Soul Stifler

soul stifler gif
Raise the greathorn's wings to summon a soul-sapping miasma. Enemies in the affected area will temporarily suffer from reduced defense. 

Soul Stifler is a Skill in Elden Ring. Soul Stifler is a unique skill on the Winged Greathorn that can temporarily increase the damage against enemies within its area of effect. Updated to Patch 1.07.

 

How to get Soul Stifler

 

Elden Ring Soul Stifler Guide, Notes & Tips

  • This is a Unique Skill
  • FP Cost: 12
  • This Skill is NOT Chargeable.
  • On skill use - Creates a zone that:
    • Stays where the caster used the skill
    • Lasts for ~10 seconds
    • Places a debuff on any enemy within the zone during its duration
    • Refreshes the debuff timer on any enemies within the zone if the enemy is already affected by the debuff, and the skill is cast again. or re-enters the zone.
    • As of  Patch 1.07, the Debuff lasts for 60s after the target is first affected by the debuff.
      Note: This Skill was changed with Patch 1.07 as follows: The effect time has been extended.
  • Damage against affected targets is increased by 15%.
  • Does NOT Stack with Shriek of Milos which ever is applied second will be used
  • Does Stack with Frostbite, increasing damage against affected targets by a total of 38%.
  • Can be used on a sleeping enemy without waking them up.  However, it is not silent and will draw enemy attention if you're sneaking behind them.
  • This is a Defense Shred Debuff and will not stack with other debuffs of the same type.

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devourer of Worlds  ♦  Double Slash  ♦  Dynast's Finesse  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Familial Rancor  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Impaling Thrust  ♦  Kick  ♦  Knowledge Above All  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Slumber  ♦  Moonlight Greatsword  ♦  Nebula  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Poison Moth Flight  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Quickstep  ♦  Radahn's Rain  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Raptor of the Mists  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Thrust  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Sea of Magma  ♦  Seppuku  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shriek of Milos  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sorcery of the Crozier  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wolf's Assault  ♦  Zamor Ice Storm

 

 



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    • From my personal testing in 1.08, this doesn't actually shred defenses, but works in exactly the same way that Frostbite works, in that it's a straight up % damage increase on damage dealt. It also seems to be 15% in PvE and not 30%.

      I tested against Godfrey with both the Sacred Blade AoW which deals pure holy damage, and Giantsflame Take Thee which is pure fire. Godfrey has 40% absorption for Holy, but 0 for Fire. I dealt 601 damage with Sacred Blade without Soul Stifler, and 691 with it (exactly a 15% damage increase). I then tested out Giantsflame Take Thee, and dealt 893 damage without, and 1027 with, once again exactly a 15% damage increase.

      Furthermore, I can almost definitively prove it's both 15% and a straight damage increase due to combining it with Frostbite. With both up I dealt 829 damage with Sacred Blade (precisely 38% more damage than without Frostbite or Soul Stifler) which equates to 1.2 x 1.15. To reinforce this I also tested again with Giantsflame Take Thee and dealt 1233 damage, once again *exactly* a 38% damage increase over baseline.

      To sum this all up, the damage increase from Soul Stifler is only 15% in PvE, and it simply increases your damage dealt against the target by 15%, no matter their absorptions or the damage type you're dealing. It also stacks multiplicatively with Frostbite's 20% damage increase for precisely a 38% damage increase.

      All in all, if you can manage to land this AoW, it's damage increase is equal to that of the Golden Vow spell, albeit with less duration and no personal damage absorption increases. Great for characters investing into Strength and Dex but not faith who want a bit more boss damage. Alternatively it can also be *combined* with Incantation or sorcery buffs like Golden Vow, FGMS, and/or Terra Magica for magic damage to deal considerable damage to enemies and bosses. For magic characters, proccing Soul Stifler, Frostbite, and using Golden Vow and Terra Magica will increase your damage by a total of 2.14x normal damage, not even counting Talismans or Wondrous Physick buffs, though magic damage characters may struggle getting the minimum requirements for this weapon. I find the best use for the weapon to be on Strength/Dex characters who want the extra damage of Golden Vow but can't afford the stat investment. Pair with a source of Frostbite like Freezing Pots and go to town.

      • Anonymous

        think this is up from 10 seconds? remember it not seeming viable due to range/time, now seems very viable. Not sure if i realized before if zone is just application, not the whole kit an kaboodle as in the debuff itself is separate. considering it as a debuff stick for my 3rd slot very much-so now.
        shame its not stealth though, (except sleeping npcs), would be amazing for stealth utility to guarantee takedown of big-guy, while preparing to get dogpiled lol. not sure if im getting my souls-like games mixed up, but i assume there is no workaround for the stealth? like assassin's approach, hidden weapon, assassin's gambit all dont silence weapons iirc yes?

        • Anonymous

          When it says "defenses are lowered", what does that mean? The defense values are lowered? Or the damage absorption values are lowered?
          Because if it's defense value, going from 150 to 105 (assuming it's 30% decrease on the initial value of defense), the damage before absorption for a 600 damage attack goes from 476 to 519. That's less increase than an extra 10% AR. 600 vs 660 attack value on a 150 defense target would be 476 vs 537 damage before absorption.
          It's the same for a 300+300 split damage weapon. There it goes from 200+200 to 217+217, total increase of 34, vs increase the attack values 10% to 330+330, which would make the attacks do 227+227, total increase of 54
          If it lowers 30% absorption then it's worthwhile to use the axe provided you're willing ot use the ash of war, if it's defense though, taking a weapon with greater base attack like the Axe of Godrick, or provided you have the stats for the scaling to matter, a weapon with greater scaling like a heavy gargoyle's great axe, would be doing more damage all the time, with the bonus of not having to use the debuff. The only niche case where it would be worthwhile if it lowers defense, is a 3 vs 1, where the debuff increases the damage for the 3 attackers, and even then, you have to use the debuff and sacrifice the opportunity cost of not having another ash of war.

          • Anonymous

            I had a great idea to do an edgy defilement knight with an offhand sword of milos and this plus acid spraymist for a fat 45% defence reduction, only to find out they dont stack... thanks From.

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