Knowledge Above All

skill knowledge above all elden ring wiki 480px
Raise the scepter to manifest the realm of the All-Knowing. Enemy magic and holy damage negation will be reduced for all entities within the area, including the caster.

Knowledge Above All is a Skill in Elden Ring. Knowledge Above All creates a fixed area of effect that reduces magic and holy damage negation. Updated to Patch 1.07.

 

How to get Knowledge Above All in Elden Ring

 

Elden Ring Knowledge Above All Guide, Notes & Tips

  • This is a Unique Skill
  • FP Cost: 35
  • This Skill is not Chargeable
  • Reduces Magic & Holy Damage Negation by 10%
  • Self included
  • Lasts for 60 seconds
  • See Buffs & Debuffs for more information on stacking debuffs.
  • Note: This Skill was changed with Patch 1.07 as follows: The effect time has been extended from 30 to 60 seconds.

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Aspects of the Crucible: Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blind Spot  ♦  Blindfold of Happiness  ♦  Blinkbolt  ♦  Blinkbolt: Long-hafted Axe  ♦  Blinkbolt: Twinaxe  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodfiends' Bloodboon  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Carian Sovereignty  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Darkness (Skill)  ♦  Deadly Dance  ♦  Deadly Poison Spray  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devonia's Vortex  ♦  Devourer of Worlds  ♦  Discus Hurl  ♦  Divine Beast Frost Stomp  ♦  Double Slash  ♦  Dragonform Flame  ♦  Dragonwound Slash  ♦  Dryleaf Whirlwind  ♦  Dynast's Finesse  ♦  Dynastic Sickleplay  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Euporia Vortex  ♦  Familial Rancor  ♦  Fan Shot  ♦  Feeble Lord's Frenzied Flame  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Skewer  ♦  Flame Spear  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flare, O Serpent  ♦  Flower Dragonbolt  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Call  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Crux  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  Hone Blade  ♦  Horn Calling  ♦  Horn Calling: Storm  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Igon's Drake Hunt  ♦  Impaling Thrust  ♦  Jori's Inquisition  ♦  Kick  ♦  Kowtower's Resentment  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Light  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lightspeed Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Madding Spear-Hand Strike  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Messmer's Assault  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Eternal Sleep  ♦  Mists of Slumber  ♦  Moon-and-Fire Stance  ♦  Moonlight Greatsword  ♦  Moore's Charge  ♦  Nebula  ♦  Needle Piercer  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Onze's Line of Stars  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Overhead Stance  ♦  Painful Strike  ♦  Palm Blast  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Piercing Throw  ♦  Poison Moth Flight  ♦  Poison Spear-Hand Strike  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Promised Consort  ♦  Quickstep  ♦  Radahn's Rain  ♦  Raging Beast  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Rancor Shot  ♦  Rancor Slash  ♦  Raptor of the Mists  ♦  Red Bear Hunt  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Fire  ♦  Repeating Thrust  ♦  Revenge of the Night  ♦  Revenger's Blade  ♦  Roaring Bash  ♦  Rolling Sparks  ♦  Romina's Purification  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Savage Claws  ♦  Savage Lion's Claw  ♦  Scattershot (Claws)  ♦  Scattershot Throw  ♦  Sea of Magma  ♦  Seppuku  ♦  Shadow Sunflower Headbutt  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shield Strike  ♦  Shriek of Milos  ♦  Shriek of Sorrow  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sleep Evermore  ♦  Smithing Art Spears  ♦  Solitary Moon Slash  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Gravity Thrust  ♦  Spinning Guillotine  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Swift Slash  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Poison Flower Blooms Twice  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Tremendous Phalanx  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unending Dance  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  Wall of Sparks  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  Weed Cutter  ♦  White Light Charge  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wing Stance  ♦  Witching Hour Slash  ♦  Wolf's Assault  ♦  Zamor Ice Storm

 




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    • Anonymous

      The noise that plays when you use it sounds like one of the generic sound effects from ds1, and doesn't appear anywhere else in ER

      • 35 FP is too high IMO for too low % buff that even has a downside. I mean, it lasts a quite long duration and the downside is pretty low, but 35 FP for 10% only seems a bit odd. Since it stacks with everything else, increasing the % would be too much IMO, so an FP cost reduction would be a good approach. 20 FP would be nice.

        • Anonymous

          Debuffs are usually more effective than buffs. I don't know the specifics of elden Ring, but let's consider 3 examples: I) Enemy, 50% res, 2000 incoming damage. Final damage is 2000*0.5 = 1000. II) With 10% debuff the enemy has 40% resist, skill does 2000 damage, gets reduced to only 1200 instead of 1000! 200 more damage! III With 10% more damage instead of 10% debuff, you have 2200 damage. Reduce this by 50% and you arrive at 1100 damage. If we now compare the final damage of all three cases (I: 1000, II: 1200, III: 1100) we see that a debuff of same numerical value wins over a buff.

          • Anonymous

            This is deceptively good. Especially for coop. The ash has decent range and very quick cast time. Use this and your Holy or Magic build has 10% damage buff that stack with everything else. It is easier to cast this than reapply any of the buff during boss fight as well. The debuff on yourself barely matter as you are not taking as much damage as the boss. And not all boss use magic or holy. Even if they do you can cast Magic Shield which allow your shield to negate most of magic damage or using shield with high element res. Or using negation buff. It is easy to circumvent the downsize if you even worry about it.
            It is a bit underrated for how good it really is.

            • Anonymous

              Why would a measly 10% warrant a down side? Especially since practically nobody will be able to make use of both parts of the buff

              • Anonymous

                Even with a 60 second duration this skill is rather hard to justify going through the requirements to use, a 35FP cost combined with a double edged application makes this only worth using during co-op vs mini-boss/boss enemies when you have allies who will benefit from the effect.

                Hopefully the weapon itself will be buffed one day where this can be weapon skill can considered a helpful addition, instead of a lackluster main draw.

                • Anonymous

                  The best thing I can say about this skill is that its considered a unique debuff, so you can stack it with most other debuffs

                  • Anonymous

                    slept on for mages. can be combined with frost and the debuff from ranni/rennala's moon to absolutely delete enemy defenses

                    • Anonymous

                      It'd be nice if the reduction was greater, but other than that it's a pretty cool skill. The duration increase makes it a little better too.

                      • Anonymous

                        Great AOW to pair with frost and you only need to keep the scepter at +0. Running on a str/int build rn that focuses on powerstancing and carian grandeur. Massively boosts your damage if you proc frost>terra magica>all knowing. Can easily do 3k and up on a boss in NG+.

                        • Anonymous

                          In my fight with Gideon, he would use this at the very beginning every time and it would seemingly make me fat roll.. why is this?

                          • Anonymous

                            Does this affect a…certain boss that recovers from holy damage? That is, making it vulnerable to said holy damage?

                            • Anonymous

                              If you used law of regression right after you cast this, are you rid of the debuff? If so, then does it to the same for other entities within the area?

                              • Anonymous

                                tested it and it is not worth.
                                There are other buffs that brings more dmg.
                                If you have a boss that has magic resistance it might be better than normal but if its a normal boss its not worth over other buffs.

                                • Anonymous

                                  The weapon this belongs to only scales with Int, and yet it would've been a perfect int/faith weapon with this skill.

                                  • Anonymous

                                    The area seems to be roughly the same range as rancorcall and a bit shorter than cometshard, doesnt aggro enemies when tested on palace mohg sadbois, not bad cast speed. it does also lower your own magic and holy negation for the duration which is 30 seconds. stacks with rennala moon for another roughly 10% extra dmg.

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