Bosses in Elden Ring are powerful enemies that add challenging experiences to the game. Bosses are encountered throughout the game in both the overworld and inside traditional dungeon-style levels. While some must be fought to progress through the story, most are optional. Each boss features a unique set of moves, gear, and various weaknesses and resistances to different damage types and styles of play. Successfully defeating a boss grants the player larger amounts of Runes than traditional enemies in their respective areas, and many offer rare and/or unique armaments, armor, magic, and other items. This page contains a list of all the bosses encountered in the game.
- See NPC Summons for AI cooperators that can assist you in fights
- See Remembrance Weapons (Boss Weapons) for a list of unique gear from the main bosses of the game
- See Builds for ideas on how to optimize your character Stats.
- See Status Effects and Damage Types to understand boss and player damage.
- See Multiplayer to understand how summoning cooperators will affect bosses.
Elden Ring Main Bosses Lore
The Lands Between is the world of Elden Ring, inhabited by Gods, monsters, mortals, and everything in between. The Elden Ring, a physical manifestation of the fundamental laws of the world, was broken and its major pieces are now held by powerful Demigods - also referred to as Shardbearers - offsprings of Gods and Mortals. Each of these mighty creatures is constantly vying to collect all the pieces and control the full Elden Ring. These beings and their servants compose most of the main story Bosses of the game. These Demigods inherited different powers from their pieces of the Elden Ring, changing and twisting their bodies and minds as they fell into the disorder and chaos of the Ring's corrupting presence. Those who were blessed by the Elden Ring are often characterized by having a golden aura that can be seen in their eyes. According to Hidetaka Miyazaki, the design philosophy of these powerful opponents was "...to depict these beings as not just creatures and horrible monsters, but have an element of heroism and an element of mythology to them."
Elden Ring Achievement Bosses
Certain bosses in Elden Ring are not Demigods, but the game will give you an achievement for besting them. Killing all of the achievement bosses is required for the Elden Ring achievement. The following are achievement bosses. There are currently 30 achievement bosses.
- Margit the Fell Omen
- Godrick the Grafted
- Red Wolf of Radagon
- Rennala, Queen of the Full Moon
- Leonine Misbegotten (Castle Morne)
- Ancestor Spirit
- Starscourge Radahn
- Magma Wyrm Makar
- Mimic Tear (Nokron, Eternal City)
- Royal Knight Loretta
- Regal Ancestor Spirit
- Dragonkin Soldier of Nokstella
- Valiant Gargoyles
- Astel, Naturalborn of the Void
- Godskin Noble (Volcano Manor)
- Rykard, Lord of Blasphemy
- Elemer of the Briar
- Godfrey, First Elden Lord (Golden Shade)
- Morgott the Omen King
- Mohg, the Omen
- Commander Niall
- Fire Giant
- Loretta, Knight of the Haligtree
- Malenia, Blade of Miquella
- Godskin Duo
- Dragonlord Placidusax
- Maliketh, the Black Blade
- Lichdragon Fortissax
- Mohg, Lord of Blood
- Hoarah Loux, Warrior
NOTE: Some bosses are needed to beat the game but don't give an achievement (like Draconic Tree Sentinel, Sir Gideon Ofnir, Elden Beast) so they will not be listed in the list
Boss Stats
A complete list of every boss's strengths, weaknesses, and resistances stat values.
All Elden Ring Bosses
Unlike common enemies, Bosses do not respawn once defeated and can be distinguished by their health bar and name appearing at the bottom of the screen when fought against.
Types of Bosses
There are three types of Bosses:
- Field Bosses are those found while exploring The Lands Between and are optional. These are in the lower tier of the Bosses hierarchy and usually generate an [Enemy Felled] screen when slain.
- Greater Enemies Bosses are found blocking progress or guarding important, powerful items and areas. They are a step higher than Field Bosses and can be distinguished by [Great Enemy Felled] being prompted when slain.
- Demigods and Legends are the main Bosses of Elden Ring. These will grant players a remembrance and sometimes one of the 7 Great Runes, shards of the Elden Ring. Hence their denomination, "Shardbearers".
Mandatory Bosses
The only thing preventing a player from simply ignoring every boss and walking straight into Leyndell is a barrier after the Draconic Tree Sentinel boss, which can only be removed by having 2 or more great runes. This means that Godrick the Grafted, Rennala, Queen of the Full Moon, Starscourge Radahn, Mohg, Lord of Blood, and Rykard, Lord of Blasphemy are all individually optional, but any two of them must be defeated ito enter.
Since all of the shardbearers (excluding Radahn and Mohg) have Bosses that need to be beaten to reach them, the minimum number of Bosses required to reach Leyndell is 3 (Radahn, Mohg, and the Draconic Tree Sentinel). Draconic Tree Sentinel is technically optional because it is also possible to reach Leyndell by using the waygate in Prince of Death's Throne in Deeproot Depths after defeating Fia's Champions, but this would still require defeating a minimum 2 shardbearers (otherwise the waygate would be inaccessible and the message "You cannot use this without more Great Runes" is displayed).
"Elden Ring players have initiated 5.9 billion boss battles in the first year since launch" - Elden Ring Stats Reveal How Many Times Players Attempted Malenia
Once the player reaches Leyndell, they have far fewer options for skipping bosses, as the remaining areas cannot be accessed without defeating the relevant Bosses.
Bosses by Location
Quick Search of All Bosses by Location
Bosses in Limgrave
- Beastman of Farum Azula
- Bell Bearing Hunter
- Black Knife Assassin
- Bloodhound Knight Darriwil
- Crucible Knight
- Deathbird
- Demi-Human Chief
- Erdtree Burial Watchdog (Stormfoot Catacombs)
- Flying Dragon Agheel
- Godrick the Grafted
- Grafted Scion
- Grave Warden Duelist
- Guardian Golem
- Mad Pumpkin Head
- Margit, the Fell Omen
- Night's Cavalry
- Patches
- Soldier of Godrick
- Stonedigger Troll
- Tibia Mariner
- Tree Sentinel
- Ulcerated Tree Spirit
Bosses in Weeping Peninsula
Bosses in Liurnia of the Lakes
- Adan, Thief of Fire
- Alabaster Lord
- Alecto, Black Knife Ringleader
- Bell Bearing Hunter
- Black Knife Assassin
- Bloodhound Knight
- Bols, Carian Knight
- Cemetery Shade
- Cleanrot Knight
- Crystalian
- Crystalian Spear & Crystalian Staff (Duo)
- Death Rite Bird
- Deathbird
- Erdtree Avatar (Liurnia Northeast)
- Erdtree Avatar (Liurnia Southwest)
- Erdtree Burial Watchdog
- Glintstone Dragon Adula
- Glintstone Dragon Smarag
- Magma Wyrm Makar
- Night's Cavalry (Liurnia North)
- Night's Cavalry (Liurnia South)
- Omenkiller
- Onyx Lord
- Red Wolf of Radagon
- Rennala, Queen of the Full Moon
- Royal Knight Loretta
- Royal Revenant
- Spirit-Caller Snail
- Tibia Mariner
Bosses in Caelid
Bosses in Dragonbarrow
Bosses in Altus Plateau
- Ancient Dragon Lansseax
- Ancient Hero of Zamor
- Black Knife Assassin (Sage's Cave)
- Black Knife Assassin (Sainted Hero's Grave)
- Crystalian Spear & Crystalian Ringblade
- Demi-Human Queen Gilika
- Elemer of the Briar
- Erdtree Burial Watchdog
- Fallingstar Beast
- Godefroy The Grafted
- Godskin Apostle
- Necromancer Garris
- Night's Cavalry
- Omenkiller & Miranda the Blighted Bloom
- Perfumer Tricia & Misbegotten Warrior
- Sanguine Noble
- Stonedigger Troll
- Tibia Mariner
- Tree Sentinel (Duo)
- Wormface
Bosses in Mt. Gelmir
Bosses in Capital Outskirts
Bosses in Mountaintops of the Giants
Bosses in Crumbling Farum Azula
Bosses in Consecrated Snowfield
Bosses in Ainsel River
Bosses in Nokron, Eternal City
Bosses in Leyndell, Ashen Capital
Bosses in Elden Throne
Legacy Dungeon Bosses
Quick Search of All Bosses by Legacy Dungeon
Leyndell, Capital of Ash Bosses
- Gideon Ofnir, the All-Knowing
- Godfrey, First Elden Lord
- Hoarah Loux, Warrior
- Radagon of the Golden Order
- Elden Beast
Castle Morne Bosses
Castle Sol Bosses
Bosses by Threat Type
Legend (Main Bosses)
- Type: Demigod
- Location: Stormveil Castle
- Strengths: Magic, Fire, Lightning, and All Status Effects (Strong). Holy (Very Strong).
