

Demi-Human Queen Margot

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Sovereign Demi-Human creature concealed within isolated caves.

Demi-Human Queen Maggie

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Sovereign Demi-Human creature roaming the lands of Mt. Gelmir

Onyx Lord

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The Guardian of the secret tunnels.

Abductor Virgins


Mechanical constructs with various bladed weapons are used to slay any who get in their path.

Adan, Thief of Fire

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A flame-wielding prisoner who stole the knowledge of the Fire Giants.

Onyx Lord

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An Evergaol prisoner wielding a vicious sword with murderous intent.

Ancient Dragon Lansseax

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Lansseax, one of the Ancient Dragons, who had sturdy stone scales and wielded powerful lightning.

Astel, Stars of Darkness

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Another instance of Astel found deep within Yelough Anix Tunnel.

Battlemage Hugues

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An imprisoned Battlemage from Sellia, who developed an obsession with conflict, despite his sorceries being meant to quell it.

Bloodhound Knight

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A houndlike warrior that wields its signature sword and claws on its hands, for extremely agile attacks.

Bols, Carian Knight

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Prisoner of the Cuckoo's Evergaol, Bols is a mighty troll made only stronger by years of solitude.

Commander O'Neil

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Even after his lord fled, Commander O'Neil continued to brandish his flag in the devastation of the rot-eaten field of battle, the sole veteran who remembers that battle with pride.

Commander Niall


The commander of Castle Sol wields his battle standard and a prosthetic sword on his leg.

Crucible Knight Siluria

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Siluria is one of the two honored as foremost among the Crucible Knights. She wields an imposing spear and is not easily felled.

Demi-Human Queen Gilika

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Sovereign Demi-Human creature dwelling under Altus Plateau ruins.


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Decrepit creatures with slim bodies and bird-like features that appear at night.

Elemer of the Briar

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Wielding the stolen sword from the Marais family, Elemer of the Briar uses it to murder many merchants across the land, earning the moniker of the Bell Bearing Hunter.

Divine Bridge Golem

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Enormously large and lethargic Golem that slowly storms into battle when it becomes aware of your presence.

Fallingstar Beast

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A massive quadruped with a long spiky tail and a head with gigantic mandibles protruding from its face.

Fia's Champions

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The five greatest warriors of Fia, the Deathbed Companion. They each come in waves and wield various weapons of their choosing.

Flying Dragon Greyll

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A large and powerful Great Dragon is found guarding the narrow bridge between the Northern and Southern Dragonbarrow.

Frenzied Duelist

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A former gladiator that has succumbed to his bloodlust and was locked away deep in a cave.

Glintstone Dragon Smarag

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A fearsome Great Dragon that devoured countless sorcerers, eventually becoming corrupted by their glintstones.

God-Devouring Serpent

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The great serpent of Mt. Gelmir that swallowed Praetor Rykard. Attacks with poisonous spit, bites, and slams.

Godefroy The Grafted

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Found in Golden Lineage Evergaol.

Godfrey, First Elden Lord (Golden Shade)

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A golden shade of Godfrey, before his exile from the Lands Between. Though powerful, it is a mere imitation but still holds great power with its axe strikes and ground slams

Godskin Apostle


A strange slender figure wielding a twinblade, one end with a hook, and the other end having a sharp point.

Godskin Noble

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An abnormally rotund creature brandishing a long and deadly thrusting sword. It uses its weapon with ease, capable of stabs and slams.

Great Wyrm Theodorix

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Once known as a great warrior, Theodorix has succumbed to the power of Dragon Communion, transforming into a malformed Wyrm.

Guardian Golem

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One of the many constructs found across the Lands Between. It wields a large halberd to attack, along with being able to breathe fire on anything below it

Kindred of Rot

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 Large, prawn-like creatures that worship the rot itself. It nimbly skitters while in combat, utilizing its glaive and homing threads to overcome its opponents.

Lion Guardian

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Fierce creatures that have been tamed to serve their masters, often protecting castles and forts.

Loretta, Knight of the Haligtree

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Loretta, once a royal Carian Knight, went on a journey in search of a haven for Albinaurics and determined that the Haligtree was their best chance for eventual salvation.

