Strength「kin・ryoku」 筋力(Power of muscle & sinew) |
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Type | Main Attribute |
Effects | Attribute required to wield heavy armaments. Also boosts attacks power of strength-scaling armaments and affects your Physical Defense. |
Strength is one of the Stats in Elden Ring. Stats refer to various properties that govern your character's strengths and weaknesses, as well as how they are affected by interactions in and out of combat. Strength primarily affects a player's ability to wield Strength-based Armaments, as well as the damage dealt by such weapons. It is one of the 8 Main Attributes that players can spend Runes on to level up, increasing the Stat's effectiveness and influencing their relative secondary stats. Stats such as Strength are an important aspect of character progression in Elden Ring.
Elden Ring Strength Stat General Information
- Strength (STR) is a Main Attribute that primarily allows the wielding of Strength-based Armaments (Weapons). It also acts as the primary modifier that influences the damage dealt by such weapons.
- Weapons in Elden Ring have a minimum Stat requirement that needs to be met before the weapon can be wielded. Most weapons require investment in either the Strength or Dexterity stats, or a combination of both. For example, Ordovis' Greatsword requires 14 STR and 8 DEX to equip. Some weapons may also require points in Intelligence, Faith or Arcane in order to wield. This is especially true for spell-based weapons such as Glintstone Staves and Sacred Seals.
- Weapons are also given a Scaling Grade denoting the degree to which they scale with an attribute. Each point allocated to the Strength stat increases the damage dealt by weapons with Strength scaling. A weapon with a Strength scaling grade of S will benefit the most from the Strength Attribute, followed by grades A, B, C, D, and E.
- Note that attributes will incur diminishing returns at higher levels, significantly reducing their benefits after a certain point with regards to weapon scaling. This is often referred to as the 'Soft Cap'. A 'Hard Cap' also exists in which additional points in an attribute returns little to no benefit.
- When scaling the attack power of a melee armament, like all stats, Strength soft caps differ depending on the weapon and the damage type being scaled. Scaling on physical damage is often 18/60/80 by default, 20/60/80 on heavy affinities and some unique weapons, and 16/60/80 on quality affinities. Strength has a hard cap of 150 when scaling physical damage. Note that in the rare case that magic, fire, lightning, or holy scales on strength, the soft caps are always 20/50/80 with a hard cap at 99, even when two-handing.
- When scaling the incantation scaling of the Clawmark Seal or the Frenzied Flame Seal, Strength soft caps are 15/30/45.
- Wielding an Armament with two hands will multiply your Strength with that armament by 1.5. If an armament scales with Strength, it will deal more damage when used two-handed. In addition, strength requirements can be met by two-handing. To wield an armament with both hands, press Triangle + L1/R1.
- Strength is the only attribute that can virtually increase beyond 99. This is not shown to the player. Wielding an armament with two hands while at 99 strength will grant 148 virtual strength, equipment does not raise strength above 99.
- Paired Weapons are not given a strength bonus when two-handed due to being dual-wielded instead.
- Note that despite the fact that Starscourge Greatsword is dual-wielded rather than two-handed, the weapon still receives the two-handed strength bonus for non-paired attacks and can be properly wielded below strength requirement when two-handing despite the game showing otherwise. Paired attacks do not receive the two-handed strength bonus.
Elden Ring Best Strength Builds Guide
Elden Ring 15 Best Strength Builds. To view all available Strength Builds, click here.
How to Increase Strength in Elden Ring?
Strength is one of the Main Attributes that players can spend Runes on in order to level up.
- The ability to level up is unlocked after meeting Melina at the Gatefront Site of Grace.
- Leveling up can be done at any Site of Grace once unlocked.
- The amount of Runes required to raise an Attribute increases with each character Level.
- Runes are obtained primarily by defeating Enemies and Bosses. Certain consumables such as the Fringefolk's Rune can also be used to gain a fixed number of runes.
Strength can be increased by using various Strength-boosting Equipment and Effects:
- Omensmirk Mask: Increases Strength by 2 while equipped.
- Imp Head (Fanged): Increases Strength by 2 while equipped.
- Haima Glintstone Crown: Increases Strength by 2 while equipped.
- Horned Warrior Helm: Increases Strength by 5 while equipped at the cost of a 7% reduction to your healing flasks
- Starscourge Heirloom Talisman: Increases Strength by 5 while equipped.
