Holy Damage

sacred upgrades elden ring wiki guide
Category Elemental Damage

Holy Damage is one of the Damage Types in Elden Ring. It is one of the eight main Damage Types and belongs to the Elemental Damage category. Damage Types are a major part of the calculation that determines how much damage is dealt in Combat and are affected by many factors including your equipment, skills and temporary buffs.

 

Elden Ring Holy Damage Guide

Holy Damage is a type of Elemental Damage dealt by both players and enemies alike. Holy Damage is often effective against Undead creatures. Most enemies that utilize Holy Damage will often (but not always) have high resistance or immunity to Holy Damage.

Most Shields can be upgraded via the Sacred Upgrade Path in order to imbue them with Holy Damage properties. There are also Weapons that can be found which innately deal Holy Damage. See the Upgrades and individual weapon pages for details.

Certain offensive Incantations deal Holy Damage.

Weapon Arts that deal Holy Damage will benefit from Faith if the weapon has Faith scaling.

 

Holy Damage and Players

This section lists information pertaining to Holy Damage and its relation to Players.

 

Weapons

The following Weapons innately deal Holy Damage. For upgrading Weapons to add Holy Damage, see Upgrades.

 

Buffs

The following Skills, Spells and Items provide a boost to Holy Damage:

Defenses

The following Skills, Spells and Items improve player resistance to Holy Damage:

 

Holy Damage and Enemies in Elden Ring

This section lists information pertaining to Holy Damage and its relation to Enemies and Bosses.

 

 

Weakness

The following Enemies and Bosses have a weakness to Holy Damage. Weakness indicates a target takes increased damage from a given Damage Type.

Immunity

The following Enemies and Bosses are immune to Holy Damage. Immunity indicates that a target is not affected by a given Damage Type.

  • N/A

 

 

Elden Ring Holy Damage Notes & Tips

  • Notes & Tips go here.

 




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    • Anonymous

      They could fix this issue by making holy spells and weapons just do physical damage, maybe make adjustments to compensate for the possibly high damage they would do. Also keep the anti undead thing, but possibly downgrade it.

      • Anonymous

        Besides holy damage just being kinda ****, isn't it weird that, for being supposedly the face of pure incantations, most of the incants that deal holy damage require Int and Faith? And that there are more spells (counting both sorceries and incants, but just incants still approach it) that deal physical damage than there are ones that deal holy? Kinda ****ed up they made this damage type both dogwater while doing main story, and half of the spells that deal it are unusable for pure faith builds, y'know, the ones centered around holy

        • Anonymous

          I think Holy should be rebalanced. I love the idea of weapons like the Coded Sword, but I cannot justify using it if most main story bosses resist 40-80% of my damage.

          • Anonymous

            Supposedly holy damage is bugged in multiplayer, and holy-damage-dealing spells are unaffected by the holy scorpion or flock talismans

            • Anonymous

              Really hope that DLC bosses and enemies are resistant to all elemental damage types except holy and poison so other people can feel the pain of us holy faith players.

              • Anonymous

                Really hope that DLC bosses and enemies are resistant to all elemental damage types except holy and poison so other people can feel the pain of us holy faith players.

                • so if i'm correct, the game punishes you for using holy, out of all the remembrance bosses, only 1 boss is weak to holy, the rest are either resistant or straight immune.

                  bruh

                  • Anonymous

                    It wouldn't be so useless if enemies had lore accurate resistance to it. Lichdragon fortissax is strong against holy which makes zero sense.

                    • Anonymous

                      Everyone complains that Holy sucks against bosses. And that's largely true. But it's still good against 80% of regular enemies, which is the majority of gameplay.
                      Are you guys just using one weapon for the entire game, for every situation?
                      Wtf? That's boring as hell.
                      Use more than one weapon, damn.

                      • Anonymous

                        Damn, Fromsoft needs to reduce all enemies and bosses defense against holy damage by just like 5% and then Holy damage is now useful,

                        • Anonymous

                          I understand the community complaints about this damage type, but I never really felt myself lacking in terms of damage when using Holy affinity on weapons. Faith builds also has access to a lot of damage types INCLUDING magic via glintstone breath(s). I'm still waiting for a good explanation why lightning affinity is associated with dexterity when every lore example in the game makes it seem like its faith.

