Holy Damage

sacred upgrades elden ring wiki guide
Category Elemental Damage

Holy Damage is one of the Damage Types in Elden Ring. It is one of the eight main Damage Types and belongs to the Elemental Damage category. Damage Types are a major part of the calculation that determines how much damage is dealt in Combat and are affected by many factors including your equipment, skills and temporary buffs.

 

Elden Ring Holy Damage Guide

Holy Damage is a type of Elemental Damage dealt by both players and enemies alike. Holy Damage is often effective against Undead creatures and "unholy living enemies" and ineffective against Shardbearers and Holy creatures like Crucible Knights.

Most Shields can be upgraded via the Sacred Upgrade Path in order to imbue them with Holy Damage properties. There are also Weapons that can be found which innately deal Holy Damage. See the Upgrades and individual weapon pages for details.

Certain offensive Incantations deal Holy Damage.

Weapon Arts that deal Holy Damage will benefit from Faith if the weapon has Faith scaling.

 

Holy Damage and Players

This section lists information pertaining to Holy Damage and its relation to Players.

 

Weapons

The following Weapons innately deal Holy Damage. For upgrading Weapons to add Holy Damage, see Upgrades.

 

Buffs

The following Skills, Spells and Items provide a boost to Holy Damage:

Defenses

The following Skills, Spells and Items improve player resistance to Holy Damage:

 

Holy Damage and Enemies in Elden Ring

This section lists information pertaining to Holy Damage and its relation to Enemies and Bosses.

 

 

Weakness

The following Enemies, NPC, Invaders and Bosses have a weakness to Holy Damage. Weakness indicates a target takes increased damage from a given Damage Type.

Resistance

The following Enemies, NPC, Invaders and Bosses are resistant to Holy Damage. Resistance indicates that a target takes reduced damage from a given Damage Type, but is not completely immune.

Immunity

The following Enemies, NPC, Invaders and Bosses are immune to Holy Damage. Immunity indicates that a target is not affected by a given Damage Type. 

  • N/A

 

 

Elden Ring Holy Damage Notes & Tips

  • As of Patch 1.07, Holy Damage is only buffed in PVP by buffs that boost Holy Damage specifically, such as Holy Shrouding Cracked Tear. For weapons that deal purely Holy Damage, there will be no buff, for example, when the player's health falls below 20% with a Red-Feathered Branchsword equipped, or when the player uses a Jump Attack with a Claw Talisman equipped. If the weapon deals split damage, the Holy Damage will not be affected, but the other damage type(s) will. If the uses a pure Holy Damage weapon with a weapon employing another damage type in a power stance, once again, only the Holy Damage will be unaffected by the buff. This does not seem to be the case for PVE. It's unclear if this disparity is intentional.



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    • Anonymous

      So I didn’t abandon my fire build because of Fire Giant. Magma worm was a step along the way….
      I didn’t shudder in fear when a boss had 40-50 resistance….
      Same with holy…. Wow people either lose their minds on this, or they run from the next village to parrot something they think sounds clever? “Holy bad holy bad holy bad!” Lol. “You have to fight a resistant boss! Bad!”
      Maliketh and radabeast exist. Faith fire is everywhere if you ever wanna break it out. Same build and a quick swap on physics and talisman…. Like you might change it up for any boss fight

      • Anonymous

        Says comment lost... So quick recap...... Make an Early Game Holy Build. Do it because 1) you can make it without running by the game. It is organic, strong, and uses things you find early in the game. 2) By late game your optimised build will still melt resistant bosses. ........... Holy Scorpion Charm being available soooooo early, along with strong complements is the driver.... Early Melee weapon options: cipher pata, winged scythe, treespear (takes buffs so can add more holy damage). Ornamental straight swards might be mid game, but still liurnia. Early sacred ashes of war also mean you can use lots of weapons. Ashes of war are the early game focus of this build, so get warrior jar shard early. Put golden vow on a dagger you swap to for the amazing buff (or you can main weapon it). Erdtree greatbow is a great tool for ranged fights and again is available early. Sacred blade is great mid-range with warrior shard and holy charm. You can even use the spell order's blade. The int/faith is often a killer this early, but if you want to cast holy golden order spells later on then it isn't a waste. .... With this build you can go in different ways later on, but you will have a very coherent build very quickly and you can actually play the game while quickly assembling it, instead of running by the game.

