Holy Damage


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sacred upgrades elden ring wiki guide
Category Elemental Damage

Holy Damage is one of the Damage Types in Elden Ring. It is one of the eight main Damage Types and belongs to the Elemental Damage category. Damage Types are a major part of the calculation that determines how much damage is dealt in Combat and are affected by many factors including your equipment, skills and temporary buffs.

 

Elden Ring Holy Damage Guide

Holy Damage is a type of Elemental Damage dealt by both players and enemies alike. Holy Damage is often effective against Undead creatures and "unholy living enemies" and ineffective against end game Bosses and creatures considered Holy.

Most Shields can be upgraded via the Sacred Upgrade Path in order to imbue them with Holy Damage properties. There are also Weapons that can be found which innately deal Holy Damage. See the Upgrades and individual weapon pages for details.

Certain offensive Incantations deal Holy Damage, some of which include Golden Order Incantations and Spiral Incantations.

Weapon Arts that deal Holy Damage will benefit from Faith if the weapon has Faith scaling.

 

Holy Damage and Players

This section lists information pertaining to Holy Damage and its relation to Players.

 

Weapons

The following Weapons innately deal Holy Damage. For upgrading Weapons to add Holy Damage, see Upgrades.

 

Buffs

The following Skills, Spells and Items provide a boost to Holy Damage:

Defenses

The following Skills, Spells and Items improve player resistance to Holy Damage:

 

Holy Damage and Enemies in Elden Ring

This section lists information pertaining to Holy Damage and its relation to Enemies and Bosses.

 

 

Weakness

The following Enemies, NPC, Invaders and Bosses have a weakness to Holy Damage. Weakness indicates a target takes increased damage from a given Damage Type.

Immunity

The following Enemies, NPC, Invaders and Bosses are immune to Holy Damage. Immunity indicates that a target is not affected by a given Damage Type. 

  • N/A

 

 

Elden Ring Holy Damage Notes & Tips

  • As of Patch 1.07, Holy Damage is only buffed in PVP by buffs that boost Holy Damage specifically, such as Holy Shrouding Cracked Tear. For weapons that deal purely Holy Damage, there will be no buff, for example, when the player's health falls below 20% with a Red-Feathered Branchsword equipped, or when the player uses a Jump Attack with a Claw Talisman equipped. The only exception to this is the Two-Handed Sword Talisman. If the weapon deals split damage, the Holy Damage will not be affected, but the other damage type(s) will. If the player uses a pure Holy Damage weapon with a weapon employing another damage type in a power stance, once again, only the Holy Damage will be unaffected by the buff. This does not seem to be the case for PVE. It's unclear if this disparity is intentional.
  • Aside from Golden Vow, the Light skill from the Sword of Light and the Holy Shrouding Cracked Tear are the best buffs for Holy Damage, each granting a 20% increase, ideal for any Holy Damage build.



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    • Anonymous

      I feel like if we keep complaining about how weak holy damage is, miyazaki will end up giving holy weapon buffs deathblight buildup similar to bloodflame's bleed buildup.

      • Anonymous

        dont tell me im the only one that didnt try using holy damage against main bosses because theyre supposed to be DEMIGODS. no **** theyre resistant to it.

        • Anonymous

          Since Dark Souls 3, "Holy" (Dark) damage has been bugged in PvP, somehow it started with the Hornet Ring not boosting the damage of Dark damage on critical attacks (this is why everyone was running a Chaos Dagger and not a Dark Dagger if you didn't know) and now that relatively minor bug has completely infested almost every source of boosting Holy damage in Elden Ring. They somehow managed to patch this bug on accident when they added a PvP modifier to the Claw Talisman a long while ago, but they are seemingly completely unaware that this major issue even exists even despite I'm sure many reports having been filed on the feedback site. What the hell is going on, why hasn't this been fixed several months ago, it's been a known issue for Elden Ring since at least 1.02 even if it wasn't majorly common knowledge, this bug is over 6 years old.