- Radagon's Scarseal/Soreseal Talisman: Increases Strength by 3/5 (respectively) while equipped.
- Godrick's Great Rune: Increases Strength by 5 while active; the effect lasts until death.
- Strength-knot Crystal Tear: Increases Strength by 10 while active; the effect lasts for 3 minutes.
- Oath of Vengeance (Grafted Blade Greatsword weapon Skill): Increases Strength by 5 while active; the effect lasts for 60 seconds.
Elden Ring Level Progression for Strength
- Improving Strength grants a small boost to Physical Defense, reducing damage taken from sources of Physical Damage, including enemy attacks and special abilities. Boosting Strength beyond 99 does not increase Physical Defense.
- +0.33 Physical Defense per level from 1 to 30 Strength
- +0.5 Physical Defense per level from 31 to 40 Strength
- +0.75 Physical Defense per level from 41 to 60 Strength
- +0.25 Physical Defense per level from 61 to 99 Strength
Minimum Strength Requirements for Weapons【Credits to user DxTraz 】
Elden Ring Strength Builds
- Anonymous
- Anonymous
Can someone explain why str and dex users hate each other? Why is there beef for no reason? It's just about personal play style and preference. Thanks in advance.
- Anonymous
Give me a strength build that isn't the guts sword or giant crusher copy paste, I'll wait.
- Anonymous
Let me remind yall "Crown is warranted with Strength" sit down.
- Anonymous
"Strength is easy mode." Ah, I see, that's why start-up and recovery of all "great"-type weapons had to be buffed pretty much every single patch. You know, the patch notes for every version of this game are publically available. You could actually take a look at those before spouting uninformed nonsense.
All the magic users angry that this is the hardest way to play the game in here trying to gaslight people into saying it's the easiest. You people need therapy
- Anonymous
Dex builds crying in the comments, stat so weak it cripples the owners mind.
- Anonymous
The problem with strength is, that too many people believe, that is the only stat that u really need. But like all unbalanced builds, also this one is too much enemy-dependant. If u can quickly get the boss hit a couple of times- yr at home. Otherwise...
- Anonymous
"bro imaging using rivers of blood or moonveil, you aren't playing right"
-proceeds to fat roll away with bull goats set and the greatsword to one shot a boss with giants hunt/Lion's claw
(literally all strength users)
- Anonymous
"bro imaging using rivers of blood or moonveil, you aren't playing right"
-proceeds to fat roll away with bull goats set and the greatsword to one shot a boss with giants hunt/Lion's claw
(literally all strength users)
Look at all the magic users projecting their insecurities in here lol
- Anonymous
- Anonymous
thy strength befits a crown... NO **** DOG IT'S AT FREAKIN 99!!!!!!!!!!
- Anonymous
Are you even playing Elden Ring if you're not a strength build running around with a big-ass axe/hammer/sword? Gotta make Papa Godfrey proud.
- Anonymous
- Anonymous
Fine ill end the long discussion once and for all in Dex vs Str.
Str is better.
You're welcome.
- Anonymous
Here are the STR requirements for all the weapons I won't add the other requirements BC it would be too long
_
Giant crusher 60
Ruins GS 50
Prealate's inferno crozier 45
Grafted GS 40
(Dlc) Anvil hammer 39
(Reg) starscourge 38
(Dlc) Ancient ore GS 35
Great club 35
Rotton staff 34
Maliketh's BB 34
Staff of the avatar 34
Executioner's axe 34
Colossal Greatsword 31
Brick hammer 31
Devonia's hammer 30
Golden halberd 30
Trolls golden sword 29
Trolls hammer 28
Great mace 28
(Dlc) Sword of solitude 27
Siluria's tree 27
Nightrider glaive 26
Gargoyle's halberd 26
Cranial vessel candlestick 26
Rotton Battle Hammer / regular 26
Rusted anchor 26
(Dlc) Freyja's GS 25
Beastman cleaver 25
(Dlc) Black steel GH
Marais executioner 24
Warped axe 24
Gargoyle's GA 24
Magma scalesword 24
Commander's standard 24
(Dlc) DK longhaft axe 23
Dragon halberd 22
Large club 22
(Dlc) Sword lance 21
(Dlc) Red bear claw 20
(Dlc) Gazing finger 20
Onyx lord's GS 20
Marika's hammer 20
(Dlc) Horned warrior 19
Giants red braid 18
Gargoyle's TB/black 18
Iron GS 18
Chainlink flail 18
Gargoyle's GS 18
Nox Flowing hammer 17
Stone club 16
(Dlc) Bonny butchering knife 16
Alabaster lord's sword 16
(Dlc) Stone sheathed 16
Ringed finger 15
Iron cleaver 15
Ordovis' GS 14
Beastman curved sword 13
Beast repellant torch 12
Cinquedea 10
Club 9
Bloodstained Dagger 9
(Dlc) Lamenting visage 9
Clawmark seal 4
_
Serpent hunter 0 but scales A
- Anonymous
- Anonymous
- Anonymous
- Anonymous
STR is easy mode
INT is easy mode
ARC is easy mode
FTH is easy mode
DEX is easy mode
Quality is the only hard mode.
