Mighty Shot |
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Archery skill performed from an oblique stance. Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard.
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Mighty Shot is a Skill in Elden Ring. Mighty Shot is a regular skill that can be found in Ashes of War and applied to Light bows and Longbows.
How to get Mighty Shot
- Default skill of Composite Bow.
- Default skill of all Bows except Black Bow.
- Ash of War: Mighty Shot - Dropped by a Teardrop Scarab on the path from Limgrave towards Weeping Peninsula. Elden Ring Map Link.
Elden Ring Mighty Shot Guide, Notes & Tips
- This is an Ash of War Skill, associated with the Ash of War: Mighty Shot.
- FP Cost: 0 on activation (stance), 6 per shot.
- This Skill is not Chargeable
- On activation, the user assumes a stance, preparing the bow. When inputting light or heavy attacks, the user pulls the bowstring all the way to fire the respective arrow from their slot, consuming FP (and stamina while in combat).
- When the stance is being held, stamina regen is reduced by approximately 80%.
- When the stance is being held, stamina regen is reduced by approximately 80%.
- The arrows fired from this Weapon Skill have the following properties:
- Travel longer distances before falling off, effectively increasing their range.
- Have increased damage on impact.
- Can partially ignore blocking from shields (and weapons).
- Deal increased status buildup, if applicable.
- The main appeal of this Weapon Skill is excelling at saving up arrows (specially status-inflicting ones) in exchange for FP, thanks to the increased range and damage of arrows.
- Works specially well with the Serpent Bow (which has the skill innately and can't be changed) for poison, bleed and sleep arrows, even at low arcane levels.
- Works specially well with the Serpent Bow (which has the skill innately and can't be changed) for poison, bleed and sleep arrows, even at low arcane levels.
Builds with Mighty Shot
- Anonymous
landing a headshot with this feels so badass, even if the damage is laughable
- Anonymous
alexander shard + spear talisman + arrows sting + sword ring = big damage
- Anonymous
Elemental damage arrows (like fire arrows) are garbage by default because the 90-95 elemental damage they add gets so neutralized by Defense even against targets with a weakness (so like, fire arrows are super underwhelming vs miners), BUT Mighty Shot by amplifying all your damage helps the elemental part of your damage get to a point where it actually matters. I still need to test but I suspect that Horn Bow with Magicbone/Dwelling Arrows and Mighty Shot might be able to actually handle miners (and other pierce resistant but magic vulnerable targets like imps and skeletons) in an almost efficient way (even outside of an Int build, I mean Horn Bow has int scaling but it's EXTREMELY low. A +25 Horn Bow only increases from 75 Magic to 85 Magic as you go from 14 int to 80 int. Terra Magica could help for increasing your bow damage but if you're investing in Int then why not just use spells y'know?)
- Anonymous
- Anonymous
I usually have to use manual aim to pull off a headshot, and even on stationary targets often miss.
Dat gif tho...
- Anonymous
How is this for applying status effects?
I know it has more build up but is it worth it for anything more than an opening shot when its so much slower than standard shots?
- Anonymous
Mighty Shot does not work with the Godfrey Icon.
However, it does work with the Warrior Jar Shard and Shard of Alexander talismans.
Base damage with no talismans dealt 684.
Damage with Ritual Sword Talisman equipped dealt 752.
Damage with RST and Arrow's Sting Talisman equipped dealt 827.
Damage with RST, Arrow's Sting, and Warrior Jar Shard equipped dealt 910.
Damage with RST, Arrow's Sting, and Shard of Alexander equipped dealt 948.
A Pulley Bow +9 and 55 Strength/Dexterity was used for this test. Others may have varying damage values depending on their build.
- Anonymous
- Anonymous
Question:
Does the mighty shot count as "charge attack" so that it could be enhanced by the Godfrey icon talisman?
- Anonymous
Tested: Mighty shot does increase status effect (poison, bleed etc.) build up as much as damage.
So if you want to save arrows, use this instead of barrage.
- Anonymous
On Xbox, you fire as normal with either R1 or R2, BUT you also hold R2. This actvates the Power Shot,. There is a kind of sonic boom as the arrow is released if you are doing it right, and it eats a bit of FP.
I tested it on a Southern Castle Massive Archer, and my shots went from around 65 to around 105 damage. No idea how that is calculated.
- Anonymous
The page says the FP cost is 0. This is incorrect. For me, it costs 6 FP.
- Anonymous
I figured out how to get it working on PC. Mighty Shot will you use whatever ammo is equipped in the 2nd ammo slot in your equipment screen NOT the first. That's why when you Hold Shift + RMB and then Left Click to activate he reaches into an empty quiver. He's reaching for the 2nd Ammo slot. Make sure this one is equipped with some type of arrow!
- Anonymous
Does it upgrades the damage of the shot or does it only allow to pierce shield blocking?
- Anonymous
Any idea how to do it with PC controls? Whenever I try it I always end up firing a fire arrow...
So how does mighty shot work exactly? Does it scale with anything? I've read that it effectively amplifies what an arrow does, so more damage of the respective type and status buildup is improved as well, but how does that work? How much more status buildup can I expect? Is it % based or a flat amount? Moreover, if we're using the Serpent Bow, how does the arcane scaling of the bow work with Mighty Shot when improving status buildup? I feel like there's so much info lacking about this ability.
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