Holy Damage |
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Category | Elemental Damage |
Holy Damage is one of the Damage Types in Elden Ring. It is one of the eight main Damage Types and belongs to the Elemental Damage category. Damage Types are a major part of the calculation that determines how much damage is dealt in Combat and are affected by many factors including your equipment, skills and temporary buffs.
Elden Ring Holy Damage Guide
Holy Damage is a type of Elemental Damage dealt by both players and enemies alike. Holy Damage is often effective against Undead creatures. Most enemies that utilize Holy Damage will often (but not always) have high resistance or immunity to Holy Damage.
Most Shields can be upgraded via the Sacred Upgrade Path in order to imbue them with Holy Damage properties. There are also Weapons that can be found which innately deal Holy Damage. See the Upgrades and individual weapon pages for details.
Certain offensive Incantations deal Holy Damage.
Weapon Arts that deal Holy Damage will benefit from Faith if the weapon has Faith scaling.
Holy Damage and Players
This section lists information pertaining to Holy Damage and its relation to Players.
Holy Damage and Enemies in Elden Ring
This section lists information pertaining to Holy Damage and its relation to Enemies and Bosses.
Elden Ring Holy Damage Notes & Tips
- As of Patch 1.07, Holy Damage is only buffed in PVP by buffs that boost Holy Damage specifically, such as Holy Shrouding Cracked Tear. For weapons that deal purely Holy Damage, there will be no buff, for example, when the player's health falls below 20% with a Red-Feathered Branchsword equipped, or when the player uses a Jump Attack with a Claw Talisman equipped. If the weapon deals split damage, the Holy Damage will not be affected, but the other damage type(s) will. If the uses a pure Holy Damage weapon with a weapon employing another damage type in a power stance, once again, only the Holy Damage will be unaffected by the buff. This does not seem to be the case for PVE. It's unclear if this disparity is intentional.
- Anonymous
Just wondering, but say your weapon is infused with an AoW that inbues it with holy but you chose the lightning affinity, I noticed you retain both damage types, but is it actually dealing both damage types? Since visual effects take priority on the last buff, and so many enemies resist holy, I'd like to know, and maybe put this combo on a bleed native weapon that also deals two types of physical damage, for something hybrid.
- Anonymous
Okay I’m sorry but I can’t keep watching everyone dunk on holy damage do me a favor and boot up the game start a new file and get to leyndell as fast as possible and just do poison mist cheese on DTS and farm the slightly bigger Oracle at the start of the place for the horn he gives and do a run only using that for your main damage source and come back here before you slander holy damage I am telling you right now you will take back everything bad you ever said about holy damage
- Anonymous
Faith is great: every damage type, is available, even magic/frost with a bit of arcane. Holy though...yeah holy tickles bosses. RIP double coded sword build
- Anonymous
Holy damage got really shafted in this game which is quite the shame considering the options for holy damage are pretty cool. Hopefully in the dlc this will get much more love and be strong or at the very least not resisted by so many bosses.
- Anonymous
Every damage type is a Swiss Knife. You can use them for absolutely Everything except like 1 boss, for example Fire is bad for Rykard, but good Everywhere else. Lightning is bad for Fortissax, but good everywhere else. Magic is bad for Rennala but good Everywhere else. Its a Swiss Knife - it can be used for Everything. Meanwhile, Holy Damage is a Screw Driver. It is only used for one single singular purpose - Skeletons. Beyond that, this tool has no use. A whole ENTIRE damage type, made into a screw driver whilst all the other ones are Swiss Knives that you can use forever, for anything, for anyone. Just ridiculous. Completely ridiculous.
- Anonymous
So many resistances they had to make flame art just so faith builds had something to work with and not get effed in the A for choosing the "wrong stat"
- Anonymous
Why didn't they keep Dark damage in the game? Would've been so helpful to differentiate stuff like death flames, and give those who live in death their own type. Would have added more variety, and given massively holy resistant bosses a unique weakness.
