War Cry

war cry gif
Give a war cry to rally the spirit and increase attack power. While active, strong attacks change to charging attacks. 

War Cry is a Skill in Elden Ring. War Cry is a temporary attack boost to give players an extra advantage during combat.

 

War Cry Buff Details in Elden Ring

 

How to get War Cry

 

Elden Ring War Cry Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: War Cry.
  • FP Cost: 16
  • The Skill's effect lasts 20 seconds.
  • This Skill is not Chargeable
  • Roar Medallion will increase heavy attack damage by 15% for the duration.
  • Moveset Changes (note that in most cases, charging the attack will cause the character to run forward several steps, regardless of any other aspects of the attack as listed below)
    • Sword, Greatsword, Colossal Sword, Curved Sword, Curved Greatsword, Axe, Greataxe, Hammer, Great Hammer, Colossal Weapon, and Reaper: Initial attack is an heavy overhead smash.  Follow up attack is an upward diagonal slash
      • Some weapons attack slightly faster than others, but the difference is minimal, making bigger weapons much more effective with this AoW than smaller ones.
    • Twinblade: Jumping forward thrust.  Follow up attack is an upward slash
      • Note that this is a significant change from the default twinblade heavy attack, even when uncharged.  This can make it a useful situational tool even without the added range from charging.
    • Spear, Greatspear, and Halberd: Initial attack is a jumping forward thrust.  Follow up attack is a forward thrust
    • Fists and Claws: Initial attack is a double cross, left fist then right fist.  Follow up attack causes your character to spin in a circle and hit with both fists outstretched

 

Builds with War Cry

 
 
 
 
 
 
 
 
 

War Cry Demonstration

 
 
 
 
 
 
 
 
 

Colossal Knight Written Guide

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devourer of Worlds  ♦  Double Slash  ♦  Dynast's Finesse  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Familial Rancor  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Impaling Thrust  ♦  Kick  ♦  Knowledge Above All  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Slumber  ♦  Moonlight Greatsword  ♦  Nebula  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Poison Moth Flight  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Quickstep  ♦  Radahn's Rain  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Raptor of the Mists  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Thrust  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Sea of Magma  ♦  Seppuku  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shriek of Milos  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wolf's Assault  ♦  Zamor Ice Storm

 




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    • 16 fp for 20 Seconds? That doesnt sound good at all. Im not sure If i want to make a.build around that. I was thinking about using roar Medaillon, highland Axe and sacrificial Axe for dualwielding...but now im not so sure anymore. I would need to kill 3 enemies per War Cry, which sounds good on paper, but what do i do in bossfights? Axes are kinda weak in general, so i wouldnt break poise, i wouldnt apply status effects or anything...i would just whittle down health...swing per swing. I could use Carian Crest to reduce FP cost to 12 which is pretty good...does Shard of Alexander work? Probably not. Bah... decisions, decisions. Life is all about decisions. I hate decisions. I hate life.

      • Anonymous

        >Some weapons attack slightly faster than others, but the difference is minimal, making bigger weapons much more effective with this AoW
        than smaller ones.

        while this is true the recovery speed for bigger weapons is still significant compared to smaller weapons. factor that in before settling for a weapon to use war cry on.

        • Anonymous

          Using this skill against a giant enemy or a boss that doesn't have poor poise is basically like screaming "Please smack me across the room like a wet towel long before i can even hit you with my absurdly slow attack!" Good against humanoids and bosses that have poor poise but dogshit against anything thats somewhat big, and it makes you a slow and easy target.

          • Anonymous

            Does that little repeating hitbox during the charging animation count as a weapon hit? Could you build status off of it?

            • Anonymous

              Started a new game, got the grave scythe to drop, and I really like this ash of war on it. Great early game heavy ash

              • Only buffs the physical damage of a weapon. On weapons with elemental infusions you'll only see a 5% damage increase, as the ar is usually split 50/50.

                • Anonymous

                  while playing around with some weapon arts I discovered that using war cry buffs both your weapons if you are powerstancing but only if the warcry is on your right hand weapon

                  • Anonymous

                    Probably the best all-around weapon art, its just so good.
                    Provides damage buff, its fun to use, has a small aoe knockback, makes your heavy attacks wayyy better.

                    • Anonymous

                      I have an off hand weapon with this art. In my main hand great stars great hammer with blood infusion. And In second main hand slot the dagger with 140 crit with knights vow ash of war. Axe talisman and the breath/ roar boosting talisman and the critical boost talisman.


                      Do the roar then charge heavy attack with great star doing bleed and poise breaking. Then I switch to my dagger, knights vow and hit the critical for 4K damage just with the dagger. Broken af.

                      • Anonymous

                        Testing with +25 Heavy Iron Greatsword and 60 Strength, this buffs heavy attacks by 27% and charged heavy attacks by 35%. Wearing the Roar Medallion talisman buffs these values to 46% and 57% respectively. All other damage is increased by 10%.

                        With this particular weapon, the heavy attack combo changes from a horizontal two-part sweep to a two-part vertical down-up that comes out with increased speed and improved hyperarmor (possibly buffed in 1.03?). The charged heavy attack becomes a small charge ending in a slash.

                        With the Axe Talisman, charged heavy attack damage is increased by a total of 72% over baseline, while Axe Talisman + Spiked Cracked Tear results in a 97% total buff.

                        Subjectively, this feels like a very strong skill. You get resistance to stagger while doing more stagger and poise damage yourself, all while effectively R2 spamming. Far from broken, but seems like a good option for Strength builds.

                        • Anonymous

                          I feel like it makes you swing faster, do a little bit more damage and makes you do more poise damage. Some weapons have different attacks after you Warcry too. The Lordsworn Greatsword's heavy turns into a charge forward if you hold it after useing warcry

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