Type Defensive Stat
Effect Shows your resistance to various poison and scarlet rot

Immunity is a Defensive Stat in Elden Ring. Immunity shows your resistance to various poisons and rot. Stats determine the strengths and weaknesses of your character. Defensive Stats are determined by your Attributes and Equipment

Armor equipment commonly protects the player against Standard Damage, but some enemies, not necessarily Sorcerers, may inflict Poison or Fire Damage, for example from hitting you with a torch, and you will notice that even if you have heavy armor, elemental damage still affects you unresisted. If this happens to you often, you might consider Leveling Up your Vigor to increase your Immunity.


Immunity Elden Ring Guide

  • Your resistance to the build up of various poisons and rot. Has no effect on the damage taken or how fast the bar depletes.
  • The higher the number, the less susceptible you are to poison and rot buildup.
  • Governed by your Attributes, as well as Armor and additional effects.


Elden Ring How to increase character Immunity

  • Immunity can be increased by adding points to Vigor


Related Equipment & Items in Elden Ring for Immunity

You can use the following Equipment and Items to increase your Immunity rate:





Elden Ring Immunity Notes & Tips

  • Immunity Increase by Rune Level and Vigor Level
  • The soft caps for Rune Level are 71, 111, and 161
  • The soft caps for Vigor are 40 and 60
  • Vigor does not begin increasing Immunity until Level 31
  • The formulas for calculating Immunity on Rune Level are as follows:
    • Level 1 - 71 --> 75 + 30*((Lvl+79 - 1) / 149)
    • Level 72 - 111 --> 105 + 40*((Lvl+79 - 150) / 40)
    • Level 112 - 161 --> 145 + 15*((Lvl+79 - 190) / 50)
    • Level 162 - 713 --> 160 + 20*((Lvl+79 - 240) / 552)
  • The formulas for calculating Immunity on Vigor are as follows:
    • Level 1 - 30 --> 0
    • Level 31 - 40 --> 30*((Lvl - 30) / 10)
    • Level 41 - 60 --> 30 + 10*((Lvl - 40) / 20)
    • Level 61 - 99 --> 40 + 10*((Lvl - 60) / 39)
  • After adding both numbers together, the resulting number is rounded down for the UI menu. Armor resistance stats are also added to the result.


Stats in Elden Ring
Arcane  ♦  Dexterity  ♦  Discovery  ♦  Endurance  ♦  Equip Load  ♦  Faith  ♦  Fire Damage Negation  ♦  Fire Defense  ♦  Focus  ♦  Focus Resistance  ♦  FP  ♦  Holy Damage Negation  ♦  Holy Defense  ♦  HP  ♦  Immunity Resistance  ♦  Intelligence  ♦  Level  ♦  Lightning Damage Negation  ♦  Lightning Defense  ♦  Magic Damage Negation  ♦  Magic Defense  ♦  Memory Slots  ♦  Mind  ♦  Physical Defense  ♦  Poise  ♦  Robustness  ♦  Robustness Resistance  ♦  Runes Held  ♦  Stamina  ♦  Strength  ♦  Vigor  ♦  Vitality  ♦  VS Pierce Damage Negation  ♦  VS Pierce Defense  ♦  VS Slash Damage Negation  ♦  VS Slash Defense  ♦  VS Strike Damage Negation  ♦  VS Strike Defense  ♦  Weight

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    • Anonymous

      --Cleanrot Spear (+50)
      --Spiralhorn Shield (+50) [can be worn on back]
      --Eclipse Crest Greatshield (+50)
      --Ant's Skull Plate (+60)
      --Immunizing Horn Charm (+90)
      --Immunizing Horn Charm +1 (+140) [this is actually found in the Lake of Rot, it is held by the lone Ancestral Follower wading in the Lake]
      --Mottled Necklace (+40)
      --Mottled Necklace +1 (+60)
      --Erdtree's Favor, Erdtree's Favor +1, Erdtree's Favor +2 (all boost HP which boosts Immunity)
      --Dappled Cured Meat (+100 for 1 minute)
      --Dappled White Cured Meat (+75 for 2 minutes)
      --Immunizing Cured Meat (+100 for 1 minute)
      --Immunizing White Cured Meat (+75 for 2 minutes)
      --Speckled Hard Tear in the Wondrous Physick (+90 for 3 minutes)
      --The Mushroom Set, found in Seethewater Cave contains the Mushroom Head (44), Mushroom Body (102), Mushroom Arms (34), and Mushroom Legs (63). The Mushroom Crown is found in the Lake of Rot and is slightly better than the Head with an Immunity rating of 46. The whole set has an Immunity rating of 243, 245 if you use the Crown.
      --There is also the Cleanrot Set, found by farming Lesser Cleanrot Knights in Caelid (Inner Aeonia Swamp & War-Dead Catacombs) and a late game area. The complete set has an Immunity rating of 150. (27 for the Helm, 63 for the Armor, 21 for the Gauntlets, and 39 for the Greaves)

      • Anonymous

        The highest achievable Immunity stat as of patch 1.07 seems to be 975, achieved with the following setup:

        Base Immunity at character level 713: 230
        Immunizing/Dappled Cured Meat: +100
        Speckled Hardtear: +90
        Mushroom Set w/ Crown: +245
        1 Ant's Skull Plate (60) and 1 Eclipse Crest Greatshield/Spiralhorn Shield (50) (bonus from two of the same shield doesn't stack): +110
        Immunizing Horn Charm +1 (140) and Mottled Necklace +1 (60): +200

        • Anonymous

          According to my calculmalations, the maximum possible Immunity attainable is only 895

          A character on Immunizing Meat, 2 Ant Shields, Best in slot Immunity Armor and Talismans

          and roughly 1.7 Billion souls spent for 99 on all Attributes will reach it.

          NGL Dark Souls 2 did it better

          • Anonymous

            Consider mentioning and linking the "equipment with special effects" page:

            Talismans other than those mentioned here increase immunity, but I think it's sort of indirectly. My guess is that all talismans that increase base attributes, the ones you can increase when you level-up, give the same increase to resistances that leveling-up does. This (only?) includes the soreseals, scarseals, and heirlooms.

            • Seems to do nothing for rot build up, Tested this armor agaisnt my fashion armor which had half the immunity and they both took exactly 18 seconds to fill the rot bar.

              • Anonymous

                This does very little compared to resistances in previous games. Seems to only extend the bar. Buildup rate, cooling off rate and damage seem unchanged. The craftable that boosts it seems particularly useless, as duration nearly runs out by the time it takes for the added 'bar' to clear up.

                • Anonymous

                  Tested Immunity at the Lake of Rot. Roughly, every 80 points of Immunity gives an additional second for the Scarlet Rot bar to fill. Immunity has no effect on the time it takes for the bar to clear, or the damage done by Scarlet Rot.

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