- Anonymous
why is it that 4 of the 7 holy damage incantations require intelligence?? Miyazaki is a bastard.
- Anonymous
You’d think with a universe like this holy damage would be the strongest damage type.
- Anonymous
If Miyazaki doesn’t buff holy in dlc I am going to become back my money
- Anonymous
Of course something as unholy as the revenant would have the audacity to be resistant to holy damage
- Anonymous
I'm pretty sure that holy damage will probably be the strongest in the dlc, If we assume that the dlc will dive alot into the whole godwyn and those who live in death.
- Anonymous
- Anonymous
Common misconception is that holy damage is bad. Its not. Holy weapons and infusions are bad, but holy spells like rings of light can be buffed by so many things that you can plow straight through the high resistances of end game bosses. This is partially why i think holy damage is """bugged""" in PvP. Its not bugged, its an intentional nerf to holy to prevent it from being wildly overpowered.
- Anonymous
- Anonymous
- Anonymous
It’s funny, you look at how many enemies resist it and it’s not that much, you can play an enjoy the game with holy damage. But then you look at the boss list… why go holy when all the other damage types exist?
- Anonymous
While I understand most bosses having high resistance to Holy DMG makes sense lorewise, it really hurts the viability and commitment to many faith builds, especially early game (until you get access to good alternate affinities such as Blasphemous Blade or Godslayer's greatsword) .
Many say that "well if you're good at the game it doesnt matter", if youre good at the game you can beat the game nude with a club+0, thats not the point.
I cant help but see this as somewhat flawed design, I cant see the benefit of investing points into faith for such lackluster returns.
Maybe faith exists as an inofficial 'hard' mode, i dont know.
- Anonymous
discus of light is the best incantation in the game despite being holy damage
- Anonymous
You know what holy needs? An incantation or ash of war that reduces enemy holy resistance.
With how things stand (that is a long list of enemies with holy resist, like wow) it needs this.
- Anonymous
- Anonymous
finished the entire game with holy weapons idk why people say like bosses are impossible if youre using a holy weapon sounds like a big skill issue tbh
- Anonymous
To those who mention holy damage not killing undead instantly try using weapons made to kill Those Who Live In Death, like the Inseparable Sword. It kills undead with and without its skill + deals extra damage while at it.
- Anonymous
Does NOT prevent undead from reviving! The game makes a big fuss about it but it's just not happening.
- Anonymous
What people tend to ignore about holy, is that yes, while a lot of the bosses in the game are resistant to it, the damage of holy weapons and the way the spells scale from your incantation on your casting focus means youll still be doing a lot of damage regardless of the high resistance a boss happens to have.
while yes, youll get higher numbers and more benefit from just slapping on the same dual katana/spear bleed builds that half the player base uses to melt things with little to no effort, dont be discouraged from using holy damage, even on highly resistant enemies (perhaps outside of elden beast, that thing is tanky against practically everything so holy damage on top of that wont do you any favours unless you spam black blade, which melts anything regardless of resistance anyway), because holy damage is a very fun option, and the game throws so many holy damage options at you that you might as well have fun with it and look epic doing so.
except wave of gold....wave of gold is illegal, you can literally close your eyes and tap a single button over and over again without fear of death, actually using that weapon legit just makes you an unskilled laughing stock.
- Anonymous
You should add (if its not already there) that faith doesnt work like in Dark Souls since it wont let you kill skeletons and other undead enemies only once (or without killing their necromancer) for instance. Although maybe this mechanic is only present in Dark Souls 1, I mistakenly upgraded a weapon thinking it mkght help me out with the undead but they take almost the same time to die lol or maybe its the fact im a sorcerer and not a priesy
- Anonymous
As many others have said, I think some holy weapons/incantations (such as black blade) should've had their own damage type that scales off faith. One that comes to mind would've been Death type (as in, Destined Death) - lore consisent, due to Godwyn being the first demigod to die thanks to the rune of Death, and could've been a weakness of a number of bosses, like Morgott, Godfrey, and Radagon, due to their statuses as Golden Order demigods. Easy rebranding of Dark damage, too.
