Bosses in Elden Ring are powerful enemies that add challenging experiences to the game. Bosses are encountered throughout the game in both the overworld and inside traditional dungeon-style levels. While some must be fought in order to progress through the story, most are optional. Each boss features a unique set of moves, gear, and various weaknesses and resistances to different damage types and styles of play. Successfully defeating a boss grants the player larger amounts of Runes than traditional enemies in their respective areas, and many offer rare and/or completely unique armaments, armor, magics, and other items. This page contains a list of all the bosses encountered in the game.
- See NPC Summons for AI cooperators that can assist you in fights
- See Remembrance Weapons (Boss Weapons) for a list of unique gear from the main bosses of the game
- See Builds for ideas on how to optimize your character Stats.
- See Status Effects and Damage Types to understand boss and player damage.
- See Multiplayer to understand how summoning cooperators affects bosses.
Elden Ring Main Bosses Lore
The Lands Between is the world of Elden Ring, inhabited by Gods, monsters, mortals, and everything inbetween. The Elden Ring, a physical manifestation of the fundamental laws of the world, was broken and it's major pieces are now held by powerful Demigods - also referred to as Shardbearers - offsprings of Gods and Mortals. Each of these mighty creatures is constantly vying to collect all the pieces and control the full Elden Ring. These beings and their servants compose most of the main story Bosses of the game. These Demigods inherited different powers from their pieces of the Elden Ring, changing and twisting their bodies and minds as they fell into the disorder and chaos of the Ring's corrupting presence. Those who were blessed by the Elden Ring are often characterized by having a golden aura that can be seen in their eyes. According to Hidetaka Miyazaki, the design philosophy of these powerful opponents was "...to depict these beings as not just creatures and horrible monsters, but have an element of heroism and an element of mythology to them."
Elden Ring Achievement Bosses
There are certain bosses in Elden Ring who are not Demigods, but the game will give you an achievement for besting them. Killing all of the achievement bosses is required for the Elden Ring achievement. The following are achievement bosses. There are currently 30 achievement bosses.
- Margit the Fell Omen
- Godrick the Grafted
- Red Wolf of Radagon
- Rennala, Queen of the Full Moon
- Leonine Misbegotten (Castle Morne)
- Ancestor Spirit
- Starscourge Radahn
- Magma Wyrm Makar
- Mimic Tear (Nokron, Eternal City)
- Royal Knight Loretta
- Regal Ancestor Spirit
- Dragonkin Soldier of Nokstella
- Valiant Gargoyles
- Astel, Naturalborn of the Void
- Godskin Noble (Volcano Manor)
- Rykard, Lord of Blasphemy
- Elemer of the Briar
- Godfrey, First Elden Lord (Golden Shade)
- Morgott the Omen King
- Mohg, the Omen
- Commander Nial
- Fire Giant
- Loretta, Knight of the Haligtree
- Malenia, Blade of Miquella
- Godskin Duo
- Dragonlord Placiduax
- Maliketh, the Black Blade
- Lichdragon Fortissax
- Mohg, Lord of Blood
- Hoarah Loux,Warrior
NOTE: Some bosses are needed to beat the game but don't give an achievement (like Draconic Tree Sentinel, Sir Gideon Ofnir, Elden Beast) so they will not be listed in the list
Boss Stats
A complete list of every boss strengths, weaknesses and resistances stat values.
All Elden Ring Bosses
Unlike common enemies, Bosses do not respawn once defeated, and can be distinguished by their health bar and name appearing at the bottom of the screen when fought against.
Types of Bosses
There are three types of Bosses:
- Field Bosses are those found while exploring The Lands Between and are optional. These are in the lower tier of the Bosses hirearchy, and usually generate an [Enemy Felled] screen when slain.
- Greater Enemies Bosses are found blocking progress or guarding important, powerful items and areas. They are a step higher than Field Bosses, and can be distinguished by [Great Enemy Felled] being prompted when slain.
- Demigods and Legends are the main Bosses of Elden Ring. These will grant players a remembrance and sometimes one of the 7 Great Runes, shards of the Elden Ring. Hence their denomination, "Shardbearers".
Mandatory Bosses
The only thing preventing a player from simply ignoring every boss and walking straight into Leyndell is a barrier after the Draconic Tree Sentinel boss, which can only be removed by having 2 or more great runes. This means that Godrick the Grafted, Rennala, Queen of the Full Moon, Starscourge Radahn, Mohg, Lord of Blood and Rykard, Lord of Blasphemy are all individually optional, but any two of them must be defeated in order to enter.
Since all of the shardbearers (excluding Radahn and Mohg) have Bosses that need to be beaten in order to reach them, the minimum number of Bosses required to reach Leyndell is 3 (Radahn, Mohg, and the Draconic Tree Sentinel). Draconic Tree Sentinel is technically optional because it is also possible to reach Leyndell by using the waygate in Prince of Death's Throne in Deeproot Depths after defeating Fia's Champions, but this would still require defeating a minimum 2 shardbearers (otherwise the waygate would be inaccessible and the message "You cannot use this without more Great Runes" is displayed).
"Elden Ring players have initiated 5.9 billion boss battles in the first year since launch" - Elden Ring Stats Reveal How Many Times Players Attempted Malenia
Once the player reaches Leyndell, they have far fewer options for skipping bosses, as the remaining areas cannot be accessed without defeating the relevant Bosses.
Bosses by Location
Quick Search of All Bosses by Location
Bosses in Limgrave
- Beastman of Farum Azula
- Bell Bearing Hunter
- Black Knife Assassin
- Bloodhound Knight Darriwil
- Crucible Knight
- Deathbird
- Demi-Human Chief
- Erdtree Burial Watchdog (Stormfoot Catacombs)
- Flying Dragon Agheel
- Godrick the Grafted
- Grafted Scion
- Grave Warden Duelist
- Guardian Golem
- Mad Pumpkin Head
- Margit, the Fell Omen
- Night's Cavalry
- Patches
- Soldier of Godrick
- Stonedigger Troll
- Tibia Mariner
- Tree Sentinel
- Ulcerated Tree Spirit
Bosses in Weeping Peninsula
Bosses in Liurnia of the Lakes
- Adan, Thief of Fire
- Alabaster Lord
- Alecto, Black Knife Ringleader
- Bell Bearing Hunter
- Black Knife Assassin
- Bloodhound Knight
- Bols, Carian Knight
- Cemetery Shade
- Cleanrot Knight
- Crystalian
- Crystalian Spear & Crystalian Staff (Duo)
- Death Rite Bird
- Deathbird
- Erdtree Avatar (Liurnia Northeast)
- Erdtree Avatar (Liurnia Southwest)
- Erdtree Burial Watchdog
- Glintstone Dragon Adula
- Glintstone Dragon Smarag
- Magma Wyrm Makar
- Night's Cavalry (Liurnia North)
- Night's Cavalry (Liurnia South)
- Omenkiller
- Onyx Lord
- Red Wolf of Radagon
- Rennala, Queen of the Full Moon
- Royal Knight Loretta
- Royal Revenant
- Spirit-Caller Snail
- Tibia Mariner
Bosses in Caelid
Bosses in Dragonbarrow
Bosses in Altus Plateau
- Ancient Dragon Lansseax
- Ancient Hero of Zamor
- Black Knife Assassin (Sage's Cave)
- Black Knife Assassin (Sainted Hero's Grave)
- Crystalian Spear & Crystalian Ringblade
- Demi-Human Queen Gilika
- Elemer of the Briar
- Erdtree Burial Watchdog
- Fallingstar Beast
- Godefroy The Grafted
- Godskin Apostle
- Necromancer Garris
- Night's Cavalry
- Omenkiller & Miranda the Blighted Bloom
- Perfumer Tricia & Misbegotten Warrior
- Sanguine Noble
- Stonedigger Troll
- Tibia Mariner
- Tree Sentinel (Duo)
- Wormface
Bosses in Mt. Gelmir
Bosses in Capital Outskirts
Bosses in Mountaintops of the Giants
Bosses in Crumbling Farum Azula
Bosses in Consecrated Snowfield
Bosses in Ainsel River
Bosses in Nokron, Eternal City
Bosses in Leyndell, Ashen Capital
Bosses in Elden Throne
Legacy Dungeon Bosses
Quick Search of All Bosses by Legacy Dungeon
Leyndell, Capital of Ash Bosses
- Gideon Ofnir, the All-Knowing
- Godfrey, First Elden Lord
- Hoarah Loux, Warrior
- Radagon of the Golden Order
- Elden Beast
Castle Morne Bosses
Castle Sol Bosses
Bosses by Threat Type
Legend (Main Bosses)
- Type: Demigod
- Location: Stormveil Castle
- Strengths: Magic, Fire, Lightning and All Status Effects (Strong). Holy (Very Strong).
