Skills in Elden Ring are armament abilities that allow the player to execute various and unique offensive attacks from the Weapon or Shield that is currently wielded. Skills can often be changed using Ashes of War, though there are some armaments with unique skills that cannot be exchanged.
Weapon Skills for Elden Ring
A huge feature of the game are the various weapon skills that a player can obtain throughout the The Lands Between. Skills are a combat and character progression feature that make their return from the Dark Soul's 3. However, in Elden Ring, FromSoftware concentrated on the level of freedom that Ashes of War provide the player.
In Dark Souls 3, skills (a.k.a., weapon arts) were fixed to their respective armaments. Now, in Elden Ring, you're able to freely grant skills to a variety of weapons, and as mentioned by creator Hidetaka Miyazaki, there are about 100 different skills in total. You are free to combine skills with different weapons to craft Builds that express your unique playstyle.
Elden Ring Skills Guide & Showcase
Granting Skills to Armaments
Armaments can be granted new skills and/or Affinities using Ashes of War.
With a Whetstone Knife, visit any Site of Grace or speak with Smithing Master Hewg at the Roundtable Hold to use them.
Some armaments have unique skills that can't be overwritten. Ashes of War can also be restricted to certain armament types.
Unequipping a Skill
Skills granted by Ashes of War can be removed at any time. Within the Ashes of War menu, simply select the ash of war in use and choose to "Undo Enhancement."
Removing a skill entirely from an armament is unique to the Ash of War: No Skill. It may only be used with shields and torches.
Damage from Skills in Elden Ring
There are three distinct ways that skills deal damage:
- Armament Attacks
- Spell Attacks
- Hybrid Armament and Spell Attacks
Armament Attacks
These skills strike with the armament, dealing damage based on the power of your armament.
Typical factors that would affect the damage of an armament's standard moveset will increase the damage of these skills.
Spell Attacks
These skills have spell attacks that are cast (e.g., Glintstone Pebble (Skill) or Carian Grandeur) in a similar way to Staves and Sacred Seals. The damage done by these skills is based on three distinct factors:
- Armament upgrade level
- Affinity granted to the armament: choosing an affinity other than the original one stated by the Ash of War will decrease its skill's damage
- Your attributes that match the Ash of War's original affinity (e.g., Ash of War: Glintstone Pebble is tied to the Magic affinity, and Magic favors Intelligence)
Even if the armament now lacks the attribute scaling related to its respective skill, your attributes will still contribute to the spell damage dealt. For example: a Standard Dagger with Glintstone Pebble (Skill) will still see its skill damage increase with Intelligence, despite the armament's lack of Intelligence scaling.
This means that the spell damage of a skill is independent of what type of armament it is being used on. It makes no difference if Glintstone Pebble (Skill) is being cast from a Dagger or Short Sword, assuming all other factors are equal.
Hybrid Armament and Spell Attacks
These skills deal a mixture of damage from an armament and its spell attacks (e.g., Sacred Blade strikes with the armament and shoots a projectile). The armament and spell damage scale with the same aforementioned behavior.
Skills in which the armament and spell damage are less distinguishable (e.g., Blasphemous Blade's Taker's Flame) still function the same as those where the separation is more obvious.
Notes
Despite a skill's spell attack's apparent resemblance to an existing Magic Spell (e.g., Glintstone Pebble (Skill) and the sorcery, Glintstone Pebble), Talismans or other such equipment that boosts the damage of Sorceries or Incantations will not affect the damage of a skill. Only generic damage increases (e.g., Golden Vow), damage type increases (e.g., Magic Scorpion Charm), or skill damage increases (e.g., Shard of Alexander) will affect skills.
Elden Ring Skills
Skills Gallery
Charge Forth
A quick charge forward with the weapon at the hip, with that momentum ending in a thrust.
Use a heavy attack to cover a greater distance
Reduvia Blood Blade
Slash with the wicked dagger, transforming its never-drying bloostains into airborne blood blades that cause hemorrhaging.
Gravitas
Pierce the ground with your armament to damage foes as a surge of gravity draws them in.
Buckler Parry
Use this Skill in time with a foe's melee attack to deflect it and break that foe's stance.
Stamp (Sweep)
Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for a sweeping strike.
Parry Skill
Use this Skill in time with a foe's melee attack to deflect it and break that foe's stance.
This gives you a chance for a critical hit.
Spinning Slash
Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack.
Repeating Thrust
Twist to build power, then unleash a flurry of thrusts.
Storm Stomp
Stomp the ground hard to kick up a temporary storm.
Square Off
Slash up through enemy guards with a normal attack, or run and thrust with a strong attack
Determination
Hold your armament to your face and pledge your resolve, powering up your next attack.
Torch Attack
Thrust your torch forward to set foes ablaze.
This Skill is especially effective against foes who are weak to fire.
Mighty Shot
Archery skill performed from an oblique stance. Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard.
Barrage
Archery Skill using a bow held horizontally. Ready the bow, then fire off a rapid succession of shots faster than the eye can see.
Kick
Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance.
Impaling Thrust
Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a long thrust that pierces an enemy's guard.
I Command Thee, Kneel!
Repeatedly smash the Axe of Godrick into the ground, unleashing two earth-shaking shockwaves. Follow up with an additional input to produce a third shockwave.
Wild Strikes
Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack.
Quickstep
Skill prized by the crafty and fleet of foot. Perform a quickstep maneuver that allows for circling around lock-on targets.
Barbaric Roar
Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks.
Spinning Chain
Spins the striking part of a flail at high speed to attack. Follow up with a normal or strong attack to link the momentum of this skill into a successful attack.
Stamp (Upward Cut)
Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for an upward strike.
Lion's Claw
Skill of the Redmanes, who fought alongside the General Radahn.Somersault forwards, striking foes with armament
Oath of Vengeance
Swear an oath upon the greatsword to avenge the clan, temporarily raising all attributes for a certain duration. While the oath's effects are active, poise will also be increased.
Braggart's Roar
Declare your presence with a boastful roar. Raises attack power, defense and stamina recover speed.
Angel's Wings
Jump and imbue the wing-blade of the armament with light, then deliver a slashing attack on the enemy.
The white wings impede recovery actions using a flask of tears.
Bloodhound's Finesse
Slash upwards with the Bloodhound's Fang, using the momentum of the strike to perform a backwards somersault and gain some distance from foes. Follow up with a strong attack to perform the Bloodhound's Step attack.
Spinning Weapon
Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks.
War Cry
Give a war cry to rally the spirit and increase attack power.While active, strong attacks change to charging attacks.
Magma Guillotine
Grab the scalesword with both hands, as a wyrm would hold it in its mouth, and leap forwards, smashing it into the ground and triggering a blast of magma. Follow up with an additional input to perform a chopping attack.
Bear Witness!
Grant the small dragon a fleeting glimpse of life and thrust it skyward, spewing flames over a wide frontward area.
Golden Vow
Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense.
Golden Land
Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike.
Troll's Roar
Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes. Follow up with a strong attack to slam the armament down.
Sacred Order
Skill of the Golden Order fundamentalist knights. Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death.
Spectral Lance
Skill of the headless Mausoleum Knights. Hurl a phantasmic spear at foes.
Ground Slam
Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions.
Bloody Slash
Blood Oath skill granted by the Lord of Blood. From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc.
Storm Wall
Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles. Can also be used in the same way as a regular parry.
Endure
Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced.
Sacred Blade
Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for awhile.
Prelate's Charge
Slam armament into the ground to create a surge of flames, then charge in. Hold to continue the charge.
Carian Grandeur
Carian royal prestige embodied in a skill. Transform blade into magical greatsword and swing ti down. Can be charged to increase its power by up to two levels.
Night-and-Flame Stance
Hold the sword level and prepare to cast a sorcery. Follow up with a normal attack to cast the Night Comet sorcery, or a strong attack to sweep forward with a burst of flames.
Onyx Lord's Repulsion
Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack sends enemies flying away.
Blade of Death
Unleash the power of the Rune of Death to fire off a blade-like projectile.