Magma Wyrm

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A large lesser dragon with bronze-colored scales covering its body. Magma Wyrms inhabit deep cave systems and volcanos, thriving within lava-flooded environments.

Magma Wyrm Makar

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Aggressive Fire Wyrm guarding the entrance to Altus Plains from any who attempt to bypass the lift

Miranda The Blighted Bloom

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A giant Bloom that releases poison attacks.

Misbegotten Crusader

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A fierce Misbegotten warrior that uses a legendary greatsword imbued with holy magic to fire off devastating waves of energy.

Misbegotten Warrior

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A vicious beast that has lost all reason, attacking indiscriminately.

Mohg, The Omen

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Powerful Omen found in the Subterranean Shunning-Grounds in Leyndell, Royal Capital.

Necromancer Garris


Necromancer Garris is a humanoid enemy wearing the Sage Set and armed with a flail and a staff. He uses death Sorceries, and has a skeletal serpent snail at the start of the battle, and can summon more throughout.

Nox Swordstress & Nox Priest

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A duo of warriors comprised of the female Swordstress, who uses a sword with a whip-like function to attack at medium range, and a male Priest who uses spells from afar.


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A recurring character in From Software games, usually playing the part of a liar or betrayer.

Putrid Avatar

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Guardians of the Minor Erdtrees, infested with Scarlet Rot. Their large staff can knock foes away, and their slam attack releases a cloud of rot, quickly leading to their demise.

Putrid Grave Warden Duelist

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Grave Wardens protect the secrets of the ancients, but the corruption of the land has affected them too.

Putrid Tree Spirit

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A Tree Spirit beast that radiates Scarlet Rot to those close by.

Red Wolf of the Champion

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Fierce guardian and protector of its master, even when it has long left.

Roundtable Knight Vyke

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Vyke, Knight of the Roundtable, fought within the Lord Contender's Evergaol.

Royal Knight Loretta

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A spiritual knight atop a steed, wielding a polearm capable of casting sorceries. Her horse allows her great mobility, and her weapon allows her to cast a deadly Greatbow to take down her enemies

Royal Revenant

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An obscene and disturbing abomination, a blend of a spider-like creature and human limbs resulting in a quite resourceful fighter at close range.

Sanguine Noble

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Elite assassins dressed in ornate garbs, wielding blood-caked rapiers. Sanguine Nobles revel in blood and the practice of blood sorcery, using its powers to exsanguinate the living in service of their Lord of Blood.

Scaly Misbegotten

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Scaly Misbegotten is a Boss variation of the axe-wielding Misbegotten, retaining its moveset but with increased damage.

Mimic Tear

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Those of the Eternal City have created a special type of Silver Tear, capable of completely mimicking its opponent, along with any spells, skills, and armaments they have


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A large, humanoid creature wearing a long cloak with a head comprised mostly of worms.



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    • Anonymous

      Yea okay but which one is the one trying to scare the other bosses away from the elden ring only to get foiled by the scooby gang

      • Anonymous

        Playing this game without spirit ashes is 10x harder than previous souls games. Most of the enemies have ranged attacks so moving out of range to heal is not viable, and even the bigger ennemies can dodge ranged attacks. Combine this with higher HP and attack power than previous games, with most enemies killing you in two or three hits, and you're forced to learn damage opportunities for every boss.

        This is probably why 2v1 fights are so dreaded in this game when they're not that bad in previous souls games.

        • Anonymous

          I feel like devs gonna troll us with a godskin quad boss in the dlc and probably a crucible knights gank too
          But tbh I remember the first time I fought midir and gael and felt like I'm mistakingly using a low level weapon because their health bar was so huge so I'm pretty sure every boss in dlc going to have a very large health pool and lots of delayed attack to roll catch the player and also I'm certain all the bosses gonna have some OP attack thats going to make the malenias waterfall dance like a joke
          And lots of annoying platforming gonna be there too
          But the good thing is new weapons and armors in old hunters and ringed city were so good that made all of the main game weapons look kinda lackluster so this dlc going the have the coolest weapons and armors and spells for all builds
          Can't wait to try new talismans and ashes of war they are going to be so cool and op because FS always keeps the best for dlc and I have high hopes for this

          • Anonymous

            After beating any major final boss in this game, I like to get on my knees and pray for Miyazaki’s downfall. It’s like my own special way of coping with the frustration of being killed by the same boss twenty times.