        • Anonymous

          People say it sucks for PvE, but you can just swap out your Ash of War before entering a place that needs it like catacombs. It makes them much more tolerable at early levels. But maybe that's because I'm doing an RL1 run and need all the deeps I can get.

          • Anonymous

            I was using a str faith build and forgot to change holy affinity vs Maliketh, and he still died quickly with Lance’s giant hunt, all things considered, holy being bad is overblown, off the top of my head, I can only think of 3 fights where the enemy is super resistant: radabeast fortissax and maliketh, Maliketh and Radagon have low hp, and if you’re using holy weapons, it means your levelling faith, so get that lord divine’s aid asap, fortissax is basically a jobber statwise, Elden Beast, yeah kind of a problem, but I just spammed pest threads, which you can do for Forty as well.
            If mages use rock sling for Rennala, you’re allowed to kill them with pest threads, don’t let people discourage you into not using holy, the strongest AoW reside in it.

            • Anonymous

              So basically every single story boss is resistant to holy. Great. But hey, it balances out with extra damage to deathbirds that you meet once per 30 hours in the game.

              • Anonymous

                The only way I could see holy damage being good is if it were to cause some kind of status effect on yourself when landing attacks, like buffing your character temporarily or granting you longer spell duration, increasing the potency of heals, enhancing your resistance against other status effects… This variety can be kept if there is a special slot in your inventory that allows you to choose which effect you want to activate. But this is just a concept after more than a year since the game was released, so I really don’t have any hopes for holy damage other than a raw buff to damage.

                • Anonymous

                  From sure handled the function/access to elemental damage in this game very oddly:

                  Holy damage is the worst offender - nearly all Holy damage incants have both Faith and Intelligence requirements but make its damage/infusions exclusively scale with Faith unless using the Golden Order Seal, then incants will scale with both but while the holy buff from Order's Blade requires Intelligence to use it will still only scale with Faith for God knows why. In addition all somber Holy weapons only have Faith scaling and none with Intelligence. Not to mention it's also the worst type as almost no enemies are weak to it and in fact often boast ample resistance.

                  Lightning damage is decent but while incants and the buff from Electrify Armament exclusively scale with Faith its infusions paradoxically only scale with Dex for some reason, in addition to all somber Lightning weapons having only Dex scaling and none with Faith. Odd choices were made here as well.

                  Magic damage is the most straightforward of the four with all sorceries/infusions possessing Intelligence scaling with an added bonus infusion option of getting a simultaneous frostbite aux in exchange for slightly reduced Magic damage. Only quirks are with the Ghostflame sorceries, which also require Faith meanwhile its corresponding somber weapons exclusively scale with Intelligence. Least accessible damage type but the most consistent as very few enemies outside Raya Lucaria are significantly resistant to it.

                  Fire damage is the most quirky but they're all good quirks, with Faith scaling incants and unique in also having magma sorceries that can scale with Faith and its infusions being accessible via either Faith or Strength, with Fire somber weapons having one the other or both in terms of scaling. Bummer there is no pure Fire buff incant though, just an AoW and a weird bleed/fire spell. Still it is the most accessible and effective damage type in ER imo.

                  • Anonymous

                    bosses weak to holy: Random field bosses. bosses that take no damage from holy: Everything else in the game.

                    • Anonymous

                      I wish 'Dark' damage still existed in this game. I don't understand why From removed it for Holy, when both could have coexisted. The issue of Destined Death weapons being 'Holy' is that the gods of this game have high resistance to Holy damage, which is weird when those weapons are supposed to slay gods.