- Anonymous
it looks sloppy to have incorrect info crossed out instead of just having the correct info and clarifying how it used to work. should probably fix that.
- Anonymous
Level this with Int to give a specific type of player an aneurysm
Give me one reason to ever level a stat besides this one? I'll wait.
- Anonymous
- Anonymous
The softcap info is incorrect, about it being 20/60/80, while it is correct that damage falloff begins around these breakpoints when 2-handing, what it ISNT telling you, is that the softcaps when 2-handing are different depending on the scaling level.
A weapon with only a B scaling in strength will hit its softcap at 54, and youll get very little benefit for going further after that, but if you have a weapon with A scaling while heavy infused, that 54 will provide a MUCH higher boost, AND youll get more bang for your buck beyond 54 strength also, and going to 80 for a weapon with A-scaling is preferable, and if you have an S-scaling strength weapon, then you can actually safely go to 99 strength if you really wish, but going to 99 with a C-B or even an A-scaling weapon may not be worth it, would be much better to invest your points elsewhere.
- Anonymous
So why does two handing increase DMG from the clawmark but not the DMG from the meteorite staff? Don't they both have str scaling?
- Anonymous
i noticed that strength bonk players are much more kind than strength sword players
An addendum to my last post: Here are the strength requirements for all of the DLC weapons.
NOTE: Weapons with 0 strength requirement are not shown)
3 - Firespark Perfume Bottle, Lightning Perfume Bottle, Chilling Perfume Bottle, Frenzyflame Perfume Bottle, Deadly Poison Perfume Bottle
5 - Smithscript Dagger
7 - Main-gauche, Maternal Staff, Staff of the Great Beyond
8 - Fire Knight's Shortsword, Spirit Sword, Poisoned Hand, Madding Hand, Dryleaf Arts, Dane's Footwork, Claws of Night, Bone Bow, Dryleaf Seal, Fire Knight's Seal, Spiraltree Seal, Shield of Night
9 - Dancing Blade of Ranah, Smithscript Cirque, Curseblade's Cirque, Smithscript Spear, Ansbach's Longbow, Lamenting Visage
10 - Velvet Sword of St. Trina, Carian Sorcery Sword, Backhand Blade, Star-Lined Sword, Forked-Tongue Hatchet, Serpent Flail, Swift Spear, Tooth Whip, Thollier's Hidden Needle, Nanaya's Torch, Smithscript Shield, Messmer Soldier Shield
11 - Leda's Sword, Horned Warrior's Sword, Sword of Night, Pata, Spread Crossbow, Golden Lion Shield
12 - Milady, Lizard Greatsword, Falx, Rakshasa's Great Katana, Obsidian Lamina, Wolf Crest Shield, Serpent Crest Shield
13 - Rellana's Twin Blades, Smithscript Axe, Beast Claw, Repeating Crossbow
14 - Sword of Darkness, Sword of Light, Queelign's Greatsword, Great Katana, Messmer Soldier's Axe, Death Knight's Twin Axes, Flowerstone Gavel, Bloodfiend's Fork, Barbed Staff-Spear, Spear of the Impaler, Spirit Glaive, Poleblade of the Bud
15 - Dragon-Hunter's Great Katana, Dueling Shield
16 - Stone-Sheathed Sword, Euporia, Bonny Butchering Knife
17 - Carian Thrusting Shield
18 - Black Steel Twinblade
19 - Horned Warrior's Greatsword, Messmer Soldier's Spear
20 - Greatsword of Damnation, Moonrithyll's Knight Sword, Smithscript Greathammer, Gazing Finger, Red Bear's Claw
21 - Sword Lance
22 - Fire Knight's Greatsword, Bloodfiend's Sacred Spear
23 - Death Knight's Longhaft Axe, Igon's Greatbow
24 - Shadow Sunflower Blossom, Golem Fist
25 - Freyja's Greatsword, Black Steel Greathammer
27 - Greatsword of Solitude
28 - Putrescence Cleaver, Bloodfiend's Arm, Rabbath's Cannon
30 - Devonia's Hammer
32 - Greatsword of Radahn (Light), Greatsword of Radahn (Lord)
35 - Ancient Meteoric Ore Greatsword, Black Steel Greatshield
39 - Anvil Hammer
49 - Verdigris Greatshield
- Anonymous
- Anonymous
- Anonymous
gotta admit that the fact this stat enables fingerprint shield and verdigris is enough to make this be the easy mode stat, atleast when taking account of the dlc final boss
- Anonymous
first playthrough with strength, and now after having tried every single other strat and stat focus, i can confidently say strength is the easiest and less mechanically demanding one out of all. and by that logic, also the one i enjoyed the most and to relax.