In addition to dealing immediate damage, the blade reduces the enemy's maximum HP and continues to wear down HP for a while.
Dynast's Finesse
Nimbly avoid an attack, securing some distance from foes. Follow up with strong attack to perform a sudden lunge, and press strong attack again to perform a sweeping slice.
Black Flame Tornado
Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament.
Firebreather
Blow into torch flame, spreading flames in a wide frontward arc. The flames on the ground will continue to burn for a short time.
Carian Greatsword Skill
Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power.
Glintstone Pebble
Skill that employs the glintstone sorcery of the same name. Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone.
Shield Bash
Brace behind shield before using bodyweight to ram foes while maintaining guarding stance.
Weaker enemies will be shoved backwards, and can even be staggered.
Eochaid's Dancing Blade
Infuse the sword with energy, then fling it forwards in a corkscrew attack.
The sword continuously deals damage while violently spinning. Charge the attack to increase reach and duration of the spin.
Mists of Slumber
Releases a faint purple mist that spreads across a wide frontwards area.
This mist inflicts the sleep ailment upon foes.
Through and Through
Powerful archery skill using a greatbow held in an oblique stance. Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies.
Unsheathe
Skill of swordsmen from the Land of Reeds. Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack.
Storm Blade
Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession
Gravity Bolt
Imbue the jaw of fallingstar beast with gravitational lightning, sending a bolt crashing down a short distance away. Can be fired in rapid succession.
Spinning Wheel
Strike the wheel against the ground to set it spinning at top speed. Hold to keep the wheel spinning. Can be used while walking to push the armament into enemies.
Death Flare
Set the lusterless sun ablaze with the Prince of Death's flames, inflicting the death ailment upon foes.
Follow up with an additional input to bring down the armament, triggering an explosion.
Starcaller Cry
Bring the two swords together and roar into the skies, pulling in enemies with a gravitational wave.
Follow up with an additional input to slam down with gravity-infused swords.
Radahn's Rain
Archery skill performed from a low stance.
Ready the bow and fire a sudden flurry of arrows up into the sky. The arrows will pour on foes like rain.
Cursed-Blood Slice
Brace, then charge forward to deliver a downward diagonal slice. The bloody trail of the late is followed by a burst of flame. Additional input allows for a follow-up attack.
Glintblade Phalanx
Creates glintstone blades over your head that attack enemies automatically when they get close enough
Moonlight Greatsword
Raise the sword aloft, bathing it in the light of the dark moon.
Temporarily increases magic attack power and imbues blade with frost.
Charged attacks release blasts of moonlight.
Vacuum Slice
Lost skill of ancient heroes. Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile.
Soul Stifler
Raise the greathorn's wings to summon a real a soul-sapping miasma. Enemies in the affected area will temporarily suffer from reduced defense.
Corpse Wax Cutter
Lost skill of ancient heroes. Lift the sword up high to release the power of corpse wax and launch it forwards as a blade-like projectile.
Shriek of Milos
Lets out a horrofic cursed scream that reduces all damage negation and status resistances for nearby foes.
While active, strong attacks wil change to a combo attack.
Thunderstorm
Imbue the armament's wing-blade with lightning and swing it around to create a tempestuous lightning storm. Follow up with an additional input to perform up to two spinning attacks.
The lightning will stay on the blade for a while.
Destined Death
Set free the remnants of Destined Death, plunging the greatsword into the ground to summon a myriad of blades. In addition to dealing immediate damage, this attack reduces the enemy's maximum HP and continues to wear down HP for a short time.
Taker's Flames
Raise the sacred sword aloft to set it ablaze with blasphemous flames, then bring it down to fire off a forward blast.
The flames steal HP from those they touch.
Regal Roar
Let loose a mighty war cry, raising attack power, while sending out a shockwave that cannot be guarded against by stomping the ground. While active, strong attack becomes a lunging slash.
Knowledge Above All
Raise the scepter to manifest the realm of the All-Knowing. Enemy magic and holy damage negation will be reduced for all
within the area, including the caster.
Nebula
Imbue the Naturalborn's stars with magic to perform a sweeping strike.
This attack leaves a dark cloud of stars in its wake that lingers briefly before exploding.
Devourer of Worlds
Charge the scepter with magic and strike it against the ground to steal the HP of all nearby enemies.
Alabaster Lord's Pull
Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in.
Has a greater area of effect than Gravitas.
Ice Lightning Sword
Call down a bolt of ice lightning into the blade and bring it down upon a foe.
The ice lightning effect will persist for a while.
Great-Serpent Hunt
Perform a powerful forward lunge and follow up with an upward thrust via additional input.
When fightning a great serpent, a long blade of light will appear, revealing the armament's true power.
Flame Spit
Ready the shield, then launch a fireball from the barrel. The fireball explodes on impact.
Poisonous Mist
Bathe armament in poison, and then slash, spreading toxic mist forwards. The armament retains its poison for a while.
Sacred Ring of Light
Skill used by the commanders of the Cleanrot Knights. Gather a sacred ring of light in the armament, and then fire it forwards. Can be fired in rapid succession.
Eruption
Skill of the knights who serve at Volcano Manor. Slam armament into the ground, spawning roiling lava which spouts up upon release.
Assassin's Gambit
Skill that masks the user's presence at the cost of a self-inflicted wound. Grants near-invisibility and silences footsteps.
Seppuku
A forbidden technique used by swordsmen from the Land of Reeds. Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss.
Hoarah Loux's Earthshaker
Slam both hands onto the ground to violently shake the earth and unleash a shockwave. Follow up with an additional input to slam the ground again.
Transient Moonlight
Sheathe blade, holding it at the hip in a composed stance.
Follow up with either a normal or a strong attack to draw the blade at great speed for an instant slash attack. Both attacks fire off a wave of light.
Enchanted Shot
Archery skill that enlivens the arrow with spiritual essence. The resulting shot will fly faster than regular shots and change its trajectory to follow the target.
Barricade Shield
Skill made famous by Sir Neidhardt. Focus your energy into the shield, temporarily hardening it to deflect greater blows.
Ice Spear
Skill of the warriors who served Lunar Princess Ranni. Spin armament to release cold magic, then channel it into a piercing spear of ice
Erdtree Slam
Jump high up into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions. This is the most powerful of all the Ground Slam skills.
Bloodboon Ritual
Raise the sacred spear and pierce the body of the Formless Mother. Stab up to three times, creating explosions of blood with each thrust.
This skill will coat the armament with bloodflame for a while.
Siluria's Woe
Thrust the treespear in a spiraling motion, surrounding it in a vortex of wind.
Charged attacks have the power to blow away enemies and can fire the tornado forwards.
Raptor of the Mists
Duck into a low stance, momentarily vanishing. If an enemy attack connects, avian wings will allow for a quick escape into the air.
Sorcery of the Crozier
Channel magic into the glintstone to activate an ancient sorcery, producing floating magic projectiles that chase enemies automatically.
Glintstone Dart
Skill that builds from the Glintstone Pebble sorcery.
Charge the skill to upgrade it to Glintstone Dart.
Follow up with a strong attack to chain this skill into a lunging thrust.
Golden Retaliation
Ready the shield to unleash its protective incantation.
This will dispel sorceries and incantations, retaliating with golden power.
Piercing Fang
Skill used by Yura, the Bloody Finger Hunter. Starting with the blade held horizontally, make a powerful thrust that cannot be blocked.
Blood Tax
Blood Oath skill granted by the Lord of Blood. Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP.
Giant Hunt
Skill developed for confronting gigantic foes. Step forward from a low stance, carrying the momentum into a sudden upward thrust.
Loretta's Slash
Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash.
Poison Moth Flight
Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, it will deal significant damage.
Royal Knight's Resolve
Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack.
Storm Assault
One of the skills that channel the tempests of Stormveil. Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact.
Stormcaller
One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks.
Sword Dance
Quickly close in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash.
Lifesteal Fist
Skill that demonstrates mastery of the art of controlling vital energies. A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build.