            • Anonymous

              Some good ones, some bad ones, standard From stuff. But sacrificing mechanical integrity for nice visuals is not a good idea.

              • Anonymous

                I don’t know if anyone cares but here is my death count of all the bosses in the game.
                Red wolf-1
                Godskin noble-4
                Fire giant-3
                Godskin duo-0
                Final boss-8

                • Anonymous

                  Nascent butterfly might hint at miquella’s appearance. The description of the object states:

                  “This butterfly appears as if it's just emerged from its cocoon for its entire life”

                  Miquella was cursed with eternal youth, and created a cocoon to overcome it.

                  If that alone doesn’t convince you then you can see the dlc story trailer when miquella is falling down an abyss. It seems like a nod to it

                  • Anonymous

                    I am honestly surprised about the amount of feet exposure you can find in fromsoft games, especially the dlc teasers. But that picture of the curved omen shows the ugliest foot I’ve ever seen, and at this point I believe miyazaki has some weird sht going on.

                    • Anonymous

                      There are only 8 TRULY unique boss fights in Elden Ring. In other words, a fight that only exists once that can't be found elsewhere like in an evergaol, another dungeon or catacomb or cave. By my count its:
                      Rennala, Radahn, Rykard, Fire Giant, Maliketh, Gideon, Hoarah Loux, Malenia

                      Even after understanding the lore (inb4 some ER fanboy says I don't), I don't think it's supposed to be a plot point that most bosses, even story important ones like Mohg, Godrick, Godfrey, Margit) were supposed to be repeated either later on as a "buffed" version of themselves, or just become a phase of a fight like Goldfrey is phase 1 of Hoarah Loux's fight, Clergyman is phase 1 of Maliketh, and Margit is Morgott but with less combos and light/holy weapons and cursed sword. Mohg Omen is just phase 1 of Lord of Blood.

                      Kinda lame overall tbh. None of the story bosses should've been repeated at all; it just makes them lose that luster and importance. Stuff like DTS makes sense lore wise, but Astel, Godrick, Mohg and Godfrey really shouldn't have been in 2 locations in the game, regardless if some are optional or not. And every other boss is also repeated multiple times, as pretty evident if you played the game.


                      • Anonymous

                        alright, i'm doing a squeal to "What your favorite Demi-god says about YOU", but this time legend bosses (for any demi-god look back to my demi-god post)

                        -Rennala: you most-likely pity rennala and want to set radagon on fire, kick his skull in, and pee on his corpse
                        -Regal Ancestor Spirit: you like pretty music and bosses. not much else to say, you like pretty stuff
                        -Astel: your love your creepy si-fi films and books. most likely wants to be a astronomer.
                        -fire giant: your lying, this is no ones favorite
                        -fortissax: 90% sure your a mage, loves your cool death dragon. you most likely want him buffed (me too)
                        -maliketh: Your a edge lord, you most likely like dark meta knight and shadow. or your just a big fan of dogs
                        -Placi: if this is your favorite, your correct in everything in the universe, this is the best boss
                        -hoarah: You have the giga chad theme in you apple music or spotify. you make the chad vs virgin memes.
                        -elden beast: You like what you like and no one is going to change that, your a chill person overall.

                        • Anonymous

                          Really hope they read and took to heart the criticism if a lot of the end game bosses and dont make the same mistakes in the DLC. Radagon/Elden Beast was not fun to fight but just tedious same with others like Fire Giant and Malekith. I guess its just opinion, but ive been a long time souls fan and these were some of the worse bosses next to DS2. I did like Mohg, Malenia, and Hourah Loux, hoping DLC bosses are more like them. Elden Ring endgame had the problem of just having bosses with endless attacks and almost no openings, hard to read start up animations that all look way too similar leading to just tedium rather than a difficult challenge that is enjoyable to overcome.