- Rewards: Godrick's Great Rune, Remembrance of the Grafted
- Type: Legend
- Location: Raya Lucaria Academy
- Weakness: Standard, Slash, and Pierce Damage (Weak).
- Strengths: Magic (Extremely Strong). Fire, Lightning, Holy (Strong / Very Strong in Phase 2)
- Rewards: Remembrance of the Full Moon Queen, Great Rune of the Unborn
- Type: Demigod
- Location: Wailing Dunes, accessed via Redmane Castle in Caelid.
- Strengths: Standard, Slash, and Strike Damage (Strong). Magic, Fire, and Lightning (Strong). Holy (Very Strong). All Status Effects.
- Rewards: Remembrance of the Starscourge, Radahn's Great Rune
- Type: Demigod
- Location: Leyndell, Royal Capital.
- Weakness: Slash Damage (Weak).
- Strengths: Holy Damage (Very Strong)
- Rewards: Remembrance of the Omen King, Morgott's Great Rune
- Type: Demigod
- Location: Mt. Gelmir
- Weakness: Frostbite (weak), Serpent-Hunter (extremely weak)
- Strengths: Standard, Slash, and Pierce Damage. Lightning (Strong). Strike Damage, Magic, and Holy (Very Strong). Fire (Extremely Strong). All Status Effects.
- Rewards: Rykard's Great Rune, Remembrance of the Blasphemous
- Type: Demigod
- Location: Siofra River
- Strengths: Physical Damage (Strong). Magic, Lightning, and Holy (Very Strong). Fire (Extremely Strong). All Status Effects.
- Rewards: Mohg's Great Rune, Remembrance of the Blood Lord
- Type: Demigod
- Location: Elphael, Brace of the Haligtree
- Strengths: Physical Damage and Lightning (Strong). Magic and Holy (Very Strong). All Status Effects.
- Rewards: Malenia's Great Rune, Remembrance of the Rot Goddess
- Type: Legend
- Location: Deeproot Depths
- Weakness: Pierce Damage (weak)
- Strengths: Physical Damage, Magic, and Fire (Very Strong). Lightning and Holy (Extremely Strong). All Status Effects.
- Rewards: Remembrance of the Lichdragon, Mending Rune of the Death-Prince (Fia's Quest)
- Type: Legend
- Location: Crumbling Farum Azula
- Strengths: Physical Damage, Magic, Fire, and Lightning (Very Strong). Holy (Extremely Strong). All Status Effects.
- Rewards: Remembrance of the Black Blade.
- Type: Legend
- Location: Grand Cloister, Lake of Rot
- Strengths: Physical Damage (Strong). Magic, Fire, Lightning, and Holy (Very Strong). All Status Effects.
- Rewards: Remembrance of the Naturalborn
- Type: Legend
- Location: Nokron, Eternal City
- Weakness: Slash Damage, Fire, and Holy (Weak).
- Strengths: Magic (Strong)
- Rewards: Remembrance of the Regal Ancestor
- Type: God
- Location: Elden Throne, Leyndell, Ashen Capital
- Strengths (Ph. 1): Strike Damage, Magic, and Lightning (Strong). Standard, Slash, and Pierce Damage (Very Strong). Holy (Extremely Strong). All Status Effects.
- Strengths (Ph. 2): Physical Damage (Strong). Magic, Fire, and Lightning (Very Strong). Holy (Extremely Strong).
- Rewards: Elden Remembrance
- Type: Legend
- Location: Leyndell, Ashen Capital
- Strengths: Standard, Strike, and Slash Damage. Magic and Fire (Strong). Holy (Very Strong). All Status Effects.
- Rewards: Remembrance of Hoarah Loux
- Type: Legend
- Location: Mountaintops of the Giants
- Strengths: Holy (Strong). Fire (Very Strong). All Status Effects.
- Weakness: Slash Damage (Weak).
- Rewards: Remembrance of the Fire Giant
- Type: Legend
- Location: Crumbling Farum Azula
- Strengths: Pierce Damage (Strong). Standard, Slash, and Strike Damage. Magic, Fire, Lightning, and Holy (Very Strong). All Status Effects.
- Rewards: Remembrance of the Dragonlord
Great Enemy (Mini-Bosses)
- Location: Tombsward Catacombs
- Weakness: Holy (Weak).
- Strengths: Standard, Slash, and Strike Damage (Strong). Pierce Damage (Very Strong).
- Rewards: Lhutel the Headless
- Location: Hallowhorn Grounds
- Weakness: Slash Damage, Fire, and Holy (Weak).
- Strengths: Magic (Strong).
- Rewards: Ancestral Follower Ashes
- Location: Siofra River
- Strengths: Standard, Strike, and Pierce Damage. Magic, Fire, and Holy (Strong). Lightning (Very Strong). All Status Effects.
- Rewards: Dragon Halberd
- Location: Stormveil Castle
- Weakness: Slash Damage (Weak).
- Strengths: Holy (Very Strong). All Status Effects.
- Rewards: 9,000
Runes, Talisman Pouch
- Location: Dragon-Burnt Ruins, Limgrave
- Strengths: Pierce Damage (Strong). Standard, Slash, and Strike Damage. All Elemental Damage Types (Very Strong). All Status Effects.
- Rewards: Dragon Heart
- Location: Uhl Palace Ruins
- Strengths: Standard, Strike, and Pierce Damage. Magic, Fire, and Holy (Strong). Lightning (Very Strong). All Status Effects.
- Rewards: Frozen Lightning Spear
- Location: Castle Morne, Weeping Peninsula
- Strengths: Standard, Strike, and Pierce Damage. Magic, Lightning, and Holy (Strong). All Status Effects.
- Rewards: Grafted Blade Greatsword
- Location: Raya Lucaria Academy
- Weakness: Slash Damage (Weak).
- Strengths: Fire, Lightning, and Holy (Strong). Magic (Very Strong). All Status Effects.
- Rewards: 14000 Runes, x1 Memory Stone
- Location: Cathedral of Manus Celes, Liurnia of The Lakes.
- Strengths: Pierce Damage (Strong). Standard, Slash, and Strike Damage. Fire, Lightning, and Holy (Very Strong). Magic Damage (Extremely Strong). All Status Effects.