Prayerful Strike
Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to the self and nearby allies if it successfully hits.
Earthshaker
Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Follow up with a strong attack to swing the armament in a sweeping strike.
Flaming Strike
Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire.
Thunderbolt
Skill used by the capital's ancient dragon cult. Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession.
Lightning Slash
Call down a bolt of lightning into armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while.
Blood Blade
Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging. Can be fired in rapid succession.
Phantom Slash
Skill inspired by the fond remembrances of the Night's Cavalry. Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack.
Chilling Mist
Coat armament in frost, and then slash, spreading frigid mist forwards. The armament retains its frost for a while.
Carian Retaliation
Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry.
Golden Parry
Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance.
Shield Crash
Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered. Hold to extend the duration of the charge forwards.
Thops's Barrier
Erect a magical forcefield while swinging the shield to deflect sorceries and incantations. Can also be used in the same way as a regular parry.
Sky Shot
Archery skill performed from a low stance. Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from abose when it comes down.
Rain of Arrows
Archery skill performed from a low stance. Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles.
Hoarfrost Stomp
Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect.
Lightning Ram
Skill inspired by tumbling rams. Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession.
Flame of the Redmanes
Skill of the Redmanes, who fought alongside General Radahn. Produce a powerful burst of flames in a wide frontward arc.
Golden Slam
Skill of the avatars who protect Minor Erdtrees. Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions.
Waves of Darkness
Plunge armament into the ground to release three waves of darkness. Follow up with a strong attack to swing the armament in a sweeping strike.
Shared Order
Skill of the Golden Order fundamentalist knights. Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death.
Cragblade
Skill that manipulates gravity. Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance.
Beast's Roar
Unleash a beastly roar, rending the air as a forward-traveling projectile.
Vow of the Indomitable
Skill of the ancient warriors of the Erdtree. Hold shield aloft to imbue yourself with golden power, granting momentary invincibility.
Holy Ground
Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it.
Bloodhound's Step
Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets.
White Shadow's Lure
Hold armament in a brief, silent prayer to create a white shadow. The apparition lures in foes of human build who are not in combat, drawing their aggression. Effective on demi-humans even if they are already in a combat state.
Tongues of Fire
Ready the shield, then spray violent jets of fire from the tongues protruding from its maw. Hold to continue spraying fire. This skill can be used while walking.
Oracular Bubble
Blow on the horn to release a magic bubble. The bubble floats gently through the air towards its target.
Bubble Shower
Blow on the horn to release a spume of magic bubbles. The bubbles float gently before raining down on the target.
Great Oracular Bubble Skill
Blow on the horn to release a massive magic bubble. The bubble floats gently through the air towards its target.
Sea of Magma
Swing a molten whip overhead to temporarily cover the surrounding area in a sea of magma. Hold to continue swinging the lava whip.
Rallying Standard
Hoist the war banner aloft and give a rallying command. Raises attack power and defense for self and nearby allies.
Wave of Gold
Imbue the sword with bygone golden glory, then fire it at foes. A wide, golden wave fans out forwards, sweeping through all enemies caught in its path.
Ruinous Ghostflame
Swing the sword to bathe its blade in ghostflame.
The ghostflame adds magic damage to attacks, and also has a bitterly cold bite.
Establish Order
Raise the armament in a salute, releasing a golden explosion. Repeated inputs send out waves of golden light.
Wolf's Assault
Infuse the greatsword with frost, then perform a forward somersault to plunge it into the ground. Then, pull it out to release a cold blast.
Thundercloud Form
Temporarily transform into a red thundercloud and fly through the air, then plunge down with a lightning-infused blade.
Hold to increase the reach of the thundercloud form.
Waterfowl Dance
Perform a series of one-footed leaps in the manner of a waterfowl to unleash a swift yet graceful slashing combo.
Repeated inputs allow for up to two follow-up attacks.
Gold Breaker
Leap up high and, while suspended in midair, imbue the rune shard with light before smashing it down hard onto the ground.
The heroic Radagon's signature attack.
Flowing Form
Temporarily transforms armament into its liquid form.
Swing the armament like a whip to perform a sweeping slice over a wide area.
Blade of Gold
Leap into the air, charging the armament with golden flames that are then shot at the enemy as a single, blade-like projectile.
Inflicts holy damage.
Flame Dance
Imbue the red braid with the Giants' Flame and lash out in a wide range with a series of agile swings.
Claw Flick
Cause the finger to swell, then flex to build up strength before giving enemies an almighty flick.
Ghostflame Ignition
Thrust out the barbed rod and set its tip alight with ghostflame.
Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion.
Ancient Lightning Spear
Imbue the armament with the ancient dragons' red lightning, then throw it as a spear. Can be charged to increase its power.
Frenzyflame Thrust
Imbue the spear with the flame of frenzy and leap forwards, plunging it into the ground and setting off a maddening explosion.
The skill inflicts both the enemy and the user with madness.
Miquella's Ring of Light
Summon Miquella's shining halo and fire it forwards.
Can be fired in rapid succession.
Golden Tempering
Cross the two swords to grant their attacks holy essence.
While in effect, strong attack performs a dual-wielding combo attack.
Last Rites
Raise the epitaph to grant the effect of Sacred Order to yourself and allies in the vicinity.
Particularly effective at laying to rest Those Who Live in Death.
Unblockable Blade
Imbue the cipher blade with light, extending its length, then strike with a sudden sweeping attack.
This attack cannot be blocked.
Zamor Ice Storm
Plunge the curved sword into the ground, building power before unleashing a freezing storm that batters the surroundings.
The Queen's Black Flame
Set the blade ablaze with the god-slaying black flame before delivering a sweeping slash. Additional input allows for a follow-up attack. The black flames will continue to wear down HP for a while.
Magma Shower
Slash at foes in a twirling motion while scattering magma all around.
Additional input allows for a follow-up attack.
Corpse Piler
Forms a blade of cursed blood for repeated, interweaving successive attacks. Follow up with an additional input for further successive attacks.
Bloodblade Dance
Leap at foe to perform a flurry of tornado-like attacks.
Follow up with an additional input to perform an attack that ends in an evasive maneuver.
Rosus's Summons
Raise the axe aloft to summon those lost in death.
Three skeletons will appear at a distance and attack in tandem before vanishing.
Storm Kick
Thrust the prosthetic leg blade into the ground, creating a storm.
Follow up with a strong attack to perform a lightning-infused jumping attack.
Fires of Slumber
Blow into the candlestick's flame, creating a stream of hazy purple fire to cover the ground ahead.
The intoxicating flames inflict the sleep ailment upon foes.
Ordovis's Vortex
Channel the power of the crucible to spin the entire sword in midair, building momentum before slamming the blade down onto the ground.
This skill can be charged to increase its power.
Familial Rancor
Gently rattle the copper heads to summon vengeful spirits that chase down foes.
The anguish of a spouse and children invites accursed wrath.
Sacred Phalanx
Release the power of a hidden incantation to erect a palisade of golden spears frontwards.
Contagious Fury
Incite the jellyfish's wrath and allow its fury to flow through you.
Raises attack power for a certain duration.
Flowing Form
Temporarily transforms armament into its liquid form.
Swing the armament like a whip to strike surroundings before slamming its teardrop-shaped head down.
Spearcall Ritual
Thrust the spear high, bearing prayers into the sky to summon a downpour of spectral spears.