- Rewards: Godrick's Great Rune, Remembrance of the Grafted
- Type: Legend
- Location: Raya Lucaria Academy
- Weakness: Standard, Slash and Pierce Damage (Weak).
- Strengths: Magic (Extremely Strong). Fire, Lightning, Holy (Strong / Very Strong in Phase 2)
- Rewards: Remembrance of the Full Moon Queen, Great Rune of the Unborn
- Type: Demigod
- Location: Wailing Dunes, accessed via Redmane Castle in Caelid.
- Strengths: Standard, Slash and Strike Damage (Strong). Magic, Fire and Lightning (Strong). Holy (Very Strong). All Status Effects.
- Rewards: Remembrance of the Starscourge, Radahn's Great Rune
- Type: Demigod
- Location: Leyndell, Royal Capital.
- Weakness: Slash Damage (Weak).
- Strengths: Holy Damage (Very Strong)
- Rewards: Remembrance of the Omen King, Morgott's Great Rune
- Type: Demigod
- Location: Mt. Gelmir
- Weakness: Frostbite (weak), Serpent-Hunter (extremely weak)
- Strengths: Standard, Slash, and Pierce Damage. Lightning (Strong). Strike Damage, Magic and Holy (Very Strong). Fire (Extremely Strong). All Status Effects.
- Rewards: Rykard's Great Rune, Remembrance of the Blasphemous
- Type: Demigod
- Location: Siofra River
- Strengths: Physical Damage (Strong). Magic, Lightning and Holy (Very Strong). Fire (Extremely Strong). All Status Effects.
- Rewards: Mohg's Great Rune, Remembrance of the Blood Lord
- Type: Demigod
- Location: Elphael, Brace of the Haligtree
- Strengths: Physical Damage and Lightning (Strong). Magic and Holy (Very Strong). All Status Effects.
- Rewards: Malenia's Great Rune, Remembrance of the Rot Goddess
- Type: Legend
- Location: Deeproot Depths
- Weakness: Pierce Damage (weak)
- Strengths: Physical Damage, Magic and Fire (Very Strong). Lightning and Holy (Extremely Strong). All Status Effects.
- Rewards: Remembrance of the Lichdragon, Mending Rune of the Death-Prince (Fia's Quest)
- Type: Legend
- Location: Crumbling Farum Azula
- Strengths: Physical Damage, Magic, Fire and Lightning (Very Strong). Holy (Extremely Strong). All Status Effects.
- Rewards: Remembrance of the Black Blade.
- Type: Legend
- Location: Grand Cloister, Lake of Rot
- Strengths: Physical Damage (Strong). Magic, Fire, Lightning and Holy (Very Strong). All Status Effects.
- Rewards: Remembrance of the Naturalborn
- Type: Legend
- Location: Nokron, Eternal City
- Weakness: Slash Damage, Fire and Holy (Weak).
- Strengths: Magic (Strong)
- Rewards: Remembrance of the Regal Ancestor
- Type: God
- Location: Elden Throne, Leyndell, Ashen Capital
- Strengths (Ph. 1): Strike Damage, Magic and Lightning (Strong). Standard, Slash and Pierce Damage (Very Strong). Holy (Extremely Strong). All Status Effects.
- Strengths (Ph. 2): Physical Damage (Strong). Magic, Fire and Lightning (Very Strong). Holy (Extremely Strong).
- Rewards: Elden Remembrance
- Type: Legend
- Location: Leyndell, Ashen Capital
- Strengths: Standard, Strike and Slash Damage. Magic and Fire (Strong). Holy (Very Strong). All Status Effects.
- Rewards: Remembrance of Hoarah Loux
- Type: Legend
- Location: Mountaintops of the Giants
- Strengths: Holy (Strong). Fire (Very Strong). All Status Effects.
- Weakness: Slash Damage (Weak).
- Rewards: Remembrance of the Fire Giant
- Type: Legend
- Location: Crumbling Farum Azula
- Strengths: Pierce Damage (Strong). Standard, Slash and Strike Damage. Magic, Fire, Lightning and Holy (Very Strong). All Status Effects.
- Rewards: Remembrance of the Dragonlord
Great Enemy (Mini-Bosses)
- Location:Tombsward Catacombs
- Weakness: Holy (Weak).
- Strengths: Standard, Slash and Strike Damage (Strong). Pierce Damage (Very Strong).
- Rewards: Lhutel the Headless
- Location: Hallowhorn Grounds
- Weakness: Slash Damage, Fire and Holy (Weak).
- Strengths: Magic (Strong).
- Rewards:Ancestral Follower Ashes
- Location: Siofra River
- Strengths: Standard, Strike and Pierce Damage. Magic, Fire and Holy (Strong). Lightning (Very Strong). All Status Effects.
- Rewards: Dragon Halberd
- Location: Stormveil Castle
- Weakness: Slash Damage (Weak).
- Strengths: Holy (Very Strong). All Status Effects.
- Rewards: 9,000
Runes, Talisman Pouch
- Location: Dragon-Burnt Ruins, Limgrave
- Strengths: Pierce Damage (Strong). Standard, Slash and Strike Damage. All Elemental Damage Types (Very Strong). All Status Effects.
- Rewards: Dragon Heart
- Location: Uhl Palace Ruins
- Strengths: Standard, Strike and Pierce Damage. Magic, Fire and Holy (Strong). Lightning (Very Strong). All Status Effects.
- Rewards: Frozen Lightning Spear
- Location: Castle Morne, Weeping Peninsula
- Strengths: Standard, Strike and Pierce Damage. Magic, Lightning and Holy (Strong). All Status Effects.
- Rewards: Grafted Blade Greatsword
- Location: Raya Lucaria Academy
- Weakness: Slash Damage (Weak).
- Strengths: Fire, Lightning and Holy (Strong). Magic (Very Strong). All Status Effects.
- Rewards: 14000 Runes, x1 Memory Stone
- Location: Cathedral of Manus Celes, Liurnia of The Lakes.
- Strengths: Pierce Damage (Strong). Standard, Slash and Strike Damage. Fire, Lightning and Holy (Very Strong). Magic Damage (Extremely Strong). All Status Effects.