                          • Anonymous

                            Worthless damage type

                            Please add more enemies with high resistance to end game weapons. I like having **** that's bad before I even get to use it in NG+

                            • Anonymous

                              It makes no sense to implement a brand-new damage type especially for the world of Elden Ring and make it this worthless. Holy, in truth, is two damage types: golden magic designed to slay the undead, and black/dark/death magic designed to slay the gods. But the game treats both types the same, and correspondingly grants every major demigod boss and even many god-related minibosses amazing holy resistance. So you're left with cool death magic like Black Blade that's great against ordinary skeletons but not gods. A flavor and balance fail.

                              • Anonymous

                                im just forever mad that fromsoft added a new damage type and also made sure it was the worst one in the game. everything resists it, even if it doesnt make sense. take the lichdragon for example. an undead dragon associated with godwyn and those who live in death. should obviously be very weak to holy. nope. 80% resistance, cause f you

                                • Anonymous

                                  Damn I can taste the salt in the air here. FTH mains need to get a new hobby that isn't stewing in a pool of brine all day it's been 12 years for Gwyn's sake

                                  • Anonymous

                                    Holy sucks in the major fights, but it’s helpful to have for catacombs and undead enemies. Also bizarrely I found the few points in faith I put in for some dragon incantations with my arcane build really put in some work for the Star Beast fights and for clearing out stuff like miners and Crystallians with Sacred Blade. Idk why.

                                    • Anonymous

                                      I get that lore-wise it makes sense for a number of enemies and major bosses in this game to be aligned with holy and thus resistant to it, but was it really necessary to crank it up so high? All lesser Omen, Black Knife Assassins, Godskin Nobles and Apostles, Melania, Morgott, Godfrey, Radagon, Elden Beast --- between 40% and 80% holy absorption for all of them. Who in their right minds would use sacred over flame art taking that into account, and not to mention increased effectiveness of Flame Grant Me Strength? Makes a lot of fun strategies and weapons worthless in PvE.

                                      • Anonymous

                                        Not that this game doesn't already have too many damage types but there should be different holy damages for the gold and Death varieties. It doesn't make sense that weapons like Maliketh's Black Blade are subpar against bosses like Radagon when that's specifically what the sword is meant to do. Flavor fail.

                                        • Anonymous

                                          Holy damage feels absolute dogshit against anything but skeletons. Everything is resistant to it, it doesn't benefit from Flame Grant me Strength like Flame Art infusion, and some weapons even have less AR with Holy than they do with Flame Art. Wtf ??

                                          • Anonymous

                                            A good faith builds are versatile enough to deal with any situation. Most bosses have holy resistance but at the same time get completely melted by godslayer incantations.

                                            • Anonymous

                                              I have literaly been playing this game on hard mode trying to use holy weapons without knowing its absolute garbage against bosses

                                              • Anonymous

                                                Good thing Faith users also has access to fire infusion because Holy damage sucks in almost every major fight in this game

                                                • Anonymous

                                                  I would’ve loved to have beaten the game with the Golden Order Greatsword, but then I remembered how From did holy damage dirty with the endgame bosses.

                                                  • Anonymous

                                                    Is there a weapon I’m unable to find on the wiki that works similarly to the Clayman’s Harpoon?
                                                    Meaning that I can change the Ash to modify the scaling but it retains some holy damage and keeps some FTH scaling?

                                                    • Anonymous

                                                      Seems like faith should raise holy damage but not always. Is it level dependent? I've noticed no matter what attributes I change they willl all raise the same thing on a particular level like magic or holy, etc.

                                                      • Anonymous

                                                        There are a lot of cool weapons that deal Holy damage but I kinda wish there were more Incantantions for that.
                                                        I wanted to make a Holy Paladin type build but outside of Buffs there isn't really that much to use in terms of Incantations.

                                                        • Anonymous

                                                          Why is there “enemy” written on the list of people immune or resistant, does that mean most enemies in general have a resistance or immunity to this type of damage?

                                                          • Anonymous

                                                            Even though many ER bosses have a high resistance to Holy damage, I've stubbornly been trying to make it work and enjoying the challenge. By stacking holy shrouding cracked tear, golden vow, and Knowledge Above All, you can somewhat mitigate the disproportionately high Holy absorption of many bosses. That said, if you try to use coded sword vs. Radagon and Elden Beast, you're gonna have a bad time.

                                                            • Anonymous

                                                              If almost all bosses having holy damage negation wasn't enough for you, then know this - arcane stat increases holy damage negation. And since nearly everyone runs arcane builds... This damage type just outright SUCKS.