- Rewards: Adula's Moonblade, x3 Dragon Heart
- Location: Mountaintops of The Giants
- Strengths: Strike Damage (Strong). Standard Damage, all Elemental Damage Types (Very Strong). Slash and Pierce Damage (Extremely Strong). All Status Effects.
- Rewards: Dragon Heart, A new draconic power is available at the Cathedral of Dragon Communion.
- Location: Caelid
- Weakness: Pierce Damage (Weak). Standard, Slash, and Strike Damage. Magic, Lightning, and Holy (Very Weak). Fire (Extremely Weak).
- Strengths: Poison and Scarlet Rot (Very Strong). Sleep, Madness, and Death Blight (Immune).
- Rewards: Rewards
- Location: Siofra Aqueduct
- Strengths: Standard Damage, Magic (Strong). Slash and Pierce Damage. Fire, Lightning, and Holy (Very Strong). All Status Effects.
- Rewards: Rewards
- Location: Siofra Aqueduct, Capital Outskirts.
- Strengths: Standard Damage, Magic (Strong). Slash and Pierce Damage. Fire, Lightning, and Holy (Very Strong). All Status Effects.
- Rewards: Rewards
- Location: Spiritcaller's Cave
- Weakness: Slash Damage (Weak).
- Strengths: Strike Damage (Godskin Apostle Strong, Godskin Noble Very Strong). Magic and Lightning (Strong). Fire and Holy Damage (Very Strong). All Status Effects except for Sleep.
- Rewards: Rewards
- Location: Crumbling Farum Azula
- Weakness: Slash Damage (Weak).
- Strengths: Strike Damage (Godskin Apostle Strong, Godskin Noble Very Strong). Magic and Lightning (Strong). Poison, Scarlet Rot, and Frostbite (Strong). Fire and Holy Damage (Very Strong).
- Rewards: Rewards
Enemy (Field Bosses)
- Location: Waypoint Ruins, Limgrave
- Weakness: Slash Damage, Lightning Damage (Weak).
- Strengths: Strike Damage, Sleep. (Strong).
- Rewards: 1100 Runes
- Location: Stormfoot Catacombs
- Strengths: Strike Damage (Strong). Standard, Slash, and Pierce Damage. All Elemental Damage Types (Very Strong). All Status Effects.
- Rewards: Noble Sorcerer Ashes
- Location: Limgrave Tunnels
- Weakness: Sleep (Weak).
- Strengths: Strike Damage, Fire, Lightning, Scarlet Rot, Hemorrhage, and Frostbite (Strong). Standard, Slash and Pierce Damage, Poison (Very Strong).
- Rewards: Roar Medallion
- Location: Chapel of Anticipation, Stormveil Castle
- Weakness: Slash Damage (Weak).
- Strengths: All Elemental Damage Types, Poison, and Scarlet Rot (Strong).
- Rewards: Ornamental Straight Sword, Golden Beast Crest Shield (Church of Anticipation).
- Location: Fringefolk Hero's Grave
- Weakness: Pierce Damage, Lightning (Weak).
- Strengths: Slash Damage (Strong).
- Rewards: Reward
- Location: Groveside Cave
- Weakness: Slash Damage and Fire (Weak).
- Strengths: Lightning, Hemorrhage, and Frostbite (Strong).
- Rewards: Flamedrake Talisman
- Location: Coastal Cave
- Weakness: Standard, Strike, and Pierce Damage. All Elemental Damage Types (Weak). Slash Damage (Very Weak).
- Rewards: Tailoring Tools, Sewing Needle
- Location: Earthbore Cave
- Weakness: Slash Damage and Fire (Weak).
- Strengths: Magic, Poison, Scarlet Rot (Strong). Hemorrhage, Frostbite (Very Strong).
- Rewards: Spelldrake Talisman
- Location: Stormhill Evergaol
- Strengths: Fire, Lightning (Strong). All Physical Damage Types, Magic, Holy (Very Strong). All Status Effects.
- Rewards: Rewards
- Location: Weeping Evergaol
- Weakness: Fire, Lightning (Weak).
- Strengths: Standard, Slash, and Strike Damage. Poison, Scarlet Rot (Strong). Hemorrhage, Frostbite (Very Strong).
- Rewards: Radagon's Scarseal
- Location: Limgrave
- Strengths: Standard, Strike, and Pierce Damage. Magic, Poison, Scarlet Rot, Sleep (Strong). Slash Damage, Fire, Holy, Hemorrhage, Frostbite (Very Strong).
- Rewards: Rewards
- Location: Capital Outskirts
- Strengths: Standard, Strike, and Pierce Damage. Magic, Holy, Poison, Scarlet Rot, Sleep (Strong). Slash Damage, Fire, Lightning, Hemorrhage, Frostbite (Very Strong).
- Rewards: Dragon Greatclaw, Dragonclaw Shield
- Location: Deathtouched Catacombs
- Strengths: All Physical Damage Types, all Elemental Damage Types (Strong - Except for Pierce Damage and Holy, to which it's Very Strong).
- Rewards: Assassin's Crimson Dagger
- Location: Academy Crystal Cave
- Strengths: Standard and Strike Damage (Strong). Slash and Pierce Damage. All Elemental Damage Types. (Very Strong). All Status Effects.
- Rewards: Crystal Release
- Location: Limgrave, Weeping Peninsula, Caelid
- Strengths: Pierce Damage, Lightning, Poison, Scarlet Rot (Strong). Standard, Slash, and Strike Damage. Magic, Fire, Holy, Hemorrhage, Frostbite (Very Strong).
- Rewards: Rewards depend on the Location.
- Location: Stormhill, Limgrave.
- Strengths: Pierce Damage. Lighting Damage. Poison, Sleep, and Scarlet Rot (Strong). Standard, Slash, and Strike Damage. Magic, Fire, and Holy Damage. Hemorrhage and Frostbite.
- Rewards: Bone Peddler's Bell Bearing
- Location: Auriza Hero's Grave
- Strengths: Fire and Lightning Damage (Strong). All Physical Damage Types. Magic and Holy Damage. Poison, Scarlet Rot, Frostbite, and Sleep (Very Strong).
- Immunities: Hemorrhage, Madness.
- Rewards: Ordovis's Greatsword, Crucible Axe Helm, Crucible Axe Armor, Crucible Gauntlets, Crucible Greaves.
- Location: Capital Outskirts.
- Strengths: Holy Damage (Strong).
- Weakness: Slash Damage (Weak).
- Rewards: Omenkiller Rollo
- Location: Forbidden Lands
- Strengths: Standard Damage. Magic Damage (Strong). Slash and Pierce Damage. Fire and Lightning Damage (Very Strong). Holy Damage (Extremely Strong).
- Immunities: All Status Effects.
- Rewards: Gargoyle's Blackblade, Gargoyle's Black Halberd, Gargoyle's Black Axe, Gargoyle's Black Blades.
- Location: Mountaintops of the Giants
- Strengths: Standard and Slash Damage. Magic and Fire Damage (Strong). Pierce and Lightning Damage. Scarlet Rot (Very Strong).
- Weaknesses: Strike Damage. Holy Damage (Very Weak).
- Immunities: Poison, Hermorrhage, Frostbite, Sleep, Madness, and Death Blight.
- Rewards: Death Ritual Spear.
- Location: Leyndell, Ashen Capital
- Weakness: Lightning Damage, Poison, Scarlet Rot, Hemorrhage and Frostbite (Weak).