- Rewards: Adula's Moonblade, x3 Dragon Heart
- Location: Mountaintops of The Giants
- Strengths: Strike Damage (Strong). Standard Damage, all Elemental Damage Types (Very Strong). Slash and Pierce Damage (Extremely Strong). All Status Effects.
- Rewards: Dragon Heart, A new draconic power is available at the Cathedral of Dragon Communion.
- Location: Caelid
- Weakness: Pierce Damage (Weak). Standard, Slash and Strike Damage. Magic, Lightning and Holy (Very Weak). Fire (Extremely Weak).
- Strengths: Poison and Scarlet Rot (Very Strong). Sleep, Madness and Death Blight (Immune).
- Rewards: Rewards
- Location: Siofra Aqueduct
- Strengths: Standard Damage, Magic (Strong). Slash and Pierce Damage. Fire, Lightning and Holy (Very Strong). All Status Effects.
- Rewards: Rewards
- Location: Siofra Aqueduct, Capital Outskirts.
- Strengths: Standard Damage, Magic (Strong). Slash and Pierce Damage. Fire, Lightning and Holy (Very Strong). All Status Effects.
- Rewards: Rewards
- Location: Spiritcaller's Cave
- Weakness: Slash Damage (Weak).
- Strengths: Strike Damage (Godskin Apostle Strong, Godskin Noble Very Strong). Magic and Lightning (Strong). Fire and Holy Damage (Very Strong). All Status Effects except for Sleep.
- Rewards: Rewards
- Location: Crumbling Farum Azula
- Weakness: Slash Damage (Weak).
- Strengths: Strike Damage (Godskin Apostle Strong, Godskin Noble Very Strong). Magic and Lightning (Strong). Poison, Scarlet Rot and Frostbite (Strong). Fire and Holy Damage (Very Strong).
- Rewards: Rewards
Enemy (Field Bosses)
- Location: Waypoint Ruins, Limgrave
- Weakness: Slash Damage, Lightning Damage (Weak).
- Strengths: Strike Damage, Sleep. (Strong).
- Rewards: 1100 Runes
- Location: Stormfoot Catacombs
- Strengths: Strike Damage (Strong). Standard, Slash and Pierce Damage. All Elemental Damage Types (Very Strong). All Status Effects.
- Rewards: Noble Sorcerer Ashes
- Location: Limgrave Tunnels
- Weakness: Sleep (Weak).
- Strengths: Strike Damage, Fire, Lightning, Scarlet Rot, Hemorrhage and Frostbite (Strong). Standard, Slash and Pierce Damage, Poison (Very Strong).
- Rewards: Roar Medallion
- Location: Chapel of Anticipation, Stormveil Castle
- Weakness: Slash Damage (Weak).
- Strengths: All Elemental Damage Types, Poison and Scarlet Rot (Strong).
- Rewards: Ornamental Straight Sword, Golden Beast Crest Shield (Church of Anticipation).
- Location: Fringefolk Hero's Grave
- Weakness: Pierce Damage, Lightning (Weak).
- Strengths: Slash Damage (Strong).
- Rewards: Reward
- Location: Groveside Cave
- Weakness: Slash Damage and Fire (Weak).
- Strengths: Lightning, Hemorrhage and Frostbite (Strong).
- Rewards: Flamedrake Talisman
- Location: Coastal Cave
- Weakness: Standard, Strike and Pierce Damage. All Elemental Damage Types (Weak). Slash Damage (Very Weak).
- Rewards: Tailoring Tools, Sewing Needle
- Location: Earthbore Cave
- Weakness: Slash Damage and Fire (Weak).
- Strengths: Magic, Poison, Scarlet Rot (Strong). Hemorrhage, Frostbite (Very Strong).
- Rewards: Spelldrake Talisman
- Location: Stormhill Evergaol
- Strengths: Fire, Lightning (Strong). All Physical Damage Types, Magic, Holy (Very Strong). All Status Effects.
- Rewards: Rewards
- Location: Weeping Evergaol
- Weakness: Fire, Lightning (Weak).
- Strengths: Standard, Slash and Strike Damage. Poison, Scarlet Rot (Strong). Hemorrhage, Frostbite (Very Strong).
- Rewards: Radagon's Scarseal
- Location: Limgrave
- Strengths: Standard, Strike and Pierce Damage. Magic, Poison, Scarlet Rot, Sleep (Strong). Slash Damage, Fire, Holy, Hemorrhage, Frostbite (Very Strong).
- Rewards: Rewards
- Location: Capital Outskirts
- Strengths: Standard, Strike and Pierce Damage. Magic, Holy, Poison, Scarlet Rot, Sleep (Strong). Slash Damage, Fire, Lightning, Hemorrhage, Frostbite (Very Strong).
- Rewards: Dragon Greatclaw, Dragonclaw Shield
- Location: Deathtouched Catacombs
- Strengths: All Physical Damage Types, all Elemental Damage Types (Strong - Except for Pierce Damage and Holy, to which it's Very Strong).
- Rewards: Assassin's Crimson Dagger
- Location: Academy Crystal Cave
- Strengths: Standard and Strike Damage (Strong). Slash and Pierce Damage. All Elemental Damage Types. (Very Strong). All Status Effects.
- Rewards: Crystal Release
- Location: Limgrave, Weeping Peninsula, Caelid
- Strengths: Pierce Damage, Lightning, Poison, Scarlet Rot (Strong). Standard, Slash and Strike Damage. Magic, Fire, Holy, Hemorrhage, Frostbite (Very Strong).
- Rewards: Rewards depend on the Location.
- Location: Groveside Cave, Limgrave.
- Weakness: Slash Damage, Fire (Weak).
- Strengths: Lightning Damage, Hemorrhage, Frostbite (Strong).
- Rewards: Flamedrake Talisman
- Location: Stormhill, Limgrave.
- Strengths: Pierce Damage. Lighting Damage. Poison, Sleep and Scarlet Rot (Strong). Standard, Slash and Strike Damage. Magic, Fire and Holy Damage. Hemorrhage and Frostbite.
- Rewards: Bone Peddler's Bell Bearing
- Location: Auriza Hero's Grave
- Strengths: Fire and Lightning Damage (Strong). All Physical Damage Types. Magic and Holy Damage. Poison, Scarlet Rot, Frostbite and Sleep (Very Strong).
- Immunities: Hemorrhage, Madness.
- Rewards: Ordovis's Greatsword, Crucible Axe Helm, Crucible Axe Armor, Crucible Gauntlets, Crucible Greaves.
- Location: Capital Outskirts.
- Strengths: Holy Damage (Strong).
- Weakness: Slash Damage (Weak).
- Rewards: Omenkiller Rollo
- Location: Forbidden Lands
- Strengths: Standard Damage. Magic Damage (Strong). Slash and Pierce Damage. Fire and Lightning Damage (Very Strong). Holy Damage (Extremely Strong).
- Immunities: All Status Effects.
- Rewards: Gargoyle's Blackblade, Gargoyle's Black Halberd, Gargoyle's Black Axe, Gargoyle's Black Blades.
- Location: Mountaintops of the Giants
- Strengths: Standard and Slash Damage. Magic and Fire Damage (Strong). Pierce and Lightning Damage. Scarlet Rot (Very Strong).
- Weaknesses: Strike Damage. Holy Damage (Very Weak).
- Immunities: Poison, Hermorrhage, Frostbite, Sleep, Madness and Death Blight.
- Rewards: Death Ritual Spear.
- Location: Leyndell, Ashen Capital
- Weakness: Lightning Damage, Poison, Scarlet Rot, Hemorrhage and Frostbite (Weak).