                          • Anonymous

                            What your favorite Demi-god says about YOU(I’m including Godrick)

                            Godrick: you in joy the simpler things in life, no mechanics, no gimmicks, just straight forward and fun.
                            Radahn: you like to feel like a bada$$. You mostly praise radahn and call him a Chad.
                            Rykard: your a meme lord. Or you like Snakes.
                            Ranni: your a simp, don’t lie, your not fooling anyone. You wonder what ranni could do with her four hands
                            Morgott: your a sucker for sad backstories, you probably pity morgott. Either that or you’re a simp.
                            Godwyn: You probably feel bad for what happened too him and hate ranni for it. You love dragons and the golden order.
                            Mohg: you probably like him purely for his fight. Will 100% take Latin classes. Probably believes the theory that miquella made Mohg fall in love with him.
                            Malenia: your a masochist. Probably does a malenia cosplay.
                            Miquella: you think miquella is the purest character in the series and will deny it if he turns out to be a villain. Either that or your Mohg.

                            • Anonymous

                              Odd fact: bewitching branches don’t affect haligtree knights of miquella. Guess Miquella got them first

                              • Anonymous

                                why is it impossible to find a numbered list of elden ring bosses? I just want to write script to randomly select a boss. Do I need to decompile the game code? wtf?

                                • Anonymous

                                  Every main boss in a nut shell
                                  Margit: on the count of three I will hit thee, 1, 2, 2 and a half, 3
                                  Godrick: *starts break dancing randomly*
                                  Red wolf of radagon: im totally not Sif who fell into a paint bucket and learned magic.
                                  Rennala: no cost too great (aka child murder)
                                  Radahn: I’m going to do a canon ball from SPACE
                                  God serpent: don’t heck the snek
                                  Rykard: now we can devour the very gods together!!!
                                  Godfrey ( round 1): the dog peed on me
                                  Morgott: damn I shouldn’t have eaten McDonald’s this morning *pukes*
                                  Fire giant: feet for our lord and savior.
                                  Godskin duo: we are ripping off of O and S and four kings at the same time.
                                  Melikath: death explosion into a back flip into a wall jump into death floor.
                                  Mohg: I took Latin classes while in the sewers.
                                  Loratta: hey, hey you do you want to fight the same bourse knight enemy for the 6th time?
                                  Malenia: remember when if a boss or enemy was blind FS would actually make that into a gimmick. lol I don’t do that git gud loser.
                                  Gideon: I have put all my blue flask into my blood stream.
                                  Godfrey( 2nd round): When I say stomp you say jump. Alright let’s begin.
                                  Radagon of the golden order: flash bang time!!!!
                                  Elden beast: tarnished, you have been eating too many ice creams and cakes as of late, we need to burn off some fat before you can be Elden lord.

                                  • Anonymous

                                    Crucible Knight Siluria is a "great enemy felled." Probably shouldn't be but they are. Idk if this is an oversight or intended but this has them listed as a field boss.

                                    • Anonymous

                                      as of today, there are 173 total bosses in the list above. i did NOT want to have to count them manually, so please have a boss count somewhere on this page, PLEASE

                                      • Anonymous

                                        as of today, there are 173 total bosses in the list above. i did NOT want to have to count them manually, so please have a boss count somewhere on this page, PLEASE

                                        • Anonymous

                                          I really hope fromsoft adds a mechanic where you can Re-fight bosses, it could be like a "memory of the fight" kinda thing.
                                          I do a lot of co-op because the interactions are fun, but it'd be amazing if we could fight them one-on-one again without having to go to NG+ and also to re-challenge the bosses to fully learn their movesets and find interesting ways to dodge their attacks without being a burden to someone else because you are trying goofy stuff.
                                          also sometimes the bosses do some really, really jank stuff because of the netcode during multiplayer.

                                          • Anonymous

                                            the image for Astel, Naturalborn of the Void in the Boss List by Boss Type tab is erroneously Astel, Stars of Darkness

                                            • Anonymous

                                              the image for Astel, Naturalborn of the Void in the Boss List by Boss Type tab is erroneously Astel, Stars of Darkness

                                              • Anonymous

                                                So either the lion dancer from Shadow of the Erdtree is a draconian or related to the wraith callers, at least judging from his skin color in the game.