          • Anonymous

            I will never really get why people hate on holy so much. Yeah, it's the "most resisted damage type". It's also the second-easiest to buff, primarily comes on weapons that also have physical damage, makes up some of the best burst + chip damage Ashes of War + spells in the whole game, and scales ridiculously well with Faith (probably the second-best stat in the game).

            • Anonymous

              a lot of people really overestimate the amount of holy resistant enemies in the game if youre really that worried ab late game bosses just run sacred scorpion, golden vow, sword of light, and euporia and youll shred

              • Anonymous

                doing my last game with pure holy damage (excpet fire serpent just for scad avatar cuz f**** dat *****) and having a blast! "NOooooo you can't have fun with holy it's too bad!!!1!!!" hahaha cool golden particles and power of the gods on my hands

                • Anonymous

                  Elden ring Holy Damage Notes and Tips

                  > If the uses a pure Holy Damage...
                  Shouldnt it be "If the player uses a pure holy damage..."?

                  • Anonymous

                    I feel the problem with holy isn’t the number of bosses or enemies resistant, but the placement of them. It feels like a back-to-back beatdown of holy resistant bosses. Bummer, since you get so much holy gear in the mid-late game, and most will see 40-80% resist, and miss out on much of its potential.

                    • Anonymous

                      elden ring players when theres like 3 bosses with 80% magic/fire/lightning resistances: this is fine
                      elden ring players when theres like 3 bosses with 80% holy resistance: UNUSABLE!

                      • Anonymous

                        "holy damage is bad" there are a whole 3-4 bosses out of almost 300 that actually are strong against holy damage, and no, having a 40% resistance doesnt mean theyre strong against holy damage when they have a 40% resistance to everything, unless you want to say theyre strong against everything, but thats a load of bologna

                        • Anonymous

                          I don't care how bad this damage type is. Most of my favorite weapons deal holy damage and I just want to have fun. :^(

                          • Anonymous

                            Would have loved for their to a be polar opposite of holy damage like dark, destined death, death blight etc.
                            too many weapons are lumped in the “holy” category when they are dark and unholy lol

                            • Anonymous

                              So they nerfed the four most powerful weapons in the game: Mohg's spear, Blasphemous Blade, the Comet Azur build and a holy weapon. Even after that, the same folks post "oh, Holy has always been so bad. From hates us so much". Read the posts below, while remembering that they were made while Holy literally had one of the strongest weapons in the entire game, which made fights against 80% resistant enemies completely trivial.

                              • Anonymous

                                So you couldn’t beat the game with your holy claymore. I know it looked cool when the blade was glowing, so it makes you soooo mad. It’s ok though, it doesn’t mean holy is bad. Plenty of us have beaten the game with it.

                                • Anonymous

                                  holy damage is great in the dlc. no main boss has high resistances to it (not higher compared to other elemental types). And messmer, gaius, putrescent knight are weak to it.

                                  • Anonymous

                                    Slogging sorcery mage in Raya Lucaria, loses to Rennala, won't use Rock Sling. Internet says "you know anything about this game?". Fire build, mired in Gelmir and the Manor, complaining and wyrms, snake men and Rycard. Ohhh Mohg is so hard. Internet laughs and points. Any random holy sword having trouble with Radagon though? OMG, despair and betrayal! Holy must be terrible! It's not fair those bosses are just 'optional'... just run past the whole game! Who needs to respec with Rennala anyway...

                                    • Anonymous

                                      More so than the fact that it gets heavily resisted by endgame bosses, the inconsistency of "holy" is what makes it annoying. Healing kills *accursed* but not *undead*, holy deals more damage to undead but doesn't permanently kill them, sacred permakills undead with a big damage bonus but isn't strictly holy, etc. I feel like if they'd just consolidated the mechanics a little it would be viewed more positively. Being able to kill undead with a powerful heal would go a long way to making faith builds more interesting in a flavor sense.