- Anonymous
honestly, gotta say im a holy enjoyer. If you're doing holy damage, you're either int/faith or faith so you already have other options when you run into an enemy with high holy resist. but even then, high holy damage is so easy to get its insane. I think most people neglect the fact that holy damage is always a bigger number than any other affinity, so imo the resistances make sense
- Anonymous
Alright I'm going to start with the negatives and then positives so I will put a big caption on both CATEGORY the NEGATIVE and POSITIVE so YOU the reader know where to start read. Read the parts you think is important for you and comment if you want =)
NEGATIVE - PART
RESISTANCES
Bosses have between 40 - 80 % damage resistance against holy damage and most of the 80 % is at the end game where the hardest boss are such as Maliketh having highest resistance at 80% and Malenia 40 % (Her highest damage resistance). The only exception of a hard boss I can think of is Mohg, Lord of Blood, whom seems to have 40 across the bord, except for fire which has 80 % fire resistance.
Most heavy armor in the game also have higher holy elemental damage than the rest of the elementals which means you'll do less damage on players as well and would be better off with another damage type such as magic. The worst part is that the heavier armors are also even stronger against fire damage which is the second element faith users can apply.
HOLY WEAPON CHOICE VARIETY
So basically if you take aside all unique weapons with specific holy damage modifiers such as Black Knife, Maliketh's Black Blade or Gargoyle Blackblade. You're basically choosing to have a weapon that deals only good damage against undead targets and being able to chip through shields which means you're nerfing yourself in most scenarios of the game. Try to play with a lordsworn holy infused and you know the pain.
EFFECTS OF DIFFERENT ELMENTS - COMPARED TO HOLY
Fire = Enemies can be burned and be stunned, Fire is worse when raining, can be put on any weapon with an ash of war. Can also inflict madness, but no ash of war as of writing this can apply madness to a weapon. Madness also removes player's fp.
Electricity = Buffed when raining and can be aimed at water for an area effect, can be put on any weapon with an ash of war
Magic = Can be pure magic or have a passive frost build up. Once the enemies gets frozen, they will take more damage. Can be put on any weapon with an ash of war
Holy = Unique weapons will do percentage based damage on boss's health and will sap them, but this effect cannot be turned into an ash of war. Specific holy weapons can make undead not reanimate themselves such as Golden Epitaph, this effect can be applied to any weapon with a specific ash of war. Normal infused holy weapons only do more damage to a small variety of enemy types and no other effect than that.
POSITIVE
Like I said before holy weapons have a lot of unique weapons with cool ash of wars and I'll list some of them and why they are viable. There are always going to be one that is going to beat them, but if you really want to go the holy route at least this might help you single out the one that is for you.
THE BLACK HOLY WEAPONS - Godslaying Weapons
Black Knife can avoid attacks (Not an actual dodge) while jumping into the air with it's ash of war and will have high hyper armor while performing the ash of war. It's ash of war will deal tremendous damage on the first hit and on top of that will take away the max health of your foes as well as sapping away some health over time for a small duration.
Maliketh's Blackblade will shred anything if you can pull off your ash of war since you will unleash destined death itself. Maliketh wasn't feared by every demi-god for no reason. It will sap your foes' health multipile times and at the same time as remove max health for a small duration. This is the strongest in this category.
Gargoyle's Blackblade works like a Black Flame incantation instead of how Black Knife or Maliketh's Blackblade does. It will sap away health from enemies when using the ash of war. So it's weakest ash of war of the 3 weapons, but it has a solid normal damage and can be used as a strength weapon if you want. The only true downside with this weapon is that Blasphemous Blade will beat it in most scenarios right now, but if you don't wanna spend points into dexterity this weapon is still solid.
Solid for NG+ playthroughs since it is percentage based. They wont let you down, you let them down.