                                                I can tell some evidence about the first one is that the dancer wields lightning in the trailer and, well, that’s a dragon thing.

                                                But the second I can justify by the fact that the dancer has multiple limbs intertwined inside the lion, something we’ve seen in wraith callers too. But that’s still anybody’s guess

                                                • Anonymous

                                                  Duelists, omens, omenkillers, envoy longhorn, alabaster and onyx lords, miners, leonine misbegotten, battle mages, bloodhound knights and certain ancestral followers can be stunned if blocking with antskull gs. Odd but I tested it

                                                  • Anonymous

                                                    Whether a mistake or not, the fact that miranda blighted blooms bleed and can be put to sleep is very uncanny

                                                    Paints quite the picture of these things in a subtle way

                                                    • Anonymous

                                                      So far the trailer for the DLC hasnt show any unique ideas to boss design approach. I get it you love Mesmer already etc, but we have another couple of oversized bosses spamming AoE coming up. Mesmer himself obviously has oversized weapon and unnaturally long arms to fool people when judging his range. The lion people look another thing that's going to hang up in the air for way too long and we already seen like 3 different AoE attacks from it.

                                                      I just want a single boss that has mele range similiar to ours, without constant AoE and stomp spam, ranged spam and jumping 30 meters away.

                                                      • Anonymous

                                                        This section was mislabeled comments all I see are complaints nobody is making you play just take a minute and a couple of deep breaths before you decide what to say because there not going to change the gameplay now. Lets try and make the comments section useful with the bits of lore tips on how to defeat and helpful info not just pages of complaints to scroll though. Sure go a head and make fun of this optimistic concept but I stand by it. Besides its elden ring we would all be disappointed if it was easy.

                                                        • Anonymous

                                                          Something interesting that may apply to all bosses in the game, is that they wont ever go to phase 2 if you dont attack them directly after their hp goes around 50% (just tried it by using rot dog + poison mist with godrick, stopped attacking after nearly 50% with rot dog dead, stayed in first phase until he died of the rot + poison)

                                                          • Anonymous

                                                            Question. Why do people like radahn so much? I get that his lore is cool but i think the fight itself is pretty uninteresting moveset wise.

                                                            • Anonymous

                                                              >NOTE: Some bosses are needed to beat the game but don't give an achievement (like Draconic Tree Sentinel, Sir Gideon Ofnir, Elden Beast) so they will not be listed in the list

                                                              Draconic Tree Sentinel is not a required boss.

                                                              • Anonymous

                                                                There’s a total of 7 mausoleums, and I always wondered what killed those demigods. And then I read the godskin noble robe description. Their seven face apron might mean something

                                                                • Anonymous

                                                                  Elden Ring is like Diablo 4, it has thousands of generic dungeons with the same animals, we have thousands of caves and generic cemeteries with repeated bosses. Good thing we don't live in an 8-bit world, so the software front can change the color of each enemy and boss to look different lol

                                                                  • Anonymous

                                                                    Love Elden Ring's fights and areas, hate their bosses minus a lot of unique ones like Radahn. Not even in a "too hard" or "just bad" way. I just hate pack filler being from what feels like 90% of the game when what made other Fromsoft games noteworthy was the bosses, bad or otherwise, were memorable. Some polished, some pure nightmare and some straight from a lunatic asylum but most if not all were memorable. Can you remember most of the fights in Elden Ring's bosses feeling distinct? I honestly can't when a lot bleed into each other being reused or feeling similar in design of Giant Monster Camera Struggle, Large Reflex Test with very deliberate button tracking or Gank Spank Mob Monsters you saw in a dungeon maybe 10 hours ago. Sad when most of the main bosses (and some optional) showed very unique ideas with a good twist in their fight design.