                                      • Anonymous

                                        As much as I like making fun of holy damage, some of the strongest weapons - especially on str/fth builds - have split holy damage and most of the time you don't really feel underpowered against high resistance enemies because of high AR and/or busted AoW. The only big issues are several bosses with 80% res, but that's why faith builds have easy access to alternative damage types like fire

                                        • Anonymous

                                          bosses are resistant to something one way or another, but having more than 80% of them resist holy is somewhat unholy, adding to that is theor resistance to attack type, you can get more than 50% reduction in your attacks. BUT... if you are going holy, most likely you are faith build, which means you can change your weapon affinity and buff with lightning or flame art, unless you got somber weapon then you're ****ed.

                                          • Anonymous

                                            Î feel like holy damage is the kind of thing that should be "neutral" rather than resisted a lot more.

                                            A fire dragon being resistant to fire damage makes a lot more sense to me than a holy creature being resistant to holy damage for some reason.
                                            Maybe my logic is bad here but eh, holy seems so subpar overall.

                                            • Anonymous

                                              If you don't still understand why people complain about Holy Damage suddenly becoming way less viable at a specific point in the game for main story progression, by now, then you never understood the discussion in the first place. No amount of videos of people with 10 vigor using bubble builds against the Elden Beast will change the fact that Holy damage is outmatched in basically every way.

                                              • Anonymous

                                                So how come certain holy weapons don’t permanently kill skeletons? I can slap sacred blade on a claymore and decimate the undead, but sacred relic sword’s wave of gold can’t?

                                                • Anonymous

                                                  I know quite a few bosses and enemies are resistant to Holy but at the same time I just can’t resist the
                                                  “Behold, I give unto you power to tread on serpents and scorpions, and over all the power of the enemy: and nothing shall by any means hurt you.”

                                                  • Anonymous

                                                    Damage types don't get *respected* or *disrespected*. Status isn't disrespected because immune enemies and bossies are everywhere. It would be better to have more lightning options. They are few, but versatile in damage, and harder to build around because of the dex/faith split. Fire damage is generally useful. Folks ignore constant resistance from water, rain,etc and bosses like Draconic Sentinels being tougher v fire and easier for some builds. There is a whole meme around wizards and their alternatives to magic damage. Can't tell if you love holy builds so you are mad that there is a boss fight with resistance that matters. Is there a specific weapon that doesn't work in that fight that you are mad about? Or do you think holy builds are dumb and you think you are spreading useful knowledge?

                                                    • Anonymous

                                                      I'll simply never understand the disrespect the dev gave holy damage. Like why is the fire giant, a giant made of fire, only 50% resistant to fire when the Elden Beast, a beast made of holy, is 80% resistant?

                                                      • Anonymous

                                                        Very anti holy-guy on the sub:
                                                        _____________
                                                        I like bleed. YouTuber say bleed, never lose with bleed! Wait, boss immune? Another boss immune, * 20 boss immune. Wait, post Reddit how to change build, my rivers of blood can’t beat the big boss!!!!
                                                        But…. I like to be right so…. Holy is bad cause boss immune!
                                                        _______________
                                                        Holy player: what? There are immune enemies? Huh, Never seen it. What? That final boss had a lot of resist? Shrug, Didn’t notice, it was stunned from bubbles the whole time. He did what attack? Oh. I never had to see that…

                                                        • Anonymous

                                                          holy weapon run in a nutshell: oh no this boss has high holy res, I'll have to use my fire damage sidearm. oh no this boss has high holy res, I'll have to use my fire damage sidearm. oh no, this boss has high holy res, I'll have to use my fire damage sidearm. oh no, this boss has high holy res, I'll have to use my fire damage sidearm. oh no...

                                                          • Anonymous

                                                            With a name like Land of Shadow, beneath the Shadow of the Erdtree, holy builds surely shall pop any fool caught wandering these lands.

                                                            • Anonymous

                                                              When you realize that this is just as much a form of space magic as glintstone magic is because it is the essence / affinity of a cosmic Outer God.

                                                              • Anonymous

                                                                The fact that Fromsoft decided that not all Holy weapons/buffs prevent skeletons from reviving and that effect being reserved for a very specific subset of Holy is a very odd design choice given how maligned the element already is in the community. Major departure from blessed infused weapons from Dark Souls.