- Anonymous
- Anonymous
they still haven't made a list of strength requirements, is someone trolling by erasing it or is this ridiculous?
- Anonymous
i usually use dex + some other stat for my runs but decided to try strength faith for once and its literally easy mode. i can turn my brain off for fighting most mobs as i can just stunlock them. why does everyone say strength is the only way to play?
- Anonymous
- iron whetblade allows you to put any ash of war
- red-hot whetblade gives you fire damage, the most useful element
- two-handed bonus
- physical defense bonus
- heavy infusion better even for traditional dex weapons
- insane stance-breaking potential on strength armaments
- essentially reaches softcap at 54, allowing you to invest in endurance for armor
Strength is the best stat.
- Anonymous
Yeah, in comparison to dex, arcane etc strength isn't really loved by fextra.
- Anonymous
be a normal human. humans cant do magic in life really. beat a god by doing 1000 pushups, sit ups, squats, planks, n a 100 mile run every morning. make them reget the decision to keep humans alive.
- Anonymous
The fact that strength gives phys resist alongside damage just proves thats its just the easier build
- Anonymous
- Anonymous
- Anonymous
- Anonymous
The Starscourge Greatsword no longer has this ability, tested it in a recent playthrough and two-handing gives no virtual strength towards meeting requirements.
- Anonymous
For whatever reason strength builds feel so boring in this one, which I could never say about previous From games. I’ve done dozens of builds and I’ve only done pure strength once
- Anonymous
There are two types of strength builds:
1. The best player you've ever seen. Has every boss's stance value memorized and will dodge everything perfectly. They can easily solo the boss.
2. Room temperature IQ Greatsword user. Named their character "Guts" and has 9 vigor. Will immediately die, but rejoice, you now get to fight the boss with more HP.
There's no in-between.
- Anonymous
"Seeker of fire, coveter of the throne, seek strength. The rest will follow." - Vendrick 2014
- Anonymous
Strength stance breaks bosses too easily, literally easy mode. Dex is too fast, literally easy mode. Int is too spammy, literally easy mode. Faith gives too many buffs, literally easy mode. Arc makes bleed too strong, literally easy mode. Take my advice and level nothing, chop off both arms, gouge your eyes out so you can’t see, break both legs, get permanent brain damage so you can’t play properly and delete the game so you can play it like a real man
- Anonymous
- Anonymous
- Anonymous
Please help. Every character I make ends up a variation of strength build
- Anonymous
I know this is a weird thing to say, but I kinda wish that having a higher strength stat would change the way you hold weapons. like great swords for instance where they could've had it be held like a straight sword, and im not saying it should change the move set or anything like that, but a simple cosmetic change could've been a nice way of showing your character being strong, but I can understand it is kind of a pointless and niche thing to have in the first place.
- Anonymous
this stat is easy mode, any weapon + lions claw trivializes the entire game and if you disagree your objectively wrong
- Anonymous
I used to play sorcery and incantation builds, then I tried strength and it was total easy mode compared to spells. Yes, spells are easy if you're new to the game, but once you learn, strength is far easier with dex a little behind it. I don't have to split my flask between health/fp. I don't have to worry about running out of fp so i can't cast. i don't have to manage 2 flasks. I can tank hits with my phys resist from str and my armor. i can stagger enemies. I can parry enemies. I hit radahn 4 times and he died to my giant crusher, others can kill him in 1. i kill other enemies i would have avoided with spells. I'm no longer a glass canon. All the 1 shot kill videos are melee builds. there is no way I'd go back to sorcery again, I'll stick to melee, the true easy mode. Melee people want to say sorcery is easy mode so they can feel like they're elite, but really, melee is easier for anyone who isn't a noob.