Skills Comparison Table
Quick Search of All Skills
Skill Name | Type | Equipment | Charge | FP | Effect | Location |
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Stamp (Upward Cut) | Regular | Can be used on Swords, Axes, and Hammers, (small and medium swords excepted). | No | 5 (-/8) | Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for an upward strike. |
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Stamp (Sweep) | Regular | Can be used on Swords, Axes, and Hammers (small and medium swords excepted). | No | 5 (-/8) | Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for a sweeping strike. |
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Wild Strikes | Regular | Can be used on Axes and Hammers as well as Curved Swords and Greatswords (colossal weapons excepted). | No | 2 (10/15) | Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack. |
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Lion's Claw | Regular | Can be used on Swords, Axes, and Hammers (small armaments and Thrusting Swords excepted). | No | 20 | Skill of the Redmanes, who fought alongside the General Radahn. Somersault forwards, striking foes with armament |
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Cragblade | Regular | Can be used on melee armaments (Whips excepted). | No | 16 | Skill that manipulates gravity. Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance. |
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Kick | Regular | Can be used on all melee armaments. | No | - | Push an enemy back with a high kick.Effective against enemies who are guarding, and can break a foe's stance. |
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Endure | Regular | Can be used on all melee armaments. | No | 9 | Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced. |
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Ground Slam | Regular | Can be used on all melee armaments. | No | 14 | Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions. |
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Earthshaker | Regular | Can be used Greataxes, Warhammers, and Colossal Weapons. | No | 10 (-/5) | Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Follow up with a strong attack to swing the armament in a sweeping strike. |
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Hoarah Loux's Earthshaker | Regular | Can be used on all melee armaments. | No | 16 (-/16) | A skill where slamming both hands to the ground will unleash a shockwave, following up with another input will enable you to slam the ground again. |
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War Cry | Regular | Can be used on melee armaments (Daggers, Thrusting Swords, and Whips excepted). | No | 16 | Give a war cry to rally the spirit and increase attack power.While active, strong attacks change to charging attacks. |
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Barbaric Roar | Regular | Can be used on melee armaments (Daggers, Thrusting Swords, and Whips excepted). | No | 16 | Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks. |
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Braggart's Roar | Regular | Can be used on melee armaments (Daggers, Thrusting Swords, and Whips excepted). | No | 16 | Declare your presence with a boastful roar. Raises attack power, defense and stamina recover speed. |
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Troll's Roar | Regular | Can be used on large and Colossal Swords, Axes, and Hammers. | No | 22 | Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes. Follow up with a strong attack to slam the armament down. |
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Spinning Slash | Regular | Can be used on Swords, Axes, and Polearms (colossal weapons excepted). | No | 6 (-/12) | Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack. |
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Impaling Thrust | Regular | Can be used on armaments capable of thrusting (colossal weapons excepted). | No | 9 | Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a long thrust that pierces an enemy's guard. |
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Piercing Fang | Regular | Can be used on medium and large armaments capable of thrusting. | No | 16 | Skill used by Yura, the Bloody Finger Hunter. Starting with the blade held horizontally, make a powerful thrust that cannot be blocked. |
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Repeating Thrust | Regular | Can be used on all thrusting weapons. (Colossal Weapons excepted). | No | 7 | Twist to build power, then unleash a flurry of thrusts. |
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Double Slash | Regular | Can be used on swords and polearms capable of slashing (colossal weapons excepted). | No | 6 (-/3) | Skill of superior swordsmen. Perform a crossing slash attack from a low stance. Repeated inputs allow for up to two follow-up attacks. |
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Sword Dance | Regular | Can be used on Swords, Axes, and Polearms capable of slashing (colossal weapons and great spears excepted). | No | 6 (-/6) | Quickly close in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash. |
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Unsheathe | Regular | Can be used on Katanas. | No | - (10/15) | Skill of swordsmen from the Land of Reeds. Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack. |
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Quickstep | Regular | Can be used on all melee armaments. | No | 3 | Skill prized by the crafty and fleet of foot. Perform a quickstep maneuver that allows for circling around lock-on targets. |
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Bloodhound's Step | Regular | Can be used on all melee armaments. | No | 5 | Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets. |
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Raptor of the Mists | Regular | Can be used on all melee armaments | No | 6 | Duck into a low stance, momentarily vanishing. If an enemy attack connects, avian wings will allow for a quick escape into the air |
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Beast's Roar | Regular | Can be used on all melee armaments. | No | 10 | Unleash a beastly roar, rending the air as a forward-traveling projectile. |
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Square Off | Regular | Can be used on Straight Swords. | No | - (6/8) | Slash up through enemy guards with a normal attack, or run and thrust with a strong attack. |
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Charge Forth | Regular | Can be used on Polearms capable of thrusting, Heavy Thrusting Swords, and Twinblades. | No | 16 | Quickly charge forward with the armament at the hip, carrying the momentum into a thrust. Hold to cover a greater distance |
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Spinning Strikes | Regular | Can be used on Polearms (Great Spears excepted). | ?? | 2 (10/15) | Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning. |
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Giant Hunt | Regular | Can be used on large and colossal weapons capable of thrusting, Spears and Twinblades. | No | 16 | Skill developed for confronting gigantic foes. Step forward from a low stance, carrying the momentum into a sudden upward thrust. |
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Storm Blade | Regular | Can be used Swords (Colossal Weapons and Twinblades excepted) | No | 10 (-/6) | Lost skill of Stormveil. Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession. |
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Storm Assault | Regular | Can be used on Polearms capable of thrusting, heavy thrusting swords, and Twinblades. | ?? | 22 | One of the skills that channel the tempests of Stormveil. Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact. |
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Stormcaller | Regular | Can be used on Swords capable of slashing, Axes, Hammers, and polearms (small and colossal weapons excepted). | ?? | 9 (-/11) | One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks. |
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Storm Stomp | Regular | All melee armaments. | No | 6 | One of the skills that channel the tempests of Stormveil. Stomp hard on the ground to kick up a momentary storm. |
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Vacuum Slice | Regular | Can be used on Swords and Axes (small and colossal axes excepted). | No | 18 | Lost skill of ancient heroes. Hold the armament aloft to surround it with a shearin vacuum, then launch it forwards as a blade-like projectile. |
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Phantom Slash | Regular | Can be used on Polearms and Twinblades (Great Spears excepted). | No | 8 (-/8) | Skill inspired by the fond remembrances of the Night's Cavalry. Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack. |
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Determination | Regular | Can be used on all melee armaments. | No | 10 | Hold the flat of the armament to your face and pledge your resolve, powering up your next attack. |
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Royal Knight's Resolve | Regular | Can be used on all melee armaments. | No | 15 | Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack. |
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Glintstone Pebble | Regular | Can be used on Swords and Polearms capable of thrusting (colossal weapons excepted). | No | 8 (-/4) | Skill that employs the glintstone sorcery of the same name. Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone. |
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Glintblade Phalanx | Regular | Usable on Swords as well as Polearms capable of thrusting (colossal weapons excepted) | No | 10 (-/4) | Skill used by the enchanted knights who served the Carian royal family. Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust. |
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Carian Greatsword Skill | Regular | Can be used on Swords (colossal weapons excepted) | Yes | 16 | Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power. |
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Carian Grandeur | Regular | Can be used on Swords (colossal weapons excepted). | Yes | 26 | Carian royal prestige embodied in a skill. Transform blade into magical greatsword and swing ti down. Can be charged to increase its power by up to two levels. |
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Spinning Weapon | Regular | Small and medium Swords, Axes, Hammers, Polearms, Staves (great spears excepted) | No | 12 | Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks. |
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Loretta's Slash | Regular | Can be used on Polearms and Twinblades. | No | 14 | Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash. |
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Waves of Darkness | Regular | Can be used on Greataxes, Warhammers, and Colossal Weapons. | No | 16 (-/5) | Plunge armament into the ground to release three waves of darkness. Follow up with a strong attack to swing the armament in a sweeping strike. |
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Gravitas | Regular | Melee armaments that are not small. | No | 13 | Skill originating from the Alabaster Lords, who had skin of stone. Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in. |
