Knowledge Above All
Raise the scepter to manifest the realm of the All-Knowing. Enemy magic and holy damage negation will be reduced for all entities within the area, including the caster.
Knowledge Above All is a Skill in Elden Ring. Knowledge Above All creates a fixed area of effect that reduces magic and holy damage negation. Updated to Patch 1.07.
How to get Knowledge Above All in Elden Ring
- Default skill of the Scepter of the All-Knowing.
Elden Ring Knowledge Above All Guide, Notes & Tips
- This is a Unique Skill
- FP Cost: 35
- This Skill is not Chargeable
- Reduces Magic & Holy Damage Negation by 10%
- Self included
- Lasts for 60 seconds
- See Buffs & Debuffs for more information on stacking debuffs.
- Note: This Skill was changed with Patch 1.07 as follows: The effect time has been extended from 30 to 60 seconds.
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Even with a 60 second duration this skill is rather hard to justify going through the requirements to use, a 35FP cost combined with a double edged application makes this only worth using during co-op vs mini-boss/boss enemies when you have allies who will benefit from the effect.
Hopefully the weapon itself will be buffed one day where this can be weapon skill can considered a helpful addition, instead of a lackluster main draw.
The best thing I can say about this skill is that its considered a unique debuff, so you can stack it with most other debuffs
slept on for mages. can be combined with frost and the debuff from ranni/rennala's moon to absolutely delete enemy defenses
It'd be nice if the reduction was greater, but other than that it's a pretty cool skill. The duration increase makes it a little better too.
Most stupid AoW in Elden ring from the dude claiming to know everything
It doesn't seem to affect friendlies in jolly cooperation, just the caster and enemies.
Great AOW to pair with frost and you only need to keep the scepter at +0. Running on a str/int build rn that focuses on powerstancing and carian grandeur. Massively boosts your damage if you proc frost>terra magica>all knowing. Can easily do 3k and up on a boss in NG+.
Does this remove Barrier of Gold from a PvP opponent?
if the debuff made spells gravitate towards people it would be super sick
In my fight with Gideon, he would use this at the very beginning every time and it would seemingly make me fat roll.. why is this?
Would’ve been super cool if we could put this on other staffs
Does this affect a…certain boss that recovers from holy damage? That is, making it vulnerable to said holy damage?
Look like fire giant's torso face
If you used law of regression right after you cast this, are you rid of the debuff? If so, then does it to the same for other entities within the area?
tested it and it is not worth.
There are other buffs that brings more dmg.
If you have a boss that has magic resistance it might be better than normal but if its a normal boss its not worth over other buffs.
The weapon this belongs to only scales with Int, and yet it would've been a perfect int/faith weapon with this skill.
The area seems to be roughly the same range as rancorcall and a bit shorter than cometshard, doesnt aggro enemies when tested on palace mohg sadbois, not bad cast speed. it does also lower your own magic and holy negation for the duration which is 30 seconds. stacks with rennala moon for another roughly 10% extra dmg.
Can someone explain this in English please lol
Any idea how large the area of effect is roughly ?
Does this debuff stack with other magic defuffs like the moon spells ?