                                                                • Anonymous

                                                                  Holy builds get abused throughout the game, so im gonna make a prediction and say that it is going to be pretty useful in the dlc. If my prediction is wrong, i want you to dislike bomb my comment.

                                                                  • Anonymous

                                                                    So, if I were to stack Golden Vow (Incant)( +10%), Lord's Divine Fortification ( +60%), the Haligdrake Talisman +2 (+20%), and an armor set with decent Holy resistance (I.E. Beast Champion Set w/ 26.5 Holy Damage Negation), how much Holy Damage Resistance in total could I stack up? I'm assuming there's definitely going to be diminishing returns.

                                                                    Oh, and let's just throw in the Haligtree Crest Greatshield with it's 79% damage reduction against Holy Damage when fully upgraded on a Standard Affinity.

                                                                    • Anonymous

                                                                      Looks at comments “don’t ever build holy because Radabeast very resistant”. Looks at reddit “how do I change my whole bleed build because Radabeast is immune to bleed”.

                                                                      • Anonymous

                                                                        So I didn’t abandon my fire build because of Fire Giant. Magma worm was a step along the way….
                                                                        I didn’t shudder in fear when a boss had 40-50 resistance….
                                                                        Same with holy…. Wow people either lose their minds on this, or they run from the next village to parrot something they think sounds clever? “Holy bad holy bad holy bad!” Lol. “You have to fight a resistant boss! Bad!”
                                                                        Maliketh and radabeast exist. Faith fire is everywhere if you ever wanna break it out. Same build and a quick swap on physics and talisman…. Like you might change it up for any boss fight

                                                                        • Anonymous

                                                                          Says comment lost... So quick recap...... Make an Early Game Holy Build. Do it because 1) you can make it without running by the game. It is organic, strong, and uses things you find early in the game. 2) By late game your optimised build will still melt resistant bosses. ........... Holy Scorpion Charm being available soooooo early, along with strong complements is the driver.... Early Melee weapon options: cipher pata, winged scythe, treespear (takes buffs so can add more holy damage). Ornamental straight swards might be mid game, but still liurnia. Early sacred ashes of war also mean you can use lots of weapons. Ashes of war are the early game focus of this build, so get warrior jar shard early. Put golden vow on a dagger you swap to for the amazing buff (or you can main weapon it). Erdtree greatbow is a great tool for ranged fights and again is available early. Sacred blade is great mid-range with warrior shard and holy charm. You can even use the spell order's blade. The int/faith is often a killer this early, but if you want to cast holy golden order spells later on then it isn't a waste. .... With this build you can go in different ways later on, but you will have a very coherent build very quickly and you can actually play the game while quickly assembling it, instead of running by the game.

                                                                          • Anonymous

                                                                            People say it sucks for PvE, but you can just swap out your Ash of War before entering a place that needs it like catacombs. It makes them much more tolerable at early levels. But maybe that's because I'm doing an RL1 run and need all the deeps I can get.

                                                                            • Anonymous

                                                                              I was using a str faith build and forgot to change holy affinity vs Maliketh, and he still died quickly with Lance’s giant hunt, all things considered, holy being bad is overblown, off the top of my head, I can only think of 3 fights where the enemy is super resistant: radabeast fortissax and maliketh, Maliketh and Radagon have low hp, and if you’re using holy weapons, it means your levelling faith, so get that lord divine’s aid asap, fortissax is basically a jobber statwise, Elden Beast, yeah kind of a problem, but I just spammed pest threads, which you can do for Forty as well.
                                                                              If mages use rock sling for Rennala, you’re allowed to kill them with pest threads, don’t let people discourage you into not using holy, the strongest AoW reside in it.

                                                                              • Anonymous

                                                                                So basically every single story boss is resistant to holy. Great. But hey, it balances out with extra damage to deathbirds that you meet once per 30 hours in the game.

                                                                                • Anonymous

                                                                                  The only way I could see holy damage being good is if it were to cause some kind of status effect on yourself when landing attacks, like buffing your character temporarily or granting you longer spell duration, increasing the potency of heals, enhancing your resistance against other status effects… This variety can be kept if there is a special slot in your inventory that allows you to choose which effect you want to activate. But this is just a concept after more than a year since the game was released, so I really don’t have any hopes for holy damage other than a raw buff to damage.