UNDEAD HOLY WEAPONS - Deathbird wishes it would have seppuku:d itself
- Golden Epitaph can buff your whole team so they can slay those who live in death without any problems. Best part is you can equip this and buff yourself and use another weapon and the effect from the buff will last on you and your team which is unique to only this weapon. It also uses a Haligtree Sign for the Miquella fan boys.
- Inseparable Sword has a different light attack pattern than most greatswords but except for that it's just like any other. It can deal extremely high holy damage and if you combine it with Golden Epitaph's buff you can be a true undead slayer. It can also buff itself with additional holy damage with sacred blade.
- Golden Order Greatsword has normal attacks in terms of light attacks, but a unique ash of war which can kill enemies which surround you with an explosion and afterwards you can shoot a shard of light at your chosen target. This buffed with Epitaph will probably make the highest holy damage towards an undead in one hit so if you're all about slaying those who live in death this might the the end game weapon for you.
These might let you down on some bosses like some I mentioned in the resistance section, but they are excellent at what they are supposed to do. So if you're all about helping D and Gurranq this might help you in your next adventure :)
AREA EFFECT WEAPONS
- Golden Order Greatsword (I've already written about it in Undead Holy Weapons section).
- Relic Sacred Sword has just what you expected, generic attacks. This will shoot a 180 degree pure holy damage towards your enemy which will knockdown most enemies or kill them. This is so good that a lot of the none main bosses will be knocked down forever as long as you keep using this. It's basically the best clearing tool in the game which means it's also the best rune maker in the game.
- Marika's Hammer which is the weapon that deals holy damage and strike damage. This allows you to hit through crystallians and it's ash of war is good because it launches yourself towards the enemy with a huge smash, just like Radagon himself and it can even allow you to parkour to other areas since when you launch yourself you will fly into the air. The downside is when using the ash of war you will be stuck for quite a while and as of right now hammers are in a bad place in the game, but if you believe you can use it anyway it's one hell of a weapon.
- Envoy's Longhorn is just a monster in terms of damage per second, stunning power and it also deals strike damage. It's not really good at killing many strong targets but it can hit multipile and the bigger the target is the more damage this monster will do so if you see a dragon nearby and you have this weapon you should pull this out and you will see the results for yourself! Combine with Pest Threads on bigger targets and you will be giant killer!
So overall these weapons I've mentioned are useful and I like them as they are but there's some specific weapons I wish was at a higher place than they are right now and here are these honorable mentions.
HONOROABLE MENTIONS/FIX PLEASE:
- Gargoyle's Black Blades, where do I start? It looks amazing and while it could be good... it's not.In terms of ash of war power and that's what makes holy weapons good it's really bad. It has a generic spin attack that does not do anything special such as inflicting "black flame" on the target like it's counter part Gargoyle's Blackblade. It honestly needs this because right now it's just a reskinned twinblade with faith scaling slapped on it with an ash of war that can't be replaced.
Just give it a blackflame effect like the other Gargoyle weapon has so it shows it actually served Maliketh.
- Gargoyle's Black Axe I think you know what I'm going to say here. Put an actual unique ash of war on this instead of a generic, none replacable ash of war on this thing. It is a Gargoyle who serve Maliketh so let me at least get an attack they use themselves so we can try to be like them.
- Envoy's Greathorn only got one complaint on this one. Give it a higher drop chance damn it! Except that excellent. I do recommend it, but probably not as a main weapon but more of a gimmick weapon. But hey, go for if if you want. It can deal VERY High damage against singular targets but Envoy's Longhorn can win in some scenarios so you gotta try it out on your own to see what you prefer. Let the bubbles serve you well.
- Envoy's Horn one of the cheapest ash of wars in the game, slowest ash of wars but deals high holy damage and can easily be spammed. Also you get to be part of the band! Just don't forget your big medium and big boy envoys in the band! Can easily be farmed so no complaint here. Try it out and you'll see it's fun unless you're fighting certain bosses...
ENDING
Please lower holy resistance on Maliketh for holy's sake.
- Anonymous
So many cool weapons that are just suboptimal to use as a main because so many enemies resist holy damage.... I hope any DLCs will have more bosses weak to it.