- Rewards: Rewards
- Locations: Summonwater Village, Artist's Shack (East Liurnia of the Lakes), Wyndham Catacombs, Snow Valley Ruins Overlook.
- Strengths: Standard and Slash Damage. Magic and Fire Damage. Scarlet Rot (Strong). Pierce Damage. Lightning Damage (Very Strong).
- Weakness: Strike Damage. Holy Damage (Very Weak).
- Immunities: Poison, Hemorrhage, Frostbite, Sleep, Madness and Death Blight.
- Rewards: Depends on Location.
- Location: Forlon Hound Evergaol
- Strengths: Standard, Slash and Strike Damage. Poison, Scarlet Rot, Hemorrhage, Frostbite (Strong).
- Weakness: Lightning Damage.
- Rewards: Rewards
- Location: Leyndell, Royal Capital
- Weakness: Lightning Damage, Poison, Scarlet Rot, Hemorrhage and Frostbite (Weak).
- Rewards: Rewards
- Location: Weeping Peninsula, Liurnia of the Lakes, Mountaintops of the Giants, Caelid, Leyndell, Royal Capital, Deeproot Depths.
- Strengths: Standard, Slash and Pierce Damage. Magic and Lightning Damage. Poison and Scarlet Rot (Strong). Holy Damage (Very Strong).
- Immunities: Hemorrhage, Sleep, Madness and Death Blight.
- Weakness: Fire Damage (Very Weak).
- Rewards: Rewards
- Location: Cathedral of Manus Celes, Liurnia of The Lakes.
- Strengths: Standard, Slash and Strike Damage. Magic, Fire and Lightning Damage. Frostbite (Strong). Pierce Damage, Holy Damage (Very Strong).
- Immunities: Poison, Scarlet Rot, Hemorrhage, Sleep, Madness and Death Blight.
- Rewards: Rewards
- Location: Murkwater Catacombs, Auriza Side Tomb
- Weakness: Slash Damage (Weak)
- Rewards: Rewards
- Location: Stillwater Cave, Abandoned Cave
- Strengths: Standard and Strike Damage. Magic Damage. Hemorrhage and Frostbite (Strong). Slash Damage and Holy Damage (Very Strong). Status Effects depending on Boss' Variant.
- Weakness: Fire Damage (Weak).
- Rewards: Rewards
- Location: Village of the Albinaurics, Volcano Manor, Perfumer's Grotto
- Strengths: Magic, Lightning and Holy Damage (Strong). Fire Damage, Poison and Scarlet Rot (Very Strong)
- Weakness: Weakness
- Rewards: Rewards
- Location: Road's End Catacombs, Spiritcaller's Cave.
- Strengths: Magic Damage (Very Strong).
- Weakness: Standard, Strike and Pierce Damage. Lightning Damage. Frostbite and Sleep (Weak). Slash Damage (Very Weak).
- Rewards: Rewards
- Location: Unsightly Catacombs
- Strengths: Strike Damage (Strong). Poison and Scarlet Rot (Very Strong).
- Weakness: Magic, Fire and Lightning Damage (Very Weak).
- Rewards: Rewards
- Location: Mt. Gelmir, Giant's Mountaintop Catacombs, Fringefolk Hero's Grave.
- Strengths: Magic and Lightning Damage (Strong). Holy Damage. Poison, Scarlet Rot and Hemorrhage (Very Strong).
- Immunities: Sleep, Madness, Death Blight.
- Weakness: Fire Damage (Weak).
- Rewards: Rewards
- Location: Mt. Gelmir
- Strengths: All Elemental Damage Types (Strong). All Physical Damage Types, Poison and Scarlet Rot (Very Strong).
- Immunities: Hemorrhage, Frostbite, Sleep, Madness and Death Blight.
- Rewards: Rewards
- Location: Volcano Cave
- Weakness: Slash Damage, Fire Damage (Weak).
- Rewards: Rewards
- Location: Hermit Village
- Weakness: Slash Damage, Fire Damage (Weak).
- Rewards: Rewards
- Location: Sealed Tunnel
- Strengths: All Elemental Damage
- Weaknesses: Physical Damage, Poison, Scarlet Rot, Hemorrhage
- Rewards: Onyx Lord's Greatsword
- Location: Volcano Manor
- Rewards: Inquisitor's Girandole
- Location: Malefactor's Evergaol
- Rewards: Flame of the Fell God
- Location: Royal Grave Evergaol
- Strengths: All Elemental Damage
- Weaknesses: Physical Damage, Poison, Scarlet Rot, Hemorrhage
- Rewards: Meteorite
- Location: Altus Plateau
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Lansseax's Glaive
- Location: Yelough Anix Tunnel (Consecrated Snowfield)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Meteorite of Astel
- Location: Sellia Evergaol (Caelid)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Battlemage Hugues Ashes
- Location: Lakeside Crystal Cave
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Cerulean Amber Medallion
- Location: Cuckoo's Evergaol (Liurnia of the Lakes)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Greatblade Phalanx
- Location: Aeonia Swamp (Sellia, Town of Sorcery in Caelid)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Commander's Standard, Unalloyed Gold Needle
- Location: Castle Sol
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Veteran's Prosthesis
- Location: Deeproot Depths
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Siluria's Tree
- Location: Lux Ruins (Altus Plateau)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Ritual Sword Talisman
- Location: Limgrave, Weeping Peninsula, Liurnia of the Lakes, Leyndell, Royal Capital
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Blue-Feathered Branchsword (Limgrave), Sacrificial Axe (Weeping Peninsula), Red-Feathered Branchsword (Liurnia of the Lakes), Twinbird Kite Shield (Capital Outskirts)
- Location: The Shaded Castle
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Briar Greatshield, Marais Executioner's Sword
- Location: Leyndell, Royal Capital
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Golem's Halberd
- Location: Sellia Crystal Tunnel (Caelid), Capital Outskirts (Altus Plateau)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards:
- Location: Deeproot Depths
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Fia's Mist
- Location: Dragonbarrow (Caelid)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Dragon Heart
- Location: Gaol Cave and Leyndell, Royal Capital
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Putrid Corpse Ashes (Gaol Cave), Duelist Greataxe (Leyndell, Royal Capital).
- Location: Liurnia of the Lakes
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Dragon Heart
- Location: Mt. Gelmir
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Rykard's Great Rune,
Remembrance of the Blasphemous
- Location: Golden Lineage Evergaol
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Godfrey Icon
- Location: Leyndell, Royal Capital
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Talisman Pouch
- Location: Altus Plateau, Caelid, Mountaintops of the Giants
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Godskin Peeler, Scouring Black Flame (Altus Plateau). Godskin Apostle Set (Caelid). Godskin Swaddling Cloth, Black Flame Ritual (Mountaintops of the Giants)
- Location: Carian Study Hall, Spiritcaller's Cave, Volcano Manor
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Godskin Noble Set (Carian Study Hall). Godskin Swaddling Cloth, Black Flame Ritual (Spiritcaller's Cave). Serpent's Amnio, Godskin Stitcher (Volcano Manor)
- Location: Consecrated Snowfield (Mountaintops of the Giants)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Dragon Heart
- Location: Highroad Cave
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Blue Dancer Charm
- Location: Seethewater Cave
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Kindred of Rot's Exultation
- Location: Stormveil Castle, Fort Gael, Redmane Castle (during Festival), Castle Sol, Leyndell, Royal Capital
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Somber Smithing Stone [1], Beast Blood, Old Fang x2
- Location: Miquella's Haligtree
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Loretta's Mastery, Loretta's War Sickle
- Location: Gael Tunnel, South of Fort Laiedd.