- Anonymous
so if you give a katana a heavy infusion, is it going to stagger like a great hammer? :)
- Anonymous
- Anonymous
Strength is probably the best it's ever been with the addition of stance-breaking and jump attacks. Enjoy, my friends.
- Anonymous
I don't know who decided to start the lie that Strength is bad in Elden Ring but they should be charged with slander. Physical defense boost resulting in the defacto tankiest build type in the game, 1.5 multiplier on two-handing, access to the highest Stance damage weapons in the game for easy and frequent ripostes, holds a practical monopoly on weapons with natural Poise, and if all of that somehow isn't enough, you can now make SPELLS scale with this. A shocking number of 'dex' weapons do better damaged Heavy Infused and two-handed with the same Strength investment, including the Nagakiba. Nothing is stopping you from running fast Strength weapons, or power-stanced Strength weapons or whatever else you feel like. Might not match Arcane or Intelligence for PVE Cheesiness but if you try to tell me this is worse than Dex, I am laughing you out of the room.
- Anonymous
- Anonymous
When do we get a Strength chart like we god for Dex? I need it... Like, Badly-
- Anonymous
- Anonymous
Best stat in the game when you pair it up with something. Str int is the most fun you can have in this game
- Anonymous
The key reason I prefer strength over dex builds is that dope boost to defense and damage at the same time.
- Anonymous
Is there any source which actually explains the full math for damage?
- Anonymous
- Anonymous
- Anonymous
Should've gave some (maybe 1/10th of endurance) equip load too.
- Anonymous
Probably gonna get my head chopped off for this, but I think Dexterity and Strength should've been combined and made into one stat called "Proficiency" or something. They're already basically the same thing since both focus on physical damage and (mostly) infusable weapons. Fire and Lightning affinities should've been given/made exclusive to Faith instead. I also think more consumables and Ashes of War should've scaled with that new, unified stat to give the melee play style a couple more options.
- Anonymous
- Anonymous
Str is honestly really good right now whether you go pure Str or Str/Fth, Str/Int, or Str/Arc you get pretty good weapon variety. A lot of Dex non somber weapons can even be used on str builds since with the two handed bonus you still can get pretty good AR. When set to heavy you can get decent damage with almost any weapon. Str can range from colossal weapons to even smaller weapons like daggers or curved swords. With 15 Dex and the rest in Str you can use almost any non somber weapon. Get to 18 Dex for greatbows if you want to use them. Since you only need 54 str to meet hardcap when two handed you can put those extra points in endurance for heavy armor or into other stats to use weapons like starscourge, Marias executioner sword, etc. I think that aside from certain somber weapons and casting speed (Max can be reached with just Radagon’s icon and azur glintstone staff on int builds with no Dex) that Str just outclasses Dex in the sheer amount of options you have at your disposal. When you get good at hardswapping then str just gets even better.
- Anonymous
I like how even with Dex, all the weapons that require it are listed, but since basically everything that weighs more than zero needs strength, they don't even try.
- Anonymous
The 1.09 strength renaissance is here.
Those dex builds are about to get flexed the **** on.
- Anonymous
I hate the stereotype that Strength is all about huge bonk weapons. It's actually quite a versatile array of strength weapons - greatspears, spears (Partisan), greatswordscurved greatswords, even curved swords like beastman's or serpent god's.