                                                                                  • Anonymous

                                                                                    From sure handled the function/access to elemental damage in this game very oddly:

                                                                                    Holy damage is the worst offender - nearly all Holy damage incants have both Faith and Intelligence requirements but make its damage/infusions exclusively scale with Faith unless using the Golden Order Seal, then incants will scale with both but while the holy buff from Order's Blade requires Intelligence to use it will still only scale with Faith for God knows why. In addition all somber Holy weapons only have Faith scaling and none with Intelligence. Not to mention it's also the worst type as almost no enemies are weak to it and in fact often boast ample resistance.

                                                                                    Lightning damage is decent but while incants and the buff from Electrify Armament exclusively scale with Faith its infusions paradoxically only scale with Dex for some reason, in addition to all somber Lightning weapons having only Dex scaling and none with Faith. Odd choices were made here as well.

                                                                                    Magic damage is the most straightforward of the four with all sorceries/infusions possessing Intelligence scaling with an added bonus infusion option of getting a simultaneous frostbite aux in exchange for slightly reduced Magic damage. Only quirks are with the Ghostflame sorceries, which also require Faith meanwhile its corresponding somber weapons exclusively scale with Intelligence. Least accessible damage type but the most consistent as very few enemies outside Raya Lucaria are significantly resistant to it.

                                                                                    Fire damage is the most quirky but they're all good quirks, with Faith scaling incants and unique in also having magma sorceries that can scale with Faith and its infusions being accessible via either Faith or Strength, with Fire somber weapons having one the other or both in terms of scaling. Bummer there is no pure Fire buff incant though, just an AoW and a weird bleed/fire spell. Still it is the most accessible and effective damage type in ER imo.

                                                                                    • Anonymous

                                                                                      bosses weak to holy: Random field bosses. bosses that take no damage from holy: Everything else in the game.

                                                                                      • Anonymous

                                                                                        I wish 'Dark' damage still existed in this game. I don't understand why From removed it for Holy, when both could have coexisted. The issue of Destined Death weapons being 'Holy' is that the gods of this game have high resistance to Holy damage, which is weird when those weapons are supposed to slay gods.

                                                                                        They should have kept Dark damage in the game. Make demigods weak to Dark, and make Destined Death weapons & spells deal Dark damage. Make Blackflame and Ghostflame deal Dark damage too, so those effects have a new niche.

                                                                                        • Anonymous

                                                                                          Ok, so the "gods" and golden order army beat up dragons and godskins, but somehow Fortisax and godskins are resistant to holy and all the "gods" and golden order champion are weak (or neutral) to fire which is what dragons and godskins use... hmm......

                                                                                          • Anonymous

                                                                                            FromSoft REALLY missed the mark with holy damage in this game. Nearly all mandatory bosses are at least moderately resistant, if not nigh-invincible, to holy damage. Effectively invalidating an entire damage type for PvE by saying "oh, but your opponents are demigods, it's supposed to be useless" is just a really poor explanation. And even if you are the kind of person who feels very smart after using intricate lore to excuse terrible design decisions, many non-demigod bosses are just holy-resistant for absolutely no reason at all.

                                                                                            • Anonymous

                                                                                              My problem on release and a fresh character now is a viable holy damage weapon for the early catacombs. Both 'order's blade' and 'litany of proper death' needing that much investment in INT was wrong for FTH builds then and it's wrong for FTH builds now. Good luck getting Lhutel without the wolves to shred the boss.

                                                                                              • Anonymous

                                                                                                Im convinced that every weapon that does holy damage would genuinely be improved if it just did physical instead

                                                                                                • Anonymous

                                                                                                  I cannot get over how EVERYTHING resists holy. WHY DOES WORMFACE, a death blight enemy, resist holy? Why do the Demigods have 80% holy damage negation? If Holy damage just shredded all minibosses and enemies, I could understand it being weaker against the main bosses, but it is only strong against absolute fodder enemies anyway hahaha.