                                                              • Anonymous

                                                                I dont understand why blade of gold doesnt insta kill the undead unlike Miquellan knight's swords' Sacred blade art

                                                                • Anonymous

                                                                  Let me get this straight, the only Faith scaling alternative to Holy damage is Flame Art for fire and a good amount of Holy based weapons are late game along with the whetstone that lets you change weapons' scaling to Holy. A lot of the late game bosses are also resistant to Holy if not outright immune to it. What did From Software mean by this?

                                                                  • Anonymous

                                                                    I think holy damage is really done dirty in this game in terms of PvE.
                                                                    Out of all the 15 remembrance bosses 13 of them have holy damage negation of 40% or greater and 3 of them have damage negation of 80% or greater.
                                                                    There honestly seems to be no point in using these weapons throughout your playthrough unless you want a challenge.

                                                                    • Anonymous

                                                                      Does holy damage have any neat affects? Because I notice that fire/or is flame damage have the potential to stun enemies when their set on fire. Lighting can do an AOE spread when set on a watery surface (Liurna if the Lakes).

                                                                      • Anonymous

                                                                        Terrible, the genuine worst color you could select for damage. If you're playing Faith, do yourself a favour and don't bother with Holy, just go Fire. If you want a melee weapon, simply take the OP af Blasphemous Blade, as it outright is better than any Holy-based Faith weapon of any caliber.
                                                                        If you want a challenge for ER, do it with Holy only. I promise you it's an unenjoyable experience, especially as you push the character further and further.
                                                                        TL;DR: Holy is holy sh*t, take Fire.

                                                                        • Anonymous

                                                                          I think every required boss, minus the shardbearers needed to enter leyndell and maybe gideon, have some sort of holy resistance, or at least they're more resistant to holy than most other damage types. Even Fire Giant. Why, Fromsoft. Why.

                                                                          • Anonymous

                                                                            Unfortunately this is undeniably the worst damage type in the game. I was running 2 coded swords and felt really cool until I saw the absolutely pitiful damage numbers

                                                                            • Anonymous

                                                                              best holy head equipment is likely the silver tear mask, it gives 8 arcane which increases holy resistance, not quite sure how much your current arcane level effects it, but with 8 arcane this mask gives me 2 defense to all defensive attributes besides holy, which it gives me 18 and it gives me 3.274 more holy damage negation (from 38.236 to 41.510) seems incredibly effective but is likely less effective for characters with a higher level of arcane to begin with

                                                                              • Anonymous

                                                                                Ngl, if you're nearing the end of the game swap out holy sword for physical/any other elemental damage type. I've been looking at some of the end game boss resistances and Maliketh is 96% holy resistant (according to wiki), Elden beast and ragadon are 97% (according to wiki). This means if you're running a half str and holy sword you're effectively only doing half the damage since holy has almost no effect on these bosses.

                                                                                • Anonymous

                                                                                  Unfortunately, holy damage seems weak for a PVE playthrough. Many main bosses are highly resistant to it, with the last 3 main bosses in the game 80% resistant to it.

                                                                                  Its frustrating to me, as sacred has some great Ashes of War, and I honestly feel the fundamentalist school of magic is slept on. As well as it performs in other areas of the game, you are required to have a backup damage type to complete some of these bosses with any ease.

                                                                                  Hopefully we see some changes soon. I want to play as a holy paladin but I dont want to hit an endgame boss with the equivalent of a pool noodle doing it.

                                                                                  • Anonymous

                                                                                    lovely until you get to the endgame, where literally every boss has 80 holy absorb. you do a 5th of your damage. why

                                                                                    • Anonymous

                                                                                      Innate holy doesnt seem to do anything. Actually anything that doesnt state it does X to undead. Does nothing. Holy seems to be a stat for cursed items as well. All death items use holy stat as well. I feel like this was a translation error. In the ash of war its called sacred instead of holy.

                                                                                      • Anonymous

                                                                                        I can fully confirm that it's not like other games, you don't regen hp in the slightest, I tested this in every way possible. From grease to holy enchantment and sacred sword which coats your armament in holy. You cannot regen hp this way.

                                                                                        • Anonymous

                                                                                          I am so confused. Why does holy scale with faith, yet most of the holy damage spells require intelligence to use them???

                                                                                          • Anonymous

                                                                                            Wow From, way to cater to casual players by including the most generic damage type ever! Everyone knows dark souls never had holy damage........

                                                                                            • Anonymous

                                                                                              They need to take a look at some of these things. The art of war imbues your weapon with holy damage which lets you 1 shot undead creatures and prevents them from reviving. HOWEVER the Cipher pata, a HOLY DMG INNATE, fist weapon does NOT do this. So unless the classification of holy and holy essence is different they need to do some bug fixing

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