Protection of the Erdtree

protection of the erdtree incantation elden ring wiki guide 200px
Spell Type Erdtree Incantations
FP Cost 30 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Increases affinity damage negation for self & allies

attributes required elden ring wiki guide 18Requires

Protection of the Erdtree is an Incantation in Elden Ring. Protection of the Erdtree spell provides a buff that enhances all damage negation types (except physical) for the player and nearby allies.

 

A superior incantation of Erdtree Worship.

Increase damage negation for all affinities except physical, for both the caster and nearby allies.
Hold to continue praying and delay activation.

In the beginning, everything was in opposition to the Erdtree. But through countless victories in war, it became the embodiment of Order.

 

Where to find Protection of the Erdtree

Where to find Protection of the Erdtree:

 

Elden Ring Protection of the Erdtree Guide

  • Stamina Cost: 50
  • Increases elemental damage negation by +30% (+10% in PvP) for the user and nearby friendly entities
  • Duration: 70 seconds
  • This is a Body Buff and will not stack with other buffs of the same type.

 

 
 
 
 
 
 
 
 
 

 

Builds with Protection of the Erdtree

 
 
 
 
 
 
 
 
 

Golden Eye Written Guide

 

 
Elden Ring Incantations
Agheel's Flame  ♦  Ancient Dragons' Lightning Spear  ♦  Ancient Dragons' Lightning Strike  ♦  Aspects of the Crucible: Breath  ♦  Aspects of the Crucible: Horns  ♦  Aspects of the Crucible: Tail  ♦  Barrier of Gold  ♦  Beast Claw  ♦  Bestial Constitution  ♦  Bestial Sling  ♦  Bestial Vitality  ♦  Black Blade  ♦  Black Flame  ♦  Black Flame's Protection  ♦  Black Flame Blade  ♦  Black Flame Ritual  ♦  Blessing's Boon  ♦  Blessing of the Erdtree  ♦  Bloodboon  ♦  Bloodflame Blade  ♦  Bloodflame Talons  ♦  Borealis's Mist  ♦  Burn O Flame!  ♦  Catch Flame  ♦  Cure Poison  ♦  Darkness  ♦  Death Lightning  ♦  Discus of Light  ♦  Divine Fortification  ♦  Dragonbolt Blessing  ♦  Dragonclaw  ♦  Dragonfire  ♦  Dragonice  ♦  Dragonmaw  ♦  Ekzykes's Decay  ♦  Elden Stars  ♦  Electrify Armament  ♦  Erdtree Heal  ♦  Fire's Deadly Sin  ♦  Flame Fall Upon Them  ♦  Flame Fortification  ♦  Flame of the Fell God  ♦  Flame Protect Me  ♦  Fortissax's Lightning Spear  ♦  Frenzied Burst  ♦  Frozen Lightning Spear  ♦  Giantsflame Take Thee  ♦  Glintstone Breath  ♦  Golden Lightning Fortification  ♦  Golden Vow (Spell)  ♦  Great Heal  ♦  Greyoll's Roar  ♦  Heal  ♦  Honed Bolt  ♦  Howl of Shabriri  ♦  Immutable Shield  ♦  Inescapable Frenzy  ♦  Lansseax's Glaive  ♦  Law of Causality  ♦  Law of Regression  ♦  Lightning Fortification  ♦  Lightning Spear  ♦  Lightning Strike  ♦  Litany of Proper Death  ♦  Lord's Aid  ♦  Lord's Divine Fortification  ♦  Lord's Heal  ♦  Magic Fortification  ♦  Magma Breath  ♦  Noble Presence  ♦  O Flame!  ♦  Order's Blade  ♦  Order Healing  ♦  Pest Threads  ♦  Placidusax's Ruin  ♦  Poison Armament  ♦  Poison Mist  ♦  Radagon's Rings of Light  ♦  Rejection  ♦  Rotten Breath  ♦  Scarlet Aeonia  ♦  Scouring Black Flame  ♦  Shadow Bait  ♦  Smarag's Glintstone Breath  ♦  Stone of Gurranq  ♦  Surge O Flame!  ♦  Swarm of Flies  ♦  The Flame of Frenzy  ♦  Theodorix's Magma  ♦  Triple Rings of Light  ♦  Unendurable Frenzy  ♦  Urgent Heal  ♦  Vyke's Dragonbolt  ♦  Whirl O Flame!  ♦  Wrath of Gold



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    • Anonymous

      Why do they keep nerfing defensive spells and buffs in pvp but do nothing for the insane damage basically everything does in this game seriously damage os so crazy in this gane you can probably do a one shot build with a freaking dagger. But defensive buffs just keep getting the trash treatment I don't get it.