                                                                                                  I'm currently doing a Holy damage only playthrough and I genuinely think I would have an easier time with a Rune Level 1 run. I'll do that next to compare

                                                                                                  • Anonymous

                                                                                                    On one hand , Large Oracle Trumpet with holy cracked tear , holy scorpion charm , shard of Alexander and bubble crown , This thing WILL delete any pre-maliketh enemy

                                                                                                    .On the other hand bosses in the end game have so much Holy resistance you might think that they are the reincarnation of Jesus Christ himself

                                                                                                    I feel like people **** on this too much , it's still very possible to do a tank shredding build , but yes late game it does become useless

                                                                                                    • Anonymous

                                                                                                      Its ok for a lot of times, but you might want a backup weapon against holy resistant bosses... which a lot of bosses are, even some which should be weak to it

                                                                                                      • Anonymous

                                                                                                        Mandatory/Major Bosses that are resistant to Holy: Margit, Godrick, Radahn, Godfrey, Morgott, Godskins, Maliketh, Hoarah Loux, Radagon, Elden Beast. The only mandatory bosses that don't have large amounts of holy resistance are DTS, Fire Giant, and Gideon.

                                                                                                        • Anonymous

                                                                                                          Just wondering, but say your weapon is infused with an AoW that inbues it with holy but you chose the lightning affinity, I noticed you retain both damage types, but is it actually dealing both damage types? Since visual effects take priority on the last buff, and so many enemies resist holy, I'd like to know, and maybe put this combo on a bleed native weapon that also deals two types of physical damage, for something hybrid.

                                                                                                          • Anonymous

                                                                                                            Okay I’m sorry but I can’t keep watching everyone dunk on holy damage do me a favor and boot up the game start a new file and get to leyndell as fast as possible and just do poison mist cheese on DTS and farm the slightly bigger Oracle at the start of the place for the horn he gives and do a run only using that for your main damage source and come back here before you slander holy damage I am telling you right now you will take back everything bad you ever said about holy damage

                                                                                                            • Anonymous

                                                                                                              Faith is great: every damage type, is available, even magic/frost with a bit of arcane. Holy though...yeah holy tickles bosses. RIP double coded sword build

                                                                                                              • Anonymous

                                                                                                                Holy damage got really shafted in this game which is quite the shame considering the options for holy damage are pretty cool. Hopefully in the dlc this will get much more love and be strong or at the very least not resisted by so many bosses.

                                                                                                                • Anonymous

                                                                                                                  Every damage type is a Swiss Knife. You can use them for absolutely Everything except like 1 boss, for example Fire is bad for Rykard, but good Everywhere else. Lightning is bad for Fortissax, but good everywhere else. Magic is bad for Rennala but good Everywhere else. Its a Swiss Knife - it can be used for Everything. Meanwhile, Holy Damage is a Screw Driver. It is only used for one single singular purpose - Skeletons. Beyond that, this tool has no use. A whole ENTIRE damage type, made into a screw driver whilst all the other ones are Swiss Knives that you can use forever, for anything, for anyone. Just ridiculous. Completely ridiculous.

                                                                                                                  • Anonymous

                                                                                                                    So many resistances they had to make flame art just so faith builds had something to work with and not get effed in the A for choosing the "wrong stat"

                                                                                                                    • Anonymous

                                                                                                                      Why didn't they keep Dark damage in the game? Would've been so helpful to differentiate stuff like death flames, and give those who live in death their own type. Would have added more variety, and given massively holy resistant bosses a unique weakness.

                                                                                                                      • Anonymous

                                                                                                                        I'm pretty sure that holy damage will probably be the strongest in the dlc, If we assume that the dlc will dive alot into the whole godwyn and those who live in death.

                                                                                                                        • Anonymous

                                                                                                                          Common misconception is that holy damage is bad. Its not. Holy weapons and infusions are bad, but holy spells like rings of light can be buffed by so many things that you can plow straight through the high resistances of end game bosses. This is partially why i think holy damage is """bugged""" in PvP. Its not bugged, its an intentional nerf to holy to prevent it from being wildly overpowered.

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