                      They should have kept Dark damage in the game. Make demigods weak to Dark, and make Destined Death weapons & spells deal Dark damage. Make Blackflame and Ghostflame deal Dark damage too, so those effects have a new niche.

                      • Anonymous

                        Ok, so the "gods" and golden order army beat up dragons and godskins, but somehow Fortisax and godskins are resistant to holy and all the "gods" and golden order champion are weak (or neutral) to fire which is what dragons and godskins use... hmm......

                        • Anonymous

                          FromSoft REALLY missed the mark with holy damage in this game. Nearly all mandatory bosses are at least moderately resistant, if not nigh-invincible, to holy damage. Effectively invalidating an entire damage type for PvE by saying "oh, but your opponents are demigods, it's supposed to be useless" is just a really poor explanation. And even if you are the kind of person who feels very smart after using intricate lore to excuse terrible design decisions, many non-demigod bosses are just holy-resistant for absolutely no reason at all.

                          • Anonymous

                            My problem on release and a fresh character now is a viable holy damage weapon for the early catacombs. Both 'order's blade' and 'litany of proper death' needing that much investment in INT was wrong for FTH builds then and it's wrong for FTH builds now. Good luck getting Lhutel without the wolves to shred the boss.

                            • Anonymous

                              Im convinced that every weapon that does holy damage would genuinely be improved if it just did physical instead

                              • Anonymous

                                I cannot get over how EVERYTHING resists holy. WHY DOES WORMFACE, a death blight enemy, resist holy? Why do the Demigods have 80% holy damage negation? If Holy damage just shredded all minibosses and enemies, I could understand it being weaker against the main bosses, but it is only strong against absolute fodder enemies anyway hahaha.

                                I'm currently doing a Holy damage only playthrough and I genuinely think I would have an easier time with a Rune Level 1 run. I'll do that next to compare

                                • Anonymous

                                  On one hand , Large Oracle Trumpet with holy cracked tear , holy scorpion charm , shard of Alexander and bubble crown , This thing WILL delete any pre-maliketh enemy

                                  .On the other hand bosses in the end game have so much Holy resistance you might think that they are the reincarnation of Jesus Christ himself

                                  I feel like people **** on this too much , it's still very possible to do a tank shredding build , but yes late game it does become useless

                                  • Anonymous

                                    Its ok for a lot of times, but you might want a backup weapon against holy resistant bosses... which a lot of bosses are, even some which should be weak to it

                                    • Anonymous

                                      Mandatory/Major Bosses that are resistant to Holy: Margit, Godrick, Radahn, Godfrey, Morgott, Godskins, Maliketh, Hoarah Loux, Radagon, Elden Beast. The only mandatory bosses that don't have large amounts of holy resistance are DTS, Fire Giant, and Gideon.

                                      • Anonymous

                                        Just wondering, but say your weapon is infused with an AoW that inbues it with holy but you chose the lightning affinity, I noticed you retain both damage types, but is it actually dealing both damage types? Since visual effects take priority on the last buff, and so many enemies resist holy, I'd like to know, and maybe put this combo on a bleed native weapon that also deals two types of physical damage, for something hybrid.

                                        • Anonymous

                                          Okay I’m sorry but I can’t keep watching everyone dunk on holy damage do me a favor and boot up the game start a new file and get to leyndell as fast as possible and just do poison mist cheese on DTS and farm the slightly bigger Oracle at the start of the place for the horn he gives and do a run only using that for your main damage source and come back here before you slander holy damage I am telling you right now you will take back everything bad you ever said about holy damage

                                          • Anonymous

                                            Faith is great: every damage type, is available, even magic/frost with a bit of arcane. Holy though...yeah holy tickles bosses. RIP double coded sword build

                                            • Anonymous

                                              Holy damage got really shafted in this game which is quite the shame considering the options for holy damage are pretty cool. Hopefully in the dlc this will get much more love and be strong or at the very least not resisted by so many bosses.