- Anonymous
They should make holy do more damage in catacombs or something. Similar to how rain buffs lightning, but in catacombs. Would make holy weapons more interesting. Maybe even throw in a catacomb where everything is immune to holy, just to mess with us. That actually sounds kinda fun
- Anonymous
- Anonymous
aint no way they are gonna have the dragon that lives in death have an 80% holy resistance!!!
- Anonymous
Yeah its cool and you want us to use it. BUT MOST OF THE STORYLINE BOSSES RESIST HOLY DAMAGE! WHY?
- Anonymous
They could fix this issue by making holy spells and weapons just do physical damage, maybe make adjustments to compensate for the possibly high damage they would do. Also keep the anti undead thing, but possibly downgrade it.
- Anonymous
Besides holy damage just being kinda ****, isn't it weird that, for being supposedly the face of pure incantations, most of the incants that deal holy damage require Int and Faith? And that there are more spells (counting both sorceries and incants, but just incants still approach it) that deal physical damage than there are ones that deal holy? Kinda ****ed up they made this damage type both dogwater while doing main story, and half of the spells that deal it are unusable for pure faith builds, y'know, the ones centered around holy
- Anonymous
- Anonymous
I think Holy should be rebalanced. I love the idea of weapons like the Coded Sword, but I cannot justify using it if most main story bosses resist 40-80% of my damage.
- Anonymous
- Anonymous
Supposedly holy damage is bugged in multiplayer, and holy-damage-dealing spells are unaffected by the holy scorpion or flock talismans
- Anonymous
Holy is super, duper bad. Makes my Crucible Knight playthrough kinda awkward.
- Anonymous
I'd understand if holy was really good in PvP but almost everyone levels arcane which scales with holy defense sooooo back to frost it is :(
- Anonymous
Holy's sole purpose of existing is to dunk on death rite birds
- Anonymous
Don't be too harsh on holy. It's the best non-lethal damage type in Elden Ring
- Anonymous
Really hope that DLC bosses and enemies are resistant to all elemental damage types except holy and poison so other people can feel the pain of us holy faith players.
- Anonymous
Really hope that DLC bosses and enemies are resistant to all elemental damage types except holy and poison so other people can feel the pain of us holy faith players.
so if i'm correct, the game punishes you for using holy, out of all the remembrance bosses, only 1 boss is weak to holy, the rest are either resistant or straight immune.
bruh
- Anonymous
Whenever looking at the holy damage rating of a weapon just divide it by 2 to find the equivalent AR.
- Anonymous
It wouldn't be so useless if enemies had lore accurate resistance to it. Lichdragon fortissax is strong against holy which makes zero sense.
- Anonymous
excellent for death birds. and uh. thats it. hope every is enjoying the new damage type!!
- Anonymous
Worst damage type. Only good against enemies that you can just kill with anything else anyway.
- Anonymous
Everyone complains that Holy sucks against bosses. And that's largely true. But it's still good against 80% of regular enemies, which is the majority of gameplay.
Are you guys just using one weapon for the entire game, for every situation?
Wtf? That's boring as hell.
Use more than one weapon, damn.
- Anonymous
Damn, Fromsoft needs to reduce all enemies and bosses defense against holy damage by just like 5% and then Holy damage is now useful,
- Anonymous
I understand the community complaints about this damage type, but I never really felt myself lacking in terms of damage when using Holy affinity on weapons. Faith builds also has access to a lot of damage types INCLUDING magic via glintstone breath(s). I'm still waiting for a good explanation why lightning affinity is associated with dexterity when every lore example in the game makes it seem like its faith.
- Anonymous
Worthless damage type
Please add more enemies with high resistance to end game weapons. I like having **** that's bad before I even get to use it in NG+
- Anonymous
It makes no sense to implement a brand-new damage type especially for the world of Elden Ring and make it this worthless. Holy, in truth, is two damage types: golden magic designed to slay the undead, and black/dark/death magic designed to slay the gods. But the game treats both types the same, and correspondingly grants every major demigod boss and even many god-related minibosses amazing holy resistance. So you're left with cool death magic like Black Blade that's great against ordinary skeletons but not gods. A flavor and balance fail.