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Dragon Heart, Moonveil (Gael Tunnel). Dragon Heart, Magma Breath (South of Fort Laiedd)
- Location: Ruin-Strewn Precipice
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Magma Wyrm's Scalesword, Dragon Heart
- Location: Tombsward Cave, Perfumer's Grotto
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Viridian Amber Medallion, Great Omenkiller Cleaver
- Location: Cave of the Forlorn
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Golden Order Greatsword
- Location: Unsightly Catacombs, Redmane Castle
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Perfumer Tricia Ashes, Ruins Greatsword
- Location: Subterranean Shunning-Grounds
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Bloodflame Talons
- Location: Sage's Cave
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Family Heads
- Location: Sellia, Town of Sorcery
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Nox Flowing Sword
- Location: Murkwater Cave
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Spear +7, Leather Armor, Leather Gloves, Leather Boots, Golden Rune (1) x2, Grovel for Mercy (Gesture)
- Location: Caelid, Dragonbarrow" target="">Greyoll’s Dragonbarrow, Consecrated Snowfield, Elphael, Brace of the Haligtree
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Greenburst Crystal Tear, Flame-Shrouding Crystal Tear (West Caelid). Opaline Hardtear, Stonebarb Cracked Tear (North Caelid). Ruptured Crystal Tear, Thorny Cracked Tear (Consecrated Snowfield). Rotten Staff (Elphael, Brace of the Haligtree).
- Location: Consecrated Snowfield Catacombs
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Great Grave Glovewort x2, Rotten Gravekeeper Cloak
- Location: War-Dead Catacombs
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Redmane Knight Ogha Spirit Ashes, Golden Seed
- Location: Gelmir Hero's Grave
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Bloodhound Knight Floh
- Location: Lord Contender's Evergaol
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Fingerprint Set, Vyke's Dragonbolt
- Location: Caria Manor
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Loretta's Greatbow, Ash of War: Loretta's Slash
- Location: Kingsrealm Ruins
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Runes
- Location: Writheblood Ruins
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Runes
- Location: Morne Tunnel
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Rusted Anchor
- Location: Nokron, Eternal City, Hidden Path to the Haligtree
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Silver Tear Mask, Larval Tear x2,
Blackflame Monk Amon Ashes
- Location: Minor Erdtree (Altus Plateau)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Crimsonspill Crystal Tear, Speckled Hardtear
- Anonymous
"...the minimum number of Bosses required to reach Leyndell is 3 (Radahn, Mohg, and the Draconic Tree Sentinel)"
Isnt Mohg located beyond Leyndell?
- Anonymous
They should buff Milenia, make her immune to everything, make her attack atleast 3 times faster and give her OP, fast ranged attacks
- Anonymous
- Anonymous
am I the only one who thought godrick the grafted was harder than every other boss but malenia? I probally am
- Anonymous
I honestly found the god skin one of the easier and more fun bosses in the game, I liked the challenge of them since most eldin ring bosses are so easy. wish margit and other early game bosses were a lot harder.
- Anonymous
In the section with all the bosses, there is a spelling error as Dragonlord Placidusax is spelt incorrectly. (Dragonlord Plasiduax)
- Anonymous
Kinda wild to think only 8 of these bosses are mandatory. 7 if you instakill-cheese the draconic tree sentinel
- Anonymous
- Anonymous
Proudly use spirit ashes for all duo/gang boss fights honestly. Most of those fights suck anyway and is just an obstacle to get to the actually fun fights. Most mandatory bosses are 1v1 anyway except Godskin duo and they can go **** themselves anyway
- Anonymous
My favourite boss attack is the one that turns my FPS into a single digit number
Are these descriptions from an official source? A handful of them make claims not confirmed by in-game text.
- Anonymous
Envoy Long Horn seemed to destroy every dragons out there. Tested and worked
Putrid Crystalian under Dragonbarrow links to regular crystalian page. This is unacceptable.
- Anonymous
Dark Souls boss design has been amazing since Artorias of the Abyss, when priorities shifted from making mostly unique, solution-based encounters to making fast-paced, challenging fights. This is in and of itself is a GREAT thing, but in their Souls series (which Elden Ring is a part of), FromSoft has continuously made substantial improvements to their systems to account for this. In Dark Souls 3, this lead to i-frames for the dodge roll and ensuing use of it in game play. In Elden Ring, it shows in the abundance of vastly overpowered spells and summons. Luckily enough, FromSoft has shown that they have created mechanics that accommodate their contemporary design priorities, provided they work with someone like Bandai Namco. Both Bloodborne and Sekiro introduced features that were meant to counter aggressive bosses, rallying/crippling/gun parry and deflecting/posture respectively, which is different than the Souls series. It's just that, for an AWESOME reason, they improved their 2009 basis from Demon's Souls when they go back to making this type of game.
Now feel free to upvote me all you like.
- Anonymous
Clearly a lot of people in the comments have been disillusioned by the weaker bosses in the game, (or frustrated by the late game ones.) There's a lot of really good bosses here, guys. If you're seriously suggesting there's only 1-5 good bosses, (or none,) you're straight up delusional.
- Anonymous
Dark Souls boss design has been terrible since Artorias of the Abyss, when priorities shifted from making mostly unique, solution-based encounters to making fast-paced, challenging fights. This is in and of itself isn't a bad thing, but in their Souls series (which Elden Ring is a part of), FromSoft has failed to make substantial improvements to their systems to account for this. In Dark Souls 3, this lead to a ridiculous amount of i-frames for the dodge roll and ensuing abuse of it in gameplay. In Elden Ring, it shows in the abundance of vastly overpowered spells and summons. Funnily enough, FromSoft has shown that they can create mechanics that accomdate their contemporary design priorities, provided they work with someone other than Bandai Namco. Both Bloodborne and Sekiro introduced features that were meant to counter aggressive bosses, rallying/crippling/gun parry and deflecting/posture respectively. It's just that, for some mysterious reason, they never improve their 2009 basis from Demon's Souls when they go back to making this type of game.
Now feel free to downvote me all you like.
- Anonymous
Isn't Onyx Lord under Liurnia of the Lakes just a duplicate of the Alabaster Lord that's already there on the list? They're referring to the same boss.
- Anonymous
- Anonymous
- Anonymous
If there any way to cheese the bosses?
Or its just a matter of reflexes the whole game?
- Anonymous
Elden beast needs to grow a set and fight a "lowly tarnished" instead of running away
- Anonymous
And people say dark souls 2 has bad bosses, yeah right, Elden Ring knocks it out of the park in terms of having awful boss fights
- Anonymous
- Anonymous
few thing that can and will one shot you in post capital even with 60 Vigor and 35% damage reduction :
Borealis's Glacial Roar
Godskin Noble's Godskin Wheel
Godskin Apostle's Black Flame Whirlwind
Placidusax' Stationary Thundercloud Form
Astal's Illusionary Teleport Grab
Theodorix, "that bonk attack"
Malenia's Phantom Spirits
Dark Souls I,II&III endgame is walk in a park compared to ER
- Anonymous
- Anonymous
Yes, all these broken thrash boss fights are better than Ds3 great line up of bosses that none of don't just run away from you 1/2 the time. ( to the person is under me)
- Anonymous
- Anonymous
Some of these I have not exterminated yet like the Blood priest
- Anonymous
After playing the other games, i can safely say the bosses in this game are a huge mixed bag, some are genuinely fun, well balanced and a joy to fight like Godfrey/Hoarah Loux and Dragonlord Placidusax, others are some of the most awfully designed rage inducing horseshit in any soulsborne game, those goddamn Valiant Gargoyle bastards, the Foreskin Duo and that absolute travesty of a final boss, The Elden Beast. This game did alot of things very well, I personally don't think it's boss design was one of them, or atleast it is very inconsistent in quality, ranging from being so easy that it's boring, or tedious infuriating garbage, to genuinely really cool and enjoyable.