- Rewards: Rewards
- Locations: Summonwater Village, Artist's Shack (East Liurnia of the Lakes), Wyndham Catacombs, Snow Valley Ruins Overlook.
- Strengths: Standard and Slash Damage. Magic and Fire Damage. Scarlet Rot (Strong). Pierce Damage. Lightning Damage (Very Strong).
- Weakness: Strike Damage. Holy Damage (Very Weak).
- Immunities: Poison, Hemorrhage, Frostbite, Sleep, Madness, and Death Blight.
- Rewards: Depends on Location.
- Location: Forlon Hound Evergaol
- Strengths: Standard, Slash, and Strike Damage. Poison, Scarlet Rot, Hemorrhage, Frostbite (Strong).
- Weakness: Lightning Damage.
- Rewards: Rewards
- Location: Leyndell, Royal Capital
- Weakness: Lightning Damage, Poison, Scarlet Rot, Hemorrhage and Frostbite (Weak).
- Rewards: Rewards
- Location: Weeping Peninsula, Liurnia of the Lakes, Mountaintops of the Giants, Caelid, Leyndell, Royal Capital, Deeproot Depths.
- Strengths: Standard, Slash, and Pierce Damage. Magic and Lightning Damage. Poison and Scarlet Rot (Strong). Holy Damage (Very Strong).
- Immunities: Hemorrhage, Sleep, Madness, and Death Blight.
- Weakness: Fire Damage (Very Weak).
- Rewards: Rewards
- Location: Cathedral of Manus Celes, Liurnia of The Lakes.
- Strengths: Standard, Slash, and Strike Damage. Magic, Fire, and Lightning Damage. Frostbite (Strong). Pierce Damage, Holy Damage (Very Strong).
- Immunities: Poison, Scarlet Rot, Hemorrhage, Sleep, Madness, and Death Blight.
- Rewards: Rewards
- Location: Murkwater Catacombs, Auriza Side Tomb
- Weakness: Slash Damage (Weak)
- Rewards: Rewards
- Location: Stillwater Cave, Abandoned Cave
- Strengths: Standard and Strike Damage. Magic Damage. Hemorrhage and Frostbite (Strong). Slash Damage and Holy Damage (Very Strong). Status Effects depend on Boss Variant.
- Weakness: Fire Damage (Weak).
- Rewards: Rewards
- Location: Village of the Albinaurics, Volcano Manor, Perfumer's Grotto
- Strengths: Magic, Lightning, and Holy Damage (Strong). Fire Damage, Poison, and Scarlet Rot (Very Strong)
- Weakness: Weakness
- Rewards: Rewards
- Location: Road's End Catacombs, Spiritcaller's Cave.
- Strengths: Magic Damage (Very Strong).
- Weakness: Standard, Strike, and Pierce Damage. Lightning Damage. Frostbite and Sleep (Weak). Slash Damage (Very Weak).
- Rewards: Rewards
- Location: Unsightly Catacombs
- Strengths: Strike Damage (Strong). Poison and Scarlet Rot (Very Strong).
- Weakness: Magic, Fire, and Lightning Damage (Very Weak).
- Rewards: Rewards
- Location: Mt. Gelmir, Giant's Mountaintop Catacombs, Fringefolk Hero's Grave.
- Strengths: Magic and Lightning Damage (Strong). Holy Damage. Poison, Scarlet Rot, and Hemorrhage (Very Strong).
- Immunities: Sleep, Madness, Death Blight.
- Weakness: Fire Damage (Weak).
- Rewards: Rewards
- Location: Mt. Gelmir
- Strengths: All Elemental Damage Types (Strong). All Physical Damage Types, Poison, and Scarlet Rot (Very Strong).
- Immunities: Hemorrhage, Frostbite, Sleep, Madness, and Death Blight.
- Rewards: Rewards
- Location: Volcano Cave
- Weakness: Slash Damage, Fire Damage (Weak).
- Rewards: Rewards
- Location: Hermit Village
- Weakness: Slash Damage, Fire Damage (Weak).
- Rewards: Rewards
- Location: Sealed Tunnel
- Strengths: All Elemental Damage
- Weaknesses: Physical Damage, Poison, Scarlet Rot, Hemorrhage
- Rewards: Onyx Lord's Greatsword
- Location: Volcano Manor
- Rewards: Inquisitor's Girandole
- Location: Malefactor's Evergaol
- Rewards: Flame of the Fell God
- Location: Royal Grave Evergaol
- Strengths: All Elemental Damage
- Weaknesses: Physical Damage, Poison, Scarlet Rot, Hemorrhage
- Rewards: Meteorite
- Location: Altus Plateau
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Lansseax's Glaive
- Location: Yelough Anix Tunnel (Consecrated Snowfield)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Meteorite of Astel
- Location: Sellia Evergaol (Caelid)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Battlemage Hugues Ashes
- Location: Lakeside Crystal Cave
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Cerulean Amber Medallion
- Location: Cuckoo's Evergaol (Liurnia of the Lakes)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Greatblade Phalanx
- Location: Aeonia Swamp (Sellia, Town of Sorcery in Caelid)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Commander's Standard, Unalloyed Gold Needle
- Location: Castle Sol
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Veteran's Prosthesis
- Location: Deeproot Depths
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Siluria's Tree
- Location: Lux Ruins (Altus Plateau)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Ritual Sword Talisman
- Location: Limgrave, Weeping Peninsula, Liurnia of the Lakes, Leyndell, Royal Capital
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Blue-Feathered Branchsword (Limgrave), Sacrificial Axe (Weeping Peninsula), Red-Feathered Branchsword (Liurnia of the Lakes), Twinbird Kite Shield (Capital Outskirts)
- Location: The Shaded Castle
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Briar Greatshield, Marais Executioner's Sword
- Location: Leyndell, Royal Capital
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Golem's Halberd
- Location: Sellia Crystal Tunnel (Caelid), Capital Outskirts (Altus Plateau)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards:
- Location: Deeproot Depths
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Fia's Mist
- Location: Dragonbarrow (Caelid)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Dragon Heart
- Location: Gaol Cave and Leyndell, Royal Capital
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Putrid Corpse Ashes (Gaol Cave), Duelist Greataxe (Leyndell, Royal Capital).
- Location: Liurnia of the Lakes
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Dragon Heart
- Location: Mt. Gelmir
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Rykard's Great Rune,
Remembrance of the Blasphemous
- Location: Golden Lineage Evergaol
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Godfrey Icon
- Location: Leyndell, Royal Capital
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Talisman Pouch
- Location: Altus Plateau, Caelid, Mountaintops of the Giants
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Godskin Peeler, Scouring Black Flame (Altus Plateau). Godskin Apostle Set (Caelid). Godskin Swaddling Cloth, Black Flame Ritual (Mountaintops of the Giants)
- Location: Carian Study Hall, Spiritcaller's Cave, Volcano Manor
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Godskin Noble Set (Carian Study Hall). Godskin Swaddling Cloth, Black Flame Ritual (Spiritcaller's Cave). Serpent's Amnio, Godskin Stitcher (Volcano Manor)
- Location: Consecrated Snowfield (Mountaintops of the Giants)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Dragon Heart
- Location: Highroad Cave
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Blue Dancer Charm
- Location: Seethewater Cave
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Kindred of Rot's Exultation
- Location: Stormveil Castle, Fort Gael, Redmane Castle (during Festival), Castle Sol, Leyndell, Royal Capital
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Somber Smithing Stone [1], Beast Blood, Old Fang x2
- Location: Miquella's Haligtree
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Loretta's Mastery, Loretta's War Sickle
- Location: Gael Tunnel, South of Fort Laiedd.