                                                                    • Anonymous

                                                                      Love Elden Ring's fights and areas, hate their bosses minus a lot of unique ones like Radahn. Not even in a "too hard" or "just bad" way. I just hate pack filler being from what feels like 90% of the game when what made other Fromsoft games noteworthy was the bosses, bad or otherwise, were memorable. Some polished, some pure nightmare and some straight from a lunatic asylum but most if not all were memorable. Can you remember most of the fights in Elden Ring's bosses feeling distinct? I honestly can't when a lot bleed into each other being reused or feeling similar in design of Giant Monster Camera Struggle, Large Reflex Test with very deliberate button tracking or Gank Spank Mob Monsters you saw in a dungeon maybe 10 hours ago. Sad when most of the main bosses (and some optional) showed very unique ideas with a good twist in their fight design.

                                                                      • Anonymous

                                                                        If you don’t beat the game with every enemy as elden beast while only using a non upgraded coded sword, your casual

                                                                        • Anonymous

                                                                          You say not to count all these garbage dungeon bosses as bosses, but FromSoftware B Team decided to give them a boss health bar and mash them together in gank fights so I will. 90% of this game dungeon bosses are just a bullshhhttt that you beat by outrading him when you're high enough lvl. Nobody goes about in depth fight analysis of erdtree burial watchdogs. Hell no. You just go there overleveled, kill them in 5 hits, 20 seconds and still get annoyed by the stunlock from their jump aoes blending together.

                                                                          • What is your favorite boss in each souls borne game from DeS-ER. Mine is
                                                                            DeS: old king allant, this is the only boss that actually possesses a challenge, and it’s a fun move set( though that grab is just cruel)
                                                                            DS1: Manus, the only problem with this fight is that manus blends in with the back ground, but I love how the magic and physical attacks combined and it’s a genuinely a good boss
                                                                            DS2: darklurker, one of the few good Ds2 bosses, darklurker has a basic enough move set that even when double it still is manageable, it’s one of the best duo fights in the game
                                                                            DS3: twin princes, because I am the best boss the the series
                                                                            BB: Ludwig, duh, like we all known why Ludwig is a great fight
                                                                            ER: morgott, i utterly love this fight, the move set is clean, and arena is good only flaw is that he is a bit squishy.

                                                                            • Anonymous

                                                                              going to copy all these into a spreadsheet so I can track what I am missing on my current playthrough, want everyone dead before we get any solid DLC news

                                                                              • Anonymous

                                                                                Elden ring haters when the new area reuses a 3 bosses but doesn’t include 158 unique ones (they must now immediately kill themselves)

                                                                                • Anonymous

                                                                                  Rating major ER bosses & demigods by whether they're tops, bottoms or switches

                                                                                  Godrick: Bottom
                                                                                  Morgott: Bottom
                                                                                  Mohg: Top
                                                                                  Rennala: Switch
                                                                                  Rykard: Switch
                                                                                  Radahn: Switch
                                                                                  Ranni: Bottom
                                                                                  Fortissax: Bottom
                                                                                  Fire Giant: Bottom
                                                                                  Maliketh: Bottom
                                                                                  Placidusax: Top
                                                                                  Godfrey: Switch
                                                                                  Godwyn: Switch
                                                                                  Malenia: Top
                                                                                  Miquella: No
                                                                                  Melina: Top
                                                                                  Radagon: Bottom
                                                                                  Marika: Top

                                                                                  • Anonymous

                                                                                    I think this game's bosses are the result of fromsoft-pushing the limit of their dodge and hit combat in order to make the game challenging for players who have been doing that same style of combat for over a decade now. Honestly, if they make another game like this it should have a different combat system so everyone can start out bad and the bosses can be built around that (like what Serkiro did but depart even more from the core combat of the soul's games) instead of pushing "challening but fair" to its absolute limit

                                                                                    • Anonymous

                                                                                      With the addition of a dedicated jump button I was pleasantly surprised there was no cancerous platforming boss fight.

                                                                                      • Anonymous

                                                                                        "Since all of the shardbearers (excluding Radahn and Mohg) have Bosses that need to be beaten to reach them, the minimum number of Bosses required to reach Leyndell is 3"

                                                                                        It's worth noting that this must be done in a very specific way if you want to only fight these 3. Radahn must die first, and in order to be able to do that, the Radahn festival must be active. The only way of activating it without needing to fight any extra bosses is to grab both halves of the Dectus medallion and use them to get to the Altus plateau via the lift (it is possible to get to the lift without fighting any bosses via the path that goes around Stormveil Castle). Once there, activate a grace site - any apart from those in Volcano Manor will do. This will trigger the Radahn festival and activate the sending gate at the Impassable Greatbridge.