- Anonymous
Weapons that get A or S scaling when made Heavy:
S Scaling
Watchdog Greatsword
Warped Axe
Gargoyle's Great Axe
Brick Hammer
Giant-Crusher
Gargoyle's Halberd
Nightrider Glaive
A Scaling
Dagger
Parrying Dagger
Great Knife
Bloodstained Dagger
Erdsteel Dagger (Also scales D in Faith but deals purely physical damage)
Broadsword
Noble's Slender Sword
Bastard Sword
Iron Greatsword
Gargoyle's Greatsword
Greatsword
Rogier's Rapier
Great Épée
Falchion
Beastman's Curved Sword
Serpant God's Curved Sword
Beastman's Cleaver
Uchigatana
Gargoyle's Twinblade
Jawbone Axe
Iron Cleaver
Executioner's Greataxe
Rusted Anchor
Club
Curved Club
Spiked Club
Stone Club
Mace
Hammer
Chainlink Flail
Large Club
Great Mace
Pickaxe
Battle Hammer
Rotten Battle Hammer
Great Stars
Greathorn hammer
Golem's Halberd
Prelate's Inferno Crozier
Clayman's Harpoon
Lance
Serpent-Hunter (Cannot be infused)
Halberd
Banished Knight's Halberd
Lucerne
Glaive
Vulgar Militia Shotel
Vulgar Militia Saw
Pest's Glaive
Urumi
Caestus
Spiked Caestus
Iron Ball
Star Fist
Venemous Fang
Raptor Talons
- Anonymous
Weapons that get A or S scaling when made Heavy:
S Scaling
Watchdog Greatsword
Warped Axe
Gargoyle's Great Axe
Brick Hammer
Giant-Crusher
Gargoyle's Halberd
Nightrider Glaive
A Scaling
Dagger
Parrying Dagger
Great Knife
Bloodstained Dagger
Erdsteel Dagger (Also scales D in Faith but deals purely physical damage)
Broadsword
Noble's Slender Sword
Bastard Sword
Iron Greatsword
Gargoyle's Greatsword
Greatsword
Rogier's Rapier
Great Épée
Falchion
Beastman's Curved Sword
Serpant God's Curved Sword
Beastman's Cleaver
Uchigatana
Gargoyle's Twinblade
Jawbone Axe
Iron Cleaver
Executioner's Greataxe
Rusted Anchor
Club
Curved Club
Spiked Club
Stone Club
Mace
Hammer
Chainlink Flail
Large Club
Great Mace
Pickaxe
Battle Hammer
Rotten Battle Hammer
Great Stars
Greathorn hammer
Golem's Halberd
Prelate's Inferno Crozier
Clayman's Harpoon
Lance
Serpent-Hunter (Cannot be infused)
Halberd
Banished Knight's Halberd
Lucerne
Glaive
Vulgar Militia Shotel
Vulgar Militia Saw
Pest's Glaive
Urumi
Caestus
Spiked Caestus
Iron Ball
Star Fist
Venemous Fang
Raptor Talons
- Anonymous
They keep nerfing this stat but it just keeps being the king.
- Anonymous
It would be really cool to see the minimum Strength requirement to Two-Hand a weapon.
- Anonymous
- Anonymous
- Anonymous
love how half the posts are just dex users trying guts sword and getting angry they gotta play differently
- Anonymous
Remember: It's not strength that sucks, it doesn't suck at all in fact, It's just colossal weapons/swords that suck, Fromsoft really did Ultra Greatsword/Giant Weapon enjoyers so dirty in this game, they are so **** compared to the previous Souls games, Seriously find 1 Colossal Sword/Hammer main who isn't spamming nothing but jump attacks/crouch pokes or Royal Knight's Resolve/Lion's Claw over and over and/or powerstancing them just to again Spam nothing but Jump Attacks and likely Royal Knight's Resolve, Not talking smack about strength, but Colossal Swords/weapons suck ass, not saying you shouldn't use them, but they inarguably suck compared to the other games, any who think otherwise must be seriously in denial.
If someone more experienced with formatting the wiki could make a table, here are the strength requirements for all weapons.