      • I don't understand why this was nerfed, 30% Negation for 35 Faith was already much worse than the 60% Negation for only 24 Faith we had before. But instead of only gutting the buffs that were over tuned and too strong, they decided to completely gut this one as well even though it was already considered extremely niche and barely worth using unless you were using a build that struggled to have enough memory slots. Now you just don't use this, it's basically removed from the game for the amount of effort it takes to even use it versus the minimal returns you get. Comparing this to something like Opaline Hardtear is just sad, considering the effort requirement, and even sadder when compared to the Shrouding Tears which provide bigger boosts to damage than those two do to defense. Stack on either the Flock's Canvas Talisman or the Graven-Mass Talisman and you will offset both defensive boosts completely while still gaining a 0.5% damage boost, so you are still technically doing more damage than you were before any of these buffs were applied. Oh, and we aren't going to touch the effect 50% damage boost you can get from the Thorny Cracked Tear + Millicent's Prosthesis + Rotten Winged Sword insignia, which is why we didn't nerf the frankly over tuned Black Flame's Protection. Screw anyone who decides to not use a meta build, and screw anyone who wants to make an anti-elemental build too! No one wins!

        • Anonymous

          Make it require 45 Faith levels or more, then give it the 60% absorption boost it deserves. Or give us the 60% absorption boost spells faith builds NEED in DLC. It’s crazy they give hyper armor 60% and fth 10-20% when it should be other way around. I get 24fth seemed low for 60% that made meta builds, who were already invincible against split damage, over powered… but they just gave meta builds 60% on hyper armor anyways for free. So meta builds benefit massively from 12 fth and 66 str and are stronger than they were before 1.10 when they required 24fth… but pure faith which has no absurd physical resistances and sacrifice hyper armor to cast now has no defense against ranged opponents and no way of overcoming the hyper armor of melee builds… Wrath of Gold now loses all trades and BoG is useless when fighting mages. No point going past 12 fth

          • Anonymous

            I considered this trash before 1.10 cause it wasn’t a noticeable defense boost, especially in invasions. And the stamina cost was wayyyy too high to be worth casting if you fought for the space to cast it. Now it’s even worse and still costs too much stamina and requires too much faith investment. Meanwhile, 60% damage negation now gets attached to all hyper armor attacks, so the one perk of faith was stripped from faith builds and tacked on to G9 builds that were already massively resistant to physical, fire or any split damage. And they get the best faith buffs for 12fth, which stacks further on their 60% negated hyper armor L2 spam. And stacks further on their blue feather swap. And stacks further on their holy ground buckler. Meta builds got more meta.

            • Anonymous

              10%? Trash. Except BoG is only 20% so you may as well have protection against everything. I will now shamelessly use erdtree heal instead. And if my opponent is a mage, I have been extra slimey this patch to force heals against mages in duels. Regression is now a useless spell too. Why can’t these people ease into nerfs/buffs. They always go so overkill. Great hammer buff was actually a nerf since it is too fast for roll catches at high levels. Curved great swords didn’t deserve a buff at all.(am I the only one who understood how good these weapons were before a buff?!?!?) Only the upper limits of poise needed a nerf, not all passive poise. Feels like they’ve ruined the game by listening to the sweaty YouTubers the past few patches. But moonveil basically got a double damage buff from this patch that mages can further stack on frost debuff and terra etc. The math is all wrong now.

              • Anonymous

                Not worth a slot when it won’t change HTK against mages. Holy Ground is better and covers physical. I’m fact, I believe this spell was originally meant to cover physical (35 fth requirement + massive fp/stamina cost) but they decided that might be too much. Idk a 10-20% physical bump would be worth it and still better balanced than BFP which is within too easy reach of str builds that already pack high phys resistance. As mentioned below this is a really good incant on paper but fails to change HTK against optimized casters.