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Flaming Strike | Regular | Can be used on melee armaments (Colossal Weapons and Whips excepted). | No | 4 (-/10) | Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire. |
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Flame of the Redmanes | Regular | Can be used on all melee armaments. | No | 14 | Skill of the Redmanes, who fought alongside General Radahn. Produce a powerful burst of flames in a wide frontward arc. |
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Eruption | Regular | Can be used on colossal Swords, Axes, and Hammers. | No | 14 | Slam armament into the ground, spawning roiling lava which spouts up upon release. |
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Prelate's Charge | Regular | Can be used on large and colossal axes and hammers. | Yes | 7 (-/7) | Slam armament into the ground to create a surge of flames, then charge in. Hold to continue the charge |
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Black Flame Tornado | Regular | Can be used on Polearms and Twinblades. | Yes | 30 | Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament. |
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Thunderbolt | Regular | Can be used on all melee armaments. | ?? | 10 (-/10) | Skill used by the capital's ancient dragon cult. Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession. |
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Lightning Slash | Regular | Can be used on Swords, Axes, and Hammers. | No | 10 | Call down a bolt of lightning into armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while. |
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Lightning Ram | Regular | Can be used on all melee armaments. | No | 5 (-/5) | Skill inspired by tumbling rams. Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession. |
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Sacred Blade | Regular | All melee armaments (Whips, Fists, and Claws excepted). | No | 19 | Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for awhile. |
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Prayerful Strike | Regular | Can be used on Axes and Hammers. | No | 20 | Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to the self and nearby allies if it successfully hits. |
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Sacred Ring of Light | Regular | Usable on polearms (Great Spears excepted). | No | 9 (-/9) | Skill used by the commanders of the Cleanrot Knights. Gather a sacred ring of light in the armament, and then fire it forwards. Can be fired in rapid succession. |
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Sacred Order | Regular | Can be used on all melee armaments. | No | 18 | Skill of the Golden Order fundamentalist knights. Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death. |
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Shared Order | Regular | Can be used on all melee armaments. | No | 20 | Skill of the Golden Order fundamentalist knights. Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death. |
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Golden Land | Regular | Can be used on Greataxes, Warhammers, and Colossal Weapons. | ?? | 16 (-/5) | Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike. |
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Golden Slam | Regular | Can be used on all melee armaments. | No | 22 | Skill of the avatars who protect Minor Erdtrees. Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions. |
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Golden Vow | Regular | Can be used on all melee armaments. | No | 40 | Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense. |
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Vow of the Indomitable | Regular | Can be used on all Shields. | No | 20 | Skill of the ancient warriors of the Erdtree. Hold shield aloft to imbue yourself with golden power, granting momentary invincibility. |
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Holy Ground | Regular | Can be used on all Shields. | No | 30 | Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it. |
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Poisonous Mist | Regular | Usable on certain melee armaments (Whips, Fists, and Claws excepted). | No | 14 | Bathe armament in poison, and then slash, spreading toxic mist forwards. The armament retain its poison for a while. |
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Poison Moth Flight | Regular | Can be used on small and medium Swords (Twinblades excepted). | ?? | 7 | Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, it will deal significant damage. |
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Blood Blade | Regular | Can be used on small and medium Swords. | No | 3 (-/3) | Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging. Can be fired in rapid succession. |
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Bloody Slash | Regular | Can be used on Swords (colossal weapons excepted). | No | 6 | Blood Oath skill granted by the Lord of Blood. From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc. |
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Blood Tax | Regular | Can be used on armaments capable of thrusting (Colossal Weapons excepted). | No | 14 | Blood Oath skill granted by the Lord of Blood. Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP |
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Seppuku | Regular | Can be used on Swords as well as polearms capable of thrusting (small and colossal weapons excepted). | No | 4 | A forbidden technique used by swordsmen from the Land of Reeds. Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss. |
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Ice Spear | Regular | Can be used on Polearms capable of thrusting and Twinblades. | No | 15 | Skill of the warriors who served Lunar Princess Ranni. Spin armament to release cold magic, then channel it into a piercing spear of ice. |
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Chilling Mist | Regular | Can be used on melee armaments (Whips, Fists, and Claws excepted). | No | 14 | Coat armament in frost, and then slash, spreading frigid mist forwards. The armament retains its frost for a while. |
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Hoarfrost Stomp | Regular | Can be used on all melee armaments. | No | 10 | Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect. |
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Spectral Lance | Regular | Can be used on Polearms (reapers excepted). | No | 9 | Skill of the headless Mausoleum Knights. Hurl a phantasmic spear at foes. |
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Lifesteal Fist | Regular | Can be used on Fists and Claws. | No | 14 | Skill that demonstrates mastery of the art of controlling vital energies. A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build. |
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White Shadow's Lure | Regular | Can be used on all melee armaments. | No | 15 | Hold armament in a brief, silent prayer to create a white shadow. The apparition lures in foes of human build who are not in combat, drawing their aggression. Effective on demi-humans even if they are already in a combat state. |
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Assassin's Gambit | Regular | Can be used on small and medium Straight Swords and Thrusting Swords. | No | 5 | Skill that masks the user's presence at the cost of a self-inflicted wound. Grants near-invisibility and silences footsteps. |
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Mighty Shot | Regular | Can be used on Light Bows and Longbows. | No | - (6/6) | Archery skill performed from an oblique stance. Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard. |
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Through and Through | Regular | Can be used on Greatbows. | No | - (9/9) | Powerful archery skill using a greatbow held in an oblique stance. Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies. |
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Barrage | Regular | Can be used on Light Bows. | No | - (2/2) | Archery Skill using a bow held horizontally. Ready the bow, then fire off a rapid succession of shots faster than the eye can see. |
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Sky Shot | Regular | Can be used Light Bows and Longbows. | No | - (3/3) | Archery skill performed from a low stance. Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from abose when it comes down. |
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Enchanted Shot | Regular | Can be used on Light Bows and Longbows. | No | - (8/8) | Archery skill that enlivens the arrow with spiritual essence. The resulting shot will fly faster than regular shots and change its trajectory to follow the target. |
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Rain of Arrows | Regular | Can be used on all Bows. | No | - (20/20) | Archery skill performed from a low stance. Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles. |
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Parry Skill | Regular | Can be used on Daggers, Curved Swords, Thrusting Swords, Fists, Claws, and small and medium Shields. | No | - | Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This provides an opening to perform a critical hit. |
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Golden Parry | Regular | Can be used on small and medium Shields. | No | 4 | Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance. |
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Storm Wall | Regular | Can be used on small and medium Shields | No | 3 | Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles. Can also be used in the same way as a regular parry. |
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Shield Bash | Regular | Can be used on all Shields. | No | 10 | Brace behind shield before using bodyweight to ram foes while maintaining guarding stance. Weaker enemies will be shoved backwards, and can even be staggered. |
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Shield Crash | Regular | Can be used on all Shields. | Yes | 12 | Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered. Hold to extend the duration of the charge forwards. |
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Barricade Shield | Regular | Can be used on all Shields. | No | 12 | Focus your energy into your shield, temporarily hardening it to deflect greater blows. It can be used on all types of shield. |
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Thops's Barrier | Regular | Can be used on small and medium Shields. | ?? | - | Erect a magical forcefield while swinging the shield to deflect sorceries and incantations. Can also be used in the same way as a regular parry. |
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Carian Retaliation | Regular | Can be used on light and medium Shields | No | 8 | Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry. |
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No Skill | Regular | Can be used on Shields and Torches. | - | 0 | This armament has no skill. If the armament in the other hand has a skill, that skill will be used instead." Usable on shields and torches |
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Torch Attack | Unique | Can be used on all Torches. | No | - | Thrust your torch forward to set foes ablaze. This Skill is especially effective against foes who are weak to fire. |