- Anonymous
So is this what Godrick refers to as "Our home bathed in rays of gold" because in the description of the mimics veil it says he was exiled from Leyndell
- Anonymous
I enjoyed bosses in ds1 and ds3. Some were lame in ds2 but overall they weren't terrible.
In ER they're either a chore or annoying. There aren't any that are fun. Like, in DS3, there are so many fun bosses that I like trying different ways to beat. Not true in ER.
- Anonymous
Wish more bosses had 2 entire HP bars .. it would've made more fight memorable. Though some are ok with 1, they would've been epic with 2, like Melania was... Beast cleargyman, first elden Lord, and radahn are the main ones I think deserved it. Sad really
- Anonymous
can we talk about how despite the fact we have elden ring, our default pfps are still dark souls 1 knight?
- Anonymous
- Anonymous
I don't agree with the sentiment that ER's boss reuse is comparable to the earlier FromSoft games. It's just that the earlier Dark Souls games made every enemy placement matter. Like the Six-eyed Channelers weren't reused in the Undead Parish and The Depths cause they were lazy, it was because they were Sceathe's henchmen and created both the Gargoyles and the Gaping Dragon. And yeah there's the dragon lower halves they had to mass copy paste in DS1 cause they ran out of time, but they were a much smaller studio back then and it was still well thought out cause if you look down from where the undead dragon top half is in Valley of the Drakes it goes down to where the lower halves are in Lost Izalith implying there was only going to be 1 down there but they just ran out of time. There's no real excuse for Elden Ring because there's so much unnecessary content and areas in this game much like DS2 they could have just made a smaller game. Like I found the 2 other Red Wolf bosses before the 1 in the Academy cause I didn't find the glintstone key until I had no where else to go, it made no sense why they could use magic but I figured it was just a breed of wolf that could do that. But then you find the one in the Academy which can use magic specifically for a special reason because its master was at the academy and it
studied magic with them, but the lore drops flat because I found 2 other ones that have no reason exist that were identical before I found the on mandatory one. Same with Mohg, I found Mohg in the Sewers and thought it was a cool secret boss, but then there's just a Mohg in the Eternal City that's apparently the real Mohg and other one just literally has no reason to be there or to be called Mohg. It's like they wanted to put a boss in the sewers but couldn't make one so they just threw another Mohg in there, ruins both encounters for me just like with the wolf. I'd rather they didn't put the sewers in at all if they're going to reuse a boss it just makes me hate both the fake and real version of the boss because I fought the filler one thinking it was the real one when only the real one has lore I'm supposed to care about apparently. Like fallingstar beast is the most forgivable one cause they're just like living meteors that fall down but even Astel is kinda stupid, like they're supposed to be these divine beings they shouldn't look literally exactly the same it's like putting ebrietas the daughter of the cosmos in multiple places in bloodborne like it just ruins the whole point I just feel like I'm playing some kind of fangame at that point. I'm ok with them re-using basic mobs and beasts like taurus demon but re-using something like astel or artorius or godrick just breaks the world for me. Like when I saw, "Godefroy" in the evergaol I literally just turned the game off cause I had no interest fighting a lazy reused Godrick. Like it's supposed to be his brother? Bro it literally is a carbon copy of him it has all the grafted arms in the same places with the same weapons and clothes, its just him. I agree re-using things is usually good game design but Elden Ring crosses the line too many times.
- Anonymous
I don’t quite understand people’s dislike of reused bosses in ER. From the perspective of the game by itself, it helps to flesh out certain aspects of the world, such as there being multiple astel and fallingstar beasts because they’re a race of beings. When looking at the game relative to others, it still has more unique bosses than most games have enemies. Take, for example, another popular open world game like Ghost of Tsushima; it’s praised for so much and yet I can only recall there being around 4 or 5 enemies which then have slight texture and armor variations across the map along with every quest being a repetitive laundry list of chores (practically the same can be said for Breath of the Wild in terms of copy pasted enemies and especially dungeons). To me it seems like fromsoft went above and beyond with their diversity of design and quantity of bosses/enemies and yet people are still upset because they can’t be bothered to fight something twice in one game. This is compounded with the fact that the only people I’ve seen complain about this are returning fromsoft fans. New players seem perfectly content with the game’s layout (though I can’t speak for the whole). When looking at the big picture, it seems like returning players are hellbent on getting the same experience out out of every game made by From Software so much so that they’re now mad at getting, somehow, too much of more of the same.
Also on the note of bosses dealing too much damage: I invite you to the joys of exploring the world, gathering resources, and not just rushing the main story because there are so many lighweight, high defense armors and rune sources to be found if you walk three feet to the left.
If you actually ate my whole word salad: thank you (whether you liked it or not)
- Anonymous
Not really good at this game but still brilliant boss designs
- Anonymous
Bosses have been reused since Demon's Souls and Dark Souls 1 (Vanguard Demon, Asylum/Stray Demon) a boss doesn't mean it's necessarily unique. The lore explains this as well, I don't get all the crying over bosses, I have seen quite a bit of diversity in bosses and each presents a challenge to a different build/play style
- Anonymous
There are 150+ bosses in this game and yet less than 5 of them are good bosses.
Fun fact: Bosses dont input read, if they did they would react to stuff like night sorceries. Godskin apostles are programmed to fireball your fingers for sipping wine instead of sunny D
- Anonymous
Most explicitly female bosses/mini bosses in a souls game yet. Sekiro comes in second.
-Malenia
-Loretta
-Renalla
-Black knife assassins (x5)
-Crucible knight Siluria
-Nox Swordstress
-Perfumer Tricia
- Anonymous
Elden ring bosses are incredibly poorly balanced . Most bosses are underpowered and overpowered at the same time . Playing solo is just pain unless your weapon does ridiculous damage or has status effects . Fighting with a slow weapon without status effects like you are literally playing the game wrong .
Delayed attacks , AOE attacks , long combos all of these are fine but the problem is it does n't stop there . The game input reads and reacts within one frame and fastest know human reaction is 0.15 s , So the game is literally reacting 10 faster than it is even possible for a human . This is not just for healing or spells ,bosses combos change based sometime they follow up their combos with a attack which they never do unless you attack them " after combos are finished " or even cancel out their recovery frames and go into another combo . Duo bosses are just **** , Not one duo boss in this game is well designed . Camera is a issue for every large bosses why can't the camera pan out for these like DS2 . Combine most these with waterfowl dance , heal on hit , inconsistent hyper armour and ignoring poise break you get Malenia , I am convinced this a sekiro boss they did n't complete on time for release and throwed it into elden ring with minimal changes and of course zero testing , There is probably a good boss behind all of this bs .
On the other hand using spirit summons even very weak ones removes most of these complaints but they make the game a cakewalk . On my first playthrough the only boss whose moveset I learned was Godrick every other boss I had no clue what they were doing most of time and I was using imp ashes for most of the game not mimic tear or tiche.
Honestly I am concerned about future of souls games considering success of ER Formsoft will very likely double down on this kind of design . ER inevitable DLC will confirm if this is case
- Anonymous
Out of all of the bosses i'd have to say Godfrey,Placidusax and Maliketh are proly my faves.