                • Anonymous

                  Long write up but important: It’s technically really good. But practically it’s really bad. This has the highest fp/stamina cost of all the buffs, making it extremely punishable to cast, similar to regen or erdtree heal. And all for just 30% boost that may not even change HTK against mages… Even against Gideon on NG7, I went for just Lords Protection. If you have only one spell slot for a PvP buff, BoG is way better considering mages get 3 minutes to chip you down with swift pebble, that can literally win trades against a great sword. G9 is a moron for saying these buffs need a nerf when the weaker ones don’t change HTK against my mage. BoG is dangerous against my mage but we have so many options to get around BoG that I could never call it unfair… and ultimately I choose to be nice and allow ppl the buff. G9 himself got destroyed when trying to buff against pros who know how to punish. He’s also biased: he’s a 60 vigor, heavy armor strength build with massive physical/fire resistances and infinite i frames with bhs, and uses talismans to get the best elemental buffs. He has the absolute tankiest set up while invading 1200hp noobs. But boy when he tried buffing against other pros, he got rocked.

                  • Anonymous

                    Long write up but important: It’s technically really good. But practically it’s really bad. This has the highest fp/stamina cost of all the buffs, making it extremely punishable to cast, similar to regen or erdtree heal. And all for just 30% boost that may not even change HTK against mages… Even against Gideon on NG7, I went for just Lords Protection. If you have only one spell slot for a PvP buff, BoG is way better considering mages get 3 minutes to chip you down with swift pebble, that can literally win trades against a great sword. G9 is a moron for saying these buffs need a nerf when the weaker ones don’t change HTK against my mage. BoG is dangerous against my mage but we have so many options to get around BoG that I could never call it unfair… and ultimately I choose to be nice and allow ppl the buff. G9 himself got destroyed when trying to buff against pros who know how to punish. He’s also biased: he’s a 60 vigor, heavy armor strength build with massive physical/fire resistances and infinite i frames with bhs, and uses talismans to get the best elemental buffs. He has the absolute tankiest set up while invading 1200hp noobs. But boy when he tried buffing against other pros, he got rocked.

                    • Anonymous

                      If you want to give your allies some fire negation this is the only option you have. Maybe dlc will solve this issue

                      • Anonymous

                        Good for casters who don’t want to have all 5 or so high level buffs in their spell slots. For str/fth melee however, you should have all buff types. Golden vow against other melee builds, erdtree protection against dex or other faith, dragon bolt blessing for status builds and so on and so forth. Barrier of Gold is definitely the most important to have tho. Lords divine fortification and fame protect me can be sacrificed since fire/holy builds are rarer and you’re already massively resistant to fire by leveling vigor/str. Tree sentinel armor is also very high fire negation and so is prophet starting attire. Golden land ash let’s you buff/heal/chug at any point mid combat. Have fun fellow paladins

                        • Anonymous

                          For STR+FTH users, just use the Faith-knot Crystal Tear, so you can comfortably have 25 faith while still being able to use this incredible spell in boss fights or PVP.

                          • Anonymous

                            This is a great spell to be used against other faith users since they have multiple types of damage like lightning , holy , and fire

                            • Anonymous

                              I like Paladin`s build.
                              With Protection and Golden Vow you can get 50% resistance for all stats without any problems.
                              And if you use defence talisman`s even 80%.
                              Don`t forget about alchemist bubble, hah.

                              • Anonymous

                                For Those Having Trouble Finding It; Go To End of The Bridge (Where you first find Gold Mask) Then Look Bellow To The East, You Should See It On Top of A Square Stone Platform.

                                • Anonymous

                                  For anyone who is having trouble finding this, it's on a stone platform on the top of the cliff East of Goldmask.

                                  • Anonymous

                                    Would have been much better if it was as powerful as great magic barrier in ds2 (there it did the same thing but with much higher numbers) considering how much damage spells and incantations can do in this game with elemental infused weapons not far behind...

                                    • Anonymous

                                      In Comparison:
                                      - Protection of the Erdtree: 30% to Magic , Fire, Lightning and Holy damage.
                                      - Elemental Fortification: 35% to the respective element.
                                      - Barrier of Gold: 60% to Magic only.
                                      - Golden Vow: 15% to Magic , Fire, Lightning and Holy damage.
                                      - All of them stack with golden vow but not each other.

                                      • Anonymous

                                        Increases all non-physical negation by 30%. Weaker then the element-specific fortification spells, but excellent when facing multiple elements or unsure of what to bring. It does stack with Golden Vow.

                                        • Anonymous

                                          it's on Altus Plateau, (-81,91) coordinates, dropped by a Tear Scarab on a platform near the broken bridge. South of East Windmill Pasture.

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