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Spinning Chain | Regular | Can be used on Flails. | No | 8 (8 10) | Spins the striking part of a flail at high speed to attack. Follow up with a normal or strong attack to link the momentum of this skill into a successful attack. |
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Firebreather | Unique | Steel-Wire Torch | No | 8 | Blow into torch flame, spreading flames in a wide frontward arc. The flames on the ground will continue to burn for a short time. |
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Buckler Parry | Unique | Buckler | No | - | Use this Skill in time with a foe's melee attack to deflect it and break that foe's stance. |
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Surge of Faith | Unique | Cranial Vessel Candlestand | No | 15 (-15) | Set the flames of Birac's faith ablaze in the cranial vessel, then raise it aloft to rain down fireballs in all directions. Repeated inputs will continue to raise the armament aloft, continuing the attack. |
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Flame Spit | Unique | One-Eyed Shield | No | 28 | Ready the shield, then launch a fireball from the barrel. The fireball explodes on impact. |
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Tongues of Fire | Unique | Visage Shield | No | 5 | Ready the shield, then spray violent jets of fire from the tongues protruding from its maw. Hold to continue spraying fire. This skill can be used while walking. |
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Oracular Bubble | Unique | Envoy's Horn | No | 6 | Blow on the horn to release a magic bubble. The bubble floats gently through the air towards its target. |
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Bubble Shower | Unique | Envoy's Long Horn | No | 16 | Blow on the horn to release a spume of magic bubbles. The bubbles float gently before raining down on the target. |
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Great Oracular Bubble Skill | Unique | Envoy's Greathorn | No | 28 | Blow on the horn to release a massive magic bubble. The bubble floats gently through the air towards its target. |
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Sea of Magma | Unique | Magma Whip Candlestick | Yes | 5 (-5) | Swing a molten whip overhead to temporarily cover the surrounding area in a sea of magma. Hold to continue swinging the lava whip. |
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Viper Bite | Unique | Coil Shield | No | 8 | Give the shield a quick shake to temporarily bring the bronze viper to life, inciting it to lash out and bite foes. |
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Moonlight Greatsword | Unique | Dark Moon Greatsword | No | 40 | Raise the sword aloft, bathing it in the light of the dark moon. Temporarily increases magic attack power and imbues blade with frost. Charged attacks release blasts of moonlight. |
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Siluria's Woe | Unique | Siluria's Tree | Yes | 25 | Thrust the treespear in a spiraling motion, surrounding it in a vortex of wind. Charged attacks have the power to blow away enemies and can fire the tornado forwards. |
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Rallying Standard | Unique | Commander's Standard | No | 30 | Hoist the war banner aloft and give a rallying command. Raises attack power and defense for self and nearby allies. |
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Bear Witness! | Unique | Grafted Dragon | No | 20 | Grant the small dragon a fleeting glimpse of life and thrust it skyward, spewing flames over a wide frontward area. |
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Eochaid's Dancing Blade | Unique | Yes | 15 | Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning. Charge the attack to increase reach and duration of the spin. |
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Soul Stifler | Unique | Winged Greathorn | ?? | 12 | Raise the greathorn's wings to summon a soul-sapping miasma. Enemies in the affected area will temporarily suffer from reduced defense. |
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Taker's Flames | Unique | Blasphemous Blade | No | 30 | Raise the sacred sword aloft to set it ablaze with blasphemous flames, then bring it down to fire off a forward blast. The flames steal HP from those they touch. |
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Shriek of Milos | Unique | Sword of Milos | No | 30 | Lets out a horrific cursed scream that reduces all damage negation and status resistances for nearby foes. While active, strong attacks will change to a combo attack. |
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Reduvia Blood Blade | Unique | Reduvia dagger | No | 6 | Slash with the wicked dagger, transforming its never-drying bloostains into airborne blood blades that cause hemorrhaging. Can be fired in rapid succession. |
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Glintstone Dart | Unique | Glintstone Kris | Yes | 10 | Skill that builds from the Glintstone Pebble sorcery. Charge the skill to upgrade it to Glintstone Dart. Follow up with a strong attack to chain this skill into a lunging thrust. |
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Night-and-Flame Stance | Unique | Sword of Night and Flame | No | - (19 23) | Hold the sword level and prepare to cast a sorcery. Follow up with a normal attack to cast the Night Comet sorcery, or a strong attack to sweep forward with a burst of flames. |
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Wave of Gold | Unique | Sacred Relic Sword | No | 50 | Imbue the sword with bygone golden glory, then fire it at foes. A wide, golden wave fans out forwards, sweeping through all enemies caught in its path. |
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Ruinous Ghostflame | Unique | Helphen's Steeple | No | 20 | Swing the sword to bathe its blade in ghostflame. The ghostflame adds magic damage to attacks, and also has a bitterly cold bite. |
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Establish Order | Unique | Golden Order Greatsword | No | 20 | Raise the armament in a salute, releasing a golden explosion. Repeated inputs send out waves of golden light. |
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Mists of Slumber | Unique | Sword of St Trina | No | 30 | Releases a faint purple mist that spreads across a wide frontwards area. This mist inflicts the sleep ailment upon foes. |
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Spearcall Ritual | Unique | Death Ritual Spear | No | 20 | Thrust the spear high, bearing prayers into the sky to summon a downpour of spectral spears. |
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Wolf's Assault | Unique | Royal Greatsword | No | 20 | Infuse the greatsword with frost, then perform a forward somersault to plunge it into the ground. Then, pull it out to release a cold blast. |
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Thundercloud Form | Unique | Dragon King's Cragblade | Yes | 35 | Temporarily transform into a red thundercloud and fly through the air, then plunge down with a lightning-infused blade. Hold to increase the reach of the thundercloud form. |
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Cursed-Blood Slice | Unique | Morgott's Cursed Sword | No | 20 (- 20) | Brace, then charge forward to deliver a downward diagonal slice. The bloody trail of the late is followed by a burst of flame. Additional input allows for a follow-up attack. |
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Waterfowl Dance | Unique | Hand of Malenia | No | 12 | Perform a series of one-footed leaps in the manner of a waterfowl to unleash a swift yet graceful slashing combo. Repeated inputs allow for up to two follow-up attacks. |
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Gold Breaker | Unique | Marika's Hammer | No | 31 | Leap up high and, while suspended in midair, imbue the rune shard with light before smashing it down hard onto the ground. The heroic Radagon's signature attack. |
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I Command Thee, Kneel! | Unique | Axe of Godrick | No | 15 | Repeatedly smash the Axe of Godrick into the ground, unleashing two earth-shaking shockwaves. Follow up with an additional input to produce a third shockwave |
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Regal Roar | Unique | Axe of Godfrey | No | 25 | Let loose a mighty war cry, raising attack power, while sending out a shockwave that cannot be guarded against by stomping the ground. While active, strong attack becomes a lunging slash. |
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Starcaller Cry | Unique | Starscourge Greatsword | ?? | 20 (-20) | Bring the two swords together and roar into the skies, pulling in enemies with a gravitational wave. Follow up with an additional input to slam down with gravity-infused swords. |
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Wave of Destruction | Unique | Ruins Greatsword | No | 25 | Raise the sword up high, then strike it against the ground to fire off a wave of gravitational force. |
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Bloodboon Ritual | Unique | Mohgwyn's Sacred Spear | No | 20 (-20) | Raise the sacred spear and pierce the body of the Formless Mother. Stab up to three times, creating explosions of blood with each thrust. This skill will coat the armament with bloodflame for a while. |
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Flowing Form | Unique | Nox Flowing Sword | No | 9 | Temporarily transforms armament into its liquid form. Swing the armament like a whip to perform a sweeping slice over a wide area. |
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Flowing Form | Unique | Nox Flowing Hammer | No | 16 | Temporarily transforms armament into its liquid form. Swing the armament like a whip to strike surroundings before slamming its teardrop-shaped head down. |
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Blade of Death | Unique | Black Knife | No | 25 | Unleash the power of the Rune of Death to fire off a blade-like projectile. In addition to dealing immediate damage, the blade reduces the enemy's maximum HP and continues to wear down HP for a while. |
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Blade of Gold | Unique | Blade of Calling | No | 20 | Leap into the air, charging the armament with golden flames that are then shot at the enemy as a single, blade-like projectile. Inflicts holy damage. |
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Destined Death | Unique | Maliketh's Black Blade | No | 40 | Set free the remnants of Destined Death, plunging the greatsword into the ground to summon a myriad of blades. In addition to dealing immediate damage, this attack reduces the enemy's maximum HP and continues to wear down HP for a short time. |
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Spinning Wheel | Unique | Ghiza's Wheel | No | 3 | Strike the wheel against the ground to set it spinning at top speed. Hold to keep the wheel spinning. Can be used while walking to push the armament into enemies. |
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Alabaster Lord's Pull | Unique | Alabaster Lord's Sword | No | 15 | Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in. Has a greater area of effect than Gravitas. |