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Dragon Heart, Moonveil (Gael Tunnel). Dragon Heart, Magma Breath (South of Fort Laiedd)
- Location: Ruin-Strewn Precipice
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Magma Wyrm's Scalesword, Dragon Heart
- Location: Tombsward Cave, Perfumer's Grotto
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Viridian Amber Medallion, Great Omenkiller Cleaver
- Location: Cave of the Forlorn
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Golden Order Greatsword
- Location: Unsightly Catacombs, Redmane Castle
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Perfumer Tricia Ashes, Ruins Greatsword
- Location: Subterranean Shunning-Grounds
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Bloodflame Talons
- Location: Sage's Cave
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Family Heads
- Location: Sellia, Town of Sorcery
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Nox Flowing Sword
- Location: Murkwater Cave
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Spear +7, Leather Armor, Leather Gloves, Leather Boots, Golden Rune (1) x2, Grovel for Mercy (Gesture)
- Location: Caelid, Greyoll’s Dragonbarrow, Consecrated Snowfield, Elphael, Brace of the Haligtree
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Greenburst Crystal Tear, Flame-Shrouding Crystal Tear (West Caelid). Opaline Hardtear, Stonebarb Cracked Tear (North Caelid). Ruptured Crystal Tear, Thorny Cracked Tear (Consecrated Snowfield). Rotten Staff (Elphael, Brace of the Haligtree).
- Location: Consecrated Snowfield Catacombs
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Great Grave Glovewort x2, Rotten Gravekeeper Cloak
- Location: War-Dead Catacombs
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Redmane Knight Ogha Spirit Ashes, Golden Seed
- Location: Gelmir Hero's Grave
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Bloodhound Knight Floh
- Location: Lord Contender's Evergaol
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Fingerprint Set, Vyke's Dragonbolt
- Location: Caria Manor
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Loretta's Greatbow, Ash of War: Loretta's Slash
- Location: Kingsrealm Ruins
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Runes
- Location: Writheblood Ruins
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Runes
- Location: Morne Tunnel
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Rusted Anchor
- Location: Nokron, Eternal City, Hidden Path to the Haligtree
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Silver Tear Mask, Larval Tear x2,
Blackflame Monk Amon Ashes
- Location: Minor Erdtree (Altus Plateau)
- Strengths: Strengths
- Weaknesses: Weaknesses
- Rewards: Crimsonspill Crystal Tear, Speckled Hardtear
- Anonymous
All these smart people who say that using cheese weapon with mimic trivialize X boss make me laugh every time
- Anonymous
Man they really lowered the value of the Boss HP bar in this one. Feels like i could encounter a group of squids on a beach and the bigger one will be granted a boss HP bar.
- Anonymous
Let's just make it clear, "most" of these bosses are not reused common enemies. Can you name any bosses who falls into this category besides Duelists and Watchdogs? And even so, they appear as mobs only in late game, and in very small quantitites. Sure, there are also some exceptions like Demi-Human Chiefs, Cemetery Shade (who occurs as an respawnable enemy only once), Miranda, Omenkiller, Crystalians but that's all iirc. You may also bring up Tree Spirits, but there is a difference between a common enemy and the mini boss. People's tendency for exaggerating things is ludicrous. As if everyone is pointing out that "this boss is not unique" only to bring some attention to their persona, honestly. I may sound like elden ring fanboy with this one, but that's just how things really are
- Anonymous
- Anonymous
I think whenever someone calls balance "overtuned," you can safely discard their opinion until they provide further elaboration. We aren't talking about violins here, that word is so vague in the context of a video game that it basically means nothing by itself. Just a thought I had reading all the incredible opinion pieces below.
- Anonymous
Battlemage Hugues and Cleanrot Knight duo shouldn't be listed as Dragonbarrow bosses. The part of Dragonbarrow where evergaol and the cave are located is separated from the rest of the region by blazing wall and scaled to Caelid's level.
- Anonymous
There are 165 bosses, but Greyoll is not counted as one of them, even though the wiki says so, right?
- Anonymous
- Anonymous
I don't really know if these bosses are unfair or not, but that doesn't excuse the fact that they're simply not fun.
- Anonymous
Elden ring overused of fogwall boss is a great flaw. They could just design the dungeon better with those boss by making them normal enemies and make the dungeon more challenge with more enemies variety and good placement without the need of a boss. The lever is already a good indicator that you finish the dungeons. But instead they made it always a mid enemies being boss, it not fun for over leveled player to went on those dungeons bc they know the boss is a push over, instead of setting expectation on the boss elden ring could just set it good more dungeons like trap fill with more enemies.
I had more fun with bed of chaos and semon of dong and watchdog of old lords than half of these
- Anonymous
I love how everyone complains about these bosses being bad and not having any openings even though their openings are so obvious and also ds3 was literally R1 Spam Simulator and the rolling was just so op
- Anonymous
My top 10:
1. Radahn
2. Placidusax
3. Godrick (Godrick in front of Godfrey, how could I ?! well he doesnt spam aoes that much and I like the pace of the fight much more)
4. Godfrey
5. Limgrave Tree Sentinel
6. Astel
7. Rykard
8. Elemer of the Briar
9. Rennala (the music, the atmosphere made me lose on purpose on my 1st playthrough)
10. Sir Gideon Ofnir The All- ok just kidding. It's Ancestor Spirit.
- Anonymous
my favourite boss in the game is elden beast because its a fat whale
- Anonymous
In Capital Outskirts there is a Ulcerated Tree Spirit. It is West of that Minor Erdtree Church.
(https://eldenring.wiki.fextralife.com/Ulcerated+Tree+Spirit#capital-outskirts)
In Leyndell, Royal Capital is a Erdtree Avatar right on the main avenue, which i cannot find on the list.
(https://eldenring.wiki.fextralife.com/Erdtree+Avatar#leyndell-royal-capital)
So elden ring decided to be like ds2 and sacrifice boss quality for quantity?
- Anonymous
People would be less complain about reused enemies if tree spirit, tree avatar and their putrid counterpart have no boss hp bar and super weak to fire like the push of man in ds3, it should be stun lock them and deal massive amount of dmg toward tree enemies just like how heal to revenant.
- Anonymous
Idk what the hell happened to fromsoft in terms of the hitboxes, ds3 had damn near perfect hitboxes, and even though you can't expect that for ALL the bosses in elden ring just cause of the large quantity, even the main bosses have complete garbage hitboxes, damn near stooping to ds2 level at certain points. The hitboxes on the bigger bosses are so small to the point that shorter weapons literally can't hit them, and their attack hitboxes linger for a solid 0.5 second afterwards, which doesn't sound too bad but in a fast paced game where one hit can send you back to a grace it is a very big issue
- Anonymous
Hi there, "Onyx Lord" and "Alabaster Lord" of Liurnia (Caria Manor) are duplicate references to bosses, since both appear to be located in Royal Grave Evergaol?
- Anonymous
all of these bosses are a pale shade to the brutality of Mist Noble in Sekiro, still have nightmares to this day
- Anonymous
stop playing the game like ds4, causes its not, stance breaking is an important thing and mentioned in the tutorial cave, bosses have openings to do charged and jump attacks, like radagons stomp, jump heavy, theres even stuff like crystal tears that support stance breaking. obviously some things are bad but people love acting like the bosses in other games are perfect
- Anonymous
Honestly, ER bosses are better than ds3 bosses. DS3 bosses just hit rest hit rest hit rest hit rest, but in elden ring they literally go hit hit hit hit fly away combo up down left right input read your heals and be a ****ing ******* for 4 hours straight.