(NOTE: Weapons with 0 strength requirement are not shown)
4 - Clawmark Seal, Finger Seal, Gravel Stone Seal, Giant's Seal, Godslayer's Seal
5 - Dagger, Parrying Dagger, Glintstone Kris, Reduvia, Torch
6 - Great Knife, Celebrant's Sickle, Ivory Sickle, Scorpion's Stinger, Blade of Calling, Raptor Talons, Demi-Human Queen's Staff, Meteorite Staff, Glintstone Staff, Academy Glintstone Staff, Carian Glintstone Staff, Carian Glintblade Staff, Albinauric Staff, Staff of Loss, Gelmir Glintstone Staff, Prince of Death's Staff
7 - Misericorde, Erdsteel Dagger, Weathered Straight Sword, Rapier, Scimitar, Shamshir, Wing of Astel, Albinauric Bow, Astrologer's Staff
8 - Crystal Knife, Black Knife, Shortsword, Noble's Slender Sword, Cane Sword, Lazuli Glintstone Sword, Rogier's Rapier, Nox Flowing Sword, Varre's Bouquet, Family Heads, Bastard's Stars, Celebrant's Rib-Rake, Whip, Thorned Whip, Magma Whip Candlestick, Caestus, Spiked Caestus, Katar, Clinging Bone, Hookclaws, Shortbow, Red Branch Shortbow, Serpent Bow, Erdtree Bow, Digger's Staff, Crystal Staff, Rotten Crystal Staff, Staff of the Guilty, Carian Regal Scepter
9 - Bloodstained Dagger, Wakizashi, Noble's Estoc, Falchion, Scavenger's Curved Sword, Flowing Curved Sword, Magma Blade, Shotel, Hand Axe, Forked Hatchet, Venomous Fang, Harp Bow, Longbow, Black Bow
10 - Cinqueda, Longsword, Broadsword, Lordsworn's Straight Sword, Warhawk Talon, Carian Knight's Sword, Sword of St Trina, Ornamental Straight Sword, Mantis Blade, Eclipse Shotel, Twinblade, Club, Envoy's Horn, Flail, Nightrider Flail, Short Spear, Crystal Spear, Rotten Crystal Spear, Hoslow's Petal Whip, Urumi, Bloodhound Claws, Horn Bow, Soldier's Crossbow, Full Moon Crossbow, Azur Glintstone Staff, Lusat's Glintstone Staff, Steelwire Torch, Ghostflame Torch, St Trina's Torch
11 - Miquellan Knight's Sword, Bandit's Curved Sword, Uchigatana, Serpentbone Blade, Ripple Blade, Icerind Hatchet, Curved Club, Warpick, Iron Ball, Pulley Bow
12 - Golden Epitaph, Regalia of Eochaid, Sword of Night and Flame, Dragonscale Blade, Moonveil, Rivers of Blood, Eleonora's Poleblade, Battle Axe, Highland Axe, Celebrant's Cleaver, Spiked Club, Mace, Morning Star, Scepter of the All-Knowing, Clayman's Harpoon, Spear, Ripple Crescent Halberd, Star Fist, Light Crossbow, Beast-Repellent Torch
13 - Crystal Sword, Rotten Crystal Sword, Beastman's Curved Sword, Serpent-God's Curved Sword, Monk's Flamemace, Iron Spear, Pest's Glaive, Halo Scythe
14 - Forked Greatsword, Sacred Relic Sword, Godskin Stitcher, Grossmesser, Morgott's Cursed Sword, Jawbone Axe, Hammer, Spiked Spear, Torchpole, Death Ritual Spear, Halberd, Banished Knight's, Halberd, Vulgar Militia Shotel, Scythe, Heavy Crossbow, Crepus's Black-Key Crossbow
15 - Flamberge, Sword of Milos, Death's Poker, Great Epee, Meteoric Ore Blade, Iron Cleaver, Ringed Finger, Partisan, Treespear, Lucerne, Vulgar Militia Saw, Veteran's Prosthesis, Composite Bow, Sentry's Torch
16 - Bastard Sword, Claymore, Lordsworn's Greatsword, Knight's Greatsword, Alabaster Lord's Sword, Dark Moon Greatsword, Golden Order Greatsword, Bloody Helice, Zamor Curved Sword, Hand of Malenia, Twinned Knight Swords, Sacrificial Axe, Butchering Knife, Stone Club, Cross-Naginata, Cleanrot Spear, Vyke's War Spear, Winged Scythe, Misbegotten Shortbow, Pulley Crossbow
17 - Banished Knight's Greatsword, Godskin Peeler, Nox Flowing Hammer, Guardian's Swordspear, Grave Scythe
18 - Iron Greatsword, Gargoyle's Greatsword, Gargoyle's Blackblade, Inseperable Greatsword, Dragon King's Cragblade, Monk's Flameblade, Bloodhound's Fang, Nagakiba, Gargoyle's Twinblade, Gargoyle's Black Blades, Rosus' Axe, Chainlink Flail, Celebrant's Skull, Inquisitor's Girandole, Glaive, Giant's Red Braid, Arbalest
19 - Helphen's Steeple, Zweihander, Dismounter, Omen Cleaver, Stormhawk Axe
20 - Troll Knight's Sword, Godslayer's Greatsword, Onyx Lord's Greatsword, Marika's Hammer, Beastclaw Hammer, Pike, Bolt of Gransax, Lance, Loretta's War Sickle, Grafted Dragon, Greatbow, Erdtree Greatbow