                                                                                        When Radahn is dead, you can then use Varre's quest to get into Mohgwyn Palace to fight Mohg, and then go back to the Altus Plateau to finish your trip into Leyndell with the Draconic Tree Sentinel.

                                                                                        • Anonymous

                                                                                          Rennala, Rykard, Regal Ancestor Spirit, Fortissax: overrated bosses that are in fact absolute garbage, gameplay wise. Great performance and lore, but that's it. I have more fun fighting ulcerated tree spirits than them, honestly. And if you wonder why I hate the deer: runs away twice as much as Elden Beast, stupid teleportation, hitboxes and regen. Regen is especially annoying on ng+7 since it's % based

                                                                                          • Anonymous

                                                                                            The image for Complete List of Boss Stats incorrectly states that Gideon is immune to madness.
                                                                                            The Madness page doesn't list which Bosses are weak/Immune to madness.

                                                                                            • Anonymous

                                                                                              Alot of these bosses feel so underwhelming. Dont get me wrong the main ones are amazing especially radahn and fortissax, but so many feel like filler. I dont feel anything fighting them and winning against them alot of the time, it just doesnt have the same hype to me as other souls games.

                                                                                              • Anonymous

                                                                                                Honestly I don't mind the fact that most of the minibosses don't deserve their health bar. It serves as a motivation for new players if the get stuck on a main boss and then go fight minibosses to grow stronger, even though 10 night cavalries were probably overkill.

                                                                                                What I don't like however is that even large bosses are repeated. A second Astel and Mohg are non-sensical. 10 dragons are also rudundant especially if half of these are just the same moveset but with different elements and statuses. They should've just made the spells/weapons these repeated bosses drop hidden loot in the overworld.

                                                                                                • Anonymous

                                                                                                  Bosses having second phases where they gain ranged projectiles, huge aoes and the ability to fly around the arena seemed like interesting and cool boss design the first time the game did it. Then Niall does it, then Malenia does it, then Mohg does it, then Maliketh does it, and it starts to feel kids trying to one-up each other on the playground. With the amount of late game bosses who do this exact thing I think it's a grace-given miracle that the Fire Giant doesn't have an extra phase where you break his second leg and he grows wings and starts zooming around the mountaintop like a stunt motorcycle.

                                                                                                  • Anonymous

                                                                                                    All these smart people who say that using cheese weapon with mimic trivialize X boss make me laugh every time

                                                                                                    • Anonymous

                                                                                                      Man they really lowered the value of the Boss HP bar in this one. Feels like i could encounter a group of squids on a beach and the bigger one will be granted a boss HP bar.

                                                                                                      • Anonymous

                                                                                                        Let's just make it clear, "most" of these bosses are not reused common enemies. Can you name any bosses who falls into this category besides Duelists and Watchdogs? And even so, they appear as mobs only in late game, and in very small quantitites. Sure, there are also some exceptions like Demi-Human Chiefs, Cemetery Shade (who occurs as an respawnable enemy only once), Miranda, Omenkiller, Crystalians but that's all iirc. You may also bring up Tree Spirits, but there is a difference between a common enemy and the mini boss. People's tendency for exaggerating things is ludicrous. As if everyone is pointing out that "this boss is not unique" only to bring some attention to their persona, honestly. I may sound like elden ring fanboy with this one, but that's just how things really are

                                                                                                        • Anonymous

                                                                                                          I think whenever someone calls balance "overtuned," you can safely discard their opinion until they provide further elaboration. We aren't talking about violins here, that word is so vague in the context of a video game that it basically means nothing by itself. Just a thought I had reading all the incredible opinion pieces below.

                                                                                                          • Anonymous

                                                                                                            Battlemage Hugues and Cleanrot Knight duo shouldn't be listed as Dragonbarrow bosses. The part of Dragonbarrow where evergaol and the cave are located is separated from the rest of the region by blazing wall and scaled to Caelid's level.