- Anonymous
Why cant we rematch the bosses (scaled to Player level)? Imagine we could fight an actually dangerous godrick.
- Anonymous
Misbegotten Warrior and Perfumer Tricia duo in the Unsightly Catacombs is probably the most cancerous and unfair gank fight in the game for me. Misbegotten is a distinctly aggressive opponent with wide range of attacks, while Tricia constantly spams spark and uplifting aromatics, and considering how small their boss room is you just don't have a chance to fight one of them separately without another striking you from the back. Moreover, you can't summon spirit ashes in this particular fight (unlike in any other catacombs and dungeons) and there is no stake of Marika before the fog wall, so you have to run through whole dungeon after losing to them every time. Godskin Duo fight is actually balanced compared to this one.
- Anonymous
- Anonymous
DLC theory: The DLC will have Miquella as a major character, but probably not a boss. Miquella wanted to bring Godwyn's soul back through Castle Sol and The Eclipse. You know what enemies are related with Castle Sol though? Mausoleum Knights. And where are Mausoleum Knights often found? Protecting the Wandering Mausoleums, which house the bodies of soulless demigods. What if in the DLC Miquella manages to activate The Eclipse, and not only revives Godwyn but the other soulless demigods who will all be the bosses of the DLC.
- Anonymous
Near the bottom of the required bosses list it states the Draconic Tree Sentinel is required to beat the game but not for the achievement. This is not true. To beat the game you can easily use Fia's transporter to get past him and all of Altus Plateau. In my current run through I don't have a single grace unlocked in Altus and I am just delaying starting a new game plus.
- Anonymous
- Anonymous
I've come to the conclusion that boss difficulty in this game is greatly overrated. Not because of any magic or broken weapons, but rather because only in Elden Ring can you send it with a lower body invul jump attack that leads to a crit, or easily force one with charged R2s. No special abilities needed, just understanding system mechanics and how stance-breaking works.
- Anonymous
- Anonymous
Half the bosses are copy pastes of other bosses, they could've just given them a bit different weapon or slightly different looks at least but nope, just the exact fight.
- Anonymous
I don't understand why Myazaky still didn't find a better way to block the players from proceeding than the "orange fog"
The same thing for trivial solutions to navigate the map, like the "neverending Snake Eater's stairs" such as the one in Miquella's Heligtree
- Anonymous
What's up with the people who claim that these bosses are designed to be mowed down with huge dps? Like, it's okay if that's what you want to do, but they're clearly not. Otherwise they wouldn't have such intricate movesets. They're designed to be tackled in multiple ways, just like in the Souls games.
It's kind of annoying that people always have to defend the way they play as the "correct" one, but rather than "pure melee," now it's just the most casual one because lots of people are having a skill issue. Which is fine. Not everyone has to be a god gamer or anything like that. But at least be able to admit it, man.
- Anonymous
Seems this comment section is full of followers of Sir Gideon Ofnir, THE ALL-COPING.
- Anonymous
lol the comentarscetion is the best pvp in elden ring and funny to read
- Anonymous
Incredible that this game has, Margit, one of the best video game bosses of all time while also having some of the worst bosses I've ever experienced.
I'd rather fight 50 variations of Margit then some of the god awful fights this game has.
where is an actual good boss, like champion gundyr?????????
- Anonymous
They need to add a boss rush/rematch mode. I don't want to have to deal with this game's playerbase whenever I want to fight a boss again without playing through the whole game.
- Anonymous
Caelid doesn't have an erdtree avatar, it's a putrid avatar instead
- Anonymous
The Tibia Mariner in mountain tops is not a boss, it doesn't have a boss health bar. The wiki also mentions it, just noticed that during my all bosses run.
- Anonymous
The Tibia Mariner in mountain tops is not a boss, it doesn't have a boss health bar. Their wiki page also mentions it, just noticed that during my all bosses run.
- Anonymous
the article states that the minimum bosses to enter Leyndell is 3: Radahn; Mohg; and either Draconic Tree Sentinel or Fia's Champions.
While this is true for the Draconic Tree Sentinel route, going through the Deeproot Depths would require more than 3 bosses, as you would need to defeat the Valiant Gargoyle duo in Siofra Aqueduct to gain access to the Deeproot Depths, since the other entrance through the Subterranean Shunning Grounds isn't available until gaining access to Leyndell
- Anonymous
Its good to have an opinion, but at the end of the day, this game is godlike **cking awesome and you should bow in sheer awe, 11/10 !
- Anonymous
There's a typo in the Elden Ring Achievement Bosses section on Placidusax. ;)
- Anonymous
Worst bosses in the game? My top three garbage design choices are: 1. Dual Gargoyles (even the single gargoyles suck) 2. Mohg (terrible, terrible boss fight) 3. Godskin Duo
- Anonymous
I think there are a lot of great bosses in Elden Ring, but they're mostly A-tier fights. In my opinion, there aren't really any S-tier fights like Isshin, Gael or Orphan of Kos. Maybe Malenia, but I feel like Waterfowl Dance dodge timing might be a bit too stringent.
- Anonymous
"...the minimum number of Bosses required to reach Leyndell is 3 (Radahn, Mohg, and the Draconic Tree Sentinel)"
Isnt Mohg located beyond Leyndell?
- Anonymous
They should buff Milenia, make her immune to everything, make her attack atleast 3 times faster and give her OP, fast ranged attacks
- Anonymous
- Anonymous
am I the only one who thought godrick the grafted was harder than every other boss but malenia? I probally am
- Anonymous
I honestly found the god skin one of the easier and more fun bosses in the game, I liked the challenge of them since most eldin ring bosses are so easy. wish margit and other early game bosses were a lot harder.
- Anonymous
In the section with all the bosses, there is a spelling error as Dragonlord Placidusax is spelt incorrectly. (Dragonlord Plasiduax)
- Anonymous
Kinda wild to think only 8 of these bosses are mandatory. 7 if you instakill-cheese the draconic tree sentinel
- Anonymous
- Anonymous
Proudly use spirit ashes for all duo/gang boss fights honestly. Most of those fights suck anyway and is just an obstacle to get to the actually fun fights. Most mandatory bosses are 1v1 anyway except Godskin duo and they can go **** themselves anyway
- Anonymous
My favourite boss attack is the one that turns my FPS into a single digit number
Are these descriptions from an official source? A handful of them make claims not confirmed by in-game text.
- Anonymous
Envoy Long Horn seemed to destroy every dragons out there. Tested and worked
Putrid Crystalian under Dragonbarrow links to regular crystalian page. This is unacceptable.
- Anonymous
Dark Souls boss design has been amazing since Artorias of the Abyss, when priorities shifted from making mostly unique, solution-based encounters to making fast-paced, challenging fights. This is in and of itself is a GREAT thing, but in their Souls series (which Elden Ring is a part of), FromSoft has continuously made substantial improvements to their systems to account for this. In Dark Souls 3, this lead to i-frames for the dodge roll and ensuing use of it in game play. In Elden Ring, it shows in the abundance of vastly overpowered spells and summons. Luckily enough, FromSoft has shown that they have created mechanics that accommodate their contemporary design priorities, provided they work with someone like Bandai Namco. Both Bloodborne and Sekiro introduced features that were meant to counter aggressive bosses, rallying/crippling/gun parry and deflecting/posture respectively, which is different than the Souls series. It's just that, for an AWESOME reason, they improved their 2009 basis from Demon's Souls when they go back to making this type of game.