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Onyx Lord's Repulsion | Unique | Onyx Lord's Greatsword | No | 27 | Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack sends enemies flying away. |
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Oath of Vengeance | Unique | Grafted Blade Greatsword | ?? | 20 | Swear an oath upon the greatsword to avenge the clan, temporarily raising all attributes for a certain duration. While the oath's effects are active, poise will also be increased. |
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Ice Lightning Sword | Unique | Dragonscale Blade | No | 25 | Call down a bolt of ice lightning into the blade and bring it down upon a foe. The ice lightning effect will persist for a while. |
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Regal Beastclaw | Unique | Beastclaw Greathammer | No | 20 | Slam the hammer into the ground, rending the land asunder with the armament's five bestial claws. |
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Flame Dance | Unique | Giant's Red Braid | No | 25 | Imbue the red braid with the Giants' Flame and lash out in a wide range with a series of agile swings. |
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Claw Flick | Unique | Ringed Finger | No | 14 | Cause the finger to swell, then flex to build up strength before giving enemies an almighty flick. |
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Nebula | Unique | Bastard's Stars Wing of Astel |
No | 25 | Imbue the Naturalborn's stars with magic to perform a sweeping strike. This attack leaves a dark cloud of stars in its wake that lingers briefly before exploding. |
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Ghostflame Ignition | Unique | Death's Poker | No | 15 | Thrust out the barbed rod and set its tip alight with ghostflame. Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion. |
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Ancient Lightning Spear | Unique | Bolt of Gransax | Yes | 35 | Imbue the armament with the ancient dragons' red lightning, then throw it as a spear. Can be charged to increase its power. |
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Frenzyflame Thrust | Unique | Vyke's War Spear | No | 22 | Imbue the spear with the flame of frenzy and leap forwards, plunging it into the ground and setting off a maddening explosion. The skill inflicts both the enemy and the user with madness. |
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Miquella's Ring of Light | Unique | Halo Scythe | No | 11 | Summon Miquella's shining halo and fire it forwards. Can be fired in rapid succession. |
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Golden Tempering | Unique | Ornamental Straight Sword | No | 30 | Cross the two swords to grant their attacks holy essence. While in effect, strong attack performs a dual-wielding combo attack. |
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Last Rites | Unique | Golden Epitaph | No | 25 | Raise the epitaph to grant the effect of Sacred Order to yourself and allies in the vicinity. Particularly effective at laying to rest Those Who Live in Death. |
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Unblockable Blade | Unique | No | 25 | Imbue the cipher blade with light, extending its length, then strike with a sudden sweeping attack. This attack cannot be blocked. |
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Corpse Wax Cutter | Unique | Gargoyle's Blackblade | No | 20 | Lost skill of ancient heroes. Lift the sword up high to release the power of corpse wax and launch it forwards as a blade-like projectile. |
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Zamor Ice Storm | Unique | Zamor Curved Sword | No | 15 | Plunge the curved sword into the ground, building power before unleashing a freezing storm that batters the surroundings. |
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Radahn's Rain | Unique | Lion Greatbow | No | - (25 -) | Archery skill performed from a low stance. Ready the bow and fire a sudden flurry of arrows up into the sky. The arrows will pour on foes like rain. |
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The Queen's Black Flame | Unique | Godslayer Greatsword | No | 15 | Set the blade ablaze with the god-slaying black flame before delivering a sweeping slash. Additional input allows for a follow-up attack. The black flames will continue to wear down HP for a while. |
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Dynast's Finesse | Unique | Bloody Helice | No | 5 ( -7) | Nimbly avoid an attack, securing some distance from foes. Follow up with strong attack to perform a sudden lunge, and press strong attack again to perform a sweeping slice. |
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Magma Shower | Unique | Magma Blade | No | 12 | Slash at foes in a twirling motion while scattering magma all around. Additional input allows for a follow-up attack. |
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Death Flare | Unique | Eclipse Shotel | No | 16 | Set the lusterless sun ablaze with the Prince of Death's flames, inflicting the death ailment upon foes. Follow up with an additional input to bring down the armament, triggering an explosion. |
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Bloodhound's Finesse | Unique | Bloodhound's Fang | No | 8 ( - 12) | Slash upwards with the Bloodhound's Fang, using the momentum of the strike to perform a backwards somersault and gain some distance from foes. Follow up with a strong attack to perform the Bloodhound's Step attack. |
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Magma Guillotine | Unique | Magma Wyrm's Scalesword | ?? | 20 ( - 10) | Grab the scalesword with both hands, as a wyrm would hold it in its mouth, and leap forwards, smashing it into the ground and triggering a blast of magma. Follow up with an additional input to perform a chopping attack. |
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Corpse Piler | Unique | Rivers of Blood | No | 17 ( - 9) | Forms a blade of cursed blood for repeated, interweaving successive attacks. Follow up with an additional input for further successive attacks. |
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Transient Moonlight | Unique | Moonveil | No | - (15 20) | Sheathe blade, holding it at the hip in a composed stance. Follow up with either a normal or a strong attack to draw the blade at great speed for an instant slash attack. Both attacks fire off a wave of light. |
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Bloodblade Dance | Unique | Eleonora's Poleblade | No | 11 | Leap at foe to perform a flurry of tornado-like attacks. Follow up with an additional input to perform an attack that ends in an evasive maneuver. |
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Knowledge Above All | Unique | Scepter of the All-Knowing | No | 35 | Raise the scepter to manifest the realm of the All-Knowing. Enemy magic and holy damage negation will be reduced for all within the area, including the caster. |
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Devourer of Worlds | Unique | Devourer's Scepter | No | 35 | Charge the scepter with magic and strike it against the ground to steal the HP of all nearby enemies. |
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Familial Rancor | Unique | Family Heads | No | 25 | Gently rattle the copper heads to summon vengeful spirits that chase down foes. The anguish of a spouse and children invites accursed wrath. |
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Rosus's Summons | Unique | Rosus' Axe | No | 15 | Raise the axe aloft to summon those lost in death. Three skeletons will appear at a distance and attack in tandem before vanishing. |
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Thunderstorm | Unique | Stormhawk Axe | No | 19 ( - 12) | Imbue the armament's wing-blade with lightning and swing it around to create a tempestuous lightning storm. Follow up with an additional input to perform up to two spinning attacks. The lightning will stay on the blade for a while. |
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Sacred Phalanx | Unique | Cleanrot Spear | No | 12 | Release the power of a hidden incantation to erect a palisade of golden spears frontwards. |
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Great-Serpent Hunt | Unique | Serpent-Hunter | No | 30 | Perform a powerful forward lunge and follow up with an upward thrust via additional input. When fightning a great serpent, a long blade of light will appear, revealing the armament's true power. |
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Angel's Wings | Unique | Winged Scythe | No | 17 | Jump and imbue the wing-blade of the armament with light, then deliver a slashing attack on the enemy. The white wings impede recovery actions using a flask of tears. |
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Storm Kick | Unique | Veteran's Prosthesis | No | 10 | Thrust the prosthetic leg blade into the ground, creating a storm. Follow up with a strong attack to perform a lightning-infused jumping attack. |
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Sorcery of the Crozier | Unique | Watchdog's Staff | No | 15 | Channel magic into the glintstone to activate an ancient sorcery, producing floating magic projectiles that chase enemies automatically. |
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Erdtree Slam | Unique | Staff of the Avatar Rotten Staff |
No | 19 | Jump high up into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions. This is the most powerful of all the Ground Slam skills. |
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Gravity Bolt | Unique | Fallingstar Beast Jaw | No | 13 (-13) | Imbue the jaw of fallingstar beast with gravitational lightning, sending a bolt crashing down a short distance away. Can be fired in rapid succession. |
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Fires of Slumber | Unique | St Trina's Torch | No | 15 | Blow into the candlestick's flame, creating a stream of hazy purple fire to cover the ground ahead. The intoxicating flames inflict the sleep ailment upon foes. |
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Golden Retaliation | Unique | Erdtree Greatshield | No | 4 | Ready the shield to unleash its protective incantation. This will dispel sorceries and incantations, retaliating with golden power. |
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Contagious Fury | Unique | Jellyfish Shield | No | 9 | Incite the jellyfish's wrath and allow its fury to flow through you. Raises attack power for a certain duration. |
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Ordovis's Vortex | Unique | Ordovis's Greatsword | Yes | 15 | Channel the power of the crucible to spin the entire sword in midair, building momentum before slamming the blade down onto the ground. This skill can be charged to increase its power. |
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- Anonymous
Given how powerful skills are in this game compared to it's predecessor in DS3, I feel like From could have experimented with balancing them by having each skill have a cooldown period. Given that the offensive skills are usually the strongest thing in your toolbelt, it would make sense that if From wanted to encourage more diversity in which moves you utilize, they should have made these less spammable. Would probably result in more varied gameplay, and more people preferring weapons for move sets over just weapon skill spam. Would probably improve the pvp experience as well a little bit.