                                              • Anonymous

                                                Every damage type is a Swiss Knife. You can use them for absolutely Everything except like 1 boss, for example Fire is bad for Rykard, but good Everywhere else. Lightning is bad for Fortissax, but good everywhere else. Magic is bad for Rennala but good Everywhere else. Its a Swiss Knife - it can be used for Everything. Meanwhile, Holy Damage is a Screw Driver. It is only used for one single singular purpose - Skeletons. Beyond that, this tool has no use. A whole ENTIRE damage type, made into a screw driver whilst all the other ones are Swiss Knives that you can use forever, for anything, for anyone. Just ridiculous. Completely ridiculous.

                                                • Anonymous

                                                  So many resistances they had to make flame art just so faith builds had something to work with and not get effed in the A for choosing the "wrong stat"

                                                  • Anonymous

                                                    Why didn't they keep Dark damage in the game? Would've been so helpful to differentiate stuff like death flames, and give those who live in death their own type. Would have added more variety, and given massively holy resistant bosses a unique weakness.

                                                    • Anonymous

                                                      I'm pretty sure that holy damage will probably be the strongest in the dlc, If we assume that the dlc will dive alot into the whole godwyn and those who live in death.

                                                      • Anonymous

                                                        Common misconception is that holy damage is bad. Its not. Holy weapons and infusions are bad, but holy spells like rings of light can be buffed by so many things that you can plow straight through the high resistances of end game bosses. This is partially why i think holy damage is """bugged""" in PvP. Its not bugged, its an intentional nerf to holy to prevent it from being wildly overpowered.

                                                        • Anonymous

                                                          It’s funny, you look at how many enemies resist it and it’s not that much, you can play an enjoy the game with holy damage. But then you look at the boss list… why go holy when all the other damage types exist?

                                                          • Anonymous

                                                            While I understand most bosses having high resistance to Holy DMG makes sense lorewise, it really hurts the viability and commitment to many faith builds, especially early game (until you get access to good alternate affinities such as Blasphemous Blade or Godslayer's greatsword) .

                                                            Many say that "well if you're good at the game it doesnt matter", if youre good at the game you can beat the game nude with a club+0, thats not the point.
                                                            I cant help but see this as somewhat flawed design, I cant see the benefit of investing points into faith for such lackluster returns.
                                                            Maybe faith exists as an inofficial 'hard' mode, i dont know.

                                                            • Anonymous

                                                              You know what holy needs? An incantation or ash of war that reduces enemy holy resistance.

                                                              With how things stand (that is a long list of enemies with holy resist, like wow) it needs this.

                                                              • Anonymous

                                                                finished the entire game with holy weapons idk why people say like bosses are impossible if youre using a holy weapon sounds like a big skill issue tbh

                                                                • Anonymous

                                                                  To those who mention holy damage not killing undead instantly try using weapons made to kill Those Who Live In Death, like the Inseparable Sword. It kills undead with and without its skill + deals extra damage while at it.

                                                                  • Anonymous

                                                                    What people tend to ignore about holy, is that yes, while a lot of the bosses in the game are resistant to it, the damage of holy weapons and the way the spells scale from your incantation on your casting focus means youll still be doing a lot of damage regardless of the high resistance a boss happens to have.

                                                                    while yes, youll get higher numbers and more benefit from just slapping on the same dual katana/spear bleed builds that half the player base uses to melt things with little to no effort, dont be discouraged from using holy damage, even on highly resistant enemies (perhaps outside of elden beast, that thing is tanky against practically everything so holy damage on top of that wont do you any favours unless you spam black blade, which melts anything regardless of resistance anyway), because holy damage is a very fun option, and the game throws so many holy damage options at you that you might as well have fun with it and look epic doing so.

                                                                    except wave of gold....wave of gold is illegal, you can literally close your eyes and tap a single button over and over again without fear of death, actually using that weapon legit just makes you an unskilled laughing stock.