Now feel free to upvote me all you like.
- Anonymous
Clearly a lot of people in the comments have been disillusioned by the weaker bosses in the game, (or frustrated by the late game ones.) There's a lot of really good bosses here, guys. If you're seriously suggesting there's only 1-5 good bosses, (or none,) you're straight up delusional.
- Anonymous
Dark Souls boss design has been terrible since Artorias of the Abyss, when priorities shifted from making mostly unique, solution-based encounters to making fast-paced, challenging fights. This is in and of itself isn't a bad thing, but in their Souls series (which Elden Ring is a part of), FromSoft has failed to make substantial improvements to their systems to account for this. In Dark Souls 3, this lead to a ridiculous amount of i-frames for the dodge roll and ensuing abuse of it in gameplay. In Elden Ring, it shows in the abundance of vastly overpowered spells and summons. Funnily enough, FromSoft has shown that they can create mechanics that accomdate their contemporary design priorities, provided they work with someone other than Bandai Namco. Both Bloodborne and Sekiro introduced features that were meant to counter aggressive bosses, rallying/crippling/gun parry and deflecting/posture respectively. It's just that, for some mysterious reason, they never improve their 2009 basis from Demon's Souls when they go back to making this type of game.
Now feel free to downvote me all you like.
- Anonymous
Isn't Onyx Lord under Liurnia of the Lakes just a duplicate of the Alabaster Lord that's already there on the list? They're referring to the same boss.
- Anonymous
- Anonymous
- Anonymous
If there any way to cheese the bosses?
Or its just a matter of reflexes the whole game?
- Anonymous
Elden beast needs to grow a set and fight a "lowly tarnished" instead of running away
- Anonymous
And people say dark souls 2 has bad bosses, yeah right, Elden Ring knocks it out of the park in terms of having awful boss fights
- Anonymous
- Anonymous
few thing that can and will one shot you in post capital even with 60 Vigor and 35% damage reduction :
Borealis's Glacial Roar
Godskin Noble's Godskin Wheel
Godskin Apostle's Black Flame Whirlwind
Placidusax' Stationary Thundercloud Form
Astal's Illusionary Teleport Grab
Theodorix, "that bonk attack"
Malenia's Phantom Spirits
Dark Souls I,II&III endgame is walk in a park compared to ER
- Anonymous
- Anonymous
Yes, all these broken thrash boss fights are better than Ds3 great line up of bosses that none of don't just run away from you 1/2 the time. ( to the person is under me)
- Anonymous
- Anonymous
Some of these I have not exterminated yet like the Blood priest
- Anonymous
After playing the other games, i can safely say the bosses in this game are a huge mixed bag, some are genuinely fun, well balanced and a joy to fight like Godfrey/Hoarah Loux and Dragonlord Placidusax, others are some of the most awfully designed rage inducing horseshit in any soulsborne game, those goddamn Valiant Gargoyle bastards, the Foreskin Duo and that absolute travesty of a final boss, The Elden Beast. This game did alot of things very well, I personally don't think it's boss design was one of them, or atleast it is very inconsistent in quality, ranging from being so easy that it's boring, or tedious infuriating garbage, to genuinely really cool and enjoyable.
- Anonymous
So is this what Godrick refers to as "Our home bathed in rays of gold" because in the description of the mimics veil it says he was exiled from Leyndell
- Anonymous
I enjoyed bosses in ds1 and ds3. Some were lame in ds2 but overall they weren't terrible.
In ER they're either a chore or annoying. There aren't any that are fun. Like, in DS3, there are so many fun bosses that I like trying different ways to beat. Not true in ER.
- Anonymous
Wish more bosses had 2 entire HP bars .. it would've made more fight memorable. Though some are ok with 1, they would've been epic with 2, like Melania was... Beast cleargyman, first elden Lord, and radahn are the main ones I think deserved it. Sad really
- Anonymous
can we talk about how despite the fact we have elden ring, our default pfps are still dark souls 1 knight?
- Anonymous
- Anonymous
I don't agree with the sentiment that ER's boss reuse is comparable to the earlier FromSoft games. It's just that the earlier Dark Souls games made every enemy placement matter. Like the Six-eyed Channelers weren't reused in the Undead Parish and The Depths cause they were lazy, it was because they were Sceathe's henchmen and created both the Gargoyles and the Gaping Dragon. And yeah there's the dragon lower halves they had to mass copy paste in DS1 cause they ran out of time, but they were a much smaller studio back then and it was still well thought out cause if you look down from where the undead dragon top half is in Valley of the Drakes it goes down to where the lower halves are in Lost Izalith implying there was only going to be 1 down there but they just ran out of time. There's no real excuse for Elden Ring because there's so much unnecessary content and areas in this game much like DS2 they could have just made a smaller game. Like I found the 2 other Red Wolf bosses before the 1 in the Academy cause I didn't find the glintstone key until I had no where else to go, it made no sense why they could use magic but I figured it was just a breed of wolf that could do that. But then you find the one in the Academy which can use magic specifically for a special reason because its master was at the academy and it
studied magic with them, but the lore drops flat because I found 2 other ones that have no reason exist that were identical before I found the on mandatory one. Same with Mohg, I found Mohg in the Sewers and thought it was a cool secret boss, but then there's just a Mohg in the Eternal City that's apparently the real Mohg and other one just literally has no reason to be there or to be called Mohg. It's like they wanted to put a boss in the sewers but couldn't make one so they just threw another Mohg in there, ruins both encounters for me just like with the wolf. I'd rather they didn't put the sewers in at all if they're going to reuse a boss it just makes me hate both the fake and real version of the boss because I fought the filler one thinking it was the real one when only the real one has lore I'm supposed to care about apparently. Like fallingstar beast is the most forgivable one cause they're just like living meteors that fall down but even Astel is kinda stupid, like they're supposed to be these divine beings they shouldn't look literally exactly the same it's like putting ebrietas the daughter of the cosmos in multiple places in bloodborne like it just ruins the whole point I just feel like I'm playing some kind of fangame at that point. I'm ok with them re-using basic mobs and beasts like taurus demon but re-using something like astel or artorius or godrick just breaks the world for me. Like when I saw, "Godefroy" in the evergaol I literally just turned the game off cause I had no interest fighting a lazy reused Godrick. Like it's supposed to be his brother? Bro it literally is a carbon copy of him it has all the grafted arms in the same places with the same weapons and clothes, its just him. I agree re-using things is usually good game design but Elden Ring crosses the line too many times.
- Anonymous
I don’t quite understand people’s dislike of reused bosses in ER. From the perspective of the game by itself, it helps to flesh out certain aspects of the world, such as there being multiple astel and fallingstar beasts because they’re a race of beings. When looking at the game relative to others, it still has more unique bosses than most games have enemies. Take, for example, another popular open world game like Ghost of Tsushima; it’s praised for so much and yet I can only recall there being around 4 or 5 enemies which then have slight texture and armor variations across the map along with every quest being a repetitive laundry list of chores (practically the same can be said for Breath of the Wild in terms of copy pasted enemies and especially dungeons). To me it seems like fromsoft went above and beyond with their diversity of design and quantity of bosses/enemies and yet people are still upset because they can’t be bothered to fight something twice in one game. This is compounded with the fact that the only people I’ve seen complain about this are returning fromsoft fans. New players seem perfectly content with the game’s layout (though I can’t speak for the whole). When looking at the big picture, it seems like returning players are hellbent on getting the same experience out out of every game made by From Software so much so that they’re now mad at getting, somehow, too much of more of the same.