- Anonymous
- Anonymous
Is Mohgwyn's palace part of siofra river? I thought it was a separate area in its own right.
- Anonymous
Honestly, the reused boss no.4 is not even a problem with me. Its the god awful ganks and horribly balanced post lyndell bosses which are a slog. Went from liking bosses to dreading fighting one because of things like having to lvl vgr to 60 to not get one shot(even after having about 35% damage reduction in average)
- Anonymous
The dirty secret of FromSoftware games is that the boss battles, for all their exterior diversity, can pretty much all be summarised with: "find / bait + punish exploitable attack". Elden Ring is no different, from what I've seen so far (which is most of the bosses at this point). ER is better than previous games for having a lot more ways in which you can punish the exploitable attacks, and it opens up more attacks / moves to punishments than before, but it's all still built on the same underlying mechanic.
Also, Dark Souls 2 - the least liked game of all the Soulsborne-type FromSoft games - had a camera that zooms itself out during some boss fights, for exactly the reasons Elden Ring players are complaining so much about how a lot of the "difficulty" in some boss battles is more to do with the camera + environment than the boss itself. Why, oh why, did they not keep the sole feature of DS2 that wasn't massively disliked here?
idk how to explain this, but when I stopped fighting these bosses like a typical Dark Souls player, I had a lot more fun fighting the bosses. Of course, it doesn't excuse some of the more questionable design choices, but I simply just make do with what is present at the moment.
We have: The abundance of input-based attacks, delayed attacks for days, AoEs that you are encouraged to jump over, regular attacks you can also jump over, as well as everyone's favorite: Duo bosses.
For input-based attacks, I honestly just waited for an opening to drink my flask and if there wasn't one, I just got to a safe spot and then did it. It's definitely obvious though and I kinda wish it was more subtle than just "yeets black fireball at Tarnished as soon as the press of the heal button"
Delayed attacks prey on your fear, and also allows you to get some extra attacks in before they execute the attack. Watch carefully for when they'll strike, or count how many seconds it takes for the attack to come out. As a certain Sword-Saint said: "Hesitation is Defeat"
The game doesn't really tell you this, but jumping also allows you to dodge certain attacks, especially some AoEs like Godrick's shockwaves and Godfrey's thunderous stomps. You can also dodge regular attacks too, as long as they aren't vertical attacks like uppercuts or slams. Thrusts are weird because I think you can jump over thrusts that come under, but not the thrusts that come over.
My rule for Duo Bosses: If the boss has a buddy, then you can have at least 1 buddy too. Unless for some forsaken reason you want to fight them solo, it is okay to use a mechanic intended by the devs to even out the fight. I personally don't really summon nor use spirit ashes to fight them not because I hate them (I actually like the mechanic), but because I've been too used to soloing the bosses in previous games.
For some reason, I also used my hearing a lot to figure out what attack the enemy will do, like correctly timing my dodge for Astel's laser as well as other things, though in some cases it could also be me compensating for the classic Fromsoft camera lol
We've also got just outright bad attacks that should've been playtested more, but it's whatever. Those kinds of attacks also existed in earlier games so we'll unfortunately have to acknowledge they exist. When in doubt, go online.
Basically, Elden Ring combat to me is basically just subtley different from Dark Souls + we get a bit of Sekiro combat as a treat, though I do wish some more Sekiro combat was involved other than just posture-breaking, guard countering, and jumping. I'd argue that Elden Ring is simultaneously the most skill-based and the least skill based Fromsoft game because on one hand, positioning is even more important than it was in earlier games, but on the other, you could just launch moons at Malenia, Blade of Miquella while Tiche runs around inflicting Destined Death on her (which is valid btw, because it's using the tools given by the devs)
At the end of the day, I'm just some guy giving my opinion about Elden Ring boss design, and I probably might be ranting a ton, but changing my mindset really helped me appreciate some bosses for what they are.
- Anonymous
Hopefully they'll make DLC and the bosses in there won't be as much as an chore like the ones in the main game (Surely)
I need to stop thinking about this game from a dark souls perspective and start thinking in an elden ring perspective
the gank bosses still suck tho
- Anonymous
Feels like the camera FOV needs to be moved further out for lots of the open world bosses. It’s impossible sometimes to even see what the enemy is doing if you’re using a melee build. Guess it’s just another reason why everyone and their grandma uses magic, it’s only way to see wtf the boss is doing.
- Anonymous
- Anonymous
- Anonymous
All of you acting like input reading enemies and bosses is new...this crap started in at LEAST Dark Souls 3. Try drinking an Estus while fighting Abyss Watchers, start to chug and they will CHARGE your arse. Same with any Lothric Knights.
- Anonymous
I do really hope that with ER's massive success From Software won't abandon a more focused and linear design, like Souls series. Open world is cool and all, but it gets much less exciting after a playthrough or two (especially when you realize how much time you will have to spend to make a 125lvl pvp char), and I'm not a fan of quantity over quality approach they took with bosses. Like really: Godskin Apostle, Godskin Noble, Godskin Noble (Caelid), Godskin Apostle and Godskin Noble, Godskin Duo? Dark Souls 2 had less reused bosses
- Anonymous
As much as soulsborne veterans hate to hear and acknowledge it, Elden Ring is more like a RPG, similarly to DS2, than an action game like DS3 or in the middle like DS1. You don't have to play it like one, Fromsoft gave you that much freedom, but it's really on you if don't want to exploits the game to its fullest (because a community that couldn't care less about you thinks you're a causal if you play otherwise).
- Anonymous
Roll spamming, input reading and combo canceling is the reason why most of these suck. Elden ring is strange balance wise. It has by far the most complicated boss design and imo hardest boss fights IF you don't take op things such as comet azur, rot and bleed + cheesy things that includes spirit summons and torrent into account. ER is a trying to be the hardest fromsoft game while also making the player the most op out of all fromsoft games protagonist at the same time which miserably fails and reduces the quality of the game. If elden ring just tried to be a hard game it would be more lovable despite it's boss design flaws. Players who love sekiro love it to death because it doesn't hold your hand, everyone has to fight their way to victory. In elden ring you are free to choose your own sufferings. Use bleed and summons to destroy the game. Or use a giant sword no summoning and get stuck on the main boss of Caelid for days.
Morgott is the hardest boss for a no hit in my opinion, I CAN BARELY FREAKING TOUCH HIM BUT I CAN DO EVERY OTHER BOSS WITH ENOUGH PRACTICE, HES JUST SO UNPREDICTABLE
- Anonymous
Fromsoftware carefully copy and pasting the bosses zero people enjoy fighting instead of the cool ones
- Anonymous
How is Mohg accessible without defeating any bosses? As far as I’m aware, both methods of reaching Mohgwyn require you to beat at least one boss (Godfrey or Commander Niall).
- Anonymous
- Anonymous
Isn't there a Godskin Apostle in Caelid too? Specifically the in the divine tower?
- Anonymous
- Anonymous
Most of these suck. We all know it, no point in harping on about it. Luckily, the game has a lot of other redeeming qualities.
- Anonymous
Played all souls game before, but this is kinda a "different" boss lol. All challenges in Souls games are fine, because those are fair. They are hard & you have to "git good" for it, but at least the game presents you with a fair challenge. A fair Challenge. That is what I love about DS games.
This boss on the other hand (again, I am looking at this from a perspective of all the other bosses in all previous Fromsoftware games) - is unfair & simply put - unbalanced. I think it is designed with multiplayer in mind. And this is pretty much what I did. Summoned 2 dudes and boss was bated. Less of a cheese than using special one-shot builds, since you are using the tools & mechanics that the game gives you.