- Anonymous
- Anonymous
im just forever mad that fromsoft added a new damage type and also made sure it was the worst one in the game. everything resists it, even if it doesnt make sense. take the lichdragon for example. an undead dragon associated with godwyn and those who live in death. should obviously be very weak to holy. nope. 80% resistance, cause f you
- Anonymous
Damn I can taste the salt in the air here. FTH mains need to get a new hobby that isn't stewing in a pool of brine all day it's been 12 years for Gwyn's sake
- Anonymous
Holy sucks in the major fights, but it’s helpful to have for catacombs and undead enemies. Also bizarrely I found the few points in faith I put in for some dragon incantations with my arcane build really put in some work for the Star Beast fights and for clearing out stuff like miners and Crystallians with Sacred Blade. Idk why.
- Anonymous
I get that lore-wise it makes sense for a number of enemies and major bosses in this game to be aligned with holy and thus resistant to it, but was it really necessary to crank it up so high? All lesser Omen, Black Knife Assassins, Godskin Nobles and Apostles, Melania, Morgott, Godfrey, Radagon, Elden Beast --- between 40% and 80% holy absorption for all of them. Who in their right minds would use sacred over flame art taking that into account, and not to mention increased effectiveness of Flame Grant Me Strength? Makes a lot of fun strategies and weapons worthless in PvE.
- Anonymous
Not that this game doesn't already have too many damage types but there should be different holy damages for the gold and Death varieties. It doesn't make sense that weapons like Maliketh's Black Blade are subpar against bosses like Radagon when that's specifically what the sword is meant to do. Flavor fail.
- Anonymous
I wish holy damage were as strong in this game as it is in Dragon's Dogma
- Anonymous
Holy damage feels absolute dogshit against anything but skeletons. Everything is resistant to it, it doesn't benefit from Flame Grant me Strength like Flame Art infusion, and some weapons even have less AR with Holy than they do with Flame Art. Wtf ??
- Anonymous
A good faith builds are versatile enough to deal with any situation. Most bosses have holy resistance but at the same time get completely melted by godslayer incantations.
- Anonymous
- Anonymous
I have literaly been playing this game on hard mode trying to use holy weapons without knowing its absolute garbage against bosses
- Anonymous
Good thing Faith users also has access to fire infusion because Holy damage sucks in almost every major fight in this game
- Anonymous
I would’ve loved to have beaten the game with the Golden Order Greatsword, but then I remembered how From did holy damage dirty with the endgame bosses.
- Anonymous
Is there a weapon I’m unable to find on the wiki that works similarly to the Clayman’s Harpoon?
Meaning that I can change the Ash to modify the scaling but it retains some holy damage and keeps some FTH scaling?
- Anonymous
Seems like faith should raise holy damage but not always. Is it level dependent? I've noticed no matter what attributes I change they willl all raise the same thing on a particular level like magic or holy, etc.
- Anonymous
There are a lot of cool weapons that deal Holy damage but I kinda wish there were more Incantantions for that.
I wanted to make a Holy Paladin type build but outside of Buffs there isn't really that much to use in terms of Incantations.
- Anonymous
Why is there “enemy” written on the list of people immune or resistant, does that mean most enemies in general have a resistance or immunity to this type of damage?
- Anonymous
Even though many ER bosses have a high resistance to Holy damage, I've stubbornly been trying to make it work and enjoying the challenge. By stacking holy shrouding cracked tear, golden vow, and Knowledge Above All, you can somewhat mitigate the disproportionately high Holy absorption of many bosses. That said, if you try to use coded sword vs. Radagon and Elden Beast, you're gonna have a bad time.
- Anonymous
If almost all bosses having holy damage negation wasn't enough for you, then know this - arcane stat increases holy damage negation. And since nearly everyone runs arcane builds... This damage type just outright SUCKS.