Also on the note of bosses dealing too much damage: I invite you to the joys of exploring the world, gathering resources, and not just rushing the main story because there are so many lighweight, high defense armors and rune sources to be found if you walk three feet to the left.
If you actually ate my whole word salad: thank you (whether you liked it or not)
- Anonymous
Not really good at this game but still brilliant boss designs
- Anonymous
Bosses have been reused since Demon's Souls and Dark Souls 1 (Vanguard Demon, Asylum/Stray Demon) a boss doesn't mean it's necessarily unique. The lore explains this as well, I don't get all the crying over bosses, I have seen quite a bit of diversity in bosses and each presents a challenge to a different build/play style
- Anonymous
There are 150+ bosses in this game and yet less than 5 of them are good bosses.
Fun fact: Bosses dont input read, if they did they would react to stuff like night sorceries. Godskin apostles are programmed to fireball your fingers for sipping wine instead of sunny D
- Anonymous
Most explicitly female bosses/mini bosses in a souls game yet. Sekiro comes in second.
-Malenia
-Loretta
-Renalla
-Black knife assassins (x5)
-Crucible knight Siluria
-Nox Swordstress
-Perfumer Tricia
- Anonymous
Elden ring bosses are incredibly poorly balanced . Most bosses are underpowered and overpowered at the same time . Playing solo is just pain unless your weapon does ridiculous damage or has status effects . Fighting with a slow weapon without status effects like you are literally playing the game wrong .
Delayed attacks , AOE attacks , long combos all of these are fine but the problem is it does n't stop there . The game input reads and reacts within one frame and fastest know human reaction is 0.15 s , So the game is literally reacting 10 faster than it is even possible for a human . This is not just for healing or spells ,bosses combos change based sometime they follow up their combos with a attack which they never do unless you attack them " after combos are finished " or even cancel out their recovery frames and go into another combo . Duo bosses are just **** , Not one duo boss in this game is well designed . Camera is a issue for every large bosses why can't the camera pan out for these like DS2 . Combine most these with waterfowl dance , heal on hit , inconsistent hyper armour and ignoring poise break you get Malenia , I am convinced this a sekiro boss they did n't complete on time for release and throwed it into elden ring with minimal changes and of course zero testing , There is probably a good boss behind all of this bs .
On the other hand using spirit summons even very weak ones removes most of these complaints but they make the game a cakewalk . On my first playthrough the only boss whose moveset I learned was Godrick every other boss I had no clue what they were doing most of time and I was using imp ashes for most of the game not mimic tear or tiche.
Honestly I am concerned about future of souls games considering success of ER Formsoft will very likely double down on this kind of design . ER inevitable DLC will confirm if this is case
- Anonymous
Out of all of the bosses i'd have to say Godfrey,Placidusax and Maliketh are proly my faves.
- Anonymous
- Anonymous
Is Mohgwyn's palace part of siofra river? I thought it was a separate area in its own right.
- Anonymous
Honestly, the reused boss no.4 is not even a problem with me. Its the god awful ganks and horribly balanced post lyndell bosses which are a slog. Went from liking bosses to dreading fighting one because of things like having to lvl vgr to 60 to not get one shot(even after having about 35% damage reduction in average)
- Anonymous
The dirty secret of FromSoftware games is that the boss battles, for all their exterior diversity, can pretty much all be summarised with: "find / bait + punish exploitable attack". Elden Ring is no different, from what I've seen so far (which is most of the bosses at this point). ER is better than previous games for having a lot more ways in which you can punish the exploitable attacks, and it opens up more attacks / moves to punishments than before, but it's all still built on the same underlying mechanic.
Also, Dark Souls 2 - the least liked game of all the Soulsborne-type FromSoft games - had a camera that zooms itself out during some boss fights, for exactly the reasons Elden Ring players are complaining so much about how a lot of the "difficulty" in some boss battles is more to do with the camera + environment than the boss itself. Why, oh why, did they not keep the sole feature of DS2 that wasn't massively disliked here?
idk how to explain this, but when I stopped fighting these bosses like a typical Dark Souls player, I had a lot more fun fighting the bosses. Of course, it doesn't excuse some of the more questionable design choices, but I simply just make do with what is present at the moment.
We have: The abundance of input-based attacks, delayed attacks for days, AoEs that you are encouraged to jump over, regular attacks you can also jump over, as well as everyone's favorite: Duo bosses.
For input-based attacks, I honestly just waited for an opening to drink my flask and if there wasn't one, I just got to a safe spot and then did it. It's definitely obvious though and I kinda wish it was more subtle than just "yeets black fireball at Tarnished as soon as the press of the heal button"
Delayed attacks prey on your fear, and also allows you to get some extra attacks in before they execute the attack. Watch carefully for when they'll strike, or count how many seconds it takes for the attack to come out. As a certain Sword-Saint said: "Hesitation is Defeat"
The game doesn't really tell you this, but jumping also allows you to dodge certain attacks, especially some AoEs like Godrick's shockwaves and Godfrey's thunderous stomps. You can also dodge regular attacks too, as long as they aren't vertical attacks like uppercuts or slams. Thrusts are weird because I think you can jump over thrusts that come under, but not the thrusts that come over.
My rule for Duo Bosses: If the boss has a buddy, then you can have at least 1 buddy too. Unless for some forsaken reason you want to fight them solo, it is okay to use a mechanic intended by the devs to even out the fight. I personally don't really summon nor use spirit ashes to fight them not because I hate them (I actually like the mechanic), but because I've been too used to soloing the bosses in previous games.
For some reason, I also used my hearing a lot to figure out what attack the enemy will do, like correctly timing my dodge for Astel's laser as well as other things, though in some cases it could also be me compensating for the classic Fromsoft camera lol
We've also got just outright bad attacks that should've been playtested more, but it's whatever. Those kinds of attacks also existed in earlier games so we'll unfortunately have to acknowledge they exist. When in doubt, go online.
Basically, Elden Ring combat to me is basically just subtley different from Dark Souls + we get a bit of Sekiro combat as a treat, though I do wish some more Sekiro combat was involved other than just posture-breaking, guard countering, and jumping. I'd argue that Elden Ring is simultaneously the most skill-based and the least skill based Fromsoft game because on one hand, positioning is even more important than it was in earlier games, but on the other, you could just launch moons at Malenia, Blade of Miquella while Tiche runs around inflicting Destined Death on her (which is valid btw, because it's using the tools given by the devs)
At the end of the day, I'm just some guy giving my opinion about Elden Ring boss design, and I probably might be ranting a ton, but changing my mindset really helped me appreciate some bosses for what they are.
- Anonymous
Hopefully they'll make DLC and the bosses in there won't be as much as an chore like the ones in the main game (Surely)
I need to stop thinking about this game from a dark souls perspective and start thinking in an elden ring perspective
the gank bosses still suck tho
Bosses having second phases where they gain ranged projectiles, huge aoes and the ability to fly around the arena seemed like interesting and cool boss design the first time the game did it. Then Niall does it, then Malenia does it, then Mohg does it, then Maliketh does it, and it starts to feel kids trying to one-up each other on the playground. With the amount of late game bosses who do this exact thing I think it's a grace-given miracle that the Fire Giant doesn't have an extra phase where you break his second leg and he grows wings and starts zooming around the mountaintop like a stunt motorcycle.
10
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