22 - Blasphemous Blade, Large Club, Great Stars, Greathorn Hammer, Pickaxe, Dragon Halberd, Lion Greatbow
23 - Great Omenkiller Cleaver, Envoy's Long Horn
24 - Marais Executioner's Sword, Magma Wyrm's Scalesword, Warped Axe, Gargoyle's Great Axe, Longhaft Axe, Gargoyle's Black Axe, Curved Great Club, Devourer's Scepter, Mohgwyn's Sacred Spear, Commander's Standard, Golem Greatbow
25 - Ordovis' Greatsword, Beastman's Cleaver, Crescent Moon Axe
26 - Royal Greatsword, Rusted Anchor, Battle Hammer, Rotten Battle Hammer, Cranial Vessel Candlestand, Gargoyle's Halberd, Gargoyle's Black Halberd, Nightrider Glaive
27 - Siluria's Tree
28 - Great Mace, Troll's Hammer, Envoy's Greathorn, Ghiza's Wheel
29 - Troll's Golden Sword
30 - Watchdog's Greatsword, Greataxe, Winged Greathorn, Duelist Greataxe, Rotten Greataxe, Hand Ballista
31 - Greatsword, Brick Hammer
34 - Maliketh's Black Blade, Executioner's Greataxe, Axe of Godrick, Watchdog's Staff, Staff of the Avatar, Rotten Staff, Fallingstar Beast Jaw, Jar Cannon
35 - Great Club
36 - Golem's Halberd
38 - Starscourge Greatsword
40 - Grafted Blade Greatsword
42 - Axe of Godfrey
45 - Prelate's Inferno Crozier
50 - Ruins Greatsword
60 - Giant-Crusher
- Anonymous
Please update Oath of Vengeance note. It currently says the buff lasts for 30s, but as of update 1.0.7 the buff lasts for 60s.
- Anonymous
99 Strength with +25 Giants Crusher only nets 996 AR.
That's ridiculously low. Strength 100% needs to be buffed.
- Anonymous
You gain approx +5% Innate Flat Physical Defense , just by having 30 Strength upgraded to 40 Strength in Leveling Attributes. ( The Best cap being 40-to-60 Strength lending you further 15% Innate physical Defense , as in Flat Defense not the Gear Absorbtion Defense Stat ). And from 10STR upto 30STR you gain about +6.6% Flat Physical Defense overall.... This innate Flat Defense does stack with the Armor Defense Absorbtion Gear set-up aswell as Aura and Body Buffs... Keep that in mind this Attribute is mainly good for facing mostly Physical dealing enemies PvE and in PvP. Aside from Scaling STR weapons ofc... That's why you see many Pure Mage builds get 1 shot lol :D
- Anonymous
Strength in Elden Ring is a pretty Essential Attribute honestly... I'd say not just mainly for Weapons and Scaling etc.... But rather the Defense it offers is very High when leveling up between Soft-to-Hard Cap in Strength Attribute. Having from 30STR atleast is essential just as Endurance is for lending you Solid Physical Defense... So i'd say even if you are mainly a Dex , INT or Faith build... Strength comes pretty useful later on specialy around NG+ runs for how Bosses and enemies hit harder.
- Anonymous
- Anonymous
Does 2 handing any weapon with slightly strength scaling boost damage? For example, 2 handing a keen nagakiba?
quality builds should be renamed quantity due to how many damn stat points you need to get decent damage.
- Anonymous
strength should scale how fast you pull back bows/crossbows/arbalests/whatever. it would be fitting since dex scales the cast speed of magic
- Anonymous
You sure you strength builds aren't just trying to overcompensate for something?
- Anonymous
You know whats really chad? Not shaming and ****-talking others based on what stats they level, and what kind of build they find fun, and not going "HURR DURR STRONGTH=CHAD, AND YOU ARE DUMB BETA VIRGIN CRINGE IF YOU ARE DEX!" (OR ANYTHING ELSE FOR THAT MATTER), idc if it's a meme, its become extremely stale and annoying.
- Anonymous
How much strength does an astrologist with a great epee (frost)?
- Anonymous
Why are dex and strength users always at each other's throats?
- Anonymous
the ability to 2-hand above 99 strength means dusty dudongo can actually make his 100 strength build now
Im a str main since I started, but man just play the game I swear lol gamers are so weird
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