                                                                                                            • Anonymous

                                                                                                              I don't really know if these bosses are unfair or not, but that doesn't excuse the fact that they're simply not fun.

                                                                                                              • Elden ring overused of fogwall boss is a great flaw. They could just design the dungeon better with those boss by making them normal enemies and make the dungeon more challenge with more enemies variety and good placement without the need of a boss. The lever is already a good indicator that you finish the dungeons. But instead they made it always a mid enemies being boss, it not fun for over leveled player to went on those dungeons bc they know the boss is a push over, instead of setting expectation on the boss elden ring could just set it good more dungeons like trap fill with more enemies.

                                                                                                                • Anonymous

                                                                                                                  I love how everyone complains about these bosses being bad and not having any openings even though their openings are so obvious and also ds3 was literally R1 Spam Simulator and the rolling was just so op

                                                                                                                  • Anonymous

                                                                                                                    My top 10:
                                                                                                                    1. Radahn
                                                                                                                    2. Placidusax
                                                                                                                    3. Godrick (Godrick in front of Godfrey, how could I ?! well he doesnt spam aoes that much and I like the pace of the fight much more)
                                                                                                                    4. Godfrey
                                                                                                                    5. Limgrave Tree Sentinel
                                                                                                                    6. Astel
                                                                                                                    7. Rykard
                                                                                                                    8. Elemer of the Briar
                                                                                                                    9. Rennala (the music, the atmosphere made me lose on purpose on my 1st playthrough)
                                                                                                                    10. Sir Gideon Ofnir The All- ok just kidding. It's Ancestor Spirit.

                                                                                                                    • Anonymous

                                                                                                                      In Capital Outskirts there is a Ulcerated Tree Spirit. It is West of that Minor Erdtree Church.

                                                                                                                      In Leyndell, Royal Capital is a Erdtree Avatar right on the main avenue, which i cannot find on the list.

                                                                                                                      • Anonymous

                                                                                                                        People would be less complain about reused enemies if tree spirit, tree avatar and their putrid counterpart have no boss hp bar and super weak to fire like the push of man in ds3, it should be stun lock them and deal massive amount of dmg toward tree enemies just like how heal to revenant.

                                                                                                                        • Anonymous

                                                                                                                          Idk what the hell happened to fromsoft in terms of the hitboxes, ds3 had damn near perfect hitboxes, and even though you can't expect that for ALL the bosses in elden ring just cause of the large quantity, even the main bosses have complete garbage hitboxes, damn near stooping to ds2 level at certain points. The hitboxes on the bigger bosses are so small to the point that shorter weapons literally can't hit them, and their attack hitboxes linger for a solid 0.5 second afterwards, which doesn't sound too bad but in a fast paced game where one hit can send you back to a grace it is a very big issue

                                                                                                                          • Anonymous

                                                                                                                            Hi there, "Onyx Lord" and "Alabaster Lord" of Liurnia (Caria Manor) are duplicate references to bosses, since both appear to be located in Royal Grave Evergaol?

                                                                                                                            • Anonymous

                                                                                                                              all of these bosses are a pale shade to the brutality of Mist Noble in Sekiro, still have nightmares to this day

                                                                                                                              • Anonymous

                                                                                                                                stop playing the game like ds4, causes its not, stance breaking is an important thing and mentioned in the tutorial cave, bosses have openings to do charged and jump attacks, like radagons stomp, jump heavy, theres even stuff like crystal tears that support stance breaking. obviously some things are bad but people love acting like the bosses in other games are perfect

                                                                                                                                • Anonymous

                                                                                                                                  Honestly, ER bosses are better than ds3 bosses. DS3 bosses just hit rest hit rest hit rest hit rest, but in elden ring they literally go hit hit hit hit fly away combo up down left right input read your heals and be a ****ing ******* for 4 hours straight.

                                                                                                                                  • Anonymous

                                                                                                                                    Why cant we rematch the bosses (scaled to Player level)? Imagine we could fight an actually dangerous godrick.

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