                                                                    • Anonymous

                                                                      You should add (if its not already there) that faith doesnt work like in Dark Souls since it wont let you kill skeletons and other undead enemies only once (or without killing their necromancer) for instance. Although maybe this mechanic is only present in Dark Souls 1, I mistakenly upgraded a weapon thinking it mkght help me out with the undead but they take almost the same time to die lol or maybe its the fact im a sorcerer and not a priesy

                                                                      • Anonymous

                                                                        As many others have said, I think some holy weapons/incantations (such as black blade) should've had their own damage type that scales off faith. One that comes to mind would've been Death type (as in, Destined Death) - lore consisent, due to Godwyn being the first demigod to die thanks to the rune of Death, and could've been a weakness of a number of bosses, like Morgott, Godfrey, and Radagon, due to their statuses as Golden Order demigods. Easy rebranding of Dark damage, too.

                                                                        • Anonymous

                                                                          honestly, gotta say im a holy enjoyer. If you're doing holy damage, you're either int/faith or faith so you already have other options when you run into an enemy with high holy resist. but even then, high holy damage is so easy to get its insane. I think most people neglect the fact that holy damage is always a bigger number than any other affinity, so imo the resistances make sense

                                                                          • Anonymous

                                                                            Alright I'm going to start with the negatives and then positives so I will put a big caption on both CATEGORY the NEGATIVE and POSITIVE so YOU the reader know where to start read. Read the parts you think is important for you and comment if you want =)

                                                                            NEGATIVE - PART

                                                                            RESISTANCES

                                                                            Bosses have between 40 - 80 % damage resistance against holy damage and most of the 80 % is at the end game where the hardest boss are such as Maliketh having highest resistance at 80% and Malenia 40 % (Her highest damage resistance). The only exception of a hard boss I can think of is Mohg, Lord of Blood, whom seems to have 40 across the bord, except for fire which has 80 % fire resistance.

                                                                            Most heavy armor in the game also have higher holy elemental damage than the rest of the elementals which means you'll do less damage on players as well and would be better off with another damage type such as magic. The worst part is that the heavier armors are also even stronger against fire damage which is the second element faith users can apply.

                                                                            HOLY WEAPON CHOICE VARIETY

                                                                            So basically if you take aside all unique weapons with specific holy damage modifiers such as Black Knife, Maliketh's Black Blade or Gargoyle Blackblade. You're basically choosing to have a weapon that deals only good damage against undead targets and being able to chip through shields which means you're nerfing yourself in most scenarios of the game. Try to play with a lordsworn holy infused and you know the pain.

                                                                            EFFECTS OF DIFFERENT ELMENTS - COMPARED TO HOLY

                                                                            Fire = Enemies can be burned and be stunned, Fire is worse when raining, can be put on any weapon with an ash of war. Can also inflict madness, but no ash of war as of writing this can apply madness to a weapon. Madness also removes player's fp.

                                                                            Electricity = Buffed when raining and can be aimed at water for an area effect, can be put on any weapon with an ash of war

                                                                            Magic = Can be pure magic or have a passive frost build up. Once the enemies gets frozen, they will take more damage. Can be put on any weapon with an ash of war

                                                                            Holy = Unique weapons will do percentage based damage on boss's health and will sap them, but this effect cannot be turned into an ash of war. Specific holy weapons can make undead not reanimate themselves such as Golden Epitaph, this effect can be applied to any weapon with a specific ash of war. Normal infused holy weapons only do more damage to a small variety of enemy types and no other effect than that.

                                                                            POSITIVE

                                                                            Like I said before holy weapons have a lot of unique weapons with cool ash of wars and I'll list some of them and why they are viable. There are always going to be one that is going to beat them, but if you really want to go the holy route at least this might help you single out the one that is for you.

