Holy Ground

holy ground
Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it.

Holy Ground is a Skill in Elden Ring. Holy Ground is a regular skill that can be found in Ashes of War, it can be used on all Shields.

 

How to get Holy Ground in Elden Ring

 

Elden Ring Holy Ground Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Holy Ground.
  • FP Cost: 30 on use.
  • This Skill not Chargeable
  • Upon activation, the user raises their shield above their head, glowing with holy energy before releasing it, creating a medium-sized circle on the ground that provides some buffs if you stand in it. 
    • The animation takes 4 seconds to perform, from start to finish. However, the user can perform another action after 3 seconds.

  • The buff provides a 20% boost to Damage negation (absorptions), and a HP regen effect (10 HP/second).
    • This buff lasts for 35 seconds.
    • This buff affects all allied entities, like player phantoms, friendly NPCs, and of course the user.

  • If used without FP:
    • A circle is not created on the ground, and no buff is provided.
    • User still has to go through the starting 3 seconds of the animation before performing another action.
 
 
 
 
 
 
 
 
 

Holy Ground Demonstration

 

 

 

 

Elden Ring Skills
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    • Anonymous

      People will call you a spell spammer/healer but refuse to even enter this circle. This is best on a caster since spells/buffs/stacked regen will punish people who don’t enter. And I stack regen on bubble tear, shield/spear ritual talismans. On a tank, it’s less good, you’ll just have really long staring contests while people switch to beast roar or thunder bolt and waste their fp. Pretty boring if you can’t cast elden stars to punish them. It’s ok for invasions but 3 people will still over power you even if you’ve got a collosal and status is status, nothing this spell can do about it.

      • Anonymous

        Try using seppuku on yourself, and then using this AOW with your seppuku buff still active. The result is really funny.

        • Worth noting is that Holy Ground and Ironjar Aromatic have a surprising amount of synergy with each other. Holy Ground's main issues are that you have to stay in the circle to benefit from it, and it has a long usage animation you can be knocked out of. However, Ironjar Aromatic comes out fairly fast, makes it hard for you to move, adds a ton of poise, and makes attacks bounce off of you. Holy Ground also helps mitigate the lightning weakness Ironjar Aromatic adds, and the 10 hp/sec regen becomes much more valuable with their combined physical resistances. Both of these also stack with Golden Vow as well, and while each additional buff gives diminishing returns in the area of physical resistances, it further diminishes the lightning weakness while also providing a small damage buff.

          Assuming you use the Golden Vow weapon art (shortest duration), using them in order of Golden Vow > Holy Ground > Ironjar Aromatic, they will all expire at around the same time. Further, when Holy Ground disappears it's a hard-to-miss visual indicator that Ironjar Aromatic is about to go as well, signaling to be ready to block or dodge so your suddenly squishier self isn't haplessly crushed. If you keep a stock of Uplifting Aromatic, you could feasibly also use it in the final seconds of Ironjar Aromatic to give yourself some insurance as you leave tank mode, which would be helpful for characters who are naturally more fragile such as spellcasters.

          Making use of this specific trio is a pretty hard-counter for strong enemies that deal mostly physical damage. My fragile Int/Faith pure caster can use it to laugh in the face of Greater Runebears and such, once I realized this.

          • Anonymous

            Mine was healing 10hp/s. Also boosts all negation by 20 points before diminishing returns.

            The AoE is pretty small. Its not a great measurement but its slightly bigger than two backsteps, probably the same as the standard heals AoE. Lasts 35 sec

            • Anonymous

              Not sure if this is affected by faith, but with 25 faith this heals for 10hp per second. It can be used with both Bestial Vitality and the Blessed Dew Talisman, giving you 3 sources of passive healing - so long as you remain within the fairly small AoE.

              Effect seems to last for 35 seconds. So heals roughly 350hp, not great, not useless - but for being an ash of war that goes on your shield that's probably okay for any Paladin builds. And if you do manage to heal allies with it somehow, can probably be rather efficient.

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