- Anonymous
Haligdrake Talisman needs to be included among the items that improve player resistance to holy damage.
- Anonymous
I dont understand why blade of gold doesnt insta kill the undead unlike Miquellan knight's swords' Sacred blade art
- Anonymous
Let me get this straight, the only Faith scaling alternative to Holy damage is Flame Art for fire and a good amount of Holy based weapons are late game along with the whetstone that lets you change weapons' scaling to Holy. A lot of the late game bosses are also resistant to Holy if not outright immune to it. What did From Software mean by this?
- Anonymous
- Anonymous
Wish Holy damage could permanently kill skeletons like Golden Epitaph does.
- Anonymous
ignore everyone downgrading holy, none of them have even tried using holy weapons against bosses.
- Anonymous
I think holy damage is really done dirty in this game in terms of PvE.
Out of all the 15 remembrance bosses 13 of them have holy damage negation of 40% or greater and 3 of them have damage negation of 80% or greater.
There honestly seems to be no point in using these weapons throughout your playthrough unless you want a challenge.
- Anonymous
Does holy damage have any neat affects? Because I notice that fire/or is flame damage have the potential to stun enemies when their set on fire. Lighting can do an AOE spread when set on a watery surface (Liurna if the Lakes).
- Anonymous
Terrible, the genuine worst color you could select for damage. If you're playing Faith, do yourself a favour and don't bother with Holy, just go Fire. If you want a melee weapon, simply take the OP af Blasphemous Blade, as it outright is better than any Holy-based Faith weapon of any caliber.
If you want a challenge for ER, do it with Holy only. I promise you it's an unenjoyable experience, especially as you push the character further and further.
TL;DR: Holy is holy sh*t, take Fire.
- Anonymous
I think every required boss, minus the shardbearers needed to enter leyndell and maybe gideon, have some sort of holy resistance, or at least they're more resistant to holy than most other damage types. Even Fire Giant. Why, Fromsoft. Why.
- Anonymous
Unfortunately this is undeniably the worst damage type in the game. I was running 2 coded swords and felt really cool until I saw the absolutely pitiful damage numbers
- Anonymous
best holy head equipment is likely the silver tear mask, it gives 8 arcane which increases holy resistance, not quite sure how much your current arcane level effects it, but with 8 arcane this mask gives me 2 defense to all defensive attributes besides holy, which it gives me 18 and it gives me 3.274 more holy damage negation (from 38.236 to 41.510) seems incredibly effective but is likely less effective for characters with a higher level of arcane to begin with
- Anonymous
- Anonymous
Ngl, if you're nearing the end of the game swap out holy sword for physical/any other elemental damage type. I've been looking at some of the end game boss resistances and Maliketh is 96% holy resistant (according to wiki), Elden beast and ragadon are 97% (according to wiki). This means if you're running a half str and holy sword you're effectively only doing half the damage since holy has almost no effect on these bosses.
- Anonymous
Holy-Shrouding Cracked Tear and Sacred Scorpion Charm need to be included under "Buffs" on this page.
- Anonymous
no hor*y build idea, great club, holy damage and jump attacks only
- Anonymous
- Anonymous
Unfortunately, holy damage seems weak for a PVE playthrough. Many main bosses are highly resistant to it, with the last 3 main bosses in the game 80% resistant to it.
Its frustrating to me, as sacred has some great Ashes of War, and I honestly feel the fundamentalist school of magic is slept on. As well as it performs in other areas of the game, you are required to have a backup damage type to complete some of these bosses with any ease.
Hopefully we see some changes soon. I want to play as a holy paladin but I dont want to hit an endgame boss with the equivalent of a pool noodle doing it.
- Anonymous
lovely until you get to the endgame, where literally every boss has 80 holy absorb. you do a 5th of your damage. why
- Anonymous
the thing im pissed about is how many MANADATORY BOSSES are resistant to this thing, give holy a break man
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