                                                                            THE BLACK HOLY WEAPONS - Godslaying Weapons

                                                                            Black Knife can avoid attacks (Not an actual dodge) while jumping into the air with it's ash of war and will have high hyper armor while performing the ash of war. It's ash of war will deal tremendous damage on the first hit and on top of that will take away the max health of your foes as well as sapping away some health over time for a small duration.

                                                                            Maliketh's Blackblade will shred anything if you can pull off your ash of war since you will unleash destined death itself. Maliketh wasn't feared by every demi-god for no reason. It will sap your foes' health multipile times and at the same time as remove max health for a small duration. This is the strongest in this category.

                                                                            Gargoyle's Blackblade works like a Black Flame incantation instead of how Black Knife or Maliketh's Blackblade does. It will sap away health from enemies when using the ash of war. So it's weakest ash of war of the 3 weapons, but it has a solid normal damage and can be used as a strength weapon if you want. The only true downside with this weapon is that Blasphemous Blade will beat it in most scenarios right now, but if you don't wanna spend points into dexterity this weapon is still solid.

                                                                            Solid for NG+ playthroughs since it is percentage based. They wont let you down, you let them down.

                                                                            UNDEAD HOLY WEAPONS - Deathbird wishes it would have seppuku:d itself

                                                                            - Golden Epitaph can buff your whole team so they can slay those who live in death without any problems. Best part is you can equip this and buff yourself and use another weapon and the effect from the buff will last on you and your team which is unique to only this weapon. It also uses a Haligtree Sign for the Miquella fan boys.

                                                                            - Inseparable Sword has a different light attack pattern than most greatswords but except for that it's just like any other. It can deal extremely high holy damage and if you combine it with Golden Epitaph's buff you can be a true undead slayer. It can also buff itself with additional holy damage with sacred blade.

                                                                            - Golden Order Greatsword has normal attacks in terms of light attacks, but a unique ash of war which can kill enemies which surround you with an explosion and afterwards you can shoot a shard of light at your chosen target. This buffed with Epitaph will probably make the highest holy damage towards an undead in one hit so if you're all about slaying those who live in death this might the the end game weapon for you.

                                                                            These might let you down on some bosses like some I mentioned in the resistance section, but they are excellent at what they are supposed to do. So if you're all about helping D and Gurranq this might help you in your next adventure :)

                                                                            AREA EFFECT WEAPONS

                                                                            - Golden Order Greatsword (I've already written about it in Undead Holy Weapons section).

                                                                            - Relic Sacred Sword has just what you expected, generic attacks. This will shoot a 180 degree pure holy damage towards your enemy which will knockdown most enemies or kill them. This is so good that a lot of the none main bosses will be knocked down forever as long as you keep using this. It's basically the best clearing tool in the game which means it's also the best rune maker in the game.

                                                                            - Marika's Hammer which is the weapon that deals holy damage and strike damage. This allows you to hit through crystallians and it's ash of war is good because it launches yourself towards the enemy with a huge smash, just like Radagon himself and it can even allow you to parkour to other areas since when you launch yourself you will fly into the air. The downside is when using the ash of war you will be stuck for quite a while and as of right now hammers are in a bad place in the game, but if you believe you can use it anyway it's one hell of a weapon.

                                                                            - Envoy's Longhorn is just a monster in terms of damage per second, stunning power and it also deals strike damage. It's not really good at killing many strong targets but it can hit multipile and the bigger the target is the more damage this monster will do so if you see a dragon nearby and you have this weapon you should pull this out and you will see the results for yourself! Combine with Pest Threads on bigger targets and you will be giant killer!

                                                                            So overall these weapons I've mentioned are useful and I like them as they are but there's some specific weapons I wish was at a higher place than they are right now and here are these honorable mentions.

                                                                            HONOROABLE MENTIONS/FIX PLEASE:

                                                                            - Gargoyle's Black Blades, where do I start? It looks amazing and while it could be good... it's not.In terms of ash of war power and that's what makes holy weapons good it's really bad. It has a generic spin attack that does not do anything special such as inflicting "black flame" on the target like it's counter part Gargoyle's Blackblade. It honestly needs this because right now it's just a reskinned twinblade with faith scaling slapped on it with an ash of war that can't be replaced.
                                                                            Just give it a blackflame effect like the other Gargoyle weapon has so it shows it actually served Maliketh.