And this is what I would like to recommend to everyone who can not beat this boss. Try Multiplayer. Summon help. It is something that devs intended for the players to do.
- Anonymous
Too many reused enemies and bosses. Ffs at least knights should be unique to each region like ds3 did it but they are the same reused Godrick knights.
- Anonymous
Playing Elden ring really makes you appreciate how good Sekiro & DS3 bosses are
Hopefully Elden Ring DLC or the next fromsoft game they’ll be back on form
- Anonymous
Whoever thought input reading should be in a game series known for being punishing needs to be fired. I shouldn’t be punished by a boss for waiting for downtime and using a heal, that’s BS.
- Anonymous
- Anonymous
I came here for some tips and guides but all I found were loads of salt. Guys. If you really want to throw your salt, go to reddit and complain there. This is a wiki and not a social media platform.
- Anonymous
The people saying 8-10 unique bosses are being reductive. The message they send is that because you see some bosses more than once then they don’t count as unique.
While this is technically true, this does not mean that there is a lack of enemy variety. In fact, ER has more enemy variety than any game I have ever played. Period.
The reuse of bosses is not laziness on fromsoft’s part. There are something like 70 different bosses and a ton of content and variety in one of the most beautiful and dense open worlds I’ve ever enjoyed.
- Anonymous
Man I don’t know how these hosts are getting through the game. One-shot with a 700 AR attack in Farum. And that’s not one person, that’s common.
I’ve hardly been summoned to anybodys game who has a more reasonable 1500+ HP for survivability.
I can’t stand getting randomly one shot during boss fights. I feel like I need to just pump HP to the moon to actually get through boss fights and be able to reliably flask in the heat of battle.
(I know you can master the bosses, but I’m not gonna do that.)
- Anonymous
Man i can’t wait for DLC to drop, wonder what from soft will do…
- Anonymous
I've found a boss that is not on the list: Erdtree Burial Watchdog (Cliffbottom Catacombs)
- Anonymous
People who say "OMG ELDEN RING IS GARBAGE LOL!" are probably trying to make our criticizing look bad or are just complete clowns.
- Anonymous
"Elden ring has the worst bosses in fromsoft history"
My brother in christ, have you ever fought a cannon giant in an FRC? They make Bed of Chaos look as good as Gael.
- Anonymous
Honestly the part i least like about elden ring bosses isn't about the fact that they're reused a lot of times, it's that sometimes they're just not balanced with the player's mechanics properly.
Sometimes it'll feel like i'm fighting a sekiro boss with dark souls combat, while other times i spend most of the fight running towards the boss because they keep flying around much faster than the player despite being way bigger.
Oh, and let's not forget to mention the crazy amount of damage the later bosses do, which makes learning the boss's moveset feel unfun because it's overly punishing (in previous games those kinds of damage are usually reserved for higher ng+ cycles)
Oh, and camera. This one is self-explanatory, I believe.
- Anonymous
If Elden Ring has 10 good bosses in total then DS1&DS2 had less than 10 good bosses combined, if it weren't for nostalgia people wouldn't have liked 80%, do you really think that the 4 lords you had to kill in DS1 were better than Shardbearers in ER? Nito and Seath had a long way to get to and were not fun bosses at all, there was not a single bonfire in New Londo ruins for DPS test Four Kings, and not to mention the bed of chaos, despite opening a shortcut, it is still regarded as the worst boss ever; and yet you think that Radahn and Rykard are bad bosses?
- Anonymous
- Anonymous
godfrey must be pissed
imagine being a tarnished one who can become elden lord, killing the tarnished guy (us)
thinking that he's elden lord, then the tarnished comes back with rivers of blood and kills him
he must be pissed
- Anonymous
Wow, I missed Esgar, Priest of Blood in that annoying catacombs. He and Radagon are all I have left to defeat.
- Anonymous
man every boss in this game is great! these guys are so much fun!
(continue to spam corpse piler)
- Anonymous
To the redditor below me: Saying "LOL JUST PLAY ANOTHER GAME" isnt a good counter point. Even if you did the majority of mainline bosses, they still have issues that make them rather unfun to fight. The problem is the lack of quality for the (Majority) of bosses. And the amount of recycled content (quantity) is even worst. Thats what the bosses are in Elden ring, Quanity > Quality. Sorry for expecting Quality from the best JRPG studio around you degenerate redditor, but fighting 100 enemies with bloated HP pools isnt good game design. The bosses aren't a high point in elden ring period......well thats not true....theres atleast 10 bosses that alot of people like
- Anonymous
I’ve always wondered if you hadn’t shown up to the erdtree at the end. Godfrey, being another tarnished would have entered and fought Radagon, that would have been an epic match.
- Anonymous
No offense but people talk about bosses being bad or something, like what? I mean it's not like you owe Miyazaki a **** so you have to beat every single boss in every single playthrough , if you really think that bosses are garbage and hate them so feel free to leave this game and play other games with more bosses you like
- Anonymous
MFW elden beast has more hp on Ng then slave knight gael on ng+7
- Anonymous
Lot of people just seem to disregard any opinion with repeated bosses .
Honestly repeat bosses are mostly fine because ER does them well like 70 % of time , take Burial watchdog for example there regular sword version, staff one with magic projectile and lightning version maybe slight difference but the encounters do n't feel copy pasted or how death rite birds get progressively stronger (I personally hate this boss thought ) all these are used well in my opinion.
On the other hand reusing remembrance bosses is pretty shitty (Godfrey, Mohg the omen and Margit are okay because you encounter these before the real ones ) and throwing two of them without proper thought for "unique fight" is just bad .You fight Ulcerated tree spirit in 3 long dungeons So the reward for getting to the boss fog is a shitty fight you can encounter multiple times . In hero's grave in mountaintop you fight Zamor warrior a regular enemy in this area .
People who are saying repeated boss bad are being unreasonable just like people who are ignoring how badly some of these repeated bosses are used
- Anonymous
we all know that the hardest boss in elden ring is the platforming section before mohg, the omen
- Anonymous
- Anonymous
I liked some of the bosses but I personally think the open world aspect made any balancing more difficult to Achieve.
- Anonymous
Watchdog variations:
One with a staff. Cool difference in moveset, adds a few new spells
Lightning one. Only appears once, you fight it in a pool of water, and it still gets some new moves. Very cool new take!
Literally the same one but now there's four thralls. Thanks from
- Anonymous
Just a critique for the wiki about the two shard bearers to reach the capital. It is impossible to fight Mohg lord of blood before Leyndell.
- Anonymous
Some of you guys are critiquing honestly and some of you are just over exaggerating like those foolish Redditors.
- Anonymous
- Anonymous
So, how do I put this… first my at the time my 6 year old son beats slave knight Gale, and now at 7 dodges Malenias waterfowl dance without running. He gets it, he got good.
- Anonymous
- Anonymous
- Anonymous
Worst game ever made and here's why.
1. Waay too many reused bosses
2. Bad boss design
3. Lack of variety in weapons
4. Bad toxic community (RoB spammers are good examples)
5. Unbalanced PVP
6. Bad online system
7. Simply trash gameplay
I think there are a lot of great bosses in Elden Ring, but they're mostly A-tier fights. In my opinion, there aren't really any S-tier fights like Isshin, Gael or Orphan of Kos. Maybe Malenia, but I feel like Waterfowl Dance dodge timing might be a bit too stringent.
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