Physical Defense

Type Defensive Stat
Effect Shows your current Physical defense.

Physical Defense is a Defensive Stat in Elden Ring. Physical Defense shows your defense power and damage negation against standard physical attacks. Stats determine the strengths and weaknesses of your character. Defensive Stats are determined by Attributes and Equipment

 

Physical Defense Elden Ring Guide

  • Your Physical Defense and Physical Negation against physical attacks.
  • The former is calculated via attributes, while the latter is calculated via defensive gear and active and passive effects.

 

Elden Ring How to increase character Physical Defense

 

Related Equipment & Items in Elden Ring for Physical Defense

While no equipment directly affects your Physical Defense, your armor is your main source of Physical Negation.

 

Elden Ring Physical Defense Notes & Tips

  • Defense increase by Rune Level and Strength level:
    • The soft caps for Rune Level are 71, 91, and 161.
    • The soft caps for Strength are 30, 40, and 60.
    • The formulas for calculating Physical Defense by Rune Level are as follows:
      • Level 1 - 71: 40 + 60*((Level+79 - 1) / 149)
      • Level 72 - 91: 100 + 20*((Level+79 - 150) / 20)
      • Level 92 - 161: 120 + 15*((Level+79 - 170) / 70)
      • Level 162 - 713: 135 + 20*((Level+79 - 240) / 552)
    • The formulas for calculating Physical Defense by Strength are as follows:
      • Level 1 - 30: 10*(Level / 30)
      • Level 31 - 40: 10 + 5*((Level - 30) / 10)
      • Level 41 - 60: 15 + 15*((Level - 40) / 20)
      • Level 61 - 99: 30 + 10*((Level - 60) / 39)
    • After adding both numbers together, the resulting number is rounded down for the UI menu.

 

Stats in Elden Ring
Arcane  ♦  Dexterity  ♦  Discovery  ♦  Endurance  ♦  Equip Load  ♦  Faith  ♦  Fire Damage Negation  ♦  Fire Defense  ♦  Focus  ♦  Focus Resistance  ♦  FP  ♦  Holy Damage Negation  ♦  Holy Defense  ♦  HP  ♦  Immunity  ♦  Immunity Resistance  ♦  Intelligence  ♦  Level  ♦  Lightning Damage Negation  ♦  Lightning Defense  ♦  Magic Damage Negation  ♦  Magic Defense  ♦  Memory Slots  ♦  Mind  ♦  Poise  ♦  Robustness  ♦  Robustness Resistance  ♦  Runes Held  ♦  Stamina  ♦  Strength  ♦  Vigor  ♦  Vitality  ♦  VS Pierce Damage Negation  ♦  VS Pierce Defense  ♦  VS Slash Damage Negation  ♦  VS Slash Defense  ♦  VS Strike Damage Negation  ♦  VS Strike Defense  ♦  Weight



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    • Anonymous

      Just a clear showcase for you guys.... As Naked ( So without any Armor , Gear or Talismans and Buffs etc. ). A Strength Level 99 character get's approx +36.35% more Flat Physical Defense overall compared to a naked character who only has Level 10 Strength Attribute. ( I tested this both times with my character at Rune Level 402 ). Remember this is not including Rune Level bonuses upto the End at Rune Level 713 which is the Maximum... So Strength has pretty Nasty good Physical Defense benefits. ( This includes all Flat Physical Defense attacks like Standard , Slash , Strike and Thrust ). Keep that in mind... Goodluck.

      • Anonymous

        Should we still use the term "soft cap", when the gain is exponentially good ? Instead of decreasing, it's between 40 and 60 STR that the gain in physical defense is the better. I don't know if it's because I'm not reading it in my native tongue, but "soft cap" is misleading to me due to the definition I give it here.

        • Anonymous

          The damage formula's floating around, but what are the average attack and motion values of non-player enemies, particularly those in late-game areas? In application, is there a threshold for defense that a player (Strength build or no) should aim to hit before endgame (therefore indirectly providing a practical suggested minimum level for endgame bosses), or does enemy atk*mv scale so high that it will always be 4x or 8x any defense we could reach, making rune level irrelevant?

          • Anonymous

            Can someone please explain how defense and negation work? Like how much does having a 44 actually change? It doesn't seem to make much difference wearing my starting gear compared to wearing the heaviest.

            • Anonymous

              Where are these numbers actually coming from? For example, for the rune level I get that it's 40 + 60 * (( Level + 79 - 1) / 149) and I see that the 40 and the 60 must be from the soft caps for strength. Why "79 - 1" though? Why 149? As you go down the calculations, why do we jump from 149 to 150 -- but then jump to 170? And why the "/ 20" and then the "/ 70"?

              • Anonymous

                Tried all stackable buffs and got to 99.994% Negation. I'm probably off and you could get higher but that was the highest I got it to. Lasts for less than like 10 seconds. Not practical at all

                • Anonymous

                  so what's the difference between defence and damage negation? I've just noticed the dragon crest and drake talismans boost damage negation but not defence.

                  • I don't know why the original author did not simplify the formulas, so I did it myself. The values for each threshold are:
                    Rune Level:
                    1-71) [72 - 100] with step 0.4
                    72-91) [100 - 120] with step 1
                    92-161) [120 - 135] with step 3/14 ≈ 0.21
                    162-713) [135 - 155] with step 2/55 ≈ 0.036
                    Strength:
                    1-30) [0 - 10] with step 1/3
                    31-40) [10 - 15] with step 0.5
                    41-60) [15 - 30] with step 0.75
                    61-99) [30 - 40] with step 0.25

                    • Anonymous

                      Are these formulas show how much defense you get per level or your actual defense at that level? Either way it makes no sense:
                      Defense goes down, or I just get less here?
                      25 Str-> 7,5
                      26 Str-> 4,5
                      However, there's a big jump at 41 Srt:
                      40 Str-> 15
                      41 Str-> 25,1

                      • Anonymous

                        The bit about the bull-goat set is wrong. It has the highest physical *absorption*, not defense. Armor doesn't directly impact defense at all, so far as I can see.

                        • Anonymous

                          Str not end buffs defense in elden ring. Defense is super good here, due to a damage stat +scaling it and buff availability. Rune arc + prawn make even naked lvl 1 characters tanky.

                          • Anonymous

                            As with all defenses, it's calculated much the same as it is in DS3. In PvE, most attacks deal generic physical damage. In PvP, attacks deal their actual damage. So a Knight with a sword slashing you in PvE will deal only physical, while a player with that same sword will deal slash.

                            The most important stat for defense is your raw points in all defenses and affinities - this is increased by leveling naturally. Defense and absorption are two entirely different things, just as expected.

                            Defense is a flat negation of a certain amount of damage, up to 50% of the attack's damage I've noticed (needs to be tested). If you have 100 points of defense, and the enemy deals 200 damage - you will negate 100 damage before absorption is applied. Absorption follows behind negation; of that remaining 100 points of damage, if you have 20% absorption of that affinity, you will take 80 damage.

                            Absorption soft caps at 30%, and has a second, harder cap at 50%. This means that the easiest way to reduce damage in Elden Ring is to just passively level up your character. Armor has very little effect until late game, or in areas with really strong enemies. Armor becomes more valuable once enemies deal more than 2x your negation.

                            • Anonymous

                              Add more to this when you figure out how it actually works this time around. I was 100% hoping they'd just gut defense completely tbh and go full absorption based defense.

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