                                                                            - Gargoyle's Black Axe I think you know what I'm going to say here. Put an actual unique ash of war on this instead of a generic, none replacable ash of war on this thing. It is a Gargoyle who serve Maliketh so let me at least get an attack they use themselves so we can try to be like them.

                                                                            - Envoy's Greathorn only got one complaint on this one. Give it a higher drop chance damn it! Except that excellent. I do recommend it, but probably not as a main weapon but more of a gimmick weapon. But hey, go for if if you want. It can deal VERY High damage against singular targets but Envoy's Longhorn can win in some scenarios so you gotta try it out on your own to see what you prefer. Let the bubbles serve you well.

                                                                            - Envoy's Horn one of the cheapest ash of wars in the game, slowest ash of wars but deals high holy damage and can easily be spammed. Also you get to be part of the band! Just don't forget your big medium and big boy envoys in the band! Can easily be farmed so no complaint here. Try it out and you'll see it's fun unless you're fighting certain bosses...

                                                                            ENDING

                                                                            Please lower holy resistance on Maliketh for holy's sake.


















                                                                            • Anonymous

                                                                              So many cool weapons that are just suboptimal to use as a main because so many enemies resist holy damage.... I hope any DLCs will have more bosses weak to it.

                                                                              • Anonymous

                                                                                They should make holy do more damage in catacombs or something. Similar to how rain buffs lightning, but in catacombs. Would make holy weapons more interesting. Maybe even throw in a catacomb where everything is immune to holy, just to mess with us. That actually sounds kinda fun

                                                                                • Anonymous

                                                                                  They could fix this issue by making holy spells and weapons just do physical damage, maybe make adjustments to compensate for the possibly high damage they would do. Also keep the anti undead thing, but possibly downgrade it.

                                                                                  • Anonymous

                                                                                    Besides holy damage just being kinda ****, isn't it weird that, for being supposedly the face of pure incantations, most of the incants that deal holy damage require Int and Faith? And that there are more spells (counting both sorceries and incants, but just incants still approach it) that deal physical damage than there are ones that deal holy? Kinda ****ed up they made this damage type both dogwater while doing main story, and half of the spells that deal it are unusable for pure faith builds, y'know, the ones centered around holy

                                                                                    • Anonymous

                                                                                      I think Holy should be rebalanced. I love the idea of weapons like the Coded Sword, but I cannot justify using it if most main story bosses resist 40-80% of my damage.

                                                                                      • Anonymous

                                                                                        Supposedly holy damage is bugged in multiplayer, and holy-damage-dealing spells are unaffected by the holy scorpion or flock talismans

                                                                                        • Anonymous

                                                                                          Really hope that DLC bosses and enemies are resistant to all elemental damage types except holy and poison so other people can feel the pain of us holy faith players.

                                                                                          • Anonymous

                                                                                            Really hope that DLC bosses and enemies are resistant to all elemental damage types except holy and poison so other people can feel the pain of us holy faith players.

                                                                                            • so if i'm correct, the game punishes you for using holy, out of all the remembrance bosses, only 1 boss is weak to holy, the rest are either resistant or straight immune.

                                                                                              bruh

                                                                                              • Anonymous

                                                                                                It wouldn't be so useless if enemies had lore accurate resistance to it. Lichdragon fortissax is strong against holy which makes zero sense.

                                                                                                • Anonymous

                                                                                                  Everyone complains that Holy sucks against bosses. And that's largely true. But it's still good against 80% of regular enemies, which is the majority of gameplay.
                                                                                                  Are you guys just using one weapon for the entire game, for every situation?
                                                                                                  Wtf? That's boring as hell.
                                                                                                  Use more than one weapon, damn.