- Anonymous
I'd love a skill that allows you to play around password summoned players in pvp, something like soulsucker from DeS that lets you siphon some of their power temporarily.
- Anonymous
- Anonymous
- Anonymous
I haven't seen any mention of it, but there seems to be a mechanic in which a skill can be executed even if it doesnt have all the FP it needs, I noticed in particular that if I cast certain spells I could then use my weapon skill 4 times at full power, but if I did that in the opposite order I didnt have enough FP to cast the spell. Id love if someone could figure out the breaking point so I could know how much lenience there is
- Anonymous
sacred blade says it's the default skill for the Pickaxe, which it clearly is not. Pickaxe has endure
- Anonymous
I monaci della nera fiamma fanno scaturire un cono di nera fiamma dalle mani negli scontri ravvicinati è magia o una cenere di guerra?
For those looking for the "pictures" or images, you're looking for the Ash of War page.
This page lists all the Skills in the game.
As a remainder, all Ashes of War have a respective Weapon Skill, but not all Weapon Skills have a respective Ash of War.
- Anonymous
- Anonymous
I keep seeing this parry ash of war that has a red aura when you parry
- Anonymous
Thop’s Barrier location is incorrect in this list, but correct on its associated page. The location of this AoW is actually in the church you met him in. It appears after you give him the key and he moves locatons.
- Anonymous
Remember when you didn’t need a broken skill to kill a boss and instead actually fought it with your sword and shield like a normal dude? I remember.
- Anonymous
- Anonymous
needs the pictures of the skills to help find specific skills
- Anonymous
this page is in a sorry state.
no icons.
can't filter skills by affinity.
can't separate replaceable skills from non-replaceable ones.
- Anonymous
HELLLLLLP! Does anybody know the name for a "red smoke dadoge" I think is lightning but not sure
- Anonymous
Combining fast and smooth stops, create a series of jumps with one leg.
Let's go back to the other two.
- Anonymous
I guess yes, but you have to twohand a sword to use its skill.
- Anonymous
Does anyone if its possible to have barricade shield skill AND bloody slash skill on sword at the samr time and shift between them whitout take one skill away from the armarment?
- Anonymous
- Anonymous
wish they'd bring back the aquamarine dagger weapon art in the dlc or something similar that lets you effectively have a second moveset by holding l2
- Anonymous
Does anyone know how the skills scale, if at all? The article doesn't seem to say. Has anyone tested this?
- Anonymous
easily the one addition that ruined pvp, mechanical skill not required when you can L2 to win
- Anonymous
CBA to register to edit: your Great Club link is broken (on the Golden Land skill) because you forgot to delete a + from it.
- Anonymous
Fists don't get any love. I just want to grab and suplex somebody.
- Anonymous
This web page should say "How do I ***use*** the skills?
It doesn't say, for example, if I have the longsword with the "Square Off" skill- How do I engage that skill and actually execute the move with that sword?
- Anonymous
Someone help me out here, I’m not sure if it’s an incantation, sorcery, or another unique skill. But it’s very similar to Shriek of Milos. But instead sends chasing flame looking things. What is it called?
- Anonymous
The "buckler parry" ash of war doesn't seem to be sold by Gostoc. After I killed Godfrey, I killed Gostoc and took his ball bearing to the Hold. A "buckler" shield is sold by Gostoc, however.
Man, I wish the stomp the Crucible Knights do was available. I wanna stomp and raise some rock spikes.
- Anonymous
Edgar the Revenger drops a +8 Banished Knight Halberd, which has the Spinning Strikes skill. This skill is removable - get the halberd, put the skill on whatever you want.
Spinning Strikes info below - somebody give it a home, I don't know how.
FP: 2 (10 15)
Description:
This Ash of War grants an armament the Quality affinity and the following skill:
"Spinning Strikes: Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning."
Usable on polearms (great spears excepted).
It's basically the Splitleaf Greatsword's WA from DS3.
Quick likely noob question. Do skills that are already inherent in a weapon whether legendary or more standard, scale with the actual weapon damage scaling based on attributes or is the damage related to the skill itself fixed?
- Anonymous
Oracular Bubble from the Envoy's Horn is missing, overall great job listing all of these skills there's a ton O_o
- Anonymous
So this allows players to change a weapon's scaling affinity to an attribute they like more? For example turn a Katana from a Dexterity based weapon to a Strength based weapon, and a 2H Great Sword into a Dex scaling weapon?
- Anonymous
Did someone notice the spinning strikes frome banished knight halberd +8 is missing here ???? I really need to copy this move to another halberd. Help
- Anonymous
- Anonymous
Barricade Shield art is also on the weapon, Great Turtle Shell, which in my opinion is a great early game shield. With only 14 STR requirement, 100% physical reduction and barricade Shield, you can do no wrong. This Shield also sports stamina recover speed. You can find this South West of Oridys's Rise on top of a tower
Ich will unbedingt mit Bogen spielen.. Aber es sieht wirklich danach aus das Bögen absolut schlecht sind in diesem Spiel würdet ihr mir da zustimmen?
- Anonymous
The most obvious and effective skill to wreck pretty much everything and everyone in the entire series is the R1 pressing. preferably with a curved or straight sword.
- Anonymous
I was hoping for an alchemy skill. Foraging and making potions and poisons, would of been fun. Paralysis for the players who pick on the old man in the forest.
- Anonymous
This FP system didn't work as a host for fight clubs in Dark Souls 3, because there is no way in hell that you can rely on killing ppl consistently with using Magic/weapon skills. Many ppl who lost all their FP as a "Wizard" without being able to win just ALT+F4 from the game as an invader and as a host. Without a base FP regeneration there is no real Mage build... and decreasing the number of Rings we can have(now Talismans) to 2 means that even if there is a new Ring that regenerates FP during battle, with only 2 Talisman slots... no one is going to choose that over more DMG. So putting in a lot of fancy new skills means nothing, especially for the host of a fight club who in Dark Souls 3 needed to be able to fight even 3 ppl at the same time, maybe 30~50 ppl in a row without sitting down at a Bonfire. Btw the moment you use an FP flask in PvP the other person automatically thinks that they can Heal even when they don't mistake it as a Life Flask. I automatically don't care about any of these fancy skills. No FP regen = no fs given. In the other hand if they implement an FP regen consumable... that can potentially make the game into a grinding game where we farm all day long for materials. I mean... the ppl who like fair play and don't duplicate/use another account.
- Anonymous
Does anyone who played know: do ashes of war ''weapon arts'' skale with the weapon damage? Example: when glintsword arc is used with a weapon with *standard affinity* say str scaling, does the damage of the sword projectiles also scale with str?
- Anonymous
I love the actual variety this is going to bring. Even if you see, say, a winged spear, you still wont know what skill it has attached till you see it and now there wont be any issues for noobs with infusion since it auto infuses for you. No more mismatched infusions.
- Anonymous
- Anonymous
Is there a skill that is chargable and does pierce damage?
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