                                                                                                  • Anonymous

                                                                                                    Damn, Fromsoft needs to reduce all enemies and bosses defense against holy damage by just like 5% and then Holy damage is now useful,

                                                                                                    • Anonymous

                                                                                                      I understand the community complaints about this damage type, but I never really felt myself lacking in terms of damage when using Holy affinity on weapons. Faith builds also has access to a lot of damage types INCLUDING magic via glintstone breath(s). I'm still waiting for a good explanation why lightning affinity is associated with dexterity when every lore example in the game makes it seem like its faith.

                                                                                                      • Anonymous

                                                                                                        Worthless damage type

                                                                                                        Please add more enemies with high resistance to end game weapons. I like having **** that's bad before I even get to use it in NG+

                                                                                                        • Anonymous

                                                                                                          It makes no sense to implement a brand-new damage type especially for the world of Elden Ring and make it this worthless. Holy, in truth, is two damage types: golden magic designed to slay the undead, and black/dark/death magic designed to slay the gods. But the game treats both types the same, and correspondingly grants every major demigod boss and even many god-related minibosses amazing holy resistance. So you're left with cool death magic like Black Blade that's great against ordinary skeletons but not gods. A flavor and balance fail.

                                                                                                          • Anonymous

                                                                                                            im just forever mad that fromsoft added a new damage type and also made sure it was the worst one in the game. everything resists it, even if it doesnt make sense. take the lichdragon for example. an undead dragon associated with godwyn and those who live in death. should obviously be very weak to holy. nope. 80% resistance, cause f you

                                                                                                            • Anonymous

                                                                                                              Damn I can taste the salt in the air here. FTH mains need to get a new hobby that isn't stewing in a pool of brine all day it's been 12 years for Gwyn's sake

                                                                                                              • Anonymous

                                                                                                                Holy sucks in the major fights, but it’s helpful to have for catacombs and undead enemies. Also bizarrely I found the few points in faith I put in for some dragon incantations with my arcane build really put in some work for the Star Beast fights and for clearing out stuff like miners and Crystallians with Sacred Blade. Idk why.

                                                                                                                • Anonymous

                                                                                                                  I get that lore-wise it makes sense for a number of enemies and major bosses in this game to be aligned with holy and thus resistant to it, but was it really necessary to crank it up so high? All lesser Omen, Black Knife Assassins, Godskin Nobles and Apostles, Melania, Morgott, Godfrey, Radagon, Elden Beast --- between 40% and 80% holy absorption for all of them. Who in their right minds would use sacred over flame art taking that into account, and not to mention increased effectiveness of Flame Grant Me Strength? Makes a lot of fun strategies and weapons worthless in PvE.

                                                                                                                  • Anonymous

                                                                                                                    Not that this game doesn't already have too many damage types but there should be different holy damages for the gold and Death varieties. It doesn't make sense that weapons like Maliketh's Black Blade are subpar against bosses like Radagon when that's specifically what the sword is meant to do. Flavor fail.

                                                                                                                    • Anonymous

                                                                                                                      Holy damage feels absolute dogshit against anything but skeletons. Everything is resistant to it, it doesn't benefit from Flame Grant me Strength like Flame Art infusion, and some weapons even have less AR with Holy than they do with Flame Art. Wtf ??

                                                                                                                      • Anonymous

                                                                                                                        A good faith builds are versatile enough to deal with any situation. Most bosses have holy resistance but at the same time get completely melted by godslayer incantations.

                                                                                                                        • Anonymous

                                                                                                                          I have literaly been playing this game on hard mode trying to use holy weapons without knowing its absolute garbage against bosses

                                                                                                                          • Anonymous

                                                                                                                            Good thing Faith users also has access to fire infusion because Holy damage sucks in almost every major fight in this game

                                                                                                                            • Anonymous

                                                                                                                              I would’ve loved to have beaten the game with the Golden Order Greatsword, but then I remembered how From did holy damage dirty with the endgame bosses.

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